void keyPressEvent( QKeyEvent* );
QWidget* createButtonFrame( QWidget* );
QWidget* createMainFrame( QWidget*, const bool );
- bool isValid( const bool ) const;
+ virtual bool isValid( const bool );
SMESH::long_array_var getIds();
void updateButtons();
void setSelectionMode();
virtual ~SMESHGUI_UnionOfTrianglesDlg();
protected:
+ virtual bool isValid( const bool );
virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
private: