return false;
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
- if ( !eSubMesh || ( eSubMesh->NbElements()==0 && eSubMesh->NbNodes() == 0))
+ if ( !eSubMesh || ( eSubMesh->NbElements() == 0 && eSubMesh->NbNodes() == 0))
return false; // edge is not meshed
int nbNodes = 0;