From 20691939693d54b420f397be31bba7c4a9dcabef Mon Sep 17 00:00:00 2001 From: eap Date: Wed, 28 Feb 2007 09:50:34 +0000 Subject: [PATCH] PAL13460 (force the mesh to go through a point) add SMESHGUI_MakeNodeAtPointDlg.* --- src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx | 578 +++++++++++++++++++ src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h | 123 ++++ src/SMESHGUI/SMESH_images.po | 4 + src/SMESHGUI/SMESH_msg_en.po | 48 +- 4 files changed, 751 insertions(+), 2 deletions(-) create mode 100644 src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx create mode 100644 src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h diff --git a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx new file mode 100644 index 000000000..73beea2ec --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx @@ -0,0 +1,578 @@ +// SMESH SMESHGUI : GUI for SMESH component +// +// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// +// +// File : SMESHGUI_MakeNodeAtPointDlg.cxx +// Author : Edward AGAPOV +// Module : SMESH + +#include "SMESHGUI_MakeNodeAtPointDlg.h" + +#include "SMESHGUI.h" +#include "SMESHGUI_GEOMGenUtils.h" +#include "SMESHGUI_IdValidator.h" +#include "SMESHGUI_MeshUtils.h" +#include "SMESHGUI_Utils.h" +#include "SMESHGUI_VTKUtils.h" +#include "SMESHGUI_SpinBox.h" +#include "SMESHGUI_MeshEditPreview.h" + +#include "SMDS_Mesh.hxx" +#include "SMDS_MeshNode.hxx" +#include "SMESH_Actor.h" +#include "SMESH_ActorUtils.h" + +#include "GEOMBase.h" +#include "GeometryGUI.h" + +#include "LightApp_DataOwner.h" +#include "LightApp_SelectionMgr.h" +#include "SALOMEDSClient_SObject.hxx" +#include "SALOME_ListIO.hxx" +#include "SUIT_Desktop.h" +#include "SVTK_Selector.h" +#include "SVTK_ViewWindow.h" +#include "SVTK_ViewModel.h" +#include "SalomeApp_Tools.h" +#include "SUIT_ResourceMgr.h" +#include "SUIT_OverrideCursor.h" + +// OCCT Includes +#include +#include +#include + +// QT Includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +// IDL Headers +#include +#include CORBA_SERVER_HEADER(SMESH_Mesh) +#include CORBA_SERVER_HEADER(SMESH_MeshEditor) + +#define SPACING 5 +#define MARGIN 10 + +/*! + * \brief Dialog to publish a sub-shape of the mesh main shape + * by selecting mesh elements + */ +SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg() + : SMESHGUI_Dialog( 0, false, true ) +{ + setCaption(tr("CAPTION")); + + QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame(), MARGIN, SPACING); + + QFrame* aMainFrame = createMainFrame (mainFrame()); + + aDlgLay->addWidget(aMainFrame); + + aDlgLay->setStretchFactor(aMainFrame, 1); +} + +//======================================================================= +// function : createMainFrame() +// purpose : Create frame containing dialog's input fields +//======================================================================= +QFrame* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) +{ + QFrame* aFrame = new QFrame(theParent); + + SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() ); + QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); + QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); + + // constructor + + QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_PASS_THROUGH_POINT"), aFrame); + aPixGrp->setExclusive(TRUE); + QRadioButton* aRBut = new QRadioButton(aPixGrp); + aRBut->setPixmap(iconMoveNode); + aRBut->setChecked(TRUE); + + // coordinates + + QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), aFrame); + myCoordBtn = new QPushButton(aCoordGrp); + myCoordBtn->setPixmap(iconSelect); + myCoordBtn->setToggleButton(TRUE); + + QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); + aXLabel->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) ); + myX = new SMESHGUI_SpinBox(aCoordGrp); + + QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); + aYLabel->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs ); + myY = new SMESHGUI_SpinBox(aCoordGrp); + + QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); + aZLabel->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs ); + myZ = new SMESHGUI_SpinBox(aCoordGrp); + + myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3); + myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3); + myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3); + + // Method selection + + QButtonGroup* aMethodGrp = new QButtonGroup(1, Qt::Vertical, tr("METHOD"), aFrame); + aMethodGrp->setExclusive(TRUE); + myMoveRBtn = new QRadioButton(tr("MOVE_EXISTING_METHOD"), aMethodGrp); + myCreateRBtn = new QRadioButton(tr("CREATE_NEW_METHOD"), aMethodGrp); + + // node ID + + myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame, "anIdGrp"); + + QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp, "idLabel"); + myIdBtn = new QPushButton(myNodeToMoveGrp); + myIdBtn->setPixmap(iconSelect); + myIdBtn->setToggleButton(TRUE); + myId = new QLineEdit(myNodeToMoveGrp,"myId"); + myId->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); + myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp, "myAutoSearchChkBox"); + myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp, "myPreviewChkBox"); + + myNodeToMoveGrp->setColumnLayout(0, Qt::Vertical); + myNodeToMoveGrp->layout()->setSpacing(0); + myNodeToMoveGrp->layout()->setMargin(0); + QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp->layout()); + myNodeToMoveGrpLayout->setAlignment(Qt::AlignTop); + myNodeToMoveGrpLayout->setSpacing(SPACING); + myNodeToMoveGrpLayout->setMargin(MARGIN); + myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 ); + myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 ); + myNodeToMoveGrpLayout->addWidget( myId, 0, 2 ); + myNodeToMoveGrpLayout->addMultiCellWidget( myAutoSearchChkBox, 1, 1, 0, 2 ); + myNodeToMoveGrpLayout->addMultiCellWidget( myPreviewChkBox, 2, 2, 0, 2 ); + + QVBoxLayout* aLay = new QVBoxLayout(aFrame); + aLay->addWidget(aPixGrp); + aLay->addWidget(aCoordGrp); + aLay->addWidget(aMethodGrp); + aLay->addWidget(myNodeToMoveGrp); + + connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myMoveRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myCreateRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + + myMoveRBtn->setChecked(TRUE); + myIdBtn->setOn(TRUE); + myAutoSearchChkBox->setChecked(TRUE); + + return aFrame; +} + +//================================================================================ +/*! + * \brief SLOT called when any button is toggled + * \param bool - on or off + */ +//================================================================================ + +void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on) +{ + const QObject* aSender = sender(); + if ( on ) { + if ( aSender == myCoordBtn ) // button to set coord by node selection + { + if ( myIdBtn->isEnabled() ) + myIdBtn->setOn( !on ); + } + else if ( aSender == myIdBtn ) // button to select a node to move + { + myCoordBtn->setOn( !on ); + } + else if ( aSender == myMoveRBtn ) // move node method + { + myNodeToMoveGrp->setEnabled( TRUE ); + } + else if ( aSender == myCreateRBtn ) // create node method + { + myNodeToMoveGrp->setEnabled( FALSE ); + myCoordBtn->setOn( TRUE ); + } + } + if ( aSender == myAutoSearchChkBox ) // automatic node search + { + if ( on ) { + myId->setText(""); + myId->setReadOnly ( TRUE ); + myIdBtn->setOn( FALSE ); + myIdBtn->setEnabled( FALSE ); + myCoordBtn->setOn( TRUE ); + } + else { + myId->setReadOnly ( FALSE ); + myIdBtn->setEnabled( TRUE ); + } + } +} + +//================================================================================ +/*! + * \brief Constructor +*/ +//================================================================================ + +SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp() +{ + mySimulation = 0; + myDlg = new SMESHGUI_MakeNodeAtPointDlg; + + // connect signals and slots + connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview())); + connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); + connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview())); + connect(myDlg->myMoveRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); + connect(myDlg->myCreateRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); +} + +//======================================================================= +// function : startOperation() +// purpose : Init dialog fields, connect signals and slots, show dialog +//======================================================================= +void SMESHGUI_MakeNodeAtPointOp::startOperation() +{ + myNoPreview = false; + myMeshActor = 0; + + // init simulation with a current View + if ( mySimulation ) delete mySimulation; + mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() )); + vtkProperty* aProp = vtkProperty::New(); + aProp->SetRepresentationToWireframe(); + aProp->SetColor(250, 0, 250); + aProp->SetPointSize(5); + aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1); + mySimulation->GetActor()->SetProperty(aProp); + aProp->Delete(); + + SMESHGUI_SelectionOp::startOperation(); + + activateSelection(); // set filters + + myDlg->myX->SetValue(0); + myDlg->myY->SetValue(0); + myDlg->myZ->SetValue(0); + myDlg->myId->setText(""); + myDlg->show(); + + onSelectionDone(); // init myMeshActor + + if ( myMeshActor ) { +// myMeshOldDisplayMode = myMeshActor->GetRepresentation(); +// myMeshActor->SetRepresentation( VTK_WIREFRAME ); + myMeshActor->SetPointRepresentation(true); + SMESH::RepaintCurrentView(); + redisplayPreview(); + } +} + +//================================================================================ +/*! + * \brief Stops operation + */ +//================================================================================ + +void SMESHGUI_MakeNodeAtPointOp::stopOperation() +{ + myNoPreview = true; + mySimulation->SetVisibility(false); + if ( myMeshActor ) { +// myMeshActor->SetRepresentation( myMeshOldDisplayMode ); + myMeshActor->SetPointRepresentation(false); + SMESH::RepaintCurrentView(); + } + SMESHGUI_SelectionOp::stopOperation(); +} + +//================================================================================ +/*! + * \brief perform it's intention action: move or create a node + */ +//================================================================================ + +bool SMESHGUI_MakeNodeAtPointOp::onApply() +{ + if ( !isValid() ) return false; // node id is invalid + + if ( !myMeshActor ) return true; + + try { + SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); + if (aMesh->_is_nil()) { + QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), + tr("SMESHG_NO_MESH"), QMessageBox::Ok); + return true; + } + SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor(); + if (aMeshEditor->_is_nil()) + return true; + + int aResult = 0; + if ( myDlg->myCreateRBtn->isOn() ) + { + aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(), + myDlg->myY->GetValue(), + myDlg->myZ->GetValue()); + } + else + { + int anId = myDlg->myId->text().toInt(); + aResult = aMeshEditor->MoveClosestNodeToPoint(myDlg->myX->GetValue(), + myDlg->myY->GetValue(), + myDlg->myZ->GetValue(), + anId); + } + if (aResult) + { + myDlg->myId->setText(""); + + SALOME_ListIO aList; + aList.Append(myMeshActor->getIO()); + selectionMgr()->setSelectedObjects(aList,false); + SMESH::UpdateView(); + } + } + catch (const SALOME::SALOME_Exception& S_ex) { + SalomeApp_Tools::QtCatchCorbaException(S_ex); + } + catch (...) { + } + + return true; +} + +//================================================================================ +/*! + * \brief Check data validity + */ +//================================================================================ + +bool SMESHGUI_MakeNodeAtPointOp::isValid() +{ + bool ok = true; + + if ( myMeshActor && + myDlg->myMoveRBtn->isOn() && + !myDlg->myAutoSearchChkBox->isChecked() ) + { + ok = false; + int id = myDlg->myId->text().toInt(); + if ( id > 0 ) + if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) + ok = aMesh->FindNode( id ); + } + return ok; +} + +//================================================================================ +/*! + * \brief SLOT called when selection changed + */ +//================================================================================ + +void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() +{ + if ( !myDlg->isShown() || !myDlg->isEnabled() ) + return; + try { + SALOME_ListIO aList; + selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type()); + if (aList.Extent() != 1) + return; + Handle(SALOME_InteractiveObject) anIO = aList.First(); + SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); + if (!aMeshActor) + return; + if ( !myMeshActor ) + myMeshActor = aMeshActor; + QString aString; + int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString); + if (nbElems == 1) { + if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) { + if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) { + myNoPreview = true; + if ( myDlg->myCoordBtn->isOn() ) { // set coord + myDlg->myX->SetValue(aNode->X()); + myDlg->myY->SetValue(aNode->Y()); + myDlg->myZ->SetValue(aNode->Z()); + myNoPreview = false; + redisplayPreview(); + } + else if ( myDlg->myIdBtn->isOn() && + myDlg->myIdBtn->isEnabled() ) { // set node to move + myDlg->myId->setText(aString); + myNoPreview = false; + redisplayPreview(); + } + } + } + } + } catch (...) { + } +} + +//================================================================================ +/*! + * \brief update preview + */ +//================================================================================ + +void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() +{ + if ( myNoPreview ) + return; + myNoPreview = true; + + SMESH::MeshPreviewStruct_var aMeshPreviewStruct; + + bool moveShown = false; + if ( myDlg->myMoveRBtn->isOn() && // Move method + myMeshActor) + { + const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked(); + const bool preview = myDlg->myPreviewChkBox->isChecked(); + if ( autoSearch ) + myDlg->myId->setText(""); + if ( preview && ( autoSearch || isValid() )) + { + try { + SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); + if (!aMesh->_is_nil()) { + SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer(); + if (!aPreviewer->_is_nil()) + { + SUIT_OverrideCursor aWaitCursor; + + // find id and/or just compute preview + int anId = aPreviewer->MoveClosestNodeToPoint(myDlg->myX->GetValue(), + myDlg->myY->GetValue(), + myDlg->myZ->GetValue(), + myDlg->myId->text().toInt()); + if ( autoSearch ) { // set found id + QString idTxt("%1"); + if ( anId > 0 ) + idTxt = idTxt.arg( anId ); + else + idTxt = ""; + myDlg->myId->setText( idTxt ); + } + if ( preview ) { // fill preview data + aMeshPreviewStruct = aPreviewer->GetPreviewData(); + moveShown = ( anId > 0 ); + } + } + } + }catch (...) { + } + } + } + + if ( !moveShown ) + { + aMeshPreviewStruct = new SMESH::MeshPreviewStruct(); + + aMeshPreviewStruct->nodesXYZ.length(1); + aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue(); + + aMeshPreviewStruct->elementTypes.length(1); + aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE; + aMeshPreviewStruct->elementTypes[0].isPoly = false; + aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1; + + aMeshPreviewStruct->elementConnectivities.length(1); + aMeshPreviewStruct->elementConnectivities[0] = 0; + } + + // display data + if ( aMeshPreviewStruct.operator->() ) + { + mySimulation->SetData(aMeshPreviewStruct._retn()); + } + else + { + mySimulation->SetVisibility(false); + } + + myNoPreview = false; +} + +//================================================================================ +/*! + * \brief Activate Node selection + */ +//================================================================================ + +void SMESHGUI_MakeNodeAtPointOp::activateSelection() +{ + selectionMgr()->clearFilters(); + SMESH::SetPointRepresentation(false); + setSelectionMode( NodeSelection ); +} + +//================================================================================ +/*! + * \brief Destructor +*/ +//================================================================================ + +SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp() +{ + if ( myDlg ) + delete myDlg; + delete mySimulation; +} + +//================================================================================ +/*! + * \brief Gets dialog of this operation + * \retval LightApp_Dialog* - pointer to dialog of this operation + */ +//================================================================================ + +LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const +{ + return myDlg; +} + diff --git a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h new file mode 100644 index 000000000..8ffa107bc --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h @@ -0,0 +1,123 @@ +// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// +// +// File : SMESHGUI_MakeNodeAtPointDlg.h +// Author : Edward AGAPOV +// Module : SMESH + + +#ifndef SMESHGUI_MakeNodeAtPointDlg_H +#define SMESHGUI_MakeNodeAtPointDlg_H + +#include "SMESHGUI_Dialog.h" +#include "SMESHGUI_SelectionOp.h" + +#include "VTKViewer.h" + +class QFrame; +class QLineEdit; +class QPushButton; +class LightApp_SelectionMgr; +class SVTK_ViewWindow; +class QButtonGroup; +class SMESHGUI; +class QCheckBox; +class QRadioButton; +class SMESHGUI_SpinBox; +class SALOME_Actor; +class SMESHGUI_MeshEditPreview; +class SMESHGUI_MakeNodeAtPointDlg; + +/*! + * \brief Operation to make a mesh pass through a point + */ +class SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp +{ + Q_OBJECT + +public: + SMESHGUI_MakeNodeAtPointOp(); + virtual ~SMESHGUI_MakeNodeAtPointOp(); + + virtual LightApp_Dialog* dlg() const; + +protected: + + virtual void startOperation(); + virtual void stopOperation(); + + virtual void activateSelection(); + + bool isValid(); + +protected slots: + virtual bool onApply(); + +private slots: + + void onSelectionDone(); + void redisplayPreview(); + +private: + + SMESHGUI_MakeNodeAtPointDlg* myDlg; + + int myMeshOldDisplayMode; + SMESHGUI_MeshEditPreview* mySimulation; + SMESH_Actor* myMeshActor; + bool myNoPreview; + +}; + +/*! + * \brief Dialog to make a mesh pass through a point + */ + +class SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog +{ + Q_OBJECT + +public: + SMESHGUI_MakeNodeAtPointDlg(); + +private: + + QFrame* createMainFrame (QWidget*); + + QPushButton* myCoordBtn; + SMESHGUI_SpinBox *myX, *myY, *myZ; + QRadioButton *myMoveRBtn, *myCreateRBtn; + QGroupBox* myNodeToMoveGrp; + QPushButton* myIdBtn; + QLineEdit* myId; + QCheckBox* myAutoSearchChkBox; + QCheckBox* myPreviewChkBox; + + QString myHelpFileName; + + friend class SMESHGUI_MakeNodeAtPointOp; + +private slots: + + void ButtonToggled (bool); +}; + +#endif diff --git a/src/SMESHGUI/SMESH_images.po b/src/SMESHGUI/SMESH_images.po index 19f58fbec..faa8a16af 100644 --- a/src/SMESHGUI/SMESH_images.po +++ b/src/SMESHGUI/SMESH_images.po @@ -53,6 +53,10 @@ msgstr "mesh_add_sub.png" msgid "ICON_DLG_MOVE_NODE" msgstr "mesh_move_node.png" +#Mesh to pass through point +msgid "ICON_DLG_MESH_THROU_POINT" +msgstr "mesh_node_to_point.png" + #Remove Node msgid "ICON_DLG_REM_NODE" msgstr "mesh_rem_node.png" diff --git a/src/SMESHGUI/SMESH_msg_en.po b/src/SMESHGUI/SMESH_msg_en.po index d09b33255..85c21dd16 100644 --- a/src/SMESHGUI/SMESH_msg_en.po +++ b/src/SMESHGUI/SMESH_msg_en.po @@ -1511,7 +1511,7 @@ msgstr "Maximum bending angle" msgid "SMESHGUI_CuttingOfQuadsDlg::CAPTION" msgstr "Cutting of quadrangles" -msgid "SMESHGUI_CuttingOfQuadsDlg::PREVIEW" +msgid "PREVIEW" msgstr "Preview" #---------------------------------------------------- @@ -1519,7 +1519,7 @@ msgstr "Preview" msgid "SMESHGUI_MoveNodesDlg::CAPTION" msgstr "Move node" -msgid "SMESHGUI_MoveNodesDlg::NODE_ID" +msgid "NODE_ID" msgstr "Node ID" msgid "SMESHGUI_MoveNodesDlg::NODE_ID_IS_NOT_DEFINED" @@ -1527,6 +1527,32 @@ msgstr "Node ID is not defined" #---------------------------------------------------- +msgid "SMESHGUI_MakeNodeAtPointDlg::CAPTION" +msgstr "Mesh to pass through a point" + +msgid "SMESHGUI_MakeNodeAtPointDlg::MESH_PASS_THROUGH_POINT" +msgstr "Make a node at point" + +msgid "SMESHGUI_MakeNodeAtPointDlg::METHOD" +msgstr "Method" + +msgid "SMESHGUI_MakeNodeAtPointDlg::MOVE_EXISTING_METHOD" +msgstr "Move a node" + +msgid "SMESHGUI_MakeNodeAtPointDlg::CREATE_NEW_METHOD" +msgstr "Create a node" + +msgid "SMESHGUI_MakeNodeAtPointDlg::NODE_2MOVE" +msgstr "Node to move" + +msgid "SMESHGUI_MakeNodeAtPointDlg::NODE_2MOVE_ID" +msgstr "ID" + +msgid "SMESHGUI_MakeNodeAtPointDlg::AUTO_SEARCH" +msgstr "Automatic search" + +#---------------------------------------------------- + msgid "SMESHGUI_DeleteGroupDlg::CAPTION" msgstr "Delete groups with contents" @@ -1765,6 +1791,15 @@ msgstr "Revolution of 1D elements" msgid "SMESHGUI_RevolutionDlg::REVOLUTION_2D" msgstr "Revolution of 2D elements" +msgid "SMESHGUI_RevolutionDlg::ANGLE_BY_STEP" +msgstr "Use Angle by Step" + +msgid "SMESHGUI_RevolutionDlg::TOTAL_ANGLE" +msgstr "Use Total Angle" + +msgid "SMESHGUI_RevolutionDlg::PREVIEW" +msgstr "Preview" + #---------------------------------------------------- #Coincident nodes @@ -2250,6 +2285,9 @@ msgstr "Merge elements" msgid "MEN_MOVE" msgstr "Move Node" +msgid "MEN_MESH_THROU_POINT" +msgstr "Mesh to pass through a point" + msgid "MEN_INV" msgstr "Diagonal Inversion" @@ -2603,6 +2641,9 @@ msgstr "Merge elements" msgid "TOP_MOVE" msgstr "Move Node" +msgid "TOP_MESH_THROU_POINT" +msgstr "Mesh to pass through a point" + msgid "TOP_INV" msgstr "Diagonal Inversion" @@ -2907,6 +2948,9 @@ msgstr "Merge elements" msgid "STB_MOVE" msgstr "Move Node" +msgid "STB_MESH_THROU_POINT" +msgstr "Mesh to pass through a point" + msgid "STB_INV" msgstr "Diagonal Inversion" -- 2.30.2