--- /dev/null
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_AddSubMeshOp.h
+// Author : Nicolas REJNERI
+// Module : SMESH
+// $Header$
+
+#ifndef OPERATION_ADD_SUB_MESH_H
+#define OPERATION_ADD_SUB_MESH_H
+
+#include <SMESHGUI_Operation.h>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(GEOM_Gen)
+#include CORBA_SERVER_HEADER(SMESH_Gen)
+
+
+class SMESHGUI_AddSubMeshDlg;
+class SUIT_SelectionFilter;
+
+//=================================================================================
+// class : SMESHGUI_AddSubMeshOp
+// purpose :
+//=================================================================================
+class SMESHGUI_AddSubMeshOp : public SMESHGUI_Operation
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_AddSubMeshOp();
+ ~SMESHGUI_AddSubMeshOp();
+
+ virtual SalomeApp_Dialog* dlg() const;
+ void init();
+
+protected:
+ virtual void startOperation();
+ virtual void selectionDone();
+
+ bool isValid() const;
+
+ SMESH::SMESH_subMesh_var addSubMesh( SMESH::SMESH_Mesh_ptr,
+ GEOM::GEOM_Object_ptr,
+ const QString& );
+
+protected slots:
+ virtual bool onApply();
+
+private slots:
+ void onActivateObject( int );
+ void onSelectionChanged( int );
+
+private:
+ SMESHGUI_AddSubMeshDlg *myDlg;
+ SUIT_SelectionFilter *myMeshFilter, *myGeomFilter, *myHypothesisFilter, *myAlgorithmFilter;
+};
+
+#endif // OPERATION_INIT_MESH_H