void
SMESH_DeviceActor
-::SetFacesOrientationColor(vtkFloatingPointType theColor[3])
+::SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b)
{
- myFaceOrientation->GetProperty()->SetColor( theColor );
+ myFaceOrientation->GetProperty()->SetColor( r, g, b );
}
void
SMESH_DeviceActor
-::GetFacesOrientationColor(vtkFloatingPointType theColor[3])
+::GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b)
{
- myFaceOrientation->GetProperty()->GetColor( theColor );
+ myFaceOrientation->GetProperty()->GetColor( r, g, b );
}
void