attributes.push_back(attribute2);
{
- const gde::AttributeGroup& attrGrp = session.updateAttributeGroup(myAttributeGroup, attributes);
+ myAttributeGroup.setAttributes(attributes);
+ const gde::AttributeGroup& attrGrp = session.updateAttributeGroup(myAttributeGroup);
CPPUNIT_ASSERT(attrGrp.getId() == myAttributeGroup.getId());
const std::vector<gde::Attribute>& attrs = attrGrp.getAttributes();
CPPUNIT_ASSERT(attrs.size() == 2);