+++ /dev/null
-// SMESH SMDS : implementaion of Salome mesh data structure
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
-//
-//
-//
-// File : SMDS_MeshEdgesIterator.cxx
-// Author : Jean-Michel BOULCOURT
-// Module : SMESH
-
-using namespace std;
-#include "SMDS_MeshEdgesIterator.ixx"
-
-//=======================================================================
-//function : SMDS_MeshEdgesIterator
-//purpose :
-//=======================================================================
-
-SMDS_MeshEdgesIterator::SMDS_MeshEdgesIterator()
-{
-}
-
-//=======================================================================
-//function : SMDS_MeshEdgesIterator
-//purpose :
-//=======================================================================
-
-SMDS_MeshEdgesIterator::SMDS_MeshEdgesIterator(const Handle(SMDS_Mesh)& M)
-{
- Initialize(M);
-}
-
-//=======================================================================
-//function : Initialize
-//purpose :
-//=======================================================================
-
-void SMDS_MeshEdgesIterator::Initialize(const Handle(SMDS_Mesh)& M)
-{
-
- myMapIterator.Initialize(M->myEdges);
- if (More()) {
- myCurrentMeshElement = myMapIterator.Key();
- }
-}
-