From: jfa Date: Tue, 12 Feb 2008 08:17:34 +0000 (+0000) Subject: remove old files X-Git-Tag: V4_1_1rc1~6 X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=commitdiff_plain;h=77eab7d906e6e41253b8828b5c8f35b54e0a9362 remove old files --- diff --git a/doc/salome/gui/SMESH/files/about_hypotheses.htm b/doc/salome/gui/SMESH/files/about_hypotheses.htm deleted file mode 100755 index 449308c20..000000000 --- a/doc/salome/gui/SMESH/files/about_hypotheses.htm +++ /dev/null @@ -1,213 +0,0 @@ - - - - - -About hypotheses - - - - - - - - - - - - - -

About hypotheses

- -

Hypotheses represent - boundary conditions which will be taken into account at calculations of - meshes or submeshes basing on geometrical objects. These hypotheses allow - you to manage the level of detail of the resulting meshes or submeshes: - when applying different hypotheses with different parameters you can preset - the quantity of meshing elements which will compose your mesh. So, it - will be possible to generate a rough or a more refined mesh or submesh. -

- -

 

- -

In MESH there are the following - Basic Hypotheses (to introduce them, you operate numerical values):

- - - -
    - - -
- - - -

 

- -

There also exist some Additional - Hypotheses

- - - -

 

- -

The choice of a hypothesis depends on:

- - - -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/about_meshes.htm b/doc/salome/gui/SMESH/files/about_meshes.htm deleted file mode 100755 index 353b6a7a8..000000000 --- a/doc/salome/gui/SMESH/files/about_meshes.htm +++ /dev/null @@ -1,250 +0,0 @@ - - - - - -About meshes - - - - - - - - - - - - -

About meshes

- -

MESH represents - a discretization of a geometrical CAD model into a set of entities with - a simple topology. In MESH there are two options of creation of meshes, - you can:

- -

 

- - - -

 

- -

The topology of a mesh is described by the relationships between its - entities including:

- -

 

- - - -

 

- -

These entities are considered as topological - entities and they don't imply any geometric representation. Only Nodes reference  geometric - representations of points with definite coordinates. The - node entity will contain  additional - information about its position in the space and its relations with the - meshed CAD model. Its position could be described in the following way:

- -

 

- - - -

 

- -

 

- -

Connections

- -

Each mesh entity bounds 0 or more mesh entities - of higher dimension. In the same way each mesh entity is bounded by 0 - or more mesh entities of lower dimension:

- -

 

- - - -

 

- -

You can notice that there are two types of - connections: inverse and direct connections.

- -

 

- -

Inverse connections

- -

 

- -

This relationship has a particularity that - the order of bounded entities has not a direct meaning. Also the number - of bounded entities is not fixed.

- -

 

- -

The edges surrounding a node. - The 3rd edge has no more sense that the 5th one.

- -

 

- -

Direct connections

- -

 

- -

This relationship has a particularity that - the order of bounding entities is meaningful. The number of bounding entities - is fixed and depends on the type of the entity (hexahedron, tetrahedron,…).

- -

 

- -

An edge is composed of two - nodes. A face is composed of 3 or 4 edges depending if we are dealing - with triangles or quadrangles.

- -

 

- -

The connections are not only restricted to - entities of one dimension higher or lower. For example some algorithms - may be interested to retrieve all the faces surrounding a node.

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm b/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm deleted file mode 100755 index ab45f9183..000000000 --- a/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm +++ /dev/null @@ -1,253 +0,0 @@ - - - - - -About meshing algorithms - - - - - - - - - - - - - -

Basic meshing algorithms

- -

The MESH module contains a set of meshing algorithms, - which are used for meshing entities (1D, 2D, 3D) composing geometrical - objects.

- -

 

- - - -

 

- -
    - - -
- -

 

- - - -

 

- -
    - - -
- -

 

- - --- - - - -
-

-

- -

 

- -

 

- - - -

 

- -
    - - -
- -

 

- - --- - - - -
-

-

- -

 

- -

 

- -

There also is a number of more specific algorithms:

- - - -

Constructing - meshes page describes in detail - how to apply meshing algorithms. -

- -

See Also - a sample TUI Script of a Define - Meshing Algorithm operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/about_quality_controls.htm b/doc/salome/gui/SMESH/files/about_quality_controls.htm deleted file mode 100755 index e8bd41667..000000000 --- a/doc/salome/gui/SMESH/files/about_quality_controls.htm +++ /dev/null @@ -1,175 +0,0 @@ - - - - - -About quality controls - - - - - - - - - - - - -

About quality controls

- -

Mesh - quality control in MESH is destined for visual control of the generated - mesh.

- -

Application of a definite quality control - consists of usage of the corresponding algorithm, which calculates a value - of a definite geometric characteristic (Area, Length of edges, etc) for - all meshing elements, composing your mesh. Then all meshing elements are - colored according the calculated values. The reference between the coloring - of the meshing elements and these calculated values is shown with the - help of a scalar bar, which is displayed near the presentation of your - mesh.      

- -

 

- -

There are 1D, 2D and 3D quality controls. -

- -

  

- -

1D mesh quality controls:

- -

 

- - - -

 

- -

2D mesh quality controls:

- -

 

- - - - - -

 

- -

3D mesh quality controls:

- -

 

- - - -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm deleted file mode 100755 index 014d6120d..000000000 --- a/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm +++ /dev/null @@ -1,303 +0,0 @@ - - - - - -Adding nodes and elements - - - - - - - - - - - - -

Adding nodes and elements

- -

In MESH you can add to your mesh different elements such as:

- -

 

- - - -

 

- -

To add a node or an element to your mesh:

- -

 

- -

1. Select your mesh in the Object Browser - or in the 3D viewer.

- -

 

- -

2. From the Modification - menu choose the Add item, - the following associated submenu will appear:

- -

 

- -

- -

 

- -

From this submenu select the type of element - which you would like to add to your mesh.

- -

 

- -

  See - Also sample TUI Scripts of  Adding - Nodes and Elements operations. -  

- -

 

- -

Adding nodes

- -

    

- -

 

- -

 

- -

 

- -

In this dialog box set coordinates for your - node in the Coordinates set of - fields and click the Apply or - OK button. Your node will be created:

- -

 

- -

Adding edges

- -

 

- -

      

- -

 

- -

In this dialog box specify the nodes which - will form your edge by selecting them in the 3D viewer with pressed Shift - button and click the Apply or - OK button. Your edge will be created:

- -

 

- -

Adding triangles

- -

 

- -

        

- -

 

- -

In this dialog box specify the nodes which - will form your triangle by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your triangle will - be created:

- -

 

- -

Adding quadrangles

- -

        

- -

In this dialog box specify the nodes which - will form your quadrangle by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your quadrangle will - be created:

- -

 

- -

Adding polygons -

- -

          

- -

In this dialog box specify the nodes which - will form your polygon by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button.

- -

 

- -

Adding tetrahedrons

- -

- -

 

- -

In this dialog box specify the nodes which - will form your tetrahedron by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your tetrahedron will - be created:

- -

 

- -

- -

Adding hexahedrons

- -

- -

 

- -

In this dialog box specify the nodes which - will form your hexahedron by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your hexahedron will - be created:

- -

 

- -

 

- -

- -

 

- -

Adding polyhedrons

- -

        

- -

 

- -

There are two different ways to add polyhedral - volumes.

- -

If you select Node - as Elements Type you will specify - the nodes which will form the faces of your polyhedron by selecting the - nodes in the 3D viewer with pressed Shift button and clicking the Add button to add the face in the list - of Faces by Nodes, which will form your polyhedron. Note, that it could - be very useful to toggle Polyhedron Preview checkbox to see the results - of your selection.

- -

The second way is somewhat simpler, however, - there are cases when it does not provide you with the necessary level - of precision. If you select Face - as Elements Type, you will be - able to select the faces  which - will form your polyhedron in the 3D viewer with pressed Shift button. - If you've managed to

- -

obtain the necessary result, click the Apply or OK - button. Your hexahedron will be - created.

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/area_of_elements.htm b/doc/salome/gui/SMESH/files/area_of_elements.htm deleted file mode 100755 index 5947a248c..000000000 --- a/doc/salome/gui/SMESH/files/area_of_elements.htm +++ /dev/null @@ -1,138 +0,0 @@ - - - - - -Area of elements - - - - - - - - - - - - - -

Area

- -

Area mesh quality - control is based on the algorithm of area calculation of  meshing - elements. It can be applied to meshes consisting of 2D meshing elements - with 3 and 4 nodes (triangles and quadrangles).    

- -

 

- -

To apply the Area quality control to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Area or click button. Your mesh will be displayed - in the viewer with its elements colored according to the applied mesh - quality control criterion:

- -

 

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of an Area - quality control operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/arithmetic_1d.htm b/doc/salome/gui/SMESH/files/arithmetic_1d.htm deleted file mode 100755 index e6cac0059..000000000 --- a/doc/salome/gui/SMESH/files/arithmetic_1d.htm +++ /dev/null @@ -1,330 +0,0 @@ - - - - - -Arithmetic 1D - - - - - - - - - - - - - -

1D Meshing Hypotheses

- - - -

Arithmetic 1D hypothesis

- -

Arithmetic 1D hypothesis allows - to split edges into segments with a length that changes in arithmetic - progression (Lk = Lk-1 + d) beginning from a given starting length and - up to a given end length.

- -

 

- -

     

- -

 

- -

See Also - a sample TUI Script of a Defining - Arithmetic 1D hypothesis operation.  

- -

Deflection 1D hypothesis

- -

Deflection ID hypothesis can - be applied for meshing curvilinear edges composing your geometrical object. - It uses only one parameter: the value of deflection.  

- -

A geometrical edge is divided into equal segments. The maximum distance - between a point on the edge within a segment and the line connecting the - ends of the segment should not exceed the specified value of deflection - . Then mesh nodes are constructed at end segment locations and 1D mesh - elements are constructed on segments.

- -

 

- -

      

- -

 

- -

See Also - a sample TUI Script of a Defining - Deflection 1D hypothesis operation.  

- -

 

- -

- -

Average Length hypothesis

- -

Average Length hypothesis can - be applied for meshing of edges composing your geometrical object. Definition - of this hypothesis consists of setting the length - of segments, which will split these edges. The points on the edges generated - by these segments will represent nodes of your mesh. Later these nodes - will be used for meshing of the faces abutting to these edges.

- -

 

- -

       

- -

 

- -

See Also - a sample TUI Script of a Defining - Average Length hypothesis operation.  

- -

 

- -

- -

Number of segments hypothesis

- -

Number of segments hypothesis - can be applied for meshing of edges composing your geometrical object. - Definition of this hypothesis consists of setting the number - of segments, which will split these edges. In other words your edges will - be split into a definite number of segments with approximately the same - length. The points on the edges generated by these segments will represent - nodes of your mesh. Later these nodes will be used for meshing of the - faces abutting to these edges.

- -

 

- -

You can set the type of distribution for this - hypothesis in the Hypothesis Construction - dialog bog :

- -

 

- -

Equidistant - Distribution - all segments will have the same length, you define - only the Number of Segments.

- -

 

- -

         

- -

 

- -

Scale Distribution - each - next segment differs from the previous according to the formula: - Ai+1 = Ai - * k, where k is - a Scale Factor.

- -

\

- -

 

- -

Distribution with Table Density - you - input a number of pairs t - F(t), - where t ranges from 0 to 1, -  and - the module computes the formula, which will rule the change of length - of segments and shows the curve in the plot. You can select the Conversion - mode from Exponent - and Cut negative.

- -

 

- -

- -

 

- -

Distribution with Analytic Density - you input the formula, which will rule the - change of length of segments and the module shows the curve in the plot.

- -

- -

See Also - a sample TUI Script of a Defining - Number of Segments hypothesis operation.  

- -

 

- -

Start and End Length hypothesis.

- -

Start and End Length hypothesis - allows to divide a geometrical edge into segments so that the first and - the last segments have a specified length. The length of each but the - first segment differs from length of the previous one by a constant factor. - Then mesh nodes are constructed at segment ends location and 1D mesh elements - are constructed on them.

- -

 

- -

      

- -

 

- -

See Also - a sample TUI Script of a Defining - Start and End Length  hypothesis - operation.  

- -

 

- -

Automatic Length

- -

This hypothesis is automatically applied when you select Assign - a set of hypotheses option in Create Mesh menu.

- -

 

- -

- -

 

- -

The dialog box prompts you to define the quality of the future mesh - by only one parameter, which is Fineness, - ranging from 0 (coarse mesh, low number of elements) to 1 (extremely fine - mesh, great number of elements). Compare one and the same object (sphere) - meshed with minimum and maximum value of this parameter.

- -

 

- -

   

- -

 

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/aspect_ratio.htm b/doc/salome/gui/SMESH/files/aspect_ratio.htm deleted file mode 100755 index d10a24b01..000000000 --- a/doc/salome/gui/SMESH/files/aspect_ratio.htm +++ /dev/null @@ -1,212 +0,0 @@ - - - - - -Aspect Ratio - - - - - - - - - - - - - -

Aspect Ratio

- -

The Aspect Ratio - quality criterion for mesh elements reveals the degree of conformity of - a mesh element to the regular element of its type (with all edges having - the same length).  The - criterion can be defined as

- -

where К - is the considered element of the mesh, hmax is the diameter of the element - К (i.e. the length of the longest edge), рк is the radius of the sphere - inscribed in the element K, and a - is a normalisation value chosen so that QK = 1 when К is an equilateral - simplex.

- -

 

- -

The value of QK varies between 1 and +oo and the - closer it is to 1, the better the element К is.

- - - -

 

- -

- -

,

- -

 

- -

where рк is the half perimeter of the - element K and SK is its surface.

- -

 

- -

- -

 

- - - -

- -

Note, that the Aspect Ratio criterion is - applicable to 2D mesh elements only. For 3D elements we use the Aspect - Ratio 3D criterion.   

- -

 

- -

To apply the Aspect Ratio quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Aspect Ratio or click button in the toolbar. - Your mesh will be displayed in the viewer with its elements colored according - to the applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of an Aspect - Ratio quality control operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm b/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm deleted file mode 100755 index c282fe13b..000000000 --- a/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm +++ /dev/null @@ -1,159 +0,0 @@ - - - - - -Changing orientation of elements - - - - - - - - - - - - -

Changing orientation of elements

- -

Orientation of an element is changed by reverting the order of nodes - of the selected elements.

- -

 

- -

To change orientation of elements:

- -

 

- -

1. Display a mesh or a submesh in the 3D - viewer.

- -

 

- -

2. In the Modification - menu select the Orientation item - or click button in the toolbar. The following dialog box - will appear:

- -

 

- -

 

- -

- -

 

- -

 

- - - -

 

- -

3. Click the Apply - or OK button to confirm - the operation.

- -

 

- -

  See - Also a sample TUI Script of a Change - Orientation operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm b/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm deleted file mode 100755 index 0b8e2f5e6..000000000 --- a/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm +++ /dev/null @@ -1,103 +0,0 @@ - - - - - -Constructing groups of specific elements - - - - - - - - - - - - -

Constructing groups of specific elements

- -

In MESH you can easily construct groups of specific elements (nodes, - edges, faces or volumes) which will be taken from a definite submesh.

- -

 

- -

To construct a group of specific elements:

- -

 

- -

Right-click on a submesh in the Object Browser - and choose the Construct Group item - or select your submesh in the Object Browser and in the Mesh - menu choose the Construct Group - item. MESH will construct several groups consisting of elements - of the definite type: nodes, edges, faces or volumes.

- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_meshes.htm b/doc/salome/gui/SMESH/files/constructing_meshes.htm deleted file mode 100755 index 5a4fbc6fe..000000000 --- a/doc/salome/gui/SMESH/files/constructing_meshes.htm +++ /dev/null @@ -1,242 +0,0 @@ - - - - - -Constructing meshes - - - - - - - - - - - - - -

Constructing meshes

- -

Construction of a mesh consists of:

- -

 

- - - -

 

- -

To construct a mesh:

- -

1. In the Mesh - menu select Create Mesh or - click button in the toolbar. The following dialog box will - appear:

- -

 

- -

- -

 

- -

2. For example, you need to mesh a 3d object. -

- -

First, type the name for your mesh in the - "Name" box, by default, it is "Mesh_1". Then select - the object you wish to mesh in the Object Browser and click - the "Add" button.

- -

Now you can define 1d Algorithm and 1d Hypotheses, - which will be applied to the edges of your object. (Note that any object - has edges, even if their existence is not apparent, for example, a sphere - has 4 edges). Click the   button to add a hypothesis. Click the button - to define values for the current hypothesis. The use of additional hypotheses - is optional (i.e. you may leave "None" in this box).   

- -

 

- -

Proceed in the same way with 2d and 3d Algorithms - and Hypotheses, note that the choice of hypotheses depends on the algorithm. - There must be one Algorithm and one or several Hypotheses for each dimension - of your object, otherwise you will not get any mesh at all. Of course, - if you wish to mesh a face, which is a 2d object, you don't need to define - 3d Algorithm and Hypotheses.

- -

In the Object - Browser the structure of the new mesh will be displayed as follows:

- -

It contains:

- - - -

 

- -

There is an alternative way to create a mesh - on an object simply by clicking Assign - a set of hypotheses button and selecting between Automatic Tetrahedralization - or Hexahedralization.  The - program will automatically generate a 3D mesh with the most appropriate - settings. In the same way you can apply this functionality for meshing - 2D objects, in which case 3D algorithms are not applied.

- -

 

- -

3. Now, when everything is ready, select - your mesh in the Object Browser. -  From the - Mesh menu select - Compute or click button of the toolbar. The Mesh - Computation information box appears.

- -

 

- -

- -

 

- -

If the mesh computation failed, the information - about the cause of the failure is provided.

- -

 

- -

- -

 

- -

After you select the error, Show - Subshape button allows visualizing the mesh elements that cause - it

- -

 

- -

- -

 

- -

Publish - Subshape button allows importing it in a separate MED or UNV file. -

- -

 

- -

Consider trying a sample script for construction - of a mesh from our TUI Scripts - section.

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_submeshes.htm b/doc/salome/gui/SMESH/files/constructing_submeshes.htm deleted file mode 100755 index 53d39c3e7..000000000 --- a/doc/salome/gui/SMESH/files/constructing_submeshes.htm +++ /dev/null @@ -1,185 +0,0 @@ - - - - - -Constructing submeshes - - - - - - - - - - - - - -

Constructing submeshes

- -

Construction of a submesh consists of:

- -

 

- - - -

 

- -

To construct a submesh:

- -

 

- -

From the Mesh - menu select Local Hyp. or - click button in the toolbar. The following dialog box will - appear:

- -

 

- -

- -

 

- -

It allows to define the Name, - the parent Mesh and the Geometry (e.g. a face if the parent - mesh has been built on box) of the submesh. You can define algorithms - and hypotheses in the same way as in Create - mesh menu.  

- -

 

- -

In the Object Browser the structure of the - new submesh will be displayed as follows:

- -

 

- -

- -

 

- -

It contains:

- -

 

- - - -

 

- -

 

- -

See Also - a sample TUI Script of a Construct - Submesh operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/creating_groups.htm b/doc/salome/gui/SMESH/files/creating_groups.htm deleted file mode 100755 index 1200e5969..000000000 --- a/doc/salome/gui/SMESH/files/creating_groups.htm +++ /dev/null @@ -1,281 +0,0 @@ - - - - - -Creating groups - - - - - - - - - - - - - -

Creating groups

- -

  In MESH you - can create groups of elements of different types. To create a group of - elements - in the Mesh - menu select Create Group. -

- -

To create any group - you should define the following:   

- - - -

SALOME Platform distinguishes - between the two Group types: Standalone - Group and Group on Geometry. -  

- -

Standalone Group

- -

Standalone - Group consists of mesh elements, which you can define in two possible - ways.

- - - -

To remove a selected element or elements - from the list click the Remove button. - The Sort List button allows to - sort the list of IDs of mesh elements.

- -

Select from - set of fields allows to choose a submesh or an existing group whose - elements of the previously defined type will be added to the list of elements - which will form your group.

- -

Color Number - (integer only, ranging from 0 to 9999) - allows to assign to the group - a certain index, for example, defining boundary conditions. This feature - introduces a useful element of preprocessing in Mesh module. Note that - Color number attribute has nothing - to do with the colors used for the display of the elements of the group.

- -

 

- - --- - - - -
-

-

  

-

 

-

 

-

 

-

 

-

 

-

In this picture the brown cells belong to - a group defined manually.

-

 

-

  In this picture the brown cells belong to the group defined - by the criterion
-Taper > 0.

-

 

-

 

- -

 

- -

   See - Also a sample TUI Script of a Create - a Standalone Group operation.  

- -

Group on Geometry

- -

To create a group on - geometry check Group on geometry - in the Group type field. Group on geometry contains the elements - of a certain type belonging to the selected - geometrical object. To define a group select in the Objet Browser - or in the 3D viewer a geometrical object from which the elements will - be taken. After confirmation of the operation a new group of mesh elements - will be created.

- -

 

- - --- - - - -
-

-

In this picture the cells which belong to a certain face - are selected in green.

- -

 

- -

   See - Also a sample TUI Script of a Create - a Group on Geometry operation. -  

- -

 

- -

 

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/cutting_quadrangles.htm b/doc/salome/gui/SMESH/files/cutting_quadrangles.htm deleted file mode 100755 index 3ffa9a6ae..000000000 --- a/doc/salome/gui/SMESH/files/cutting_quadrangles.htm +++ /dev/null @@ -1,208 +0,0 @@ - - - - - -Cutting quadrangles - - - - - - - - - - - - - -

Cutting quadrangles

- -

This operation allows to cut one or several quadrangle - elements by addition of a supplementary edge which will connect two opposite - corners.

- -

 

- -

To cut quadrangles:

- -

 

- -

1. Display a mesh or a submesh in the 3D - viewer.

- -

2. In the Modification - menu select the Cutting of quadrangles - item or click button in the toolbar. The following - dialog box will appear:

- -

 

- -

- -

 

- - - -

 

- -

3. Click the Apply - or OK button to confirm - the operation.

- -

 

- - --- - - - -
-

-

- -

 

- -

  See - Also a sample TUI Script of a Cutting - Quadrangles operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm b/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm deleted file mode 100755 index 3976832f6..000000000 --- a/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm +++ /dev/null @@ -1,149 +0,0 @@ - - - - - -Diagonal iversion of elements - - - - - - - - - - - - -

Diagonal inversion of elements

- -

 In MESH - you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two - neighboring triangles with one common edge.

- -

 

- -

To inverse the diagonal:

- -

 

- -

1. From the Modification - menu choose the Diagonal inversion - item or click button in the toolbar. The following - dialog box shall appear:

- -

 

- -

- -

 

- -

2. Enter the ID of the required edge in the - Edge  field - or select this edge in the 3D viewer.

- -

 

- -

3. Click the Apply - or OK button.

- -

 

- -

 

- - --- - - - -
-

-

- -

 

- -

  See - Also a sample TUI Script of a Diagonal - Inversion of Elements operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/displacing_nodes.htm b/doc/salome/gui/SMESH/files/displacing_nodes.htm deleted file mode 100755 index 14898fac2..000000000 --- a/doc/salome/gui/SMESH/files/displacing_nodes.htm +++ /dev/null @@ -1,170 +0,0 @@ - - - - - -Displacing nodes - - - - - - - - - - - - - -

Moving nodes

- -

In MESH you can change the location of any node of your mesh. In this - case all adjacent elements (edges) will be also transformed right after - the displaced node.

- -

 

- -

To displace a node:

- -

 

- -

1. From the Modification - menu choose the Move node item - or click button in the toolbar. The following dialog box - shall appear:

- -

 

- -

- -

 

- -

2. Enter the ID of the required node in the - Node ID  field - or select this node in the 3D viewer. The coordinates of your node will - be automatically displayed in the Coordinates - set of fields.

- -

 

- -

3. Set new coordinates for your node in the - Coordinates set of fields.

- -

 

- -

4. Click the Apply - or OK button.

- -

 

- - --- - - - -
-

-

- -

 

- -

  See - Also a sample TUI Script of a Moving - Nodes operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm b/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm deleted file mode 100755 index 94a2d5425..000000000 --- a/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm +++ /dev/null @@ -1,159 +0,0 @@ - - - - - -Displaying nodes numbers - - - - - - - - - - - - - -

Displaying nodes numbers

- -

In MESH you can display the ID numbers of all nodes of your mesh in - the viewer.

- -

 

- -

To display ID numbers of nodes:

- -

 

- -

1. Display your mesh in the viewer

- -

 

- -

2. Right-click on the mesh in the 3D viewer - and from the associated pop-up menu choose Numbering - > Display Nodes #.

- -

 

- -

It will look like as follows:

- -

 

- -

- -

 

- -

Displaying elements numbers

- -

In MESH you can display the ID numbers of all meshing elements composing - your mesh in the viewer.

- -

 

- -

To display ID numbers of elements:

- -

 

- -

1. Display your mesh in the viewer

- -

 

- -

2. Right-click on the mesh in the 3D viewer - and from the associated pop-up menu choose Numbering - > Display Elements #.

- -

 

- -

It will look like as follows:

- -

 

- -

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/editing_groups.htm b/doc/salome/gui/SMESH/files/editing_groups.htm deleted file mode 100755 index adf5054d3..000000000 --- a/doc/salome/gui/SMESH/files/editing_groups.htm +++ /dev/null @@ -1,134 +0,0 @@ - - - - - -Editing groups - - - - - - - - - - - - - -

Editing groups

- -

To edit an existing group of elements:

- -

 

- -

1. Select your group in the Object Browser - and in the Mesh menu click the - Edit Group item or icon in the toolbar. The following dialog box will appear:

- -

 

- -

- -

 

- -

In this dialog box you can modify the name of your group and add or remove the - elements forming it. For more information see - Creating Groups page.

- -

2. Click the OK - or  Apply - button to confirm modification of the group.

- -

 

- -

See Also - a sample TUI Script of an Edit - Group operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm b/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm deleted file mode 100755 index 5cfa16047..000000000 --- a/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm +++ /dev/null @@ -1,157 +0,0 @@ - - - - - -Importing and exporting meshes - - - - - - - - - - - - - -

Importing and exporting meshes

- -

In MESH there is a functionality allowing importation/exportation - of meshes from MED and UNV - (I-DEAS 10) format files.

- -

 

- -

To import a mesh:

- -

 

- -

1. From the File - menu choose the Import item, from - its sub-menu select the corresponding format (MED,  UNV) - of the file containing your mesh.

- -

2. In the standard Search - File dialog box find the file for importation.

- -

3. Click the OK - button.

- -

 

- -

- -

 

- -

To export a mesh:

- -

 

- -

1. Select the object you wish to export.

- -

2. From the File - menu choose the Export item, from - its sub-menu select the format (MED, UNV) of the file which will contain - your exported mesh..

- -

3. In the standard Search - File select a location for the exported file and enter its - name.

- -

4. Click the OK - button.

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of an Export - Mesh operation.  

- - - - diff --git a/doc/salome/gui/SMESH/files/length_of_edges.htm b/doc/salome/gui/SMESH/files/length_of_edges.htm deleted file mode 100755 index 54cf22553..000000000 --- a/doc/salome/gui/SMESH/files/length_of_edges.htm +++ /dev/null @@ -1,137 +0,0 @@ - - - - - -Length of edges - - - - - - - - - - - - - -

Length 2D

- -

This quality control criterion consists of calculation - of length of the edges combining the meshing elements (triangles and quadrangles) - of your mesh.

- -

   

- -

To apply the Length 2D quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Length 2D or click button in the toolbar. Your - mesh will be displayed in the viewer with its elements colored according - to the applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a  Length - 2D quality control operation.  

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm b/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm deleted file mode 100755 index 213603d7b..000000000 --- a/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm +++ /dev/null @@ -1,172 +0,0 @@ - - - - - -Length from edges - - - - - - - - - - - - - -

2D Meshing Hypotheses

- - - -

Max Element Area

- -

Max Element Area hypothesis - is applied for meshing of 2D faces composing your geometrical object. - Definition of this hypothesis consists of setting the maximum - area of meshing elements (depending on the chosen meshing algorithm - it can be triangles or quadrangles), - which will compose the mesh of these 2D faces.

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Maximum - Element Area hypothesis operation.  

- -

 

- -

- -

 

- -

 

- -

Length from Edges

- -

Length from edges hypothesis - builds 2D mesh segments having a length calculated as an average edge - length for a given wire.

- -

 

- -

See Also - a sample TUI Script of a Length - from Edges hypothesis operation.  

- -

 

- -

Quadrangle Preference

- -

This algorithm can be used only together with Quadrangle (Mapping) algorithm. - It allows to build quadrangular meshes even if the number of nodes at - the opposite edges of a meshed face is not equal, otherwise this mesh - will contain some triangular elements.

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm b/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm deleted file mode 100755 index b9be27030..000000000 --- a/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm +++ /dev/null @@ -1,122 +0,0 @@ - - - - - -Non conform mesh allowed hypothesis - - - - - - - - - - - - - -

Max Element Volume hypothesis

- -

Max - Element Area hypothesis is applied for meshing of 3D objects composing - your geometrical object. Definition of this hypothesis consists of setting - the maximum volume of 3D meshing - elements (depending on the chosen meshing algorithm it can be hexahedrons - or tetrahedrons), which - will compose the mesh of these 3D objects.

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Maximum - Element Volume hypothesis operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/merging_nodes.htm b/doc/salome/gui/SMESH/files/merging_nodes.htm deleted file mode 100755 index 62089e843..000000000 --- a/doc/salome/gui/SMESH/files/merging_nodes.htm +++ /dev/null @@ -1,177 +0,0 @@ - - - - - -Merging nodes - - - - - - - - - - - - -

Merging nodes

- -

This functionality allows user to detect groups of coincident - nodes with desirable tolerance, edit these groups and merge.

- -

 

- -

To merge nodes of your mesh:

- -

 

- -

1. From the Modification - choose Transformation and -  from its - sub-menu select the Merge nodes item. - The following dialog box shall appear:

- -

 

- -

- -

 

- - - -

 

- -

To confirm your choice click OK - or Apply button.

- -

 

- -

            

- -

 

- -

 

- -

  See - Also a sample TUI Script of a Merge - Nodes operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/minimum_angle.htm b/doc/salome/gui/SMESH/files/minimum_angle.htm deleted file mode 100755 index edf891759..000000000 --- a/doc/salome/gui/SMESH/files/minimum_angle.htm +++ /dev/null @@ -1,134 +0,0 @@ - - - - - -Minimum angle - - - - - - - - - - - - - -

Minimum angle

- -

Minimum angle - mesh quality criterion consists of calculation of the minimum value of - angle between two adjacent sides of a 2D meshing element (triangle or - quadrangle).

- -

 

- -

To apply the Minimum angle quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Minimum angle or click button. Your mesh will - be displayed in the viewer with its elements colored according to the - applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Minimum - Angle quality control operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm b/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm deleted file mode 100755 index f79a74bc2..000000000 --- a/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm +++ /dev/null @@ -1,142 +0,0 @@ - - - - - -Non conform mesh allowed hypothesis - - - - - - - - - - - - - -

Additional Hypotheses

- -

Additional Hypotheses can be - applied as a supplement to the main hypotheses, introducing additional - concepts to mesh creation.

- -

 

- -

To define an Additional Hypothesis - simply select it in Create Mesh - menu. These hypotheses are actually changes in the rules of mesh creation - and as such don't possess adjustable values.

- -

Non Conform mesh allowed hypothesis

- -

Non Conform mesh allowed hypothesis - allows to generate non-conform meshes (that is, meshes having some edges - ending on an edge or face of adjacent elements).

- -

Quadratic Mesh

- -

Quadratic Mesh hypothesis allows to build a quadratic mesh (whose edges - are not straight but broken lines and can be defined by three points: - first, middle and last) instead of an ordinary one.  

- -

Propagation of 1D Hypothesis on opposite edges

- -

Propagation of 1D Hypothesis on opposite - edges allows to propagate a hypothesis onto an opposite edge. If - a local hypothesis and propagation are defined on an edge of a quadrangular - face, the opposite edge will have the same hypothesis, unless another - hypothesis has been locally defined on the opposite edge.

- -

 

- -

See Also - a sample TUI Script of a Propagation - hypothesis operation.  

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm b/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm deleted file mode 100755 index 95141e9ec..000000000 --- a/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm +++ /dev/null @@ -1,147 +0,0 @@ - - - - - -Reassigning hypotheses and algorithms - - - - - - - - - - - - - -

Editing Meshes

- -

After you have created a mesh or submesh with definite applied hypotheses - and algorithms you can edit your mesh by assigning - new hypotheses and algorithms or unassigning - the applied hypotheses and algorithms. The editing proceeds in - the same way as Mesh Creation. -

- -

 

- -

- -

You can also change values for the current hypothesis by clicking the - button.

- -

 

- -

See how a mesh constructed on one and the same geometrical object changes - if we apply different algorithms to it.

- -

 

- -

 

- -

 

- -

- -

 

- -

 

- -

See Also - a sample TUI Script of an Edit - Mesh operation.  

- -

 

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm deleted file mode 100755 index 9b720e967..000000000 --- a/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm +++ /dev/null @@ -1,246 +0,0 @@ - - - - - -Removing nodes and elements - - - - - - - - - - - - - -

Removing nodes and elements

- -

In MESH you can remove nodes and all types of cells of your mesh.

- -

 

- - - -

 

- -

To remove a node:

- -

 

- -

1. Select your mesh in the Object Browser - or in the 3D viewer.

- -

 

- -

2. From the Modification - menu choose Remove and - from the associated submenu select the Remove - nodes, or just click icon in the toolbar. The - following dialog box will appear:

- -

 

- -

- -

 

- -

In this dialog box you can specify one or - several nodes (with pressed Shift button) by choosing them in the 3D viewer.

- -

 

- -

3. Click OK - or Apply  to - confirm deletion of the specified nodes.

- -

 

- -

Be careful while removing - nodes because if you remove a definite node of your mesh all adjacent - elements will be also deleted.

- -

 

- - --- - - - -
-

-

- -

 

- -

 

- -

To remove an element:

- -

 

- -

1. Select your mesh in the Object Browser - or in the 3D viewer.

- -

 

- -

2. From the Modification - menu choose Remove and - from the associated submenu select the Remove - elements, or just click icon in the toolbar. The - following dialog box will appear:

- -

 

- -

- -

 

- -

In this dialog box you can specify one or - several elements of your mesh (with pressed Shift button) by choosing - them in the 3D viewer.

- -

 

- -

3. Click OK - or Apply  to - confirm deletion of the specified elements.

- -

 

- - --- - - - -
-

-

- -

 

- -

 

- -

  See - Also a sample TUI Script of a Removing - Nodes and Elements operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm deleted file mode 100755 index 577cd3356..000000000 --- a/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm +++ /dev/null @@ -1,176 +0,0 @@ - - - - - -Renumbering nodes and elements - - - - - - - - - - - - -

Renumbering nodes and elements

- -

In MESH you can renumber the nodes and elements of your mesh.

- -

 

- - - -

 

- -

To renumber the nodes of your mesh:

- -

 

- -

1. In the Modification - menu select Renumbering submenu - and choose the Nodes item or click - button in the toolbar. The following dialog box will - appear:

- -

 

- -

- -

 

- -

2. Fill the Mesh - field by selecting your mesh in the Object Browser or in the 3D - viewer.

- -

 

- -

3. Click the Apply - or OK button - to perform the operation.

- -

 

- -

 

- -

To renumber the elements of your - mesh:

- -

 

- -

1. In the Modification - menu select Renumbering submenu - and choose the Elements item or - click button in the toolbar. The following dialog box will - appear:

- -

 

- -

- -

 

- -

2. Fill the Mesh - field by selecting your mesh in the Object Browser or in the 3D - viewer.

- -

 

- -

3. Click the Apply - or OK button - to perform the operation.

- -

 

- -

  See - Also a sample TUI Script of a Renumbering - Nodes and Elements operation. -  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/rotation.htm b/doc/salome/gui/SMESH/files/rotation.htm deleted file mode 100755 index 2e825820b..000000000 --- a/doc/salome/gui/SMESH/files/rotation.htm +++ /dev/null @@ -1,142 +0,0 @@ - - - - - -Rotation - - - - - - - - - - - - -

Rotation

- -

This geometrical operation allows to rotate in space your mesh or some - of its elements.

- -

 

- -

 To - rotate your mesh:

- -

 

- -

From the Modification - choose Transformation and -  from its - sub-menu select the Rotation item. - The following dialog box shall appear:

- -

 

- -

- -

 

- -

In this dialog box you can specify the elements - which should be rotated and the rotation parameters:

- - - -

 

- -

Create a - copy radio button allows to copy the rotated object.

- -

 

- -

  See - Also a sample TUI Script of a Rotation - operation.  

- -

 

- -

  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/running_smesh_module.htm b/doc/salome/gui/SMESH/files/running_smesh_module.htm deleted file mode 100755 index a00aac946..000000000 --- a/doc/salome/gui/SMESH/files/running_smesh_module.htm +++ /dev/null @@ -1,111 +0,0 @@ - - - - - -Running SMESH module - - - - - - - - - - - - -

Running MESH module

- -

To start MESH module in SALOME click icon in the - bottom toolbar or select MESH -  from the - Choose box:                      

- -

 

- -

The desktop of the SALOME - platform will be updated with additional toolbars and menus related to - the MESH component .

- -

 

- -

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/sewing_meshes.htm b/doc/salome/gui/SMESH/files/sewing_meshes.htm deleted file mode 100755 index 3a461cf25..000000000 --- a/doc/salome/gui/SMESH/files/sewing_meshes.htm +++ /dev/null @@ -1,342 +0,0 @@ - - - - - -Sewing meshes - - - - - - - - - - - - - -

Sewing meshes

- -

In SMESH you can sew elements of  different - meshes. The current functionality allows you to sew:

- -

 

- - - -

 

- -

To sew elements of different meshes:

- -

 

- -

1. From the Modification - menu choose the Transformation - item and  from - its sub-menu select the Sewing item. -

- -

2. Check in the dialog box one of the radio - buttons corresponding to the type of sewing operation you would like to - perform.

- -

3. Fill the other fields available in the - dialog box

- -

4. Click the OK - or Apply button - to perform the operation of sewing.

- -

Sew free borders

- -

This functionality allows you to unite two free borders of a 2D mesh.

- -

 

- -

For sewing free borders you should define three points on each border: - first, second and the last node:

- -

 

- - - -

 

- -

You can select these nodes in the 3D viewer or define by its id.

- -

 

- -

The first and the second nodes should belong to the same link of a face. - The second and the last nodes of a border can be the same. The first and - the last nodes of two borders can be the same. The corresponding end nodes - of two borders will be merged. Intermediate nodes of two borders will - be either merged or inserted into faces of the opposite border.

- -

 

- -

The sewing algorithm is as follows:

- -

 

- -

1. The parameter (U) of each node within - a border is computed. So that the first node has U=0.0, the last node - has U=1.0, for the rest nodes 0.0 < U < 1.0;

- -

2. Compare node parameters of the two borders. - If two nodes of the opposite borders have close parameters, they are merged, - i.e. a node of the first border is replaced in all elements by a node - of the second border. If a node has no node with a close parameter in - the opposite border, it is inserted into an edge of element of the opposite - border, an element is split. Two nodes are considered close enough to - merge, if difference of their parameters is less than one fifth of minimum - length of adjacent face edges on the borders.

- -

 

- -

- -

 

- -

  See - Also a sample TUI Script of a Sew - Free Borders operation.  

- -

 

- -

 

- -

Sew conform free borders

- -

This functionality can be used to unite two free borders of a 2D mesh. -

- -

 

- -

The borders of meshes for sewing are defined as for "Sew free borders" - except that the second free border is not limited and can be defined by - the first and the second nodes only. The first nodes of two borders can - be the same.

- -

 

- -

The algorithm is following: counting nodes starting at the first ones, - the n-th node of the first border is merged with the n-th node of the - other border, until the end of either of borders. Nodes of the first border - are replaced in all elements with corresponding nodes of the second border.

- -

For sewing conform free borders you should define three points on the - first border and two points on the second one. User can select these nodes - in 3D viewer or define node by its id.

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

 

- -

  See - Also a sample TUI Script of a Sew - Conform Free Borders operation.  

- -

 

- -

 

- -

Sew border to side

- -

"Sew border to side" is intended to sew a free border to a - mesh surface.

- -

The free border is defined as for "Sewing of free borders". - The place where to sew the border is defined by two nodes, between which - the border faces are placed, so that the first border node is merged with - the first node on the side and the last node of the border is merged with - the second specified node on the side.

- -

 

- -

 

- -

The algorithm is following.

- -

1. Find a sequence of linked nodes on the side such that the found links - to be most co-directed with the links of the free border.

- -

2. Sew two sequences of nodes using algorithm of "Sewing of free - berders".

- -

For sewing border to side you should define three points on the border - and two points on the side. User can select these nodes in 3D viewer or - define node by its id.

- -

- -

  See - Also a sample TUI Script of a Sew - Border to Side operation.  

- -

 

- -

 

- -

Sew side elements

- -

This operation is intended to unite two mesh - surfaces.

- -

 

- -

Surfaces may be defined by either 2d or 3d elements. The number of given - elements of the sides must be the same. The sets of given elements must - be topologically equal, i.e. each node of one element set must have a - corresponding node in the other element set and corresponding nodes must - be equally linked. If there are 3d elements in a set, only their free - faces must obey to that rule.

- -

Two corresponding nodes on each side must be specified. They must belong - to one element and must be located on an element set boundary.

- -

 

- -

Sewing algorithm finds and merges the corresponding nodes starting from - the specified ones.

- -

- -

- -

For sewing side elements you should define elements for sewing and two - nodes for merging on the each side. User can select these elements and - nodes in 3D viewer or define them by its id.

- -

 

- -

See Also a sample TUI Script - of a Sew Side Elements - operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/skew.htm b/doc/salome/gui/SMESH/files/skew.htm deleted file mode 100755 index cfeac0793..000000000 --- a/doc/salome/gui/SMESH/files/skew.htm +++ /dev/null @@ -1,141 +0,0 @@ - - - - - -Skew - - - - - - - - - - - - - -

Skew

- -

Skew mesh quality - criterion reflects the angle between the lines that join opposite sides - of the element. SKEW  is - a maximum value of all skew angles. This - mesh quality criterion can be applied to elements composed of 4 and 3 - nodes (quadrangles and triangles)

- -

 

- -

- -

 

- -

To apply the Skew quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Skew or click button of the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Skew - quality control operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/smoothing.htm b/doc/salome/gui/SMESH/files/smoothing.htm deleted file mode 100755 index 5b34249e0..000000000 --- a/doc/salome/gui/SMESH/files/smoothing.htm +++ /dev/null @@ -1,196 +0,0 @@ - - - - - -Smoothing - - - - - - - - - - - - -

Smoothing

- -

Smoothing is used to adjust the locations of element - corners (nodes) to reduce distortions in these elements.

- -

 

- -

To apply smoothing to the elements of your mesh:

- -

 

- -

1. Display a mesh or a submesh in the 3D - viewer.

- -

2. In the Modification - menu select the Smoothing item - or click button in the toolbar. The dialog - box contains the following fields which should be specified:

- -

 

- -

       

- - - -

 

- -

- - - -

 

- -

3. Click the Apply - or OK button to confirm - the operation.

- -

 

- -

        

- -

 

- -

  See - Also a sample TUI Script of a Smoothing - operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/symmetry.htm b/doc/salome/gui/SMESH/files/symmetry.htm deleted file mode 100755 index b8e622996..000000000 --- a/doc/salome/gui/SMESH/files/symmetry.htm +++ /dev/null @@ -1,147 +0,0 @@ - - - - - -Symmetry - - - - - - - - - - - - -

Symmetry

- -

This geometrical operation allows to perform a symmetrical copy of your - mesh or some of its elements.

- -

 

- -

 To - apply symmetry to your mesh:

- -

 

- -

From the Modification - choose Transformation and -  from its - sub-menu select the Symmetry item. - The following dialog box shall appear:

- -

 

- -

- -

 

- -

- -

 

- -

- -

 

- -

This operation has three options, you can - symmetrically copy your mesh or some of its elements specifying:

- - - -

 

- -

Create a - copy radio button allows to keep the initial elements or mesh.

- -

 

- -

  See - Also a sample TUI Script of a Symmetry - operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/taper.htm b/doc/salome/gui/SMESH/files/taper.htm deleted file mode 100755 index 9ea8a26a7..000000000 --- a/doc/salome/gui/SMESH/files/taper.htm +++ /dev/null @@ -1,141 +0,0 @@ - - - - - -Taper - - - - - - - - - - - - - -

Taper

- -

Taper mesh quality - criterion represents the ratio of the areas of two triangles separated - by a diagonal. So it can be calculated only for elements consisting of - 4 nodes.

- -

 

- -

- -

 

- -

 

- -

To apply the Taper quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Taper or click button in the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Taper - quality control operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/translation.htm b/doc/salome/gui/SMESH/files/translation.htm deleted file mode 100755 index 82be5851d..000000000 --- a/doc/salome/gui/SMESH/files/translation.htm +++ /dev/null @@ -1,137 +0,0 @@ - - - - - -Translation - - - - - - - - - - - - -

Translation

- -

This geometrical operation allows to translate in space your mesh or - some of its elements.

- -

 

- -

 To - translate your mesh:

- -

 

- -

From the Modification - choose Transformation and -  from its - sub-menu select the Translation item. - The following dialog box shall appear:

- -

 

- -

  

- -

 

- -

This operation has two options, you can translate - in space your mesh or some of its elements specifying:

- - - -

Toggle the corresponding checkbox to Select whole mesh, submesh or group.

- -

Create a - copy button allows to copy the translated object.

- -

 

- -

  See - Also a sample TUI Script of a Translation - operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm b/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm deleted file mode 100755 index 69e6ea13b..000000000 --- a/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm +++ /dev/null @@ -1,183 +0,0 @@ - - - - - -Uniting a set of triangles - - - - - - - - - - - - - -

Uniting a set of triangles

- -

In contrast to the - previous operation this one allows to unite at once many triangles - if they have adjacent edges.

- -

 

- -

To union several triangles:

- -

 

- -

- -

 

- -

1. Display a mesh or a submesh in the 3D - viewer.

- -

2. In the Modification - menu select the Union of triangles - item or click button in the toolbar. The following - dialog box will appear:

- -

 

- - - -

 

- -

3. Click the Apply - or OK button to confirm - the operation.

- -

 

- -

If some selected triangle - elements have no adjacent edges with one of the others, the operation - on these elements shall take no effect.

- -

 

- -

   

- -

 

- -

 See - Also a sample TUI Script of a Uniting - a Set of Triangles operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/uniting_two_triangles.htm b/doc/salome/gui/SMESH/files/uniting_two_triangles.htm deleted file mode 100755 index 738ef90f0..000000000 --- a/doc/salome/gui/SMESH/files/uniting_two_triangles.htm +++ /dev/null @@ -1,151 +0,0 @@ - - - - - -Uniting two triangles - - - - - - - - - - - - -

Uniting two triangles

- -

 In MESH - you can union two neighboring triangles (cells) by deletion of the common - edge.

- -

 

- -

To unite two triangles:

- -

 

- -

1. From the Modification - menu choose the Union of two triangles - item or click button in the toolbar. The following - dialog box shall appear:

- -

 

- -

- -

 

- -

2. Enter the ID of the required edge in the - Edge  field - or select this edge in the 3D viewer.

- -

 

- -

3. Click the Apply - or OK button.

- -

 

- -

 

- - --- - - - -
-

-

- -

 

- -

  See - Also a sample TUI Script of a Uniting - Two Triangles operation.  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/using_operations_on_groups.htm b/doc/salome/gui/SMESH/files/using_operations_on_groups.htm deleted file mode 100755 index 4cd9fa069..000000000 --- a/doc/salome/gui/SMESH/files/using_operations_on_groups.htm +++ /dev/null @@ -1,315 +0,0 @@ - - - - - -Using operations on groups - - - - - - - - - - - - - -

Using operations on groups

- -

In MESH you can - perform some Boolean operations on groups, which belong to one and the - same mesh.

- -

 

- - - -

 

- -

Union of two groups

- -

This operation allows to create a new group in such a way that all mesh - elements that are present in the initial groups will be added to the new - one.

- -

 

- -

To union two groups:

- -

 

- -

1. In the Mesh - menu select the Union Groups item. - The following dialog box will appear:

- -

 

- - --- - - - -
-

-

       

-

            Group1 -                         Group2 -                          Group12

-

 

-

For example, we have two groups Group1 and Group2.

-

The result of their Union will - be Group12   

- -

  

- -

 In - this dialog box you should specify the name - of the resulting group and two - groups which will be united.

- -

 

- -

2. Click the Ok - or  Apply - button to confirm creation of the group.

- -

 

- -

See Also - a sample TUI Script of a Union - of two Groups operation.  

- -

 

- -

 

- -

 

- -

Intersection of two groups

- -

This operation allows to create a new group in such a way that all mesh - elements that are present in both initial groups are added to the new - one.

- -

 

- -

To intersect two groups:

- -

 

- -

1. In the Mesh - menu select the Intersect Groups - item. The following dialog box will appear:

- -

 

- - --- - - - -
-

-

 

-

            Group1 -                         Group2 -                    Group12a

-

 

-

For example, we have two groups Group1 and Group2.

-

The result of their Intersection - will be Group12a   

- -

 

- -

In this dialog box you should specify the - name of the resulting group and - two groups which will be intersected.

- -

 

- -

2. Click the Ok - or  Apply - button to confirm creation of the group.

- -

 

- -

 See - Also a sample TUI Script of an  Intersection - of two Groups operation.  

- -

 

- -

Cut of two groups

- -

This operation allows to create a new group in such a way that all mesh - elements that are present in the main group but are absent in the tool - group are added to the new one.

- -

 

- -

To cut two groups:

- -

 

- -

1. In the Mesh - menu select the Cut Groups item. - The following dialog box will appear:

- -

 

- - --- - - - -
-

-

    

-

           Group1 -                          Group2 -                        Group12b

-

 

-

For example, we have two groups Group1 and Group2.

-

The result of their Cut will - be Group12b   

- -

 

- -

In this dialog box you should specify the - name of the resulting group and - two groups which will be cut.

- -

 

- -

2. Click the Ok - or  Apply - button to confirm creation of the group.  

- -

 

- -

  See - Also a sample TUI Script of a  Cut - of two Groups operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/viewing_mesh_info.htm b/doc/salome/gui/SMESH/files/viewing_mesh_info.htm deleted file mode 100755 index 79ea7f764..000000000 --- a/doc/salome/gui/SMESH/files/viewing_mesh_info.htm +++ /dev/null @@ -1,194 +0,0 @@ - - - - - -Viewing mesh info - - - - - - - - - - - - - -

Mesh infos

- -

There are two types of information boxes: Standard - Mesh Infos, Advanced Mesh Infos and Mesh Element Info.

- -

 

- - - -

 

- -

Standard Mesh Infos

- -

The Standard - Mesh Infos box gives only the information on the number of elements - of maximum dimension and the number of nodes in the mesh. However, from - this Info you can learn about groups selected on this mesh.

- -

To view the Standard - Mesh Infos, select your mesh or submesh in the Object - Browser and select Standard Mesh Infos from - the Mesh menu or click - button in the toolbar. The following information will - be displayed:

- -

 

- -

- -

 

- -

Advanced Mesh Infos

- - -

The Advanced Mesh - Infos gives more information about the mesh, including the total - number of faces and volumes and their geometrical types.

- -

To view the Advanced Mesh Infos, select - your mesh or submesh in the Object Browser - and select Advanced - Mesh Infos from the Mesh menu or click button - in the toolbar. The following information will be displayed:

- -

 

- -

- -

 

- -

 

- -

In case you get Mesh Infos via a TUI - script, the information is displayed in Python Console.

- -

 

- -

- -

 

- -

Mesh Element Infos

- -

The Mesh Element Infos box gives - basic information about the type and the coordinates of the selected mesh - element.

- -

 

- -

  

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/files/warp.htm b/doc/salome/gui/SMESH/files/warp.htm deleted file mode 100755 index a67d0e2f3..000000000 --- a/doc/salome/gui/SMESH/files/warp.htm +++ /dev/null @@ -1,156 +0,0 @@ - - - - - -Warp - - - - - - - - - - - - - -

Warping

- -

Warping indicates - that a face is not planar and is applied only to 2D elements with 4 nodes. - This quality control criterion is based on a projection plane created - by:

- -

1. bisecting the four element edges,

- -

2. creating a point on the plane at the vector - average of the corners, where the x-axis extends from the point to the - bisector on edge 2.

- -

The plane normal is in the direction of the - cross product of the x-axis and the vector from the origin to the bisector - of edge 3. Every corner of the quad will then be a distance “h” from the - plane. The length of each half edge is measured and the shortest length - is assigned “l”. The warp angle is the arcsine of the ratio of the projection - height “h” to the half edge length “l”.

- -

 

- -

- -

 

- -

 

- -

To apply the Warping quality criterion to your mesh:

- -

 

- -

1. Display your mesh in the viewer.

- -

 

- -

2. Choose Controls - > Warp or click button of the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:

- -

 

- -

- -

 

- -

See Also - a sample TUI Script of a Warping - quality control operation.  

- -

 

- -

 

- - - - diff --git a/doc/salome/gui/SMESH/whdata/whftdata.js b/doc/salome/gui/SMESH/whdata/whftdata.js deleted file mode 100755 index addf26223..000000000 --- a/doc/salome/gui/SMESH/whdata/whftdata.js +++ /dev/null @@ -1,25 +0,0 @@ -// WebHelp 5.10.001 -var gTEA = new Array(); -function aTE(sTopicTitle, sTopicURL) -{ - var len = gTEA.length; - gTEA[len] = new topicEntry(sTopicTitle, sTopicURL); -} - -function topicEntry(sTopicTitle, sTopicURL) -{ - this.sTopicTitle = sTopicTitle; - this.sTopicURL = sTopicURL; -} - -function window_OnLoad() -{ - if (parent && parent != this) { - if (parent.putFtsTData) - { - parent.putFtsTData(gTEA); - } - } -} - -window.onload = window_OnLoad; \ No newline at end of file diff --git a/doc/salome/gui/SMESH/whdata/whftdata0.htm b/doc/salome/gui/SMESH/whdata/whftdata0.htm deleted file mode 100755 index d06b4e784..000000000 --- a/doc/salome/gui/SMESH/whdata/whftdata0.htm +++ /dev/null @@ -1,98 +0,0 @@ - - - - - - - - - - - diff --git a/doc/salome/gui/SMESH/whdata/whfts.htm b/doc/salome/gui/SMESH/whdata/whfts.htm deleted file mode 100755 index 6e7f89e4d..000000000 --- a/doc/salome/gui/SMESH/whdata/whfts.htm +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - diff --git a/doc/salome/gui/SMESH/whdata/whfts.js b/doc/salome/gui/SMESH/whdata/whfts.js deleted file mode 100755 index 54246f693..000000000 --- a/doc/salome/gui/SMESH/whdata/whfts.js +++ /dev/null @@ -1,40 +0,0 @@ -// WebHelp 5.10.001 -var gaFileMapping = new Array(); 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