// Return list of group of nodes close to each other within theTolerance.
// Search among theNodes or in the whole mesh if theNodes is empty.
- void MergeNodes (TListOfListOfNodes & theNodeGroups);
+ void MergeNodes (TListOfListOfNodes & theNodeGroups,
+ const bool theAvoidMakingHoles = false);
// In each group, the cdr of nodes are substituted by the first one
// in all elements.