// $Header$
#include "SMESHGUI_AddMeshElementDlg.h"
+#include <SMESHGUI_Operation.h>
-#include "SMESHGUI.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_IdValidator.h"
-#include "SMESH_ActorUtils.h"
+#include <SUIT_ResourceMgr.h>
-#include "SMDS_Mesh.hxx"
-#include "SMESH_Actor.h"
+#include <SMDSAbs_ElementType.hxx>
-#include "SUIT_Session.h"
-
-#include "SVTK_Selection.h"
-#include "SVTK_Selector.h"
-#include "SALOME_ListIO.hxx"
-#include "SALOME_ListIteratorOfListIO.hxx"
-
-#include "SalomeApp_Study.h"
-#include "SalomeApp_Application.h"
-
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-
-#include "utilities.h"
-
-// OCCT Includes
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-// VTK Includes
-#include <vtkCell.h>
-#include <vtkIdList.h>
-#include <vtkIntArray.h>
-#include <vtkCellArray.h>
-#include <vtkUnsignedCharArray.h>
-#include <vtkUnstructuredGrid.h>
-#include <vtkDataSetMapper.h>
-
-// QT Includes
-#include <qbuttongroup.h>
+#include <qlayout.h>
#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
+#include <qbuttongroup.h>
#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
#include <qcheckbox.h>
-#include <qregexp.h>
-
-// STL includes
-#include <list>
-
-using namespace std;
-
-namespace SMESH {
-
- class TElementSimulation {
- SalomeApp_Application* myApplication;
- SUIT_ViewWindow* myViewWindow;
- SVTK_ViewWindow* myVTKViewWindow;
-
- SALOME_Actor* myPreviewActor;
- vtkDataSetMapper* myMapper;
- vtkUnstructuredGrid* myGrid;
-
- public:
- TElementSimulation (SalomeApp_Application* theApplication)
- {
- myApplication = theApplication;
- SUIT_ViewManager* mgr = theApplication->activeViewManager();
- if (!mgr) return;
- myViewWindow = mgr->getActiveView();
- myVTKViewWindow = GetVtkViewWindow(myViewWindow);
-
- myGrid = vtkUnstructuredGrid::New();
-
- // Create and display actor
- myMapper = vtkDataSetMapper::New();
- myMapper->SetInput(myGrid);
-
- myPreviewActor = SALOME_Actor::New();
- myPreviewActor->PickableOff();
- myPreviewActor->VisibilityOff();
- myPreviewActor->SetMapper(myMapper);
-
- float anRGB[3];
- vtkProperty* aProp = vtkProperty::New();
- GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
- aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
- myPreviewActor->SetProperty( aProp );
- aProp->Delete();
-
- vtkProperty* aBackProp = vtkProperty::New();
- GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
- aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
- myPreviewActor->SetBackfaceProperty( aBackProp );
- aBackProp->Delete();
-
- myVTKViewWindow->AddActor(myPreviewActor);
- }
-
- typedef std::vector<vtkIdType> TVTKIds;
- void SetPosition (SMESH_Actor* theActor,
- vtkIdType theType,
- const TVTKIds& theIds)
- {
- vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
- myGrid->SetPoints(aGrid->GetPoints());
-
- const int* aConn = NULL;
- switch (theType) {
- case VTK_TETRA:
- {
- static int anIds[] = {0,2,1,3};
- aConn = anIds;
- break;
- }
- case VTK_PYRAMID:
- {
- static int anIds[] = {0,3,2,1,4};
- aConn = anIds;
- break;
- }
- case VTK_HEXAHEDRON:
- {
- static int anIds[] = {0,3,2,1,4,7,6,5};
- aConn = anIds;
- break;
- }
- }
-
- myGrid->Reset();
- vtkIdList *anIds = vtkIdList::New();
-
- if(aConn)
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[aConn[i]]);
- else
- for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
- anIds->InsertId(i,theIds[i]);
-
- myGrid->InsertNextCell(theType,anIds);
- anIds->Delete();
-
- myGrid->Modified();
-
- SetVisibility(true);
- }
-
-
- void SetVisibility (bool theVisibility)
- {
- myPreviewActor->SetVisibility(theVisibility);
- RepaintCurrentView();
- }
-
-
- ~TElementSimulation()
- {
- if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
- myVTKViewWindow->RemoveActor(myPreviewActor);
- }
- myPreviewActor->Delete();
-
- myMapper->RemoveAllInputs();
- myMapper->Delete();
-
- myGrid->Delete();
- }
- };
-}
//=================================================================================
// function : SMESHGUI_AddMeshElementDlg()
// purpose : constructor
//=================================================================================
-SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
- const char* name,
- SMDSAbs_ElementType ElementType, int nbNodes,
- bool modal, WFlags fl)
- : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
- WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( const QString& elemName, const bool reverse )
+: SMESHGUI_Dialog()
{
- SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
- (SUIT_Session::session()->activeApplication());
- myIsPoly = false;
- mySimulation = new SMESH::TElementSimulation (anApp);
-
- // verify nb nodes and type
- myNbNodes = nbNodes;
- myElementType = ElementType;
- switch (ElementType) {
- case SMDSAbs_Face:
-// if (myNbNodes != 3 && myNbNodes != 4)
-// myNbNodes = 3;
-// break;
- case SMDSAbs_Volume:
-// if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
-// myNbNodes = 4;
- break;
- default:
- myElementType = SMDSAbs_Edge;
- myNbNodes = 2;
- }
-
- QString elemName;
- if (myNbNodes == 2)
- elemName = "EDGE";
- else if (myNbNodes == 3)
- elemName = "TRIANGLE";
- else if (myNbNodes == 4)
- if (myElementType == SMDSAbs_Face)
- elemName = "QUADRANGLE";
- else
- elemName = "TETRAS";
- else if (myNbNodes == 8)
- elemName = "HEXAS";
- else if (myElementType == SMDSAbs_Face){
- elemName = "POLYGON";
- myIsPoly = true;
- }
-
QString iconName = tr(QString("ICON_DLG_%1").arg(elemName));
QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName));
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
- QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
- QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap image0 ( resMgr()->loadPixmap("SMESH", iconName));
+ QPixmap image1 ( resMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
- if (!name)
- setName("SMESHGUI_AddMeshElementDlg");
+ setName("SMESHGUI_AddMeshElementDlg");
resize(303, 185);
setCaption(caption);
setSizeGripEnabled(TRUE);
- SMESHGUI_AddMeshElementDlgLayout = new QGridLayout(this);
- SMESHGUI_AddMeshElementDlgLayout->setSpacing(6);
- SMESHGUI_AddMeshElementDlgLayout->setMargin(11);
+ QVBoxLayout* main = new QVBoxLayout( mainFrame() );
/***************************************************************/
- GroupConstructors = new QButtonGroup(this, "GroupConstructors");
+ QButtonGroup* GroupConstructors = new QButtonGroup(mainFrame(), "GroupConstructors");
GroupConstructors->setTitle(buttonGrTitle);
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
- GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
+ QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
- Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
+ QRadioButton* Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
Constructor1->setText(tr("" ));
Constructor1->setPixmap(image0);
Constructor1->setChecked(TRUE);
GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupConstructorsLayout->addItem(spacer, 0, 1);
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupConstructors, 0, 0);
+ main->addWidget(GroupConstructors);
/***************************************************************/
- GroupButtons = new QGroupBox(this, "GroupButtons");
- GroupButtons->setGeometry(QRect(10, 10, 281, 48));
- GroupButtons->setTitle(tr("" ));
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6);
- GroupButtonsLayout->setMargin(11);
- buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
- buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
- buttonCancel->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
- buttonApply = new QPushButton(GroupButtons, "buttonApply");
- buttonApply->setText(tr("SMESH_BUT_APPLY" ));
- buttonApply->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonApply, 0, 1);
- QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupButtonsLayout->addItem(spacer_9, 0, 2);
- buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
- buttonOk->setAutoDefault(TRUE);
- buttonOk->setDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonOk, 0, 0);
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupButtons, 2, 0);
-
- /***************************************************************/
- GroupC1 = new QGroupBox(this, "GroupC1");
+ QGroupBox* GroupC1 = new QGroupBox( mainFrame(), "GroupC1");
GroupC1->setTitle(grBoxTitle);
GroupC1->setMinimumSize(QSize(0, 0));
GroupC1->setFrameShape(QGroupBox::Box);
GroupC1->setFrameShadow(QGroupBox::Sunken);
- GroupC1->setColumnLayout(0, Qt::Vertical);
- GroupC1->layout()->setSpacing(0);
- GroupC1->layout()->setMargin(0);
- GroupC1Layout = new QGridLayout(GroupC1->layout());
- GroupC1Layout->setAlignment(Qt::AlignTop);
- GroupC1Layout->setSpacing(6);
- GroupC1Layout->setMargin(11);
- TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
- TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
- TextLabelC1A1->setMinimumSize(QSize(50, 0));
- TextLabelC1A1->setFrameShape(QLabel::NoFrame);
- TextLabelC1A1->setFrameShadow(QLabel::Plain);
- GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
- SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
- SelectButtonC1A1->setText(tr("" ));
- SelectButtonC1A1->setPixmap(image1);
- SelectButtonC1A1->setToggleButton(FALSE);
- GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
- LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
-// LineEditC1A1->setReadOnly(TRUE);
- if (!myIsPoly)
- LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbNodes));
- GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
+ GroupC1->setColumnLayout(3, Qt::Horizontal);
- if (myElementType == SMDSAbs_Face) {
- Reverse = new QCheckBox(GroupC1, "Reverse");
- Reverse->setText(tr("SMESH_REVERSE" ));
- GroupC1Layout->addWidget(Reverse, 1, 0);
- }
- else
- Reverse = 0;
+ createObject( tr( "SMESH_ID_NODES" ), GroupC1, 0 );
+ setNameIndication( 0, ListOfNames );
+ setReadOnly( 0, false );
+ setObjectType( 0, SMESHGUI_Operation::prefix( "SMESH element" ) + SMDSAbs_Node, -1 );
- SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupC1, 1, 0);
+ myReverse = 0;
+ if ( reverse ) {
+ myReverse = new QCheckBox(GroupC1, "Reverse");
+ myReverse->setText(tr("SMESH_REVERSE" ));
+ }
- Init(); /* Initialisations */
+ if( myReverse )
+ connect( myReverse, SIGNAL(stateChanged(int)), this, SIGNAL(reverse(int)));
+
+ main->addWidget(GroupC1);
}
//=================================================================================
//=================================================================================
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
{
- // no need to delete child widgets, Qt does it all for us
- delete mySimulation;
-}
-
-//=================================================================================
-// function : Init()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::Init()
-{
- GroupC1->show();
- Constructor1->setChecked(TRUE);
- myEditCurrentArgument = LineEditC1A1;
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
-
- myNbOkNodes = 0;
- myActor = 0;
-
- /* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
-
- connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
- connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
- /* to close dialog if study frame change */
- connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
-
- if (Reverse)
- connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
-
- // Move widget on the botton right corner of main widget
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show(); // displays Dialog
-
- // set selection mode
- SMESH::SetPointRepresentation(true);
-
- myViewWindow->SetSelectionMode( NodeSelection );
-
- myBusy = false;
-
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : ClickOnApply()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnApply()
-{
- if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
- myBusy = true;
- SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
- anArrayOfIdeces->length(myNbNodes);
- bool reverse = (Reverse && Reverse->isChecked());
- QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
- for (int i = 0; i < aListId.count(); i++)
- if (reverse)
- anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
- else
- anArrayOfIdeces[i] = aListId[ i ].toInt();
-
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- switch (myElementType) {
- case SMDSAbs_Edge:
- aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
- case SMDSAbs_Face:
- aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
- case SMDSAbs_Volume:
- aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
- default:;
- }
-
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList, false );
-
- SMESH::UpdateView();
- mySimulation->SetVisibility(false);
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- myEditCurrentArgument->setText("");
-
- myBusy = false;
- }
-}
-
-//=================================================================================
-// function : ClickOnOk()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnOk()
-{
- this->ClickOnApply();
- this->ClickOnCancel();
- return;
-}
-
-//=================================================================================
-// function : ClickOnCancel()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
-{
- mySelectionMgr->clearSelected();
- mySimulation->SetVisibility(false);
- SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode( ActorSelection );
- disconnect(mySelectionMgr, 0, this, 0);
- mySMESHGUI->ResetState();
- reject();
- return;
-}
-
-//=================================================================================
-// function : onTextChange()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
-{
- if (myBusy) return;
- myBusy = true;
-
- myNbOkNodes = 0;
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- mySimulation->SetVisibility(false);
-
- // hilight entered nodes
- SMDS_Mesh* aMesh = 0;
- if (myActor)
- aMesh = myActor->GetObject()->GetMesh();
-
- if (aMesh) {
- TColStd_MapOfInteger newIndices;
-
- QStringList aListId = QStringList::split(" ", theNewText, false);
- for (int i = 0; i < aListId.count(); i++) {
- if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
- {
- newIndices.Add( n->GetID() );
- myNbOkNodes++;
- }
- }
-
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
- myViewWindow->highlight( myActor->getIO(), true, true );
-
- bool aNodesOK = false;
- if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
- myNbOkNodes = aListId.count();
- aNodesOK = true;
- }
- }
-
- if(myNbOkNodes) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
- displaySimulation();
- }
-
- myBusy = false;
-}
-
-//=================================================================================
-// function : SelectionIntoArgument()
-// purpose : Called when selection has changed
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
-{
- if (myBusy) return;
-
- // clear
- myNbOkNodes = 0;
- myActor = 0;
-
- myBusy = true;
- myEditCurrentArgument->setText("");
- myBusy = false;
-
- if (!GroupButtons->isEnabled()) // inactive
- return;
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- mySimulation->SetVisibility(false);
-// SMESH::SetPointRepresentation(true);
-
- // get selected mesh
- SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
-
- if (aList.Extent() != 1)
- return;
-
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
- if (!myActor)
- return;
-
- // get selected nodes
- QString aString = "";
- int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
- myBusy = true;
- myEditCurrentArgument->setText(aString);
- myBusy = false;
- if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
- myNbNodes = nbNodes;
- } else if (myNbNodes != nbNodes) {
- return;
- }
-
- // OK
- myNbOkNodes = nbNodes;
-
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
-
- displaySimulation();
-}
-
-//=================================================================================
-// function : displaySimulation()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::displaySimulation()
-{
- if (myNbOkNodes && GroupButtons->isEnabled()) {
- SMESH::TElementSimulation::TVTKIds anIds;
- QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
- for (int i = 0; i < aListId.count(); i++)
- anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
-
- if (Reverse && Reverse->isChecked())
- reverse(anIds.begin(),anIds.end());
-
- vtkIdType aType = 0;
- if (myIsPoly)
- switch ( myElementType ) {
- case SMDSAbs_Face : aType = VTK_POLYGON; break;
- default: return;
- }
- else {
- switch (myNbNodes) {
- case 2: aType = VTK_LINE; break;
- case 3: aType = VTK_TRIANGLE; break;
- case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
- case 8: aType = VTK_HEXAHEDRON; break;
- default: return;
- }
- }
-
- mySimulation->SetPosition(myActor,aType,anIds);
- SMESH::UpdateView();
- }
}
//=================================================================================
-// function : SetEditCurrentArgument()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
-{
- QPushButton* send = (QPushButton*)sender();
- if (send == SelectButtonC1A1) {
- LineEditC1A1->setFocus();
- myEditCurrentArgument = LineEditC1A1;
- }
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : DeactivateActiveDialog()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
-{
- if (GroupConstructors->isEnabled()) {
- GroupConstructors->setEnabled(false);
- GroupC1->setEnabled(false);
- GroupButtons->setEnabled(false);
- mySimulation->SetVisibility(false);
- mySMESHGUI->ResetState();
- mySMESHGUI->SetActiveDialogBox(0);
- }
-}
-
-//=================================================================================
-// function : ActivateThisDialog()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
-{
- /* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog();
-
- GroupConstructors->setEnabled(true);
- GroupC1->setEnabled(true);
- GroupButtons->setEnabled(true);
-
- SMESH::SetPointRepresentation(true);
-
- myViewWindow->SetSelectionMode( NodeSelection );
- SelectionIntoArgument();
-}
-
-//=================================================================================
-// function : enterEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
-{
- if (GroupConstructors->isEnabled())
- return;
- ActivateThisDialog();
- return;
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- this->ClickOnCancel();
- return;
-}
-
-//=================================================================================
-// function : hideEvent()
-// purpose : caused by ESC key
+// function : ~SMESHGUI_AddMeshElementDlg()
+// purpose : Destroys the object and frees any allocated resources
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
+bool SMESHGUI_AddMeshElementDlg::isReverse() const
{
- if (!isMinimized())
- ClickOnCancel();
+ if( myReverse )
+ return myReverse->isChecked();
+ else
+ return false;
}
//=================================================================================
-// function : CheckBox()
-// purpose :
+// function : ~SMESHGUI_AddMeshElementDlg()
+// purpose : Destroys the object and frees any allocated resources
//=================================================================================
-void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
+void SMESHGUI_AddMeshElementDlg::setBusy( const bool b )
{
- if (!myNbOkNodes)
- return;
-
- if (state >= 0) {
- mySimulation->SetVisibility(false);
- displaySimulation();
- }
+ myIsBusy = b;
}