--- /dev/null
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+#include "SMESH_ActorProps.h"
+
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+
+SMESH_ActorProps* SMESH_ActorProps::props()
+{
+ static SMESH_ActorProps* g_props = 0;
+ if (!g_props)
+ g_props = new SMESH_ActorProps();
+ return g_props;
+}
+
+void SMESH_ActorProps::reset()
+{
+ props()->initialize();
+}
+
+SMESH_ActorProps::SMESH_ActorProps()
+{
+ initialize();
+}
+
+void SMESH_ActorProps::initialize()
+{
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ m_selection_color = mgr->colorValue("SMESH", "selection_object_color", Qt::white);
+ m_highlight_color = mgr->colorValue("SMESH", "highlight_color", Qt::cyan);
+ m_selection_increment = qBound(0, mgr->integerValue("SMESH", "selection_increment", 0), 5);
+ m_controls_increment = qBound(0, mgr->integerValue("SMESH", "controls_increment", 2), 5);
+}
+
+QColor SMESH_ActorProps::selectionColor() const
+{
+ return m_selection_color;
+}
+
+QColor SMESH_ActorProps::highlightColor() const
+{
+ return m_highlight_color;
+}
+
+int SMESH_ActorProps::selectionIncrement() const
+{
+ return m_selection_increment;
+}
+
+int SMESH_ActorProps::controlsIncrement() const
+{
+ return m_controls_increment;
+}