{
return myIsApplyAndClose;
}
+
+
+//=================================================================================
+// class : SMESHGUI_SMESHGUI_MultiPreviewDlg()
+// purpose :
+//=================================================================================
+SMESHGUI_MultiPreviewDlg::SMESHGUI_MultiPreviewDlg( SMESHGUI* theModule ) :
+ mySMESHGUI( theModule ),
+ QDialog( SMESH::GetDesktop( theModule ) ),
+ myIsApplyAndClose( false )
+{
+}
+
+//=================================================================================
+// function : ~SMESHGUI_MultiPreviewDlg()
+// purpose : Destroys the object and frees any allocated resources
+//=================================================================================
+SMESHGUI_MultiPreviewDlg::~SMESHGUI_MultiPreviewDlg()
+{
+ qDeleteAll( mySimulationList );
+}
+
+//=================================================================================
+// function : showPreview
+// purpose : Show preview in the viewer
+//=================================================================================
+void SMESHGUI_MultiPreviewDlg::showPreview()
+{
+ for ( int i = 0; i < mySimulationList.count(); i++ )
+ mySimulationList[i]->SetVisibility( true );
+}
+
+//=================================================================================
+// function : hidePreview
+// purpose : Hide preview in the viewer
+//=================================================================================
+void SMESHGUI_MultiPreviewDlg::hidePreview()
+{
+ for ( int i = 0; i < mySimulationList.count(); i++ )
+ mySimulationList[i]->SetVisibility( false );
+}
+
+//=================================================================================
+// function : connectPreviewControl
+// purpose : Connect the preview check box
+//=================================================================================
+void SMESHGUI_MultiPreviewDlg::connectPreviewControl()
+{
+ connect( myPreviewCheckBox, SIGNAL( toggled( bool ) ), this, SLOT( onDisplaySimulation( bool ) ) );
+}
+
+
+//=================================================================================
+// function : toDisplaySimulation
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiPreviewDlg::toDisplaySimulation()
+{
+ onDisplaySimulation( true );
+}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiPreviewDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ //Empty implementation here
+}
+
+//================================================================
+// Function : setIsApplyAndClose
+// Purpose : Set value of the flag indicating that the dialog is
+// accepted by Apply & Close button
+//================================================================
+void SMESHGUI_MultiPreviewDlg::setIsApplyAndClose( const bool theFlag )
+{
+ myIsApplyAndClose = theFlag;
+}
+
+//================================================================
+// Function : isApplyAndClose
+// Purpose : Get value of the flag indicating that the dialog is
+// accepted by Apply & Close button
+//================================================================
+bool SMESHGUI_MultiPreviewDlg::isApplyAndClose() const
+{
+ return myIsApplyAndClose;
+}
+
+//================================================================
+// Function : setSimulationPreview
+// Purpose :
+//================================================================
+void SMESHGUI_MultiPreviewDlg::setSimulationPreview( QList<SMESH::MeshPreviewStruct_var>& theMeshPreviewStruct )
+{
+ hidePreview();
+ qDeleteAll( mySimulationList );
+ mySimulationList.clear();
+ for ( int i = 0; i < theMeshPreviewStruct.count(); i++ ) {
+ mySimulationList << new SMESHGUI_MeshEditPreview( SMESH::GetViewWindow( mySMESHGUI ) );
+ mySimulationList[i]->SetData( theMeshPreviewStruct[i].operator->() );
+ }
+}
// Qt includes
#include <QDialog>
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
class SMESHGUI;
class SMESHGUI_MeshEditPreview;
class QCheckBox;
bool myIsApplyAndClose;
};
+class SMESHGUI_EXPORT SMESHGUI_MultiPreviewDlg : public QDialog {
+ Q_OBJECT
+public:
+ SMESHGUI_MultiPreviewDlg( SMESHGUI* );
+ ~SMESHGUI_MultiPreviewDlg();
+
+ void showPreview();
+ void hidePreview();
+
+ void setSimulationPreview( QList<SMESH::MeshPreviewStruct_var>& );
+
+protected:
+ void connectPreviewControl();
+
+ virtual void setIsApplyAndClose( const bool theFlag );
+ virtual bool isApplyAndClose() const;
+
+protected slots:
+ void toDisplaySimulation();
+ virtual void onDisplaySimulation( bool );
+
+
+protected:
+ SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
+ QList<SMESHGUI_MeshEditPreview*> mySimulationList;
+ QCheckBox* myPreviewCheckBox;
+ bool myIsApplyAndClose;
+};
+
#endif
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
// purpose :
//=================================================================================
SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
void SMESHGUI_RotationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myMeshes.clear();
+ myObjects.clear();
+ myObjectsNames.clear();
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
- if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, false);
- else
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
- if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->RotateObjectMakeGroups(mySelectedObject, anAxis, anAngle);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
+ }
}
else {
- if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, true);
- else
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
+ }
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
- if (CheckBoxMesh->isChecked())
- mesh = aMeshEditor->RotateObjectMakeMesh(mySelectedObject, anAxis, anAngle, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
+ aName.toLatin1().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+#ifdef WITHGENERICOBJ
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
+#endif
+ }
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toLatin1().data());
- if (!mesh->_is_nil()) {
- if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
- anEntryList.append( aSObject->GetID().c_str() );
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
#ifdef WITHGENERICOBJ
- // obj has been published in study. Its refcount has been incremented.
- // It is safe to decrement its refcount
- // so that it will be destroyed when the entry in study will be removed
- mesh->UnRegister();
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
#endif
- }
+ }
+ }
break;
}
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor && !CheckBoxMesh->isChecked())
+ if (nbSel < 1)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if ( !myActor && !CheckBoxMesh->isChecked() )
+ return;
+
+ if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+ }
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
- return;
- // get IDs from mesh
+ if ( myMeshes.isEmpty() )
+ return;
+ // get IDs from mesh
/*
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
}
*/
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ if ((SMESH::GetMeshByIO(IO))->_is_nil())
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
void SMESHGUI_RotationDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_RotationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_RotationDlg::setFilters()
{
- if(myMesh->_is_nil()) {
+ if ( myMeshes.isEmpty() ) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
SUIT_OverrideCursor aWaitCursor;
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
hidePreview();
}
// class : SMESHGUI_RotationDlg
// purpose :
//=================================================================================
-class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_PreviewDlg
+class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_MultiPreviewDlg
{
Q_OBJECT
QWidget* myEditCurrentArgument; /* Current LineEdit */
int myConstructorId;
bool myBusy;
- SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
- SMESH::SMESH_IDSource_var mySelectedObject;
+ QList<SMESH::SMESH_IDSource_var> myObjects;
+ QList<QString> myObjectsNames;
+ QList<SMESH::SMESH_Mesh_var> myMeshes;
QGroupBox* GroupConstructors;
QRadioButton* RadioButton1;
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
// purpose :
//=================================================================================
SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_SCALE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SCALE_ALONG_AXES")));
void SMESHGUI_ScaleDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
-
- SMESH::SMESH_IDSource_var obj;
- if ( CheckBoxMesh->isChecked() )
- obj = mySelectedObject;
- else
- obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
-
+
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
- aMeshEditor->Scale(obj, aPoint, aScaleFact, false);
+ if ( CheckBoxMesh->isChecked() )
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
+ aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, false);
+ }
break;
case COPY_ELEMS_BUTTON:
- if ( makeGroups )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ScaleMakeGroups(obj, aPoint, aScaleFact);
- else
- aMeshEditor->Scale(obj, aPoint, aScaleFact, true);
+ if ( makeGroups ) {
+ SMESH::ListOfGroups_var groups;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->ScaleMakeGroups(myObjects[i], aPoint, aScaleFact);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->ScaleMakeGroups(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact);
+ }
+ }
+ else {
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, true);
+ }
+ }
break;
case MAKE_MESH_BUTTON: {
- SMESH::SMESH_Mesh_var mesh =
- aMeshEditor->ScaleMakeMesh(obj, aPoint, aScaleFact, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- if (!mesh->_is_nil()) {
+ SMESH::SMESH_Mesh_var mesh;
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->ScaleMakeMesh(myObjects[i], aPoint, aScaleFact, makeGroups,
+ aName.toLatin1().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+#ifdef WITHGENERICOBJ
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
+#endif
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->ScaleMakeMesh(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, makeGroups,
+ LineEditNewMesh->text().toLatin1().data());
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
#ifdef WITHGENERICOBJ
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
}
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor && !CheckBoxMesh->isChecked())
+ if (nbSel < 1)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
-
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if ( !myActor && !CheckBoxMesh->isChecked() )
+ return;
+
+ if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+ }
+
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
- return;
+ if (myMeshes.isEmpty())
+ return;
// get IDs from mesh
/*
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
}
*/
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ if ((SMESH::GetMeshByIO(IO))->_is_nil())
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
void SMESHGUI_ScaleDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_ScaleDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_ScaleDlg::setFilters()
{
- if(myMesh->_is_nil()) {
+ if(myMeshes.isEmpty()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
- SMESH::SMESH_IDSource_var obj;
- if ( CheckBoxMesh->isChecked() )
- obj = mySelectedObject;
- else
- obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
- aMeshEditor->Scale(obj, aPoint, aScaleFact, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
-
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ aMeshEditor->Scale(aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL), aPoint, aScaleFact, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview(aMeshPreviewStruct);
} catch (...) {
hidePreview();
}
// class : SMESHGUI_ScaleDlg
// purpose :
//=================================================================================
-class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public SMESHGUI_PreviewDlg
+class SMESHGUI_EXPORT SMESHGUI_ScaleDlg : public SMESHGUI_MultiPreviewDlg
{
Q_OBJECT
QWidget* myEditCurrentArgument;
bool myBusy;
- SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
- SMESH::SMESH_IDSource_var mySelectedObject;
+ QList<SMESH::SMESH_IDSource_var> myObjects;
+ QList<QString> myObjectsNames;
+ QList<SMESH::SMESH_Mesh_var> myMeshes;
+
QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
//=================================================================================
SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
- : SMESHGUI_PreviewDlg( theModule ),
+ : SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_POINT")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_SYMMETRY_AXIS")));
void SMESHGUI_SymmetryDlg::Init (bool ResetControls)
{
myBusy = false;
+ myMeshes.clear();
+ myObjects.clear();
+ myObjectsNames.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON: {
if(CheckBoxMesh->isChecked())
- aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, false );
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, false );
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, false );
-
+ }
break;
}
case COPY_ELEMS_BUTTON: {
SMESH::ListOfGroups_var groups;
if ( makeGroups ) {
if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->MirrorObjectMakeGroups(mySelectedObject, aMirror, aMirrorType);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->MirrorObjectMakeGroups(myObjects[i], aMirror, aMirrorType);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->MirrorMakeGroups(anElementsId, aMirror, aMirrorType);
+ }
}
else {
if(CheckBoxMesh->isChecked())
- aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, true);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, true);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, true);
+ }
}
break;
}
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
if (CheckBoxMesh->isChecked())
- mesh = aMeshEditor->MirrorObjectMakeMesh(mySelectedObject, aMirror, aMirrorType, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->MirrorObjectMakeMesh(myObjects[i], aMirror, aMirrorType, makeGroups,
+ aName.toLatin1().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+#ifdef WITHGENERICOBJ
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
+#endif
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
mesh = aMeshEditor->MirrorMakeMesh(anElementsId, aMirror, aMirrorType, makeGroups,
LineEditNewMesh->text().toLatin1().data());
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
// so that it will be destroyed when the entry in study will be removed
mesh->UnRegister();
#endif
+ }
}
break;
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
}
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if(myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor && !CheckBoxMesh->isChecked())
+ if (nbSel < 1)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if ( !myActor && !CheckBoxMesh->isChecked() )
+ return;
+
+ if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+ }
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
- return;
+ if ( myObjects.isEmpty() )
+ return;
// get IDs from mesh
/*
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
}
*/
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements( mySelector, IO, aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements( mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ if ((SMESH::GetMeshByIO(IO))->_is_nil())
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
void SMESHGUI_SymmetryDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled(myMeshes.isEmpty() || aNbGroups > 0);
break;
}
setNewMeshName();
void SMESHGUI_SymmetryDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_SymmetryDlg::setFilters()
{
- if(myMesh->_is_nil()) {
+ if(myMeshes.isEmpty()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, copy );
- else
- aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ for ( int i = 0; i < myMeshes.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->MirrorObject(myObjects[i], aMirror, aMirrorType, copy );
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview(aMeshPreviewStruct);
} catch (...) {
hidePreview();
}
// class : SMESHGUI_SymmetryDlg
// purpose :
//=================================================================================
-class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg
+class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_MultiPreviewDlg
{
Q_OBJECT
QWidget* myEditCurrentArgument; /* Current LineEdit */
- SMESH::SMESH_IDSource_var mySelectedObject;
+ QList<SMESH::SMESH_IDSource_var> myObjects;
+ QList<QString> myObjectsNames;
+ QList<SMESH::SMESH_Mesh_var> myMeshes;
bool myBusy;
- SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
+#include <SALOME_ListIteratorOfListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
// purpose :
//=================================================================================
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
- connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, false);
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
- if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
+ }
}
else {
- if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, true);
+ }
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
- if (CheckBoxMesh->isChecked())
- mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
- mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups,
+ aName.toLatin1().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+
+#ifdef WITHGENERICOBJ
+ // obj has been published in study. Its refcount has been incremented.
+ // It is safe to decrement its refcount
+ // so that it will be destroyed when the entry in study will be removed
+ mesh->UnRegister();
+#endif
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
LineEditNewMesh->text().toLatin1().data());
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
+
#ifdef WITHGENERICOBJ
// obj has been published in study. Its refcount has been incremented.
// It is safe to decrement its refcount
// so that it will be destroyed when the entry in study will be removed
mesh->UnRegister();
#endif
- }
+ }
+ break;
+ }
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ SMESH::Update( (SMESH::FindActorByObject( myMeshes[i] ))->getIO(), true );
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
- if (nbSel != 1)
+ if (nbSel < 1)
return;
- Handle(SALOME_InteractiveObject) IO = aList.First();
- SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
- if (aMesh->_is_nil())
- return;
-
- SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh);
- if (!anActor)
- anActor = SMESH::FindActorByEntry(IO->getEntry());
-
- if (!anActor && !CheckBoxMesh->isChecked())
- return;
-
int aNbUnits = 0;
-
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- {
- myMesh = aMesh;
- myActor = anActor;
-
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
+ if ( !anActor )
+ anActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ if ( !anActor && !CheckBoxMesh->isChecked() )
+ return;
+
+ if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+ myActor = anActor;
+ }
+
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
- return;
+ if (myMeshes.isEmpty())
+ return;
} else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ if ((SMESH::GetMeshByIO(IO))->_is_nil())
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+ if (!anActor)
+ anActor = SMESH::FindActorByEntry(IO->getEntry());
+ if (!anActor && !CheckBoxMesh->isChecked())
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
void SMESHGUI_TranslationDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_TranslationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_TranslationDlg::setFilters()
{
- if(myMesh->_is_nil()) {
+ if(myMeshes.isEmpty()) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->TranslateObject(myObjects[i], aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Translate(anElementsId, aVector, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
}
// class : SMESHGUI_TranslationDlg
// purpose :
//=================================================================================
-class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public SMESHGUI_PreviewDlg
+class SMESHGUI_EXPORT SMESHGUI_TranslationDlg : public SMESHGUI_MultiPreviewDlg
{
Q_OBJECT
QWidget* myEditCurrentArgument;
bool myBusy;
- SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
- SMESH::SMESH_IDSource_var mySelectedObject;
+ QList<SMESH::SMESH_Mesh_var> myMeshes;
+ QList<SMESH::SMESH_IDSource_var> myObjects;
+ QList<QString> myObjectsNames;
QGroupBox* ConstructorsBox;
QButtonGroup* GroupConstructors;