--- /dev/null
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+
+
+#include "SMESH_ActorUtils.h"
+
+#include "QAD_Config.h"
+#include "utilities.h"
+
+#ifdef _DEBUG_
+static int MYDEBUG = 1;
+#else
+static int MYDEBUG = 0;
+#endif
+
+namespace SMESH{
+ float GetFloat(const QString& theValue, float theDefault){
+ if(theValue.isEmpty()) return theDefault;
+ QString aValue = QAD_CONFIG->getSetting(theValue);
+ if(aValue.isEmpty()) return theDefault;
+ return aValue.toFloat();
+ }
+}