* Prepare Compute a mesh
*/
//=============================================================================
-void SMESH_Gen::PrepareCompute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)
+void SMESH_Gen::PrepareCompute(SMESH_Mesh & /*aMesh*/,
+ const TopoDS_Shape & /*aShape*/)
{
_compute_canceled = false;
resetCurrentSubMesh();
* Cancel Compute a mesh
*/
//=============================================================================
-void SMESH_Gen::CancelCompute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)
+void SMESH_Gen::CancelCompute(SMESH_Mesh & /*aMesh*/,
+ const TopoDS_Shape & /*aShape*/)
{
_compute_canceled = true;
if ( const SMESH_subMesh* sm = GetCurrentSubMesh() )