virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+ virtual void SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+
virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
virtual void Set0DSize(vtkFloatingPointType size);
virtual vtkFloatingPointType Get0DSize();
+ virtual void SetBallSize(vtkFloatingPointType size);
+ virtual vtkFloatingPointType GetBallSize();
+
virtual int GetNodeObjId(int theVtkID);
virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
vtkProperty* my0DProp;
SMESH_CellLabelActor* my0DActor;
+ vtkProperty* myBallProp;
+ SMESH_CellLabelActor* myBallActor;
vtkProperty* my0DExtProp;
SMESH_DeviceActor* my0DExtActor;