From 1c9dd599f65f3311d67a952337983e00435658df Mon Sep 17 00:00:00 2001 From: Paul RASCLE Date: Wed, 22 Mar 2017 16:56:47 +0100 Subject: [PATCH] allow actor presentation modification from PyQt modules --- src/SMESH_SWIG_WITHIHM/libSMESH_Swig.cxx | 143 +++++++++++++++++++++++ src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h | 34 ++++++ src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i | 34 ++++++ 3 files changed, 211 insertions(+) diff --git a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.cxx b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.cxx index f356bd9ba..e0d44ec30 100644 --- a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.cxx +++ b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.cxx @@ -610,6 +610,149 @@ const char* SMESH_Swig::AddSubMeshOnShape(const char* theMeshEntry, return ""; } +/*! + \brief Gets window with specified identifier + \internal + \param id window identifier + \return pointer on the window +*/ + +SUIT_ViewWindow* getWnd( const int id ) +{ + SUIT_ViewWindow* resWnd = 0; + SUIT_Session* aSession = SUIT_Session::session(); + SUIT_Application* anApplication = aSession->activeApplication(); + SalomeApp_Application* app = dynamic_cast(anApplication); + if ( app ) { + ViewManagerList vmlist = app->viewManagers(); + foreach( SUIT_ViewManager* vm, vmlist ) { + QVector vwlist = vm->getViews(); + foreach ( SUIT_ViewWindow* vw, vwlist ) { + if ( id == vw->getId() ) { + resWnd = vw; + break; + } + } + } + } + return resWnd; +} + + +actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId ) +{ + class TGetActorAspect: public SALOME_Event + { + public: + typedef actorAspect TResult; + TResult myResult; + const char* _entry; + int _wid; + TGetActorAspect( const char* Mesh_Entry, int viewId ) + { + _entry = Mesh_Entry; + _wid = viewId; + } + virtual void Execute() + { + SMESH_Actor* anActor; + if (_wid) + { + SUIT_ViewWindow* w = getWnd(_wid); + anActor = SMESH::FindActorByEntry( w, _entry ); + } + else + anActor = SMESH::FindActorByEntry( _entry ); + if ( !anActor ) + { + MESSAGE("GetActorAspect: no actor corresponding to: " << _entry); + return; + } + anActor->GetSufaceColor(myResult.surfaceColor.r, + myResult.surfaceColor.g, + myResult.surfaceColor.b, + myResult.surfaceColor.delta); + anActor->GetVolumeColor(myResult.volumeColor.r, + myResult.volumeColor.g, + myResult.volumeColor.b, + myResult.volumeColor.delta); + anActor->GetEdgeColor(myResult.edgeColor.r, + myResult.edgeColor.g, + myResult.edgeColor.b); + anActor->GetNodeColor(myResult.nodeColor.r, + myResult.nodeColor.g, + myResult.nodeColor.b); + myResult.opacity= anActor->GetOpacity(); + MESSAGE("opacity: " << myResult.opacity); + } + }; + + return ProcessEvent(new TGetActorAspect( Mesh_Entry, viewId)); +} + +void SMESH_Swig::SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId ) +{ + class TSetActorAspect: public SALOME_Event + { + public: + const char* _entry; + actorAspect _actorPres; + int _wid; + TSetActorAspect(const actorAspect& actorPres, const char* Mesh_Entry, int viewId ) + { + _entry = Mesh_Entry; + _actorPres = actorPres; + _wid = viewId; + } + virtual void Execute() + { + SMESH_Actor* anActor; + if (_wid) + { + SUIT_ViewWindow* w = getWnd(_wid); + anActor = SMESH::FindActorByEntry( w, _entry ); + } + else + anActor = SMESH::FindActorByEntry( _entry ); + if ( !anActor ) + { + MESSAGE("SetActorAspect: no actor corresponding to: " << _entry); + return; + } + anActor->SetSufaceColor(_actorPres.surfaceColor.r, + _actorPres.surfaceColor.g, + _actorPres.surfaceColor.b, + _actorPres.surfaceColor.delta); + anActor->SetVolumeColor(_actorPres.volumeColor.r, + _actorPres.volumeColor.g, + _actorPres.volumeColor.b, + _actorPres.volumeColor.delta); + anActor->SetEdgeColor(_actorPres.edgeColor.r, + _actorPres.edgeColor.g, + _actorPres.edgeColor.b); + anActor->SetNodeColor(_actorPres.nodeColor.r, + _actorPres.nodeColor.g, + _actorPres.nodeColor.b); + anActor->SetOpacity(_actorPres.opacity); + if (_wid) + { + SUIT_ViewWindow* w = getWnd(_wid); + w->repaint(); + } + else + { + SUIT_Session* aSession = SUIT_Session::session(); + SUIT_Application* anApplication = aSession->activeApplication(); + SalomeApp_Application* anApp = dynamic_cast(anApplication); + SUIT_ViewManager* vman = anApp->getViewManager(VTKViewer_Viewer::Type(),true); + vman->getActiveView()->repaint(); + } + } + }; + + ProcessVoidEvent(new TSetActorAspect(actorPres, Mesh_Entry, viewId)); +} + void SMESH_Swig::CreateAndDisplayActor( const char* Mesh_Entry ) { // SMESH_Actor* Mesh = smeshGUI->ReadScript(aM); diff --git a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h index c6c948fcf..86682ff5b 100644 --- a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h +++ b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.h @@ -58,6 +58,37 @@ enum Ball = BallSelection }; +typedef struct +{ + double r, g, b; + int delta; +} surfaceColorStruct; + +typedef struct +{ + double r, g, b; + int delta; +} volumeColorStruct; + +typedef struct +{ + double r, g, b; +} edgeColorStruct; + +typedef struct +{ + double r, g, b; +} nodeColorStruct; + +struct actorAspect +{ + surfaceColorStruct surfaceColor; + volumeColorStruct volumeColor; + edgeColorStruct edgeColor; + nodeColorStruct nodeColor; + double opacity; +}; + class SMESH_SWIG_EXPORT SMESH_Swig { public: @@ -94,6 +125,9 @@ public: */ void SetMeshIcon( const char*, const bool, const bool ); + actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 ); + void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 ); + // --------------------- for the test purposes ----------------------- int getSelectionMode(); void select( const char *id, std::vector ids, bool append = false ); diff --git a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i index 73c08a5f1..ac732d467 100644 --- a/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i +++ b/src/SMESH_SWIG_WITHIHM/libSMESH_Swig.i @@ -68,6 +68,37 @@ enum Ball }; +typedef struct +{ + double r, g, b; + int delta; +} surfaceColorStruct; + +typedef struct +{ + double r, g, b; + int delta; +} volumeColorStruct; + +typedef struct +{ + double r, g, b; +} edgeColorStruct; + +typedef struct +{ + double r, g, b; +} nodeColorStruct; + +struct actorAspect +{ + surfaceColorStruct surfaceColor; + volumeColorStruct volumeColor; + edgeColorStruct edgeColor; + nodeColorStruct nodeColor; + double opacity; +}; + class SMESH_Swig { public: @@ -97,6 +128,9 @@ class SMESH_Swig void CreateAndDisplayActor( const char* Mesh_Entry ); void EraseActor( const char* Mesh_Entry, const bool allViewers = false ); + actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 ); + void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 ); + // --------------------- for the test purposes ----------------------- int getSelectionMode(); void select( const char *id, std::vector ids, bool append = false ); -- 2.30.2