SET(${PROJECT_NAME_UC}_PATCH_VERSION 0)
SET(${PROJECT_NAME_UC}_VERSION
${${PROJECT_NAME_UC}_MAJOR_VERSION}.${${PROJECT_NAME_UC}_MINOR_VERSION}.${${PROJECT_NAME_UC}_PATCH_VERSION})
-SET(${PROJECT_NAME_UC}_VERSION_DEV 0)
+SET(${PROJECT_NAME_UC}_VERSION_DEV 1)
# Common CMake macros
# ===================
for ( inode = 0; inode < srcNodes.size(); ++inode )
tgtNodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
if ( /*aroundElements && */tgtEditor.GetMeshDS()->FindElement( tgtNodes,
- missType,
- /*noMedium=*/false))
+ missType,
+ /*noMedium=*/false))
continue;
tgtEditor.AddElement( tgtNodes, elemKind.SetPoly( tgtNodes.size()/(iQuad+1) > 4 ));
++nbAddedBnd;
{
TConnectivity& nodes = missingBndElems[ i ];
if ( /*aroundElements && */tgtEditor.GetMeshDS()->FindElement( nodes,
- missType,
- /*noMedium=*/false))
+ missType,
+ /*noMedium=*/false))
continue;
SMDS_MeshElement* newElem =
tgtEditor.AddElement( nodes, elemKind.SetPoly( nodes.size()/(iQuad+1) > 4 ));
#include <Utils_SALOME_Exception.hxx>
#include <boost/intrusive/circular_list_algorithms.hpp>
-#include <boost/container/flat_map.hpp>
+//#include <boost/container/flat_map.hpp>
#include <Bnd_B3d.hxx>