SMESHDS_Mesh* meshDS = GetMeshDS();
SMESH_MesherHelper* aHelper = new SMESH_MesherHelper(*myMesh);
+ aHelper->SetKeyIsQuadratic( true );
const TopoDS_Shape& aShape = meshDS->ShapeToMesh();
if ( !aShape.IsNull() && GetMesh()->GetSubMeshContaining(aShape) )