From: eap Date: Tue, 10 Nov 2009 11:59:31 +0000 (+0000) Subject: untabify X-Git-Tag: V5_1_3rc2~5 X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=commitdiff_plain;h=c75712a62e8112617fcabd031abc4f3f9635725e untabify --- diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx index 8ae77c241..501915676 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx @@ -77,7 +77,7 @@ typedef SMESH_Comment TComm; //============================================================================= StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, - SMESH_Gen* gen) + SMESH_Gen* gen) : SMESH_2D_Algo(hypId, studyId, gen) { MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D"); @@ -123,7 +123,7 @@ bool StdMeshers_Quadrangle_2D::CheckHypothesis theHyp = hyps.front(); if(strcmp("QuadrangleParams", theHyp->GetName()) == 0) { const StdMeshers_QuadrangleParams* theHyp1 = - (const StdMeshers_QuadrangleParams*)theHyp; + (const StdMeshers_QuadrangleParams*)theHyp; myTriaVertexID = theHyp1->GetTriaVertex(); myQuadranglePreference= false; myTrianglePreference= false; @@ -144,29 +144,29 @@ bool StdMeshers_Quadrangle_2D::CheckHypothesis theHyp = hyps.front(); if(strcmp("QuadrangleParams", theHyp->GetName()) == 0) { const StdMeshers_QuadrangleParams* theHyp1 = - (const StdMeshers_QuadrangleParams*)theHyp; + (const StdMeshers_QuadrangleParams*)theHyp; myTriaVertexID = theHyp1->GetTriaVertex(); theHyp = hyps.back(); if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) { - myQuadranglePreference= true; - myTrianglePreference= false; + myQuadranglePreference= true; + myTrianglePreference= false; } else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){ - myQuadranglePreference= false; - myTrianglePreference= true; + myQuadranglePreference= false; + myTrianglePreference= true; } } else { if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) { - myQuadranglePreference= true; - myTrianglePreference= false; + myQuadranglePreference= true; + myTrianglePreference= false; } else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){ - myQuadranglePreference= false; - myTrianglePreference= true; + myQuadranglePreference= false; + myTrianglePreference= true; } const StdMeshers_QuadrangleParams* theHyp2 = - (const StdMeshers_QuadrangleParams*)hyps.back(); + (const StdMeshers_QuadrangleParams*)hyps.back(); myTriaVertexID = theHyp2->GetTriaVertex(); } } @@ -286,7 +286,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh, d = quad->uv_grid[(j + 1) * nbhoriz + i].node; SMDS_MeshFace* face = myTool->AddFace(a, b, c, d); if(face) { - meshDS->SetMeshElementOnShape(face, geomFaceID); + meshDS->SetMeshElementOnShape(face, geomFaceID); } } } @@ -638,7 +638,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh, bool StdMeshers_Quadrangle_2D::Evaluate(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, - MapShapeNbElems& aResMap) + MapShapeNbElems& aResMap) { aMesh.GetSubMesh(aShape); @@ -778,31 +778,31 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes SMESHDS_Mesh* meshDS = aMesh.GetMeshDS(); TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID)); if(!V.IsNull()) { - TopoDS_Edge E1,E2,E3; - for(; edgeIt != edges.end(); ++edgeIt) { - TopoDS_Edge E = TopoDS::Edge(*edgeIt); - TopoDS_Vertex VF, VL; - TopExp::Vertices(E, VF, VL, true); - if( VF.IsSame(V) ) - E1 = E; - else if( VL.IsSame(V) ) - E3 = E; - else - E2 = E; - } - quad->side.reserve(4); - quad->side.push_back( new StdMeshers_FaceSide(F, E1, &aMesh, true, ignoreMediumNodes)); - quad->side.push_back( new StdMeshers_FaceSide(F, E2, &aMesh, true, ignoreMediumNodes)); - quad->side.push_back( new StdMeshers_FaceSide(F, E3, &aMesh, false, ignoreMediumNodes)); - std::vector UVPSleft = quad->side[0]->GetUVPtStruct(true,0); - std::vector UVPStop = quad->side[1]->GetUVPtStruct(false,1); - std::vector UVPSright = quad->side[2]->GetUVPtStruct(true,1); - const SMDS_MeshNode* aNode = UVPSleft[0].node; - gp_Pnt2d aPnt2d( UVPSleft[0].u, UVPSleft[0].v ); - StdMeshers_FaceSide* VertFS = - new StdMeshers_FaceSide(aNode, aPnt2d, quad->side[1]); - quad->side.push_back(VertFS); - return quad; + TopoDS_Edge E1,E2,E3; + for(; edgeIt != edges.end(); ++edgeIt) { + TopoDS_Edge E = TopoDS::Edge(*edgeIt); + TopoDS_Vertex VF, VL; + TopExp::Vertices(E, VF, VL, true); + if( VF.IsSame(V) ) + E1 = E; + else if( VL.IsSame(V) ) + E3 = E; + else + E2 = E; + } + quad->side.reserve(4); + quad->side.push_back( new StdMeshers_FaceSide(F, E1, &aMesh, true, ignoreMediumNodes)); + quad->side.push_back( new StdMeshers_FaceSide(F, E2, &aMesh, true, ignoreMediumNodes)); + quad->side.push_back( new StdMeshers_FaceSide(F, E3, &aMesh, false, ignoreMediumNodes)); + std::vector UVPSleft = quad->side[0]->GetUVPtStruct(true,0); + std::vector UVPStop = quad->side[1]->GetUVPtStruct(false,1); + std::vector UVPSright = quad->side[2]->GetUVPtStruct(true,1); + const SMDS_MeshNode* aNode = UVPSleft[0].node; + gp_Pnt2d aPnt2d( UVPSleft[0].u, UVPSleft[0].v ); + StdMeshers_FaceSide* VertFS = + new StdMeshers_FaceSide(aNode, aPnt2d, quad->side[1]); + quad->side.push_back(VertFS); + return quad; } } return 0; @@ -900,10 +900,10 @@ FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMes //============================================================================= bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, - const TopoDS_Shape & aShape, - MapShapeNbElems& aResMap, - std::vector& aNbNodes, - bool& IsQuadratic) + const TopoDS_Shape & aShape, + MapShapeNbElems& aResMap, + std::vector& aNbNodes, + bool& IsQuadratic) { const TopoDS_Face & F = TopoDS::Face(aShape); @@ -933,45 +933,45 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, SMESHDS_Mesh* meshDS = aMesh.GetMeshDS(); TopoDS_Vertex V = TopoDS::Vertex(meshDS->IndexToShape(myTriaVertexID)); if(!V.IsNull()) { - TopoDS_Edge E1,E2,E3; - for(; edgeIt != edges.end(); ++edgeIt) { - TopoDS_Edge E = TopoDS::Edge(*edgeIt); - TopoDS_Vertex VF, VL; - TopExp::Vertices(E, VF, VL, true); - if( VF.IsSame(V) ) - E1 = E; - else if( VL.IsSame(V) ) - E3 = E; - else - E2 = E; - } - SMESH_subMesh * sm = aMesh.GetSubMesh(E1); - MapShapeNbElemsItr anIt = aResMap.find(sm); - if(anIt==aResMap.end()) return false; - std::vector aVec = (*anIt).second; - if(IsQuadratic) - aNbNodes[0] = (aVec[SMDSEntity_Node]-1)/2 + 2; - else - aNbNodes[0] = aVec[SMDSEntity_Node] + 2; - sm = aMesh.GetSubMesh(E2); - anIt = aResMap.find(sm); - if(anIt==aResMap.end()) return false; - aVec = (*anIt).second; - if(IsQuadratic) - aNbNodes[1] = (aVec[SMDSEntity_Node]-1)/2 + 2; - else - aNbNodes[1] = aVec[SMDSEntity_Node] + 2; - sm = aMesh.GetSubMesh(E3); - anIt = aResMap.find(sm); - if(anIt==aResMap.end()) return false; - aVec = (*anIt).second; - if(IsQuadratic) - aNbNodes[2] = (aVec[SMDSEntity_Node]-1)/2 + 2; - else - aNbNodes[2] = aVec[SMDSEntity_Node] + 2; - aNbNodes[3] = aNbNodes[1]; - aNbNodes.resize(5); - nbSides = 4; + TopoDS_Edge E1,E2,E3; + for(; edgeIt != edges.end(); ++edgeIt) { + TopoDS_Edge E = TopoDS::Edge(*edgeIt); + TopoDS_Vertex VF, VL; + TopExp::Vertices(E, VF, VL, true); + if( VF.IsSame(V) ) + E1 = E; + else if( VL.IsSame(V) ) + E3 = E; + else + E2 = E; + } + SMESH_subMesh * sm = aMesh.GetSubMesh(E1); + MapShapeNbElemsItr anIt = aResMap.find(sm); + if(anIt==aResMap.end()) return false; + std::vector aVec = (*anIt).second; + if(IsQuadratic) + aNbNodes[0] = (aVec[SMDSEntity_Node]-1)/2 + 2; + else + aNbNodes[0] = aVec[SMDSEntity_Node] + 2; + sm = aMesh.GetSubMesh(E2); + anIt = aResMap.find(sm); + if(anIt==aResMap.end()) return false; + aVec = (*anIt).second; + if(IsQuadratic) + aNbNodes[1] = (aVec[SMDSEntity_Node]-1)/2 + 2; + else + aNbNodes[1] = aVec[SMDSEntity_Node] + 2; + sm = aMesh.GetSubMesh(E3); + anIt = aResMap.find(sm); + if(anIt==aResMap.end()) return false; + aVec = (*anIt).second; + if(IsQuadratic) + aNbNodes[2] = (aVec[SMDSEntity_Node]-1)/2 + 2; + else + aNbNodes[2] = aVec[SMDSEntity_Node] + 2; + aNbNodes[3] = aNbNodes[1]; + aNbNodes.resize(5); + nbSides = 4; } } } @@ -980,13 +980,13 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, SMESH_subMesh * sm = aMesh.GetSubMesh( *edgeIt ); MapShapeNbElemsItr anIt = aResMap.find(sm); if(anIt==aResMap.end()) { - return false; + return false; } std::vector aVec = (*anIt).second; if(IsQuadratic) - aNbNodes[nbSides] = (aVec[SMDSEntity_Node]-1)/2 + 2; + aNbNodes[nbSides] = (aVec[SMDSEntity_Node]-1)/2 + 2; else - aNbNodes[nbSides] = aVec[SMDSEntity_Node] + 2; + aNbNodes[nbSides] = aVec[SMDSEntity_Node] + 2; nbSides++; } } @@ -1012,16 +1012,16 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, list::iterator ite = sideEdges.begin(); aNbNodes[nbSides] = 1; for(; ite!=sideEdges.end(); ite++) { - SMESH_subMesh * sm = aMesh.GetSubMesh( *ite ); - MapShapeNbElemsItr anIt = aResMap.find(sm); - if(anIt==aResMap.end()) { - return false; - } - std::vector aVec = (*anIt).second; - if(IsQuadratic) - aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1; - else - aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1; + SMESH_subMesh * sm = aMesh.GetSubMesh( *ite ); + MapShapeNbElemsItr anIt = aResMap.find(sm); + if(anIt==aResMap.end()) { + return false; + } + std::vector aVec = (*anIt).second; + if(IsQuadratic) + aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1; + else + aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1; } ++nbSides; } @@ -1050,20 +1050,20 @@ bool StdMeshers_Quadrangle_2D::CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh, sideEdges.splice( sideEdges.begin(), edges, --edges.end()); } } - list::iterator ite = sideEdges.begin(); - aNbNodes[nbSides] = 1; - for(; ite!=sideEdges.end(); ite++) { - SMESH_subMesh * sm = aMesh.GetSubMesh( *ite ); - MapShapeNbElemsItr anIt = aResMap.find(sm); - if(anIt==aResMap.end()) { - return false; - } - std::vector aVec = (*anIt).second; - if(IsQuadratic) - aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1; - else - aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1; - } + list::iterator ite = sideEdges.begin(); + aNbNodes[nbSides] = 1; + for(; ite!=sideEdges.end(); ite++) { + SMESH_subMesh * sm = aMesh.GetSubMesh( *ite ); + MapShapeNbElemsItr anIt = aResMap.find(sm); + if(anIt==aResMap.end()) { + return false; + } + std::vector aVec = (*anIt).second; + if(IsQuadratic) + aNbNodes[nbSides] += (aVec[SMDSEntity_Node]-1)/2 + 1; + else + aNbNodes[nbSides] += aVec[SMDSEntity_Node] + 1; + } ++nbSides; } } @@ -1221,11 +1221,11 @@ bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh, for (int j = 0; j < nbvertic; j++) { int ij = j * nbhoriz + i; // --- droite i cste : x = x0 + y(x1-x0) - double x0 = uv_e0[i].normParam; // bas - sud - double x1 = uv_e2[i].normParam; // haut - nord + double x0 = uv_e0[i].normParam; // bas - sud + double x1 = uv_e2[i].normParam; // haut - nord // --- droite j cste : y = y0 + x(y1-y0) - double y0 = uv_e3[j].normParam; // gauche-ouest - double y1 = uv_e1[j].normParam; // droite - est + double y0 = uv_e3[j].normParam; // gauche-ouest + double y1 = uv_e1[j].normParam; // droite - est // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0) double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0)); double y = y0 + x * (y1 - y0); @@ -1754,7 +1754,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, int nbf=0; for(j=1; jAddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j), @@ -1867,7 +1867,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, // create faces for(j=1; j<=drl+addv; j++) { for(i=1; iAddFace(NodesC.Value(i,j), NodesC.Value(i+1,j), @@ -1901,7 +1901,7 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, NodesLast.SetValue(nnn,1,NodesC.Value(nb,i)); } for(i=1; iAddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1), @@ -1933,8 +1933,8 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh, bool StdMeshers_Quadrangle_2D::EvaluateQuadPref(SMESH_Mesh & aMesh, const TopoDS_Shape& aShape, std::vector& aNbNodes, - MapShapeNbElems& aResMap, - bool IsQuadratic) + MapShapeNbElems& aResMap, + bool IsQuadratic) { // Auxilary key in order to keep old variant // of meshing after implementation new variant