virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta );
virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta);
+ virtual void SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta );
+ virtual void GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta);
+
virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
virtual vtkFloatingPointType GetLineWidth();
virtual void SetLineWidth(vtkFloatingPointType theVal);
+ virtual vtkFloatingPointType GetOutlineWidth();
+ virtual void SetOutlineWidth(vtkFloatingPointType theVal);
+
virtual void Set0DSize(vtkFloatingPointType size);
virtual vtkFloatingPointType Get0DSize();
virtual void SetFacesOriented(bool theIsFacesOriented);
virtual bool GetFacesOriented();
- virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]);
- virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+ virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
virtual void SetFacesOrientationScale(vtkFloatingPointType theScale);
virtual vtkFloatingPointType GetFacesOrientationScale();
vtkProperty* mySurfaceProp;
vtkProperty* myBackSurfaceProp;
+ vtkProperty* myNormalVProp;
+ vtkProperty* myReversedVProp;
vtkProperty* myEdgeProp;
vtkProperty* myNodeProp;
eControl myControlMode;
SMESH::Controls::FunctorPtr myFunctor;
vtkProperty* my2DExtProp;
+ vtkProperty* my3DExtProp;
SMESH_CellLabelActor* my2DActor;
SMESH_DeviceActor* my2DExtActor;
SMESH_CellLabelActor* my3DActor;
bool myIsFacesOriented;
int myDeltaBrightness;
+ int myDeltaVBrightness;
VTK::MarkerTexture myMarkerTexture;