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[modules/smesh.git] / idl / SMESH_MeshEditor.idl
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+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+//  This library is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU Lesser General Public
+//  License as published by the Free Software Foundation; either
+//  version 2.1 of the License.
+//
+//  This library is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+//  Lesser General Public License for more details.
+//
+//  You should have received a copy of the GNU Lesser General Public
+//  License along with this library; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+//
+//
+//  File   : SMESH_MeshEditor.idl
+//  $Header$
+
+#ifndef _SMESH_MESHEDITOR_IDL_
+#define _SMESH_MESHEDITOR_IDL_
+
+#include "SMESH_Mesh.idl"
+
+module SMESH
+{
+  /*!
+   * Structure used in mesh edit preview data
+   */
+  struct ElementSubType { ElementType SMDS_ElementType;
+                          boolean     isPoly;
+                          long        nbNodesInElement; };
+
+  typedef sequence<ElementSubType> types_array;
+
+  /*!
+   * Structure containing mesh edit preview data
+   */
+  struct MeshPreviewStruct { nodes_array nodesXYZ;
+                             long_array  elementConnectivities;
+                             types_array elementTypes; };
+
+  /*!
+   * This interface makes modifications on the Mesh - removing elements and nodes etc.
+   */
+  interface NumericalFunctor;
+  interface SMESH_MeshEditor
+  {
+    boolean RemoveElements(in long_array IDsOfElements);
+
+    boolean RemoveNodes(in long_array IDsOfNodes);
+
+    long AddNode(in double x, in double y, in double z);
+
+    /*!
+     *  Create edge, either linear and quadratic (this is determed
+     *  by number of given nodes).
+     *  \param IdsOfNodes List of node IDs for creation of element.
+     *  Needed order of nodes in this list corresponds to description
+     *  of MED. This description is located by the following link:
+     *   http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
+     */
+    long AddEdge(in long_array IDsOfNodes);
+
+    /*!
+     *  Create face, either linear and quadratic (this is determed
+     *  by number of given nodes).
+     *  \param IdsOfNodes List of node IDs for creation of element.
+     *  Needed order of nodes in this list corresponds to description
+     *  of MED. This description is located by the following link:
+     *   http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
+     */
+    long AddFace(in long_array IDsOfNodes);
+
+    long AddPolygonalFace(in long_array IdsOfNodes);
+
+    /*!
+     *  Create volume, either linear and quadratic (this is determed
+     *  by number of given nodes).
+     *  \param IdsOfNodes List of node IDs for creation of element.
+     *  Needed order of nodes in this list corresponds to description
+     *  of MED. This description is located by the following link:
+     *   http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
+     */
+    long AddVolume(in long_array IDsOfNodes);
+
+    /*!
+     *  Create volume of many faces, giving nodes for each face.
+     *  \param IdsOfNodes List of node IDs for volume creation face by face.
+     *  \param Quantities List of integer values, Quantities[i]
+     *         gives quantity of nodes in face number i.
+     */
+    long AddPolyhedralVolume (in long_array IdsOfNodes,
+                              in long_array Quantities);
+
+    /*!
+     *  Create volume of many faces, giving IDs of existing faces.
+     *  \param IdsOfFaces List of face IDs for volume creation.
+     *  \note The created volume will refer only to nodes
+     *        of the given faces, not to the faces itself.
+     */
+    long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
+
+    /*!
+     * \brief Bind a node to a vertex
+      * \param NodeID - node ID
+      * \param VertexID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
+     */
+    void SetNodeOnVertex(in long NodeID, in long VertexID)
+      raises (SALOME::SALOME_Exception);
+    /*!
+     * \brief Store node position on an edge
+      * \param NodeID - node ID
+      * \param EdgeID - edge ID available through GEOM_Object.GetSubShapeIndices()[0]
+      * \param paramOnEdge - parameter on edge where the node is located
+     */
+    void SetNodeOnEdge(in long NodeID, in long EdgeID, in double paramOnEdge)
+      raises (SALOME::SALOME_Exception);
+    /*!
+     * \brief Store node position on a face
+      * \param NodeID - node ID
+      * \param FaceID - face ID available through GEOM_Object.GetSubShapeIndices()[0]
+      * \param u - U parameter on face where the node is located
+      * \param v - V parameter on face where the node is located
+     */
+    void SetNodeOnFace(in long NodeID, in long FaceID, in double u, in double v)
+      raises (SALOME::SALOME_Exception);
+    /*!
+     * \brief Bind a node to a solid
+      * \param NodeID - node ID
+      * \param SolidID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
+     */
+    void SetNodeInVolume(in long NodeID, in long SolidID)
+      raises (SALOME::SALOME_Exception);
+    /*!
+     * \brief Bind an element to a shape
+      * \param ElementID - element ID
+      * \param ShapeID - shape ID available through GEOM_Object.GetSubShapeIndices()[0]
+     */
+    void SetMeshElementOnShape(in long ElementID, in long ShapeID)
+      raises (SALOME::SALOME_Exception);
+
+
+    boolean MoveNode(in long NodeID, in double x, in double y, in double z);
+
+    boolean InverseDiag(in long NodeID1, in long NodeID2);
+
+    boolean DeleteDiag(in long NodeID1, in long NodeID2);
+
+    boolean Reorient(in long_array IDsOfElements);
+
+    boolean ReorientObject(in SMESH_IDSource theObject);
+
+    /*!
+     * \brief Fuse neighbour triangles into quadrangles.
+     * \param theElems     The triangles to be fused.
+     * \param theCriterion Is used to choose a neighbour to fuse with.
+     * \param theMaxAngle  Is a max angle between element normals at which fusion
+     *                     is still performed; theMaxAngle is mesured in radians.
+     * \return TRUE in case of success, FALSE otherwise.
+     */
+    boolean TriToQuad (in long_array       IDsOfElements,
+                      in NumericalFunctor Criterion,
+                      in double           MaxAngle);
+
+    /*!
+     * \brief Fuse neighbour triangles into quadrangles.
+     *
+     * Behaves like the above method, taking list of elements from \a theObject
+     */
+    boolean TriToQuadObject (in SMESH_IDSource   theObject,
+                            in NumericalFunctor Criterion,
+                            in double           MaxAngle);
+
+    /*!
+     * \brief Split quadrangles into triangles.
+     * \param theElems     The faces to be splitted.
+     * \param theCriterion Is used to choose a diagonal for splitting.
+     * \return TRUE in case of success, FALSE otherwise.
+     */
+    boolean QuadToTri (in long_array       IDsOfElements,
+                      in NumericalFunctor Criterion);
+
+    /*!
+     * \brief Split quadrangles into triangles.
+     *
+     * Behaves like the above method, taking list of elements from \a theObject
+     */
+    boolean QuadToTriObject (in SMESH_IDSource   theObject,
+                            in NumericalFunctor Criterion);
+
+    /*!
+     * \brief Split quadrangles into triangles.
+     * \param theElems  The faces to be splitted.
+     * \param the13Diag Is used to choose a diagonal for splitting.
+     * \return TRUE in case of success, FALSE otherwise.
+     */
+    boolean SplitQuad (in long_array IDsOfElements,
+                      in boolean    Diag13);
+
+    /*!
+     * \brief Split quadrangles into triangles.
+     *
+     * Behaves like the above method, taking list of elements from \a theObject
+     */
+    boolean SplitQuadObject (in SMESH_IDSource theObject,
+                            in boolean        Diag13);
+
+    /*!
+     *  Find better splitting of the given quadrangle.
+     *  \param IDOfQuad  ID of the quadrangle to be splitted.
+     *  \param Criterion A criterion to choose a diagonal for splitting.
+     *  \return 1 if 1-3 diagonal is better, 2 if 2-4
+     *          diagonal is better, 0 if error occurs.
+     */
+    long BestSplit (in long             IDOfQuad,
+                   in NumericalFunctor Criterion);
+
+    enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
+
+    boolean Smooth(in long_array    IDsOfElements,
+                   in long_array    IDsOfFixedNodes,
+                   in long          MaxNbOfIterations,
+                   in double        MaxAspectRatio,
+                   in Smooth_Method Method);
+
+    boolean SmoothObject(in SMESH_IDSource  theObject,
+                        in long_array      IDsOfFixedNodes,
+                        in long            MaxNbOfIterations,
+                        in double          MaxAspectRatio,
+                        in Smooth_Method   Method);
+
+    boolean SmoothParametric(in long_array    IDsOfElements,
+                             in long_array    IDsOfFixedNodes,
+                             in long          MaxNbOfIterations,
+                             in double        MaxAspectRatio,
+                             in Smooth_Method Method);
+
+    boolean SmoothParametricObject(in SMESH_IDSource  theObject,
+                                   in long_array      IDsOfFixedNodes,
+                                   in long            MaxNbOfIterations,
+                                   in double          MaxAspectRatio,
+                                   in Smooth_Method   Method);
+
+    void ConvertToQuadratic(in boolean theForce3d);
+
+    boolean ConvertFromQuadratic();
+
+    void RenumberNodes();
+
+    void RenumberElements();
+
+    /*!
+     * \brief Genarate dim+1 elements by rotation of given elements around axis
+     * \param IDsOfElements - elements to ratate
+     * \param Axix - rotation axis
+     * \param AngleInRadians - rotation angle
+     * \param NbOfSteps - number of elements to generate from one element
+     */
+    void RotationSweep(in long_array       IDsOfElements,
+                       in AxisStruct       Axix,
+                       in double           AngleInRadians,
+                       in long             NbOfSteps,
+                       in double           Tolerance);
+    /*!
+     * \brief Same as previous but additionally create groups of elements
+     *  generated from elements belonging to preexisting groups
+     */
+    ListOfGroups RotationSweepMakeGroups(in long_array       IDsOfElements,
+                                         in AxisStruct       Axix,
+                                         in double           AngleInRadians,
+                                         in long             NbOfSteps,
+                                         in double           Tolerance);
+    /*!
+     * \brief Genarate dim+1 elements by rotation of the object around axis
+     * \param theObject - object containing elements to ratate
+     * \param Axix - rotation axis
+     * \param AngleInRadians - rotation angle
+     * \param NbOfSteps - number of elements to generate from one element
+     */
+    void RotationSweepObject(in SMESH_IDSource  theObject,
+                            in AxisStruct      Axix,
+                            in double          AngleInRadians,
+                            in long            NbOfSteps,
+                            in double          Tolerance);
+    /*!
+     * \brief Same as previous but additionally create groups of elements
+     *  generated from elements belonging to preexisting groups
+     */
+    ListOfGroups RotationSweepObjectMakeGroups(in SMESH_IDSource  theObject,
+                                               in AxisStruct      Axix,
+                                               in double          AngleInRadians,
+                                               in long            NbOfSteps,
+                                               in double          Tolerance);
+    /*!
+     * \brief Genarate dim+1 elements by extrusion of elements along vector
+     * \param IDsOfElements - elements to sweep
+     * \param StepVector - vector giving direction and distance of an extrusion step
+     * \param NbOfSteps - number of elements to generate from one element
+     */
+    void ExtrusionSweep(in long_array      IDsOfElements,
+                        in DirStruct       StepVector,
+                        in long            NbOfSteps);
+    /*!
+     * \brief Same as previous but additionally create groups of elements
+     *  generated from elements belonging to preexisting groups
+     */
+    ListOfGroups ExtrusionSweepMakeGroups(in long_array      IDsOfElements,
+                                          in DirStruct       StepVector,
+                                          in long            NbOfSteps);
+   /*!
+    * Generate new elements by extrusion of theElements 
+    * by StepVector by NbOfSteps
+    * param ExtrFlags set flags for performing extrusion
+    * param SewTolerance - uses for comparing locations of nodes if flag
+    *   EXTRUSION_FLAG_SEW is set
+    */
+    void AdvancedExtrusion(in long_array      IDsOfElements,
+                           in DirStruct       StepVector,
+                           in long            NbOfSteps,
+                          in long            ExtrFlags,
+                          in double          SewTolerance);
+    /*!
+     * \brief Same as previous but additionally create groups of elements
+     *  generated from elements belonging to preexisting groups
+     */
+    ListOfGroups AdvancedExtrusionMakeGroups(in long_array      IDsOfElements,
+                                             in DirStruct       StepVector,
+                                             in long            NbOfSteps,
+                                             in long            ExtrFlags,
+                                             in double          SewTolerance);
+
+    void ExtrusionSweepObject(in SMESH_IDSource  theObject,
+                             in DirStruct       StepVector,
+                             in long            NbOfSteps);
+    ListOfGroups ExtrusionSweepObjectMakeGroups(in SMESH_IDSource  theObject,
+                                                in DirStruct       StepVector,
+                                                in long            NbOfSteps);
+
+    void ExtrusionSweepObject1D(in SMESH_IDSource theObject,
+                               in DirStruct      StepVector,
+                               in long           NbOfSteps);
+    ListOfGroups ExtrusionSweepObject1DMakeGroups(in SMESH_IDSource theObject,
+                                                  in DirStruct      StepVector,
+                                                  in long           NbOfSteps);
+
+    void ExtrusionSweepObject2D(in SMESH_IDSource theObject,
+                               in DirStruct      StepVector,
+                               in long           NbOfSteps);
+    ListOfGroups ExtrusionSweepObject2DMakeGroups(in SMESH_IDSource theObject,
+                                                  in DirStruct      StepVector,
+                                                  in long           NbOfSteps);
+
+    enum Extrusion_Error {
+      EXTR_OK,
+      EXTR_NO_ELEMENTS,
+      EXTR_PATH_NOT_EDGE,
+      EXTR_BAD_PATH_SHAPE,
+      EXTR_BAD_STARTING_NODE,
+      EXTR_BAD_ANGLES_NUMBER,
+      EXTR_CANT_GET_TANGENT
+      };
+
+    Extrusion_Error ExtrusionAlongPath(in long_array        IDsOfElements,
+                                      in SMESH_Mesh        PathMesh,
+                                      in GEOM::GEOM_Object PathShape,
+                                      in long              NodeStart,
+                                      in boolean           HasAngles,
+                                      in double_array      Angles,
+                                      in boolean           HasRefPoint,
+                                      in PointStruct       RefPoint);
+    ListOfGroups ExtrusionAlongPathMakeGroups(in long_array        IDsOfElements,
+                                              in SMESH_Mesh        PathMesh,
+                                              in GEOM::GEOM_Object PathShape,
+                                              in long              NodeStart,
+                                              in boolean           HasAngles,
+                                              in double_array      Angles,
+                                              in boolean           HasRefPoint,
+                                              in PointStruct       RefPoint,
+                                              out Extrusion_Error  Error);
+
+    Extrusion_Error ExtrusionAlongPathObject(in SMESH_IDSource    theObject,
+                                            in SMESH_Mesh        PathMesh,
+                                            in GEOM::GEOM_Object PathShape,
+                                            in long              NodeStart,
+                                            in boolean           HasAngles,
+                                            in double_array      Angles,
+                                            in boolean           HasRefPoint,
+                                            in PointStruct       RefPoint);
+    ListOfGroups ExtrusionAlongPathObjectMakeGroups(in SMESH_IDSource    theObject,
+                                                    in SMESH_Mesh        PathMesh,
+                                                    in GEOM::GEOM_Object PathShape,
+                                                    in long              NodeStart,
+                                                    in boolean           HasAngles,
+                                                    in double_array      Angles,
+                                                    in boolean           HasRefPoint,
+                                                    in PointStruct       RefPoint,
+                                                    out Extrusion_Error  Error);
+
+   /*!
+    * Compute rotation angles for ExtrusionAlongPath as linear variation
+    * of given angles along path steps
+    * param PathMesh mesh containing a 1D sub-mesh on the edge, along 
+    *                which proceeds the extrusion
+    * param PathShape is shape(edge); as the mesh can be complex, the edge 
+    *                 is used to define the sub-mesh for the path
+    */
+    double_array LinearAnglesVariation(in SMESH_Mesh        PathMesh,
+                                       in GEOM::GEOM_Object PathShape,
+                                       in double_array      Angles);
+
+    enum MirrorType { POINT, AXIS, PLANE };
+
+    void Mirror (in long_array IDsOfElements,
+                 in AxisStruct Mirror,
+                 in MirrorType Type,
+                 in boolean    Copy);
+    ListOfGroups MirrorMakeGroups (in long_array IDsOfElements,
+                                   in AxisStruct Mirror,
+                                   in MirrorType Type);
+    SMESH_Mesh MirrorMakeMesh (in long_array IDsOfElements,
+                               in AxisStruct Mirror,
+                               in MirrorType Type,
+                               in boolean    CopyGroups,
+                               in string     MeshName);
+
+    void MirrorObject (in SMESH_IDSource theObject,
+                      in AxisStruct     Mirror,
+                      in MirrorType     Type,
+                      in boolean        Copy);
+    ListOfGroups MirrorObjectMakeGroups (in SMESH_IDSource theObject,
+                                         in AxisStruct     Mirror,
+                                         in MirrorType     Type);
+    SMESH_Mesh MirrorObjectMakeMesh (in SMESH_IDSource theObject,
+                                     in AxisStruct     Mirror,
+                                     in MirrorType     Type,
+                                     in boolean        CopyGroups,
+                                     in string         MeshName);
+
+    void Translate (in long_array IDsOfElements,
+                    in DirStruct  Vector,
+                    in boolean    Copy);
+    ListOfGroups TranslateMakeGroups (in long_array IDsOfElements,
+                                      in DirStruct  Vector);
+    SMESH_Mesh TranslateMakeMesh (in long_array IDsOfElements,
+                                  in DirStruct  Vector,
+                                  in boolean    CopyGroups,
+                                  in string     MeshName);
+
+    void TranslateObject (in SMESH_IDSource theObject,
+                         in DirStruct      Vector,
+                         in boolean        Copy);
+    ListOfGroups TranslateObjectMakeGroups (in SMESH_IDSource theObject,
+                                            in DirStruct      Vector);
+    SMESH_Mesh TranslateObjectMakeMesh (in SMESH_IDSource theObject,
+                                        in DirStruct      Vector,
+                                        in boolean        CopyGroups,
+                                        in string         MeshName);
+
+    void Rotate (in long_array IDsOfElements,
+                 in AxisStruct Axis,
+                 in double     AngleInRadians,
+                 in boolean    Copy);
+    ListOfGroups RotateMakeGroups (in long_array IDsOfElements,
+                                   in AxisStruct Axis,
+                                   in double     AngleInRadians);
+    SMESH_Mesh RotateMakeMesh (in long_array IDsOfElements,
+                               in AxisStruct Axis,
+                               in double     AngleInRadians,
+                               in boolean    CopyGroups,
+                               in string     MeshName);
+
+    void RotateObject (in SMESH_IDSource theObject,
+                      in AxisStruct     Axis,
+                      in double         AngleInRadians,
+                      in boolean        Copy);
+    ListOfGroups RotateObjectMakeGroups (in SMESH_IDSource theObject,
+                                         in AxisStruct     Axis,
+                                         in double         AngleInRadians);
+    SMESH_Mesh RotateObjectMakeMesh (in SMESH_IDSource theObject,
+                                     in AxisStruct     Axis,
+                                     in double         AngleInRadians,
+                                     in boolean        CopyGroups,
+                                     in string         MeshName);
+
+    void FindCoincidentNodes (in  double              Tolerance,
+                              out array_of_long_array GroupsOfNodes);
+
+    void FindCoincidentNodesOnPart (in  SMESH_IDSource      SubMeshOrGroup,
+                                   in  double              Tolerance,
+                                   out array_of_long_array GroupsOfNodes);
+
+    void MergeNodes (in array_of_long_array GroupsOfNodes);
+
+    /*!
+     * \brief Find elements built on the same nodes.
+     * \param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching.
+     * \return List of groups of equal elements.
+     */
+    void FindEqualElements (in  SMESH_IDSource      MeshOrSubMeshOrGroup,
+                           out array_of_long_array GroupsOfElementsID);
+
+    /*!
+     * \brief Merge elements in each given group.
+     * \param GroupsOfElementsID Groups of elements for merging.
+     */
+    void MergeElements(in array_of_long_array GroupsOfElementsID);
+
+    /*!
+     * \brief Merge equal elements in the whole mesh.
+     */
+    void MergeEqualElements();
+    
+    /*!
+     * If the given ID is a valid node ID (nodeID > 0), just move this node, else
+     * move the node closest to the point to point's location and return ID of the node
+     */
+    long MoveClosestNodeToPoint(in double x, in double y, in double z, in long nodeID);
+
+    enum Sew_Error {
+      SEW_OK,
+      SEW_BORDER1_NOT_FOUND,
+      SEW_BORDER2_NOT_FOUND,
+      SEW_BOTH_BORDERS_NOT_FOUND,
+      SEW_BAD_SIDE_NODES,
+      SEW_VOLUMES_TO_SPLIT,
+      // for SewSideElements() only:
+      SEW_DIFF_NB_OF_ELEMENTS,
+      SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
+      SEW_BAD_SIDE1_NODES,
+      SEW_BAD_SIDE2_NODES
+      };
+
+    Sew_Error SewFreeBorders (in long FirstNodeID1,
+                              in long SecondNodeID1,
+                              in long LastNodeID1,
+                              in long FirstNodeID2,
+                              in long SecondNodeID2,
+                              in long LastNodeID2,
+                             in boolean CreatePolygons,
+                             in boolean CreatePolyedrs);
+
+    Sew_Error SewConformFreeBorders (in long FirstNodeID1,
+                                     in long SecondNodeID1,
+                                     in long LastNodeID1,
+                                     in long FirstNodeID2,
+                                     in long SecondNodeID2);
+
+    Sew_Error SewBorderToSide (in long FirstNodeIDOnFreeBorder,
+                               in long SecondNodeIDOnFreeBorder,
+                               in long LastNodeIDOnFreeBorder,
+                               in long FirstNodeIDOnSide,
+                               in long LastNodeIDOnSide,
+                              in boolean CreatePolygons,
+                              in boolean CreatePolyedrs);
+
+    Sew_Error SewSideElements (in long_array IDsOfSide1Elements,
+                               in long_array IDsOfSide2Elements,
+                               in long       NodeID1OfSide1ToMerge,
+                               in long       NodeID1OfSide2ToMerge,
+                               in long       NodeID2OfSide1ToMerge,
+                               in long       NodeID2OfSide2ToMerge);
+
+   /*!
+    * Set new nodes for given element.
+    * If number of nodes is not corresponded to type of
+    * element - returns false
+    */
+    boolean ChangeElemNodes(in long ide, in long_array newIDs);
+
+   /*!
+    * Return data of mesh edition preview which is computed provided 
+    * that the editor was obtained trough SMESH_Mesh::GetMeshEditPreviewer()
+    */
+    MeshPreviewStruct GetPreviewData();
+
+   /*!
+    * If during last operation of MeshEditor some nodes were
+    * created this method returns list of it's IDs, if new nodes
+    * not creared - returns empty list
+    */
+    long_array GetLastCreatedNodes();
+
+   /*!
+    * If during last operation of MeshEditor some elements were
+    * created this method returns list of it's IDs, if new elements
+    * not creared - returns empty list
+    */
+    long_array GetLastCreatedElems();
+
+  };
+};
+
+#endif