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-<title>Uniting a set of triangles</title>
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-<h1>Uniting a set of triangles</h1>
-
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the 
- previous operation</a> this one allows to unite at once many triangles 
- if they have adjacent edges. </p>
-
-<p>&nbsp;</p>
-
-<p class=TODO>To union several triangles:</p>
-
-<p class=TODO>&nbsp;</p>
-
-<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" border="0" class="img_whs3"></p>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">1. Display a mesh or a submesh in the 3D 
- viewer.</p>
-
-<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification 
- </B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles 
- </B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following 
- dialog box will appear:</p>
-
-<p>&nbsp;</p>
-
-<ul type="disc" class="whs5">
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles 
- which will be united. You can click on an triangle in the 3D viewer and 
- it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add 
- </B></span>button and the ID of this triangle will be added to the list. To 
- remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove 
- </B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button 
- allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set 
- filter </B></span>button allows to apply a definite filter to selection of 
- triangles.</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to 
- modify the orientation of all triangles of the currently displayed mesh 
- or submesh.</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation 
- only to those object which meet the chosen criterion (from the list of 
- Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
-       
-       <li class=kadov-p><p class="whs6"><span 
- style="font-weight: bold;"><B>Select from </B></span>set of fields allows to 
- choose a submesh or an existing group whose triangle elements will be 
- automatically added to the list.</p></li>
-</ul>
-
-<p class="whs2">&nbsp;</p>
-
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply 
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm 
- the operation.</p>
-
-<p class="whs7">&nbsp;</p>
-
-<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle 
- elements have no adjacent edges with one of the others, the operation 
- on these elements shall take no effect.</p>
-
-<p>&nbsp;</p>
-
-<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> &nbsp;&nbsp;&nbsp;<img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>
-
-<p>&nbsp;</p>
-
-<p>&nbsp;<span style="font-weight: bold;"><B>See 
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting 
- a Set of Triangles</a> operation. &nbsp;</p>
-
-<p>&nbsp;</p>
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