From: eap Date: Thu, 22 Jan 2015 13:15:34 +0000 (+0300) Subject: 22830: EDF 9557 SMESH: Quadratic conversion of a mesh fails (note 0019010) X-Git-Tag: V7_6_0a1~40 X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=commitdiff_plain;h=8f3082ad8e9e635572a99753b7d0a5e86c95adc4;ds=sidebyside 22830: EDF 9557 SMESH: Quadratic conversion of a mesh fails (note 0019010) Problem with FACE having a bad tolerance --- diff --git a/src/SMESH/SMESH_MesherHelper.cxx b/src/SMESH/SMESH_MesherHelper.cxx index f1b39ed75..0556659df 100644 --- a/src/SMESH/SMESH_MesherHelper.cxx +++ b/src/SMESH/SMESH_MesherHelper.cxx @@ -579,7 +579,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, const SMDS_FacePosition* fpos = static_cast( Pos ); uv.SetCoord( fpos->GetUParameter(), fpos->GetVParameter() ); if ( check ) - uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F )); + uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F )); // 2. from 22830 } else if ( Pos->GetTypeOfPosition() == SMDS_TOP_EDGE ) { @@ -595,7 +595,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, if ( validU ) uv = C2d->Value( u ); else uv.SetCoord( Precision::Infinite(),0.); if ( check || !validU ) - uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F ),/*force=*/ !validU ); + uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F ),/*force=*/ !validU ); // for a node on a seam EDGE select one of UVs on 2 pcurves if ( n2 && IsSeamShape( edgeID )) @@ -691,10 +691,10 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, } else { - uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F )); + uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F )); } - if ( check ) + if ( check && !uvOK ) *check = uvOK; return uv.XY(); @@ -1415,21 +1415,20 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, TopoDS_Face F; gp_XY uvAvg; - bool badTria=false; if ( shapeType == TopAbs_FACE ) { F = TopoDS::Face( meshDS->IndexToShape( faceID )); - bool check; - gp_XY uv1 = GetNodeUV( F, n1, n23, &check ); - gp_XY uv2 = GetNodeUV( F, n2, n31, &check ); - gp_XY uv3 = GetNodeUV( F, n3, n12, &check ); - gp_XY uv12 = GetNodeUV( F, n12, n3, &check ); - gp_XY uv23 = GetNodeUV( F, n23, n1, &check ); - gp_XY uv31 = GetNodeUV( F, n31, n2, &check ); + bool checkOK = true, badTria = false; + gp_XY uv1 = GetNodeUV( F, n1, n23, &checkOK ); + gp_XY uv2 = GetNodeUV( F, n2, n31, &checkOK ); + gp_XY uv3 = GetNodeUV( F, n3, n12, &checkOK ); + gp_XY uv12 = GetNodeUV( F, n12, n3, &checkOK ); + gp_XY uv23 = GetNodeUV( F, n23, n1, &checkOK ); + gp_XY uv31 = GetNodeUV( F, n31, n2, &checkOK ); uvAvg = GetCenterUV( uv1,uv2,uv3, uv12,uv23,uv31, &badTria ); - if ( badTria ) - force3d = false; + if ( badTria || !checkOK ) + force3d = true; } // Create a central node @@ -1499,7 +1498,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, int faceID = -1, edgeID = -1; TopoDS_Edge E; double u [2]; TopoDS_Face F; gp_XY uv[2]; - bool uvOK[2] = { false, false }; + bool uvOK[2] = { true, true }; const bool useCurSubShape = ( !myShape.IsNull() && myShape.ShapeType() == TopAbs_EDGE ); pair pos = GetMediumPos( n1, n2, useCurSubShape, expectedSupport ); @@ -4990,17 +4989,28 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, // nodes nodes.assign( tria->begin_nodes(), tria->end_nodes() ); // UV + bool uvOK = true, badTria; for ( int i = 0; i < 6; ++i ) { - uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV ); + uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &uvOK ); // as this method is used after mesh generation, UV of nodes is not // updated according to bending links, so we update if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true ); } // move the central node - gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5] ); - gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); + gp_Pnt p; + if ( !uvOK || badTria ) + { + p = ( SMESH_TNodeXYZ( nodes[3] ) + + SMESH_TNodeXYZ( nodes[4] ) + + SMESH_TNodeXYZ( nodes[5] )) / 3; + } + else + { + gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5], &badTria ); + p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); + } GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() ); } }