* else, returns OK if at least one shape is OK
* \retval bool - \c true by default
*/
- virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const;
+ virtual bool IsApplicableToShape(const TopoDS_Shape & /*shape*/, bool /*toCheckAll*/) const;
/*!
* \brief Sets _computeCanceled to true. It's usage depends on
* else, returns OK if at least one shape is OK
* \retval bool - \c true by default
*/
- virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const;
+ virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const;
};
class SMESH_EXPORT SMESH_2D_Algo: public SMESH_Algo
* else, returns OK if at least one shape is OK
* \retval bool - \c true by default
*/
- virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const;
+ virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const;
/*!
* \brief Method in which an algorithm generating a structured mesh
* fixes positions of in-face nodes after there movement
* else, returns OK if at least one shape is OK
* \retval bool - \c true by default
*/
- virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const;
+ virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const;
};
#endif