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PAL7913. free memory in the destructor
author
eap
<eap@opencascade.com>
Tue, 1 Feb 2005 07:51:29 +0000
(07:51 +0000)
committer
eap
<eap@opencascade.com>
Tue, 1 Feb 2005 07:51:29 +0000
(07:51 +0000)
src/StdMeshers/StdMeshers_Hexa_3D.cxx
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diff --git
a/src/StdMeshers/StdMeshers_Hexa_3D.cxx
b/src/StdMeshers/StdMeshers_Hexa_3D.cxx
index 1eea74196f8767b1d71ec5e8cace95727ea3354b..597c354049ce4488e03a2799d159c445b1b342fd 100644
(file)
--- a/
src/StdMeshers/StdMeshers_Hexa_3D.cxx
+++ b/
src/StdMeshers/StdMeshers_Hexa_3D.cxx
@@
-90,6
+90,8
@@
StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId,
StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
{
MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
{
MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
+ for (int i = 0; i < 6; i++)
+ StdMeshers_Quadrangle_2D::QuadDelete(_quads[i]);
}
//=============================================================================
}
//=============================================================================
@@
-169,7
+171,7
@@
bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
// 0. - shape and face mesh verification
// 0.1 - shape must be a solid (or a shell) with 6 faces
// 0. - shape and face mesh verification
// 0.1 - shape must be a solid (or a shell) with 6 faces
- MESSAGE("---");
+
//
MESSAGE("---");
vector < SMESH_subMesh * >meshFaces;
for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
vector < SMESH_subMesh * >meshFaces;
for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
@@
-404,16
+406,7
@@
bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
int nbz = _cube.quad_Y0->nbPts[0];
if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
int nbz = _cube.quad_Y0->nbPts[0];
if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
-// int nbx = _cube.quad_Y0->nbPts[0];
-// int nby = _cube.quad_Y0->nbPts[1];
-// int nbz;
-// if (cx0.a1 != 0)
-// nbz = _cube.quad_X0->nbPts[1];
-// else
-// nbz = _cube.quad_X0->nbPts[0];
- //SCRUTE(nbx);
- //SCRUTE(nby);
- //SCRUTE(nbz);
+
int i1, j1, nbxyz = nbx * nby * nbz;
Point3DStruct *np = new Point3DStruct[nbxyz];
int i1, j1, nbxyz = nbx * nby * nbz;
Point3DStruct *np = new Point3DStruct[nbxyz];