From dbf45ef6bbe19e82b88396a24b5813b0a95e5996 Mon Sep 17 00:00:00 2001 From: admin Date: Tue, 21 Apr 2009 10:01:53 +0000 Subject: [PATCH] This commit was generated by cvs2git to create tag 'V4_1_5rc1'. Sprout from V4_1_0_maintainance 2009-04-21 10:01:50 UTC eap 'fix dumping colors:' Delete: src/StdMeshers/StdMeshers_CompositeHexa_3D.cxx src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx --- .../StdMeshers_CompositeHexa_3D.cxx | 1526 ----------------- .../StdMeshers_CompositeHexa_3D.hxx | 61 - 2 files changed, 1587 deletions(-) delete mode 100644 src/StdMeshers/StdMeshers_CompositeHexa_3D.cxx delete mode 100644 src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx diff --git a/src/StdMeshers/StdMeshers_CompositeHexa_3D.cxx b/src/StdMeshers/StdMeshers_CompositeHexa_3D.cxx deleted file mode 100644 index 42acee19e..000000000 --- a/src/StdMeshers/StdMeshers_CompositeHexa_3D.cxx +++ /dev/null @@ -1,1526 +0,0 @@ -// SMESH SMESH : implementaion of SMESH idl descriptions -// -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// -// File : StdMeshers_CompositeHexa_3D.cxx -// Module : SMESH -// Created : Tue Nov 25 11:04:59 2008 -// Author : Edward AGAPOV (eap) - -#include "StdMeshers_CompositeHexa_3D.hxx" - -#include "SMDS_Mesh.hxx" -#include "SMDS_MeshNode.hxx" -#include "SMDS_SetIterator.hxx" -#include "SMESH_Block.hxx" -#include "SMESH_Comment.hxx" -#include "SMESH_ComputeError.hxx" -#include "SMESH_Mesh.hxx" -#include "SMESH_MeshEditor.hxx" -#include "SMESH_MesherHelper.hxx" -#include "SMESH_subMesh.hxx" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include - - -#ifdef _DEBUG_ - -// #define DEB_FACES -// #define DEB_GRID -#define DUMP_VERT(msg,V) \ -// { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v);\ -// cout << msg << "( "<< p.X()<<", "<& edges); - _FaceSide* GetSide(const int i); - const _FaceSide* GetSide(const int i) const; - int size() { return myChildren.size(); } - int NbVertices() const; - TopoDS_Vertex FirstVertex() const; - TopoDS_Vertex LastVertex() const; - TopoDS_Vertex Vertex(int i) const; - bool Contain( const _FaceSide& side, int* which=0 ) const; - bool Contain( const TopoDS_Vertex& vertex ) const; - void AppendSide( const _FaceSide& side ); - void SetBottomSide( int i ); - int GetNbSegments(SMESH_Mesh& mesh) const; - bool StoreNodes(SMESH_Mesh& mesh, vector& myGrid, bool reverse ); - void SetID(EQuadSides id) { myID = id; } - static inline const TopoDS_TShape* ptr(const TopoDS_Shape& theShape) - { return theShape.TShape().operator->(); } - void Dump() const; - -private: - - - TopoDS_Edge myEdge; - list< _FaceSide > myChildren; - int myNbChildren; - - //set myVertices; - TopTools_MapOfShape myVertices; - - EQuadSides myID; // debug -}; -//================================================================================ -/*! - * \brief Class corresponding to a meshed composite face of a box. - * Provides simplified access to it's sub-mesh data. - */ -class _QuadFaceGrid -{ - typedef list< _QuadFaceGrid > TChildren; -public: - _QuadFaceGrid(); - -public: //** Methods to find and orient faces of 6 sides of the box **// - - //!< initialization - bool Init(const TopoDS_Face& f); - - //!< try to unite self with other face - bool AddContinuousFace( const _QuadFaceGrid& f ); - - //!< Try to set the side as bottom hirizontal side - bool SetBottomSide(const _FaceSide& side, int* sideIndex=0); - - //!< Return face adjacent to i-th side of this face - _QuadFaceGrid* FindAdjacentForSide(int i, vector<_QuadFaceGrid>& faces) const; // (0 TChildIterator; - - TChildIterator GetChildren() const - { return TChildIterator( myChildren.begin(), myChildren.end()); } - -public: //** Loading and access to mesh **// - - //!< Load nodes of a mesh - bool LoadGrid( SMESH_Mesh& mesh ); - - //!< Return number of segments on the hirizontal sides - int GetNbHoriSegments(SMESH_Mesh& mesh, bool withBrothers=false) const; - - //!< Return number of segments on the vertical sides - int GetNbVertSegments(SMESH_Mesh& mesh, bool withBrothers=false) const; - - //!< Return a node by its position - const SMDS_MeshNode* GetNode(int iHori, int iVert) const; - - //!< Return node coordinates by its position - gp_XYZ GetXYZ(int iHori, int iVert) const; - -public: //** Access to member fields **// - - //!< Return i-th face side (0IsOK() ); } - - bool loadCompositeGrid(SMESH_Mesh& mesh); - - bool fillGrid(SMESH_Mesh& theMesh, - vector & theGrid, - const _Indexer& theIndexer, - int theX, - int theY); - - bool locateChildren(); - - void setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers ); - - TopoDS_Face myFace; - _FaceSide mySides; - bool myReverse; - - TChildren myChildren; - - _QuadFaceGrid* myLeftBottomChild; - _QuadFaceGrid* myRightBrother; - _QuadFaceGrid* myUpBrother; - - _Indexer myIndexer; - vector myGrid; - - SMESH_ComputeErrorPtr myError; - - EBoxSides myID; // debug -}; - -//================================================================================ -/*! - * \brief Constructor - */ -//================================================================================ - -StdMeshers_CompositeHexa_3D::StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen) - :SMESH_3D_Algo(hypId, studyId, gen) -{ - _name = "CompositeHexa_3D"; - _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type -} - -//================================================================================ -/*! - * \brief always return true - */ -//================================================================================ - -bool StdMeshers_CompositeHexa_3D::CheckHypothesis(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape, - Hypothesis_Status& aStatus) -{ - aStatus = HYP_OK; - return true; -} - -//================================================================================ -/*! - * \brief Computes hexahedral mesh on a box with composite sides - * \param aMesh - mesh to compute - * \param aShape - shape to mesh - * \retval bool - succes sign - */ -//================================================================================ - -bool StdMeshers_CompositeHexa_3D::Compute(SMESH_Mesh& theMesh, - const TopoDS_Shape& theShape) -{ - SMESH_MesherHelper helper( theMesh ); - _quadraticMesh = helper.IsQuadraticSubMesh( theShape ); - helper.SetElementsOnShape( true ); - - // ------------------------- - // Try to find 6 side faces - // ------------------------- - vector< _QuadFaceGrid > boxFaces; boxFaces.reserve( 6 ); - TopExp_Explorer exp; - int iFace, nbFaces = 0; - for ( exp.Init(theShape, TopAbs_FACE); exp.More(); exp.Next(), ++nbFaces ) - { - _QuadFaceGrid f; - if ( !f.Init( TopoDS::Face( exp.Current() ))) - return error (COMPERR_BAD_SHAPE); - bool isContinuous = false; - for ( int i=0; i < boxFaces.size() && !isContinuous; ++i ) - isContinuous = boxFaces[ i ].AddContinuousFace( f ); - if ( !isContinuous ) - boxFaces.push_back( f ); - } - // Check what we have - if ( boxFaces.size() != 6 && nbFaces != 6) - return error - (COMPERR_BAD_SHAPE, - SMESH_Comment("Can't find 6 sides of a box. Number of found sides - ")<FindAdjacentForSide( Q_BOTTOM, boxFaces ); - fLeft = fBottom->FindAdjacentForSide( Q_RIGHT, boxFaces ); - fBack = fBottom->FindAdjacentForSide( Q_TOP, boxFaces ); - fRight = fBottom->FindAdjacentForSide( Q_LEFT, boxFaces ); - // check the found - if ( !fFront || !fBack || !fLeft || !fRight ) - return error(COMPERR_BAD_SHAPE); - // top face - fTop = 0; - for ( int i=1; i < boxFaces.size() && !fTop; ++i ) { - fTop = & boxFaces[ i ]; - if ( fTop==fFront || fTop==fLeft || fTop==fBack || fTop==fRight ) - fTop = 0; - } - // set bottom of the top side - if ( !fTop->SetBottomSide( fFront->GetSide( Q_TOP ) )) { - if ( !fFront->IsComplex() ) - return error( ERR_LI("Error in StdMeshers_CompositeHexa_3D::Compute()")); - else { - _QuadFaceGrid::TChildIterator chIt = fFront->GetChildren(); - while ( chIt.more() ) { - const _QuadFaceGrid& frontChild = chIt.next(); - if ( fTop->SetBottomSide( frontChild.GetSide( Q_TOP ))) - break; - } - } - } - if ( !fTop ) - return error(COMPERR_BAD_SHAPE); - - fBottom->SetID( B_BOTTOM ); - fBack ->SetID( B_BACK ); - fLeft ->SetID( B_LEFT ); - fFront ->SetID( B_FRONT ); - fRight ->SetID( B_RIGHT ); - fTop ->SetID( B_TOP ); - - // orient bottom egde of faces along axes of the unit box - fBottom->ReverseEdges(); - fBack ->ReverseEdges(); - fLeft ->ReverseEdges(); - - // ------------------------------------------ - // Fill columns of nodes with existing nodes - // ------------------------------------------ - - // let faces load their grids - if ( !fBottom->LoadGrid( theMesh )) return error( fBottom->GetError() ); - if ( !fBack ->LoadGrid( theMesh )) return error( fBack ->GetError() ); - if ( !fLeft ->LoadGrid( theMesh )) return error( fLeft ->GetError() ); - if ( !fFront ->LoadGrid( theMesh )) return error( fFront ->GetError() ); - if ( !fRight ->LoadGrid( theMesh )) return error( fRight ->GetError() ); - if ( !fTop ->LoadGrid( theMesh )) return error( fTop ->GetError() ); - - int x, xSize = fBottom->GetNbHoriSegments(theMesh) + 1, X = xSize - 1; - int y, ySize = fBottom->GetNbVertSegments(theMesh) + 1, Y = ySize - 1; - int z, zSize = fFront ->GetNbVertSegments(theMesh) + 1, Z = zSize - 1; - _Indexer colIndex( xSize, ySize ); - vector< vector< const SMDS_MeshNode* > > columns( colIndex.size() ); - - // fill node columns by front and back box sides - for ( x = 0; x < xSize; ++x ) { - vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( x, 0 )]; - vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( x, Y )]; - column0.resize( zSize ); - column1.resize( zSize ); - for ( z = 0; z < zSize; ++z ) { - column0[ z ] = fFront->GetNode( x, z ); - column1[ z ] = fBack ->GetNode( x, z ); - } - } - // fill node columns by left and right box sides - for ( y = 1; y < ySize-1; ++y ) { - vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( 0, y )]; - vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( X, y )]; - column0.resize( zSize ); - column1.resize( zSize ); - for ( z = 0; z < zSize; ++z ) { - column0[ z ] = fLeft ->GetNode( y, z ); - column1[ z ] = fRight->GetNode( y, z ); - } - } - // get nodes from top and bottom box sides - for ( x = 1; x < xSize-1; ++x ) { - for ( y = 1; y < ySize-1; ++y ) { - vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )]; - column.resize( zSize ); - column.front() = fBottom->GetNode( x, y ); - column.back() = fTop ->GetNode( x, y ); - } - } - - // ---------------------------- - // Add internal nodes of a box - // ---------------------------- - // projection points of internal nodes on box subshapes by which - // coordinates of internal nodes are computed - vector pointsOnShapes( SMESH_Block::ID_Shell ); - - // projections on vertices are constant - pointsOnShapes[ SMESH_Block::ID_V000 ] = fBottom->GetXYZ( 0, 0 ); - pointsOnShapes[ SMESH_Block::ID_V100 ] = fBottom->GetXYZ( X, 0 ); - pointsOnShapes[ SMESH_Block::ID_V010 ] = fBottom->GetXYZ( 0, Y ); - pointsOnShapes[ SMESH_Block::ID_V110 ] = fBottom->GetXYZ( X, Y ); - pointsOnShapes[ SMESH_Block::ID_V001 ] = fTop->GetXYZ( 0, 0 ); - pointsOnShapes[ SMESH_Block::ID_V101 ] = fTop->GetXYZ( X, 0 ); - pointsOnShapes[ SMESH_Block::ID_V011 ] = fTop->GetXYZ( 0, Y ); - pointsOnShapes[ SMESH_Block::ID_V111 ] = fTop->GetXYZ( X, Y ); - - for ( x = 1; x < xSize-1; ++x ) - { - gp_XYZ params; // normalized parameters of internal node within a unit box - params.SetCoord( 1, x / double(X) ); - for ( y = 1; y < ySize-1; ++y ) - { - params.SetCoord( 2, y / double(Y) ); - // column to fill during z loop - vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )]; - // points projections on horizontal edges - pointsOnShapes[ SMESH_Block::ID_Ex00 ] = fBottom->GetXYZ( x, 0 ); - pointsOnShapes[ SMESH_Block::ID_Ex10 ] = fBottom->GetXYZ( x, Y ); - pointsOnShapes[ SMESH_Block::ID_E0y0 ] = fBottom->GetXYZ( 0, y ); - pointsOnShapes[ SMESH_Block::ID_E1y0 ] = fBottom->GetXYZ( X, y ); - pointsOnShapes[ SMESH_Block::ID_Ex01 ] = fTop->GetXYZ( x, 0 ); - pointsOnShapes[ SMESH_Block::ID_Ex11 ] = fTop->GetXYZ( x, Y ); - pointsOnShapes[ SMESH_Block::ID_E0y1 ] = fTop->GetXYZ( 0, y ); - pointsOnShapes[ SMESH_Block::ID_E1y1 ] = fTop->GetXYZ( X, y ); - // points projections on horizontal faces - pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = fBottom->GetXYZ( x, y ); - pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = fTop ->GetXYZ( x, y ); - for ( z = 1; z < zSize-1; ++z ) // z loop - { - params.SetCoord( 3, z / double(Z) ); - // point projections on vertical edges - pointsOnShapes[ SMESH_Block::ID_E00z ] = fFront->GetXYZ( 0, z ); - pointsOnShapes[ SMESH_Block::ID_E10z ] = fFront->GetXYZ( X, z ); - pointsOnShapes[ SMESH_Block::ID_E01z ] = fBack->GetXYZ( 0, z ); - pointsOnShapes[ SMESH_Block::ID_E11z ] = fBack->GetXYZ( X, z ); - // point projections on vertical faces - pointsOnShapes[ SMESH_Block::ID_Fx0z ] = fFront->GetXYZ( x, z ); - pointsOnShapes[ SMESH_Block::ID_Fx1z ] = fBack ->GetXYZ( x, z ); - pointsOnShapes[ SMESH_Block::ID_F0yz ] = fLeft ->GetXYZ( y, z ); - pointsOnShapes[ SMESH_Block::ID_F1yz ] = fRight->GetXYZ( y, z ); - - // compute internal node coordinates - gp_XYZ coords; - SMESH_Block::ShellPoint( params, pointsOnShapes, coords ); - column[ z ] = helper.AddNode( coords.X(), coords.Y(), coords.Z() ); - -#ifdef DEB_GRID - // debug - //cout << "----------------------------------------------------------------------"<& col00 = columns[ colIndex( x, y )]; - vector< const SMDS_MeshNode* >& col10 = columns[ colIndex( x+1, y )]; - vector< const SMDS_MeshNode* >& col01 = columns[ colIndex( x, y+1 )]; - vector< const SMDS_MeshNode* >& col11 = columns[ colIndex( x+1, y+1 )]; - for ( z = 0; z < zSize-1; ++z ) - { - // bottom face normal of a hexa mush point outside the volume - helper.AddVolume(col00[z], col01[z], col11[z], col10[z], - col00[z+1], col01[z+1], col11[z+1], col10[z+1]); - } - } - } - return true; -} - -//================================================================================ -/*! - * \brief constructor of non-initialized _QuadFaceGrid - */ -//================================================================================ - -_QuadFaceGrid::_QuadFaceGrid(): - myReverse(false), myRightBrother(0), myUpBrother(0), myIndexer(0,0), myID(B_UNDEFINED) -{ -} - -//================================================================================ -/*! - * \brief Initialization - */ -//================================================================================ - -bool _QuadFaceGrid::Init(const TopoDS_Face& f) -{ - myFace = f; - mySides = _FaceSide(); - myReverse = false; - myLeftBottomChild = myRightBrother = myUpBrother = 0; - myChildren.clear(); - myGrid.clear(); - //if ( myFace.Orientation() != TopAbs_FORWARD ) - //myFace.Reverse(); - - TopoDS_Vertex V; - list< TopoDS_Edge > edges; - list< int > nbEdgesInWire; - int nbWire = SMESH_Block::GetOrderedEdges (myFace, V, edges, nbEdgesInWire); - if ( nbWire != 1 ) - return false; - - list< TopoDS_Edge >::iterator edgeIt = edges.begin(); - if ( nbEdgesInWire.front() == 4 ) // exactly 4 edges - { - for ( ; edgeIt != edges.end(); ++edgeIt ) - mySides.AppendSide( _FaceSide( *edgeIt )); - } - else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some - list< TopoDS_Edge > sideEdges; - while ( !edges.empty()) { - sideEdges.clear(); - sideEdges.splice( sideEdges.end(), edges, edges.begin());// edges.front()->sideEdges.back() - while ( !edges.empty() ) { - if ( SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() )) { - sideEdges.splice( sideEdges.end(), edges, edges.begin()); - } - else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) { - sideEdges.splice( sideEdges.begin(), edges, --edges.end()); - } - else { - break; - } - } - mySides.AppendSide( _FaceSide( sideEdges )); - } - } - if (mySides.size() != 4) - return false; - -#ifdef _DEBUG_ - mySides.GetSide( Q_BOTTOM )->SetID( Q_BOTTOM ); - mySides.GetSide( Q_RIGHT )->SetID( Q_RIGHT ); - mySides.GetSide( Q_TOP )->SetID( Q_TOP ); - mySides.GetSide( Q_LEFT )->SetID( Q_LEFT ); -#endif - - return true; -} - -//================================================================================ -/*! - * \brief Try to unite self with other ordinary face - */ -//================================================================================ - -bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other ) -{ - for ( int i = 0; i < 4; ++i ) { - const _FaceSide& otherSide = other.GetSide( i ); - int iMyCommon; - if ( mySides.Contain( otherSide, &iMyCommon ) ) { - // check if normals of two faces are collinear at all vertices of a otherSide - const double angleTol = PI / 180 / 2; - int iV, nbV = otherSide.NbVertices(), nbCollinear = 0; - for ( iV = 0; iV < nbV; ++iV ) - { - TopoDS_Vertex v = otherSide.Vertex( iV ); - gp_Vec n1, n2; - if ( !GetNormal( v, n1 ) || !other.GetNormal( v, n2 )) - continue; - if ( n1 * n2 < 0 ) - n1.Reverse(); - if ( n1.Angle(n2) < angleTol ) - nbCollinear++; - else - break; - } - if ( nbCollinear > 1 ) { // this face becomes composite if not yet is - DUMP_VERT("Cont 1", mySides.GetSide(iMyCommon)->FirstVertex()); - DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex()); - DUMP_VERT("Cont 3", otherSide.FirstVertex()); - DUMP_VERT("Cont 4", otherSide.LastVertex()); - if ( myChildren.empty() ) { - myChildren.push_back( *this ); - myFace.Nullify(); - } - myChildren.push_back( other ); - int otherBottomIndex = ( 4 + i - iMyCommon + 2 ) % 4; - myChildren.back().SetBottomSide( other.GetSide( otherBottomIndex )); - // collect vertices in mySides - mySides.AppendSide( other.GetSide(0) ); - mySides.AppendSide( other.GetSide(1) ); - mySides.AppendSide( other.GetSide(2) ); - mySides.AppendSide( other.GetSide(3) ); - return true; - } - } - } - return false; -} - -//================================================================================ -/*! - * \brief Try to set the side as bottom hirizontal side - */ -//================================================================================ - -bool _QuadFaceGrid::SetBottomSide(const _FaceSide& bottom, int* sideIndex) -{ - myLeftBottomChild = myRightBrother = myUpBrother = 0; - - int myBottomIndex; - if ( myChildren.empty() ) - { - if ( mySides.Contain( bottom, &myBottomIndex )) { - mySides.SetBottomSide( myBottomIndex ); - if ( sideIndex ) - *sideIndex = myBottomIndex; - return true; - } - } - else - { - TChildren::iterator childFace = myChildren.begin(), childEnd = myChildren.end(); - for ( ; childFace != childEnd; ++childFace ) - { - if ( childFace->SetBottomSide( bottom, &myBottomIndex )) - { - TChildren::iterator orientedCild = childFace; - for ( childFace = myChildren.begin(); childFace != childEnd; ++childFace ) { - if ( childFace != orientedCild ) - childFace->SetBottomSide( childFace->GetSide( myBottomIndex )); - } - if ( sideIndex ) - *sideIndex = myBottomIndex; - return true; - } - } - } - return false; -} - -//================================================================================ -/*! - * \brief Return face adjacent to i-th side of this face, (0& faces) const -{ - for ( int iF = 0; iF < faces.size(); ++iF ) { - _QuadFaceGrid* f = &faces[ iF ]; - if ( f != this && f->SetBottomSide( GetSide( i ))) - return f; - } - return (_QuadFaceGrid*) 0; -} - -//================================================================================ -/*! - * \brief Return i-th side - */ -//================================================================================ - -const _FaceSide& _QuadFaceGrid::GetSide(int i) const -{ - if ( myChildren.empty() ) - return *mySides.GetSide(i); - - _QuadFaceGrid* me = const_cast<_QuadFaceGrid*>(this); - if ( !me->locateChildren() || !myLeftBottomChild ) - return *mySides.GetSide(i); - - const _QuadFaceGrid* child = myLeftBottomChild; - switch ( i ){ - case Q_BOTTOM: - case Q_LEFT: - break; - case Q_RIGHT: - while ( child->myRightBrother ) - child = child->myRightBrother; - break; - case Q_TOP: - while ( child->myUpBrother ) - child = child->myUpBrother; - break; - default: ; - } - return child->GetSide( i ); -} - -//================================================================================ -/*! - * \brief Reverse edges in order to have them oriented along axes of the unit box - */ -//================================================================================ - -void _QuadFaceGrid::ReverseEdges(/*int e1, int e2*/) -{ - myReverse = !myReverse; - -// #ifdef DEB_FACES -// if ( !myFace.IsNull() ) -// TopAbs::Print(myFace.Orientation(), cout); -// #endif - - if ( myChildren.empty() ) - { -// mySides.GetSide( e1 )->Reverse(); -// mySides.GetSide( e2 )->Reverse(); - DumpVertices(); - } - else - { - DumpVertices(); - TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end(); - for ( ; child != childEnd; ++child ) - child->ReverseEdges( /*e1, e2*/ ); - } -} - -//================================================================================ -/*! - * \brief Load nodes of a mesh - */ -//================================================================================ - -bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh ) -{ - if ( !myChildren.empty() ) - { - // Let child faces load their grids - TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end(); - for ( ; child != childEnd; ++child ) { - child->SetID( myID ); - if ( !child->LoadGrid( mesh ) ) - return error( child->GetError() ); - } - // Fill myGrid with nodes of patches - return loadCompositeGrid( mesh ); - } - - // --------------------------------------- - // Fill myGrid with nodes bound to myFace - // --------------------------------------- - - if ( !myGrid.empty() ) - return true; - - myIndexer._xSize = 1 + mySides.GetSide( Q_BOTTOM )->GetNbSegments( mesh ); - myIndexer._ySize = 1 + mySides.GetSide( Q_LEFT )->GetNbSegments( mesh ); - - myGrid.resize( myIndexer.size() ); - - // strore nodes bound to the bottom edge - mySides.GetSide( Q_BOTTOM )->StoreNodes( mesh, myGrid, myReverse ); - - // store the rest nodes row by row - - SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS(); - - SMDS_MeshNode dummy(0,0,0); - const SMDS_MeshElement* firstQuad = &dummy;// most left face above the last row of found nodes - - int nbFoundNodes = myIndexer._xSize; - while ( nbFoundNodes != myGrid.size() ) - { - // first and last nodes of the last filled row of nodes - const SMDS_MeshNode* n1down = myGrid[ nbFoundNodes - myIndexer._xSize ]; - const SMDS_MeshNode* n2down = myGrid[ nbFoundNodes - myIndexer._xSize + 1]; - const SMDS_MeshNode* n1downLast = myGrid[ nbFoundNodes-1 ]; - - // find the first face above the row by the first two left nodes - // - // n1up n2up - // o---o - // | | - // o---o o o o o - //n1down n2down - // - TIDSortedElemSet emptySet, avoidSet; - avoidSet.insert( firstQuad ); - firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet); - if ( firstQuad && !faceSubMesh->Contains( firstQuad )) { - avoidSet.insert( firstQuad ); - firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet); - } - if ( !firstQuad || !faceSubMesh->Contains( firstQuad )) - return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()")); - - // find the node of quad bound to the left geom edge - int i2down = firstQuad->GetNodeIndex( n2down ); - const SMDS_MeshNode* n1up = firstQuad->GetNode(( i2down+2 ) % 4 ); - myGrid[ nbFoundNodes++ ] = n1up; - // the 4-the node of the first quad - int i1down = firstQuad->GetNodeIndex( n1down ); - const SMDS_MeshNode* n2up = firstQuad->GetNode(( i1down+2 ) % 4 ); - myGrid[ nbFoundNodes++ ] = n2up; - - n1down = n2down; - n1up = n2up; - const SMDS_MeshElement* quad = firstQuad; - - // find the rest nodes by remaining faces above the row - // - // n1up - // o---o--o - // | | | -> - // o---o--o o o o - // n1downLast - // - while ( n1down != n1downLast ) - { - // next face - avoidSet.clear(); avoidSet.insert( quad ); - quad = SMESH_MeshEditor::FindFaceInSet( n1down, n1up, emptySet, avoidSet ); - if ( !quad || quad->NbNodes() % 4 > 0) - return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()")); - - // next node - if ( quad->GetNode( i1down ) != n1down ) // check already found index - i1down = quad->GetNodeIndex( n1down ); - n2up = quad->GetNode(( i1down+2 ) % 4 ); - myGrid[ nbFoundNodes++ ] = n2up; - - n1down = myGrid[ nbFoundNodes - myIndexer._xSize - 1 ]; - n1up = n2up; - } - } - - DumpGrid(); // debug - - return true; -} - -//================================================================================ -/*! - * \brief Find out mutual location of children: find their right and up brothers - */ -//================================================================================ - -bool _QuadFaceGrid::locateChildren() -{ - if ( myLeftBottomChild ) - return true; - - TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end(); - - // find a child sharing it's first bottom vertex with no other brother - myLeftBottomChild = 0; - for ( ; !myLeftBottomChild && child != childEnd; ++child ) - { - TopoDS_Vertex leftVertex = child->GetSide( Q_BOTTOM ).FirstVertex(); - bool sharedVertex = false; - TChildren::iterator otherChild = myChildren.begin(); - for ( ; otherChild != childEnd && !sharedVertex; ++otherChild ) - if ( otherChild != child ) - sharedVertex = otherChild->mySides.Contain( leftVertex ); - if ( !sharedVertex ) { - myLeftBottomChild = & (*child); - DUMP_VERT("0 left bottom Vertex: ",leftVertex ); - } - } - if (!myLeftBottomChild) - return error(ERR_LI("Error in locateChildren()")); - - set< _QuadFaceGrid* > notLocatedChilren; - for (child = myChildren.begin() ; child != childEnd; ++child ) - notLocatedChilren.insert( & (*child)); - - // connect myLeftBottomChild to it's right and upper brothers - notLocatedChilren.erase( myLeftBottomChild ); - myLeftBottomChild->setBrothers( notLocatedChilren ); - if ( !notLocatedChilren.empty() ) - return error(ERR_LI("Error in locateChildren()")); - - return true; -} - -//================================================================================ -/*! - * \brief Fill myGrid with nodes of patches - */ -//================================================================================ - -bool _QuadFaceGrid::loadCompositeGrid(SMESH_Mesh& mesh) -{ - // Find out mutual location of children: find their right and up brothers - if ( !locateChildren() ) - return false; - - // Load nodes according to mutual location of children - - // grid size - myIndexer._xSize = 1 + myLeftBottomChild->GetNbHoriSegments(mesh, /*withBrothers=*/true); - myIndexer._ySize = 1 + myLeftBottomChild->GetNbVertSegments(mesh, /*withBrothers=*/true); - - myGrid.resize( myIndexer.size() ); - - int fromX = myReverse ? myIndexer._xSize : 0; - if (!myLeftBottomChild->fillGrid( mesh, myGrid, myIndexer, fromX, 0 )) - return error( myLeftBottomChild->GetError() ); - - DumpGrid(); - - return true; -} - -//================================================================================ -/*! - * \brief Find right an upper brothers among notLocatedBrothers - */ -//================================================================================ - -void _QuadFaceGrid::setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers ) -{ - if ( !notLocatedBrothers.empty() ) - { - // find right brother - TopoDS_Vertex rightVertex = GetSide( Q_BOTTOM ).LastVertex(); - DUMP_VERT("1 right bottom Vertex: ",rightVertex ); - set< _QuadFaceGrid* >::iterator brIt, brEnd = notLocatedBrothers.end(); - for ( brIt = notLocatedBrothers.begin(); !myRightBrother && brIt != brEnd; ++brIt ) - { - _QuadFaceGrid* brother = *brIt; - TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex(); - DUMP_VERT( "brother left bottom: ", brotherLeftVertex ); - if ( rightVertex.IsSame( brotherLeftVertex )) { - myRightBrother = brother; - notLocatedBrothers.erase( myRightBrother ); - } - } - // find upper brother - TopoDS_Vertex upVertex = GetSide( Q_LEFT ).FirstVertex(); - DUMP_VERT("1 left up Vertex: ",upVertex); - brIt = notLocatedBrothers.begin(), brEnd = notLocatedBrothers.end(); - for ( ; !myUpBrother && brIt != brEnd; ++brIt ) - { - _QuadFaceGrid* brother = *brIt; - TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex(); - DUMP_VERT("brother left bottom: ", brotherLeftVertex); - if ( upVertex.IsSame( brotherLeftVertex )) { - myUpBrother = brother; - notLocatedBrothers.erase( myUpBrother ); - } - } - // recursive call - if ( myRightBrother ) - myRightBrother->setBrothers( notLocatedBrothers ); - if ( myUpBrother ) - myUpBrother->setBrothers( notLocatedBrothers ); - } -} - -//================================================================================ -/*! - * \brief Store nodes of a simple face into grid starting from (x,y) position - */ -//================================================================================ - -bool _QuadFaceGrid::fillGrid(SMESH_Mesh& theMesh, - vector & theGrid, - const _Indexer& theIndexer, - int theX, - int theY) -{ - if ( myGrid.empty() && !LoadGrid( theMesh )) - return false; - - // store my own grid in the global grid - - int fromX = myReverse ? theX - myIndexer._xSize: theX; - - for ( int i = 0, x = fromX; i < myIndexer._xSize; ++i, ++x ) - for ( int j = 0, y = theY; j < myIndexer._ySize; ++j, ++y ) - theGrid[ theIndexer( x, y )] = myGrid[ myIndexer( i, j )]; - - // store grids of my right and upper brothers - - if ( myRightBrother ) - { - if ( myReverse ) - fromX += 1; - else - fromX += myIndexer._xSize - 1; - if ( !myRightBrother->fillGrid( theMesh, theGrid, theIndexer, fromX, theY )) - return error( myRightBrother->GetError() ); - } - if ( myUpBrother ) - { - if ( !myUpBrother->fillGrid( theMesh, theGrid, theIndexer, - theX, theY + myIndexer._ySize - 1)) - return error( myUpBrother->GetError() ); - } - return true; -} - -//================================================================================ -/*! - * \brief Return number of segments on the hirizontal sides - */ -//================================================================================ - -int _QuadFaceGrid::GetNbHoriSegments(SMESH_Mesh& mesh, bool withBrothers) const -{ - int nbSegs = 0; - if ( myLeftBottomChild ) - { - nbSegs += myLeftBottomChild->GetNbHoriSegments( mesh, true ); - } - else - { - nbSegs = mySides.GetSide( Q_BOTTOM )->GetNbSegments(mesh); - if ( withBrothers && myRightBrother ) - nbSegs += myRightBrother->GetNbHoriSegments( mesh, withBrothers ); - } - return nbSegs; -} - -//================================================================================ -/*! - * \brief Return number of segments on the vertical sides - */ -//================================================================================ - -int _QuadFaceGrid::GetNbVertSegments(SMESH_Mesh& mesh, bool withBrothers) const -{ - int nbSegs = 0; - if ( myLeftBottomChild ) - { - nbSegs += myLeftBottomChild->GetNbVertSegments( mesh, true ); - } - else - { - nbSegs = mySides.GetSide( Q_LEFT )->GetNbSegments(mesh); - if ( withBrothers && myUpBrother ) - nbSegs += myUpBrother->GetNbVertSegments( mesh, withBrothers ); - } - return nbSegs; -} - -//================================================================================ -/*! - * \brief Return a node by its position - */ -//================================================================================ - -const SMDS_MeshNode* _QuadFaceGrid::GetNode(int iHori, int iVert) const -{ - return myGrid[ myIndexer( iHori, iVert )]; -} - -//================================================================================ -/*! - * \brief Return node coordinates by its position - */ -//================================================================================ - -gp_XYZ _QuadFaceGrid::GetXYZ(int iHori, int iVert) const -{ - const SMDS_MeshNode* n = myGrid[ myIndexer( iHori, iVert )]; - return gp_XYZ( n->X(), n->Y(), n->Z() ); -} - -//================================================================================ -/*! - * \brief Return normal to the face at vertex v - */ -//================================================================================ - -bool _QuadFaceGrid::GetNormal( const TopoDS_Vertex& v, gp_Vec& n ) const -{ - if ( myChildren.empty() ) - { - if ( mySides.Contain( v )) { - try { - gp_Pnt2d uv = BRep_Tool::Parameters( v, myFace ); - BRepAdaptor_Surface surface( myFace ); - gp_Pnt p; gp_Vec d1u, d1v; - surface.D1( uv.X(), uv.Y(), p, d1u, d1v ); - n = d1u.Crossed( d1v ); - return true; - } - catch (Standard_Failure) { - return false; - } - } - } - else - { - TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end(); - for ( ; child != childEnd; ++child ) - if ( child->GetNormal( v, n )) - return true; - } - return false; -} - -//================================================================================ -/*! - * \brief Dumps coordinates of grid nodes - */ -//================================================================================ - -void _QuadFaceGrid::DumpGrid() const -{ -#ifdef DEB_GRID - const char* names[] = { "B_BOTTOM", "B_RIGHT", "B_TOP", "B_LEFT", "B_FRONT", "B_BACK" }; - cout << "****** Face " << names[ myID ] << endl; - - if ( myChildren.empty() || !myGrid.empty() ) - { - cout << "x size: " << myIndexer._xSize << "; y size: " << myIndexer._ySize << endl; - for ( int y = 0; y < myIndexer._ySize; ++y ) { - cout << "-- row " << y << endl; - for ( int x = 0; x < myIndexer._xSize; ++x ) { - const SMDS_MeshNode* n = myGrid[ myIndexer( x, y ) ]; - cout << x << " ( " << n->X() << ", " << n->Y() << ", " << n->Z() << " )" << endl; - } - } - } - else - { - cout << "Nb children: " << myChildren.size() << endl; - TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end(); - for ( int i=0; child != childEnd; ++child, ++i ) { - cout << " *** SUBFACE " << i+1 << endl; - ((_QuadFaceGrid&)(*child)).SetID( myID ); - child->DumpGrid(); - } - } -#endif -} - -//================================================================================ -/*! - * \brief Dump vertices - */ -//================================================================================ - -void _QuadFaceGrid::DumpVertices() const -{ -#ifdef DEB_FACES - cout << "****** Face "; - const char* names[] = { "B_BOTTOM", "B_RIGHT", "B_TOP", "B_LEFT", "B_FRONT", "B_BACK" }; - if ( myID >= B_BOTTOM && myID < B_BACK ) - cout << names[ myID ] << endl; - else - cout << "UNDEFINED" << endl; - - if ( myChildren.empty() ) - { - for ( int i = 0; i < 4; ++i ) - { - cout << " Side "; mySides.GetSide( i )->Dump(); - } - } - else - { - cout << "-- Nb children: " << myChildren.size() << endl; - TChildren::const_iterator child = myChildren.begin(), childEnd = myChildren.end(); - for ( int i=0; child != childEnd; ++child, ++i ) { - cout << " *** SUBFACE " << i+1 << endl; - ((_QuadFaceGrid&)(*child)).SetID( myID ); - child->DumpVertices(); - } - } -#endif -} - -//======================================================================= -//function : _FaceSide -//purpose : copy constructor -//======================================================================= - -_FaceSide::_FaceSide(const _FaceSide& other) -{ - myEdge = other.myEdge; - myChildren = other.myChildren; - myNbChildren = other.myNbChildren; - myVertices.Assign( other.myVertices ); - myID = other.myID; -} - -//================================================================================ -/*! - * \brief Construct a face side of one edge - */ -//================================================================================ - -_FaceSide::_FaceSide(const TopoDS_Edge& edge): - myEdge( edge ), myNbChildren(0) -{ - if ( !edge.IsNull() ) - for ( TopExp_Explorer exp( edge, TopAbs_VERTEX ); exp.More(); exp.Next() ) - //myVertices.insert( ptr ( exp.Current() )); - myVertices.Add( exp.Current() ); -} - -//================================================================================ -/*! - * \brief Construct a face side of several edges - */ -//================================================================================ - -_FaceSide::_FaceSide(const list& edges): - myNbChildren(0) -{ - list::const_iterator edge = edges.begin(), eEnd = edges.end(); - for ( ; edge != eEnd; ++edge ) { - myChildren.push_back( _FaceSide( *edge )); - myNbChildren++; -// myVertices.insert( myChildren.back().myVertices.begin(), -// myChildren.back().myVertices.end() ); - myVertices.Add( myChildren.back().FirstVertex() ); - myVertices.Add( myChildren.back().LastVertex() ); - myChildren.back().SetID( Q_CHILD ); // not to splice them - } -} - -//======================================================================= -//function : GetSide -//purpose : -//======================================================================= - -_FaceSide* _FaceSide::GetSide(const int i) -{ - if ( i >= myNbChildren ) - return 0; - - list< _FaceSide >::iterator side = myChildren.begin(); - if ( i ) - std::advance( side, i ); - return & (*side); -} - -//======================================================================= -//function : GetSide -//purpose : -//======================================================================= - -const _FaceSide* _FaceSide::GetSide(const int i) const -{ - return const_cast< _FaceSide* >(this)->GetSide(i); -} - -//======================================================================= -//function : NbVertices -//purpose : return nb of vertices in the side -//======================================================================= - -int _FaceSide::NbVertices() const -{ - if ( myChildren.empty() ) - return myVertices.Extent(); -// return myVertices.size(); - - return myNbChildren + 1; -} - -//======================================================================= -//function : FirstVertex -//purpose : -//======================================================================= - -TopoDS_Vertex _FaceSide::FirstVertex() const -{ - if ( myChildren.empty() ) - return TopExp::FirstVertex( myEdge, Standard_True ); - - return myChildren.front().FirstVertex(); -} - -//======================================================================= -//function : LastVertex -//purpose : -//======================================================================= - -TopoDS_Vertex _FaceSide::LastVertex() const -{ - if ( myChildren.empty() ) - return TopExp::LastVertex( myEdge, Standard_True ); - - return myChildren.back().LastVertex(); -} - -//======================================================================= -//function : Vertex -//purpose : -//======================================================================= - -TopoDS_Vertex _FaceSide::Vertex(int i) const -{ - if ( myChildren.empty() ) - return i ? LastVertex() : FirstVertex(); - - if ( i >= myNbChildren ) - return myChildren.back().LastVertex(); - - return GetSide(i)->FirstVertex(); -} - -//======================================================================= -//function : Contain -//purpose : -//======================================================================= - -bool _FaceSide::Contain( const _FaceSide& side, int* which ) const -{ - if ( !which || myChildren.empty() ) - { - if ( which ) - *which = 0; - int nbCommon = 0; -// set::iterator v, vEnd = side.myVertices.end(); -// for ( v = side.myVertices.begin(); v != vEnd; ++v ) -// nbCommon += ( myVertices.find( *v ) != myVertices.end() ); - TopTools_MapIteratorOfMapOfShape vIt ( side.myVertices ); - for ( ; vIt.More(); vIt.Next() ) - nbCommon += ( myVertices.Contains( vIt.Key() )); - return (nbCommon > 1); - } - list< _FaceSide >::const_iterator mySide = myChildren.begin(), sideEnd = myChildren.end(); - for ( int i = 0; mySide != sideEnd; ++mySide, ++i ) { - if ( mySide->Contain( side )) { - *which = i; - return true; - } - } - return false; -} - -//======================================================================= -//function : Contain -//purpose : -//======================================================================= - -bool _FaceSide::Contain( const TopoDS_Vertex& vertex ) const -{ - return myVertices.Contains( vertex ); -// return myVertices.find( ptr( vertex )) != myVertices.end(); -} - -//======================================================================= -//function : AppendSide -//purpose : -//======================================================================= - -void _FaceSide::AppendSide( const _FaceSide& side ) -{ - if ( !myEdge.IsNull() ) - { - myChildren.push_back( *this ); - myNbChildren = 1; - myEdge.Nullify(); - } - myChildren.push_back( side ); - myNbChildren++; - //myVertices.insert( side.myVertices.begin(), side.myVertices.end() ); - TopTools_MapIteratorOfMapOfShape vIt ( side.myVertices ); - for ( ; vIt.More(); vIt.Next() ) - myVertices.Add( vIt.Key() ); - - myID = Q_PARENT; - myChildren.back().SetID( EQuadSides( myNbChildren-1 )); -} - -//======================================================================= -//function : SetBottomSide -//purpose : -//======================================================================= - -void _FaceSide::SetBottomSide( int i ) -{ - if ( i > 0 && myID == Q_PARENT ) { - list< _FaceSide >::iterator sideEnd, side = myChildren.begin(); - std::advance( side, i ); - myChildren.splice( myChildren.begin(), myChildren, side, myChildren.end() ); - - side = myChildren.begin(), sideEnd = myChildren.end(); - for ( int i = 0; side != sideEnd; ++side, ++i ) { - side->SetID( EQuadSides(i) ); - side->SetBottomSide(i); - } - } -} - -//======================================================================= -//function : GetNbSegments -//purpose : -//======================================================================= - -int _FaceSide::GetNbSegments(SMESH_Mesh& mesh) const -{ - int nb = 0; - if ( myChildren.empty() ) - { - nb = mesh.GetSubMesh(myEdge)->GetSubMeshDS()->NbElements(); - } - else - { - list< _FaceSide >::const_iterator side = myChildren.begin(), sideEnd = myChildren.end(); - for ( ; side != sideEnd; ++side ) - nb += side->GetNbSegments(mesh); - } - return nb; -} - -//======================================================================= -//function : StoreNodes -//purpose : -//======================================================================= - -bool _FaceSide::StoreNodes(SMESH_Mesh& mesh, - vector& myGrid, - bool reverse ) -{ - list< TopoDS_Edge > edges; - if ( myChildren.empty() ) - { - edges.push_back( myEdge ); - } - else - { - list< _FaceSide >::const_iterator side = myChildren.begin(), sideEnd = myChildren.end(); - for ( ; side != sideEnd; ++side ) - if ( reverse ) - edges.push_front( side->myEdge ); - else - edges.push_back ( side->myEdge ); - } - int nbNodes = 0; - list< TopoDS_Edge >::iterator edge = edges.begin(), eEnd = edges.end(); - for ( ; edge != eEnd; ++edge ) - { - map< double, const SMDS_MeshNode* > nodes; - bool ok = SMESH_Algo::GetSortedNodesOnEdge( mesh.GetMeshDS(), - *edge, - /*ignoreMediumNodes=*/true, - nodes); - if ( !ok ) return false; - - bool forward = ( edge->Orientation() == TopAbs_FORWARD ); - if ( reverse ) forward = !forward; - if ( forward ) - { - map< double, const SMDS_MeshNode* >::iterator u_node, nEnd = nodes.end(); - for ( u_node = nodes.begin(); u_node != nEnd; ++u_node ) - myGrid[ nbNodes++ ] = u_node->second; - } - else - { - map< double, const SMDS_MeshNode* >::reverse_iterator u_node, nEnd = nodes.rend(); - for ( u_node = nodes.rbegin(); u_node != nEnd; ++u_node ) - myGrid[ nbNodes++ ] = u_node->second; - } - nbNodes--; // node on vertex present in two adjacent edges - } - return nbNodes > 0; -} - -//======================================================================= -//function : Dump -//purpose : dump end vertices -//======================================================================= - -void _FaceSide::Dump() const -{ - if ( myChildren.empty() ) - { - const char* sideNames[] = { "Q_BOTTOM", "Q_RIGHT", "Q_TOP", "Q_LEFT", "Q_CHILD", "Q_PARENT" }; - if ( myID >= Q_BOTTOM && myID < Q_PARENT ) - cout << sideNames[ myID ] << endl; - else - cout << "" << endl; - TopoDS_Vertex f = FirstVertex(); - TopoDS_Vertex l = LastVertex(); - gp_Pnt pf = BRep_Tool::Pnt(f); - gp_Pnt pl = BRep_Tool::Pnt(l); - cout << "\t ( "<< ptr( f ) << " - " << ptr( l )<< " )" - << "\t ( "<< pf.X()<<", "<::const_iterator side = myChildren.begin(), sideEnd = myChildren.end(); - for ( ; side != sideEnd; ++side ) { - side->Dump(); - cout << "\t"; - } - } -} diff --git a/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx b/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx deleted file mode 100644 index 09b687fc1..000000000 --- a/src/StdMeshers/StdMeshers_CompositeHexa_3D.hxx +++ /dev/null @@ -1,61 +0,0 @@ -// SMESH SMESH : implementaion of SMESH idl descriptions -// -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// -// -// -// File : StdMeshers_CompositeBlock_3D.hxx -// Module : SMESH - -#ifndef _SMESH_CompositeSegment_1D_HXX_ -#define _SMESH_CompositeSegment_1D_HXX_ - -#include "SMESH_StdMeshers.hxx" -#include "SMESH_3D_Algo.hxx" - -class SMESH_Mesh; -class StdMeshers_FaceSide; -class TopoDS_Edge; -class TopoDS_Face; - -/*! - * \brief Computes hexahedral mesh on a box with composite sides - * - * The algorithm expects faces of a box to be meshed with quadrangles so that - * opposite box sides have equal number of quadrangles. - */ -class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo -{ -public: - StdMeshers_CompositeHexa_3D(int hypId, int studyId, SMESH_Gen* gen); - //virtual ~StdMeshers_CompositeHexa_3D(); - - virtual bool Compute(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape); - - virtual bool CheckHypothesis(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape, - Hypothesis_Status& aStatus); - -private: - // private fields -}; - -#endif -- 2.30.2