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+<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">\r
+\r
+<html>\r
+\r
+<head>\r
+<title>Modifying Meshes</title>\r
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">\r
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com"><style>\r
+<!--\r
+P { margin-top:0pt; margin-bottom:0pt; }\r
+LI.kadov-P {  }\r
+-->\r
+</style><style type="text/css">\r
+<!--\r
+p.whs1 { margin-top:0pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; }\r
+p.whs2 { margin-top:0pt; margin-bottom:0pt; }\r
+h4.whs3 { margin-top:0pt; margin-bottom:0pt; }\r
+p.whs4 { margin-top:0.5pt; margin-bottom:0pt; font-family:'Lucida Console' , monospace; }\r
+p.whs5 { margin-top:0.5pt; margin-bottom:0pt; }\r
+p.whs6 { font-family:'Lucida Console' , monospace; }\r
+p.whs7 { font-family:'Times New Roman' , serif; }\r
+-->\r
+</style><script type="text/javascript" language="JavaScript">\r
+<!--\r
+if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))\r
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+  var strNSS = "<style type='text/css'>";\r
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+  strNSS +="</style>";\r
+  document.write(strNSS);\r
+}\r
+//-->\r
+</script>\r
+<script type="text/javascript" language="JavaScript" title="WebHelpInlineScript">\r
+<!--\r
+function reDo() {\r
+  if (innerWidth != origWidth || innerHeight != origHeight)\r
+     location.reload();\r
+}\r
+if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {\r
+       origWidth = innerWidth;\r
+       origHeight = innerHeight;\r
+       onresize = reDo;\r
+}\r
+onerror = null; \r
+//-->\r
+</script>\r
+<style type="text/css">\r
+<!--\r
+div.WebHelpPopupMenu { position:absolute; left:0px; top:0px; z-index:4; visibility:hidden; }\r
+-->\r
+</style><script type="text/javascript" language="javascript1.2" src="whmsg.js"></script>\r
+<script type="text/javascript" language="javascript" src="whver.js"></script>\r
+<script type="text/javascript" language="javascript1.2" src="whproxy.js"></script>\r
+<script type="text/javascript" language="javascript1.2" src="whutils.js"></script>\r
+<script type="text/javascript" language="javascript1.2" src="whtopic.js"></script>\r
+</head>\r
+<body><script type="text/javascript" language="javascript1.2">\r
+<!--\r
+if (window.gbWhTopic)\r
+{\r
+       if (window.addTocInfo)\r
+       {\r
+       addTocInfo("MESH module\nTUI Scripts\nModifying Meshes");\r
+addButton("show",BTN_TEXT,"Show","","","","",0,0,"","","");\r
+\r
+       }\r
+       if (window.writeBtnStyle)\r
+               writeBtnStyle();\r
+\r
+       if (window.writeIntopicBar)\r
+               writeIntopicBar(1);\r
+\r
+       if (window.setRelStartPage)\r
+       {\r
+       setRelStartPage("smesh.htm");\r
+\r
+               autoSync(1);\r
+               sendSyncInfo();\r
+               sendAveInfoOut();\r
+       }\r
+}\r
+else\r
+       if (window.gbIE4)\r
+               document.location.reload();\r
+//-->\r
+</script>\r
+<h1>Modifying Meshes</h1>\r
+\r
+<h3><a name=bookmark>Adding Nodes and Elements</a></h3>\r
+\r
+<h4>Add Node</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs1">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<h4>Add Edge</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add edge</p>\r
+\r
+<p class="whs1">LastNodeId = mesh.NbNodes()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddEdge([LastNodeId, \r
+ 38]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Edge addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO edge addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<h4>Add Triangle</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">LastNodeId = mesh.NbNodes()</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add triangle</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddFace([LastNodeId, \r
+ 38, 39]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Triangle addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO triangle addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs1">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<h4>Add Quadrangle</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">LastNodeId = mesh.NbNodes()</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add quadrangle</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(40, \r
+ 20, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddFace([mesh.NbNodes(), \r
+ LastNodeId, 38, 39]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Quadrangle addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO quadrangle addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h4>Add Tetrahedron</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">LastNodeId = mesh.NbNodes()</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add tetrahedron</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddVolume([LastNodeId, \r
+ 38, 39, 246]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Tetrahedron addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO tetrahedron addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h4>Add Hexahedron</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add nodes</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">aNodeId1 = mesh.NbNodes()</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(47, \r
+ 12, 0) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">aNodeId2 = mesh.NbNodes()</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(50, \r
+ 10, 10) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">aNodeId3 = mesh.NbNodes()</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddNode(47, \r
+ 12, 10) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node addition.&quot;</p>\r
+\r
+<p class="whs1">aNodeId4 = mesh.NbNodes()</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># add hexahedron</p>\r
+\r
+<p class="whs1">if aMeshEditor.AddVolume([aNodeId2, \r
+ aNodeId1, 38, 39, aNodeId4, aNodeId3, 245, 246]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Hexahedron addition is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO Hexahedron addition.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h3><a name=bookmark1>Removing Nodes and Elements</a></h3>\r
+\r
+<h4 class="whs3">Removing Nodes</h4>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<p class="whs2"># add node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">if aMeshEditor.RemoveNodes([246, \r
+ 255]) == 1:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;Node removing is OK!&quot;</p>\r
+\r
+<p class="whs1">else:</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;print \r
+ &quot;KO node removing.&quot;</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h4>Removing Elements</h4>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">anEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">anEditor.RemoveElements([850, \r
+ 859, 814])</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<h3><a name=bookmark2>Renumbering Nodes and Elements</a></h3>\r
+\r
+<p class="whs4">import SMESH</p>\r
+\r
+<p class="whs4">import SMESH_mechanic</p>\r
+\r
+<p class="whs4">&nbsp;</p>\r
+\r
+<p class="whs4">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs4">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs4">&nbsp;</p>\r
+\r
+<p class="whs4">anEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs4">anEditor.RenumberNodes()</p>\r
+\r
+<p class="whs4">&nbsp;</p>\r
+\r
+<p class="whs5"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs5">&nbsp;</p>\r
+\r
+<p>&nbsp;</p>\r
+\r
+<h3><a name=bookmark3>Moving Nodes</a></h3>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># move node</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">aMeshEditor.MoveNode(38, \r
+ 20, 10, 0)</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h3><a name=bookmark4>Diagonal Inversion</a></h3>\r
+\r
+<p class="whs1">import SMESH</p>\r
+\r
+<p class="whs1">import SMESH_mechanic</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs1">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs1">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs1">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs1">&nbsp;</p>\r
+\r
+<p class="whs2"># inverse diagonal</p>\r
+\r
+<p class="whs1">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs1">aMeshEditor.InverseDiag(700, \r
+ 642)</p>\r
+\r
+<p class="whs1">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs2"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs2">&nbsp;</p>\r
+\r
+<h3><a name=bookmark5>Uniting two Triangles</a></h3>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs6">import SMESH_mechanic</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs6">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs6">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p># delete diagonal</p>\r
+\r
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.DeleteDiag(700, \r
+ 642)</p>\r
+\r
+<p class="whs6">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p>&nbsp;</p>\r
+\r
+<h3><a name=bookmark6>Uniting a Set of Triangles</a></h3>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs6">import SMESH_mechanic</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs6">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs6">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p># unite a set of triangles</p>\r
+\r
+<p class="whs6">aFilterMgr = smesh.CreateFilterManager()</p>\r
+\r
+<p class="whs6">aFunctor = aFilterMgr.CreateMinimumAngle()</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.TriToQuad([1145, \r
+ 1147, 1159, 1135], aFunctor, 60)</p>\r
+\r
+<p class="whs6">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs6">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<h3><a name=bookmark7>Cutting Quadrangles</a></h3>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs6">import SMESH_mechanic</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs6">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs6">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"># unite a set of triangles</p>\r
+\r
+<p class="whs6">aFilterMgr = smesh.CreateFilterManager()</p>\r
+\r
+<p class="whs6">aFunctor = aFilterMgr.CreateMinimumAngle()</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.QuadToTri([405, \r
+ 406], aFunctor)</p>\r
+\r
+<p class="whs6">&nbsp;&nbsp;&nbsp;&nbsp;</p>\r
+\r
+<p class="whs6">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<h3><a name=bookmark8>Smoothing</a></h3>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs6">import SMESH_mechanic</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs6">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs6">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"># smooth</p>\r
+\r
+<p class="whs6">FacesSmooth = [911, \r
+ 931, 950, 864, 932]</p>\r
+\r
+<p class="whs6">GroupSmooth = mesh.CreateGroup(SMESH.FACE,&quot;Group \r
+ of faces (smooth)&quot;)</p>\r
+\r
+<p class="whs6">GroupSmooth.Add(FacesSmooth)</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.SmoothObject(GroupSmooth, \r
+ [], 20, 2, SMESH.SMESH_MeshEditor.CENTROIDAL_SMOOTH)</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<h3><a name=bookmark9>Extrusion</a></h3>\r
+\r
+<p class="whs7">import SMESH</p>\r
+\r
+<p class="whs7">import SMESH_mechanic</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs7">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs7">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"># extrusion of the group</p>\r
+\r
+<p class="whs7">point = SMESH.PointStruct(0, \r
+ 0, 5)</p>\r
+\r
+<p class="whs7">vector = SMESH.DirStruct(point)</p>\r
+\r
+<p class="whs7">FacesTriToQuad = [2381, \r
+ 2382, 2383, 2384, 2385, 2386, 2387, 2388, 2389, 2390, 2391, 2392, 2393, \r
+ 2394, 2395, 2396, 2397, 2398, 2399, 2400, 2401, 2402, 2403, 2404, 2405, \r
+ 2406, 2407, 2408, 2409, 2410, 2411, 2412, 2413, 2414, 2415, 2416, 2417, \r
+ 2418, 2419, 2420, 2421, 2422]</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7">GroupTriToQuad = mesh.CreateGroup(SMESH.FACE,&quot;Group \r
+ of faces (quad)&quot;)</p>\r
+\r
+<p class="whs7">GroupTriToQuad.Add(FacesTriToQuad)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs7">aMeshEditor.ExtrusionSweepObject(GroupTriToQuad, \r
+ vector, 5)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7">salome.sg.updateObjBrowser(1) \r
+ </p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<h3><a name=bookmark10>Extrusion along a Path</a></h3>\r
+\r
+<p class="whs6">import geompy</p>\r
+\r
+<p class="whs6">import smesh</p>\r
+\r
+<p class="whs6">import salome</p>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a 2D mesh on \r
+ a face</p>\r
+\r
+<p class="whs7"># create vertices</p>\r
+\r
+<p class="whs6">px &nbsp;&nbsp;= \r
+ geompy.MakeVertex(100., 0. &nbsp;, \r
+ 0. &nbsp;)</p>\r
+\r
+<p class="whs6">py &nbsp;&nbsp;= \r
+ geompy.MakeVertex(0. &nbsp;, \r
+ 100., 0. &nbsp;)</p>\r
+\r
+<p class="whs6">pz &nbsp;&nbsp;= \r
+ geompy.MakeVertex(0. &nbsp;, \r
+ 0. &nbsp;, 100.)</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"># create a vector from \r
+ two points</p>\r
+\r
+<p class="whs6">vxy = geompy.MakeVector(px, \r
+ py)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create an arc from \r
+ three points</p>\r
+\r
+<p class="whs6">arc = geompy.MakeArc(py, \r
+ pz, px)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a wire</p>\r
+\r
+<p class="whs6">wire = geompy.MakeWire([vxy, \r
+ arc])</p>\r
+\r
+<p class="whs6">isPlanarFace = 1</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a face from \r
+ the wire</p>\r
+\r
+<p class="whs6">face1 = geompy.MakeFace(wire, \r
+ isPlanarFace)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># add objects in the \r
+ study</p>\r
+\r
+<p class="whs6">id_face1 = geompy.addToStudy(face1,&quot;Face1&quot;)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create hexahedrical \r
+ mesh</p>\r
+\r
+<p class="whs6">hexa = smesh.Mesh(face1, \r
+ &quot;Face compound : hexahedrical mesh&quot;)</p>\r
+\r
+<p class="whs6">algo = hexa.Triangle()</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># define &quot;MaxElementArea&quot; \r
+ hypothesis to be applied to each triangle</p>\r
+\r
+<p class="whs6">algo.MaxElementArea(30)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a quadrangle \r
+ 2D algorithm for faces</p>\r
+\r
+<p class="whs6">hexa.Quadrangle()</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a local hypothesis</p>\r
+\r
+<p class="whs6">algo = hexa.Segment(wire)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># define &quot;NumberOfSegments&quot; \r
+ hypothesis to cut an edge in a fixed number of segments</p>\r
+\r
+<p class="whs6">algo.NumberOfSegments(6)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># compute the mesh</p>\r
+\r
+<p class="whs6">hexa.Compute()</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create path mesh and \r
+ path shape</p>\r
+\r
+<p class="whs7"># create a circle from \r
+ three points</p>\r
+\r
+<p class="whs6">px1 &nbsp;&nbsp;= \r
+ geompy.MakeVertex(100., 100. &nbsp;, \r
+ 0. &nbsp;)</p>\r
+\r
+<p class="whs6">py1 &nbsp;&nbsp;= \r
+ geompy.MakeVertex(-100. &nbsp;, \r
+ -100., 0. &nbsp;)</p>\r
+\r
+<p class="whs6">pz1 &nbsp;&nbsp;= \r
+ geompy.MakeVertex(0. &nbsp;, \r
+ 0. &nbsp;, 50.)</p>\r
+\r
+<p class="whs6">circle = geompy.MakeCircleThreePnt(py1, \r
+ pz1, px1)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># add objects in the \r
+ study</p>\r
+\r
+<p class="whs6">id_circle = geompy.addToStudy(circle,&quot;Path&quot;)</p>\r
+\r
+<p class="whs6">circlemesh = smesh.Mesh(circle, \r
+ &quot;Path mesh&quot;)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># create a local hypothesis</p>\r
+\r
+<p class="whs6">algo = circlemesh.Segment()</p>\r
+\r
+<p class="whs7"># define &quot;NumberOfSegments&quot; \r
+ hypothesis to cut an edge in a fixed number of segments</p>\r
+\r
+<p class="whs6">algo.NumberOfSegments(10)</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># compute the mesh</p>\r
+\r
+<p class="whs6">circlemesh.Compute()</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># extrusion of the mesh</p>\r
+\r
+<p class="whs6">aMeshEditor = hexa.GetMesh().GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.ExtrusionAlongPathObject(hexa.GetMesh(), \r
+ circlemesh.GetMesh(), circle, 1, 0, [], 0, SMESH.PointStruct(0, 0, 0))</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<h3><a name=bookmark11>Revolution</a></h3>\r
+\r
+<p class="whs6">import SMESH</p>\r
+\r
+<p class="whs6">import SMESH_mechanic</p>\r
+\r
+<p class="whs6">import math</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">smesh &nbsp;= \r
+ SMESH_mechanic.smesh</p>\r
+\r
+<p class="whs6">mesh &nbsp;&nbsp;= \r
+ SMESH_mechanic.mesh</p>\r
+\r
+<p class="whs6">salome = SMESH_mechanic.salome</p>\r
+\r
+<p class="whs7">&nbsp;</p>\r
+\r
+<p class="whs7"># rotate a sweep object</p>\r
+\r
+<p class="whs6">FacesRotate = [492, \r
+ 493, 502, 503]</p>\r
+\r
+<p class="whs6">GroupRotate = mesh.CreateGroup(SMESH.FACE,&quot;Group \r
+ of faces (rotate)&quot;)</p>\r
+\r
+<p class="whs6">GroupRotate.Add(FacesRotate)</p>\r
+\r
+<p class="whs6">angle45 = &nbsp;45*math.pi/180</p>\r
+\r
+<p class="whs6">axisXYZ = SMESH.AxisStruct(-38.3128, \r
+ -73.3658, -23.321, -13.3402, -13.3265, 6.66632)</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs6">aMeshEditor = mesh.GetMeshEditor()</p>\r
+\r
+<p class="whs6">aMeshEditor.RotationSweepObject(GroupRotate, \r
+ axisXYZ, angle45, 4, 1e-5)</p>\r
+\r
+<p class="whs6">&nbsp;</p>\r
+\r
+<p class="whs7"><span style="font-family: 'Lucida Console', monospace;">salome.sg.updateObjBrowser(1)</span> \r
+ </p>\r
+\r
+<script type="text/javascript" language="javascript1.2">\r
+<!--\r
+if (window.writeIntopicBar)\r
+       writeIntopicBar(0);\r
+//-->\r
+</script>\r
+</body>\r
+</html>\r