--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH OBJECT : interactive object for SMESH visualization
+// File : SMESH_SVTKActor.h
+// Author : Roman NIKOLAEV
+// Module : SMESH
+//
+#ifndef SMESH_SVTKACTOR_H
+#define SMESH_SVTKACTOR_H
+
+#include "SMESH_Object.h"
+#include <SVTK_Actor.h>
+
+
+class SVTK_Actor;
+class vtkUnstructureGrid;
+class vtkDataSetMapper;
+
+class SMESHOBJECT_EXPORT SMESH_SVTKActor : public SVTK_Actor {
+
+public:
+ static SMESH_SVTKActor* New();
+
+ vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor);
+
+ void SetBallSize(float theSize);
+ void Set0DSize(float theSize);
+
+ //! To publish the actor an all its internal devices
+ virtual
+ void
+ AddToRender(vtkRenderer* theRendere);
+
+ virtual void SetVisibility( int theVisibility );
+
+ //! Initialiaze the instance completely
+ virtual void
+ Initialize();
+
+ //! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes
+ virtual void
+ MapCells(SALOME_Actor* theMapActor,
+ const TColStd_IndexedMapOfInteger& theMapIndex);
+
+
+ //! To remove the actor an all its internal devices
+ virtual
+ void
+ RemoveFromRender(vtkRenderer* theRendere);
+
+ protected:
+ SVTK_DeviceActor* my0DActor;
+ SVTK_DeviceActor* myBallActor;
+
+ vtkUnstructuredGrid* my0DGrid;
+ vtkUnstructuredGrid* myBallGrid;
+
+ SMESH_SVTKActor();
+ virtual ~SMESH_SVTKActor();
+};
+
+#endif