From 212d7fc62e39568e784b3e46a5ebf1260ec0dfb9 Mon Sep 17 00:00:00 2001 From: eap Date: Mon, 28 Jan 2013 08:35:01 +0000 Subject: [PATCH] 0021893: EDF 2133 SMESH : Improvement of 3D extrusion algorithm struct faceQuadStruct { + void shift( size_t nb, bool keepUnitOri ); + typedef boost::shared_ptr Ptr; } - FaceQuadStruct* CheckNbEdges(); + FaceQuadStruct::Ptr CheckNbEdges(); + FaceQuadStruct::Ptr myQuadStruct; --- src/StdMeshers/StdMeshers_Quadrangle_2D.cxx | 265 ++++++++++---------- src/StdMeshers/StdMeshers_Quadrangle_2D.hxx | 44 ++-- 2 files changed, 161 insertions(+), 148 deletions(-) diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx index d75a5aac2..c3c217eca 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx @@ -78,6 +78,11 @@ typedef SMESH_Comment TComm; StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen) : SMESH_2D_Algo(hypId, studyId, gen), + myQuadranglePreference(false), + myTrianglePreference(false), + myTriaVertexID(-1), + myNeedSmooth(false), + myQuadType(QUAD_STANDARD), myHelper( 0 ) { MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D"); @@ -122,6 +127,7 @@ bool StdMeshers_Quadrangle_2D::CheckHypothesis myQuadType = QUAD_STANDARD; myQuadranglePreference = false; myTrianglePreference = false; + myQuadStruct.reset(); bool isFirstParams = true; @@ -211,10 +217,10 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh, _quadraticMesh = myHelper->IsQuadraticSubMesh(aShape); myNeedSmooth = false; - FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape); - std::auto_ptr quadDeleter (quad); // to delete quad at exit from Compute() + FaceQuadStruct::Ptr quad = CheckNbEdges(aMesh, aShape); if (!quad) return false; + myQuadStruct = quad; if (myQuadranglePreference) { int n1 = quad->side[0]->NbPoints(); @@ -781,24 +787,25 @@ static bool twoEdgesMeatAtVertex(const TopoDS_Edge& e1, */ //============================================================================= -FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh, - const TopoDS_Shape & aShape) - //throw(SALOME_Exception) +FaceQuadStruct::Ptr StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh, + const TopoDS_Shape & aShape) { + if ( myQuadStruct && myQuadStruct->face.IsSame( aShape )) + return myQuadStruct; + TopoDS_Face F = TopoDS::Face(aShape); if ( F.Orientation() >= TopAbs_INTERNAL ) F.Orientation( TopAbs_FORWARD ); const bool ignoreMediumNodes = _quadraticMesh; // verify 1 wire only, with 4 edges - TopoDS_Vertex V; list< TopoDS_Edge > edges; list< int > nbEdgesInWire; - int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire); + int nbWire = SMESH_Block::GetOrderedEdges (F, edges, nbEdgesInWire); if (nbWire != 1) { error(COMPERR_BAD_SHAPE, TComm("Wrong number of wires: ") << nbWire); - return 0; + return FaceQuadStruct::Ptr(); } - FaceQuadStruct* quad = new FaceQuadStruct; + FaceQuadStruct::Ptr quad( new FaceQuadStruct ); quad->uv_grid = 0; quad->side.reserve(nbEdgesInWire.front()); quad->face = F; @@ -809,7 +816,7 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes { SMESH_Comment comment; SMESHDS_Mesh* meshDS = aMesh.GetMeshDS(); - if (myTriaVertexID == -1) + if (myTriaVertexID < 1) { comment << "No Base vertex parameter provided for a trilateral geometrical face"; } @@ -853,13 +860,13 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes comment << meshDS->ShapeToIndex(v.Current()) << (vMap.Extent()==3 ? "]" : ", "); } error(comment); - delete quad; - return quad = 0; + quad.reset(); + return quad; } else if (nbEdgesInWire.front() == 4) // exactly 4 edges { for (; edgeIt != edges.end(); ++edgeIt, nbSides++) - quad->side.push_back(new StdMeshers_FaceSide(F, *edgeIt, &aMesh, nbSides < TOP_SIDE, + quad->side.push_back(new StdMeshers_FaceSide(F, *edgeIt, &aMesh, nbSides < QUAD_TOP_SIDE, ignoreMediumNodes, myProxyMesh)); } else if (nbEdgesInWire.front() > 4) // more than 4 edges - try to unite some @@ -886,14 +893,14 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes if ( sideEdges.size() == 1 && BRep_Tool::Degenerated( sideEdges.front() )) degenSides.push_back( nbSides ); - quad->side.push_back(new StdMeshers_FaceSide(F, sideEdges, &aMesh, nbSides < TOP_SIDE, + quad->side.push_back(new StdMeshers_FaceSide(F, sideEdges, &aMesh, nbSides < QUAD_TOP_SIDE, ignoreMediumNodes, myProxyMesh)); ++nbSides; } if ( !degenSides.empty() && nbSides - degenSides.size() == 4 ) { myNeedSmooth = true; - for ( unsigned i = TOP_SIDE; i < quad->side.size(); ++i ) + for ( unsigned i = QUAD_TOP_SIDE; i < quad->side.size(); ++i ) quad->side[i]->Reverse(); for ( int i = degenSides.size()-1; i > -1; --i ) @@ -902,20 +909,19 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes delete degenSide; quad->side.erase( quad->side.begin() + degenSides[ i ] ); } - for ( unsigned i = TOP_SIDE; i < quad->side.size(); ++i ) + for ( unsigned i = QUAD_TOP_SIDE; i < quad->side.size(); ++i ) quad->side[i]->Reverse(); nbSides -= degenSides.size(); } // issue 20222. Try to unite only edges shared by two same faces - if (nbSides < 4) { - // delete found sides - { FaceQuadStruct cleaner(*quad); } - quad->side.clear(); + if (nbSides < 4) + { + quad.reset( new FaceQuadStruct ); quad->side.reserve(nbEdgesInWire.front()); nbSides = 0; - SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire); + SMESH_Block::GetOrderedEdges (F, edges, nbEdgesInWire); while (!edges.empty()) { sideEdges.clear(); sideEdges.splice(sideEdges.end(), edges, edges.begin()); @@ -938,7 +944,7 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes } } quad->side.push_back(new StdMeshers_FaceSide(F, sideEdges, &aMesh, - nbSides < TOP_SIDE, + nbSides < QUAD_TOP_SIDE, ignoreMediumNodes, myProxyMesh)); ++nbSides; } @@ -958,8 +964,7 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes if (!nbSides) nbSides = nbEdgesInWire.front(); error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides); - delete quad; - quad = 0; + quad.reset(); } return quad; @@ -982,10 +987,9 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, const TopoDS_Face & F = TopoDS::Face(aShape); // verify 1 wire only, with 4 edges - TopoDS_Vertex V; list< TopoDS_Edge > edges; list< int > nbEdgesInWire; - int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire); + int nbWire = SMESH_Block::GetOrderedEdges (F, edges, nbEdgesInWire); if (nbWire != 1) { return false; } @@ -1101,7 +1105,7 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, // issue 20222. Try to unite only edges shared by two same faces if (nbSides < 4) { nbSides = 0; - SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire); + SMESH_Block::GetOrderedEdges (F, edges, nbEdgesInWire); while (!edges.empty()) { sideEdges.clear(); sideEdges.splice(sideEdges.end(), edges, edges.begin()); @@ -1158,30 +1162,26 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, */ //============================================================================= -FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute - (SMESH_Mesh & aMesh, - const TopoDS_Shape & aShape, - const bool CreateQuadratic) //throw(SALOME_Exception) +FaceQuadStruct::Ptr +StdMeshers_Quadrangle_2D::CheckAnd2Dcompute (SMESH_Mesh & aMesh, + const TopoDS_Shape & aShape, + const bool CreateQuadratic) { _quadraticMesh = CreateQuadratic; - FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape); - - if (!quad) return 0; - - // set normalized grid on unit square in parametric domain - bool stat = SetNormalizedGrid(aMesh, aShape, quad); - if (!stat) { - if (quad) delete quad; - quad = 0; + FaceQuadStruct::Ptr quad = CheckNbEdges(aMesh, aShape); + if ( quad ) + { + // set normalized grid on unit square in parametric domain + if (!SetNormalizedGrid(aMesh, aShape, quad)) + quad.reset(); } - return quad; } //============================================================================= /*! - * + * */ //============================================================================= @@ -1193,17 +1193,18 @@ faceQuadStruct::~faceQuadStruct() if (uv_grid) delete [] uv_grid; } -namespace { - inline const vector& GetUVPtStructIn(FaceQuadStruct* quad, int i, int nbSeg) +namespace +{ + inline const vector& getUVPtStructIn(FaceQuadStruct::Ptr& quad, int i, int nbSeg) { - bool isXConst = (i == BOTTOM_SIDE || i == TOP_SIDE); - double constValue = (i == BOTTOM_SIDE || i == LEFT_SIDE) ? 0 : 1; + bool isXConst = (i == QUAD_BOTTOM_SIDE || i == QUAD_TOP_SIDE); + double constValue = (i == QUAD_BOTTOM_SIDE || i == QUAD_LEFT_SIDE) ? 0 : 1; return quad->isEdgeOut[i] ? quad->side[i]->SimulateUVPtStruct(nbSeg,isXConst,constValue) : quad->side[i]->GetUVPtStruct(isXConst,constValue); } - inline gp_UV CalcUV(double x, double y, + inline gp_UV calcUV(double x, double y, const gp_UV& a0,const gp_UV& a1,const gp_UV& a2,const gp_UV& a3, const gp_UV& p0,const gp_UV& p1,const gp_UV& p2,const gp_UV& p3) { @@ -1219,9 +1220,9 @@ namespace { */ //============================================================================= -bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, - const TopoDS_Shape& aShape, - FaceQuadStruct* & quad) //throw (SALOME_Exception) +bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, + const TopoDS_Shape& aShape, + FaceQuadStruct::Ptr & quad) { // Algorithme décrit dans "Génération automatique de maillages" // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85 @@ -1257,10 +1258,10 @@ bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, UVPtStruct *uv_grid = quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz]; - const vector& uv_e0 = GetUVPtStructIn(quad, 0, nbhoriz - 1); - const vector& uv_e1 = GetUVPtStructIn(quad, 1, nbvertic - 1); - const vector& uv_e2 = GetUVPtStructIn(quad, 2, nbhoriz - 1); - const vector& uv_e3 = GetUVPtStructIn(quad, 3, nbvertic - 1); + const vector& uv_e0 = getUVPtStructIn(quad, 0, nbhoriz - 1); + const vector& uv_e1 = getUVPtStructIn(quad, 1, nbvertic - 1); + const vector& uv_e2 = getUVPtStructIn(quad, 2, nbhoriz - 1); + const vector& uv_e3 = getUVPtStructIn(quad, 3, nbvertic - 1); if (uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty()) //return error("Can't find nodes on sides"); @@ -1330,7 +1331,7 @@ bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, double x = uv_grid[ij].x; double y = uv_grid[ij].y; - gp_UV uv = CalcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); + gp_UV uv = calcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); uv_grid[ij].u = uv.X(); uv_grid[ij].v = uv.Y(); @@ -1344,64 +1345,72 @@ bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, //purpose : auxilary function for ComputeQuadPref //======================================================================= -static void ShiftQuad(FaceQuadStruct* quad, const int num, bool) +static void shiftQuad(FaceQuadStruct::Ptr& quad, const int num, bool) +{ + quad->shift( num, /*ori=*/true ); +} + +//================================================================================ +/*! + * \brief Rotate sides of a quad by nb + * \param nb - number of rotation quartes + * \param ori - to keep orientation of sides as in an unit quad or not + */ +//================================================================================ + +void FaceQuadStruct::shift( size_t nb, bool ori ) { - StdMeshers_FaceSide* side[4] = { quad->side[0], quad->side[1], - quad->side[2], quad->side[3] }; - for (int i = BOTTOM_SIDE; i < NB_SIDES; ++i) { - int id = (i + num) % NB_SIDES; - bool wasForward = (i < TOP_SIDE); - bool newForward = (id < TOP_SIDE); - if (wasForward != newForward) - side[ i ]->Reverse(); - quad->side[ id ] = side[ i ]; + if ( nb == 0 ) return; + StdMeshers_FaceSide* sideArr[4] = { side[0], side[1], side[2], side[3] }; + for (int i = QUAD_BOTTOM_SIDE; i < NB_QUAD_SIDES; ++i) { + int id = (i + nb) % NB_QUAD_SIDES; + bool wasForward = (i < QUAD_TOP_SIDE); + bool newForward = (id < QUAD_TOP_SIDE); + if (ori && wasForward != newForward) + sideArr[ i ]->Reverse(); + side[ id ] = sideArr[ i ]; } } //======================================================================= -//function : CalcUV +//function : calcUV //purpose : auxilary function for ComputeQuadPref //======================================================================= -static gp_UV CalcUV(double x0, double x1, double y0, double y1, - FaceQuadStruct* quad, +static gp_UV calcUV(double x0, double x1, double y0, double y1, + FaceQuadStruct::Ptr& quad, const gp_UV& a0, const gp_UV& a1, const gp_UV& a2, const gp_UV& a3) { - // const vector& uv_eb = quad->side[0]->GetUVPtStruct(true,0); - // const vector& uv_er = quad->side[1]->GetUVPtStruct(false,1); - // const vector& uv_et = quad->side[2]->GetUVPtStruct(true,1); - // const vector& uv_el = quad->side[3]->GetUVPtStruct(false,0); - double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0)); double y = y0 + x * (y1 - y0); - gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(x).XY(); - gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(y).XY(); - gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(x).XY(); - gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(y).XY(); + gp_UV p0 = quad->side[QUAD_BOTTOM_SIDE]->Value2d(x).XY(); + gp_UV p1 = quad->side[QUAD_RIGHT_SIDE ]->Value2d(y).XY(); + gp_UV p2 = quad->side[QUAD_TOP_SIDE ]->Value2d(x).XY(); + gp_UV p3 = quad->side[QUAD_LEFT_SIDE ]->Value2d(y).XY(); - gp_UV uv = CalcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); + gp_UV uv = calcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); return uv; } //======================================================================= -//function : CalcUV2 +//function : calcUV2 //purpose : auxilary function for ComputeQuadPref //======================================================================= -static gp_UV CalcUV2(double x, double y, - FaceQuadStruct* quad, +static gp_UV calcUV2(double x, double y, + FaceQuadStruct::Ptr& quad, const gp_UV& a0, const gp_UV& a1, const gp_UV& a2, const gp_UV& a3) { - gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(x).XY(); - gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(y).XY(); - gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(x).XY(); - gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(y).XY(); + gp_UV p0 = quad->side[QUAD_BOTTOM_SIDE]->Value2d(x).XY(); + gp_UV p1 = quad->side[QUAD_RIGHT_SIDE ]->Value2d(y).XY(); + gp_UV p2 = quad->side[QUAD_TOP_SIDE ]->Value2d(x).XY(); + gp_UV p3 = quad->side[QUAD_LEFT_SIDE ]->Value2d(y).XY(); - gp_UV uv = CalcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); + gp_UV uv = calcUV(x,y, a0,a1,a2,a3, p0,p1,p2,p3); return uv; } @@ -1415,7 +1424,7 @@ static gp_UV CalcUV2(double x, double y, bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, const TopoDS_Shape& aShape, - FaceQuadStruct* quad) + FaceQuadStruct::Ptr quad) { // Auxilary key in order to keep old variant // of meshing after implementation new variant @@ -1440,21 +1449,21 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, if (dh>=dv) { if (nt>nb) { // it is a base case => not shift quad but me be replacement is need - ShiftQuad(quad,0,WisF); + shiftQuad(quad,0,WisF); } else { // we have to shift quad on 2 - ShiftQuad(quad,2,WisF); + shiftQuad(quad,2,WisF); } } else { if (nr>nl) { // we have to shift quad on 1 - ShiftQuad(quad,1,WisF); + shiftQuad(quad,1,WisF); } else { // we have to shift quad on 3 - ShiftQuad(quad,3,WisF); + shiftQuad(quad,3,WisF); } } @@ -1589,7 +1598,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); - gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); + gp_UV UV = calcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1599,7 +1608,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=2; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1660,7 +1669,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); - gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); + gp_UV UV = calcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1670,7 +1679,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=2; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1733,7 +1742,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=1; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1759,7 +1768,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, double x = npb.Value(j); gp_UV p0( uv_eb[j-1].u, uv_eb[j-1].v ); gp_UV p2 = UVT.Value( j-1 ); - gp_UV UV = CalcUV(x, y, a0, a1, A2, A3, p0,p1,p2,p3 ); + gp_UV UV = calcUV(x, y, a0, a1, A2, A3, p0,p1,p2,p3 ); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(),UV.Y()); @@ -1798,7 +1807,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=2; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(),UV.Y()); @@ -1848,7 +1857,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=1; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1865,7 +1874,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, double x = npt.Value(i+1+drl) + npb.Value(j) * (npt.Value(nt-i) - npt.Value(i+1+drl)); double y = yy0 + dyy*x; - gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3); + gp_UV UV = calcUV2(x, y, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1891,7 +1900,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, for (j=2; j<=nb; j++) { double x = npb.Value(j)*npt.Value(nt-i); double y = y0 + dy*x; - gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3); + gp_UV UV = calcUV2(x, y, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -1908,7 +1917,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, double x = npt.Value(i+1) + npb.Value(j) * (npt.Value(nt-i-drl) - npt.Value(i+1)); double y = yy0 + dyy*x; - gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3); + gp_UV UV = calcUV2(x, y, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2147,13 +2156,13 @@ namespace inline SMDS_MeshNode* makeNode( UVPtStruct & uvPt, const double y, - FaceQuadStruct* quad, + FaceQuadStruct::Ptr& quad, const gp_UV* UVs, SMESH_MesherHelper* helper, Handle(Geom_Surface) S) { - const vector& uv_eb = quad->side[BOTTOM_SIDE]->GetUVPtStruct(); - const vector& uv_et = quad->side[TOP_SIDE ]->GetUVPtStruct(); + const vector& uv_eb = quad->side[QUAD_BOTTOM_SIDE]->GetUVPtStruct(); + const vector& uv_et = quad->side[QUAD_TOP_SIDE ]->GetUVPtStruct(); double rBot = ( uv_eb.size() - 1 ) * uvPt.normParam; double rTop = ( uv_et.size() - 1 ) * uvPt.normParam; int iBot = int( rBot ); @@ -2162,11 +2171,11 @@ namespace double xTop = uv_et[ iTop ].normParam + ( rTop - iTop ) * ( uv_et[ iTop+1 ].normParam - uv_et[ iTop ].normParam ); double x = xBot + y * ( xTop - xBot ); - gp_UV uv = CalcUV(/*x,y=*/x, y, + gp_UV uv = calcUV(/*x,y=*/x, y, /*a0,...=*/UVs[UV_A0], UVs[UV_A1], UVs[UV_A2], UVs[UV_A3], - /*p0=*/quad->side[BOTTOM_SIDE]->Value2d( x ).XY(), + /*p0=*/quad->side[QUAD_BOTTOM_SIDE]->Value2d( x ).XY(), /*p1=*/UVs[ UV_R ], - /*p2=*/quad->side[TOP_SIDE ]->Value2d( x ).XY(), + /*p2=*/quad->side[QUAD_TOP_SIDE ]->Value2d( x ).XY(), /*p3=*/UVs[ UV_L ]); gp_Pnt P = S->Value( uv.X(), uv.Y() ); uvPt.u = uv.X(); @@ -2178,7 +2187,7 @@ namespace vector& next_base, const int j, int & next_base_len, - FaceQuadStruct* quad, + FaceQuadStruct::Ptr& quad, gp_UV* UVs, const double y, SMESH_MesherHelper* helper, @@ -2247,7 +2256,7 @@ namespace vector& next_base, const int j, int & next_base_len, - FaceQuadStruct* quad, + FaceQuadStruct::Ptr& quad, gp_UV* UVs, const double y, SMESH_MesherHelper* helper, @@ -2310,7 +2319,7 @@ namespace vector& next_base, const int j, int & next_base_len, - FaceQuadStruct* quad, + FaceQuadStruct::Ptr & quad, gp_UV* UVs, const double y, SMESH_MesherHelper* helper, @@ -2325,7 +2334,7 @@ namespace //======================================================================= bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, const TopoDS_Shape& aShape, - FaceQuadStruct* quad) + FaceQuadStruct::Ptr quad) { SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); const TopoDS_Face& F = TopoDS::Face(aShape); @@ -2398,21 +2407,21 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, if (dh >= dv) { if (nt > nb) { // it is a base case => not shift quad but may be replacement is need - ShiftQuad(quad,0,true); + shiftQuad(quad,0,true); } else { // we have to shift quad on 2 - ShiftQuad(quad,2,true); + shiftQuad(quad,2,true); } } else { if (nr > nl) { // we have to shift quad on 1 - ShiftQuad(quad,1,true); + shiftQuad(quad,1,true); } else { // we have to shift quad on 3 - ShiftQuad(quad,3,true); + shiftQuad(quad,3,true); } } @@ -2520,7 +2529,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); - gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); + gp_UV UV = calcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2530,7 +2539,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, for (j=2; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2575,7 +2584,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, // diagonal node double y0 = npl.Value(i+1); double y1 = npr.Value(i+1); - gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); + gp_UV UV = calcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3); gp_Pnt P = S->Value(UV.X(),UV.Y()); SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2585,7 +2594,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, for (j=2; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2640,7 +2649,7 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, for (j=1; jValue(UV.X(),UV.Y()); SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z()); meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y()); @@ -2676,21 +2685,21 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh, if (nr == nl) { if (nt < nb) { // it is a base case => not shift quad - //ShiftQuad(quad,0,true); + //shiftQuad(quad,0,true); } else { // we have to shift quad on 2 - ShiftQuad(quad,2,true); + shiftQuad(quad,2,true); } } else { if (nl > nr) { // we have to shift quad on 1 - ShiftQuad(quad,1,true); + shiftQuad(quad,1,true); } else { // we have to shift quad on 3 - ShiftQuad(quad,3,true); + shiftQuad(quad,3,true); } } @@ -3273,7 +3282,7 @@ namespace // data for smoothing */ //================================================================================ -void StdMeshers_Quadrangle_2D::UpdateDegenUV(FaceQuadStruct* quad) +void StdMeshers_Quadrangle_2D::UpdateDegenUV(FaceQuadStruct::Ptr quad) { for ( unsigned i = 0; i < quad->side.size(); ++i ) { @@ -3291,7 +3300,7 @@ void StdMeshers_Quadrangle_2D::UpdateDegenUV(FaceQuadStruct* quad) // find another side sharing the degenerated shape bool isPrev = ( degenInd == 0 ); - if ( i >= TOP_SIDE ) + if ( i >= QUAD_TOP_SIDE ) isPrev = !isPrev; int i2 = ( isPrev ? ( i + 3 ) : ( i + 1 )) % 4; StdMeshers_FaceSide* side2 = quad->side[ i2 ]; @@ -3318,7 +3327,7 @@ void StdMeshers_Quadrangle_2D::UpdateDegenUV(FaceQuadStruct* quad) */ //================================================================================ -void StdMeshers_Quadrangle_2D::Smooth (FaceQuadStruct* quad) +void StdMeshers_Quadrangle_2D::Smooth (FaceQuadStruct::Ptr quad) { if ( !myNeedSmooth ) return; diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx index 000c01f66..6ffe0e68f 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx @@ -42,16 +42,18 @@ class StdMeshers_FaceSide; struct uvPtStruct; -enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES }; +enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES }; typedef uvPtStruct UVPtStruct; typedef struct faceQuadStruct { std::vector< StdMeshers_FaceSide*> side; - bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite + bool isEdgeOut[4]; // true, if an EDGE has more nodes, than an opposite one UVPtStruct* uv_grid; TopoDS_Face face; ~faceQuadStruct(); + void shift( size_t nb, bool keepUnitOri ); + typedef boost::shared_ptr Ptr; } FaceQuadStruct; class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo @@ -70,12 +72,12 @@ public: virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, MapShapeNbElems& aResMap); - FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape, - const bool CreateQuadratic); + FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh, + const TopoDS_Shape& aShape, + const bool CreateQuadratic); - FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape); + FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh, + const TopoDS_Shape& aShape); protected: @@ -85,9 +87,9 @@ protected: std::vector& aNbNodes, bool& IsQuadratic); - bool SetNormalizedGrid(SMESH_Mesh& aMesh, - const TopoDS_Shape& aShape, - FaceQuadStruct*& quad); + bool SetNormalizedGrid(SMESH_Mesh& aMesh, + const TopoDS_Shape& aShape, + FaceQuadStruct::Ptr& quad); void SplitQuad(SMESHDS_Mesh *theMeshDS, const int theFaceID, @@ -96,23 +98,23 @@ protected: const SMDS_MeshNode* theNode3, const SMDS_MeshNode* theNode4); - bool ComputeQuadPref(SMESH_Mesh& aMesh, + bool ComputeQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, - FaceQuadStruct* quad); + FaceQuadStruct::Ptr quad); - bool EvaluateQuadPref(SMESH_Mesh& aMesh, + bool EvaluateQuadPref(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, - std::vector& aNbNodes, - MapShapeNbElems& aResMap, - bool IsQuadratic); + std::vector& aNbNodes, + MapShapeNbElems& aResMap, + bool isQuadratic); - bool ComputeReduced (SMESH_Mesh& aMesh, + bool ComputeReduced (SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, - FaceQuadStruct* quad); + FaceQuadStruct::Ptr quad); - void UpdateDegenUV(FaceQuadStruct* quad); + void UpdateDegenUV(FaceQuadStruct::Ptr quad); - void Smooth (FaceQuadStruct* quad); + void Smooth (FaceQuadStruct::Ptr quad); // true if QuadranglePreference hypothesis is assigned that forces @@ -132,6 +134,8 @@ protected: SMESH_MesherHelper* myHelper; // tool for working with quadratic elements SMESH_ProxyMesh::Ptr myProxyMesh; + + FaceQuadStruct::Ptr myQuadStruct; }; #endif -- 2.30.2