#define SMESH_ACTORUTILS_H
#include "SMESH_Object.h"
+#include <map>
#include <QColor>
int& delta,
QString def);
+ SMESHOBJECT_EXPORT
+ std::map<SMDSAbs_ElementType,int>
+ GetEntitiesFromObject(SMESH_VisualObj *theObject);
+
SMESHOBJECT_EXPORT
void
WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid,