From: akl Date: Mon, 8 Sep 2014 12:36:41 +0000 (+0400) Subject: 0022420: [CEA 1004] Take the "incremental limit check" into account at the first... X-Git-Tag: V7_5_0a1~9 X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=commitdiff_plain;h=f5b69ee44c7918a89e5fd9d21d3bd2a10a724b5d 0022420: [CEA 1004] Take the "incremental limit check" into account at the first mesh display. --- diff --git a/doc/salome/gui/SMESH/images/display_entity_choose_item.png b/doc/salome/gui/SMESH/images/display_entity_choose_item.png new file mode 100644 index 000000000..d09961822 Binary files /dev/null and b/doc/salome/gui/SMESH/images/display_entity_choose_item.png differ diff --git a/doc/salome/gui/SMESH/images/display_entity_dlg.png b/doc/salome/gui/SMESH/images/display_entity_dlg.png new file mode 100644 index 000000000..d0f4fa0ca Binary files /dev/null and b/doc/salome/gui/SMESH/images/display_entity_dlg.png differ diff --git a/doc/salome/gui/SMESH/input/display_entity.doc b/doc/salome/gui/SMESH/input/display_entity.doc index 570674017..ccd0043ef 100644 --- a/doc/salome/gui/SMESH/input/display_entity.doc +++ b/doc/salome/gui/SMESH/input/display_entity.doc @@ -9,4 +9,13 @@ edges or combine them. \image html image58.gif Only Edges +If the mesh contains a lot of elements, select Choose... item, + +\image html display_entity_choose_item.png Item to call 'Display Entity' dialog box + +and Display Entity dialog box will provide a way to display only some entities at first display instead of displaying all entities long time. + +\image html display_entity_dlg.png 'Display Entity' dialog allows to select entities before displaying + +\note This menu item is available from popup menu in both Object browser and 3D viewer. */ \ No newline at end of file diff --git a/doc/salome/gui/SMESH/input/viewing_meshes_overview.doc b/doc/salome/gui/SMESH/input/viewing_meshes_overview.doc index 376da99b0..248685579 100644 --- a/doc/salome/gui/SMESH/input/viewing_meshes_overview.doc +++ b/doc/salome/gui/SMESH/input/viewing_meshes_overview.doc @@ -33,7 +33,7 @@ viewer.
  • \subpage display_mode_page "Display Mode" - allows to select between Wireframe, Shading and Nodes presentation.
  • \subpage display_entity_page "Display Entity" - allows to display -Faces, Edges or both.
  • +entities by types (Faces, Edges, Volumes etc.).
  • 2D Quadratic - allows to select between the representation of quadratic edges as broken lines or as arcs
  • Orientation of faces - shows vectors of orientation of diff --git a/resources/CMakeLists.txt b/resources/CMakeLists.txt index 4ffa049b7..46ca05a36 100755 --- a/resources/CMakeLists.txt +++ b/resources/CMakeLists.txt @@ -34,6 +34,8 @@ SET(SMESH_RESOURCES_FILES mesh_aspect_3d.png mesh_biquad_quadrangle.png mesh_biquad_triangle.png + mesh_choose.png + mesh_choose_all.png mesh_clear.png mesh_compute.png mesh_diagonal.png diff --git a/resources/mesh_choose.png b/resources/mesh_choose.png new file mode 100644 index 000000000..b5a40bacb Binary files /dev/null and b/resources/mesh_choose.png differ diff --git a/resources/mesh_choose_all.png b/resources/mesh_choose_all.png new file mode 100644 index 000000000..5387c8416 Binary files /dev/null and b/resources/mesh_choose_all.png differ diff --git a/src/SMESHGUI/CMakeLists.txt b/src/SMESHGUI/CMakeLists.txt index d92818942..59a99865b 100644 --- a/src/SMESHGUI/CMakeLists.txt +++ b/src/SMESHGUI/CMakeLists.txt @@ -142,6 +142,7 @@ SET(_moc_HEADERS SMESHGUI_PropertiesDlg.h SMESHGUI_Add0DElemsOnAllNodesDlg.h SMESHGUI_FieldSelectorWdg.h + SMESHGUI_DisplayEntitiesDlg.h ) # header files / no moc processing @@ -249,6 +250,7 @@ SET(_other_SOURCES SMESHGUI_MeshEditPreview.cxx SMESHGUI_FileValidator.cxx SMESHGUI_FieldSelectorWdg.cxx + SMESHGUI_DisplayEntitiesDlg.cxx ) # sources / to compile diff --git a/src/SMESHGUI/SMESHGUI.cxx b/src/SMESHGUI/SMESHGUI.cxx index cccf51ff6..7a02219d2 100644 --- a/src/SMESHGUI/SMESHGUI.cxx +++ b/src/SMESHGUI/SMESHGUI.cxx @@ -81,6 +81,7 @@ #include "SMESHGUI_SymmetryDlg.h" #include "SMESHGUI_TranslationDlg.h" #include "SMESHGUI_TransparencyDlg.h" +#include "SMESHGUI_DisplayEntitiesDlg.h" #include "SMESHGUI_FilterUtils.h" #include "SMESHGUI_GEOMGenUtils.h" @@ -2516,6 +2517,13 @@ bool SMESHGUI::OnGUIEvent( int theCommandID ) ::SetDisplayEntity(theCommandID); break; + // Choose entities to be displayed + case SMESHOp::OpDEChoose: + { + ( new SMESHGUI_DisplayEntitiesDlg( SMESHGUI::desktop() ) )->exec(); + break; + } + case SMESHOp::OpOrientationOnFaces: { LightApp_SelectionMgr* mgr = selectionMgr(); @@ -3903,7 +3911,8 @@ void SMESHGUI::initialize( CAM_Application* app ) createSMESHAction( SMESHOp::OpDEFaces, "FACES", "ICON_DLG_TRIANGLE", 0, true ); createSMESHAction( SMESHOp::OpDEVolumes, "VOLUMES", "ICON_DLG_TETRAS", 0, true ); createSMESHAction( SMESHOp::OpDEBalls, "BALLS", "ICON_DLG_BALL", 0, true ); - createSMESHAction( SMESHOp::OpDEAllEntity, "ALL" ); + createSMESHAction( SMESHOp::OpDEChoose, "CHOOSE", "ICON_DLG_CHOOSE", 0, false ); + createSMESHAction( SMESHOp::OpDEAllEntity, "ALL", "ICON_DLG_CHOOSE_ALL", 0, false ); createSMESHAction( SMESHOp::OpOrientationOnFaces, "FACE_ORIENTATION", "", 0, true ); createSMESHAction( SMESHOp::OpRepresentationLines, "LINE_REPRESENTATION", "", 0, true ); @@ -4436,6 +4445,11 @@ void SMESHGUI::initialize( CAM_Application* app ) popupMgr()->insert( separator(), anId, -1 ); + popupMgr()->insert( action( SMESHOp::OpDEChoose ), anId, -1 ); + popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&&" + aType + "&&" + isNotEmpty, QtxPopupMgr::VisibleRule ); + + popupMgr()->insert( separator(), anId, -1 ); + popupMgr()->insert( action( SMESHOp::OpDEAllEntity ), anId, -1 ); popupMgr()->setRule( action( SMESHOp::OpDEAllEntity ), aDiffElemsInVTK + "&& isVisible && not( elemTypes in entityMode )", QtxPopupMgr::VisibleRule ); diff --git a/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.cxx b/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.cxx new file mode 100644 index 000000000..741c0dbde --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.cxx @@ -0,0 +1,247 @@ +// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// File : SMESHGUI_DisplayEntitiesDlg.cxx +// Author : Alexander KOVALEV, Open CASCADE S.A.S. (alexander.kovalev@opencascade.com) + +#include "SMESHGUI_DisplayEntitiesDlg.h" + +#include "SMESHGUI.h" +#include "SMESHGUI_Utils.h" +#include "SMESHGUI_VTKUtils.h" +#include "SMESHGUI_MeshUtils.h" + +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include +#include + +const int MARGIN = 9; +const int SPACING = 6; + +/*! + \class SMESHGUI_DisplayEntitiesDlg + \brief Dialog box to select entities to be displayed in viewer +*/ + +/* + \brief Constructor + \param parent parent widget +*/ +SMESHGUI_DisplayEntitiesDlg::SMESHGUI_DisplayEntitiesDlg( QWidget* parent ) + : SMESHGUI_Dialog( parent, true, false, Standard ) +{ + SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); + + LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr(); + SALOME_ListIO selected; + mgr->selectedObjects( selected ); + SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_nil(); + myActor = 0; + myNbCheckedButtons = 0; + + SALOME_ListIteratorOfListIO it( selected ); + myIObject = selected.First(); + if ( myIObject->hasEntry() ) { + myActor = SMESH::FindActorByEntry( myIObject->getEntry() ); + } + myEntityMode = myActor ? myActor->GetEntityMode() : 0; + + aMesh = SMESH::GetMeshByIO( myIObject ); + + // set title + setWindowTitle( tr( "MEN_DISP_ENT" ) ); + + // create widgets + QGroupBox* anEntitiesGrp = new QGroupBox( tr( "SMESH_MESHINFO_ENTITIES" ), mainFrame() ); + QGridLayout* hl = new QGridLayout( anEntitiesGrp ); + hl->setMargin( MARGIN ); + hl->setSpacing( SPACING ); + int nbElements; + + // 0DElements + nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) : aMesh->Nb0DElements(); + my0DElemsTB = new QCheckBox( tr("SMESH_ELEMS0D"), anEntitiesGrp ); + my0DElemsTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_ELEM0D" ) ) ) ); + bool has0DElems = myEntityMode & SMESH_Actor::e0DElements; + my0DElemsTB->setChecked( has0DElems ); + if ( has0DElems ) + myNbCheckedButtons++; + connect( my0DElemsTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + QLabel* nb0DElemsLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp ); + hl->addWidget( my0DElemsTB, 0, 0 ); + hl->addWidget( nb0DElemsLab, 0, 1 ); + my0DElemsTB->setEnabled( nbElements ); + nb0DElemsLab->setEnabled( nbElements ); + + // Edges + nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges(); + myEdgesTB = new QCheckBox( tr("SMESH_EDGES"), anEntitiesGrp ); + myEdgesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_EDGE" ) ) ) ); + bool hasEdges = myEntityMode & SMESH_Actor::eEdges; + myEdgesTB->setChecked( hasEdges ); + if ( hasEdges ) + myNbCheckedButtons++; + connect( myEdgesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + QLabel* nbEdgesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp ); + hl->addWidget( myEdgesTB, 1, 0 ); + hl->addWidget( nbEdgesLab, 1, 1 ); + myEdgesTB->setEnabled( nbElements ); + nbEdgesLab->setEnabled( nbElements ); + + // Faces + nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Face ) : aMesh->NbFaces(); + myFacesTB = new QCheckBox( tr("SMESH_FACES"), anEntitiesGrp ); + myFacesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_TRIANGLE" ) ) ) ); + bool hasFaces = myEntityMode & SMESH_Actor::eFaces; + myFacesTB->setChecked( hasFaces ); + if ( hasFaces ) + myNbCheckedButtons++; + connect( myFacesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + QLabel* nbFacesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp ); + hl->addWidget( myFacesTB, 2, 0 ); + hl->addWidget( nbFacesLab, 2, 1 ); + myFacesTB->setEnabled( nbElements ); + nbFacesLab->setEnabled( nbElements ); + + // Volumes + nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) : aMesh->NbVolumes(); + myVolumesTB = new QCheckBox( tr("SMESH_VOLUMES"), anEntitiesGrp ); + myVolumesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_TETRAS" ) ) ) ); + bool hasVolumes = myEntityMode & SMESH_Actor::eVolumes; + myVolumesTB->setChecked( hasVolumes ); + if ( hasVolumes ) + myNbCheckedButtons++; + connect( myVolumesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool) ) ); + QLabel* nbVolumesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp ); + hl->addWidget( myVolumesTB, 3, 0 ); + hl->addWidget( nbVolumesLab, 3, 1 ); + myVolumesTB->setEnabled( nbElements ); + nbVolumesLab->setEnabled( nbElements ); + + // Balls + nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) : aMesh->NbBalls(); + myBallsTB = new QCheckBox( tr("SMESH_BALLS"), anEntitiesGrp ); + myBallsTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_BALL" ) ) ) ); + bool hasBalls = myEntityMode & SMESH_Actor::eBallElem; + myBallsTB->setChecked( hasBalls ); + if ( hasBalls ) + myNbCheckedButtons++; + connect( myBallsTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + QLabel* nbBallsLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp ); + hl->addWidget( myBallsTB, 4, 0 ); + hl->addWidget( nbBallsLab, 4, 1 ); + myBallsTB->setEnabled( nbElements ); + nbBallsLab->setEnabled( nbElements ); + + QVBoxLayout* aDlgLay = new QVBoxLayout( mainFrame() ); + aDlgLay->setMargin( 0 ); + aDlgLay->setSpacing( SPACING ); + aDlgLay->addWidget( anEntitiesGrp ); + + button( OK )->setText( tr( "SMESH_BUT_OK" ) ); + + connect( this, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) ); + connect( this, SIGNAL( dlgOk() ), this, SLOT( onOk() ) ); +} + +/* + \brief Destructor: clean-up resources if necessary +*/ +SMESHGUI_DisplayEntitiesDlg::~SMESHGUI_DisplayEntitiesDlg() +{ +} + +void SMESHGUI_DisplayEntitiesDlg::InverseEntityMode(unsigned int& theOutputMode, + unsigned int theMode) +{ + bool anIsNotPresent = ~theOutputMode & theMode; + if(anIsNotPresent) + theOutputMode |= theMode; + else + theOutputMode &= ~theMode; +} + +/*! + \brief Slot for changing entities state +*/ +void SMESHGUI_DisplayEntitiesDlg::onChangeEntityMode( bool isChecked ) +{ + QCheckBox* aSender = (QCheckBox*)sender(); + if ( myNbCheckedButtons == 1 && !isChecked ) { + SUIT_MessageBox::warning(this, tr("SMESH_WRN_WARNING"), + tr("WRN_AT_LEAST_ONE")); + disconnect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + aSender->setChecked( true ); + connect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) ); + return; + } + if ( my0DElemsTB == aSender ) + InverseEntityMode( myEntityMode, SMESH_Actor::e0DElements ); + else if ( myEdgesTB == aSender ) + InverseEntityMode( myEntityMode, SMESH_Actor::eEdges ); + else if ( myFacesTB == aSender ) + InverseEntityMode( myEntityMode, SMESH_Actor::eFaces ); + else if ( myVolumesTB == aSender ) + InverseEntityMode( myEntityMode, SMESH_Actor::eVolumes ); + else if ( myBallsTB == aSender ) + InverseEntityMode( myEntityMode, SMESH_Actor::eBallElem ); + + isChecked ? myNbCheckedButtons++ : myNbCheckedButtons--; + +} + +/*! + \brief Show online help on dialog box +*/ +void SMESHGUI_DisplayEntitiesDlg::onHelp() +{ + LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); + app->onHelpContextModule( "SMESH", "display_entity_page.html" ); +} + +/*! + \brief Display or update the mesh in the 3D view with selected entity mode +*/ +void SMESHGUI_DisplayEntitiesDlg::onOk() +{ + const char* entry = myIObject->getEntry(); + + if ( !myActor ) { + myActor = SMESH::CreateActor(SMESH::GetActiveStudyDocument(), + entry, true); + } + + if( myEntityMode != myActor->GetEntityMode() ) { + myActor->SetEntityMode(myEntityMode); + SUIT_ViewWindow* wnd = SMESH::GetActiveWindow(); + SMESH::DisplayActor( wnd, myActor ); + SUIT_DataOwnerPtrList aList; + aList.append( new LightApp_DataOwner( entry ) ); + SMESHGUI::selectionMgr()->setSelected( aList, false ); + SMESH::UpdateView( wnd, SMESH::eDisplay, entry ); + } +} diff --git a/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.h b/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.h new file mode 100644 index 000000000..4b36a6b25 --- /dev/null +++ b/src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.h @@ -0,0 +1,61 @@ +// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// File : SMESHGUI_DisplayEntitiesDlg.h +// Author : Alexander KOVALEV, Open CASCADE S.A.S. (alexander.kovalev@opencascade.com) + +#ifndef SMESHGUI_DISPLAYENTITIES_H +#define SMESHGUI_DISPLAYENTITIES_H + +#include "SMESHGUI_Dialog.h" +#include "SMESH_SMESHGUI.hxx" + +#include + +class QCheckBox; + +class SMESHGUI_EXPORT SMESHGUI_DisplayEntitiesDlg : public SMESHGUI_Dialog +{ + Q_OBJECT + +public: + SMESHGUI_DisplayEntitiesDlg( QWidget* parent ); + ~SMESHGUI_DisplayEntitiesDlg(); + +private: + void InverseEntityMode( unsigned int& theOutputMode, + unsigned int theMode ); + +private slots: + void onOk(); + void onHelp(); + void onChangeEntityMode( bool isChecked ); + +private: + Handle(SALOME_InteractiveObject) myIObject; + unsigned int myEntityMode; + SMESH_Actor *myActor; + int myNbCheckedButtons; + QCheckBox* my0DElemsTB; + QCheckBox* myEdgesTB; + QCheckBox* myFacesTB; + QCheckBox* myVolumesTB; + QCheckBox* myBallsTB; +}; + +#endif // SMESHGUI_DISPLAYENTITIES_H diff --git a/src/SMESHGUI/SMESHGUI_Operations.h b/src/SMESHGUI/SMESHGUI_Operations.h index 0d1cfe56a..18c28a441 100644 --- a/src/SMESHGUI/SMESHGUI_Operations.h +++ b/src/SMESHGUI/SMESHGUI_Operations.h @@ -200,7 +200,8 @@ namespace SMESHOp { OpDEFaces = 6042, // POPUP MENU - DISPLAY ENTITY - FACES OpDEVolumes = 6043, // POPUP MENU - DISPLAY ENTITY - VOLUMES OpDEBalls = 6044, // POPUP MENU - DISPLAY ENTITY - BALLS - OpDEAllEntity = 6045, // POPUP MENU - DISPLAY ENTITY - ALL ENTITY + OpDEAllEntity = 6045, // POPUP MENU - DISPLAY ENTITY - ALL ENTITIES + OpDEChoose = 6046, // POPUP MENU - DISPLAY ENTITY - CHOOSE ENTITIES // Representation -----------------//-------------------------------- OpRepresentationLines = 6050, // POPUP MENU - 2D QUADRATIC - LINES OpRepresentationArcs = 6051, // POPUP MENU - 2D QUADRATIC - ARCS diff --git a/src/SMESHGUI/SMESH_images.ts b/src/SMESHGUI/SMESH_images.ts index 80c04e7d6..7da6cad1a 100644 --- a/src/SMESHGUI/SMESH_images.ts +++ b/src/SMESHGUI/SMESH_images.ts @@ -255,6 +255,14 @@ ICON_DLG_TRIANGLE mesh_triangle.png + + ICON_DLG_CHOOSE + mesh_choose.png + + + ICON_DLG_CHOOSE_ALL + mesh_choose_all.png + ICON_EDIT_GROUP mesh_edit_group.png diff --git a/src/SMESHGUI/SMESH_msg_en.ts b/src/SMESHGUI/SMESH_msg_en.ts index fcb37740a..3f8a01c03 100644 --- a/src/SMESHGUI/SMESH_msg_en.ts +++ b/src/SMESHGUI/SMESH_msg_en.ts @@ -396,6 +396,10 @@ MEN_EDGES Edges + + MEN_CHOOSE + Choose... + MEN_EDIT Edit @@ -7805,4 +7809,11 @@ as they are of improper type: Shrink coef: + + SMESHGUI_DisplayEntitiesDlg + + WRN_AT_LEAST_ONE + At least one entity type should be chosen! + + diff --git a/src/SMESHGUI/SMESH_msg_fr.ts b/src/SMESHGUI/SMESH_msg_fr.ts index f20d819eb..91596f776 100755 --- a/src/SMESHGUI/SMESH_msg_fr.ts +++ b/src/SMESHGUI/SMESH_msg_fr.ts @@ -396,6 +396,10 @@ MEN_EDGES Arêtes + + MEN_CHOOSE + Choose... + MEN_EDIT Edition @@ -7753,4 +7757,11 @@ en raison de leurs types incompatibles: Coef de réduction: + + SMESHGUI_DisplayEntitiesDlg + + WRN_AT_LEAST_ONE + At least one entity type should be chosen! + + diff --git a/src/SMESHGUI/SMESH_msg_ja.ts b/src/SMESHGUI/SMESH_msg_ja.ts index 5d6e78d20..0332875cf 100644 --- a/src/SMESHGUI/SMESH_msg_ja.ts +++ b/src/SMESHGUI/SMESH_msg_ja.ts @@ -395,6 +395,10 @@ MEN_EDGES エッジ + + MEN_CHOOSE + Choose... + MEN_EDIT 編集(&E) @@ -7687,4 +7691,11 @@ 減少係数: + + SMESHGUI_DisplayEntitiesDlg + + WRN_AT_LEAST_ONE + At least one entity type should be chosen! + +