//purpose : Return true if the algorithm can mesh a given shape
//=======================================================================
-bool SMESH_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+bool SMESH_Algo::IsApplicableToShape(const TopoDS_Shape & /*shape*/, bool /*toCheckAll*/) const
{
return true;
}
//purpose : Return true if the algorithm can mesh a given shape
//=======================================================================
-bool SMESH_1D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+bool SMESH_1D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
{
return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_EDGE ).More() );
}
//purpose : Return true if the algorithm can mesh a given shape
//=======================================================================
-bool SMESH_2D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+bool SMESH_2D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
{
return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_FACE ).More() );
}
//purpose : Return true if the algorithm can mesh a given shape
//=======================================================================
-bool SMESH_3D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const
+bool SMESH_3D_Algo::IsApplicableToShape(const TopoDS_Shape & shape, bool /*toCheckAll*/) const
{
return ( !shape.IsNull() && TopExp_Explorer( shape, TopAbs_SOLID ).More() );
}