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<p class="whs1">mesh.MoveNode(38,
20., 10., 0.) </p>
+<p class="whs1"> </p>
+
+<p class="whs2"> </p>
+
+<p class="whs7"><a name=bookmark14
+ style="font-weight: bold; font-size: 13.5pt;">Mesh
+ through point</a></p>
+
<p class="whs3"> </p>
+<p class="whs1">from geompy import
+ *</p>
+
+<p class="whs1">from smesh import
+ *</p>
+
+<p class="whs1"> </p>
+
+<p class="whs1">box = MakeBoxDXDYDZ(200,
+ 200, 200)</p>
+
+<p class="whs1"> </p>
+
+<p class="whs1">mesh = Mesh( box
+ )</p>
+
+<p class="whs1">mesh.Segment().AutomaticLength(0.1)</p>
+
+<p class="whs1">mesh.Quadrangle()</p>
+
+<p class="whs1">mesh.Compute()</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"># find node at (0,0,0)</p>
+
+<p class="whs1">node000 = None</p>
+
+<p class="whs1">for vId in SubShapeAllIDs(
+ box, ShapeType["VERTEX"]):</p>
+
+<p class="whs1"> if
+ node000: break</p>
+
+<p class="whs1"> nodeIds
+ = mesh.GetSubMeshNodesId( vId, True )</p>
+
+<p class="whs1"> for
+ node in nodeIds:</p>
+
+<p class="whs1"> xyz
+ = mesh.GetNodeXYZ( node )</p>
+
+<p class="whs1"> if
+ xyz[0] == 0 and xyz[1] == 0 and xyz[2] == 0 :</p>
+
+<p class="whs1"> node000
+ = node</p>
+
+<p class="whs1"> pass</p>
+
+<p class="whs1"> pass</p>
+
+<p class="whs1"> pass</p>
+
+<p class="whs1">if not node000:</p>
+
+<p class="whs1"> raise
+ "node000 not found"</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"># find node000 using the
+ tested function </p>
+
+<p class="whs1">n = mesh.FindNodeClosestTo(
+ -1,-1,-1 )</p>
+
+<p class="whs1">if not n == node000:</p>
+
+<p class="whs1"> raise
+ "FindNodeClosestTo() returns " + str( n ) + " != "
+ + str( node000 )</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"># check if any node will
+ be found for a point inside a box</p>
+
+<p class="whs1">n = mesh.FindNodeClosestTo(
+ 100, 100, 100 )</p>
+
+<p class="whs1">if not n > 0:</p>
+
+<p class="whs1"> raise
+ "FindNodeClosestTo( 100, 100, 100 ) fails"</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"># move node000 to a new
+ location</p>
+
+<p class="whs1">x,y,z = -10, -10,
+ -10</p>
+
+<p class="whs1">n = mesh.MeshToPassThroughAPoint(
+ x,y,z )</p>
+
+<p class="whs1">if not n == node000:</p>
+
+<p class="whs1"> raise
+ "FindNodeClosestTo() returns " + str( n ) + " != "
+ + str( node000 )</p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"># check the coordinates
+ of the node000</p>
+
+<p class="whs1">xyz = mesh.GetNodeXYZ(
+ node000 )</p>
+
+<p class="whs1">if not ( xyz[0]
+ == x and xyz[1] == y and xyz[2] == z) :</p>
+
+<p class="whs1"> raise
+ "Wrong coordinates: " + str( xyz ) + " != " + str(
+ [x,y,z] )</p>
+
<h3><a name=bookmark4>Diagonal Inversion</a></h3>
<p class="whs5">import salome</p>
<p class="whs5"> </p>
-<p class="whs7"># create an empty mesh
+<p class="whs8"># create an empty mesh
structure</p>
<p class="whs5">mesh = smesh.Mesh()
<p class="whs5"> </p>
-<p class="whs7"># create the following
+<p class="whs8"># create the following
mesh:</p>
<p class="whs5"># .----.----.----.</p>
<p class="whs5"> </p>
-<p class="whs7"># inverse the diagonal
+<p class="whs8"># inverse the diagonal
bb[1] - tt[2]</p>
<p class="whs5">print "\nDiagonal
<h3><a name=bookmark5>Uniting two Triangles</a></h3>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8">import smesh</p>
+<p class="whs9">import smesh</p>
<p> </p>
<p># create an empty mesh structure</p>
-<p class="whs8">mesh = smesh.Mesh()
+<p class="whs9">mesh = smesh.Mesh()
</p>
<p> </p>
<p># create the following mesh:</p>
-<p class="whs8"># .----.----.----.</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs8"># | /|
+<p class="whs9"># | /|
/|
/|</p>
-<p class="whs8"># | /
+<p class="whs9"># | /
| / | /
|</p>
-<p class="whs8"># | / |
+<p class="whs9"># | / |
/ | / |</p>
-<p class="whs8"># |/ |/
+<p class="whs9"># |/ |/
|/
|</p>
-<p class="whs8"># .----.----.----.</p>
+<p class="whs9"># .----.----.----.</p>
<p> </p>
-<p class="whs8">bb = [0, 0, 0, 0]</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
-<p class="whs8">tt = [0, 0, 0, 0]</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
-<p class="whs8">ff = [0, 0, 0, 0,
+<p class="whs9">ff = [0, 0, 0, 0,
0, 0]</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">bb[0]
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">bb[0]
= mesh.AddNode( 0., 0., 0.)</span></p>
-<p class="whs8">bb[1] = mesh.AddNode(10.,
+<p class="whs9">bb[1] = mesh.AddNode(10.,
0., 0.)</p>
-<p class="whs8">bb[2] = mesh.AddNode(20.,
+<p class="whs9">bb[2] = mesh.AddNode(20.,
0., 0.)</p>
-<p class="whs8">bb[3] = mesh.AddNode(30.,
+<p class="whs9">bb[3] = mesh.AddNode(30.,
0., 0.)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">tt[0] = mesh.AddNode(
+<p class="whs9">tt[0] = mesh.AddNode(
0., 15., 0.)</p>
-<p class="whs8">tt[1] = mesh.AddNode(10.,
+<p class="whs9">tt[1] = mesh.AddNode(10.,
15., 0.)</p>
-<p class="whs8">tt[2] = mesh.AddNode(20.,
+<p class="whs9">tt[2] = mesh.AddNode(20.,
15., 0.)</p>
-<p class="whs8">tt[3] = mesh.AddNode(30.,
+<p class="whs9">tt[3] = mesh.AddNode(30.,
15., 0.)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">ff[0] = mesh.AddFace([bb[0],
+<p class="whs9">ff[0] = mesh.AddFace([bb[0],
bb[1], tt[1]])</p>
-<p class="whs8">ff[1] = mesh.AddFace([bb[0],
+<p class="whs9">ff[1] = mesh.AddFace([bb[0],
tt[1], tt[0]])</p>
-<p class="whs8">ff[2] = mesh.AddFace([bb[1],
+<p class="whs9">ff[2] = mesh.AddFace([bb[1],
bb[2], tt[2]])</p>
-<p class="whs8">ff[3] = mesh.AddFace([bb[1],
+<p class="whs9">ff[3] = mesh.AddFace([bb[1],
tt[2], tt[1]])</p>
-<p class="whs8">ff[4] = mesh.AddFace([bb[2],
+<p class="whs9">ff[4] = mesh.AddFace([bb[2],
bb[3], tt[3]])</p>
-<p class="whs8">ff[5] = mesh.AddFace([bb[2],
+<p class="whs9">ff[5] = mesh.AddFace([bb[2],
tt[3], tt[2]]) </p>
<p> </p>
<p># delete the diagonal bb[1] - tt[2]</p>
-<p class="whs8">print "\nUnite
+<p class="whs9">print "\nUnite
two triangles ... ",</p>
-<p class="whs8">res = mesh.DeleteDiag(bb[1],
+<p class="whs9">res = mesh.DeleteDiag(bb[1],
tt[2])</p>
-<p class="whs8">if not res: print
+<p class="whs9">if not res: print
"failed!"</p>
-<p class="whs8">else: print
+<p class="whs9">else: print
"done."</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8">import smesh</p>
+<p class="whs9">import smesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># create an empty mesh
+<p class="whs10"># create an empty mesh
structure</p>
-<p class="whs8">mesh = smesh.Mesh()
+<p class="whs9">mesh = smesh.Mesh()
</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># create the following
+<p class="whs10"># create the following
mesh:</p>
-<p class="whs8"># .----.----.----.</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs8"># | /|
+<p class="whs9"># | /|
/|
/|</p>
-<p class="whs8"># | /
+<p class="whs9"># | /
| / | /
|</p>
-<p class="whs8"># | / |
+<p class="whs9"># | / |
/ | / |</p>
-<p class="whs8"># |/ |/
+<p class="whs9"># |/ |/
|/
|</p>
-<p class="whs8"># .----.----.----.</p>
+<p class="whs9"># .----.----.----.</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">bb = [0, 0, 0, 0]</p>
+<p class="whs9">bb = [0, 0, 0, 0]</p>
-<p class="whs8">tt = [0, 0, 0, 0]</p>
+<p class="whs9">tt = [0, 0, 0, 0]</p>
-<p class="whs8">ff = [0, 0, 0, 0,
+<p class="whs9">ff = [0, 0, 0, 0,
0, 0]</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">bb[0]
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">bb[0]
= mesh.AddNode( 0., 0., 0.)</span></p>
-<p class="whs8">bb[1] = mesh.AddNode(10.,
+<p class="whs9">bb[1] = mesh.AddNode(10.,
0., 0.)</p>
-<p class="whs8">bb[2] = mesh.AddNode(20.,
+<p class="whs9">bb[2] = mesh.AddNode(20.,
0., 0.)</p>
-<p class="whs8">bb[3] = mesh.AddNode(30.,
+<p class="whs9">bb[3] = mesh.AddNode(30.,
0., 0.)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">tt[0] = mesh.AddNode(
+<p class="whs9">tt[0] = mesh.AddNode(
0., 15., 0.)</p>
-<p class="whs8">tt[1] = mesh.AddNode(10.,
+<p class="whs9">tt[1] = mesh.AddNode(10.,
15., 0.)</p>
-<p class="whs8">tt[2] = mesh.AddNode(20.,
+<p class="whs9">tt[2] = mesh.AddNode(20.,
15., 0.)</p>
-<p class="whs8">tt[3] = mesh.AddNode(30.,
+<p class="whs9">tt[3] = mesh.AddNode(30.,
15., 0.)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">ff[0] = mesh.AddFace([bb[0],
+<p class="whs9">ff[0] = mesh.AddFace([bb[0],
bb[1], tt[1]])</p>
-<p class="whs8">ff[1] = mesh.AddFace([bb[0],
+<p class="whs9">ff[1] = mesh.AddFace([bb[0],
tt[1], tt[0]])</p>
-<p class="whs8">ff[2] = mesh.AddFace([bb[1],
+<p class="whs9">ff[2] = mesh.AddFace([bb[1],
bb[2], tt[2]])</p>
-<p class="whs8">ff[3] = mesh.AddFace([bb[1],
+<p class="whs9">ff[3] = mesh.AddFace([bb[1],
tt[2], tt[1]])</p>
-<p class="whs8">ff[4] = mesh.AddFace([bb[2],
+<p class="whs9">ff[4] = mesh.AddFace([bb[2],
bb[3], tt[3]])</p>
-<p class="whs8">ff[5] = mesh.AddFace([bb[2],
+<p class="whs9">ff[5] = mesh.AddFace([bb[2],
tt[3], tt[2]])</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># unite a set of triangles</p>
+<p class="whs10"># unite a set of triangles</p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">print
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">print
"\nUnite a set of triangles ... ",</span></p>
-<p class="whs8">res = mesh.TriToQuad([ff[2],
+<p class="whs9">res = mesh.TriToQuad([ff[2],
ff[3], ff[4], ff[5]], smesh.FT_MinimumAngle, 60.)</p>
-<p class="whs8">if not res: print
+<p class="whs9">if not res: print
"failed!"</p>
-<p class="whs8">else: print
+<p class="whs9">else: print
"done."</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">salome.sg.updateObjBrowser(1)
+<p class="whs9">salome.sg.updateObjBrowser(1)
</p>
<h3><a name=bookmark12>Orientation</a></h3>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8">import smesh</p>
+<p class="whs9">import smesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
<p># create an empty mesh structure</p>
-<p class="whs8">mesh = smesh.Mesh()
+<p class="whs9">mesh = smesh.Mesh()
</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># build five quadrangles:</p>
+<p class="whs10"># build five quadrangles:</p>
-<p class="whs8">dx = 10</p>
+<p class="whs9">dx = 10</p>
-<p class="whs8">dy = 20</p>
+<p class="whs9">dy = 20</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">n1
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">n1
= mesh.AddNode(0.0
* dx, 0, 0)</span></p>
-<p class="whs8">n2 =
+<p class="whs9">n2 =
mesh.AddNode(1.0 * dx, 0, 0)</p>
-<p class="whs8">n3 =
+<p class="whs9">n3 =
mesh.AddNode(2.0 * dx, 0, 0)</p>
-<p class="whs8">n4 =
+<p class="whs9">n4 =
mesh.AddNode(3.0 * dx, 0, 0)</p>
-<p class="whs8">n5 =
+<p class="whs9">n5 =
mesh.AddNode(4.0 * dx, 0, 0)</p>
-<p class="whs8">n6 =
+<p class="whs9">n6 =
mesh.AddNode(5.0 * dx, 0, 0)</p>
-<p class="whs8">n7 =
+<p class="whs9">n7 =
mesh.AddNode(0.0 * dx, dy, 0)</p>
-<p class="whs8">n8 =
+<p class="whs9">n8 =
mesh.AddNode(1.0 * dx, dy, 0)</p>
-<p class="whs8">n9 =
+<p class="whs9">n9 =
mesh.AddNode(2.0 * dx, dy, 0)</p>
-<p class="whs8">n10 = mesh.AddNode(3.0
+<p class="whs9">n10 = mesh.AddNode(3.0
* dx, dy, 0)</p>
-<p class="whs8">n11 = mesh.AddNode(4.0
+<p class="whs9">n11 = mesh.AddNode(4.0
* dx, dy, 0)</p>
-<p class="whs8">n12 = mesh.AddNode(5.0
+<p class="whs9">n12 = mesh.AddNode(5.0
* dx, dy, 0)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">f1 = mesh.AddFace([n1,
+<p class="whs9">f1 = mesh.AddFace([n1,
n2, n8 , n7 ])</p>
-<p class="whs8">f2 = mesh.AddFace([n2,
+<p class="whs9">f2 = mesh.AddFace([n2,
n3, n9 , n8 ])</p>
-<p class="whs8">f3 = mesh.AddFace([n3,
+<p class="whs9">f3 = mesh.AddFace([n3,
n4, n10, n9 ])</p>
-<p class="whs8">f4 = mesh.AddFace([n4,
+<p class="whs9">f4 = mesh.AddFace([n4,
n5, n11, n10])</p>
-<p class="whs8">f5 = mesh.AddFace([n5,
+<p class="whs9">f5 = mesh.AddFace([n5,
n6, n12, n11]) </p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># Change the orientation
+<p class="whs10"># Change the orientation
of the second and the fourth faces.</p>
-<p class="whs8">mesh.Reorient([2,
+<p class="whs9">mesh.Reorient([2,
4])</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">salome.sg.updateObjBrowser(1)
+<p class="whs9">salome.sg.updateObjBrowser(1)
</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
<h3><a name=bookmark7>Cutting Quadrangles</a></h3>
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">smesh = SMESH_mechanic.smesh</p>
+<p class="whs9">smesh = SMESH_mechanic.smesh</p>
-<p class="whs8">mesh =
+<p class="whs9">mesh =
SMESH_mechanic.mesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># cut two quadrangles:
+<p class="whs10"># cut two quadrangles:
405 and 406</p>
-<p class="whs8">mesh.QuadToTri([405,
+<p class="whs9">mesh.QuadToTri([405,
406], smesh.FT_MinimumAngle) </p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
<h3><a name=bookmark8>Smoothing</a></h3>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8">import geompy</p>
+<p class="whs9">import geompy</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">smesh
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">smesh
= SMESH_mechanic.smesh</span></p>
-<p class="whs8">mesh = SMESH_mechanic.mesh</p>
+<p class="whs9">mesh = SMESH_mechanic.mesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># select the top face</p>
+<p class="whs10"># select the top face</p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">faces
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">faces
= geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh, geompy.ShapeType["FACE"])</span></p>
-<p class="whs8">face = faces[3]</p>
+<p class="whs9">face = faces[3]</p>
-<p class="whs8">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
face, "face planar with hole")</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># create a group of
+<p class="whs9"># create a group of
faces to be smoothed</p>
-<p class="whs8">GroupSmooth = mesh.GroupOnGeom(face,
+<p class="whs9">GroupSmooth = mesh.GroupOnGeom(face,
"Group of faces (smooth)", smesh.FACE)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># perform smoothing</p>
+<p class="whs9"># perform smoothing</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># boolean SmoothObject(Object,
+<p class="whs9"># boolean SmoothObject(Object,
IDsOfFixedNodes, MaxNbOfIterations, MaxAspectRatio, Method)</p>
-<p class="whs8">res = mesh.SmoothObject(GroupSmooth,
+<p class="whs9">res = mesh.SmoothObject(GroupSmooth,
[], 20, 2., smesh.CENTROIDAL_SMOOTH)</p>
-<p class="whs8">print "\nSmoothing
+<p class="whs9">print "\nSmoothing
... ",</p>
-<p class="whs8">if not res: print
+<p class="whs9">if not res: print
"failed!"</p>
-<p class="whs8">else: print
+<p class="whs9">else: print
"done."</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">salome.sg.updateObjBrowser(1)
+<p class="whs9">salome.sg.updateObjBrowser(1)
</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
<h3><a name=bookmark9>Extrusion</a></h3>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8">import geompy</p>
+<p class="whs9">import geompy</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">smesh
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">smesh
= SMESH_mechanic.smesh</span></p>
-<p class="whs8">mesh = SMESH_mechanic.mesh
+<p class="whs9">mesh = SMESH_mechanic.mesh
</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># select the top face</p>
+<p class="whs10"># select the top face</p>
-<p class="whs8">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh,
+<p class="whs9">faces = geompy.SubShapeAllSorted(SMESH_mechanic.shape_mesh,
geompy.ShapeType["FACE"])</p>
-<p class="whs8">face = faces[7]</p>
+<p class="whs9">face = faces[7]</p>
-<p class="whs8">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
+<p class="whs9">geompy.addToStudyInFather(SMESH_mechanic.shape_mesh,
face, "face circular top")</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># create a vector
+<p class="whs9"># create a vector
for extrusion</p>
-<p class="whs8">point = smesh.PointStruct(0.,
+<p class="whs9">point = smesh.PointStruct(0.,
0., 5.)</p>
-<p class="whs8">vector = smesh.DirStruct(point)</p>
+<p class="whs9">vector = smesh.DirStruct(point)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># create a group to
+<p class="whs9"># create a group to
be extruded</p>
-<p class="whs8">GroupTri = mesh.GroupOnGeom(face,
+<p class="whs9">GroupTri = mesh.GroupOnGeom(face,
"Group of faces (extrusion)", smesh.FACE)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># perform extrusion
+<p class="whs9"># perform extrusion
of the group</p>
-<p class="whs8">mesh.ExtrusionSweepObject(GroupTri,
+<p class="whs9">mesh.ExtrusionSweepObject(GroupTri,
vector, 5)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
+<p class="whs10"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span>
</p>
<h3><a name=bookmark10>Extrusion along a Path</a></h3>
-<p class="whs8">import math</p>
+<p class="whs9">import math</p>
-<p class="whs8">import salome</p>
+<p class="whs9">import salome</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># Geometry</p>
+<p class="whs10"># Geometry</p>
-<p class="whs8">import geompy</p>
+<p class="whs9">import geompy</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9"># 1. Create points</p>
+<p class="whs10"># 1. Create points</p>
-<p class="whs8">points = [[0, 0],
+<p class="whs9">points = [[0, 0],
[50, 30], [50, 110], [0, 150], [-80, 150], [-130, 70], [-130, -20]]</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">iv = 1</p>
+<p class="whs9">iv = 1</p>
-<p class="whs8">vertices = []</p>
+<p class="whs9">vertices = []</p>
-<p class="whs8">for point in points:</p>
+<p class="whs9">for point in points:</p>
-<p class="whs10">vert
+<p class="whs11">vert
= geompy.MakeVertex(point[0], point[1], 0)</p>
-<p class="whs10">geompy.addToStudy(vert,
+<p class="whs11">geompy.addToStudy(vert,
"Vertex_" + `iv`)</p>
-<p class="whs10">vertices.append(vert)</p>
+<p class="whs11">vertices.append(vert)</p>
-<p class="whs10">iv
+<p class="whs11">iv
+= 1</p>
-<p class="whs10">pass</p>
+<p class="whs11">pass</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9"># 2. Create edges and
+<p class="whs10"># 2. Create edges and
wires</p>
-<p class="whs8">Edge_straight = geompy.MakeEdge(vertices[0],
+<p class="whs9">Edge_straight = geompy.MakeEdge(vertices[0],
vertices[4])</p>
-<p class="whs8">Edge_bezierrr = geompy.MakeBezier(vertices)</p>
+<p class="whs9">Edge_bezierrr = geompy.MakeBezier(vertices)</p>
-<p class="whs8">Wire_polyline = geompy.MakePolyline(vertices)</p>
+<p class="whs9">Wire_polyline = geompy.MakePolyline(vertices)</p>
-<p class="whs8">Edge_Circle =
+<p class="whs9">Edge_Circle =
geompy.MakeCircleThreePnt(vertices[0], vertices[1], vertices[2])</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">geompy.addToStudy(Edge_straight,
+<p class="whs9">geompy.addToStudy(Edge_straight,
"Edge_straight")</p>
-<p class="whs8">geompy.addToStudy(Edge_bezierrr,
+<p class="whs9">geompy.addToStudy(Edge_bezierrr,
"Edge_bezierrr")</p>
-<p class="whs8">geompy.addToStudy(Wire_polyline,
+<p class="whs9">geompy.addToStudy(Wire_polyline,
"Wire_polyline")</p>
-<p class="whs8">geompy.addToStudy(Edge_Circle
+<p class="whs9">geompy.addToStudy(Edge_Circle
, "Edge_Circle")</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9"># 3. Explode wire on
+<p class="whs10"># 3. Explode wire on
edges, as they will be used for mesh extrusion</p>
-<p class="whs8">Wire_polyline_edges
+<p class="whs9">Wire_polyline_edges
= geompy.SubShapeAll(Wire_polyline, geompy.ShapeType["EDGE"])</p>
-<p class="whs8">for ii in range(len(Wire_polyline_edges)):</p>
+<p class="whs9">for ii in range(len(Wire_polyline_edges)):</p>
-<p class="whs10">geompy.addToStudyInFather(Wire_polyline,
+<p class="whs11">geompy.addToStudyInFather(Wire_polyline,
Wire_polyline_edges[ii], "Edge_" + `ii + 1`)</p>
-<p class="whs10">pass</p>
+<p class="whs11">pass</p>
-<p class="whs11"> </p>
+<p class="whs12"> </p>
-<p class="whs9"># Mesh</p>
+<p class="whs10"># Mesh</p>
-<p class="whs8">import smesh</p>
+<p class="whs9">import smesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs12"># Mesh
+<p class="whs13"># Mesh
the given shape with the given 1d hypothesis</p>
-<p class="whs13">def
+<p class="whs14">def
Mesh1D(shape1d, nbSeg, name):</p>
-<p class="whs13"> mesh1d_tool
+<p class="whs14"> mesh1d_tool
= smesh.Mesh(shape1d, name)</p>
-<p class="whs13"> algo
+<p class="whs14"> algo
= mesh1d_tool.Segment()</p>
-<p class="whs13"> hyp
+<p class="whs14"> hyp
= algo.NumberOfSegments(nbSeg)</p>
-<p class="whs13"> isDone
+<p class="whs14"> isDone
= mesh1d_tool.Compute()</p>
-<p class="whs13"> if
+<p class="whs14"> if
not isDone: print 'Mesh ', name, ': computation failed'</p>
-<p class="whs13"> return
+<p class="whs14"> return
mesh1d_tool</p>
-<p class="whs12"># Create
+<p class="whs13"># Create
a mesh with six nodes, seven edges and two quadrangle faces</p>
-<p class="whs13">def
+<p class="whs14">def
MakeQuadMesh2(mesh_name):</p>
-<p class="whs13"> quad_1
+<p class="whs14"> quad_1
= smesh.Mesh(name = mesh_name)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs13"> <span
+<p class="whs14"> <span
style="font-family: 'Times New Roman', serif;">#
six nodes</span></p>
-<p class="whs13"> n1
+<p class="whs14"> n1
= quad_1.AddNode(0, 20, 10)</p>
-<p class="whs13"> n2
+<p class="whs14"> n2
= quad_1.AddNode(0, 40, 10)</p>
-<p class="whs13"> n3
+<p class="whs14"> n3
= quad_1.AddNode(0, 40, 30)</p>
-<p class="whs13"> n4
+<p class="whs14"> n4
= quad_1.AddNode(0, 20, 30)</p>
-<p class="whs13"> n5
+<p class="whs14"> n5
= quad_1.AddNode(0, 0,
30)</p>
-<p class="whs13"> n6
+<p class="whs14"> n6
= quad_1.AddNode(0, 0,
10)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs13"> <span
+<p class="whs14"> <span
style="font-family: 'Times New Roman', serif;">#
seven edges</span></p>
-<p class="whs13"> quad_1.AddEdge([n1,
+<p class="whs14"> quad_1.AddEdge([n1,
n2]) # 1</p>
-<p class="whs13"> quad_1.AddEdge([n2,
+<p class="whs14"> quad_1.AddEdge([n2,
n3]) # 2</p>
-<p class="whs13"> quad_1.AddEdge([n3,
+<p class="whs14"> quad_1.AddEdge([n3,
n4]) # 3</p>
-<p class="whs13"> quad_1.AddEdge([n4,
+<p class="whs14"> quad_1.AddEdge([n4,
n1]) # 4</p>
-<p class="whs13"> quad_1.AddEdge([n4,
+<p class="whs14"> quad_1.AddEdge([n4,
n5]) # 5</p>
-<p class="whs13"> quad_1.AddEdge([n5,
+<p class="whs14"> quad_1.AddEdge([n5,
n6]) # 6</p>
-<p class="whs13"> quad_1.AddEdge([n6,
+<p class="whs14"> quad_1.AddEdge([n6,
n1]) # 7</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs13"> <span
+<p class="whs14"> <span
style="font-family: 'Times New Roman', serif;">#
two quadrangle faces</span></p>
-<p class="whs13"> quad_1.AddFace([n1,
+<p class="whs14"> quad_1.AddFace([n1,
n2, n3, n4]) # 8</p>
-<p class="whs13"> quad_1.AddFace([n1,
+<p class="whs14"> quad_1.AddFace([n1,
n4, n5, n6]) # 9</p>
-<p class="whs13"> return
+<p class="whs14"> return
[quad_1, [1,2,3,4,5,6,7], [8,9]]</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># Path
+<p class="whs13"># Path
meshes</p>
-<p class="whs13">Edge_straight_mesh
+<p class="whs14">Edge_straight_mesh
= Mesh1D(Edge_straight, 7, "Edge_straight")</p>
-<p class="whs13">Edge_bezierrr_mesh
+<p class="whs14">Edge_bezierrr_mesh
= Mesh1D(Edge_bezierrr, 7, "Edge_bezierrr")</p>
-<p class="whs13">Wire_polyline_mesh
+<p class="whs14">Wire_polyline_mesh
= Mesh1D(Wire_polyline, 3, "Wire_polyline")</p>
-<p class="whs13">Edge_Circle_mesh
+<p class="whs14">Edge_Circle_mesh
=
Mesh1D(Edge_Circle ,
8, "Edge_Circle")</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># Initial
+<p class="whs13"># Initial
meshes (to be extruded)</p>
-<p class="whs13">[quad_1,
+<p class="whs14">[quad_1,
ee_1, ff_1] = MakeQuadMesh2("quad_1")</p>
-<p class="whs13">[quad_2,
+<p class="whs14">[quad_2,
ee_2, ff_2] = MakeQuadMesh2("quad_2")</p>
-<p class="whs13">[quad_3,
+<p class="whs14">[quad_3,
ee_3, ff_3] = MakeQuadMesh2("quad_3")</p>
-<p class="whs13">[quad_4,
+<p class="whs14">[quad_4,
ee_4, ff_4] = MakeQuadMesh2("quad_4")</p>
-<p class="whs13">[quad_5,
+<p class="whs14">[quad_5,
ee_5, ff_5] = MakeQuadMesh2("quad_5")</p>
-<p class="whs13">[quad_6,
+<p class="whs14">[quad_6,
ee_6, ff_6] = MakeQuadMesh2("quad_6")</p>
-<p class="whs13">[quad_7,
+<p class="whs14">[quad_7,
ee_7, ff_7] = MakeQuadMesh2("quad_7")</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># ExtrusionAlongPath</p>
+<p class="whs13"># ExtrusionAlongPath</p>
-<p class="whs12"># IDsOfElements,
+<p class="whs13"># IDsOfElements,
PathMesh, PathShape, NodeStart,</p>
-<p class="whs12"># HasAngles,
+<p class="whs13"># HasAngles,
Angles, HasRefPoint, RefPoint</p>
-<p class="whs13">refPoint
+<p class="whs14">refPoint
= smesh.PointStruct(0, 0, 0)</p>
-<p class="whs13">a10
+<p class="whs14">a10
= 10.0*math.pi/180.0</p>
-<p class="whs13">a45
+<p class="whs14">a45
= 45.0*math.pi/180.0</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 1.
+<p class="whs13"># 1.
Extrusion of two mesh edges along a straight path</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_1.ExtrusionAlongPath([1,2], Edge_straight_mesh, Edge_straight,
1,</p>
-<p class="whs13"> 0,
+<p class="whs14"> 0,
[], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 2.
+<p class="whs13"># 2.
Extrusion of one mesh edge along a curved path</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_2.ExtrusionAlongPath([2], Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
-<p class="whs13"> 0,
+<p class="whs14"> 0,
[], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 3.
+<p class="whs13"># 3.
Extrusion of one mesh edge along a curved path with usage of angles</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_3.ExtrusionAlongPath([2], Edge_bezierrr_mesh, Edge_bezierrr, 1,</p>
-<p class="whs13"> 1,
+<p class="whs14"> 1,
[a45, a45, a45, 0, -a45, -a45, -a45], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 4.
+<p class="whs13"># 4.
Extrusion of one mesh edge along the path, which is a part of a meshed
wire</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_4.ExtrusionAlongPath([4], Wire_polyline_mesh, Wire_polyline_edges[0],
1,</p>
-<p class="whs13"> 1,
+<p class="whs14"> 1,
[a10, a10, a10], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 5.
+<p class="whs13"># 5.
Extrusion of two mesh faces along the path, which is a part of a meshed
wire</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_5.ExtrusionAlongPath(ff_5 , Wire_polyline_mesh, Wire_polyline_edges[2],
4,</p>
-<p class="whs13"> 0,
+<p class="whs14"> 0,
[], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 6.
+<p class="whs13"># 6.
Extrusion of two mesh faces along a closed path</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_6.ExtrusionAlongPath(ff_6 , Edge_Circle_mesh, Edge_Circle, 1,</p>
-<p class="whs13"> 0,
+<p class="whs14"> 0,
[], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs12"># 7.
+<p class="whs13"># 7.
Extrusion of two mesh faces along a closed path with usage of angles</p>
-<p class="whs13">error
+<p class="whs14">error
= quad_7.ExtrusionAlongPath(ff_7, Edge_Circle_mesh, Edge_Circle, 1,</p>
-<p class="whs13"> 1,
+<p class="whs14"> 1,
[a45, -a45, a45, -a45, a45, -a45, a45, -a45], 0, refPoint)</p>
-<p class="whs13"> </p>
+<p class="whs14"> </p>
-<p class="whs13">salome.sg.updateObjBrowser(1)
+<p class="whs14">salome.sg.updateObjBrowser(1)
</p>
<h3><a name=bookmark11>Revolution</a></h3>
-<p class="whs8">import math</p>
+<p class="whs9">import math</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">import SMESH_mechanic</p>
+<p class="whs9">import SMESH_mechanic</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"><span style="font-family: 'Lucida Console', monospace;">mesh
+<p class="whs9"><span style="font-family: 'Lucida Console', monospace;">mesh
= SMESH_mechanic.mesh</span></p>
-<p class="whs8">smesh = SMESH_mechanic.smesh</p>
+<p class="whs9">smesh = SMESH_mechanic.smesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># create a group of faces
+<p class="whs10"># create a group of faces
to be revolved</p>
-<p class="whs8">FacesRotate = [492,
+<p class="whs9">FacesRotate = [492,
493, 502, 503]</p>
-<p class="whs8">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group
+<p class="whs9">GroupRotate = mesh.CreateGroup(SMESH.FACE,"Group
of faces (rotate)")</p>
-<p class="whs8">GroupRotate.Add(FacesRotate)</p>
+<p class="whs9">GroupRotate.Add(FacesRotate)</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9"># define revolution angle
+<p class="whs10"># define revolution angle
and axis</p>
-<p class="whs8">angle45 = 45 * math.pi
+<p class="whs9">angle45 = 45 * math.pi
/ 180</p>
-<p class="whs8">axisXYZ = SMESH.AxisStruct(-38.3128,
+<p class="whs9">axisXYZ = SMESH.AxisStruct(-38.3128,
-73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs9"># perform revolution
+<p class="whs10"># perform revolution
of an object</p>
-<p class="whs8">mesh.RotationSweepObject(GroupRotate,
+<p class="whs9">mesh.RotationSweepObject(GroupRotate,
axisXYZ, angle45, 4, 1e-5) </p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
<h3><a name=bookmark13>Pattern Mapping</a></h3>
-<p class="whs8">import geompy</p>
+<p class="whs9">import geompy</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8">import smesh</p>
+<p class="whs9">import smesh</p>
-<p class="whs8"> </p>
+<p class="whs9"> </p>
-<p class="whs8"># define the geometry</p>
+<p class="whs9"># define the geometry</p>
-<p class="whs9">Box_1 = geompy.MakeBoxDXDYDZ(200.,
+<p class="whs10">Box_1 = geompy.MakeBoxDXDYDZ(200.,
200., 200.)</p>
-<p class="whs9">geompy.addToStudy(Box_1,
+<p class="whs10">geompy.addToStudy(Box_1,
"Box_1")</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">faces = geompy.SubShapeAll(Box_1,
+<p class="whs10">faces = geompy.SubShapeAll(Box_1,
geompy.ShapeType["FACE"])</p>
-<p class="whs9">Face_1 = faces[0]</p>
+<p class="whs10">Face_1 = faces[0]</p>
-<p class="whs9">Face_2 = faces[1]</p>
+<p class="whs10">Face_2 = faces[1]</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">geompy.addToStudyInFather(Box_1,
+<p class="whs10">geompy.addToStudyInFather(Box_1,
Face_1, "Face_1")</p>
-<p class="whs9">geompy.addToStudyInFather(Box_1,
+<p class="whs10">geompy.addToStudyInFather(Box_1,
Face_2, "Face_2")</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs8"># build a quadrangle
+<p class="whs9"># build a quadrangle
mesh 3x3 on Face_1</p>
-<p class="whs9">Mesh_1 = smesh.Mesh(Face_1)</p>
+<p class="whs10">Mesh_1 = smesh.Mesh(Face_1)</p>
-<p class="whs9">algo1D = Mesh_1.Segment()</p>
+<p class="whs10">algo1D = Mesh_1.Segment()</p>
-<p class="whs9">algo1D.NumberOfSegments(3)</p>
+<p class="whs10">algo1D.NumberOfSegments(3)</p>
-<p class="whs9">Mesh_1.Quadrangle()</p>
+<p class="whs10">Mesh_1.Quadrangle()</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">isDone = Mesh_1.Compute()</p>
+<p class="whs10">isDone = Mesh_1.Compute()</p>
-<p class="whs9">if not isDone: print
+<p class="whs10">if not isDone: print
'Mesh Mesh_1 : computation failed'</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs8"># build a triangle
+<p class="whs9"># build a triangle
mesh on Face_2</p>
-<p class="whs9">Mesh_2 = smesh.Mesh(Face_2)</p>
+<p class="whs10">Mesh_2 = smesh.Mesh(Face_2)</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">algo1D = Mesh_2.Segment()</p>
+<p class="whs10">algo1D = Mesh_2.Segment()</p>
-<p class="whs9">algo1D.NumberOfSegments(1)</p>
+<p class="whs10">algo1D.NumberOfSegments(1)</p>
-<p class="whs9">algo2D = Mesh_2.Triangle()</p>
+<p class="whs10">algo2D = Mesh_2.Triangle()</p>
-<p class="whs9">algo2D.MaxElementArea(240)</p>
+<p class="whs10">algo2D.MaxElementArea(240)</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">isDone = Mesh_2.Compute()</p>
+<p class="whs10">isDone = Mesh_2.Compute()</p>
-<p class="whs9">if not isDone: print
+<p class="whs10">if not isDone: print
'Mesh Mesh_2 : computation failed'</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs8"># create a pattern</p>
+<p class="whs9"># create a pattern</p>
-<p class="whs9">pattern = smesh.GetPattern()</p>
+<p class="whs10">pattern = smesh.GetPattern()</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(),
+<p class="whs10">isDone = pattern.LoadFromFace(Mesh_2.GetMesh(),
Face_2, 0)</p>
-<p class="whs9">if (isDone != 1): print
+<p class="whs10">if (isDone != 1): print
'LoadFromFace :', pattern.GetErrorCode()</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs8"># apply the pattern
+<p class="whs9"># apply the pattern
to a face of the first mesh</p>
-<p class="whs9">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(),
+<p class="whs10">pattern.ApplyToMeshFaces(Mesh_1.GetMesh(),
[17], 0, 0)</p>
-<p class="whs9"> </p>
+<p class="whs10"> </p>
-<p class="whs9">isDone = pattern.MakeMesh(Mesh_1.GetMesh(),
+<p class="whs10">isDone = pattern.MakeMesh(Mesh_1.GetMesh(),
0, 0)</p>
-<p class="whs9">if (isDone != 1): print
+<p class="whs10">if (isDone != 1): print
'MakeMesh :', pattern.GetErrorCode() </p>
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