--- /dev/null
+/*!
+
+\page reorient_faces_page Reorient faces by vector
+
+\n This operation allows changing orientation of a set of neighboring
+faces. The desired orientation is defined by a vector. Since direction
+of face normals in the set can be even opposite, it is necessary to
+specify a control face whose normal will be compared with the vector. This
+face can be specified either explicitly or can be found by closeness to
+a given point.
+
+Orientation of a face is changed by reverting the order of its nodes.
+
+<em>To change orientation of faces:</em>
+<ol>
+<li>In the \b Modification menu select the <b>Reorient faces by
+ vector</b> item or click <em>Reorient faces by
+ vector</em> button in the toolbar.
+
+<center>
+\image html reorient_faces_face.png
+<em>"Reorient faces by vector" button</em>
+</center>
+
+The following dialog box will appear:
+
+<center>
+\image html reorient_2d_point.png
+\image html reorient_2d_face.png
+</center>
+
+<li>In this dialog
+<ul>
+<li>Specify a way of selection of the control face: by point or
+ explicitely.</li>
+<li>Select an \b Object containing faces to reorient, either in the Object
+ Browser or in the 3D Viewer; it can be either <ul>
+ <li>group of faces,</li>
+ <li>sub-mesh of faces or</li>
+ <li>mesh.</li>
+ </ul></li>
+<li>Specify either coordinates of a \b Point by which the control face
+ will be found or the control \b Face it-self. You can easy specify the \b
+ Point by either picking a node in the 3D Viewer or by selecting a vertex
+ in the Object Browser. The \b Face can be either picked by mouse in
+ the 3D Viewer or its ID can be entered by typing.</li>
+<li>Set up a \b Direction to be compared with the normal of the
+ control face. You can either pick a node in the 3D Viewer then a \b Direction
+ from the coordinate system origin to the selected node will be set,
+ or you can pick two nodes (holding Shift button) then a \b Direction
+ from the first to the second node will be set.</li>
+</ul>
+</li>
+
+<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
+</ol>
+
+<br><b>See Also</b> a sample TUI Script of a
+\ref tui_reorient_faces "Reorient faces by vector" operation.
+
+*/