/*!
* \brief SLOT called when a tree item is checked
*/
-void SMESHGUI_FieldSelectorWdg::onItemCheck(QTreeWidgetItem * item, int column)
+void SMESHGUI_FieldSelectorWdg::onItemCheck(QTreeWidgetItem * item, int /*column*/)
{
myTree->blockSignals( true );
if ( !item->parent() ) // mesh item