// in all elements.
//=======================================================================
-void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
+void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes,
+ const bool theAvoidMakingHoles)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();