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[modules/smesh.git] / src / OBJECT / SMESH_Object.h
diff --git a/src/OBJECT/SMESH_Object.h b/src/OBJECT/SMESH_Object.h
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+//  SMESH OBJECT : interactive object for SMESH visualization
+//
+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
+// 
+//  This library is free software; you can redistribute it and/or 
+//  modify it under the terms of the GNU Lesser General Public 
+//  License as published by the Free Software Foundation; either 
+//  version 2.1 of the License. 
+// 
+//  This library is distributed in the hope that it will be useful, 
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//  Lesser General Public License for more details. 
+// 
+//  You should have received a copy of the GNU Lesser General Public 
+//  License along with this library; if not, write to the Free Software 
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
+// 
+//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//
+//
+//
+//  File   : SMESH_Object.h
+//  Author : Nicolas REJNERI
+//  Module : SMESH
+//  $Header$
+
+#ifndef SMESH_OBJECT_H
+#define SMESH_OBJECT_H
+
+// IDL Headers
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_Filter)
+
+#include <map>
+#include <list>
+#include <boost/shared_ptr.hpp>
+#include <vtkSystemIncludes.h>
+
+class vtkUnstructuredGrid;
+class vtkPoints;
+class SALOME_ExtractUnstructuredGrid;
+
+class SMESH_Actor;
+class SMDS_Mesh;
+class SMDS_MeshNode;
+class SMDS_MeshElement;
+
+class SMESH_VisualObj;
+typedef boost::shared_ptr<SMESH_VisualObj> TVisualObjPtr;
+
+
+/*
+  Class       : SMESH_VisualObj
+  Description : Base class for all mesh objects to be visuilised
+*/
+
+class SMESH_VisualObj
+{
+protected:
+
+  typedef std::list<const SMDS_MeshElement*>   TEntityList;
+  typedef std::map<vtkIdType,vtkIdType>  TMapOfIds;
+  
+public:
+                            SMESH_VisualObj();
+  virtual                   ~SMESH_VisualObj();
+  
+  virtual void              Update( int theIsClear = true ) = 0;
+  virtual void              UpdateFunctor( SMESH::Functor_ptr theFunctor ) = 0;
+  virtual int               GetElemDimension( const int theObjId ) = 0;
+
+  virtual int               GetNbEntities( const SMESH::ElementType) const = 0;
+  virtual int               GetEntities( const SMESH::ElementType, TEntityList& ) const = 0;
+  virtual bool              IsNodePrs() const = 0;
+
+  vtkUnstructuredGrid*      GetUnstructuredGrid() { return myGrid; }
+  
+  vtkIdType                 GetNodeObjId( int theVTKID );
+  vtkIdType                 GetNodeVTKId( int theObjID );
+  vtkIdType                 GetElemObjId( int theVTKID );
+  vtkIdType                 GetElemVTKId( int theObjID );
+  
+protected:
+
+  void                      createPoints( vtkPoints* );
+  void                      buildPrs();
+  void                      buildNodePrs();
+  void                      buildElemPrs();
+  
+private:
+
+  TMapOfIds                 mySMDS2VTKNodes;
+  TMapOfIds                 myVTK2SMDSNodes;
+  TMapOfIds                 mySMDS2VTKElems;
+  TMapOfIds                 myVTK2SMDSElems;
+
+  vtkUnstructuredGrid*      myGrid;
+};
+
+
+/*
+  Class       : SMESH_MeshObj
+  Description : Class for visualisation of mesh
+*/
+
+class SMESH_MeshObj: public SMESH_VisualObj
+{
+public:
+
+                            SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
+  virtual                   ~SMESH_MeshObj();
+  
+  virtual void              Update( int theIsClear = true );
+  
+  virtual int               GetNbEntities( const SMESH::ElementType) const;
+  virtual int               GetEntities( const SMESH::ElementType, TEntityList& ) const;
+  virtual bool              IsNodePrs() const;
+
+  virtual int               GetElemDimension( const int theObjId );
+
+  virtual void              UpdateFunctor( SMESH::Functor_ptr f );
+  
+  SMESH::SMESH_Mesh_ptr     GetMeshServer() { return myMeshServer.in(); }
+  SMDS_Mesh*                GetMesh()       { return myMesh; }
+
+protected:
+
+  SMESH::SMESH_Mesh_var     myMeshServer;
+  SMDS_Mesh*                myMesh;
+};
+
+
+/*
+  Class       : SMESH_SubMeshObj
+  Description : Base class for visualisation of submeshes and groups
+*/
+
+class SMESH_SubMeshObj: public SMESH_VisualObj
+{
+public:
+
+                            SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
+  virtual                   ~SMESH_SubMeshObj();
+
+  virtual void              Update( int theIsClear = true );
+  
+  virtual void              UpdateFunctor( SMESH::Functor_ptr );
+  virtual int               GetElemDimension( const int theObjId );
+  
+protected:
+
+  SMESH_MeshObj*            myMeshObj;
+};
+
+
+/*
+  Class       : SMESH_GroupObj
+  Description : Class for visualisation of groups
+*/
+
+class SMESH_GroupObj: public SMESH_SubMeshObj
+{
+public:
+                            SMESH_GroupObj( SMESH::SMESH_Group_ptr, SMESH_MeshObj* );
+  virtual                   ~SMESH_GroupObj();
+
+  virtual int               GetNbEntities( const SMESH::ElementType) const;
+  virtual int               GetEntities( const SMESH::ElementType, TEntityList& ) const;
+  virtual bool              IsNodePrs() const;
+
+private:
+
+  SMESH::SMESH_Group_var    myGroupServer;
+};
+
+
+/*
+  Class       : SMESH_subMeshObj
+  Description : Class for visualisation of submeshes
+*/
+
+class SMESH_subMeshObj : public SMESH_SubMeshObj
+{
+public:
+
+                            SMESH_subMeshObj( SMESH::SMESH_subMesh_ptr, 
+                                              SMESH_MeshObj* );
+  virtual                   ~SMESH_subMeshObj();
+
+  virtual int               GetNbEntities( const SMESH::ElementType) const;
+  virtual int               GetEntities( const SMESH::ElementType, TEntityList& ) const;
+  virtual bool              IsNodePrs() const;    
+  
+protected:
+
+  SMESH::SMESH_subMesh_var  mySubMeshServer;
+};
+
+
+extern void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName);
+
+
+#endif