STRING(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UC)
SET(${PROJECT_NAME_UC}_MAJOR_VERSION 8)
-SET(${PROJECT_NAME_UC}_MINOR_VERSION 0)
+SET(${PROJECT_NAME_UC}_MINOR_VERSION 2)
SET(${PROJECT_NAME_UC}_PATCH_VERSION 0)
SET(${PROJECT_NAME_UC}_VERSION
${${PROJECT_NAME_UC}_MAJOR_VERSION}.${${PROJECT_NAME_UC}_MINOR_VERSION}.${${PROJECT_NAME_UC}_PATCH_VERSION})
# The requirement is to have a surface mesh on the cube comprised of
# triangles of exactly the same size arranged in a grid pattern.
#
-# To fulfill this requirement we mesh the box using Quadrangle (Mapping)
+# To fulfill this requirement we mesh the box using Quadrangle: Mapping
# meshing algorithm, split quadrangles into triangles and then generate
# tetrahedrons.
Mesh_1.Compute()
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
name='Compound_with_UniteGrps_and_GrpsOfAllElems')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
-# Arithmetic 1D and Geometric Progression
+# Arithmetic Progression and Geometric Progression
import salome
salome.salome_init()
-# Deflection 1D and Number of Segments
+# Deflection and Number of Segments
import salome
salome.salome_init()
-# Radial Quadrangle 1D2D example
+# Radial Quadrangle 1D-2D example
import salome
salome.salome_init()
# create mesh
from SMESH_mechanic import *
# get faces with warping angle = 2.0e-13 with tolerance 5.0e-14
-criterion = smesh.GetCriterion(SMESH.FACE, SMESH.FT_Warping, SMESH.FT_EqualTo, 2.0e-13)
-criterion.Tolerance = 5.0e-14
-filter = smesh.CreateFilterManager().CreateFilter()
-filter.SetCriteria([criterion])
+filter = smesh.GetFilter(SMESH.FACE, SMESH.FT_Warping, "=", 2.0e-13, Tolerance=5.0e-14)
ids = mesh.GetIdsFromFilter(filter)
print "Number of faces with warping angle = 2.0e-13 (tolerance 5.0e-14):", len(ids)
# create mesh
from SMESH_mechanic import *
# get faces with area > 60 and < 90
-criterion1 = smesh.GetCriterion(SMESH.FACE, SMESH.FT_Area, SMESH.FT_MoreThan, 60,\
- SMESH.FT_Undefined, SMESH.FT_LogicalAND)
+criterion1 = smesh.GetCriterion(SMESH.FACE, SMESH.FT_Area, SMESH.FT_MoreThan, 60)
criterion2 = smesh.GetCriterion(SMESH.FACE, SMESH.FT_Area, SMESH.FT_LessThan, 90)
-filter = smesh.CreateFilterManager().CreateFilter()
-filter.SetCriteria([criterion1,criterion2])
+filter = smesh.GetFilterFromCriteria([criterion1,criterion2], SMESH.FT_LogicalAND)
ids = mesh.GetIdsFromFilter(filter)
print "Number of faces with area in range (60,90):", len(ids)
smesh = smeshBuilder.New(salome.myStudy)
# create mesh
-face = geompy.MakeFaceHW(100, 100, 1)
-geompy.addToStudy( face, "quadrangle" )
+face = geompy.MakeFaceHW(100, 100, 1, theName="quadrangle")
mesh = smesh.Mesh(face)
mesh.Segment().NumberOfSegments(10)
mesh.Triangle().MaxElementArea(25)
# create mesh
from SMESH_mechanic import *
-# get number of linear and quadratic edges
-filter_linear = smesh.GetFilter(SMESH.EDGE, SMESH.FT_LinearOrQuadratic)
+
+# get linear and quadratic edges
+filter_linear = smesh.GetFilter(SMESH.EDGE, SMESH.FT_LinearOrQuadratic)
filter_quadratic = smesh.GetFilter(SMESH.EDGE, SMESH.FT_LinearOrQuadratic, SMESH.FT_LogicalNOT)
-ids_linear = mesh.GetIdsFromFilter(filter_linear)
+ids_linear = mesh.GetIdsFromFilter(filter_linear)
ids_quadratic = mesh.GetIdsFromFilter(filter_quadratic)
print "Number of linear edges:", len(ids_linear), "; number of quadratic edges:", len(ids_quadratic)
+
# convert mesh to quadratic
print "Convert to quadratic..."
-mesh.ConvertToQuadratic(True)
-# get number of linear and quadratic edges
-ids_linear = mesh.GetIdsFromFilter(filter_linear)
+mesh.ConvertToQuadratic()
+
+# get linear and quadratic edges
+ids_linear = mesh.GetIdsFromFilter(filter_linear)
ids_quadratic = mesh.GetIdsFromFilter(filter_quadratic)
print "Number of linear edges:", len(ids_linear), "; number of quadratic edges:", len(ids_quadratic)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# create SMESH group on <aGeomGroupE> with default name
aSmeshGroup2 = quadra.GroupOnGeom(aGeomGroupE)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
filtIDs3 = filtGroup.GetIDs()
print "After filter modification, group on filter contains %s elemens" % filtGroup.Size()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
pass
print ""
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup5 = mesh.UnionListOfGroups([aGroup3, aGroup4], "Any Area")
print "Criterion: Any Area, Nb = ", len(aGroup5.GetListOfID())
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "Criterion: 20 < Area < 60, Nb = ", len(aGroup3.GetListOfID())
# Please note that also there is IntersectGroups() method which works with two groups only
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "Criterion: Area >= 60, Nb = ", len(aGroupRes.GetListOfID())
# Please note that also there is CutListOfGroups() method which works with lists of groups of any lengths
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Create group of nodes using source groups of faces
aGrp = mesh.CreateDimGroup( [aSrcGroup1, aSrcGroup2], SMESH.NODE, "Nodes" )
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
f2 = MakePolygon(mesh, 0, 0, 10, 21, 9)
f3 = MakePolygon(mesh, 0, 0, 20, 13, 6)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
[5,5,5,5,5,5,5,5,5,5,5,5])
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
if not res: print "failed!"
else: print "done."
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
if not res: print "failed!"
else: print "done."
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
if not res: print "failed!"
else: print "done."
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Change the orientation of the second and the fourth faces.
mesh.Reorient([2, 4])
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
if not res: print "failed!"
else: print "done."
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# perform extrusion of the group
mesh.ExtrusionSweepObject(GroupTri, vector, 5)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
error = quad_7.ExtrusionAlongPath(ff_7, Edge_Circle_mesh, Edge_Circle, 1,
1, [a45, -a45, a45, -a45, a45, -a45, a45, -a45], 0, refPoint)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
-# Usage of 3D Extrusion meshing algorithm
+# Usage of Extrusion 3D meshing algorithm
import salome
salome.salome_init()
aGroup = mesh.GetMesh().CreateGroup(SMESH.EDGE, "Free borders")
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.GetMesh().CreateGroup(SMESH.EDGE, "Borders at multi-connections")
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.GetMesh().CreateGroup(SMESH.EDGE, "Edges with length > " + `length_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroupF.Add([aBorder.myElemId])
aGroupN.Add([aBorder.myPnt1, aBorder.myPnt2])
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
pass
print ""
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = Mesh_1.CreateEmptyGroup(SMESH.FACE, "Shared_faces")
aGroup.Add(aFaceIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Faces with length 2D > " + `length_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Borders at multi-connection 2D = " + `nb_conn`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Area > " + `area_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Taper > " + `taper_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Aspect Ratio > " + `ar_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Skew > " + `skew_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Element Diameter 2D > " + `mel_2d_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGroup = mesh.CreateEmptyGroup(SMESH.FACE, "Element Diameter 3D > " + `mel_3d_margin`)
aGroup.Add(anIds)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "Quadrangles: ", trias.NbQuadrangles()
print "Volumes : ", trias.NbVolumes()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(0)
+ salome.sg.updateObjBrowser(False)
<ul>
<li>\ref average_length_anchor "Local Length"</li>
<li>\ref max_length_anchor "Max Size"</li>
- <li>\ref number_of_segments_anchor "Number of segments" with Equidistant distribution</li>
+ <li>\ref number_of_segments_anchor "Number of Segments" with Equidistant distribution</li>
<li>\ref automatic_length_anchor "Automatic Length"</li>
</ul></li>
<li>Constantly increasing or decreasing length of segments:
<ul>
- <li>\ref arithmetic_1d_anchor "Arithmetic 1D"</li>
+ <li>\ref arithmetic_1d_anchor "Arithmetic Progression"</li>
<li>\ref geometric_1d_anchor "Geometric Progression"</li>
<li>\ref start_and_end_length_anchor "Start and end length"</li>
- <li>\ref number_of_segments_anchor "Number of segments" with Scale distribution</li>
+ <li>\ref number_of_segments_anchor "Number of Segments" with Scale distribution</li>
</ul></li>
<li>Distribution depending on curvature:
<ul>
<li>\ref adaptive_1d_anchor "Adaptive"</li>
- <li>\ref deflection_1d_anchor "Deflection 1D"</li>
+ <li>\ref deflection_1d_anchor "Deflection"</li>
</ul></li>
<li>Arbitrary distribution:
<ul>
- <li>\ref fixed_points_1d_anchor "Fixed points 1D"</li>
- <li>\ref number_of_segments_anchor "Number of segments" with
+ <li>\ref fixed_points_1d_anchor "Fixed Points"</li>
+ <li>\ref number_of_segments_anchor "Number of Segments" with
\ref analyticdensity_anchor "Analytic Density Distribution" or Table Density Distribution</li>
</ul></li>
</ul>
- <b>Max size</b> parameter defines the length of segments on straight edges.
- \b Deflection parameter gives maximal distance of a segment from a curved edge.
-\image html adaptive1d_sample_mesh.png "Adaptive hypothesis and Netgen 2D algorithm - the size of mesh segments reflects the size of geometrical features"
+\image html adaptive1d_sample_mesh.png "Adaptive hypothesis and NETGEN 2D algorithm - the size of mesh segments reflects the size of geometrical features"
<b>See Also</b> a \ref tui_1d_adaptive "sample TUI Script" that uses Adaptive hypothesis.
<br>
\anchor arithmetic_1d_anchor
-<h2>Arithmetic 1D hypothesis</h2>
+<h2>Arithmetic Progression hypothesis</h2>
-<b>Arithmetic 1D</b> hypothesis allows to split edges into segments with a
+<b>Arithmetic Progression</b> hypothesis allows to split edges into segments with a
length that changes in arithmetic progression (Lk = Lk-1 + d)
beginning from a given starting length and up to a given end length.
\image html a-arithmetic1d.png
-\image html b-ithmetic1d.png "Arithmetic 1D hypothesis - the size of mesh elements gradually increases"
+\image html b-ithmetic1d.png "Arithmetic Progression hypothesis - the size of mesh elements gradually increases"
<b>See Also</b> a sample TUI Script of a
-\ref tui_1d_arithmetic "Defining Arithmetic 1D and Geometric Progression hypothesis" operation.
+\ref tui_1d_arithmetic "Defining Arithmetic Progression and Geometric Progression hypothesis" operation.
<br>
\anchor geometric_1d_anchor
\image html a-geometric1d.png
<b>See Also</b> a sample TUI Script of a
-\ref tui_1d_arithmetic "Defining Arithmetic 1D and Geometric Progression hypothesis" operation.
+\ref tui_1d_arithmetic "Defining Arithmetic Progression and Geometric Progression hypothesis" operation.
<br>
\anchor deflection_1d_anchor
-<h2>Deflection 1D hypothesis</h2>
+<h2>Deflection hypothesis</h2>
-<b>Deflection 1D</b> hypothesis can be applied for meshing curvilinear edges
+<b>Deflection</b> hypothesis can be applied for meshing curvilinear edges
composing your geometrical object. It defines only one parameter: the
value of deflection (or chord error).
\image html a-deflection1d.png
-\image html b-flection1d.png "Deflection 1D hypothesis - useful for meshing curvilinear edges"
+\image html b-flection1d.png "Deflection hypothesis - useful for meshing curvilinear edges"
<b>See Also</b> a sample TUI Script of a
-\ref tui_deflection_1d "Defining Deflection 1D hypothesis" operation.
+\ref tui_deflection_1d "Defining Deflection hypothesis" operation.
<br>
\anchor average_length_anchor
<b>Use preestimated length</b> check box lets you use \b length
automatically calculated basing on size of your geometrical object,
namely as diagonal of bounding box divided by ten. The divider can be
-changed via "Ratio Bounding Box Diagonal / Max Size"
+changed via \ref diagonal_size_ratio_pref "Ratio Bounding Box Diagonal / Max Size"
preference parameter.
<b>Use preestimated length</b> check box is enabled only if the
geometrical object has been selected before hypothesis definition.
<br>
\anchor number_of_segments_anchor
-<h2>Number of segments hypothesis</h2>
+<h2>Number of Segments hypothesis</h2>
-<b>Number of segments</b> hypothesis can be applied for approximating
+<b>Number of Segments</b> hypothesis can be applied for approximating
edges by a definite number of mesh segments with length depending on
-the selected type of distribution of nodes.
+the selected type of distribution of nodes. The default number of
+segments can be set via
+\ref nb_segments_pref "Automatic Parameters / Default Number of Segments"
+preference parameter.
The direction of the splitting is defined by the orientation of the
underlying geometrical edge. <b>Reverse Edges</b> list box allows to
<br>
\anchor fixed_points_1d_anchor
-<h2>Fixed points 1D hypothesis</h2>
+<h2>Fixed Points hypothesis</h2>
-<b>Fixed points 1D</b> hypothesis allows splitting edges through a
+<b>Fixed Points</b> hypothesis allows splitting edges through a
set of points parametrized on the edge (from 1 to 0) and a number of
segments for each interval limited by the points.
defining <b>Reversed Edges</b> parameter.
-\image html mesh_fixedpnt.png "Example of a sub-mesh on the edge built using Fixed points 1D hypothesis"
+\image html mesh_fixedpnt.png "Example of a sub-mesh on the edge built using Fixed Points hypothesis"
<b>See Also</b> a sample TUI Script of a
\ref tui_fixed_points "Defining Fixed Points" hypothesis operation.
\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
-<b>Base vertex</b> tab allows using Quadrangle (Mapping)
+<b>Base vertex</b> tab allows using Quadrangle: Mapping
algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the forth
degenerated side of quadrangle.
<li>\subpage a1d_meshing_hypo_page "1D Hypotheses" (for meshing of
<b>edges</b>):</li>
<ul>
-<li>\ref number_of_segments_anchor "Number of segments"</li>
+<li>\ref number_of_segments_anchor "Number of Segments"</li>
<li>\ref average_length_anchor "Local Length"</li>
<li>\ref max_length_anchor "Max Size"</li>
<li>\ref adaptive_1d_anchor "Adaptive"</li>
-<li>\ref arithmetic_1d_anchor "Arithmetic 1D"</li>
+<li>\ref arithmetic_1d_anchor "Arithmetic Progression"</li>
<li>\ref geometric_1d_anchor "Geometric Progression"</li>
<li>\ref start_and_end_length_anchor "Start and end length"</li>
-<li>\ref deflection_1d_anchor "Deflection 1D"</li>
+<li>\ref deflection_1d_anchor "Deflection"</li>
<li>\ref automatic_length_anchor "Automatic Length"</li>
-<li>\ref fixed_points_1d_anchor "Fixed points 1D"</li>
+<li>\ref fixed_points_1d_anchor "Fixed points"</li>
</ul>
<li>\subpage a2d_meshing_hypo_page "2D Hypotheses" (for meshing of <b>faces</b>):</li>
<ul>
\page about_meshes_page About meshes
\n \b MESH represents a discrete approximation of a subset of the
-three-dimensional space by \ref mesh_entities "elementary geometrical
-elements".
+three-dimensional space by \ref mesh_entities "elementary geometrical elements".
A SALOME study can contain multiple meshes, but they do not
implicitly compose one super-mesh, and finally each of them
This additional hypothesis can be used together with 2D triangulation algorithms.
It allows 2D triangulation algorithms to build quadrangular meshes.
-Usage of this hypothesis with "Quadrangle (Mapping)" meshing algorithm
+Usage of this hypothesis with "Quadrangle: Mapping" meshing algorithm
is obsolete since introducing
\ref hypo_quad_params_anchor "Quadrangle parameters" hypothesis.
-Usage of this hypothesis with "Quadrangle (Mapping)" meshing algorithm
+Usage of this hypothesis with "Quadrangle: Mapping" meshing algorithm
corresponds to specifying "Quadrangle Preference" transition type of
\ref hypo_quad_params_anchor "Quadrangle parameters" hypothesis.
\note "Quadrangle Preference" transition type can be used only if the
<li>For meshing of 2D entities (<b>faces</b>):</li>
<ul>
-<li><b>Triangle (Mefisto)</b> meshing algorithm - splits faces
+<li><b>Triangle: Mefisto</b> meshing algorithm - splits faces
into triangular elements.</li>
-<li>\subpage quad_ijk_algo_page "Quadrangle (Mapping)" meshing
+<li>\subpage quad_ijk_algo_page "Quadrangle: Mapping" meshing
algorithm - splits faces into quadrangular elements.</li>
</ul>
There is also a number of more specific algorithms:
<ul>
-<li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes with hexahedra and prisms"</li>
-<li>\subpage quad_from_ma_algo_page "for quadrangle meshing of faces with sinuous borders and rings"</li>
+<li>\subpage prism_3d_algo_page "Extrusion 3D" - for meshing prismatic 3D shapes with hexahedra and prisms.</li>
+<li>\subpage quad_from_ma_algo_page "Quadrangle: Medial Axis Projection" - for quadrangle meshing of faces with sinuous borders and rings.</li>
<li> <b>Polygon per Face</b> meshing algorithm - generates one mesh
face (either a triangle, a quadrangle or a polygon) per a geometrical
face using all nodes from the face boundary.</li>
-<li>\subpage projection_algos_page "for meshing by projection of another mesh"</li>
-<li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li>
-<li>\subpage radial_prism_algo_page "for meshing 3D geometrical objects with cavities with hexahedra and prisms"</li>
-<li>\subpage radial_quadrangle_1D2D_algo_page "for quadrangle meshing of disks and parts of disks"</li>
-<li>\subpage use_existing_page "Use Edges to be Created Manually" and
- \ref use_existing_page "Use Faces to be Created Manually" algorithms can be
- used to create a 1D or a 2D mesh in a python script.</li>
-<li>\subpage segments_around_vertex_algo_page "for defining the length of mesh segments around certain vertices"</li>
+<li>\subpage projection_algos_page "Projection algorithms" - for meshing by projection of another mesh.</li>
+<li>\subpage import_algos_page "Import algorithms" - for meshing by importing elements from another mesh.</li>
+<li>\subpage radial_prism_algo_page "Radial Prism" - for meshing 3D geometrical objects with cavities with hexahedra and prisms.</li>
+<li>\subpage radial_quadrangle_1D2D_algo_page "Radial Quadrangle 1D-2D" - for quadrangle meshing of disks and parts of disks.</li>
+<li>\subpage use_existing_page "Use Faces/Edges to be Created Manually" - to create a 1D or a 2D mesh in a python script.</li>
+<li>\subpage segments_around_vertex_algo_page "Segments around Vertex" - for defining the length of mesh segments around certain vertices.</li>
</ul>
\ref constructing_meshes_page "Constructing meshes" page describes in
shape. The main Mesh object:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=20</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>Max Element Area</b>
+ <li><i>2D</i> <b>Triangle: Mefisto</b> with Hypothesis<b>Max Element Area</b>
</li>
</ul>
The first sub-mesh <b>Submesh_1</b> created on <b>Face_1</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=4</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle: Mefisto</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
The second sub-mesh <b>Submesh_2</b> created on <b>Face_2</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=8</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle: Mefisto</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
And the last sub-mesh <b>Submesh_3</b> created on <b>Face_3</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=12</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle: Mefisto</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
The sub-meshes become concurrent if they share sub-shapes that can be
with the same contents. (To fully re-compute the mesh, invoke
\ref clear_mesh_anchor "Clear Mesh Data" command before).
+\anchor meshing_result_anchor
If the mesh computation has been a success, the box shows information
on the number of entities of different types in the mesh.
</center>
\note Mesh Computation Information box does not appear if you set
-"Mesh computation/Show a computation result notification" preference
+\ref show_comp_result_pref "Mesh computation/Show a computation result notification" preference
to the "Never" value. This option gives the possibility to control mesh
computation reporting. There are the following possibilities: always
show the information box, show only if an error occurs or never.
\page display_mode_page Display Mode
-\n By default your objects are represented as set in
-\ref mesh_preferences_page "Preferences".
+\n By default your objects are represented as defined in
+\ref mesh_tab_preferences "Preferences".
\n However, right-clicking on the mesh in the <b>Object Browser</b>,
and selecting <b>Display Mode</b>, you can display your mesh as:
This mesh quality control highlights the nodes which are coincident
with other nodes (within a given tolerance). Distance at which two
-nodes are considered coincident is defined by "Quality Controls/Double
-nodes tolerance" preference.
+nodes are considered coincident is defined by
+\ref dbl_nodes_tol_pref "Quality Controls/Double nodes tolerance"
+preference.
\image html double_nodes.png
overall quality information about the selected mesh, sub-mesh or group
object.
+\anchor dump_mesh_infos
+The button \b Dump allows printing the information displayed in the
+dialog box to a .txt file. The dialog for choosing a file also allows
+to select which tab pages to dump via four check-boxes. The default state
+of the check-boxes can be changed via \ref mesh_information_pref "Mesh information"
+preferences.
+
\anchor advanced_mesh_infos_anchor
<h2>Base Information</h2>
the 3D viewer.
\note The information about the groups, to which the node or element belongs,
- can be shown in a short or in a detailed form. By default, for performance
+can be shown in a short or in a detailed form. By default, for performance
reasons, this information is shown in a short form (group names
-only). The detailed information on groups can be switched on via the user
-preferences, see \ref mesh_preferences_page.
+only). The detailed information on groups can be switched on via
+\ref group_detail_info_pref "Show details on groups in element information tab"
+option of \ref mesh_preferences_page.
\anchor mesh_addition_info_anchor
<h2>Additional Information</h2>
<em>"Additional Info" page, sub-mesh information</em></center>
<br>
+\anchor mesh_addition_info_group_anchor
For a group object, the following information is shown:
- Name
- Parent mesh
computed only by demand. For this, the user should press the "Compute"
button (see picture). Also, the number of underlying nodes is
automatically calculated if the size of the group does not exceed
-the "Automatic nodes compute limit" set via the "Mesh information"
-preferences (zero value means no limit).
+the \ref nb_nodes_limit_pref "Automatic nodes compute limit"
+preference value (zero value means no limit).
\anchor mesh_quality_info_anchor
<h2>Quality Information</h2>
<center>\image html ctrlinfo.png
<em>"Quality Info" page</em></center>
-\note It is possible to set "Double nodes tolerance" in the dialog for a local change
- or via the "Quality controls" in Mesh preferences.
-
-\note For performance reasons, all quality control values for big meshes are
-computed only by demand. For this, press the "compute"
-button. Also, values are automatically computed if the number of
-nodes / elements does not exceed the "Automatic controls compute limit" set
-via the "Mesh information" preferences (zero value means that there is no limit).
-
-\note The plot functionality is available only if the GUI module is built with Plot 2D Viewer (option SALOME_USE_PLOT2DVIEWER is ON when building GUI module).
-
-The button \b "Dump" allows printing the information displayed in the
-dialog box to a .txt file.
+\note It is possible to change <b>Double nodes tolerance</b>, which
+will be used upon consequent pressing \a Compute button. The default value
+of the tolerance can be set via the
+\ref dbl_nodes_tol_pref "Quality controls" preferences.
+
+\note For performance reasons, all quality control values for big
+meshes are computed only by demand. For this, press the \a Compute
+button. Also, values are automatically computed if the number of nodes
+/ elements does not exceed the
+\ref auto_control_limit_pref "Automatic controls compute limit" set
+via the \ref mesh_information_pref "Mesh information" preferences
+(zero value means that there is no limit).
+
+\note The plot functionality is available only if the GUI module is
+built with Plot 2D Viewer (option SALOME_USE_PLOT2DVIEWER is ON when
+building GUI module).
See the \ref tui_viewing_mesh_infos "TUI Example".
\image html pref21.png
+\anchor automatic_update_pref
- <b>Automatic Update</b>
- <b>Automatic Update</b> - if activated, the mesh in your
viewer will be automatically updated after it's computation, depending on
number of elements does not exceed the size limit, the entities of
this type are shown, otherwise the user is warned that some entities are not shown.
+\anchor display_mode_pref
+- <b>Display mode</b>
+ - <b>Default display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
+ \ref display_mode_page "presentation mode" as default.
+
+\anchor quadratic_2d_mode_pref
+- <b>Representation of the 2D quadratic elements</b>
+ - <b>Default mode of the 2D quadratic elements</b> - allows to
+ select either \a Lines or \a Arcs as a default
+ \ref quadratic_2d_mode "representation" of 1D and 2D
+ \ref adding_quadratic_elements_page "quadratic elements".
+ - <b>Maximum Angle</b> - maximum deviation angle used by the
+ application to build arcs.
+
- <b>Quality Controls</b>
- <b>Display entity</b> - if activated, only currently
\ref quality_page "controlled" entities are displayed in the
- <b>Use precision</b> - if activated, all quality controls
will be computed at precision defined by <b>Number of digits after
point</b> - as integers by default.
+\anchor dbl_nodes_tol_pref
- <b>Double nodes tolerance</b> - defines the maximal distance between two
mesh nodes, at which they are considered coincident by
\ref double_nodes_control_page "Double nodes" quality control.
-
-- <b>Display mode</b>
- - <b>Default display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
- \ref display_mode_page "presentation mode" as default.
-
-\anchor quadratic_2d_mode_pref
-- <b>Representation of the 2D quadratic elements</b>
- - <b>Default mode of the 2D quadratic elements</b> - allows to
- select either \a Lines or \a Arcs as a default
- \ref quadratic_2d_mode "representation" of 1D and 2D
- \ref adding_quadratic_elements_page "quadratic elements".
- - <b>Maximum Angle</b> - maximum deviation angle used by the
- application to build arcs.
+ This value is also used in \ref mesh_quality_info_anchor "Quality Info"
+ tab page of \ref mesh_infos_page dialog.
- <b>Mesh export</b>
\anchor export_auto_groups_pref
- <b>Show warning when exporting group</b> - if activated, a warning is
displayed when exporting a group.
+\anchor show_comp_result_pref
- <b>Mesh computation</b>
- - <b>Show a computation result notification</b> combo-box allows to
- select the notification mode about a mesh computation result.
+ - <b>Show a computation result notification</b> - allows to
+ select the notification mode about a \ref compute_anchor "mesh computation" result.
There are 3 possible modes:
- - <b>Never</b> - do not show the result dialog at all;
+ - <b>Never</b> - not to show the \ref meshing_result_anchor "result dialog" at all;
- <b>Errors only</b> - the result dialog will be shown if there were
some errors during a mesh computation;
- <b>Always</b> - show the result dialog after each mesh
computation. This is a default mode.
+\anchor mesh_information_pref
- <b>Mesh information</b>
- - <b>Mesh element information</b> - change the way mesh element
- information is shown:
+ - <b>Mesh element information</b> - allows changing the way
+ \ref mesh_element_info_anchor "mesh element information" is shown:
- <b>Simple</b> - as a plain text
- <b>Tree</b> - in a tree-like form
+\anchor nb_nodes_limit_pref
- <b>Automatic nodes compute limit</b> - allows defining the size limit for the
- mesh groups for which the number of underlying nodes is calculated
+ \ref mesh_addition_info_group_anchor "mesh groups" for which
+ the number of underlying nodes is calculated
automatically. If the group size exceeds the value set in the preferences,
the user will have to press \em Compute button explicitly. Zero value
means "no limit". By default the value is set to 100 000 mesh elements.
- - <b>Automatic controls compute limit</b> - allows defining the size limit for the
- mesh elements for which the Aspect Ratio histogram is calculated
- automatically. If the mesh elements size exceeds the value set in the preferences,
- it is possible to press \b Compute button explicitly to calculate the histogram . Zero value
- means "no limit". By default the value is set to 3 000 mesh elements.
+\anchor auto_control_limit_pref
+ - <b>Automatic controls compute limit</b> - allows defining a
+ maximal number of mesh elements for which the quality controls
+ in the \ref mesh_quality_info_anchor "Quality Information"
+ tab page are calculated automatically. If the number of mesh elements
+ exceeds the value set in the preferences, it is necessary to press
+ \b Compute button explicitly to calculate a quality measure. Zero value
+ means "no limit". By default the value is set to 3 000 mesh
+ elements.
+\anchor group_detail_info_pref
- <b>Show details on groups in element information tab</b> - when
this option is switched off (default), only the names of groups, to which the node
- or element belongs, are shown in the \ref mesh_element_info_anchor "Info Tab"
+ or element belongs, are shown in the \ref mesh_element_info_anchor "Element Info"
tab of "Mesh Information" dialog box. If this option is
switched on, the detailed information on groups is shown.
- <b>Dump base information</b> - allows dumping base mesh information to the
- file, see \ref mesh_infos_page.
+ file, see \ref dump_mesh_infos "Mesh Information".
- <b>Dump element information</b> - allows dumping element information to the
- file, see \ref mesh_infos_page.
+ file, see \ref dump_mesh_infos "Mesh Information".
- <b>Dump additional information</b> - allows dumping additional mesh
- information to the file, see \ref mesh_infos_page.
+ information to the file, see \ref dump_mesh_infos "Mesh Information".
- <b>Dump controls information</b> - allows dumping quality mesh
- information to the file, see \ref mesh_infos_page.
+ information to the file, see \ref dump_mesh_infos "Mesh Information".
- <b>Automatic Parameters</b>
- - <b>Ratio Bounding Box Diagonal / Max Size</b> - this parameter is
- used for automatic meshing. This is the ratio between the bounding box of the
- meshed object and the Max Size of segments.
- - <b>Default Number of Segments</b> - defines the default
- number of segments on each edge.
+\anchor diagonal_size_ratio_pref
+ - <b>Ratio Bounding Box Diagonal / Max Size</b> - defines the ratio
+ between the bounding box of the meshed object and the Max Size of
+ segments. It is used as a default value of \ref a1d_meshing_hypo_page
+ defining length of segments, especially by
+ \ref max_length_anchor "Max Size" hypothesis.
+\anchor nb_segments_pref
+ - <b>Default Number of Segments</b> - defines the default number of
+ segments in \ref number_of_segments_anchor "Number of Segments"
+ hypothesis.
- <b>Mesh loading</b>
- - If <b>No mesh loading from study file at hypothesis modification</b>
- check-box is on, the mesh data will not be loaded from the study file
- when a hypothesis is modified. This allows saving time by omitting
+ - <b>No mesh loading from study file at hypothesis modification</b> - if
+ activated, the mesh data will not be loaded from the study file
+ when a hypothesis is modified. This allows saving time by omitting
loading data of a large mesh that is planned to be recomputed with other parameters.
-- <b>Input fields precision</b>
+- <b>Input fields precision</b> - allows to adjust input precision of
+ different parameters. The semantics of the precision values is
+ described in detail in <em>Using input widgets</em> chapter of GUI
+ documentation (Introduction to Salome Platform / Introduction to GUI /
+ Using input widgets). In brief: \b positive precision value is the
+ maximum allowed number of digits after the decimal point in the
+ fixed-point format; \b nagative precision value is the maximum
+ allowed number of significant digits in mantissa in either the
+ fixed-point or scientific format.
- <b>Length precision</b> - allows to adjust input precision of coordinates and dimensions.
- <b>Angular precision</b> - allows to adjust input precision of angles.
- <b>Length tolerance precision</b> - allows to adjust input precision of tolerance of coordinates and dimensions.
- <b>Preview</b>
- <b>Sub-shapes preview chunk size</b> - allows to limit the number
of previewed sub-shapes shown in the hypotheses creation dialog boxes,
- for example "Reverse Edges" parameter of \ref number_of_segments_anchor "Number of segments" hypothesis.
+ for example "Reverse Edges" parameter of
+ \ref number_of_segments_anchor "Number of segments" hypothesis.
- <b>Python Dump</b>
- - <b>Historical python dump</b> checkbox allows switching between
+ - <b>Historical python dump</b> - allows switching between
\a Historical and \a Snapshot dump mode:
- In \a Historical mode, Python Dump script includes all commands
performed by SMESH engine.
from the Study as well as the commands not influencing the
current state of meshes are excluded from the script.
+\anchor mesh_tab_preferences
<h2>Mesh Preferences</h2>
+\b Mesh tab page contains parameters defining the way the mesh is
+displayed in the 3D Viewer.
+
\image html pref22.png
-- <b>Nodes</b> allows to define default parameters for nodes, which will be applied
+- <b>Nodes</b> - allows to define default parameters for nodes, which will be applied
for a newly created mesh only. Existing meshes can be customized using
\ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Color</b> - allows to select the color of nodes. Click on the
- colored line to access to the <b>Select Color</b> dialog box.
+ downward arrow near the colored line to access to the <b>Select Color</b> dialog box.
- <b>Type of marker</b> - allows to define the shape of nodes.
- <b>Scale of marker</b> - allows to define the size of nodes.
-- <b>Elements</b> allows to define default parameters for different elements, which will be applied
- for a newly created mesh only. Existing meshes can be customized using
+- <b>Elements</b> - allows to define default parameters for different
+ elements, which will be applied to a newly created mesh
+ only. Existing meshes can be customized using
\ref colors_size_page "Properties dialog box" available from the context menu of a mesh.
- <b>Surface color</b> - allows to select the surface color of 2D elements
- (seen in Shading mode). Click on the colored line to access to the
+ (seen in Shading mode). Click on the downward arrow near the colored line to access to the
<b>Select Color</b> dialog box.
- <b>Back surface color</b> - allows to select the back surface color
of 2D elements. This is useful to differ 2d elements with
the <b>Volume color</b> by changing its brightness and saturation.
- <b>0D element color</b> - allows to choose color of 0D mesh elements.
- <b>Ball color</b> - allows to choose color of discrete mesh elements (balls).
- - <b>Outline color</b> - allows to select the color of element
- borders.
+ - <b>Outline color</b> - allows to select the color of element borders.
- <b>Wireframe color</b> - allows to select the color of borders of
elements in the wireframe mode.
- - <b>Preview color</b> - allows to select the preview color of the elements.
+ - <b>Preview color</b> - allows to select the preview color of the
+ elements, which is used while
+ \ref adding_nodes_and_elements_page "manual creation of elements".
- <b>Size of 0D elements</b> - specifies default size of 0D elements.
- <b>Size of ball elements</b> - specifies default size of discrete
elements (balls).
- - <b>Scale factor of ball elements</b> - specifies default scale factor of discrete
- elements (balls).
- - <b>Line width</b> - allows to define the width of 1D elements (edges).
+ - <b>Scale factor of ball elements</b> - specifies default scale
+ factor of discrete elements (balls) allowing to adjust their size in the Viewer.
+ - <b>Line width</b> - allows to define the width of 1D elements (segments).
- <b>Outline width</b> - allows to define the width of borders of
2D and 3D elements (shown in the Shading mode).
- - <b>Shrink coef.</b> - allows to define relative space of elements
- compared to gaps between them in shrink mode.
+ - <b>Shrink coef.</b> - allows to define relative size of a shrunk
+ element compared a non-shrunk element in percents in the shrink mode.
- <b>Groups</b>
- <b>Names color</b> - specifies color of group names to be used in
- 3D viewer.
+ the 3D viewer.
- <b>Default color</b> - specifies the default group color, which is used
- to create a new mesh group (see \ref creating_groups_page "Create Group dialog box").
+ to create a new mesh group (see \ref creating_groups_page "Create Group dialog box").
- <b>Numbering</b> allows to define properties of numbering functionality:
- <b>Nodes</b> - specifies text properties of nodes numbering
(font family, size, attributes, color).
- <b>Elements</b> - same for elements.
-- <b>Orientation of Faces</b> - allows to define default properties of orientation vectors.
- These preferences will be applied to the newly created meshes only; properties of existing meshes
- can be customized using \ref colors_size_page "Properties dialog box"
- available from the context menu of a mesh.
+- <b>Orientation of Faces</b> - allows to define default properties of
+ orientation vectors. These preferences will be applied to the newly
+ created meshes only; properties of existing meshes can be customized
+ using \ref colors_size_page "Properties dialog box" available from
+ the context menu of a mesh.
- \b Color - allows to define the color of orientation vectors;
- \b Scale - allows to define the size of orientation vectors;
- - <b>3D Vector</b> check-box allows to choose between 2D planar
+ - <b>3D Vector</b> - allows to choose between 2D planar
and 3D vectors.
<br><h2>Selection Preferences</h2>
- <b>Selection</b> - performed with mouse-indexing (preselection)
and left-clicking on an object, whose appearance changes as defined in
the <b>Preferences</b>.
- - <b>Object color</b> - allows to select the color of mesh (edges and
+ - <b>Object color</b> - allows to select the color of mesh (edges and
borders of meshes) of the selected entity. Click on the colored line
to access to the <b>Select Color</b> dialog box.
- <b>Element color</b> - allows to select the color of surface of selected
- <b>Preselection</b> - performed with mouse-indexing on an object,
whose appearance changes as defined in the <b>Preferences</b>.
- - <b>Highlight color</b> - allows to select the color of mesh (edges and
- borders of meshes) of the entity . Click on the colored line to access
+ - <b>Highlight color</b> - allows to select the color of mesh (edges and
+ borders of meshes) of the entity. Click on the colored line to access
to the <b>Select Color</b> dialog box.
- <b>Precision</b> - in this menu you can set the value of precision
\image html pref24.png
-\note The following settings are default and will be applied for
-a newly created mesh only. Existing meshes
-can be customized using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
-available from the context menu of a mesh.
+\note The following settings are default and will be applied to
+a newly created mesh only. Existing meshes can be customized using
+local \ref scalar_bar_dlg "Scalar Bar Properties dialog box" available
+from the context menu of a mesh.
-- <b>Font</b> - in this menu you can set type, face and color for
+- <b>Font</b> - in this menu you can set type, face and color of
the font of <b>Title</b> and <b>Labels</b>.
- <b>Colors & Labels</b> - in this menu you can set the <b>number of
colors</b> and the <b>number of labels</b> in use.
- <b>Orientation</b> - here you can choose between vertical and
- horizontal orientation of the <b>Scalar Bar</b>
+ horizontal orientation of the <b>Scalar Bar</b>.
- <b>Origin & Size Vertical & Horizontal</b> - allows to define
placement (<b>X</b> and <b>Y</b>) and lookout (<b>Width</b> and
<b>Height</b>) of Scalar Bars.
- - <b>X</b>: abscissa of the point of origin (from the left
- side)
- - <b>Y</b>: ordinate of the origin of the bar (from the bottom)
+ - <b>X</b> - abscissa of the point of origin (from the left side).
+ - <b>Y</b> - ordinate of the origin of the bar (from the bottom).
- <b>Distribution</b> in this menu you can Show/Hide distribution
histogram of the values of the <b>Scalar Bar</b> and specify the
<b>Coloring Type</b> of the histogram:
- - <b>Multicolor</b> the histogram is colored as <b>Scalar Bar</b>
- - <b>Monocolor</b> the histogram is colored as selected with
- <b>Distribution color</b> selector
+ - <b>Multicolor</b> - the histogram is colored as <b>Scalar Bar</b>.
+ - <b>Monocolor</b> - the histogram is colored as selected with
+ <b>Distribution color</b> selector.
*/
/*!
-\page prism_3d_algo_page 3D extrusion meshing algorithm
+\page prism_3d_algo_page Extrusion 3D meshing algorithm
-3D extrusion algorithm can be used for meshing prisms, i.e. 3D shapes
+Extrusion 3D algorithm can be used for meshing prisms, i.e. 3D shapes
defined by two opposing faces having the same number of vertices and
edges. These two faces should be connected by quadrangle "side" faces.
The shown sub-mesh is used by the algorithm to mesh
all eight prisms in the stacks.
-To use <em>3D extrusion</em> algorithm you need to assign algorithms
+To use <em>Extrusion 3D</em> algorithm you need to assign algorithms
and hypotheses of lower dimensions as follows.
(A sample picture below shows algorithms and hypotheses used to
mesh a cylinder with prismatic volumes).
<li> 1D algorithm and hypothesis that will be applied for meshing
(logically) vertical edges of the prism (which connect the top and the
base faces of the prism). In the sample picture above these are
- "Regular_1D" algorithm and "Nb. Segments" hypothesis named "Vertical
+ "Regular_1D" algorithm and "Number of Segments" hypothesis named "Vertical
Nb. Segments".</li>
</ul>
Scale Factor=3 is assigned to the highlighted edge.
</li></ul>
-If <em>3D extrusion</em> algorithm is assigned to a sub-mesh in a mesh
+If <em>Extrusion 3D</em> algorithm is assigned to a sub-mesh in a mesh
with multiple sub-meshes, the described above approach may not work as
expected. For example the bottom face may be meshed by other algorithm
-before <em>3D extrusion</em> have a chance to project a mesh from the
+before <em>Extrusion 3D</em> have a chance to project a mesh from the
base face. This thing can happen with vertical edges as well. All
these can lead to either a meshing failure or to an incorrect meshing.
In such a case, it's necessary to explicitly define algorithms
-that <em>3D extrusion</em> implicitly applies in a simple case:
+that <em>Extrusion 3D</em> implicitly applies in a simple case:
- assign \ref projection_1D2D algorithm to the top face and
- assign a 1D algorithm to a group of all vertical edges.
-\image html image157.gif "Prism with 3D extrusion meshing. Vertical division is different on neighbor edges because several local 1D hypotheses are assigned."
+\image html image157.gif "Prism with Extrusion 3D meshing. Vertical division is different on neighbor edges because several local 1D hypotheses are assigned."
\sa a sample TUI Script of
-\ref tui_prism_3d_algo "Use 3D extrusion meshing algorithm".
+\ref tui_prism_3d_algo "Use Extrusion 3D meshing algorithm".
*/
/*!
-\page quad_ijk_algo_page Quadrangle (Mapping) meshing algorithm
+\page quad_ijk_algo_page Quadrangle: Mapping meshing algorithm
-<b>Quadrangle (Mapping)</b> meshing algorithm is intended for creating
+<b>Quadrangle: Mapping</b> meshing algorithm is intended for creating
all-quadrangle and quad-dominant meshes on faces without holes and
bound by at least three edges.
quadrangles.
The Radial Prism algorithm would fill the space between the two shells
-with meshes.
+with prisms.
+
+\image html radial_prism_mesh.png "Cut-view of a hollow sphere meshed by Radial Prism algorithm"
This algorithm also needs the information concerning the number and
distribution of mesh layers between the inner and the outer shapes.
\image html distribution_of_layers.png
-*/
\ No newline at end of file
+*/
/*!
-\page radial_quadrangle_1D2D_algo_page Radial Quadrangle 1D2D
+\page radial_quadrangle_1D2D_algo_page Radial Quadrangle 1D-2D
\n This algorithm applies to the meshing of 2D shapes under the
following conditions: the face must be a full ellipse or a part of ellipse
If no own hypothesis of the algorithm is assigned, any local or global
hypothesis is used by the algorithm to discretize edges.
-If no 1D hypothesis is assigned to an edge, "Default Number of
-Segments" preferences parameter is used to discretize the edge.
+If no 1D hypothesis is assigned to an edge,
+\ref nb_segments_pref "Default Number of Segments" preferences
+parameter is used to discretize the edge.
\image html hypo_radquad_dlg.png
<li>Wire discretisation 1D algorithm
<ul>
<li>\ref tui_1d_adaptive "Adaptive 1D" hypothesis</li>
- <li>\ref tui_1d_arithmetic "Arithmetic 1D" hypothesis</li>
+ <li>\ref tui_1d_arithmetic "Arithmetic Progression" hypothesis</li>
<li>\ref tui_1d_arithmetic "Geometric Progression" hypothesis</li>
- <li>\ref tui_deflection_1d "Deflection 1D and Number of Segments" hypotheses</li>
+ <li>\ref tui_deflection_1d "Deflection and Number of Segments" hypotheses</li>
<li>\ref tui_start_and_end_length "Start and End Length" hypotheses</li>
<li>\ref tui_average_length "Local Length"</li>
<li>\ref tui_propagation "Propagation" additional hypothesis </li>
<li>\ref tui_fixed_points "Fixed Points 1D" hypothesis</li>
</ul>
</li>
-<li>Triangle (Mefisto) 2D algorithm
+<li>Triangle: Mefisto 2D algorithm
<ul>
<li>\ref tui_max_element_area "Max Element Area" hypothesis </li>
<li>\ref tui_length_from_edges "Length from Edges"
hypothesis </li>
</ul>
</li>
-<li>Tetrahedron (Netgen) 3D algorithm
+<li>NETGEN 3D algorithm
<ul>
<li> \ref tui_max_element_volume "Max. Element Volume"hypothesis </li>
<li> \ref tui_viscous_layers "Viscous layers"</li>
</ul>
</li>
<li>\ref tui_projection "Projection Algorithms"</li>
-<li>\ref tui_radial_quadrangle "Radial Quadrangle 1D2D" algorithm</li>
-<li>Quadrangle (Mapping) 2D algorithm
+<li>\ref tui_radial_quadrangle "Radial Quadrangle 1D-2D" algorithm</li>
+<li>Quadrangle: Mapping 2D algorithm
<ul>
<li> \ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis </li>
</ul>
<br>
\anchor tui_1d_arithmetic
-<h3>Arithmetic 1D and Geometric Progression</h3>
+<h3>Arithmetic Progression and Geometric Progression</h3>
\tui_script{defining_hypotheses_ex01.py}
<br>
<br>
\anchor tui_deflection_1d
-<h3>Deflection 1D and Number of Segments</h3>
+<h3>Deflection and Number of Segments</h3>
\tui_script{defining_hypotheses_ex02.py}
<br>
\tui_script{defining_hypotheses_ex12.py}
\anchor tui_radial_quadrangle
-<h2> Radial Quadrangle 1D2D example </h2>
+<h2> Radial Quadrangle 1D-2D example </h2>
\tui_script{defining_hypotheses_ex13.py}
\anchor tui_quadrangle_parameters
/*!
-\page tui_prism_3d_algo Use 3D extrusion meshing algorithm
+\page tui_prism_3d_algo Use Extrusion 3D meshing algorithm
\tui_script{prism_3d_algo.py}
The result geometry and mesh is shown below
\page viewing_meshes_overview_page Viewing meshes
-\n After definition of algorithms and hypotheses a new mesh is listed
-in the Object Browser. Right-click on it and select \b Compute - the
-mesh will be automatically displayed in the <b>VTK 3D Viewer</b>.
-Alternatively click <b>Display only</b> to hide all other objects at
-the same time.
+By default a just \ref compute_anchor "computed" mesh will be
+automatically displayed in the <b>VTK 3D Viewer</b>. (You can switch
+off \ref automatic_update_pref "Automatic Update" preference parameter
+to prevent this.)
+Click <b>Display only</b> to hide all other objects at the same time.
<b>VTK 3D Viewer</b> is described in detail in the documentation on <b>GUI module</b>.
-\n After the mesh has appeared in the Viewer, you can select it with
+
+Use the following \ref mesh_preferences_page "preference parameters"
+to adjust how the mesh is displayed by default:
+- \ref automatic_update_pref "Automatic Update"
+- \ref display_mode_pref "Default display mode"
+- \ref quadratic_2d_mode_pref "Representation of the 2D quadratic elements"
+- All parameters of \ref mesh_tab_preferences "Mesh" tab page of the
+Preferences dialog.
+
+After the mesh has appeared in the Viewer, you can select it with
left mouse click and get information about it, change its
presentation parameters and access to other useful options by
right-clicking on the selected mesh.
<li><b>Rename</b> - allows to rename the object in the Object browser.</li>
<li><b>Hide all</b> - allows to hide all objects in the viewer.</li>
<li><b>Update</b> - refreshes the presentation of your mesh in the
-Object Browser, applying all recent changes. </li>
+ Object Browser, applying all recent changes. </li>
<li>\subpage mesh_infos_page "Mesh Information" - provides
-information about the mesh.</li>
+ information about the mesh.</li>
<li>\subpage find_element_by_point_page "Find Element by Point" -
-allows to find all mesh elements, to which belongs a point with the
+ allows to find all mesh elements, to which belongs a point with the
given coordinates.</li>
<li><b>Auto Color</b> - switch on / off auto-assigning colors for the
groups. If switched on, a default color of a new group in
\ref creating_groups_page "Create Group" dialog is chosen
randomly. </li>
<li>\subpage numbering_page "Numbering" - allows to display the ID
-numbers of all meshing elements or nodes composing your mesh in the
-viewer.</li>
+ numbers of all meshing elements or nodes composing your mesh in the
+ viewer.</li>
<li>\subpage display_mode_page "Display Mode" - allows to select between
-Wireframe, Shading and Nodes presentation.</li>
+ Wireframe, Shading and Nodes presentation.</li>
<li>\subpage display_entity_page "Display Entity" - allows to display
entities by types (Faces, Edges, Volumes etc.).</li>
\anchor quadratic_2d_mode
Arc representation applies to 1D and 2D elements only.
</li>
<li><b>Orientation of faces</b> - shows vectors of orientation of
-faces of the selected mesh. The orientation vector is shown for each 2D mesh element
-and for each free face of a 3D mesh element. the vector direction is calculated by
-the first three nodes of the face produced by vectors n1-n2 and n1-n3.</li>
-<li>\subpage colors_size_page "Properties" - allows to define several properties, including color of elements, shrink size, ....</li>
+ faces of the selected mesh. The orientation vector is shown for each
+ 2D mesh element and for each free facet of a 3D mesh element. The
+ vector direction is calculated by the first three nodes of the face
+ produced by vectors n1-n2 and n1-n3.</li>
+<li>\subpage colors_size_page "Properties" - allows to define several
+ visual properties, including color of elements, shrink size, ...</li>
<li>\subpage transparency_page "Transparency" - allows to change the
-transparency of mesh elements.</li>
-<li>\ref quality_page "Controls" - graphically
-presents various information about meshes.</li>
+ transparency of mesh elements.</li>
+<li>\ref quality_page "Controls" - graphically presents various
+ information about the mesh.</li>
<li><b>Hide</b> - allows to hide the selected mesh from the viewer.</li>
-<li><b>Show Only</b> -allows to display only the selected mesh, hiding all other from the viewer.</li>
-<li>\subpage clipping_page "Clipping" - allows to create cross-sections of the selected objects.</li>
-<li><b>Dump view</b> - exports an object from the viewer in bmp, png, jpg or jpeg image format.</li>
+<li><b>Show Only</b> - allows to display only the selected mesh,
+ hiding all others from the viewer.</li>
+<li>\subpage clipping_page "Clipping" - allows to create
+ cross-sections of the displayed objects.</li>
+<li><b>Dump view</b> - exports an object from the viewer in bmp, png
+ or jpeg image format.</li>
<li><b>Change background</b> - allows to redefine the background
-color. By default it is black.</li>
-<li><b>View Operations</b> checkbox - allows to show/hide the
-visualization toolbar in the viewer window.</li>
+ color. By default it is black.</li>
+<li><b>View Operations</b> - allows to show/hide the
+ visualization toolbar in the Viewer window.</li>
<li><b>Recording Operations</b> - allows to show/hide the recording
-toolbar in the viewer window.</li>
+ toolbar in the Viewer window.</li>
</ul>
*/
<!-- GUI customization for MESH component -->
+<!-- Attributes of hypotheses/algorithms:
+
+ type - string identifier of a hyp.
+ label-id - hypothesis type name in Create Mesh dialog.
+ icon-id - not used.
+ group-id - (optional) integer ID of a group the hyp belongs to in Create Mesh dialog;
+ by default the hyp is in the last group.
+ priority - (optional) priority within the group; by default the hyp is last in group.
+ dim - dimension; defines a tab page in Create Mesh dialog.
+ context - (optional) allowed context: [LOCAL, GLOBAL, ANY(default)]. LOCAL - the hyp
+ can be only local (on sub-mesh). GLOBAL - the hyp can be only GLOBAL (on mesh).
+ auxiliary - (optional) Boolean. Is additional hyp or not. Default is "false".
+ hypos - list of types of compatible hyps of the algorithm.
+ opt-hypos = (optional) list of types of compatible ADDITIONAL hyps of the algorithm.
+ output - geometry of elements generated by the algo. Used to define compatible algos of
+ different dimensions. Compatible algos have equal geometries in "input" and "output".
+ input - geometry of elements accepted by algorithm input. Used to define compatible algos of
+ different dimensions. Compatible algos have equal geometries in "input" and "output".
+ need-hyp - (optional) Boolean. Does the algo require a hypothesis or not. Default is "false".
+ need-geom - (optional) [true, fasle, never]. Can the algo work w/o geometry or not.
+ Default is "true". "never" means that the algo can't work with geometry.
+ support-submeshes - (optional) Boolean. Does an multi-dimensional algo support sub-meshes.
+ Default is "false".
+
+ -->
+
<meshers>
-<meshers-group name="Standard Meshers"
- resources="StdMeshers"
+<meshers-group name ="Standard Meshers"
+ resources ="StdMeshers"
idl-module="StdMeshers"
server-lib="StdMeshersEngine"
- gui-lib="StdMeshersGUI">
+ gui-lib ="StdMeshersGUI">
<hypotheses>
<hypothesis type ="SegmentLengthAroundVertex"
<hypothesis type ="LocalLength"
label-id ="Local Length"
icon-id ="mesh_hypo_length.png"
+ group-id ="0"
+ priority ="20"
dim ="1"/>
<hypothesis type ="MaxLength"
label-id ="Max Size"
icon-id ="mesh_hypo_length.png"
+ group-id ="2"
+ priority ="50"
dim ="1"/>
<hypothesis type ="Arithmetic1D"
- label-id ="Arithmetic 1D"
+ label-id ="Arithmetic Progression"
icon-id ="mesh_hypo_length.png"
+ group-id ="1"
+ priority ="10"
dim ="1"/>
<hypothesis type ="GeometricProgression"
label-id ="Geometric Progression"
icon-id ="mesh_hypo_length.png"
+ group-id ="1"
+ priority ="20"
dim ="1"/>
<hypothesis type ="FixedPoints1D"
- label-id ="Fixed Points 1D"
+ label-id ="Fixed Points"
icon-id ="mesh_hypo_length.png"
+ group-id ="2"
+ priority ="10"
dim ="1"/>
<hypothesis type ="StartEndLength"
label-id ="Start and End Length"
icon-id ="mesh_hypo_length.png"
+ group-id ="1"
+ priority ="30"
dim ="1"/>
<hypothesis type ="NumberOfSegments"
- label-id ="Nb. Segments"
+ label-id ="Number of Segments"
icon-id ="mesh_hypo_segment.png"
+ group-id ="0"
+ priority ="10"
dim ="1"/>
<hypothesis type ="Deflection1D"
- label-id ="Deflection 1D"
+ label-id ="Deflection"
icon-id ="mesh_hypo_length.png"
+ group-id ="2"
+ priority ="20"
dim ="1"/>
<hypothesis type ="Adaptive1D"
label-id ="Adaptive"
icon-id ="mesh_hypo_length.png"
+ group-id ="2"
+ priority ="30"
dim ="1"/>
<hypothesis type ="Propagation"
<hypothesis type ="AutomaticLength"
label-id ="Automatic Length"
icon-id ="mesh_hypo_length.png"
+ group-id ="2"
+ priority ="40"
dim ="1"/>
<hypothesis type ="LengthFromEdges"
label-id ="Quadratic Mesh"
icon-id ="mesh_algo_quad.png"
dim ="1"
- context ="GLOBAL"
auxiliary="true"/>
<hypothesis type ="MaxElementArea"
label-id ="Segments around Vertex"
icon-id ="mesh_algo_regular.png"
hypos ="SegmentLengthAroundVertex"
- output ="VERTEX"
+ output ="NODE"
need-hyp ="true"
dim ="0"/>
<algorithm type ="Regular_1D"
label-id ="Wire Discretisation"
icon-id ="mesh_algo_regular.png"
+ group-id ="0"
+ priority ="10"
hypos ="Adaptive1D,LocalLength,MaxLength,Arithmetic1D,GeometricProgression,StartEndLength,NumberOfSegments,Deflection1D,AutomaticLength,FixedPoints1D"
opt-hypos="Propagation,PropagOfDistribution,QuadraticMesh"
- input ="VERTEX"
+ input ="NODE"
output ="EDGE"
need-hyp ="true"
dim ="1">
<algorithm type ="CompositeSegment_1D"
label-id ="Composite Side Discretisation"
icon-id ="mesh_algo_regular.png"
+ group-id ="0"
+ priority ="20"
hypos ="Adaptive1D,LocalLength,MaxLength,Arithmetic1D,GeometricProgression,StartEndLength,NumberOfSegments,Deflection1D,AutomaticLength,FixedPoints1D"
opt-hypos="Propagation,PropagOfDistribution,QuadraticMesh"
- input ="VERTEX"
+ input ="NODE"
output ="EDGE"
need-hyp ="true"
dim ="1">
</algorithm>
<algorithm type ="@MEFISTO2D_NAME@"
- label-id ="Triangle (Mefisto)"
+ label-id ="Triangle: Mefisto"
icon-id ="mesh_algo_mefisto.png"
+ group-id ="1"
+ priority ="40"
hypos ="LengthFromEdges,MaxElementArea"
opt-hypos ="ViscousLayers2D"
input ="EDGE"
</algorithm>
<algorithm type ="Quadrangle_2D"
- label-id ="Quadrangle (Mapping)"
+ label-id ="Quadrangle: Mapping"
icon-id ="mesh_algo_quad.png"
+ group-id ="0"
+ priority ="10"
hypos ="QuadrangleParams"
opt-hypos="ViscousLayers2D"
input ="EDGE"
</algorithm>
<algorithm type ="QuadFromMedialAxis_1D2D"
- label-id ="Quadrangle (Medial Axis Projection)"
+ label-id ="Quadrangle: Medial Axis Projection"
icon-id ="mesh_algo_quad.png"
+ group-id ="0"
+ priority ="20"
hypos ="NumberOfLayers2D, LayerDistribution2D"
opt-hypos="ViscousLayers2D"
input ="EDGE"
<algorithm type ="PolygonPerFace_2D"
label-id ="Polygon per Face"
icon-id ="mesh_algo_polygon.png"
+ group-id ="2"
+ priority ="40"
opt-hypos="ViscousLayers2D"
input ="EDGE"
output ="POLYGON,QUAD,TRIA"
<algorithm type ="Hexa_3D"
label-id ="Hexahedron (i,j,k)"
icon-id ="mesh_algo_hexa.png"
+ group-id ="0"
+ priority ="10"
input ="QUAD"
output ="HEXA,PENTA"
need-geom="false"
<algorithm type ="Projection_1D"
label-id="Projection 1D"
icon-id ="mesh_algo_regular.png"
+ group-id="1"
+ priority="10"
hypos ="ProjectionSource1D"
output ="EDGE"
need-hyp="true"
<algorithm type ="Projection_2D"
label-id="Projection 2D"
icon-id ="mesh_algo_quad.png"
+ group-id="2"
+ priority="30"
input ="EDGE"
hypos ="ProjectionSource2D"
output ="QUAD,TRIA"
<algorithm type ="Projection_1D2D"
label-id="Projection 1D-2D"
icon-id ="mesh_algo_quad.png"
+ group-id="2"
+ priority="20"
hypos ="ProjectionSource2D"
output ="QUAD,TRIA"
need-hyp="true"
<algorithm type ="Projection_3D"
label-id="Projection 3D"
icon-id ="mesh_algo_hexa.png"
+ group-id="2"
+ priority="20"
hypos ="ProjectionSource3D"
input ="QUAD,TRIA"
need-hyp="true"
<algorithm type ="Import_1D"
label-id="Import 1D Elements from Another Mesh"
icon-id ="mesh_algo_regular.png"
+ group-id="1"
+ priority="20"
hypos ="ImportSource1D"
output ="EDGE"
need-hyp="true"
<algorithm type ="Import_1D2D"
label-id ="Import 1D-2D Elements from Another Mesh"
icon-id ="mesh_algo_quad.png"
+ group-id ="2"
+ priority ="50"
hypos ="ImportSource2D"
output ="QUAD,TRIA"
support-submeshes="false"
</algorithm>
<algorithm type ="Prism_3D"
- label-id="3D Extrusion"
+ label-id="Extrusion 3D"
icon-id ="mesh_algo_hexa.png"
+ group-id="2"
+ priority="10"
input ="QUAD,TRIA"
output ="HEXA,PENTA,OCTA,POLYHEDRON"
dim ="3">
</algorithm>
<algorithm type ="RadialPrism_3D"
- label-id="Radial Prism 3D"
+ label-id="Radial Prism"
icon-id ="mesh_algo_hexa.png"
+ group-id="2"
+ priority="30"
hypos ="NumberOfLayers, LayerDistribution"
input ="QUAD,TRIA"
output ="HEXA,PENTA,OCTA,POLYHEDRON"
<algorithm type ="UseExisting_1D"
label-id="Use Edges to be Created Manually"
icon-id ="mesh_algo_regular.png"
- input ="VERTEX"
+ group-id="1"
+ priority="30"
+ input ="NODE"
output ="EDGE"
dim ="1">
<python-wrap>
<algorithm type ="UseExisting_2D"
label-id="Use Faces to be Created Manually"
icon-id ="mesh_algo_quad.png"
+ group-id="2"
+ priority="60"
input ="EDGE"
output ="QUAD,TRIA"
dim ="2">
</algorithm>
<algorithm type ="RadialQuadrangle_1D2D"
- label-id="Radial Quadrangle 1D2D"
+ label-id="Radial Quadrangle 1D-2D"
icon-id ="mesh_algo_quad.png"
+ group-id="2"
+ priority="10"
hypos ="NumberOfLayers2D, LayerDistribution2D"
input ="EDGE"
output ="QUAD"
<algorithm type ="Cartesian_3D"
label-id ="Body Fitting"
icon-id ="mesh_algo_hexa.png"
+ group-id ="0"
+ priority ="20"
hypos ="CartesianParameters3D"
support-submeshes="false"
output ="HEXA"
for ( int i = 1; i <= nbPyr; ++i )
{
GmfGetLin(meshID, GmfPyramids, &iN[0], &iN[1], &iN[2], &iN[3], &iN[4], &ref);
- if ( !myMesh->AddVolumeWithID( iN[0], iN[2], iN[1], iN[3], iN[4], pyrIDShift + i ))
+ if ( !myMesh->AddVolumeWithID( iN[3], iN[2], iN[1], iN[0], iN[4], pyrIDShift + i ))
status = storeBadNodeIds( "GmfPyramids",i, 5, iN[0], iN[1],iN[2], iN[3], iN[4] );
}
}
// pyramids
BEGIN_ELEM_WRITE( SMDSEntity_Pyramid, GmfPyramids, pyra )
- node2IdMap[ pyra->GetNode( 0 )],
+ node2IdMap[ pyra->GetNode( 3 )],
node2IdMap[ pyra->GetNode( 2 )],
node2IdMap[ pyra->GetNode( 1 )],
- node2IdMap[ pyra->GetNode( 3 )],
+ node2IdMap[ pyra->GetNode( 0 )],
node2IdMap[ pyra->GetNode( 4 )],
END_ELEM_WRITE( pyra );
// majoration empirique du nombre de sommets de la triangulation
i = 4*nbarfr/10;
mxsomm = Max( 20000, 64*nbpti+i*i );
- MESSAGE( "APTRTE: Debut de la triangulation plane avec " );
- MESSAGE( "nutysu=" << nutysu << " aretmx=" << aretmx
- << " mxsomm=" << mxsomm );
- MESSAGE( nbarfr << " sommets sur la frontiere et " << nbpti << " points internes");
+ // MESSAGE( "APTRTE: Debut de la triangulation plane avec " );
+ // MESSAGE( "nutysu=" << nutysu << " aretmx=" << aretmx
+ // << " mxsomm=" << mxsomm );
+ // MESSAGE( nbarfr << " sommets sur la frontiere et " << nbpti << " points internes");
NEWDEPART:
//mnpxyd( 3, mxsomm ) les coordonnees UV des sommets et la taille d'arete aux sommets
//fin ajout 9/11/2006 .................................................
- MESSAGE("Sur le bord: arete min=" << aremin << " arete max=" << aremax );
- MESSAGE("Triangulation: arete mx=" << aretmx
- << " triangle aire mx=" << airemx );
+ // MESSAGE("Sur le bord: arete min=" << aremin << " arete max=" << aremax );
+ // MESSAGE("Triangulation: arete mx=" << aretmx
+ // << " triangle aire mx=" << airemx );
//chainage des aretes frontalieres : la derniere arete frontaliere
mnsoar[ mosoar * noar - mosoar + 5 ] = 0;
mxtree = 2 * mxsomm;
NEWTREE: //en cas de saturation de l'un des tableaux, on boucle
- MESSAGE( "Debut triangulation avec mxsomm=" << mxsomm );
+ //MESSAGE( "Debut triangulation avec mxsomm=" << mxsomm );
if( mntree != NULL ) delete [] mntree;
nbsomm = nbarpi;
mntree = new Z[motree*(1+mxtree)];
//saturation de letree => sa taille est augmentee et relance
mxtree = mxtree * 2;
ierr = 0;
- MESSAGE( "Nouvelle valeur de mxtree=" << mxtree );
+ //MESSAGE( "Nouvelle valeur de mxtree=" << mxtree );
goto NEWTREE;
}
deltacpu_( d );
tcpu += d;
- MESSAGE( "Temps de l'ajout arbre-4 des Triangles Equilateraux=" << d << " secondes" );
+ //MESSAGE( "Temps de l'ajout arbre-4 des Triangles Equilateraux=" << d << " secondes" );
if( ierr != 0 ) goto ERREUR;
//ici le tableau mnpxyd contient les sommets des te et les points frontaliers et internes
deltacpu_( d );
tcpu += d;
- MESSAGE("Temps de l'adaptation et l'homogeneisation de l'arbre-4 des TE="
- << d << " secondes");
+ //MESSAGE("Temps de l'adaptation et l'homogeneisation de l'arbre-4 des TE="
+ // << d << " secondes");
if( ierr != 0 )
{
//destruction du tableau auxiliaire et de l'arbre
{
//letree sature
mxtree = mxtree * 2;
- MESSAGE( "Redemarrage avec la valeur de mxtree=" << mxtree );
+ //MESSAGE( "Redemarrage avec la valeur de mxtree=" << mxtree );
ierr = 0;
goto NEWTREE;
}
//Temps calcul
deltacpu_( d );
tcpu += d;
- MESSAGE( "Temps de la triangulation des TE=" << d << " secondes" );
+//MESSAGE( "Temps de la triangulation des TE=" << d << " secondes" );
// ierr =0 si pas d'erreur
// =1 si le tableau mnsoar est sature
mosoar, mxsoar, n1soar, mnsoar, na,
moartr, mxartr, n1artr, mnartr, n );
- MESSAGE( "Nombre d'echanges des diagonales de 2 triangles=" << n );
+//MESSAGE( "Nombre d'echanges des diagonales de 2 triangles=" << n );
deltacpu_( d );
tcpu += d;
- MESSAGE("Temps de la triangulation Delaunay par echange des diagonales="
- << d << " secondes");
+ // MESSAGE("Temps de la triangulation Delaunay par echange des diagonales="
+ // << d << " secondes");
//qualites de la triangulation actuelle
qualitetrte( mnpxyd, mosoar, mxsoar, mnsoar, moartr, mxartr, mnartr,
mxarcf, mn1arcf, mnarcf, mnarcf1, mnarcf2,
n, ierr );
- MESSAGE( "Restauration de " << n << " aretes perdues de la frontiere ierr=" << ierr );
+//MESSAGE( "Restauration de " << n << " aretes perdues de la frontiere ierr=" << ierr );
deltacpu_( d );
tcpu += d;
- MESSAGE("Temps de la recuperation des aretes perdues de la frontiere="
- << d << " secondes");
+//MESSAGE("Temps de la recuperation des aretes perdues de la frontiere="
+// << d << " secondes");
if( ierr != 0 ) goto ERREUR;
deltacpu_( d );
tcpu += d;
- MESSAGE( "Temps de la suppression des triangles externes=" << d << "ierr=" << ierr );
+//MESSAGE( "Temps de la suppression des triangles externes=" << d << "ierr=" << ierr );
if( ierr != 0 ) goto ERREUR;
//qualites de la triangulation actuelle
deltacpu_( d );
tcpu += d;
- MESSAGE( "Temps de l'amelioration de la qualite de la triangulation=" << d );
+//MESSAGE( "Temps de l'amelioration de la qualite de la triangulation=" << d );
if( ierr == -13 ) ierr=0; //6/10/2006 arret de l'amelioration apres boucle infinie dans caetoi
if( ierr != 0 ) goto ERREUR;
}
}
nbt /= nbsttria; //le nombre final de triangles de la surface
- MESSAGE( "APTRTE: Fin de la triangulation plane avec "<<nbst<<" sommets et "
- << nbt << " triangles" );
+ // MESSAGE( "APTRTE: Fin de la triangulation plane avec "<<nbst<<" sommets et "
+ // << nbt << " triangles" );
deltacpu_( d );
tcpu += d;
- MESSAGE( "APTRTE: Temps total de la triangulation plane=" << tcpu << " secondes" );
+ // MESSAGE( "APTRTE: Temps total de la triangulation plane=" << tcpu << " secondes" );
// destruction des tableaux auxiliaires
// ------------------------------------
//les affichages
quamoy /= nbtria;
- MESSAGE("Qualite moyenne=" << quamoy
- << " Qualite minimale=" << quamin
- << " des " << nbtria << " triangles de surface plane totale="
- << aire);
+ // MESSAGE("Qualite moyenne=" << quamoy
+ // << " Qualite minimale=" << quamin
+ // << " des " << nbtria << " triangles de surface plane totale="
+ // << aire);
if( quamin<0.3 )
{
//le numero des 3 sommets du triangle ntqmin de qualite minimale
nusotr(ntqmin, mosoar, mnsoar, moartr, mnartr, nosotr );
- MESSAGE("Triangle de qualite minimale "<<quamin<<" de sommets:"
- <<nosotr[0]<<" "<<nosotr[1]<<" "<<nosotr[2]<<" ");
- for (int i=0;i<3;i++)
- MESSAGE("Sommet "<<nosotr[i]<<": x="<< mnpxyd[nosotr[i]-1].x
- <<" y="<< mnpxyd[nosotr[i]-1].y);
+ // MESSAGE("Triangle de qualite minimale "<<quamin<<" de sommets:"
+ // <<nosotr[0]<<" "<<nosotr[1]<<" "<<nosotr[2]<<" ");
+ // for (int i=0;i<3;i++)
+ // MESSAGE("Sommet "<<nosotr[i]<<": x="<< mnpxyd[nosotr[i]-1].x
+ // <<" y="<< mnpxyd[nosotr[i]-1].y);
}
if( nbtrianeg>0 )
MESSAGE( "ATTENTION: "<< nbtrianeg << " TRIANGLES d'AIRE NEGATIVE" );
- MESSAGE(" ");
return;
}
// Module : SMESH
#include "SMESH_ActorDef.h"
+
+#include "SMDS_UnstructuredGrid.hxx"
#include "SMESH_ActorUtils.h"
+#include "SMESH_CellLabelActor.h"
+#include "SMESH_ControlsDef.hxx"
#include "SMESH_DeviceActor.h"
#include "SMESH_NodeLabelActor.h"
-#include "SMESH_CellLabelActor.h"
#include "SMESH_ObjectDef.h"
-#include "SMESH_ControlsDef.hxx"
-#include "SMDS_UnstructuredGrid.hxx"
-#include "SMESH_ScalarBarActor.h"
-#include "VTKViewer_ExtractUnstructuredGrid.h"
-#include "VTKViewer_FramedTextActor.h"
-#include "SALOME_InteractiveObject.hxx"
#include "SMESH_SVTKActor.h"
-
-#include "SUIT_Session.h"
-#include "SUIT_ResourceMgr.h"
+#include "SMESH_ScalarBarActor.h"
#include <Qtx.h>
+#include <SALOME_InteractiveObject.hxx>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+#include <VTKViewer_ExtractUnstructuredGrid.h>
+#include <VTKViewer_FramedTextActor.h>
#ifndef DISABLE_PLOT2DVIEWER
#include <SPlot2d_Histogram.h>
SMESH_ActorDef::SMESH_ActorDef()
{
if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
+
+ SALOME_Actor::SetVisibility(false); // avoid update of pipelines
+
myBaseActor = SMESH_DeviceActor::New();
myTimeStamp = vtkTimeStamp::New();
myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
my2DActor = SMESH_CellLabelActor::New();
- my2DActor->SetStoreGemetryMapping(true);
+ my2DActor->SetStoreClippingMapping(true);
my2DActor->SetUserMatrix(aMatrix);
my2DActor->PickableOff();
my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
my3DActor = SMESH_CellLabelActor::New();
- my3DActor->SetStoreGemetryMapping(true);
+ my3DActor->SetStoreClippingMapping(true);
my3DActor->SetUserMatrix(aMatrix);
my3DActor->PickableOff();
my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myEdgeProp->SetLineWidth(aLineWidth);
+ // my1DActor is used to
+ // - show numbers
+ // - show controls on all edges (eg Length)
+ // since edges are shown by myHighlitableActor
my1DActor = SMESH_CellLabelActor::New();
- my1DActor->SetStoreGemetryMapping(true);
+ my1DActor->SetStoreClippingMapping(true);
my1DActor->SetUserMatrix(aMatrix);
my1DActor->PickableOff();
my1DActor->SetHighlited(true);
my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DExtProp->SetPointSize(aElem0DSize);
+ // my1DExtActor is used to show filtered edges or links between nodes
my1DExtActor = SMESH_DeviceActor::New();
my1DExtActor->SetUserMatrix(aMatrix);
my1DExtActor->PickableOff();
my0DActor = SMESH_CellLabelActor::New();
my0DActor->SetUserMatrix(aMatrix);
- my0DActor->SetStoreGemetryMapping(true);
+ my0DActor->SetStoreClippingMapping(true);
my0DActor->PickableOff();
my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my0DActor->SetVisibility(false);
myBallActor = SMESH_CellLabelActor::New();
myBallActor->SetUserMatrix(aMatrix);
- myBallActor->SetStoreGemetryMapping(true);
+ myBallActor->SetStoreClippingMapping(true);
myBallActor->PickableOff();
myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
myBallActor->SetVisibility(false);
//----------------------------------------------
myBaseActor->SetUserMatrix(aMatrix);
+ myBaseActor->SetStoreIDMapping(true);
+ myBaseActor->SetStoreClippingMapping(true);
myBaseActor->SetStoreGemetryMapping(true);
myBaseActor->GetProperty()->SetOpacity(0.0);
myPickableActor = myBaseActor;
if( !mgr )
return;
- myControlMode = eNone;
+ //myControlMode = eNone;
+ myControlMode = theMode;
theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false );
my0DActor->GetMapper()->SetScalarVisibility(false);
return;
}
- vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
- vtkIdType aNbCells = aGrid->GetNumberOfCells();
+ int aNbCells = myFunctor ? myVisualObj->GetNbEntities( myFunctor->GetType() ) : 0;
bool aShowOnlyScalarBarTitle = false;
if(aNbCells) {
- myControlMode = theMode;
+ //myControlMode = theMode;
switch(myControlMode){
case eFreeNodes:
case eCoincidentNodes:
SetEntityMode(eEdges);
}
else if(myControlActor == my2DActor) {
- switch(myControlMode) {
- case eLength2D:
- case eFreeEdges:
- case eFreeFaces:
- case eMultiConnection2D:
- if (!myIsEntityModeCache){
- myEntityModeCache = GetEntityMode();
- myIsEntityModeCache=true;
- }
- SetEntityMode(eFaces);
- break;
- default:
- if (!myIsEntityModeCache){
- myEntityModeCache = GetEntityMode();
- myIsEntityModeCache=true;
- }
- SetEntityMode(eFaces);
+ if (!myIsEntityModeCache){
+ myEntityModeCache = GetEntityMode();
+ myIsEntityModeCache=true;
}
- }else if(myControlActor == my3DActor) {
+ SetEntityMode(eFaces);
+ }
+ else if(myControlActor == my3DActor) {
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
lookupTable->SetScale(VTK_SCALE_LOG10);
- Update();
+ //Update();
}
int SMESH_ActorDef::GetNumberControlEntities()
void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer)
{
+ if ( !mySelector || !mySelector->IsSelectionEnabled() )
+ {
+ myBaseActor->SetUnstructuredGrid( NULL );
+ //myHighlitableActor->SetUnstructuredGrid( NULL );
+ }
theRenderer->AddActor(myBaseActor);
theRenderer->AddActor(myNodeExtActor);
theRenderer->AddActor(my1DExtActor);
double* SMESH_ActorDef::GetBounds()
{
- return myNodeActor->GetBounds();
+ if ( GetNumberOfClippingPlanes() + myPlaneCollection->GetNumberOfItems() > 0 )
+ return myNodeActor->GetBounds();
+ return myVisualObj->GetUnstructuredGrid()->GetPoints()->GetBounds();
}
case eCoincidentNodes:
myNodeExtActor->VisibilityOn();
break;
+ case eLength:
+ case eMultiConnection:
+ my1DActor->VisibilityOn();
+ break;
case eFreeEdges:
case eFreeBorders:
case eCoincidentElems1D:
+ case eLength2D:
+ case eMultiConnection2D:
my1DExtActor->VisibilityOn();
break;
case eFreeFaces:
case eCoincidentElems3D:
my3DExtActor->VisibilityOn();
break;
- case eLength2D:
- case eMultiConnection2D:
- my1DExtActor->VisibilityOn();
- break;
default:;
}
- if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
+ if ( myFunctor && myVisualObj->GetNbEntities( myFunctor->GetType() ))
myScalarBarActor->VisibilityOn();
}
- if(myRepresentation != ePoint)
- myPickableActor->VisibilityOn();
- else {
- myNodeActor->VisibilityOn();
- }
-
- if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
- my0DActor->VisibilityOn();
- }
- if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
- myBallActor->VisibilityOn();
- }
-
- if(myEntityMode & eEdges && GetRepresentation() != ePoint){
- my1DActor->VisibilityOn();
- }
-
- if(myEntityMode & eFaces && GetRepresentation() != ePoint){
- my2DActor->VisibilityOn();
- }
+ myPickableActor->VisibilityOn();
- if(myEntityMode & eVolumes && GetRepresentation() != ePoint){
- my3DActor->VisibilityOn();
+ if ( GetRepresentation() != ePoint )
+ {
+ if(myEntityMode & e0DElements ){
+ my0DActor->VisibilityOn();
+ }
+ if(myEntityMode & eBallElem ){
+ myBallActor->VisibilityOn();
+ }
+ if(myEntityMode & eEdges && GetCellsLabeled() ){ // my1DActor shows labels only
+ my1DActor->VisibilityOn();
+ }
+ if(myEntityMode & eFaces ){
+ my2DActor->VisibilityOn();
+ }
+ if(myEntityMode & eVolumes ){
+ my3DActor->VisibilityOn();
+ }
}
- if(myNodeActor->GetPointsLabeled()){
+ if(myNodeActor->GetPointsLabeled()) {
+ myNodeActor->UpdateLabels();
myNodeActor->VisibilityOn();
}
-
if(my0DActor)
my0DActor->UpdateLabels();
myBaseActor->myGeomFilter->SetInside(myEntityMode != myEntityState);
myEntityMode = theMode;
- VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
- aFilter = myBaseActor->GetExtractUnstructuredGrid();
- aFilter->ClearRegisteredCellsWithType();
- aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ VTKViewer_ExtractUnstructuredGrid* aFilter = myBaseActor->GetExtractUnstructuredGrid();
+ aFilter->ClearRegisteredCellsWithType();
VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid();
aHightFilter->ClearRegisteredCellsWithType();
- aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
- if (myEntityMode & e0DElements) {
- if (MYDEBUG) MESSAGE("0D ELEMENTS");
- aFilter->RegisterCellsWithType(VTK_VERTEX);
- aHightFilter->RegisterCellsWithType(VTK_VERTEX);
+ bool isPassAll =
+ (( myEntityMode & e0DElements || myVisualObj->GetNbEntities(SMDSAbs_0DElement) == 0 ) &&
+ ( myEntityMode & eBallElem || myVisualObj->GetNbEntities(SMDSAbs_Ball) == 0 ) &&
+ ( myEntityMode & eEdges || myVisualObj->GetNbEntities(SMDSAbs_Edge) == 0 ) &&
+ ( myEntityMode & eFaces || myVisualObj->GetNbEntities(SMDSAbs_Face) == 0 ) &&
+ ( myEntityMode & eVolumes || myVisualObj->GetNbEntities(SMDSAbs_Volume) == 0 ));
+ if ( isPassAll && myEntityMode )
+ {
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::ePassAll);
+ aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::ePassAll);
}
+ else
+ {
+ aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
+ aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
- if (myEntityMode & eBallElem) {
- aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
- }
+ if (myEntityMode & e0DElements) {
+ aFilter->RegisterCellsWithType(VTK_VERTEX);
+ aHightFilter->RegisterCellsWithType(VTK_VERTEX);
+ }
- if (myEntityMode & eEdges) {
- if (MYDEBUG) MESSAGE("EDGES");
- aFilter->RegisterCellsWithType(VTK_LINE);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+ if (myEntityMode & eBallElem) {
+ aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
+ }
- aHightFilter->RegisterCellsWithType(VTK_LINE);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
- }
+ if (myEntityMode & eEdges) {
+ aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
- if (myEntityMode & eFaces) {
- if (MYDEBUG) MESSAGE("FACES");
- aFilter->RegisterCellsWithType(VTK_TRIANGLE);
- aFilter->RegisterCellsWithType(VTK_QUAD);
- aFilter->RegisterCellsWithType(VTK_POLYGON);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
- aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
- aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
-
- aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
- aHightFilter->RegisterCellsWithType(VTK_QUAD);
- aHightFilter->RegisterCellsWithType(VTK_POLYGON);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
- aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
- aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
- }
+ aHightFilter->RegisterCellsWithType(VTK_LINE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
+ }
+
+ if (myEntityMode & eFaces) {
+ aFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+
+ aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
+ aHightFilter->RegisterCellsWithType(VTK_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_POLYGON);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_POLYGON);
+ aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
+ }
- if (myEntityMode & eVolumes) {
- if (MYDEBUG) MESSAGE("VOLUMES");
- aFilter->RegisterCellsWithType(VTK_TETRA);
- aFilter->RegisterCellsWithType(VTK_VOXEL);
- aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
- aFilter->RegisterCellsWithType(VTK_WEDGE);
- aFilter->RegisterCellsWithType(VTK_PYRAMID);
- aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
- aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
- aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
- aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
- aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
-
- aHightFilter->RegisterCellsWithType(VTK_TETRA);
- aHightFilter->RegisterCellsWithType(VTK_VOXEL);
- aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
- aHightFilter->RegisterCellsWithType(VTK_WEDGE);
- aHightFilter->RegisterCellsWithType(VTK_PYRAMID);
- aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
- aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
- aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
- aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
- aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+ if (myEntityMode & eVolumes) {
+ aFilter->RegisterCellsWithType(VTK_TETRA);
+ aFilter->RegisterCellsWithType(VTK_VOXEL);
+ aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+ aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+
+ aHightFilter->RegisterCellsWithType(VTK_TETRA);
+ aHightFilter->RegisterCellsWithType(VTK_VOXEL);
+ aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_WEDGE);
+ aHightFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
+ aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
+ aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
+ aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON);
+ }
}
- aFilter->Update();
+ if ( GetVisibility() )
+ aFilter->Update();
if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells());
SetVisibility(GetVisibility(),false);
}
void SMESH_ActorDef::SetRepresentation (int theMode)
{
- int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
- int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
+ int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
+ int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
- int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
- int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball);
+ int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+ int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball);
if (theMode < 0) {
myRepresentation = eSurface;
}
myPickableActor = myBaseActor;
- myNodeActor->SetVisibility(false);
- myNodeExtActor->SetVisibility(false);
vtkProperty *aProp = NULL, *aBackProp = NULL;
vtkProperty *aPropVN = NULL, *aPropVR = NULL;
SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
switch (myRepresentation) {
case ePoint:
myPickableActor = myNodeActor;
- myNodeActor->SetVisibility(true);
aQuadraticMode = SMESH_Actor::eLines;
aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
aReperesent = SMESH_DeviceActor::ePoint;
break;
}
- my2DActor->SetProperty(aProp);
- my2DActor->SetBackfaceProperty(aBackProp);
- my2DActor->SetRepresentation(aReperesent);
+ if ( myRepresentation != ePoint )
+ {
+ my2DActor->SetProperty(aProp);
+ my2DActor->SetBackfaceProperty(aBackProp);
+ my2DActor->SetRepresentation(aReperesent);
- if(aQuadraticMode == SMESH_Actor::eLines)
- my2DActor->SetQuadraticArcMode(false);
- else if(aQuadraticMode == SMESH_Actor::eArcs)
- my2DActor->SetQuadraticArcMode(true);
+ if(aQuadraticMode == SMESH_Actor::eLines)
+ my2DActor->SetQuadraticArcMode(false);
+ else if(aQuadraticMode == SMESH_Actor::eArcs)
+ my2DActor->SetQuadraticArcMode(true);
- my2DExtActor->SetRepresentation(aReperesent);
+ my2DExtActor->SetRepresentation(aReperesent);
- my3DActor->SetProperty(aPropVN);
- my3DActor->SetBackfaceProperty(aPropVR);
- my3DActor->SetRepresentation(aReperesent);
+ my3DActor->SetProperty(aPropVN);
+ my3DActor->SetBackfaceProperty(aPropVR);
+ my3DActor->SetRepresentation(aReperesent);
+ my0DActor->SetRepresentation(aReperesent);
+ myBallActor->SetRepresentation(aReperesent);
- my1DExtActor->SetVisibility(false);
- my2DExtActor->SetVisibility(false);
- my3DExtActor->SetVisibility(false);
-
- my0DActor->SetRepresentation(aReperesent);
- myBallActor->SetRepresentation(aReperesent);
-
- switch ( myControlMode ) {
- case eLength:
- case eMultiConnection:
- aProp = aBackProp = my1DProp;
- if(myRepresentation != ePoint)
- aReperesent = SMESH_DeviceActor::eInsideframe;
- break;
- default:;
- }
+ switch ( myControlMode ) {
+ case eLength:
+ case eMultiConnection:
+ aProp = aBackProp = my1DProp;
+ if(myRepresentation != ePoint)
+ aReperesent = SMESH_DeviceActor::eInsideframe;
+ break;
+ default:;
+ }
- if(aQuadraticMode == SMESH_Actor::eLines)
- my1DActor->SetQuadraticArcMode(false);
- else if(aQuadraticMode == SMESH_Actor::eArcs)
- my1DActor->SetQuadraticArcMode(true);
+ if(aQuadraticMode == SMESH_Actor::eLines)
+ my1DActor->SetQuadraticArcMode(false);
+ else if(aQuadraticMode == SMESH_Actor::eArcs)
+ my1DActor->SetQuadraticArcMode(true);
- my1DActor->SetProperty(aProp);
- my1DActor->SetBackfaceProperty(aBackProp);
- my1DActor->SetRepresentation(aReperesent);
+ my1DActor->SetProperty(aProp);
+ my1DActor->SetBackfaceProperty(aBackProp);
+ my1DActor->SetRepresentation(aReperesent);
- my1DExtActor->SetRepresentation(aReperesent);
+ my1DExtActor->SetRepresentation(aReperesent);
+ }
if(myIsPointsVisible)
myPickableActor = myNodeActor;
- if(GetPointRepresentation())
- myNodeActor->SetVisibility(true);
SetMapper(myPickableActor->GetMapper());
}
myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
myNodeActor->GetExtractUnstructuredGrid()->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
+ myNodeActor->GetProperty()->Modified();
break;
}
}
}
+void SMESH_ActorDef::EnableSelection( bool enable )
+{
+ // selection in the Viewer enabled/disabled
+ if ( enable && ! myBaseActor->myExtractUnstructuredGrid->GetInput() )
+ {
+ myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+ //myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+ myBaseActor->myExtractUnstructuredGrid->Update();
+ //myHighlitableActor->myExtractUnstructuredGrid->Update();
+ }
+ if ( !enable && myBaseActor->myExtractUnstructuredGrid->GetInput() )
+ {
+ myBaseActor->SetUnstructuredGrid( NULL );
+ //myHighlitableActor->SetUnstructuredGrid( NULL );
+ myBaseActor->myExtractUnstructuredGrid->Update();
+ //myHighlitableActor->myExtractUnstructuredGrid->Update();
+ }
+}
void SMESH_ActorDef::highlight(bool theHighlight)
{
int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
{
if (myPickableActor->GetIsOpaque())
- {
+ {
vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
this->Render(ren);
return 1;
- }
+ }
return 0;
}
int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
{
if (!myPickableActor->GetIsOpaque())
- {
+ {
vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
this->Render(ren);
return 1;
- }
+ }
return 0;
}
void SMESH_ActorDef::Render(vtkRenderer *ren)
{
- unsigned long aTime = myTimeStamp->GetMTime();
- unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
- unsigned long aClippingTime = myImplicitBoolean->GetMTime();
+ vtkMTimeType aTime = myTimeStamp->GetMTime();
+ vtkMTimeType anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
+ vtkMTimeType aClippingTime = myImplicitBoolean->GetMTime();
if(anObjTime > aTime || aClippingTime > aTime)
Update();
}
{
if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
+ myVisualObj->Update();
+
if(GetControlMode() != eNone) {
unsigned long aTime = myTimeStamp->GetMTime();
unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
myHighlitableActor->SetPlaneCollection( myPlaneCollection );
myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+ if ( !mySelector || !mySelector->IsSelectionEnabled() )
+ {
+ myBaseActor->SetUnstructuredGrid( NULL );
+ //myHighlitableActor->SetUnstructuredGrid( NULL );
+ }
my1DActor->SetPlaneCollection( myPlaneCollection );
my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
+ virtual void EnableSelection( bool enable );
virtual bool hasHighlight() { return true; }
virtual void highlight(bool theHighlight);
virtual void SetPreSelected(bool thePreselect = false);
//
#include "SMESH_CellLabelActor.h"
+#include "SMESH_ExtractGeometry.h"
+
#include <VTKViewer_TransformFilter.h>
#include <VTKViewer_CellCenters.h>
#include <VTKViewer_ExtractUnstructuredGrid.h>
/*!
Constructor.
*/
-SMESH_CellLabelActor::SMESH_CellLabelActor() {
- //Definition of cells numbering pipeline
+SMESH_CellLabelActor::SMESH_CellLabelActor()
+{
+ //Definition of cells numbering pipeline
//---------------------------------------
myCellsNumDataSet = vtkUnstructuredGrid::New();
myClsMaskPoints = vtkMaskPoints::New();
myClsMaskPoints->SetInputConnection(myCellCenters->GetOutputPort());
myClsMaskPoints->SetOnRatio(1);
-
+
myClsSelectVisiblePoints = vtkSelectVisiblePoints::New();
myClsSelectVisiblePoints->SetInputConnection(myClsMaskPoints->GetOutputPort());
myClsSelectVisiblePoints->SelectInvisibleOff();
myClsSelectVisiblePoints->SetTolerance(0.1);
-
+
myClsLabeledDataMapper = vtkLabeledDataMapper::New();
myClsLabeledDataMapper->SetInputConnection(myClsSelectVisiblePoints->GetOutputPort());
myClsLabeledDataMapper->SetLabelFormat("%d");
myClsLabeledDataMapper->SetLabelModeToLabelScalars();
-
+
myClsTextProp = vtkTextProperty::New();
myClsTextProp->SetFontFamilyToTimes();
myClsTextProp->SetFontSize(12);
/*!
Destructor.
*/
-SMESH_CellLabelActor::~SMESH_CellLabelActor() {
+SMESH_CellLabelActor::~SMESH_CellLabelActor()
+{
//Deleting of cells numbering pipeline
//---------------------------------------
myCellsNumDataSet->Delete();
myClsTextProp->SetBold( bold );
myClsTextProp->SetItalic( italic );
myClsTextProp->SetShadow( shadow );
- myClsTextProp->SetColor( r, g, b );
+ myClsTextProp->SetColor( r, g, b );
}
-void SMESH_CellLabelActor::SetCellsLabeled(bool theIsCellsLabeled) {
+void SMESH_CellLabelActor::SetCellsLabeled(bool theIsCellsLabeled)
+{
+ myIsCellsLabeled = theIsCellsLabeled;
+
+ myCellsLabels->SetVisibility(false);
+
myTransformFilter->Update();
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::SafeDownCast(myTransformFilter->GetOutput());
- if(!aGrid)
- return;
- myIsCellsLabeled = theIsCellsLabeled && aGrid->GetNumberOfPoints();
- if(myIsCellsLabeled){
+ if ( myIsCellsLabeled && aGrid )
+ {
myCellsNumDataSet->ShallowCopy(aGrid);
vtkUnstructuredGrid *aDataSet = myCellsNumDataSet;
int aNbElem = aDataSet->GetNumberOfCells();
vtkIntArray *anArray = vtkIntArray::New();
anArray->SetNumberOfValues(aNbElem);
- for(int anId = 0; anId < aNbElem; anId++){
- vtkIdType id = myExtractUnstructuredGrid->GetInputId(anId);
- id = (id >=0) ? id : anId;
+ myExtractUnstructuredGrid->BuildOut2InMap();
+ for(int anId = 0; anId < aNbElem; anId++)
+ {
+ vtkIdType id = anId;
+ if(IsImplicitFunctionUsed())
+ id = myExtractGeometry->GetElemObjId(id);
+ id = myExtractUnstructuredGrid->GetInputId(id);
+ id = (id >=0) ? id : anId;
int aSMDSId = myVisualObj->GetElemObjId(id);
anArray->SetValue(anId,aSMDSId);
}
aDataSet->GetCellData()->SetScalars(anArray);
myCellCenters->SetInputData(aDataSet);
myCellsLabels->SetVisibility(GetVisibility());
- }else{
- myCellsLabels->SetVisibility(false);
}
}
SMESH_DeviceActor::RemoveFromRender(theRenderer);
}
-void SMESH_CellLabelActor::UpdateLabels() {
+void SMESH_CellLabelActor::UpdateLabels()
+{
if(myIsCellsLabeled)
SetCellsLabeled(myIsCellsLabeled);
}
void SMESH_CellLabelActor::ProcessEvents(vtkObject* vtkNotUsed(theObject),
unsigned long theEvent,
void* theClientData,
- void* vtkNotUsed(theCallData)) {
+ void* vtkNotUsed(theCallData))
+{
SMESH_CellLabelActor* self = reinterpret_cast<SMESH_CellLabelActor*>(theClientData);
if(self)
self->UpdateLabels();
myIsShrunk = false;
myIsHighlited = false;
- myRepresentation = eSurface;
+ myRepresentation = SMESH_DeviceActor::EReperesent(-1);
myProperty = vtkProperty::New();
myMapper = VTKViewer_PolyDataMapper::New();
if(MYDEBUG) MESSAGE("~SMESH_DeviceActor - "<<this);
myMapper->Delete();
- myPlaneCollection->Delete();
+ // myPlaneCollection->Delete(); -- it is vtkSmartPointer
myProperty->Delete();
myExtractGeometry->Delete();
::SetStoreGemetryMapping(bool theStoreMapping)
{
myGeomFilter->SetStoreMapping(theStoreMapping);
- SetStoreClippingMapping(theStoreMapping);
+ // for optimization, switch the mapping explicitly in each filter/algorithm
+ //SetStoreClippingMapping(theStoreMapping);
}
{
myStoreClippingMapping = theStoreMapping;
myExtractGeometry->SetStoreMapping(theStoreMapping && myIsImplicitFunctionUsed);
- SetStoreIDMapping(theStoreMapping);
+ // EAP, 23315
+ // Mapping in myExtractUnstructuredGrid and myGeomFilter is ON in the pickable DeviceActor only.
+ // To show labels, the mapping is computed explicitly via myExtractUnstructuredGrid->BuildOut2InMap();
+ //SetStoreIDMapping(theStoreMapping);
}
SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
}
-
void
SMESH_DeviceActor
::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
SMESH_DeviceActor
::SetUnstructuredGrid(vtkUnstructuredGrid* theGrid)
{
- if(theGrid){
- //myIsShrinkable = theGrid->GetNumberOfCells() > 10;
- myIsShrinkable = true;
+ myExtractUnstructuredGrid->SetInputData(theGrid);
- myExtractUnstructuredGrid->SetInputData(theGrid);
+ if ( theGrid )
+ {
+ myIsShrinkable = true;
myMergeFilter->SetGeometryConnection(myExtractUnstructuredGrid->GetOutputPort());
-
+
//Pass diameters of the balls
if(myMapper->GetBallEnabled()) {
myMergeFilter->SetScalarsConnection(myExtractUnstructuredGrid->GetOutputPort());
int anId = 0;
SetImplicitFunctionUsed(myIsImplicitFunctionUsed);
myPassFilter[ anId + 1]->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
-
+
anId++; // 1
myTransformFilter->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
myGeomFilter->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
anId++; // 4
- myPassFilter[ anId ]->SetInputConnection( myGeomFilter->GetOutputPort() );
+ myPassFilter[ anId ]->SetInputConnection( myGeomFilter->GetOutputPort() );
myPassFilter[ anId + 1 ]->SetInputConnection( myPassFilter[ anId ]->GetOutputPort() );
anId++; // 5
myMapper->SetClippingPlanes( myPlaneCollection );
vtkLODActor::SetMapper( myMapper );
- Modified();
}
+ Modified();
}
void
return myExtractUnstructuredGrid;
}
+#include "SMDS_Mesh.hxx"
vtkUnstructuredGrid*
SMESH_DeviceActor
if(anIsInitialized){
vtkUnstructuredGrid* aDataSet = vtkUnstructuredGrid::New();
- SetStoreIDMapping(true);
+ // SetStoreIDMapping(true);
myExtractUnstructuredGrid->Update();
vtkUnstructuredGrid* aGrid = myExtractUnstructuredGrid->GetOutput();
using namespace SMESH::Controls;
if(NumericalFunctor* aNumericalFunctor = dynamic_cast<NumericalFunctor*>(theFunctor.get()))
{
- for(vtkIdType i = 0; i < aNbCells; i++){
+ myExtractUnstructuredGrid->BuildOut2InMap();
+ for(vtkIdType i = 0; i < aNbCells; i++)
+ {
vtkIdType anId = myExtractUnstructuredGrid->GetInputId(i);
vtkIdType anObjId = myVisualObj->GetElemObjId(anId);
double aValue = aNumericalFunctor->GetValue(anObjId);
}
else if(Predicate* aPredicate = dynamic_cast<Predicate*>(theFunctor.get()))
{
- for(vtkIdType i = 0; i < aNbCells; i++){
+ myExtractUnstructuredGrid->BuildOut2InMap();
+ for(vtkIdType i = 0; i < aNbCells; i++)
+ {
vtkIdType anId = myExtractUnstructuredGrid->GetInputId(i);
vtkIdType anObjId = myVisualObj->GetElemObjId(anId);
bool aValue = aPredicate->IsSatisfy(anObjId);
-unsigned long int
+vtkMTimeType
SMESH_DeviceActor
::GetMTime()
{
- unsigned long mTime = this->Superclass::GetMTime();
+ // cout << "DA " << this
+ // << " GF " << myGeomFilter;
+ // if ( this->Property )
+ // cout << " P " << this->Property->GetMTime();
+ // if ( this->BackfaceProperty != NULL )
+ // cout << " BP " << BackfaceProperty->GetMTime();
+ // if ( this->Texture != NULL )
+ // cout << " T " << this->Texture->GetMTime();
+ // cout << " U " << this->GetUserTransformMatrixMTime()
+ // << " M " << this->MTime.GetMTime() << endl;
+
+ // cout << "DA " << this
+ // << " GF " << myGeomFilter
+ // << " " << this->Superclass::GetMTime()
+ // << " " << myExtractGeometry->GetMTime()
+ // << " " << myExtractUnstructuredGrid->GetMTime()
+ // << " " << myMergeFilter->GetMTime()
+ // << " " << myGeomFilter->GetMTime()
+ // << " " << myTransformFilter->GetMTime()
+ // << " " << myFaceOrientationFilter->GetMTime() << endl;
+
+ vtkMTimeType mTime = this->Superclass::GetMTime();
mTime = max(mTime,myExtractGeometry->GetMTime());
mTime = max(mTime,myExtractUnstructuredGrid->GetMTime());
mTime = max(mTime,myMergeFilter->GetMTime());
::UpdateFaceOrientation()
{
bool aShowFaceOrientation = myIsFacesOriented;
- aShowFaceOrientation &= GetVisibility();
+ aShowFaceOrientation &= vtkLODActor::GetVisibility(); //GetVisibility(); -- avoid calling GetUnstructuredGrid()
aShowFaceOrientation &= myRepresentation == eSurface;
myFaceOrientation->SetVisibility(aShowFaceOrientation);
}
SMESH_DeviceActor
::SetRepresentation(EReperesent theMode)
{
+ if ( myRepresentation == theMode )
+ return;
switch(theMode){
case ePoint:
myGeomFilter->SetInside(true);
SMESH_DeviceActor
::SetVisibility(int theMode)
{
- if(!myExtractUnstructuredGrid->GetInput() ||
- GetUnstructuredGrid()->GetNumberOfCells())
+ if(( theMode ) &&
+ ( !myExtractUnstructuredGrid->GetInput() ||
+ GetUnstructuredGrid()->GetNumberOfCells()))
{
vtkLODActor::SetVisibility(theMode);
}else{
SMESH_DeviceActor
::GetVisibility()
{
- if(!GetUnstructuredGrid()->GetNumberOfCells()){
+ int visibi = vtkLODActor::GetVisibility();
+ if(visibi && !GetUnstructuredGrid()->GetNumberOfCells()){
vtkLODActor::SetVisibility(false);
+ visibi = 0;
}
- return vtkLODActor::GetVisibility();
+ return visibi;
}
{
vtkDataSet* aDataSet = myMergeFilter->GetOutput();
vtkIdType anID = myVisualObj->GetNodeVTKId(theObjID);
- double* aCoord = (anID >=0) ? aDataSet->GetPoint(anID) : NULL;
+ double* aCoord = (anID >=0 && anID < aDataSet->GetNumberOfPoints()) ? aDataSet->GetPoint(anID) : NULL;
if(MYDEBUG) MESSAGE("GetNodeCoord - theObjID = "<<theObjID<<"; anID = "<<anID);
return aCoord;
}
virtual vtkCell* GetElemCell(int theObjID);
virtual void SetTransform(VTKViewer_Transform* theTransform);
- virtual unsigned long int GetMTime();
+ virtual vtkMTimeType GetMTime();
virtual void SetFacesOriented(bool theIsFacesOriented);
virtual bool GetFacesOriented() { return myIsFacesOriented; }
/*!
Constructor.
*/
-SMESH_NodeLabelActor::SMESH_NodeLabelActor() {
+SMESH_NodeLabelActor::SMESH_NodeLabelActor()
+{
//Definition of points numbering pipeline
//---------------------------------------
myPointsNumDataSet = vtkUnstructuredGrid::New();
myPtsSelectVisiblePoints->SetInputConnection(myPtsMaskPoints->GetOutputPort());
myPtsSelectVisiblePoints->SelectInvisibleOff();
myPtsSelectVisiblePoints->SetTolerance(0.1);
-
+
myPtsLabeledDataMapper = vtkLabeledDataMapper::New();
myPtsLabeledDataMapper->SetInputConnection(myPtsSelectVisiblePoints->GetOutputPort());
myPtsLabeledDataMapper->SetLabelFormat("%d");
myPtsLabeledDataMapper->SetLabelModeToLabelScalars();
-
+
myPtsTextProp = vtkTextProperty::New();
myPtsTextProp->SetFontFamilyToTimes();
myPtsTextProp->SetFontSize(10);
/*!
Destructor
*/
-SMESH_NodeLabelActor::~SMESH_NodeLabelActor() {
+SMESH_NodeLabelActor::~SMESH_NodeLabelActor()
+{
//Deleting of points numbering pipeline
//---------------------------------------
myPointsNumDataSet->Delete();
-
+
// commented: porting to vtk 5.0
// myPtsLabeledDataMapper->RemoveAllInputs();
myPtsLabeledDataMapper->Delete();
-
+
// commented: porting to vtk 5.0
// myPtsSelectVisiblePoints->UnRegisterAllOutputs();
myPtsSelectVisiblePoints->Delete();
-
+
// commented: porting to vtk 5.0
// myPtsMaskPoints->UnRegisterAllOutputs();
myPtsMaskPoints->Delete();
myPtsTextProp->SetColor( r, g, b );
}
-void SMESH_NodeLabelActor::SetPointsLabeled(bool theIsPointsLabeled) {
+void SMESH_NodeLabelActor::SetPointsLabeled(bool theIsPointsLabeled)
+{
+ myIsPointsLabeled = theIsPointsLabeled;
+
+ myPointLabels->SetVisibility( false );
+
myTransformFilter->Update();
vtkDataSet* aGrid = vtkUnstructuredGrid::SafeDownCast(myTransformFilter->GetOutput());
- if(!aGrid)
- return;
-
- myIsPointsLabeled = theIsPointsLabeled && aGrid->GetNumberOfPoints();
-
- if ( myIsPointsLabeled )
+ if ( myIsPointsLabeled && aGrid )
{
myPointsNumDataSet->ShallowCopy(aGrid);
vtkUnstructuredGrid *aDataSet = myPointsNumDataSet;
myPointLabels->SetVisibility( GetVisibility() );
anArray->Delete();
}
- else
- {
- myPointLabels->SetVisibility( false );
- }
}
SMESH_DeviceActor::RemoveFromRender(theRenderer);
}
-void SMESH_NodeLabelActor::UpdateLabels() {
+void SMESH_NodeLabelActor::UpdateLabels()
+{
if(myIsPointsLabeled)
SetPointsLabeled(myIsPointsLabeled);
}
void SMESH_NodeLabelActor::ProcessEvents(vtkObject* vtkNotUsed(theObject),
unsigned long theEvent,
void* theClientData,
- void* vtkNotUsed(theCallData)) {
- SMESH_NodeLabelActor* self = reinterpret_cast<SMESH_NodeLabelActor*>(theClientData);
+ void* vtkNotUsed(theCallData))
+{
+ SMESH_NodeLabelActor* self = reinterpret_cast<SMESH_NodeLabelActor*>(theClientData);
if(self)
self->UpdateLabels();
}
myLocalGrid = false;
if (!GetMesh()->isCompacted())
{
+ NulData(); // detach from the SMDS grid to allow immediate memory de-allocation in compactMesh()
if ( MYDEBUG ) MESSAGE("*** buildPrs ==> compactMesh!");
GetMesh()->compactMesh();
}
{
if ( !myLocalGrid && !GetMesh()->isCompacted() )
{
+ NulData(); // detach from the SMDS grid to allow immediate memory de-allocation in compactMesh()
GetMesh()->compactMesh();
updateEntitiesFlags();
vtkUnstructuredGrid *theGrid = GetMesh()->getGrid();
points->SetNumberOfPoints(0);
myEmptyGrid->SetPoints( points );
points->Delete();
- myEmptyGrid->BuildLinks();
+ //myEmptyGrid->BuildLinks();
}
myGrid->ShallowCopy(myEmptyGrid);
return true;
myBallGrid->Initialize();
myBallGrid->Allocate();
- vtkDataSet *aSourceDataSet = theMapActor->GetInput();
- SVTK::CopyPoints( GetSource(), aSourceDataSet );
- SVTK::CopyPoints( myBallGrid, aSourceDataSet );
- SVTK::CopyPoints( my0DGrid, aSourceDataSet );
-
+ vtkUnstructuredGrid * aSourceGrid = (vtkUnstructuredGrid *)theMapActor->GetInput();
+ GetSource()->SetPoints( aSourceGrid->GetPoints() );
+ myBallGrid->SetPoints( aSourceGrid->GetPoints() );
+ my0DGrid->SetPoints( aSourceGrid->GetPoints() );
int aNbOfParts = theMapIndex.Extent();
//Copy deamaters of the balls
if(myVisualObj) {
outputCD = myBallGrid->GetCellData();
- cd = aSourceDataSet->GetCellData();
+ cd = aSourceGrid->GetCellData();
}
outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
for(int ind = 1; ind <= aNbOfParts; ind++){
void SMDS_BallElement::init(vtkIdType nodeId, double diameter, SMDS_Mesh* mesh)
{
SMDS_MeshCell::init();
- SMDS_UnstructuredGrid* grid = mesh->getGrid();
- myVtkID = grid->InsertNextLinkedCell( GetVtkType(), 1, &nodeId );
myMeshId = mesh->getMeshId();
- grid->SetBallDiameter( myVtkID, diameter );
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell( GetVtkType(), 1, &nodeId );
+ mesh->getGrid()->SetBallDiameter( myVtkID, diameter );
mesh->setMyModified();
}
myNodeIDFactory(new SMDS_MeshNodeIDFactory()),
myElementIDFactory(new SMDS_MeshElementIDFactory()),
myModified(false), myModifTime(0), myCompactTime(0),
- myNodeMin(0), myNodeMax(0),
myHasConstructionEdges(false), myHasConstructionFaces(false),
myHasInverseElements(true),
xmin(0), xmax(0), ymin(0), ymax(0), zmin(0), zmax(0)
points->SetNumberOfPoints(0 /*SMDS_Mesh::chunkSize*/);
myGrid->SetPoints( points );
points->Delete();
- myGrid->BuildLinks();
+ //myGrid->BuildLinks();
this->Modified();
+
+ // initialize static maps in SMDS_MeshCell, to be thread-safe
+ if ( myMeshId == 0 )
+ {
+ SMDS_MeshCell::toVtkType( SMDSEntity_Node );
+ SMDS_MeshCell::toVtkOrder( SMDSEntity_Node );
+ SMDS_MeshCell::reverseSmdsOrder( SMDSEntity_Node );
+ SMDS_MeshCell::interlacedSmdsOrder( SMDSEntity_Node );
+ SMDS_MeshCell::toSmdsType( VTK_VERTEX );
+ SMDS_MeshCell::fromVtkOrder( SMDSEntity_Node );
+ }
}
///////////////////////////////////////////////////////////////////////////////
return myInfo.NbNodes();
}
+///////////////////////////////////////////////////////////////////////////////
+/// Return the number of elements
+///////////////////////////////////////////////////////////////////////////////
+int SMDS_Mesh::NbElements() const
+{
+ return myInfo.NbElements();
+}
///////////////////////////////////////////////////////////////////////////////
/// Return the number of 0D elements
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::Clear()
{
if (myParent!=NULL)
- {
+ {
SMDS_ElemIteratorPtr eIt = elementsIterator();
while ( eIt->more() )
- {
- const SMDS_MeshElement *elem = eIt->next();
- myElementIDFactory->ReleaseID(elem->GetID(), elem->getVtkId());
- }
+ {
+ const SMDS_MeshElement *elem = eIt->next();
+ myElementIDFactory->ReleaseID(elem->GetID(), elem->getVtkId());
+ }
SMDS_NodeIteratorPtr itn = nodesIterator();
while (itn->more())
- {
- const SMDS_MeshNode *node = itn->next();
- myNodeIDFactory->ReleaseID(node->GetID(), node->getVtkId());
- }
+ {
+ const SMDS_MeshNode *node = itn->next();
+ myNodeIDFactory->ReleaseID(node->GetID(), node->getVtkId());
}
+ }
else
- {
+ {
myNodeIDFactory->Clear();
myElementIDFactory->Clear();
- }
+ }
- // SMDS_ElemIteratorPtr itv = elementsIterator();
- // while (itv->more())
- // {
- // SMDS_MeshElement* elem = (SMDS_MeshElement*)(itv->next());
- // SMDSAbs_ElementType aType = elem->GetType();
- // switch (aType)
- // {
- // case SMDSAbs_0DElement:
- // delete elem;
- // break;
- // case SMDSAbs_Edge:
- // myEdgePool->destroy(static_cast<SMDS_VtkEdge*>(elem));
- // break;
- // case SMDSAbs_Face:
- // myFacePool->destroy(static_cast<SMDS_VtkFace*>(elem));
- // break;
- // case SMDSAbs_Volume:
- // myVolumePool->destroy(static_cast<SMDS_VtkVolume*>(elem));
- // break;
- // case SMDSAbs_Ball:
- // myBallPool->destroy(static_cast<SMDS_BallElement*>(elem));
- // break;
- // default:
- // break;
- // }
- // }
myVolumePool->clear();
myFacePool->clear();
myEdgePool->clear();
SMDS_NodeIteratorPtr itn = nodesIterator();
while (itn->more())
- {
- SMDS_MeshNode *node = (SMDS_MeshNode*)(itn->next());
- node->SetPosition(SMDS_SpacePosition::originSpacePosition());
- //myNodePool->destroy(node);
- }
+ {
+ SMDS_MeshNode *node = (SMDS_MeshNode*)(itn->next());
+ node->SetPosition(SMDS_SpacePosition::originSpacePosition());
+ //myNodePool->destroy(node);
+ }
myNodePool->clear();
clearVector( myNodes );
// rnv: to fix bug "21125: EDF 1233 SMESH: Degrardation of precision in a test case for quadratic conversion"
// using double type for storing coordinates of nodes instead float.
points->SetDataType(VTK_DOUBLE);
- points->SetNumberOfPoints(0 /*SMDS_Mesh::chunkSize*/);
+ points->SetNumberOfPoints( 0 );
myGrid->SetPoints( points );
points->Delete();
- myGrid->BuildLinks();
+ myGrid->DeleteLinks();
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasConstructionEdges()
{
- return myHasConstructionEdges;
+ return myHasConstructionEdges;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasConstructionFaces()
{
- return myHasConstructionFaces;
+ return myHasConstructionFaces;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool SMDS_Mesh::hasInverseElements()
{
- return myHasInverseElements;
+ return myHasInverseElements;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::setConstructionEdges(bool b)
{
- myHasConstructionEdges=b;
+ myHasConstructionEdges=b;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::setConstructionFaces(bool b)
{
- myHasConstructionFaces=b;
+ myHasConstructionFaces=b;
}
///////////////////////////////////////////////////////////////////////////////
void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem)
{
int elemId = elem->GetID();
- int vtkId = elem->getVtkId();
+ int vtkId = elem->getVtkId();
SMDSAbs_ElementType aType = elem->GetType();
- SMDS_MeshElement* todest = (SMDS_MeshElement*)(elem);
- if (aType == SMDSAbs_Node) {
+ SMDS_MeshElement* todest = (SMDS_MeshElement*)(elem);
+ if ( aType == SMDSAbs_Node )
+ {
// only free node can be removed by this method
const SMDS_MeshNode* n = static_cast<SMDS_MeshNode*>(todest);
- SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator();
- if (!itFe->more()) { // free node
+ if ( n->NbInverseElements() == 0 ) { // free node
myNodes[elemId] = 0;
myInfo.myNbNodes--;
((SMDS_MeshNode*) n)->SetPosition(SMDS_SpacePosition::originSpacePosition());
myNodePool->destroy(static_cast<SMDS_MeshNode*>(todest));
myNodeIDFactory->ReleaseID(elemId, vtkId);
}
- } else {
+ }
+ else
+ {
if (hasConstructionEdges() || hasConstructionFaces())
// this methods is only for meshes without descendants
return;
*/
bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const
{
- // we should not imply on validity of *elem, so iterate on containers
+ // we should not rely on validity of *elem, so iterate on containers
// of all types in the hope of finding <elem> somewhere there
SMDS_NodeIteratorPtr itn = nodesIterator();
while (itn->more())
int SMDS_Mesh::MaxNodeID() const
{
- return myNodeMax;
+ return myNodeIDFactory->GetMaxID();
}
//=======================================================================
int SMDS_Mesh::MinNodeID() const
{
- return myNodeMin;
+ return myNodeIDFactory->GetMinID();
}
//=======================================================================
return volvtk;
}
-
-void SMDS_Mesh::updateNodeMinMax()
-{
- myNodeMin = 0;
- if (myNodes.size() == 0)
- {
- myNodeMax=0;
- return;
- }
- while ( !myNodes[myNodeMin] && myNodeMin < (int)myNodes.size() )
- myNodeMin++;
- myNodeMax=myNodes.size()-1;
- while (!myNodes[myNodeMax] && (myNodeMin>=0))
- myNodeMin--;
-}
-
-void SMDS_Mesh::incrementNodesCapacity(int nbNodes)
-{
-// int val = myCellIdSmdsToVtk.size();
-// MESSAGE(" ------------------- resize myCellIdSmdsToVtk " << val << " --> " << val + nbNodes);
-// myCellIdSmdsToVtk.resize(val + nbNodes, -1); // fill new elements with -1
- int val = myNodes.size();
- myNodes.resize(val +nbNodes, 0);
-}
-
-void SMDS_Mesh::incrementCellsCapacity(int nbCells)
-{
- int val = myCellIdVtkToSmds.size();
- myCellIdVtkToSmds.resize(val + nbCells, -1); // fill new elements with -1
- val = myCells.size();
- myNodes.resize(val +nbCells, 0);
-}
-
-void SMDS_Mesh::adjustStructure()
-{
- myGrid->GetPoints()->GetData()->SetNumberOfTuples(myNodeIDFactory->GetMaxID());
-}
-
void SMDS_Mesh::dumpGrid(string ficdump)
{
// vtkUnstructuredGridWriter* aWriter = vtkUnstructuredGridWriter::New();
ficcon << endl;
}
ficcon << "-------------------------------- connectivity " << nbPoints << endl;
- vtkCellLinks *links = myGrid->GetCellLinks();
+ vtkCellLinks *links = myGrid->GetLinks();
for (int i=0; i<nbPoints; i++)
{
int ncells = links->GetNcells(i);
for (int j=0; j<ncells; j++)
{
ficcon << " " << cells[j];
- }
- ficcon << endl;
+ }
+ ficcon << endl;
}
ficcon.close();
void SMDS_Mesh::compactMesh()
{
- MESSAGE("SMDS_Mesh::compactMesh do nothing!");
+ this->myCompactTime = this->myModifTime;
}
int SMDS_Mesh::fromVtkToSmds(int vtkid)
throw SALOME_Exception(LOCALIZED ("vtk id out of bounds"));
}
-void SMDS_Mesh::updateBoundingBox()
-{
- xmin = 0; xmax = 0;
- ymin = 0; ymax = 0;
- zmin = 0; zmax = 0;
- vtkPoints *points = myGrid->GetPoints();
- int myNodesSize = this->myNodes.size();
- for (int i = 0; i < myNodesSize; i++)
- {
- if (SMDS_MeshNode *n = myNodes[i])
- {
- double coords[3];
- points->GetPoint(n->myVtkID, coords);
- if (coords[0] < xmin) xmin = coords[0];
- else if (coords[0] > xmax) xmax = coords[0];
- if (coords[1] < ymin) ymin = coords[1];
- else if (coords[1] > ymax) ymax = coords[1];
- if (coords[2] < zmin) zmin = coords[2];
- else if (coords[2] > zmax) zmax = coords[2];
- }
- }
-}
+// void SMDS_Mesh::updateBoundingBox()
+// {
+// xmin = 0; xmax = 0;
+// ymin = 0; ymax = 0;
+// zmin = 0; zmax = 0;
+// vtkPoints *points = myGrid->GetPoints();
+// int myNodesSize = this->myNodes.size();
+// for (int i = 0; i < myNodesSize; i++)
+// {
+// if (SMDS_MeshNode *n = myNodes[i])
+// {
+// double coords[3];
+// points->GetPoint(n->myVtkID, coords);
+// if (coords[0] < xmin) xmin = coords[0];
+// else if (coords[0] > xmax) xmax = coords[0];
+// if (coords[1] < ymin) ymin = coords[1];
+// else if (coords[1] > ymax) ymax = coords[1];
+// if (coords[2] < zmin) zmin = coords[2];
+// else if (coords[2] > zmax) zmax = coords[2];
+// }
+// }
+// }
double SMDS_Mesh::getMaxDim()
{
}
//! get last modification timeStamp
-unsigned long SMDS_Mesh::GetMTime() const
+vtkMTimeType SMDS_Mesh::GetMTime() const
{
return this->myModifTime;
}
bool SMDS_Mesh::isCompacted()
{
- if (this->myModifTime > this->myCompactTime)
- {
- this->myCompactTime = this->myModifTime;
- return false;
- }
- return true;
+ return this->myCompactTime == this->myModifTime;
}
static std::vector<SMDS_Mesh*> _meshList;
//! actual nodes coordinates, cells definition and reverse connectivity are stored in a vtkUnstructuredGrid
- inline SMDS_UnstructuredGrid* getGrid() {return myGrid; }
- inline int getMeshId() {return myMeshId; }
+ inline SMDS_UnstructuredGrid* getGrid() { return myGrid; }
+ inline int getMeshId() { return myMeshId; }
virtual SMDS_NodeIteratorPtr nodesIterator (bool idInceasingOrder=false) const;
virtual SMDS_EdgeIteratorPtr edgesIterator (bool idInceasingOrder=false) const;
const SMDS_MeshInfo& GetMeshInfo() const { return myInfo; }
virtual int NbNodes() const;
+ virtual int NbElements() const;
virtual int Nb0DElements() const;
virtual int NbBalls() const;
virtual int NbEdges() const;
typedef std::vector<SMDS_MeshNode *> SetOfNodes;
typedef std::vector<SMDS_MeshCell *> SetOfCells;
- void updateNodeMinMax();
- void updateBoundingBox();
+ //void updateBoundingBox();
double getMaxDim();
int fromVtkToSmds(int vtkid);
- void incrementNodesCapacity(int nbNodes);
- void incrementCellsCapacity(int nbCells);
- void adjustStructure();
void dumpGrid(std::string ficdump="dumpGrid");
static int chunkSize;
inline void setMyModified() { this->myModified = true; }
void Modified();
- unsigned long GetMTime() const;
+ vtkMTimeType GetMTime() const;
bool isCompacted();
protected:
int myMeshId;
//! actual nodes coordinates, cells definition and reverse connectivity are stored in a vtkUnstructuredGrid
- SMDS_UnstructuredGrid* myGrid;
+ SMDS_UnstructuredGrid* myGrid;
//! Small objects like SMDS_MeshNode are allocated by chunks to limit memory costs of new
- ObjectPool<SMDS_MeshNode>* myNodePool;
+ ObjectPool<SMDS_MeshNode>* myNodePool;
//! Small objects like SMDS_VtkVolume are allocated by chunks to limit memory costs of new
ObjectPool<SMDS_VtkVolume>* myVolumePool;
ObjectPool<SMDS_VtkEdge>* myEdgePool;
ObjectPool<SMDS_BallElement>* myBallPool;
- //! SMDS_MeshNodes refer to vtk nodes (vtk id = index in myNodes),store reference to this mesh, and sub-shape
- SetOfNodes myNodes;
-
- //! SMDS_MeshCells refer to vtk cells (vtk id != index in myCells),store reference to this mesh, and sub-shape
- SetOfCells myCells;
+ //! SMDS_MeshNodes refer to vtk nodes (vtk id != index in myNodes),store reference to this mesh, and sub-shape
+ SetOfNodes myNodes;
+ SetOfCells myCells;
//! a buffer to speed up elements addition by excluding some memory allocation
- std::vector<vtkIdType> myNodeIds;
+ std::vector<vtkIdType> myNodeIds;
//! for cells only: index = ID in vtkUnstructuredGrid, value = ID for SMDS users
- std::vector<int> myCellIdVtkToSmds;
+ std::vector<int> myCellIdVtkToSmds;
- SMDS_Mesh * myParent;
- std::list<SMDS_Mesh *> myChildren;
- SMDS_MeshNodeIDFactory *myNodeIDFactory;
- SMDS_MeshElementIDFactory *myElementIDFactory;
- SMDS_MeshInfo myInfo;
+ SMDS_Mesh * myParent;
+ std::list<SMDS_Mesh *> myChildren;
+ SMDS_MeshNodeIDFactory * myNodeIDFactory;
+ SMDS_MeshElementIDFactory * myElementIDFactory;
+ SMDS_MeshInfo myInfo;
//! any add, remove or change of node or cell
bool myModified;
//! use a counter to keep track of modifications
unsigned long myModifTime, myCompactTime;
- int myNodeMin;
- int myNodeMax;
-
bool myHasConstructionEdges;
bool myHasConstructionFaces;
bool myHasInverseElements;
virtual ~SMDS_MeshCell();
virtual bool ChangeNodes(const SMDS_MeshNode* nodes[], const int nbNodes)= 0;
- virtual bool vtkOrder(const SMDS_MeshNode* nodes[], const int nbNodes) {return true; }
+ virtual bool vtkOrder(const SMDS_MeshNode* nodes[], const int nbNodes) { return true; }
static VTKCellType toVtkType (SMDSAbs_EntityType vtkType);
static SMDSAbs_EntityType toSmdsType(VTKCellType vtkType);
void SMDS_MeshElement::Print(ostream & OS) const
{
- OS << "dump of mesh element" << endl;
+ OS << "dump of mesh element" << endl;
}
ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
{
- ME->Print(OS);
- return OS;
+ ME->Print(OS);
+ return OS;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::nodesIterator() const
{
- return elementsIterator(SMDSAbs_Node);
+ return elementsIterator(SMDSAbs_Node);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::edgesIterator() const
{
- return elementsIterator(SMDSAbs_Edge);
+ return elementsIterator(SMDSAbs_Edge);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
SMDS_ElemIteratorPtr SMDS_MeshElement::facesIterator() const
{
- return elementsIterator(SMDSAbs_Face);
+ return elementsIterator(SMDSAbs_Face);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbNodes() const
{
- int nbnodes=0;
- SMDS_ElemIteratorPtr it=nodesIterator();
- while(it->more())
- {
- it->next();
- nbnodes++;
- }
- return nbnodes;
+ int nbnodes=0;
+ SMDS_ElemIteratorPtr it=nodesIterator();
+ while(it->more())
+ {
+ it->next();
+ nbnodes++;
+ }
+ return nbnodes;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbEdges() const
{
- int nbedges=0;
- SMDS_ElemIteratorPtr it=edgesIterator();
- while(it->more())
- {
- it->next();
- nbedges++;
- }
- return nbedges;
+ int nbedges=0;
+ SMDS_ElemIteratorPtr it=edgesIterator();
+ while(it->more())
+ {
+ it->next();
+ nbedges++;
+ }
+ return nbedges;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
int SMDS_MeshElement::NbFaces() const
{
- int nbfaces=0;
- SMDS_ElemIteratorPtr it=facesIterator();
- while(it->more())
- {
- it->next();
- nbfaces++;
- }
- return nbfaces;
+ int nbfaces=0;
+ SMDS_ElemIteratorPtr it=facesIterator();
+ while(it->more())
+ {
+ it->next();
+ nbfaces++;
+ }
+ return nbfaces;
}
///////////////////////////////////////////////////////////////////////////////
{
const SMDS_MeshElement * myElement;
bool myMore;
- public:
+public:
SMDS_MeshElement_MyIterator(const SMDS_MeshElement * element):
myElement(element),myMore(true) {}
bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
{
- if(e1.GetType()!=e2.GetType()) return false;
- switch(e1.GetType())
- {
- case SMDSAbs_Node:
- return static_cast<const SMDS_MeshNode &>(e1) <
- static_cast<const SMDS_MeshNode &>(e2);
-
- case SMDSAbs_Edge:
- return static_cast<const SMDS_MeshEdge &>(e1) <
- static_cast<const SMDS_MeshEdge &>(e2);
-
- case SMDSAbs_Face:
- return static_cast<const SMDS_MeshFace &>(e1) <
- static_cast<const SMDS_MeshFace &>(e2);
-
- case SMDSAbs_Volume:
- return static_cast<const SMDS_MeshVolume &>(e1) <
- static_cast<const SMDS_MeshVolume &>(e2);
-
- default : MESSAGE("Internal Error");
- }
- return false;
+ if(e1.GetType()!=e2.GetType()) return false;
+ switch(e1.GetType())
+ {
+ case SMDSAbs_Node:
+ return static_cast<const SMDS_MeshNode &>(e1) <
+ static_cast<const SMDS_MeshNode &>(e2);
+
+ case SMDSAbs_Edge:
+ return static_cast<const SMDS_MeshEdge &>(e1) <
+ static_cast<const SMDS_MeshEdge &>(e2);
+
+ case SMDSAbs_Face:
+ return static_cast<const SMDS_MeshFace &>(e1) <
+ static_cast<const SMDS_MeshFace &>(e2);
+
+ case SMDSAbs_Volume:
+ return static_cast<const SMDS_MeshVolume &>(e1) <
+ static_cast<const SMDS_MeshVolume &>(e2);
+
+ default : MESSAGE("Internal Error");
+ }
+ return false;
}
bool SMDS_MeshElement::IsValidIndex(const int ind) const
}
//================================================================================
- /*!
- * \brief Check if a node belongs to the element
- * \param node - the node to check
- * \retval int - node index within the element, -1 if not found
- */
+/*!
+ * \brief Check if a node belongs to the element
+ * \param node - the node to check
+ * \retval int - node index within the element, -1 if not found
+ */
//================================================================================
int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
inline int GetID() const { return myID; }
///Return the type of the current element
- virtual SMDSAbs_ElementType GetType() const = 0;
- virtual SMDSAbs_EntityType GetEntityType() const = 0;
+ virtual SMDSAbs_ElementType GetType() const = 0;
+ virtual SMDSAbs_EntityType GetEntityType() const = 0;
virtual SMDSAbs_GeometryType GetGeomType() const = 0;
- virtual vtkIdType GetVtkType() const = 0;
+ virtual vtkIdType GetVtkType() const = 0;
+
virtual bool IsPoly() const { return false; }
virtual bool IsQuadratic() const;
-
virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
virtual int NbCornerNodes() const;
*/
virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
- inline ShortType getMeshId() const { return myMeshId; }
- inline LongType getshapeId() const { return myShapeId; }
- inline int getIdInShape() const { return myIdInShape; }
- inline int getVtkId() const { return myVtkID; }
+ inline ShortType getMeshId() const { return myMeshId; }
+ inline LongType getshapeId() const { return myShapeId >> BITS_SHIFT; }
+ inline int getIdInShape() const { return myIdInShape; }
+ inline int getVtkId() const { return myVtkID; }
+
+ // mark this element; to be used in algos
+ inline void setIsMarked( bool is ) const;
+ inline bool isMarked() const;
/*!
* \brief Filters of elements, to be used with SMDS_SetIterator
};
protected:
- inline void setId(int id) {myID = id; }
- inline void setShapeId(LongType shapeId) {myShapeId = shapeId; }
- inline void setIdInShape(int id) { myIdInShape = id; }
- inline void setVtkId(int vtkId) { myVtkID = vtkId; }
+ inline void setId(int id) { myID = id; }
+ inline void setVtkId(int vtkId) { myVtkID = vtkId; }
+ inline void setIdInShape(int id) { myIdInShape = id; }
+ inline void setShapeId(LongType shapeId) { myShapeId = ( shapeId << BITS_SHIFT ) | ( myShapeId & BIT_IS_MARKED ); }
SMDS_MeshElement(int ID=-1);
SMDS_MeshElement(int id, ShortType meshId, LongType shapeId = 0);
virtual void init(int id = -1, ShortType meshId = -1, LongType shapeId = 0);
int myVtkID;
//! SMDS_Mesh identification in SMESH
ShortType myMeshId;
- //! SubShape and SubMesh identification in SMESHDS
+ //! SubShape and SubMesh identification in SMESHDS; one bit is used to mark the element
LongType myShapeId;
//! Element index in SMESHDS_SubMesh vector
int myIdInShape;
+
+ enum Bits { // use the 1st right bit of myShapeId to set/unset a mark
+ BIT_IS_MARKED = 1,
+ BITS_SHIFT = 1
+ };
};
+inline void SMDS_MeshElement::setIsMarked( bool is ) const
+{
+ const_cast< SMDS_MeshElement* >( this )->myShapeId = ( myShapeId & ~BIT_IS_MARKED ) | is;
+}
+inline bool SMDS_MeshElement::isMarked() const
+{
+ return myShapeId & BIT_IS_MARKED;
+}
// ============================================================
/*!
int SMDS_MeshElementIDFactory::SetInVtkGrid(SMDS_MeshElement * elem)
{
- // --- retrieve nodes ID
+ // --- retrieve nodes ID
SMDS_MeshCell *cell = dynamic_cast<SMDS_MeshCell*>(elem);
assert(cell);
- vector<vtkIdType> nodeIds;
+ vector<vtkIdType> nodeIds( elem->NbNodes() );
SMDS_ElemIteratorPtr it = elem->nodesIterator();
- while(it->more())
+ for( int i = 0; it->more(); ++i )
{
- int nodeId = (static_cast<const SMDS_MeshNode*>(it->next()))->getVtkId();
- MESSAGE(" node in cell " << cell->getVtkId() << " : " << nodeId)
- nodeIds.push_back(nodeId);
+ int nodeId = (static_cast<const SMDS_MeshNode*>(it->next()))->getVtkId();
+ nodeIds[i] = nodeId;
}
// --- insert cell in vtkUnstructuredGrid
- vtkUnstructuredGrid * grid = myMesh->getGrid();
- //int locType = elem->GetType();
- int typ = VTK_VERTEX;//GetVtkCellType(locType);
- int cellId = grid->InsertNextLinkedCell(typ, nodeIds.size(), &nodeIds[0]);
- cell->setVtkId(cellId);
- //MESSAGE("SMDS_MeshElementIDFactory::SetInVtkGrid " << cellId);
+ int typ = VTK_VERTEX;
+ int cellId = myMesh->getGrid()->InsertNextLinkedCell(typ, nodeIds.size(), &nodeIds[0]);
+ cell->setVtkId(cellId);
return cellId;
}
//=======================================================================
//function : BindID
-//purpose :
+//purpose :
//=======================================================================
bool SMDS_MeshElementIDFactory::BindID(int ID, SMDS_MeshElement * elem)
void SMDS_MeshElementIDFactory::ReleaseID(int ID, int vtkId)
{
if (ID < 1) // TODO check case ID == O
- {
- MESSAGE("~~~~~~~~~~~~~~ SMDS_MeshElementIDFactory::ReleaseID ID = " << ID);
- return;
- }
- //MESSAGE("~~~~~~~~~~~~~~ SMDS_MeshElementIDFactory::ReleaseID smdsId vtkId " << ID << " " << vtkId);
+ {
+ MESSAGE("~~~~~~~~~~~~~~ SMDS_MeshElementIDFactory::ReleaseID ID = " << ID);
+ return;
+ }
if (vtkId >= 0)
- {
- assert(vtkId < (int)myMesh->myCellIdVtkToSmds.size());
- myMesh->myCellIdVtkToSmds[vtkId] = -1;
- myMesh->setMyModified();
- }
+ {
+ assert(vtkId < (int)myMesh->myCellIdVtkToSmds.size());
+ myMesh->myCellIdVtkToSmds[vtkId] = -1;
+ myMesh->setMyModified();
+ }
SMDS_MeshIDFactory::ReleaseID(ID);
if (ID == myMax)
myMax = 0;
//=======================================================================
//function : updateMinMax
-//purpose :
+//purpose :
//=======================================================================
void SMDS_MeshElementIDFactory::updateMinMax() const
myMin = INT_MAX;
myMax = 0;
for (size_t i = 0; i < myMesh->myCells.size(); i++)
+ {
+ if (myMesh->myCells[i])
{
- if (myMesh->myCells[i])
- {
- int id = myMesh->myCells[i]->GetID();
- if (id > myMax)
- myMax = id;
- if (id < myMin)
- myMin = id;
- }
+ int id = myMesh->myCells[i]->GetID();
+ if (id > myMax)
+ myMax = id;
+ if (id < myMin)
+ myMin = id;
}
+ }
if (myMin == INT_MAX)
myMin = 0;
}
SMDS_ElemIteratorPtr SMDS_MeshElementIDFactory::elementsIterator() const
{
- return myMesh->elementsIterator(SMDSAbs_All);
+ return myMesh->elementsIterator(SMDSAbs_All);
}
void SMDS_MeshElementIDFactory::Clear()
{
- //myMesh->myCellIdSmdsToVtk.clear();
myMesh->myCellIdVtkToSmds.clear();
myMin = myMax = 0;
SMDS_MeshIDFactory::Clear();
virtual void Clear();
protected:
- void updateMinMax() const;
+ virtual void updateMinMax() const;
void updateMinMax(int id) const
{
if (id > myMax) myMax = id;
if (id < myMin) myMin = id;
}
-
};
#endif
else
{
set<int>::iterator i = myPoolOfID.begin();
- newid = *i;//myPoolOfID.top();
- myPoolOfID.erase( i );//myPoolOfID.pop();
+ newid = *i;
+ myPoolOfID.erase( i );
}
return newid;
}
while ( i != myPoolOfID.begin() && myMaxID == *i ) {
--myMaxID; --i;
}
- if ( myMaxID == *i )
+ if ( myMaxID == *i ) {
--myMaxID; // begin of myPoolOfID reached
- else
- ++i;
- myPoolOfID.erase( i, myPoolOfID.end() );
+ myPoolOfID.clear();
+ }
+ else if ( myMaxID < ID-1 ) {
+ myPoolOfID.erase( ++i, myPoolOfID.end() );
+ }
}
}
}
void SMDS_MeshNode::init(int id, int meshId, int shapeId, double x, double y, double z)
{
SMDS_MeshElement::init(id, meshId, shapeId);
- myVtkID = id -1;
+ myVtkID = id - 1;
assert(myVtkID >= 0);
- //MESSAGE("Node " << myID << " " << myVtkID << " (" << x << ", " << y << ", " << z << ")");
- SMDS_Mesh* mesh = SMDS_Mesh::_meshList[myMeshId];
- SMDS_UnstructuredGrid * grid = mesh->getGrid();
+ SMDS_UnstructuredGrid * grid = SMDS_Mesh::_meshList[myMeshId]->getGrid();
vtkPoints *points = grid->GetPoints();
points->InsertPoint(myVtkID, x, y, z);
- SMDS_CellLinks *cellLinks = dynamic_cast<SMDS_CellLinks*>(grid->GetCellLinks());
- assert(cellLinks);
- cellLinks->ResizeForPoint( myVtkID );
+ if ( grid->HasLinks() )
+ grid->GetLinks()->ResizeForPoint( myVtkID );
}
SMDS_MeshNode::~SMDS_MeshNode()
//purpose :
//=======================================================================
-void SMDS_MeshNode::RemoveInverseElement(const SMDS_MeshElement * parent)
+void SMDS_MeshNode::RemoveInverseElement(const SMDS_MeshElement * elem)
{
- //MESSAGE("RemoveInverseElement " << myID << " " << parent->GetID());
- const SMDS_MeshCell* cell = dynamic_cast<const SMDS_MeshCell*>(parent);
- MYASSERT(cell);
- SMDS_Mesh::_meshList[myMeshId]->getGrid()->RemoveReferenceToCell(myVtkID, cell->getVtkId());
+ if ( SMDS_Mesh::_meshList[myMeshId]->getGrid()->HasLinks() )
+ SMDS_Mesh::_meshList[myMeshId]->getGrid()->RemoveReferenceToCell(myVtkID, elem->getVtkId());
}
//=======================================================================
SMDS_MeshNode_MyInvIterator(SMDS_Mesh *mesh, vtkIdType* cells, int ncells, SMDSAbs_ElementType type) :
myMesh(mesh), myCells(cells), myNcells(ncells), myType(type), iter(0)
{
- cellList.reserve( ncells );
- if (type == SMDSAbs_All)
- cellList.assign( cells, cells + ncells );
- else
- for (int i = 0; i < ncells; i++)
+ if ( ncells )
+ {
+ cellList.reserve( ncells );
+ if (type == SMDSAbs_All)
+ {
+ cellList.assign( cells, cells + ncells );
+ }
+ else
{
- int vtkId = cells[i];
- int smdsId = myMesh->fromVtkToSmds(vtkId);
- const SMDS_MeshElement* elem = myMesh->FindElement(smdsId);
- if (elem->GetType() == type)
+ for (int i = 0; i < ncells; i++)
{
- cellList.push_back(vtkId);
+ int vtkId = cells[i];
+ int smdsId = myMesh->fromVtkToSmds(vtkId);
+ const SMDS_MeshElement* elem = myMesh->FindElement(smdsId);
+ if (elem->GetType() == type)
+ {
+ cellList.push_back(vtkId);
+ }
}
}
- myCells = cellList.empty() ? 0 : &cellList[0];
- myNcells = cellList.size();
+ myCells = cellList.empty() ? 0 : &cellList[0];
+ myNcells = cellList.size();
+ }
}
bool more()
SMDS_ElemIteratorPtr SMDS_MeshNode::GetInverseElementIterator(SMDSAbs_ElementType type) const
{
- vtkCellLinks::Link l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetCellLinks()->GetLink(myVtkID);
- return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(SMDS_Mesh::_meshList[myMeshId], l.cells, l.ncells, type));
-}
-
-// Same as GetInverseElementIterator but the create iterator only return
-// wanted type elements.
-class SMDS_MeshNode_MyIterator:public SMDS_ElemIterator
-{
-private:
- SMDS_Mesh* myMesh;
- vtkIdType* myCells;
- int myNcells;
- SMDSAbs_ElementType myType;
- int iter;
- vector<SMDS_MeshElement*> myFiltCells;
-
-public:
- SMDS_MeshNode_MyIterator(SMDS_Mesh *mesh,
- vtkIdType* cells,
- int ncells,
- SMDSAbs_ElementType type):
- myMesh(mesh), myCells(cells), myNcells(ncells), myType(type), iter(0)
- {
- //MESSAGE("myNcells " << myNcells);
- for (; iter<ncells; iter++)
- {
- int vtkId = myCells[iter];
- int smdsId = myMesh->fromVtkToSmds(vtkId);
- //MESSAGE("vtkId " << vtkId << " smdsId " << smdsId);
- const SMDS_MeshElement* elem = myMesh->FindElement(smdsId);
- if (elem->GetType() == type)
- myFiltCells.push_back((SMDS_MeshElement*)elem);
- }
- myNcells = myFiltCells.size();
- //MESSAGE("myNcells " << myNcells);
- iter = 0;
- //MESSAGE("SMDS_MeshNode_MyIterator (filter) " << ncells << " " << myNcells);
- }
-
- bool more()
+ if ( SMDS_Mesh::_meshList[myMeshId]->NbElements() > 0 ) // avoid building links
{
- return (iter< myNcells);
+ vtkCellLinks::Link& l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetLinks()->GetLink(myVtkID);
+ return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(SMDS_Mesh::_meshList[myMeshId], l.cells, l.ncells, type));
}
-
- const SMDS_MeshElement* next()
+ else
{
- const SMDS_MeshElement* elem = myFiltCells[iter];
- iter++;
- return elem;
+ return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyInvIterator(SMDS_Mesh::_meshList[myMeshId], 0, 0, type));
}
-};
+}
-SMDS_ElemIteratorPtr SMDS_MeshNode::
-elementsIterator(SMDSAbs_ElementType type) const
+SMDS_ElemIteratorPtr SMDS_MeshNode::elementsIterator(SMDSAbs_ElementType type) const
{
- if(type==SMDSAbs_Node)
- return SMDS_MeshElement::elementsIterator(SMDSAbs_Node);
+ if ( type == SMDSAbs_Node )
+ return SMDS_MeshElement::elementsIterator( SMDSAbs_Node );
else
- {
- vtkCellLinks::Link l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetCellLinks()->GetLink(myVtkID);
- return SMDS_ElemIteratorPtr(new SMDS_MeshNode_MyIterator(SMDS_Mesh::_meshList[myMeshId], l.cells, l.ncells, type));
- }
+ return GetInverseElementIterator( type );
}
int SMDS_MeshNode::NbNodes() const
/*!
* \brief thread safe getting coords
*/
+//================================================================================
+
void SMDS_MeshNode::GetXYZ(double xyz[3]) const
{
return SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetPoint(myVtkID,xyz);
}
-//* resize the vtkPoints structure every SMDS_Mesh::chunkSize points
+//================================================================================
void SMDS_MeshNode::setXYZ(double x, double y, double z)
{
SMDS_Mesh *mesh = SMDS_Mesh::_meshList[myMeshId];
//=======================================================================
void SMDS_MeshNode::AddInverseElement(const SMDS_MeshElement* ME)
{
- const SMDS_MeshCell *cell = dynamic_cast<const SMDS_MeshCell*> (ME);
- assert(cell);
SMDS_UnstructuredGrid* grid = SMDS_Mesh::_meshList[myMeshId]->getGrid();
- vtkCellLinks *Links = grid->GetCellLinks();
- Links->ResizeCellList(myVtkID, 1);
- Links->AddCellReference(cell->getVtkId(), myVtkID);
+ if ( grid->HasLinks() )
+ {
+ vtkCellLinks *Links = grid->GetLinks();
+ Links->ResizeCellList(myVtkID, 1);
+ Links->AddCellReference(ME->getVtkId(), myVtkID);
+ }
}
//=======================================================================
SMDS_Mesh::_meshList[myMeshId]->getGrid()->ResizeCellList(myVtkID, 0);
}
-bool SMDS_MeshNode::emptyInverseElements()
-{
- vtkCellLinks::Link l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetCellLinks()->GetLink(myVtkID);
- return (l.ncells == 0);
-}
-
//================================================================================
/*!
* \brief Count inverse elements of given type
int SMDS_MeshNode::NbInverseElements(SMDSAbs_ElementType type) const
{
- vtkCellLinks::Link l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetCellLinks()->GetLink(myVtkID);
-
- if ( type == SMDSAbs_All )
- return l.ncells;
-
int nb = 0;
- SMDS_Mesh *mesh = SMDS_Mesh::_meshList[myMeshId];
- for (int i=0; i<l.ncells; i++)
+ if ( SMDS_Mesh::_meshList[myMeshId]->NbElements() > 0 ) // avoid building links
{
- const SMDS_MeshElement* elem = mesh->FindElement(mesh->fromVtkToSmds(l.cells[i]));
- if (elem->GetType() == type)
- nb++;
- }
- return nb;
-}
+ vtkCellLinks::Link& l = SMDS_Mesh::_meshList[myMeshId]->getGrid()->GetLinks()->GetLink(myVtkID);
-///////////////////////////////////////////////////////////////////////////////
-/// To be used with STL set
-///////////////////////////////////////////////////////////////////////////////
-bool operator<(const SMDS_MeshNode& e1, const SMDS_MeshNode& e2)
-{
- return e1.getVtkId()<e2.getVtkId();
- /*if(e1.myX<e2.myX) return true;
- else if(e1.myX==e2.myX)
+ if ( type == SMDSAbs_All )
+ return l.ncells;
+
+ SMDS_Mesh *mesh = SMDS_Mesh::_meshList[myMeshId];
+ for ( int i = 0; i < l.ncells; i++ )
{
- if(e1.myY<e2.myY) return true;
- else if(e1.myY==e2.myY) return (e1.myZ<e2.myZ);
- else return false;
+ const SMDS_MeshElement* elem = mesh->FindElement( mesh->fromVtkToSmds( l.cells[i] ));
+ nb += ( elem->GetType() == type );
}
- else return false;*/
+ }
+ return nb;
}
-
void AddInverseElement(const SMDS_MeshElement * ME);
void RemoveInverseElement(const SMDS_MeshElement * parent);
void ClearInverseElements();
- bool emptyInverseElements();
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
void SMDS_MeshNodeIDFactory::updateMinMax() const
{
- myMesh->updateNodeMinMax();
- myMin = myMesh->MinNodeID();
- myMax = myMesh->MaxNodeID();
+ myMin = INT_MAX;
+ myMax = 0;
+ for (size_t i = 0; i < myMesh->myNodes.size(); i++)
+ {
+ if (myMesh->myNodes[i])
+ {
+ int id = myMesh->myNodes[i]->GetID();
+ if (id > myMax)
+ myMax = id;
+ if (id < myMin)
+ myMin = id;
+ }
+ }
+ if (myMin == INT_MAX)
+ myMin = 0;
}
SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const
virtual void emptyPool(int maxId);
protected:
- void updateMinMax() const;
+ virtual void updateMinMax() const;
void updateMinMax(int id) const
{
if (id > myMax)
}
}
+void SMDS_CellLinks::BuildLinks(vtkDataSet *data, vtkCellArray *Connectivity, vtkUnsignedCharArray* types)
+{
+ // build links taking into account removed cells
+
+ vtkIdType numPts = data->GetNumberOfPoints();
+ vtkIdType j, cellId = 0;
+ unsigned short *linkLoc;
+ vtkIdType npts=0;
+ vtkIdType *pts=0;
+ vtkIdType loc = Connectivity->GetTraversalLocation();
+
+ // traverse data to determine number of uses of each point
+ cellId = 0;
+ for (Connectivity->InitTraversal();
+ Connectivity->GetNextCell(npts,pts); cellId++)
+ {
+ if ( types->GetValue( cellId ) != VTK_EMPTY_CELL )
+ for (j=0; j < npts; j++)
+ {
+ this->IncrementLinkCount(pts[j]);
+ }
+ }
+
+ // now allocate storage for the links
+ this->AllocateLinks(numPts);
+ this->MaxId = numPts - 1;
+
+ // fill out lists with references to cells
+ linkLoc = new unsigned short[numPts];
+ memset(linkLoc, 0, numPts*sizeof(unsigned short));
+
+ cellId = 0;
+ for (Connectivity->InitTraversal();
+ Connectivity->GetNextCell(npts,pts); cellId++)
+ {
+ if ( types->GetValue( cellId ) != VTK_EMPTY_CELL )
+ for (j=0; j < npts; j++)
+ {
+ this->InsertCellReference(pts[j], (linkLoc[pts[j]])++, cellId);
+ }
+ }
+ delete [] linkLoc;
+ Connectivity->SetTraversalLocation(loc);
+}
+
SMDS_CellLinks::SMDS_CellLinks() :
vtkCellLinks()
{
{
}
-unsigned long SMDS_UnstructuredGrid::GetMTime()
+vtkMTimeType SMDS_UnstructuredGrid::GetMTime()
{
- unsigned long mtime = vtkUnstructuredGrid::GetMTime();
+ vtkMTimeType mtime = vtkUnstructuredGrid::GetMTime();
return mtime;
}
-// OUV_PORTING_VTK6: seems to be useless
-/*
-void SMDS_UnstructuredGrid::Update()
-{
- return vtkUnstructuredGrid::Update();
-}
-void SMDS_UnstructuredGrid::UpdateInformation()
-{
- return vtkUnstructuredGrid::UpdateInformation();
-}
-*/
vtkPoints* SMDS_UnstructuredGrid::GetPoints()
{
// TODO erreur incomprehensible de la macro vtk GetPoints apparue avec la version paraview de fin aout 2010
return this->Points;
}
-//#ifdef VTK_HAVE_POLYHEDRON
int SMDS_UnstructuredGrid::InsertNextLinkedCell(int type, int npts, vtkIdType *pts)
{
- if (type != VTK_POLYHEDRON)
+ if ( !this->Links ) // don't create Links until they are needed
+ {
+ return this->InsertNextCell(type, npts, pts);
+ }
+
+ if ( type != VTK_POLYHEDRON )
return vtkUnstructuredGrid::InsertNextLinkedCell(type, npts, pts);
// --- type = VTK_POLYHEDRON
int nbfaces = npts;
int i = 0;
for (int nf = 0; nf < nbfaces; nf++)
+ {
+ int nbnodes = pts[i];
+ i++;
+ for (int k = 0; k < nbnodes; k++)
{
- int nbnodes = pts[i];
+ setOfNodes.insert(pts[i]);
i++;
- for (int k = 0; k < nbnodes; k++)
- {
- setOfNodes.insert(pts[i]);
- i++;
- }
}
+ }
set<vtkIdType>::iterator it = setOfNodes.begin();
for (; it != setOfNodes.end(); ++it)
- {
- this->Links->ResizeCellList(*it, 1);
- this->Links->AddCellReference(cellid, *it);
- }
+ {
+ this->Links->ResizeCellList(*it, 1);
+ this->Links->AddCellReference(cellid, *it);
+ }
return cellid;
}
-//#endif
void SMDS_UnstructuredGrid::setSMDS_mesh(SMDS_Mesh *mesh)
{
void SMDS_UnstructuredGrid::compactGrid(std::vector<int>& idNodesOldToNew, int newNodeSize,
std::vector<int>& idCellsOldToNew, int newCellSize)
{
- //MESSAGE("------------------------- compactGrid " << newNodeSize << " " << newCellSize);//CHRONO(1);
int alreadyCopied = 0;
+ this->DeleteLinks();
+
// --- if newNodeSize, create a new compacted vtkPoints
- vtkPoints *newPoints = vtkPoints::New();
- newPoints->SetDataType(VTK_DOUBLE);
- newPoints->SetNumberOfPoints(newNodeSize);
- if (newNodeSize)
- {
- // rnv: to fix bug "21125: EDF 1233 SMESH: Degradation of precision in a test case for quadratic conversion"
- // using double type for storing coordinates of nodes instead float.
- int oldNodeSize = idNodesOldToNew.size();
+ if ( newNodeSize )
+ {
+ // rnv: to fix bug "21125: EDF 1233 SMESH: Degradation of precision in a test case for quadratic conversion"
+ // using double type for storing coordinates of nodes instead float.
+ vtkPoints *newPoints = vtkPoints::New();
+ newPoints->SetDataType(VTK_DOUBLE);
+ newPoints->SetNumberOfPoints(newNodeSize);
- int i = 0;
- while ( i < oldNodeSize )
- {
- // skip a hole if any
- while ( i < oldNodeSize && idNodesOldToNew[i] < 0 )
- ++i;
- int startBloc = i;
- // look for a block end
- while ( i < oldNodeSize && idNodesOldToNew[i] >= 0 )
- ++i;
- int endBloc = i;
- copyNodes(newPoints, idNodesOldToNew, alreadyCopied, startBloc, endBloc);
- }
- newPoints->Squeeze();
+ int oldNodeSize = idNodesOldToNew.size();
+
+ int i = 0;
+ while ( i < oldNodeSize )
+ {
+ // skip a hole if any
+ while ( i < oldNodeSize && idNodesOldToNew[i] < 0 )
+ ++i;
+ int startBloc = i;
+ // look for a block end
+ while ( i < oldNodeSize && idNodesOldToNew[i] >= 0 )
+ ++i;
+ int endBloc = i;
+ copyNodes(newPoints, idNodesOldToNew, alreadyCopied, startBloc, endBloc);
}
+ this->SetPoints(newPoints);
+ newPoints->Delete();
+ }
+ this->Points->Squeeze();
// --- create new compacted Connectivity, Locations and Types
int oldCellSize = this->Types->GetNumberOfTuples();
+ if ( !newNodeSize && oldCellSize == newCellSize ) // no holes in elements
+ {
+ this->Connectivity->Squeeze();
+ this->Locations->Squeeze();
+ this->Types->Squeeze();
+ if ( this->FaceLocations )
+ {
+ this->FaceLocations->Squeeze();
+ this->Faces->Squeeze();
+ }
+ for ( int i = 0; i < oldCellSize; ++i )
+ idCellsOldToNew[i] = i;
+ return;
+ }
vtkCellArray *newConnectivity = vtkCellArray::New();
newConnectivity->Initialize();
int oldCellDataSize = this->Connectivity->GetData()->GetSize();
}
newConnectivity->Squeeze();
- if (1/*newNodeSize*/)
- {
- this->SetPoints(newPoints);
- }
-
if (vtkDoubleArray* diameters =
vtkDoubleArray::SafeDownCast( vtkDataSet::CellData->GetScalars() )) // Balls
{
this->SetCells(newTypes, newLocations, newConnectivity, FaceLocations, Faces);
}
- newPoints->Delete();
newTypes->Delete();
newLocations->Delete();
newConnectivity->Delete();
- this->BuildLinks();
}
void SMDS_UnstructuredGrid::copyNodes(vtkPoints * newPoints,
void *source = this->Points->GetVoidPointer(3 * start);
int nbPoints = end - start;
if (nbPoints > 0)
- {
- memcpy(target, source, 3 * sizeof(double) * nbPoints);
- for (int j = start; j < end; j++)
- idNodesOldToNew[j] = alreadyCopied++; // old vtkId --> new vtkId
- }
+ {
+ memcpy(target, source, 3 * sizeof(double) * nbPoints);
+ for (int j = start; j < end; j++)
+ idNodesOldToNew[j] = alreadyCopied++; // old vtkId --> new vtkId
+ }
}
void SMDS_UnstructuredGrid::copyBloc(vtkUnsignedCharArray *newTypes,
int end)
{
for (int j = start; j < end; j++)
+ {
+ newTypes->SetValue(alreadyCopied, this->Types->GetValue(j));
+ idCellsOldToNew[j] = alreadyCopied; // old vtkId --> new vtkId
+ vtkIdType oldLoc = this->Locations->GetValue(j);
+ vtkIdType nbpts;
+ vtkIdType *oldPtsCell = 0;
+ this->Connectivity->GetCell(oldLoc, nbpts, oldPtsCell);
+ assert(nbpts < NBMAXNODESINCELL);
+ for (int l = 0; l < nbpts; l++)
{
- newTypes->SetValue(alreadyCopied, this->Types->GetValue(j));
- idCellsOldToNew[j] = alreadyCopied; // old vtkId --> new vtkId
- vtkIdType oldLoc = this->Locations->GetValue(j);
- vtkIdType nbpts;
- vtkIdType *oldPtsCell = 0;
- this->Connectivity->GetCell(oldLoc, nbpts, oldPtsCell);
- assert(nbpts < NBMAXNODESINCELL);
- for (int l = 0; l < nbpts; l++)
- {
- int oldval = oldPtsCell[l];
- pointsCell[l] = idNodesOldToNew[oldval];
- }
- /*int newcnt = */newConnectivity->InsertNextCell(nbpts, pointsCell);
- int newLoc = newConnectivity->GetInsertLocation(nbpts);
- newLocations->SetValue(alreadyCopied, newLoc);
- alreadyCopied++;
+ int oldval = oldPtsCell[l];
+ pointsCell[l] = idNodesOldToNew[oldval];
}
+ /*int newcnt = */newConnectivity->InsertNextCell(nbpts, pointsCell);
+ int newLoc = newConnectivity->GetInsertLocation(nbpts);
+ newLocations->SetValue(alreadyCopied, newLoc);
+ alreadyCopied++;
+ }
}
int SMDS_UnstructuredGrid::CellIdToDownId(int vtkCellId)
{
// Remove the old links if they are already built
if (this->Links)
- {
+ {
this->Links->UnRegister(this);
- }
+ }
- this->Links = SMDS_CellLinks::New();
+ SMDS_CellLinks* links;
+ this->Links = links = SMDS_CellLinks::New();
this->Links->Allocate(this->GetNumberOfPoints());
this->Links->Register(this);
- this->Links->BuildLinks(this, this->Connectivity);
+ links->BuildLinks(this, this->Connectivity,this->GetCellTypesArray() );
this->Links->Delete();
}
+void SMDS_UnstructuredGrid::DeleteLinks()
+{
+ // Remove the old links if they are already built
+ if (this->Links)
+ {
+ this->Links->UnRegister(this);
+ this->Links = NULL;
+ }
+}
+SMDS_CellLinks* SMDS_UnstructuredGrid::GetLinks()
+{
+ if ( !this->Links )
+ BuildLinks();
+ return static_cast< SMDS_CellLinks* >( this->Links );
+}
+
/*! Create a volume (prism or hexahedron) by duplication of a face.
* Designed for use in creation of flat elements separating volume domains.
* A face separating two domains is shared by two volume cells.
// allow very huge polyhedrons in tests
#define NBMAXNODESINCELL 5000
+// Keep compatibility with paraview 5.0.1 on Linux
+#ifndef WIN32
+ #ifndef VTK_HAS_MTIME_TYPE
+ #define VTK_HAS_MTIME_TYPE
+ typedef unsigned long int vtkMTimeType;
+ #endif
+#endif
+
class SMDS_Downward;
class SMDS_Mesh;
class SMDS_MeshCell;
{
public:
void ResizeForPoint(vtkIdType vtkID);
+ void BuildLinks(vtkDataSet *data, vtkCellArray *Connectivity, vtkUnsignedCharArray* types);
static SMDS_CellLinks* New();
protected:
SMDS_CellLinks();
int newNodeSize,
std::vector<int>& idCellsOldToNew,
int newCellSize);
- virtual unsigned long GetMTime();
- // OUV_PORTING_VTK6: seems to be useless
- //virtual void Update();
- //virtual void UpdateInformation();
+ virtual vtkMTimeType GetMTime();
virtual vtkPoints *GetPoints();
- //#ifdef VTK_HAVE_POLYHEDRON
int InsertNextLinkedCell(int type, int npts, vtkIdType *pts);
- //#endif
int CellIdToDownId(int vtkCellId);
void setCellIdToDownId(int vtkCellId, int downId);
void GetNodeIds(std::set<int>& nodeSet, int downId, unsigned char downType);
void ModifyCellNodes(int vtkVolId, std::map<int, int> localClonedNodeIds);
int getOrderedNodesOfFace(int vtkVolId, int& dim, std::vector<vtkIdType>& orderedNodes);
- void BuildLinks();
SMDS_MeshCell* extrudeVolumeFromFace(int vtkVolId, int domain1, int domain2,
std::set<int>& originalNodes,
std::map<int, std::map<int, int> >& nodeDomains,
std::map<int, std::map<long,int> >& nodeQuadDomains);
- vtkCellLinks* GetLinks()
- {
- return Links;
- }
+ void BuildLinks();
+ void DeleteLinks();
+ SMDS_CellLinks* GetLinks();
+ bool HasLinks() const { return this->Links; }
+
SMDS_Downward* getDownArray(unsigned char vtkType)
{
return _downArray[vtkType];
void SMDS_VtkEdge::init(std::vector<vtkIdType>& nodeIds, SMDS_Mesh* mesh)
{
SMDS_MeshEdge::init();
- vtkUnstructuredGrid* grid = mesh->getGrid();
myMeshId = mesh->getMeshId();
- vtkIdType aType = VTK_LINE;
- if (nodeIds.size() == 3)
- aType = VTK_QUADRATIC_EDGE;
- myVtkID = grid->InsertNextLinkedCell(aType, nodeIds.size(), &nodeIds[0]);
+ vtkIdType aType = ( nodeIds.size() == 3 ) ? VTK_QUADRATIC_EDGE : VTK_LINE;
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell(aType, nodeIds.size(), &nodeIds[0]);
mesh->setMyModified();
- //MESSAGE("SMDS_VtkEdge::init myVtkID " << myVtkID);
}
bool SMDS_VtkEdge::ChangeNodes(const SMDS_MeshNode * node1, const SMDS_MeshNode * node2)
vtkIdType* pts = 0;
grid->GetCellPoints(myVtkID, npts, pts);
if (nbNodes != npts)
- {
- MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
- return false;
- }
+ {
+ MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
+ return false;
+ }
for (int i = 0; i < nbNodes; i++)
- {
- pts[i] = nodes[i]->getVtkId();
- }
+ {
+ pts[i] = nodes[i]->getVtkId();
+ }
SMDS_Mesh::_meshList[myMeshId]->setMyModified();
return true;
}
vtkIdType npts = 0;
vtkIdType* pts = 0;
grid->GetCellPoints(myVtkID, npts, pts);
- //MESSAGE("IsMediumNode " << npts << " " << (node->getVtkId() == pts[npts-1]));
return ((npts == 3) && (node->getVtkId() == pts[2]));
}
void SMDS_VtkFace::init(const std::vector<vtkIdType>& nodeIds, SMDS_Mesh* mesh)
{
SMDS_MeshFace::init();
- vtkUnstructuredGrid* grid = mesh->getGrid();
myMeshId = mesh->getMeshId();
vtkIdType aType = VTK_TRIANGLE;
switch (nodeIds.size())
{
- case 3:
- aType = VTK_TRIANGLE;
- break;
- case 4:
- aType = VTK_QUAD;
- break;
- case 6:
- aType = VTK_QUADRATIC_TRIANGLE;
- break;
- case 8:
- aType = VTK_QUADRATIC_QUAD;
- break;
- case 9:
- aType = VTK_BIQUADRATIC_QUAD;
- break;
- case 7:
- aType = VTK_BIQUADRATIC_TRIANGLE;
- break;
- default:
- aType = VTK_POLYGON;
- break;
+ case 3: aType = VTK_TRIANGLE; break;
+ case 4: aType = VTK_QUAD; break;
+ case 6: aType = VTK_QUADRATIC_TRIANGLE; break;
+ case 8: aType = VTK_QUADRATIC_QUAD; break;
+ case 9: aType = VTK_BIQUADRATIC_QUAD; break;
+ case 7: aType = VTK_BIQUADRATIC_TRIANGLE;break;
+ default: aType = VTK_POLYGON;
}
- myVtkID = grid->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
mesh->setMyModified();
- //MESSAGE("SMDS_VtkFace::init myVtkID " << myVtkID);
}
void SMDS_VtkFace::initPoly(const std::vector<vtkIdType>& nodeIds, SMDS_Mesh* mesh)
{
SMDS_MeshFace::init();
- vtkUnstructuredGrid* grid = mesh->getGrid();
myMeshId = mesh->getMeshId();
- myVtkID = grid->InsertNextLinkedCell(VTK_POLYGON, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
+ vtkIdType aType = VTK_POLYGON;
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
mesh->setMyModified();
}
void SMDS_VtkFace::initQuadPoly(const std::vector<vtkIdType>& nodeIds, SMDS_Mesh* mesh)
{
SMDS_MeshFace::init();
- vtkUnstructuredGrid* grid = mesh->getGrid();
myMeshId = mesh->getMeshId();
- myVtkID = grid->InsertNextLinkedCell(VTK_QUADRATIC_POLYGON, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
+ vtkIdType aType = VTK_QUADRATIC_POLYGON;
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType*) &nodeIds[0]);
mesh->setMyModified();
}
vtkIdType* pts = 0;
grid->GetCellPoints(myVtkID, npts, pts);
if (nbNodes != npts)
- {
- MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
- return false;
- }
+ {
+ MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
+ return false;
+ }
for (int i = 0; i < nbNodes; i++)
- {
- pts[i] = nodes[i]->getVtkId();
- }
+ {
+ pts[i] = nodes[i]->getVtkId();
+ }
SMDS_Mesh::_meshList[myMeshId]->setMyModified();
return true;
}
void SMDS_VtkVolume::init(const std::vector<vtkIdType>& nodeIds, SMDS_Mesh* mesh)
{
SMDS_MeshVolume::init();
- vtkUnstructuredGrid* grid = mesh->getGrid();
myMeshId = mesh->getMeshId();
vtkIdType aType = VTK_TETRA;
switch (nodeIds.size()) // cases are in order of usage frequency
{
- case 4:
- aType = VTK_TETRA;
- break;
- case 8:
- aType = VTK_HEXAHEDRON;
- break;
- case 5:
- aType = VTK_PYRAMID;
- break;
- case 6:
- aType = VTK_WEDGE;
- break;
- case 10:
- aType = VTK_QUADRATIC_TETRA;
- break;
- case 20:
- aType = VTK_QUADRATIC_HEXAHEDRON;
- break;
- case 13:
- aType = VTK_QUADRATIC_PYRAMID;
- break;
- case 15:
- aType = VTK_QUADRATIC_WEDGE;
- break;
- case 12:
- aType = VTK_HEXAGONAL_PRISM;
- break;
- case 27:
- aType = VTK_TRIQUADRATIC_HEXAHEDRON;
- break;
- default:
- aType = VTK_HEXAHEDRON;
- break;
+ case 4: aType = VTK_TETRA; break;
+ case 8: aType = VTK_HEXAHEDRON; break;
+ case 5: aType = VTK_PYRAMID; break;
+ case 6: aType = VTK_WEDGE; break;
+ case 10: aType = VTK_QUADRATIC_TETRA; break;
+ case 20: aType = VTK_QUADRATIC_HEXAHEDRON; break;
+ case 13: aType = VTK_QUADRATIC_PYRAMID; break;
+ case 15: aType = VTK_QUADRATIC_WEDGE; break;
+ case 12: aType = VTK_HEXAGONAL_PRISM; break;
+ case 27: aType = VTK_TRIQUADRATIC_HEXAHEDRON;break;
+ default: aType = VTK_HEXAHEDRON;
}
- myVtkID = grid->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType *) &nodeIds[0]);
+ myVtkID = mesh->getGrid()->InsertNextLinkedCell(aType, nodeIds.size(), (vtkIdType *) &nodeIds[0]);
mesh->setMyModified();
- //MESSAGE("SMDS_VtkVolume::init myVtkID " << myVtkID);
}
-//#ifdef VTK_HAVE_POLYHEDRON
void SMDS_VtkVolume::initPoly(const std::vector<vtkIdType>& nodeIds,
const std::vector<int>& nbNodesPerFace,
SMDS_Mesh* mesh)
{
SMDS_MeshVolume::init();
- //MESSAGE("SMDS_VtkVolume::initPoly");
SMDS_UnstructuredGrid* grid = mesh->getGrid();
//double center[3];
//this->gravityCenter(grid, &nodeIds[0], nodeIds.size(), ¢er[0]);
vtkIdType nbFaces = nbNodesPerFace.size();
int k = 0;
for (int i = 0; i < nbFaces; i++)
- {
- int nf = nbNodesPerFace[i];
- ptIds.push_back(nf);
- // EAP: a right approach is:
- // - either the user should care of order of nodes or
- // - the user should use a service method arranging nodes if he
- // don't want or can't to do it by him-self
- // The method below works OK only with planar faces and convex polyhedrones
- //
- // double a[3];
- // double b[3];
- // double c[3];
- // grid->GetPoints()->GetPoint(nodeIds[k], a);
- // grid->GetPoints()->GetPoint(nodeIds[k + 1], b);
- // grid->GetPoints()->GetPoint(nodeIds[k + 2], c);
- // bool isFaceForward = this->isForward(a, b, c, center);
- //MESSAGE("isFaceForward " << i << " " << isFaceForward);
- const vtkIdType *facePts = &nodeIds[k];
- //if (isFaceForward)
- for (int n = 0; n < nf; n++)
- ptIds.push_back(facePts[n]);
- // else
- // for (int n = nf - 1; n >= 0; n--)
- // ptIds.push_back(facePts[n]);
- k += nf;
- }
+ {
+ int nf = nbNodesPerFace[i];
+ ptIds.push_back(nf);
+ // EAP: a right approach is:
+ // - either the user should care of order of nodes or
+ // - the user should use a service method arranging nodes if he
+ // don't want or can't to do it by him-self
+ // The method below works OK only with planar faces and convex polyhedrones
+ //
+ // double a[3];
+ // double b[3];
+ // double c[3];
+ // grid->GetPoints()->GetPoint(nodeIds[k], a);
+ // grid->GetPoints()->GetPoint(nodeIds[k + 1], b);
+ // grid->GetPoints()->GetPoint(nodeIds[k + 2], c);
+ // bool isFaceForward = this->isForward(a, b, c, center);
+ const vtkIdType *facePts = &nodeIds[k];
+ //if (isFaceForward)
+ for (int n = 0; n < nf; n++)
+ ptIds.push_back(facePts[n]);
+ // else
+ // for (int n = nf - 1; n >= 0; n--)
+ // ptIds.push_back(facePts[n]);
+ k += nf;
+ }
myVtkID = grid->InsertNextLinkedCell(VTK_POLYHEDRON, nbFaces, &ptIds[0]);
mesh->setMyModified();
}
-//#endif
bool SMDS_VtkVolume::ChangeNodes(const SMDS_MeshNode* nodes[], const int nbNodes)
{
vtkIdType* pts = 0;
grid->GetCellPoints(myVtkID, npts, pts);
if (nbNodes != npts)
- {
- MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
- return false;
- }
+ {
+ MESSAGE("ChangeNodes problem: not the same number of nodes " << npts << " -> " << nbNodes);
+ return false;
+ }
for (int i = 0; i < nbNodes; i++)
- {
- pts[i] = nodes[i]->getVtkId();
- }
+ {
+ pts[i] = nodes[i]->getVtkId();
+ }
SMDS_Mesh::_meshList[myMeshId]->setMyModified();
return true;
}
bool SMDS_VtkVolume::vtkOrder(const SMDS_MeshNode* nodes[], const int nbNodes)
{
if (nbNodes != this->NbNodes())
- {
- MESSAGE("vtkOrder, wrong number of nodes " << nbNodes << " instead of "<< this->NbNodes());
- return false;
- }
+ {
+ MESSAGE("vtkOrder, wrong number of nodes " << nbNodes << " instead of "<< this->NbNodes());
+ return false;
+ }
vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myMeshId]->getGrid();
vtkIdType aVtkType = grid->GetCellType(this->myVtkID);
const std::vector<int>& interlace = SMDS_MeshCell::toVtkOrder( VTKCellType( aVtkType ));
vtkIdType aVtkType = grid->GetCellType(this->myVtkID);
vtkIdType nbPoints = 0;
if (aVtkType != VTK_POLYHEDRON)
- {
- vtkIdType *pts;
- grid->GetCellPoints( myVtkID, nbPoints, pts );
- }
+ {
+ vtkIdType *pts;
+ grid->GetCellPoints( myVtkID, nbPoints, pts );
+ }
else
+ {
+ vtkIdType nFaces = 0;
+ vtkIdType* ptIds = 0;
+ grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
+ int id = 0;
+ for (int i = 0; i < nFaces; i++)
{
- vtkIdType nFaces = 0;
- vtkIdType* ptIds = 0;
- grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
- int id = 0;
- for (int i = 0; i < nFaces; i++)
- {
- int nodesInFace = ptIds[id];
- nbPoints += nodesInFace;
- id += (nodesInFace + 1);
- }
+ int nodesInFace = ptIds[id];
+ nbPoints += nodesInFace;
+ id += (nodesInFace + 1);
}
+ }
return nbPoints;
}
vtkIdType aVtkType = grid->GetCellType(this->myVtkID);
int nbNodes = 0;
if (aVtkType == VTK_POLYHEDRON)
+ {
+ vtkIdType nFaces = 0;
+ vtkIdType* ptIds = 0;
+ grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
+ int id = 0;
+ for (int i = 0; i < nFaces; i++)
{
- vtkIdType nFaces = 0;
- vtkIdType* ptIds = 0;
- grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
- int id = 0;
- for (int i = 0; i < nFaces; i++)
- {
- int nodesInFace = ptIds[id];
- id += (nodesInFace + 1);
- if (i == face_ind - 1)
- {
- nbNodes = nodesInFace;
- break;
- }
- }
+ int nodesInFace = ptIds[id];
+ id += (nodesInFace + 1);
+ if (i == face_ind - 1)
+ {
+ nbNodes = nodesInFace;
+ break;
+ }
}
+ }
return nbNodes;
}
vtkIdType aVtkType = grid->GetCellType(this->myVtkID);
const SMDS_MeshNode* node = 0;
if (aVtkType == VTK_POLYHEDRON)
+ {
+ vtkIdType nFaces = 0;
+ vtkIdType* ptIds = 0;
+ grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
+ int id = 0;
+ for (int i = 0; i < nFaces; i++)
{
- vtkIdType nFaces = 0;
- vtkIdType* ptIds = 0;
- grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
- int id = 0;
- for (int i = 0; i < nFaces; i++)
- {
- int nodesInFace = ptIds[id]; // nodeIds in ptIds[id+1 .. id+nodesInFace]
- if (i == face_ind - 1) // first face is number 1
- {
- if ((node_ind > 0) && (node_ind <= nodesInFace))
- node = mesh->FindNodeVtk(ptIds[id + node_ind]); // ptIds[id+1] : first node
- break;
- }
- id += (nodesInFace + 1);
- }
+ int nodesInFace = ptIds[id]; // nodeIds in ptIds[id+1 .. id+nodesInFace]
+ if (i == face_ind - 1) // first face is number 1
+ {
+ if ((node_ind > 0) && (node_ind <= nodesInFace))
+ node = mesh->FindNodeVtk(ptIds[id + node_ind]); // ptIds[id+1] : first node
+ break;
+ }
+ id += (nodesInFace + 1);
}
+ }
return node;
}
vtkUnstructuredGrid* grid = mesh->getGrid();
vtkIdType aVtkType = grid->GetCellType(this->myVtkID);
if (aVtkType == VTK_POLYHEDRON)
+ {
+ vtkIdType nFaces = 0;
+ vtkIdType* ptIds = 0;
+ grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
+ int id = 0;
+ for (int i = 0; i < nFaces; i++)
{
- vtkIdType nFaces = 0;
- vtkIdType* ptIds = 0;
- grid->GetFaceStream(this->myVtkID, nFaces, ptIds);
- int id = 0;
- for (int i = 0; i < nFaces; i++)
- {
- int nodesInFace = ptIds[id]; // nodeIds in ptIds[id+1 .. id+nodesInFace]
- quantities.push_back(nodesInFace);
- id += (nodesInFace + 1);
- }
+ int nodesInFace = ptIds[id]; // nodeIds in ptIds[id+1 .. id+nodesInFace]
+ quantities.push_back(nodesInFace);
+ id += (nodesInFace + 1);
}
+ }
return quantities;
}
grid->GetCellPoints(myVtkID, npts, pts);
vtkIdType nodeId = node->getVtkId();
for (int rank = 0; rank < npts; rank++)
+ {
+ if (pts[rank] == nodeId)
{
- if (pts[rank] == nodeId)
- {
- if (rank < rankFirstMedium)
- return false;
- else
- return true;
- }
+ if (rank < rankFirstMedium)
+ return false;
+ else
+ return true;
}
- //throw SALOME_Exception(LOCALIZED("node does not belong to this element"));
+ }
MESSAGE("======================================================");
MESSAGE("= IsMediumNode: node does not belong to this element =");
MESSAGE("======================================================");
case VTK_HEXAGONAL_PRISM:
aType = SMDSEntity_Hexagonal_Prism;
break;
-//#ifdef VTK_HAVE_POLYHEDRON
case VTK_POLYHEDRON:
aType = SMDSEntity_Polyhedra;
break;
-//#endif
default:
aType = SMDSEntity_Polyhedra;
break;
case VTK_HEXAGONAL_PRISM:
aType = SMDSGeom_HEXAGONAL_PRISM;
break;
-//#ifdef VTK_HAVE_POLYHEDRON
case VTK_POLYHEDRON:
aType = SMDSGeom_POLYHEDRA;
break;
-//#endif
default:
aType = SMDSGeom_POLYHEDRA;
break;
}
for (int j = 0; j < 3; j++)
result[j] = result[j] / nbNodes;
- //MESSAGE("center " << result[0] << " " << result[1] << " " << result[2]);
return;
}
{
double u[3], v[3], w[3];
for (int j = 0; j < 3; j++)
- {
- //MESSAGE("a,b,c,d " << a[j] << " " << b[j] << " " << c[j] << " " << d[j]);
- u[j] = b[j] - a[j];
- v[j] = c[j] - a[j];
- w[j] = d[j] - a[j];
- //MESSAGE("u,v,w " << u[j] << " " << v[j] << " " << w[j]);
- }
- double prodmixte = (u[1]*v[2] - u[2]*v[1]) * w[0]
- + (u[2]*v[0] - u[0]*v[2]) * w[1]
- + (u[0]*v[1] - u[1]*v[0]) * w[2];
+ {
+ u[j] = b[j] - a[j];
+ v[j] = c[j] - a[j];
+ w[j] = d[j] - a[j];
+ }
+ double prodmixte = ((u[1]*v[2] - u[2]*v[1]) * w[0]
+ + (u[2]*v[0] - u[0]*v[2]) * w[1]
+ + (u[0]*v[1] - u[1]*v[0]) * w[2] );
return (prodmixte < 0);
}
*/
SMDS_ElemIteratorPtr SMDS_VtkVolume::uniqueNodesIterator() const
{
- //MESSAGE("uniqueNodesIterator");
return SMDS_ElemIteratorPtr(new SMDS_VtkCellIterator(SMDS_Mesh::_meshList[myMeshId], myVtkID, GetEntityType()));
}
*/
//================================================================================
-bool SMESH_Algo::isDegenerated( const TopoDS_Edge & E )
+bool SMESH_Algo::isDegenerated( const TopoDS_Edge & E, const bool checkLength )
{
+ if ( checkLength )
+ return EdgeLength( E ) == 0;
double f,l;
TopLoc_Location loc;
Handle(Geom_Curve) C = BRep_Tool::Curve( E, loc, f,l );
/*!
* \brief Return true if an edge has no 3D curve
*/
- static bool isDegenerated( const TopoDS_Edge & E );
+ static bool isDegenerated( const TopoDS_Edge & E, const bool checkLength=false );
/*!
* \brief Return the node built on a vertex
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
- const bool aShapeOnly /*=false*/,
- const bool anUpward /*=false*/,
+ const int aFlags /*= COMPACT_MESH*/,
const ::MeshDimension aDim /*=::MeshDim_3D*/,
TSetOfInt* aShapesId /*=0*/)
{
MEMOSTAT;
+ const bool aShapeOnly = aFlags & SHAPE_ONLY;
+ const bool anUpward = aFlags & UPWARD;
+ const bool aCompactMesh = aFlags & COMPACT_MESH;
+
bool ret = true;
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
SMESH_subMeshIteratorPtr smIt;
// Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
- // that must be computed by Projection 1D-2D when Projection asks to compute
+ // that must be computed by Projection 1D-2D while the Projection asks to compute
// one face only.
SMESH_subMesh::compute_event computeEvent =
aShapeOnly ? SMESH_subMesh::COMPUTE_SUBMESH : SMESH_subMesh::COMPUTE;
+ if ( !aMesh.HasShapeToMesh() )
+ computeEvent = SMESH_subMesh::COMPUTE_NOGEOM; // if several algos and no geometry
if ( anUpward ) // is called from the below code in this method
{
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
- Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
+ Compute( aMesh, aSubShape, aFlags | SHAPE_ONLY_UPWARD, aDim, aShapesId );
+ // Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
}
}
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
- ret = Compute( aMesh, aShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
+ ret = Compute( aMesh, aShape, aFlags | UPWARD, aDim, aShapesId );
}
MEMOSTAT;
- SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
- //MESSAGE("*** compactMesh after compute");
- myMesh->compactMesh();
-
// fix quadratic mesh by bending iternal links near concave boundary
- if ( aShape.IsSame( aMesh.GetShapeToMesh() ) &&
+ if ( aCompactMesh && // a final compute
+ aShape.IsSame( aMesh.GetShapeToMesh() ) &&
!aShapesId && // not preview
ret ) // everything is OK
{
aHelper.FixQuadraticElements( sm->GetComputeError() );
}
}
+
+ if ( aCompactMesh )
+ aMesh.GetMeshDS()->compactMesh();
+
return ret;
}
SMESH_Mesh& aMesh = *aSubMesh->GetFather();
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
- filter.And( filter.IsApplicableTo( aShape ));
+ if ( aMesh.HasShapeToMesh() )
+ filter.And( filter.IsApplicableTo( aShape ));
typedef SMESH_Algo::Features AlgoData;
typedef std::set<int> TSetOfInt;
-class SMESH_EXPORT SMESH_Gen
+class SMESH_EXPORT SMESH_Gen
{
public:
SMESH_Gen();
SMESH_Mesh* CreateMesh(int theStudyId, bool theIsEmbeddedMode)
throw(SALOME_Exception);
+ enum ComputeFlags
+ {
+ SHAPE_ONLY = 1, // to ignore algo->OnlyUnaryInput() feature and to compute a given shape only.
+ UPWARD = 2, // to compute from vertices up to more complex shape (internal usage)
+ COMPACT_MESH = 4, // to compact the mesh at the end
+ SHAPE_ONLY_UPWARD = 3 // SHAPE_ONLY | UPWARD
+ };
/*!
* \brief Computes aMesh on aShape
- * \param aShapeOnly - if true, algo->OnlyUnaryInput() feature is ignored and
- * only \a aShape is computed.
- * \param anUpward - compute from vertices up to more complex shape (internal usage)
- * \param aDim - upper level dimension of the mesh computation
+ * \param aMesh - the mesh.
+ * \param aShape - the shape.
+ * \param aFlags - ComputeFlags. By default compute the whole mesh and compact at the end.
+ * \param aDim - upper level dimension of the mesh computation (for preview)
* \param aShapesId - list of shapes with computed mesh entities (elements or nodes)
- * \retval bool - true if none submesh failed to compute
+ * \retval bool - true if none sub-mesh failed to compute
*/
bool Compute(::SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
- const bool aShapeOnly=false,
- const bool anUpward=false,
+ const int aFlags = COMPACT_MESH,
const ::MeshDimension aDim=::MeshDim_3D,
TSetOfInt* aShapesId=0);
sm->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
}
+ GetMeshDS()->Modified();
_isModified = false;
}
SMESH_Algo *algo;
const SMESH_HypoFilter* compatibleHypoKind;
list <const SMESHDS_Hypothesis * > usedHyps;
-
- // keep sub-meshes not to miss ones whose state can change due to notifying others
vector< SMESH_subMesh* > smToNotify;
+ bool allMeshedEdgesNotified = true;
SMESH_subMeshIteratorPtr smIt( _subMeshHolder->GetIterator() );
while ( smIt->more() )
{
SMESH_subMesh* aSubMesh = smIt->next();
+ bool toNotify = false;
// if aSubMesh meshing depends on hyp,
// we call aSubMesh->AlgoStateEngine( MODIF_HYP, hyp ) that causes either
// 1) clearing already computed aSubMesh or
// 2) changing algo_state from MISSING_HYP to HYP_OK when parameters of hyp becomes valid,
// other possible changes are not interesting. (IPAL0052457 - assigning hyp performance pb)
- if ( aSubMesh->GetComputeState() != SMESH_subMesh::COMPUTE_OK &&
- aSubMesh->GetComputeState() != SMESH_subMesh::FAILED_TO_COMPUTE &&
- aSubMesh->GetAlgoState() != SMESH_subMesh::MISSING_HYP &&
- !hyp->DataDependOnParams() )
- continue;
-
- const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
-
- if (( aSubMesh->IsApplicableHypotesis( hyp )) &&
- ( algo = aSubMesh->GetAlgo() ) &&
- ( compatibleHypoKind = algo->GetCompatibleHypoFilter( !hyp->IsAuxiliary() )) &&
- ( compatibleHypoKind->IsOk( hyp, aSubShape )))
+ if ( aSubMesh->GetComputeState() == SMESH_subMesh::COMPUTE_OK ||
+ aSubMesh->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE ||
+ aSubMesh->GetAlgoState() == SMESH_subMesh::MISSING_HYP ||
+ hyp->DataDependOnParams() )
{
- // check if hyp is used by algo
- usedHyps.clear();
- if ( GetHypotheses( aSubMesh, *compatibleHypoKind, usedHyps, true ) &&
- find( usedHyps.begin(), usedHyps.end(), hyp ) != usedHyps.end() )
+ const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
+
+ if (( aSubMesh->IsApplicableHypotesis( hyp )) &&
+ ( algo = aSubMesh->GetAlgo() ) &&
+ ( compatibleHypoKind = algo->GetCompatibleHypoFilter( !hyp->IsAuxiliary() )) &&
+ ( compatibleHypoKind->IsOk( hyp, aSubShape )))
{
- smToNotify.push_back( aSubMesh );
+ // check if hyp is used by algo
+ usedHyps.clear();
+ toNotify = ( GetHypotheses( aSubMesh, *compatibleHypoKind, usedHyps, true ) &&
+ std::find( usedHyps.begin(), usedHyps.end(), hyp ) != usedHyps.end() );
}
}
+ if ( toNotify )
+ {
+ smToNotify.push_back( aSubMesh );
+ if ( aSubMesh->GetAlgoState() == SMESH_subMesh::MISSING_HYP )
+ allMeshedEdgesNotified = false; // update of algo state needed, not mesh clearing
+ }
+ else
+ {
+ if ( !aSubMesh->IsEmpty() &&
+ aSubMesh->GetSubShape().ShapeType() == TopAbs_EDGE )
+ allMeshedEdgesNotified = false;
+ }
}
+ if ( smToNotify.empty() )
+ return;
- for ( size_t i = 0; i < smToNotify.size(); ++i )
+ // if all meshed EDGEs will be notified then the notification is equivalent
+ // to the whole mesh clearing, which is usually faster
+ if ( allMeshedEdgesNotified && NbNodes() > 0 )
{
- smToNotify[i]->AlgoStateEngine(SMESH_subMesh::MODIF_HYP,
- const_cast< SMESH_Hypothesis*>( hyp ));
+ Clear();
+ }
+ else
+ {
+ // notify in reverse order to avoid filling the pool of IDs
+ for ( int i = smToNotify.size()-1; i >= 0; --i )
+ smToNotify[i]->AlgoStateEngine(SMESH_subMesh::MODIF_HYP,
+ const_cast< SMESH_Hypothesis*>( hyp ));
}
-
HasModificationsToDiscard(); // to reset _isModified flag if mesh becomes empty
GetMeshDS()->Modified();
}
vector<SMESH_subMesh*>::iterator onlyBIt = onlyOrderedList.begin();
vector<SMESH_subMesh*>::iterator onlyEIt = onlyOrderedList.end();
- // iterate on ordered submeshes and insert them in detected positions
+ // iterate on ordered sub-meshes and insert them in detected positions
map< int, TPosInList >::iterator i_pos = sortedPos.begin();
for ( ; onlyBIt != onlyEIt; ++onlyBIt, ++i_pos )
*(i_pos->second) = *onlyBIt;
const SMESH_subMesh* smAfter ) const
{
TListOfListOfInt::const_iterator listIdsIt = _mySubMeshOrder.begin();
- TListOfInt::const_iterator idBef, idAft;
for( ; listIdsIt != _mySubMeshOrder.end(); listIdsIt++)
{
const TListOfInt& listOfId = *listIdsIt;
- idBef = std::find( listOfId.begin(), listOfId.end(), smBefore->GetId() );
- if ( idBef != listOfId.end() )
- idAft = std::find( listOfId.begin(), listOfId.end(), smAfter->GetId() );
- if ( idAft != listOfId.end () )
- return ( std::distance( listOfId.begin(), idBef ) <
- std::distance( listOfId.begin(), idAft ) );
+ int iB = -1, iA = -1, i = 0;
+ for ( TListOfInt::const_iterator id = listOfId.begin(); id != listOfId.end(); ++id, ++i )
+ {
+ if ( *id == smBefore->GetId() )
+ {
+ iB = i;
+ if ( iA > -1 )
+ return iB < iA;
+ }
+ else if ( *id == smAfter->GetId() )
+ {
+ iA = i;
+ if ( iB > -1 )
+ return iB < iA;
+ }
+ }
}
- return true; // no order imposed to given submeshes
+ return true; // no order imposed to given sub-meshes
}
//=============================================================================
fToler2 = BRep_Tool::Tolerance( face );
fToler2 *= fToler2 * 10.;
isUPeriodic = surface->IsUPeriodic();
- if ( isUPeriodic )
- surface->UPeriod();
+ // if ( isUPeriodic )
+ // surface->UPeriod();
isVPeriodic = surface->IsVPeriodic();
- if ( isVPeriodic )
- surface->VPeriod();
+ // if ( isVPeriodic )
+ // surface->VPeriod();
surface->Bounds( u1, u2, v1, v2 );
helper.SetSubShape( face );
}
{
// check if all faces around the node are on faceSubMesh
// because a node on edge may be bound to face
- SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
bool all = true;
if ( faceSubMesh ) {
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
while ( eIt->more() && all ) {
const SMDS_MeshElement* e = eIt->next();
all = faceSubMesh->Contains( e );
}
meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory
- grid->BuildLinks();
+ grid->DeleteLinks();
CHRONOSTOP(50);
counters::stats();
double u2 = uv1.Coord(1);
myPar1[0] = Min( u1, u2 );
myPar2[0] = Max( u1, u2 );
+ myParIndex |= U_periodic;
}
else
{
double v2 = uv1.Coord(2);
myPar1[1] = Min( v1, v2 );
myPar2[1] = Max( v1, v2 );
+ myParIndex |= V_periodic;
}
}
else //if ( !isSeam )
TopoDS_Shape s0 = GetSubShapeByNode( nn[0], GetMeshDS() );
TopoDS_Shape s1 = GetSubShapeByNode( nn[1], GetMeshDS() );
TopoDS_Shape E = GetCommonAncestor( s0, s1, *myMesh, TopAbs_EDGE );
- if ( !E.IsNull() && !s0.IsSame( s1 ))
+ if ( !E.IsNull() && !s0.IsSame( s1 ) && E.Orientation() != TopAbs_INTERNAL )
{
// is E seam edge?
int nb = 0;
bool ok = true;
double u0 = GetNodeU( TopoDS::Edge( E ), nn[0], nn[1], &ok );
double u1 = GetNodeU( TopoDS::Edge( E ), nn[1], nn[0], &ok );
- // check that the 2 nodes are connected with a segment (IPAL53055)
- if ( SMESHDS_SubMesh* sm = GetMeshDS()->MeshElements( E ))
- if ( sm->NbElements() > 0 && !GetMeshDS()->FindEdge( nn[0], nn[1] ))
- ok = false;
+ if ( ok )
+ {
+ // check that the 2 nodes are connected with a segment (IPAL53055)
+ ok = false;
+ const SMDS_MeshElement* seg;
+ if ( SMESHDS_SubMesh* sm = GetMeshDS()->MeshElements( E ))
+ if (( sm->NbElements() > 0 ) &&
+ ( seg = GetMeshDS()->FindEdge( nn[0], nn[1] )))
+ ok = sm->Contains( seg );
+ }
if ( ok )
{
isReversed = ( u0 > u1 );
SMDS_ElemIteratorPtr faceIter( new TIterOnIter( faceIterVec ));
// a seacher to check if a volume is close to a concave face
- std::auto_ptr< SMESH_ElementSearcher > faceSearcher
+ SMESHUtils::Deleter< SMESH_ElementSearcher > faceSearcher
( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter ));
// classifier
gp_Pnt pMedium = SMESH_TNodeXYZ( linkIt->second );
double hMedium = faceNorm * gp_Vec( pOnFace0, pMedium ).XYZ();
double hVol = faceNorm * gp_Vec( pOnFace0, pInSolid ).XYZ();
- isDistorted = ( Abs( hMedium ) > Abs( hVol * 0.5 ));
+ isDistorted = ( Abs( hMedium ) > Abs( hVol * 0.75 ));
}
}
}
//purpose :
//=======================================================================
-SMESH_Pattern::SMESH_Pattern ()
+SMESH_Pattern::SMESH_Pattern (): myToKeepNodes(false)
{
}
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
bool theProject,
- TopoDS_Vertex the1stVertex)
+ TopoDS_Vertex the1stVertex,
+ bool theKeepNodes)
{
MESSAGE(" ::Load(face) " );
Clear();
myIs2D = true;
+ myToKeepNodes = theKeepNodes;
SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
double u = epos->GetUParameter();
paramNodeMap.insert( make_pair( u, node ));
}
- if ((int) paramNodeMap.size() != eSubMesh->NbNodes() ) {
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes ) {
// wrong U on edge, project
Extrema_ExtPC proj;
BRepAdaptor_Curve aCurve( edge );
myIsBoundaryPointsFound = true;
}
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() + closeNodePointIDMap.size() );
+
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+
+ nIdIt = closeNodePointIDMap.begin();
+ for ( ; nIdIt != closeNodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
// Assure that U range is proportional to V range
Bnd_Box2d bndBox;
//=======================================================================
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
- const TopoDS_Shell& theBlock)
+ const TopoDS_Shell& theBlock,
+ bool theKeepNodes)
{
MESSAGE(" ::Load(volume) " );
Clear();
myIs2D = false;
+ myToKeepNodes = theKeepNodes;
SMESHDS_SubMesh * aSubMesh;
const bool isQuadMesh = theMesh->NbVolumes( ORDER_QUADRATIC );
SMDS_NodeIteratorPtr nIt = aSubMesh->GetNodes();
if ( !nIt->more() ) continue;
- // store a node and a point
+ // store a node and a point
while ( nIt->more() ) {
const SMDS_MeshNode* node = smdsNode( nIt->next() );
if ( isQuadMesh && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Volume ))
myIsBoundaryPointsFound = true;
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() );
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
return setErrorCode( ERR_OK );
}
aMeshDS->compactMesh();
+ if ( myToKeepNodes )
+ myOutNodes.swap( nodesVector );
+
// const map<int,SMESHDS_SubMesh*>& sm = aMeshDS->SubMeshes();
// map<int,SMESHDS_SubMesh*>::const_iterator i_sm = sm.begin();
// for ( ; i_sm != sm.end(); i_sm++ )
bool Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
bool theProject = false,
- TopoDS_Vertex the1stVertex=TopoDS_Vertex());
+ TopoDS_Vertex the1stVertex=TopoDS_Vertex(),
+ bool theKeepNodes = false );
// Create a pattern from the mesh built on <theFace>.
// <theProject>==true makes override nodes positions
// on <theFace> computed by mesher
bool Load (SMESH_Mesh* theMesh,
- const TopoDS_Shell& theBlock);
+ const TopoDS_Shell& theBlock,
+ bool theKeepNodes = false);
// Create a pattern from the mesh built on <theBlock>
bool Save (std::ostream& theFile);
{ return myElemXYZIDs.empty() || !applied ? myElemPointIDs : myElemXYZIDs; }
// Return nodal connectivity of the elements of the pattern
+ void GetInOutNodes( std::vector< const SMDS_MeshNode* > *& inNodes,
+ std::vector< const SMDS_MeshNode* > *& outNodes )
+ { inNodes = & myInNodes; outNodes = & myOutNodes; }
+ // Return loaded and just created nodes
+
void DumpPoints() const;
// Debug
// nb of key-points in each of pattern boundaries
std::list< int > myNbKeyPntInBoundary;
-
+ // nodes corresponding to myPoints
+ bool myToKeepNodes; // to keep these data
+ std::vector< const SMDS_MeshNode* > myInNodes; // loaded nodes
+ std::vector< const SMDS_MeshNode* > myOutNodes; // created nodes
+
// to compute while applying to mesh elements, not to shapes
std::vector<gp_XYZ> myXYZ; // XYZ of nodes to create
std::vector<const SMDS_MeshElement*> myElements; // refined elements
std::vector<const SMDS_MeshNode*> myOrderedNodes;
- // elements to replace with polygon or polyhedron
+ // elements to replace with polygon or polyhedron
std::vector<const SMDS_MeshElement*> myPolyElems;
// definitions of new poly elements
std::list< TElemDef > myPolyElemXYZIDs;
*/
//================================================================================
-SMDS_ElemIteratorPtr SMESH_ProxyMesh::SubMesh::GetElements() const
+SMDS_ElemIteratorPtr SMESH_ProxyMesh::SubMesh::GetElements(bool reverse) const
{
return SMDS_ElemIteratorPtr
( new SMDS_ElementVectorIterator( _elements.begin(), _elements.end() ));
*/
//================================================================================
-SMDS_NodeIteratorPtr SMESH_ProxyMesh::SubMesh::GetNodes() const
+SMDS_NodeIteratorPtr SMESH_ProxyMesh::SubMesh::GetNodes(bool reverse) const
{
if ( !_uvPtStructVec.empty() )
return SMDS_NodeIteratorPtr ( new SMDS_SetIterator
virtual void AddElement(const SMDS_MeshElement * e);
virtual int NbElements() const;
virtual int NbNodes() const;
- virtual SMDS_ElemIteratorPtr GetElements() const;
- virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual SMDS_ElemIteratorPtr GetElements(bool reverse=false) const;
+ virtual SMDS_NodeIteratorPtr GetNodes(bool reverse=false) const;
virtual void Clear();
virtual bool Contains(const SMDS_MeshElement * ME) const;
using namespace std;
+#ifdef _DEBUG_
+// enable printing algo + shape id + hypo used while meshing
+//#define PRINT_WHO_COMPUTE_WHAT
+#endif
+
//=============================================================================
/*!
* \brief Allocate some memory at construction and release it at destruction.
//=======================================================================
//function : IsApplicableHypotesis
-//purpose :
+//purpose : check if this sub-mesh can be computed using a hypothesis
+//=======================================================================
+
+bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const
+{
+ if ( !_father->HasShapeToMesh() && _subShape.ShapeType() == TopAbs_SOLID )
+ return true; // true for the PseudoShape
+
+ return IsApplicableHypotesis( theHypothesis, _subShape.ShapeType() );
+}
+
+//=======================================================================
+//function : IsApplicableHypotesis
+//purpose : compare shape type and hypothesis type
//=======================================================================
bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
static void cleanSubMesh( SMESH_subMesh * subMesh )
{
if (subMesh) {
- if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS()) {
+ if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS())
+ {
SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
- SMDS_ElemIteratorPtr ite = subMeshDS->GetElements();
- while (ite->more()) {
- const SMDS_MeshElement * elt = ite->next();
- //MESSAGE( " RM elt: "<<elt->GetID()<<" ( "<<elt->NbNodes()<<" )" );
- //meshDS->RemoveElement(elt);
- meshDS->RemoveFreeElement(elt, 0);
+ int nbElems = subMeshDS->NbElements();
+ if ( nbElems > 0 )
+ {
+ // start from elem with max ID to avoid filling the pool of IDs
+ bool rev = true;
+ SMDS_ElemIteratorPtr ite = subMeshDS->GetElements( rev );
+ const SMDS_MeshElement * lastElem = ite->next();
+ rev = ( lastElem->GetID() == meshDS->MaxElementID() );
+ if ( !rev )
+ ite = subMeshDS->GetElements( rev );
+ else
+ meshDS->RemoveFreeElement( lastElem, subMeshDS );
+ while (ite->more()) {
+ const SMDS_MeshElement * elt = ite->next();
+ meshDS->RemoveFreeElement( elt, subMeshDS );
+ }
}
-
- SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes();
- while (itn->more()) {
- const SMDS_MeshNode * node = itn->next();
- //MESSAGE( " RM node: "<<node->GetID());
- if ( node->NbInverseElements() == 0 )
- meshDS->RemoveFreeNode(node, 0);
- else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
- meshDS->RemoveNode(node);
+ int nbNodes = subMeshDS->NbNodes();
+ if ( nbNodes > 0 )
+ {
+ bool rev = true;
+ SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes( rev );
+ const SMDS_MeshNode * lastNode = itn->next();
+ rev = ( lastNode->GetID() == meshDS->MaxNodeID() );
+ if ( !rev )
+ itn = subMeshDS->GetNodes( rev );
+ else
+ meshDS->RemoveNode( lastNode );
+ while (itn->more()) {
+ const SMDS_MeshNode * node = itn->next();
+ if ( node->NbInverseElements() == 0 )
+ meshDS->RemoveFreeNode( node, subMeshDS );
+ else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
+ meshDS->RemoveNode(node);
+ }
}
subMeshDS->Clear();
}
_computeState = READY_TO_COMPUTE;
}
break;
+
+ case COMPUTE_NOGEOM: // no geometry; can be several algos
+ if ( !_father->HasShapeToMesh() )
+ {
+ algo = GetAlgo(); // current algo
+ if ( algo )
+ {
+ // apply algos in the order of increasing dimension
+ std::list< const SMESHDS_Hypothesis * > algos = _father->GetHypothesisList( _subShape );
+ for ( int t = SMESHDS_Hypothesis::ALGO_1D; t <= SMESHDS_Hypothesis::ALGO_3D; ++t )
+ {
+ std::list<const SMESHDS_Hypothesis *>::iterator al = algos.begin();
+ for ( ; al != algos.end(); ++al )
+ if ( (*al)->GetType() == t )
+ {
+ _algo = (SMESH_Algo*) *al;
+ _computeState = READY_TO_COMPUTE;
+ if ( !ComputeStateEngine( COMPUTE ))
+ break;
+ }
+ }
+ _algo = algo; // restore
+ }
+ break;
+ }
case COMPUTE:
case COMPUTE_SUBMESH:
{
MESSAGE("std::bad_alloc thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw exc;
MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
- //_computeError->myComment = exc.what();
}
cleanSubMesh( this );
throw std::bad_alloc();
ret = false;
// check if anything was built
TopExp_Explorer subS(shape, _subShape.ShapeType());
- if (ret)
+ if ( ret )
{
for (; ret && subS.More(); subS.Next())
if ( !_father->GetSubMesh( subS.Current() )->IsMeshComputed() &&
!algo->isDegenerated( TopoDS::Edge( subS.Current() ))))
ret = false;
}
+#ifdef PRINT_WHO_COMPUTE_WHAT
+ for (subS.ReInit(); subS.More(); subS.Next())
+ {
+ const std::list <const SMESHDS_Hypothesis *> & hyps =
+ _algo->GetUsedHypothesis( *_father, _subShape );
+ SMESH_Comment hypStr;
+ if ( !hyps.empty() )
+ {
+ hypStr << hyps.front()->GetName() << " ";
+ ((SMESHDS_Hypothesis*)hyps.front())->SaveTo( hypStr.Stream() );
+ hypStr << " ";
+ }
+ cout << _algo->GetName()
+ << " " << _father->GetSubMesh( subS.Current() )->GetId()
+ << " " << hypStr << endl;
+ }
+#endif
// Set _computeError
- if (!ret && !isComputeErrorSet)
+ if ( !ret && !isComputeErrorSet )
{
- for (subS.ReInit(); subS.More(); subS.Next())
+ for ( subS.ReInit(); subS.More(); subS.Next() )
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
if ( !sm->IsMeshComputed() )
}
}
}
- if (ret && _computeError && _computeError->myName != COMPERR_WARNING )
+ if ( ret && _computeError && _computeError->myName != COMPERR_WARNING )
{
_computeError.reset();
}
SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::CheckConcurentHypothesis (const int theHypType)
{
- MESSAGE ("SMESH_subMesh::CheckConcurentHypothesis");
-
// is there local hypothesis on me?
if ( getSimilarAttached( _subShape, 0, theHypType ) )
return SMESH_Hypothesis::HYP_OK;
};
enum compute_event
{
- MODIF_ALGO_STATE, COMPUTE, COMPUTE_SUBMESH, COMPUTE_CANCELED,
+ MODIF_ALGO_STATE, COMPUTE, COMPUTE_SUBMESH, COMPUTE_NOGEOM, COMPUTE_CANCELED,
CLEAN, SUBMESH_COMPUTED, SUBMESH_RESTORED, SUBMESH_LOADED,
MESH_ENTITY_REMOVED, CHECK_COMPUTE_STATE
};
static bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
const TopAbs_ShapeEnum theShapeType);
- bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const
- { return IsApplicableHypotesis( theHypothesis, _subShape.ShapeType() ); }
+ bool IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis) const;
// return true if theHypothesis can be used to mesh me:
// its shape type is checked
if ( ShapeIndex > 0 )
return myIndexToShape.FindKey(ShapeIndex);
}
- catch ( Standard_OutOfRange )
+ catch ( ... )
{
}
static TopoDS_Shape nullShape;
//=======================================================================
int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S) const
{
- if (myShape.IsNull())
- MESSAGE("myShape is NULL");
-
int index = myIndexToShape.FindIndex(S);
-
return index;
}
void SMESHDS_Mesh::compactMesh()
{
+ if ( isCompacted() )
+ return;
+ SMDS_Mesh::compactMesh();
+
int newNodeSize = 0;
- int nbNodes = myNodes.size();
- int nbVtkNodes = myGrid->GetNumberOfPoints();
- //MESSAGE("nbNodes=" << nbNodes << " nbVtkNodes=" << nbVtkNodes);
- int nbNodeTemp = nbVtkNodes;
- if (nbNodes > nbVtkNodes)
- nbNodeTemp = nbNodes;
- vector<int> idNodesOldToNew;
- idNodesOldToNew.clear();
- idNodesOldToNew.resize(nbNodeTemp, -1); // all unused id will be -1
+ int nbNodes = myNodes.size();
+ int nbVtkNodes = myGrid->GetNumberOfPoints();
+ int nbNodeTemp = Max( nbVtkNodes, nbNodes );
+ vector<int> idNodesOldToNew(nbNodeTemp, -1); // all unused id will be -1
for (int i = 0; i < nbNodes; i++)
{
newNodeSize++;
}
}
- bool areNodesModified = (newNodeSize < nbVtkNodes);
- //MESSAGE("------------------------- compactMesh Nodes Modified: " << areNodesModified);
+ bool areNodesModified = (newNodeSize != nbVtkNodes);
areNodesModified = true;
int newCellSize = 0;
- int nbCells = myCells.size();
- int nbVtkCells = myGrid->GetNumberOfCells();
- //MESSAGE("nbCells=" << nbCells << " nbVtkCells=" << nbVtkCells);
- int nbCellTemp = nbVtkCells;
- if (nbCells > nbVtkCells)
- nbCellTemp = nbCells;
- vector<int> idCellsOldToNew;
- idCellsOldToNew.clear();
- idCellsOldToNew.resize(nbCellTemp, -1); // all unused id will be -1
+ int nbCells = myCells.size();
+ int nbVtkCells = myGrid->GetNumberOfCells();
+ int nbCellTemp = Max( nbVtkCells, nbCells );
+ vector<int> idCellsOldToNew(nbCellTemp, -1); // all unused id will be -1
for (int i = 0; i < nbCells; i++)
{
if (myCells[i])
{
- // //idCellsOldToNew[i] = myCellIdVtkToSmds[i]; // valid vtk indexes are > = 0
- // int vtkid = myCells[i]->getVtkId();
- // idCellsOldToNew[vtkid] = i; // old vtkId --> old smdsId (not used in input)
newCellSize++;
}
}
if (nbVtkCells > newCellSize) newCellSize = nbVtkCells; // several cells with same SMDS Id
}
- // --- SMDS_MeshNode and myNodes (id in SMDS and in VTK are the same), myNodeIdFactory
+ // --- SMDS_MeshNode and myNodes, myNodeIdFactory
- if (areNodesModified)
+ if ( true )
{
- //MESSAGE("-------------- modify myNodes");
- SetOfNodes newNodes;
- newNodes.resize(newNodeSize+1,0); // 0 not used, SMDS numbers 1..n
+ SetOfNodes newNodes(newNodeSize+1,NULL); // 0 not used, SMDS numbers 1..n
int newSmdsId = 0;
for (int i = 0; i < nbNodes; i++)
{
if (myNodes[i])
{
- newSmdsId++; // SMDS id start to 1
+ newSmdsId++; // SMDS id starts from 1
int oldVtkId = myNodes[i]->getVtkId();
int newVtkId = idNodesOldToNew[oldVtkId];
- //MESSAGE("myNodes["<< i << "] vtkId " << oldVtkId << " --> " << newVtkId);
myNodes[i]->setVtkId(newVtkId);
myNodes[i]->setId(newSmdsId);
newNodes[newSmdsId] = myNodes[i];
- //MESSAGE("myNodes["<< i << "] --> newNodes[" << newSmdsId << "]");
}
}
myNodes.swap(newNodes);
this->myNodeIDFactory->emptyPool(newSmdsId); // newSmdsId = number of nodes
- //MESSAGE("myNodes.size " << myNodes.size());
}
// --- SMDS_MeshCell, myCellIdVtkToSmds, myCellIdSmdsToVtk, myCells
int vtkIndexSize = myCellIdVtkToSmds.size();
- int maxVtkId = -1;
for (int oldVtkId = 0; oldVtkId < vtkIndexSize; oldVtkId++)
{
int oldSmdsId = this->myCellIdVtkToSmds[oldVtkId];
if (oldSmdsId > 0)
{
int newVtkId = idCellsOldToNew[oldVtkId];
- if (newVtkId > maxVtkId)
- maxVtkId = newVtkId;
- //MESSAGE("myCells["<< oldSmdsId << "] vtkId " << oldVtkId << " --> " << newVtkId);
myCells[oldSmdsId]->setVtkId(newVtkId);
}
}
- // MESSAGE("myCells.size()=" << myCells.size()
- // << " myCellIdSmdsToVtk.size()=" << myCellIdSmdsToVtk.size()
- // << " myCellIdVtkToSmds.size()=" << myCellIdVtkToSmds.size() );
-
- SetOfCells newCells;
- //vector<int> newSmdsToVtk;
- vector<int> newVtkToSmds;
- assert(maxVtkId < newCellSize);
- newCells.resize(newCellSize+1, 0); // 0 not used, SMDS numbers 1..n
- //newSmdsToVtk.resize(newCellSize+1, -1);
- newVtkToSmds.resize(newCellSize+1, -1);
+ SetOfCells newCells(newCellSize+1, NULL); // 0 not used, SMDS numbers 1..n
+ vector<int> newVtkToSmds(newCellSize+1, -1);
int myCellsSize = myCells.size();
int newSmdsId = 0;
{
if ( myCells[i] )
{
- newSmdsId++; // SMDS id start to 1
+ newSmdsId++; // SMDS id starts from 1
assert(newSmdsId <= newCellSize);
newCells[newSmdsId] = myCells[i];
newCells[newSmdsId]->setId(newSmdsId);
- //MESSAGE("myCells["<< i << "] --> newCells[" << newSmdsId << "]");
int idvtk = myCells[i]->getVtkId();
- //newSmdsToVtk[newSmdsId] = idvtk;
assert(idvtk < newCellSize);
newVtkToSmds[idvtk] = newSmdsId;
}
}
myCells.swap(newCells);
- //myCellIdSmdsToVtk.swap(newSmdsToVtk);
myCellIdVtkToSmds.swap(newVtkToSmds);
- //MESSAGE("myCells.size()="<< myCells.size()<<" myCellIdVtkToSmds.size()="<<myCellIdVtkToSmds.size() );
this->myElementIDFactory->emptyPool(newSmdsId);
this->myScript->SetModified(true); // notify GUI client for buildPrs when update
}
/*!
- * template class used for iteration on submesh elements. Interface of iterator remains
- * unchanged after redesign of SMDS to avoid modification everywhere in SMESH.
- * instances are stored in shared_ptr for automatic destruction.
- * Container is copied for iteration, because original can be modified
- * by addition of elements, for instance, and then reallocated (vector)
+ * Template class used for iteration on vector of elements which can resize
+ * during iteration. The iterator returns only elements present upon its creation.
*/
template <class ELEM, typename TSET> class MySetIterator : public SMDS_Iterator<ELEM>
{
protected:
- typename TSET::const_iterator _it, _end;
- TSET _table;
+ int _iCur, _iEnd, _iDelta;
+ const TSET& _table;
public:
- MySetIterator(const TSET& table)
+ MySetIterator(const TSET& table, bool reverse): _table( table )
{
- _table = table;
- _it = _table.begin();
- _end = _table.end();
- while ((_it != _end) && (*_it == 0))
- _it++;
+ if ( reverse )
+ {
+ _iCur = _table.size()-1;
+ _iEnd = -1;
+ _iDelta = -1;
+ }
+ else
+ {
+ _iCur = 0;
+ _iEnd = _table.size();
+ _iDelta = 1;
+ }
+ if ( more() && !_table[ _iCur ])
+ next();
}
virtual bool more()
{
- while ((_it != _end) && (*_it == 0))
- _it++;
- return (_it != _end);
+ return ( _iEnd - _iCur ) * _iDelta > 0;
}
virtual ELEM next()
{
- ELEM e = *_it;
- _it++;
+ ELEM e = more() ? _table[ _iCur ] : 0;
+ _iCur += _iDelta;
+ while ( more() && !_table[ _iCur ])
+ _iCur += _iDelta;
return e;
}
};
//purpose :
//=======================================================================
-SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
+SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements( bool reverse ) const
{
if ( IsComplexSubmesh() )
return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
- return SMDS_ElemIteratorPtr
- (new MySetIterator<const SMDS_MeshElement*, std::vector<const SMDS_MeshElement*> >(myElements));
+ typedef MySetIterator< const SMDS_MeshElement*, std::vector<const SMDS_MeshElement*> > TIter;
+ return SMDS_ElemIteratorPtr( new TIter( myElements, reverse ));
}
//=======================================================================
//purpose :
//=======================================================================
-SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
+SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes( bool reverse ) const
{
if ( IsComplexSubmesh() )
return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
- return SMDS_NodeIteratorPtr
- (new MySetIterator<const SMDS_MeshNode*, std::vector<const SMDS_MeshNode*> >(myNodes));
+ typedef MySetIterator< const SMDS_MeshNode*, std::vector<const SMDS_MeshNode*> > TIter;
+ return SMDS_NodeIteratorPtr( new TIter( myNodes, reverse ));
}
//=======================================================================
//=======================================================================
//function : ContainsSubMesh
-//purpose :
+//purpose :
//=======================================================================
bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
//=======================================================================
//function : GetSubMeshIterator
-//purpose :
+//purpose :
//=======================================================================
SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
myElements.swap(newElems);
myUnusedIdElements = 0;
}
+ else
+ {
+ std::vector<const SMDS_MeshElement*>( myElements ).swap( myElements );
+ }
if ( myUnusedIdNodes > 0 )
{
myNodes.swap(newNodes);
myUnusedIdNodes = 0;
}
+ else
+ {
+ std::vector<const SMDS_MeshNode*>( myNodes ).swap( myNodes );
+ }
}
//=======================================================================
// for both types
virtual int NbElements() const;
- virtual SMDS_ElemIteratorPtr GetElements() const;
+ virtual SMDS_ElemIteratorPtr GetElements(bool reverse=false) const;
virtual int NbNodes() const;
- virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual SMDS_NodeIteratorPtr GetNodes(bool reverse=false) const;
virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
virtual bool IsQuadratic() const;
aSel->selectedObjects( selected );
if ( selected.Extent() >= 1 ) {
+ SUIT_OverrideCursor wc;
SALOME_ListIteratorOfListIO It( selected );
for( ; It.More(); It.Next()){
Handle(SALOME_InteractiveObject) IObject = It.Value();
return;
} // case SMESHOp::OpProperties:
} // switch(theCommandID)
+ SUIT_OverrideCursor wc;
SALOME_ListIteratorOfListIO It( selected );
for( ; It.More(); It.Next()){
Handle(SALOME_InteractiveObject) IObject = It.Value();
case SMESHOp::OpOrientationOnFaces:
{
+ SUIT_OverrideCursor wc;
LightApp_SelectionMgr* mgr = selectionMgr();
SALOME_ListIO selected; mgr->selectedObjects( selected );
isNotEmpty("numberOfNodes <> 0"),
// has nodes, edges, etc in VISIBLE! actor
- hasNodes("(numberOfNodes > 0 )"),//&& isVisible)"),
+ hasNodes("(numberOfNodes > 0 ) && hasActor"),
hasElems("(count( elemTypes ) > 0)"),
hasDifferentElems("(count( elemTypes ) > 1)"),
hasBalls("({'BallElem'} in elemTypes)"),
popupMgr()->insert( separator(), anId, -1 );
popupMgr()->insert( action( SMESHOp::OpDEChoose ), anId, -1 );
- popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&&" + aType + "&&" + isNotEmpty, QtxPopupMgr::VisibleRule );
+ popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&& $type in {" + mesh + "} &&" + isNotEmpty, QtxPopupMgr::VisibleRule );
popupMgr()->insert( separator(), anId, -1 );
setPreferenceProperty( lim, "special", tr( "PREF_UPDATE_LIMIT_NOLIMIT" ) );
addPreference( tr( "PREF_INCREMENTAL_LIMIT" ), autoUpdate, LightApp_Preferences::Bool, "SMESH", "incremental_limit" );
- int qaGroup = addPreference( tr( "PREF_GROUP_QUALITY" ), genTab );
- setPreferenceProperty( qaGroup, "columns", 2 );
- addPreference( tr( "PREF_DISPLAY_ENTITY" ), qaGroup, LightApp_Preferences::Bool, "SMESH", "display_entity" );
- addPreference( tr( "PREF_PRECISION_USE" ), qaGroup, LightApp_Preferences::Bool, "SMESH", "use_precision" );
- int prec = addPreference( tr( "PREF_PRECISION_VALUE" ), qaGroup, LightApp_Preferences::IntSpin, "SMESH", "controls_precision" );
- setPreferenceProperty( prec, "min", 0 );
- setPreferenceProperty( prec, "max", 100 );
- int doubleNodesTol = addPreference( tr( "PREF_EQUAL_NODES_TOL" ), qaGroup, LightApp_Preferences::DblSpin, "SMESH", "equal_nodes_tolerance" );
- setPreferenceProperty( doubleNodesTol, "precision", 10 );
- setPreferenceProperty( doubleNodesTol, "min", 0.0000000001 );
- setPreferenceProperty( doubleNodesTol, "max", 1000000.0 );
- setPreferenceProperty( doubleNodesTol, "step", 0.0000001 );
-
int dispgroup = addPreference( tr( "PREF_DISPLAY_MODE_GROUP" ), genTab );
setPreferenceProperty( dispgroup, "columns", 2 );
int dispmode = addPreference( tr( "PREF_DISPLAY_MODE" ), dispgroup, LightApp_Preferences::Selector, "SMESH", "display_mode" );
setPreferenceProperty( maxAngle, "min", 1 );
setPreferenceProperty( maxAngle, "max", 90 );
+ int qaGroup = addPreference( tr( "PREF_GROUP_QUALITY" ), genTab );
+ setPreferenceProperty( qaGroup, "columns", 2 );
+ addPreference( tr( "PREF_DISPLAY_ENTITY" ), qaGroup, LightApp_Preferences::Bool, "SMESH", "display_entity" );
+ addPreference( tr( "PREF_PRECISION_USE" ), qaGroup, LightApp_Preferences::Bool, "SMESH", "use_precision" );
+ int prec = addPreference( tr( "PREF_PRECISION_VALUE" ), qaGroup, LightApp_Preferences::IntSpin, "SMESH", "controls_precision" );
+ setPreferenceProperty( prec, "min", 0 );
+ setPreferenceProperty( prec, "max", 100 );
+ int doubleNodesTol = addPreference( tr( "PREF_EQUAL_NODES_TOL" ), qaGroup, LightApp_Preferences::DblSpin, "SMESH", "equal_nodes_tolerance" );
+ setPreferenceProperty( doubleNodesTol, "precision", 10 );
+ setPreferenceProperty( doubleNodesTol, "min", 0.0000000001 );
+ setPreferenceProperty( doubleNodesTol, "max", 1000000.0 );
+ setPreferenceProperty( doubleNodesTol, "step", 0.0000001 );
int exportgroup = addPreference( tr( "PREF_GROUP_EXPORT" ), genTab );
myPlaneSource->Delete();
}
-/*!
- Definition of class ActorItem
- */
-class ActorItem : public QListWidgetItem
+namespace
{
-public:
- ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
- QListWidgetItem( theName, theListWidget ),
- myActor( theActor ) {}
+ /*!
+ Definition of class ActorItem
+ */
+ class ActorItem : public QListWidgetItem
+ {
+ public:
+ ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
+ QListWidgetItem( theName, theListWidget ),
+ myActor( theActor ) {}
- SMESH_Actor* getActor() const { return myActor; }
+ SMESH_Actor* getActor() const { return myActor; }
-private:
- SMESH_Actor* myActor;
-};
+ private:
+ SMESH_Actor* myActor;
+ };
-/*!
- Definition of class TSetVisibility
- */
-struct TSetVisibility {
- // Set visibility of cutting plane
- TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
- void operator()(SMESH::TPlaneData& thePlaneData){
- bool anIsEmpty = thePlaneData.ActorList.empty();
- thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
- }
- int myIsVisible;
-};
+ /*!
+ Definition of class TSetVisibility
+ */
+ struct TSetVisibility {
+ // Set visibility of cutting plane
+ TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
+ void operator()(SMESH::TPlaneData& thePlaneData){
+ bool anIsEmpty = thePlaneData.ActorList.empty();
+ thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
+ }
+ int myIsVisible;
+ };
+}
/*********************************************************************************
********************* class SMESHGUI_ClippingDlg *********************
QFont fnt = SpinSliderDistance->font(); fnt.setBold( true ); SpinSliderDistance->setFont( fnt );
GroupParametersLayout->addWidget( SpinSliderDistance, 1, 1 );
- QString aUnitRot = "\xB0";
+ QString aUnitRot = QString(QChar(0xB0));
TextLabelRotation1 = new QLabel( tr("ROTATION_AROUND_X_Y2Z"), GroupParameters );
TextLabelRotation1->setObjectName( "TextLabelRotation1" );
return aPlaneWgt;
}
-/*!
- Translate two angles of plane to normal
-*/
-void rotationToNormal ( double theRotation[2],
- int theOrientation,
- double theNormal[3],
- double theDir[2][3] )
+namespace
{
- static double aCoeff = M_PI/180.0;
-
- double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
- double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
- aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
- aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
+ /*!
+ Translate two angles of plane to normal
+ */
+ void rotationToNormal ( double theRotation[2],
+ int theOrientation,
+ double theNormal[3],
+ double theDir[2][3] )
+ {
+ static double aCoeff = M_PI/180.0;
+
+ double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
+ double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
+ aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
+ aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
+
+ switch ( theOrientation ) {
+ case 0:
+ case 1:
+ theDir[0][1] = anU[0];
+ theDir[0][2] = aV[0];
+ theDir[1][0] = anU[1];
+ theDir[1][2] = aV[1];
+ break;
+ case 2:
+ theDir[0][2] = anU[0];
+ theDir[0][0] = aV[0];
+ theDir[1][1] = anU[1];
+ theDir[1][0] = aV[1];
+ break;
+ case 3:
+ theDir[0][0] = anU[0];
+ theDir[0][1] = aV[0];
+ theDir[1][2] = anU[1];
+ theDir[1][1] = aV[1];
+ break;
+ }
- switch ( theOrientation ) {
- case 0:
- case 1:
- theDir[0][1] = anU[0];
- theDir[0][2] = aV[0];
- theDir[1][0] = anU[1];
- theDir[1][2] = aV[1];
- break;
- case 2:
- theDir[0][2] = anU[0];
- theDir[0][0] = aV[0];
- theDir[1][1] = anU[1];
- theDir[1][0] = aV[1];
- break;
- case 3:
- theDir[0][0] = anU[0];
- theDir[0][1] = aV[0];
- theDir[1][2] = anU[1];
- theDir[1][1] = aV[1];
- break;
+ vtkMath::Cross( theDir[1], theDir[0], theNormal );
+ vtkMath::Normalize( theNormal );
+ vtkMath::Cross( theNormal, theDir[1], theDir[0] );
}
- vtkMath::Cross( theDir[1], theDir[0], theNormal );
- vtkMath::Normalize( theNormal );
- vtkMath::Cross( theNormal, theDir[1], theDir[0] );
+ /*!
+ * \brief Return a name of a father mesh if any
+ */
+ QString getFatherName( _PTR(SObject)& theSObj )
+ {
+ _PTR(SComponent) objComponent = theSObj->GetFatherComponent();
+ const int theMeshDepth = 1 + objComponent->Depth();
+ if ( theSObj->Depth() <= theMeshDepth )
+ return QString(); // theSObj is a mesh
+
+ _PTR(SObject) sobj = theSObj->GetFather();
+ while ( sobj && sobj->Depth() > theMeshDepth )
+ sobj = sobj->GetFather();
+
+ return sobj ? sobj->GetName().c_str() : "";
+ }
}
/*!
std::for_each( myPlanes.begin(),myPlanes.end(), TSetVisibility( PreviewCheckBox->isChecked() ) );
aPlaneData.Plane.GetPointer()->myActor->SetVisibility( false );
+ std::map< std::string, QListWidgetItem* > itemMap; // used to sort items by entry
+
VTK::ActorCollectionCopy aCopy( myViewWindow->getRenderer()->GetActors() );
vtkActorCollection* anAllActors = aCopy.GetActors();
anAllActors->InitTraversal();
}
}
QString aName = QString( aSObj->GetName().c_str() );
- QListWidgetItem* anItem = new ActorItem( anActor, aName, ActorList );
+ QString aFatherName = getFatherName( aSObj );
+ if ( !aFatherName.isEmpty() )
+ aName = aFatherName + " / " + aName;
+ aName += QString(" (%1)").arg( aSObj->GetID().c_str() );
+ QListWidgetItem* anItem = new ActorItem( anActor, aName, 0 );
anItem->setCheckState( anIsChecked ? Qt::Checked : Qt::Unchecked );
- updateActorItem( anItem, true, false );
+ itemMap.insert( std::make_pair( aSObj->GetID(), anItem ));
}
}
}
}
+ std::map< std::string, QListWidgetItem* >::iterator s2i = itemMap.begin();
+ for ( ; s2i != itemMap.end(); ++s2i )
+ {
+ QListWidgetItem* anItem = s2i->second;
+ ActorList->addItem( anItem );
+ }
+ updateActorItem( 0, true, false );
}
/*!
SMESH::OrientedPlane* aPlane = SMESH::OrientedPlane::New(myViewWindow);
SMESH::TPlane aTPlane(aPlane);
aPlane->PlaneMode = CurrentMode;
- SMESH::TActorList anActorList;
+ SMESH::TActorList anActorList, aVisibleActorList;
VTK::ActorCollectionCopy aCopy( myViewWindow->getRenderer()->GetActors() );
vtkActorCollection* anAllActors = aCopy.GetActors();
anAllActors->InitTraversal();
while( vtkActor* aVTKActor = anAllActors->GetNextActor() )
if( SMESH_Actor* anActor = SMESH_Actor::SafeDownCast( aVTKActor ) )
+ {
anActorList.push_back( anActor );
-
- SMESH::TPlaneData aPlaneData(aTPlane, anActorList);
-
+ if ( anActor->GetVisibility() )
+ aVisibleActorList.push_back( anActor );
+ }
+ SMESH::TPlaneData aPlaneData(aTPlane,
+ aVisibleActorList.empty() ? anActorList : aVisibleActorList);
myPlanes.push_back(aPlaneData);
#include <SUIT_Session.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
+#include <SVTK_Renderer.h>
#include <SalomeApp_Application.h>
// SALOME KERNEL includes
// VTK includes
#include <vtkProperty.h>
+#include <vtkRenderer.h>
// STL includes
#include <vector>
Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject
( (*anIter).second->GetID().c_str(), "SMESH", (*anIter).second->GetName().c_str() );
SMESH::Update(anIO, toDisplay);
+ if( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ) ) {
+ if( vtkWnd->getRenderer() ){
+ vtkWnd->getRenderer()->ResetCameraClippingRange();
+ }
+ }
if ( limitExceeded && !aMesh->_is_nil() )
{
//=======================================================================
void SMESHGUI_FilterDlg::insertFilterInViewer()
{
- if (SVTK_Selector* aSelector = SMESH::GetSelector()) {
+ if (SVTK_Selector* aSelector = SMESH::GetSelector())
+ {
SMESH::ElementType anEntType = (SMESH::ElementType)myTable->GetType();
if (myFilter[ myTable->GetType() ]->_is_nil() ||
{
SMESH::RemoveFilter(getFilterId(anEntType), aSelector);
}
- else {
+ else
+ {
Handle(SMESHGUI_PredicateFilter) aFilter = new SMESHGUI_PredicateFilter();
aFilter->SetPredicate(myFilter[ myTable->GetType() ]->GetPredicate());
SMESH::RemoveFilter(getFilterId(anEntType), aSelector); //skl for IPAL12631
//=======================================================================
void SMESHGUI_FilterDlg::selectInViewer (const int theType, const QList<int>& theIds)
{
- if (mySelectionMgr == 0 || myMesh->_is_nil())
+ if (mySelectionMgr == 0 || myMesh->_is_nil() )
return;
mySelectionMgr->clearFilters();
// Set new selection mode if necessary
Selection_Mode aSelMode = getSelMode(theType);
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
- if ( aViewWindow && aViewWindow->SelectionMode()!=aSelMode) {
+ if ( aViewWindow && aViewWindow->SelectionMode() != aSelMode )
+ {
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation( aSelMode == NodeSelection );
return;
Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(anIO, false);
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
#include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESH_Actor.h"
// SALOME KERNEL includes
#include <SALOMEDSClient_Study.hxx>
#include <SUIT_Session.h>
#include <SalomeApp_IntSpinBox.h>
#include <SalomeApp_Tools.h>
+#include <SVTK_ViewWindow.h>
// Qt includes
#include <QFrame>
void SMESHGUI_GenericHypothesisCreator::create( bool isAlgo,
const QString& theHypName,
- QWidget* theParent, QObject* obj, const QString& slot )
+ QWidget* theParent,
+ QObject* obj,
+ const QString& slot )
{
myIsCreate = true;
aMesh = aSubMesh->GetFather();
_PTR(SObject) meshSO = SMESH::FindSObject( aMesh );
SMESH::ModifiedMesh( meshSO, false, aMesh->NbNodes()==0);
+ SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
+ if( actor && actor->GetVisibility() )
+ actor->Update();
}
}
SMESHGUI::GetSMESHGUI()->updateObjBrowser( true, 0 );
myDlg->close();
//delete myDlg; since WA_DeleteOnClose==true
myDlg = 0;
+ if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
+ vf->Repaint();
+ }
emit finished( result );
}
myTypeLabel->setText( t );
}
-HypothesisData::HypothesisData( const QString& theTypeName,
- const QString& thePluginName,
- const QString& theServerLibName,
- const QString& theClientLibName,
- const QString& theLabel,
- const QString& theIconId,
- const QString& theContext,
- const QList<int>& theDim,
- const bool theIsAuxOrNeedHyp,
+HypothesisData::HypothesisData( const QString& theTypeName,
+ const QString& thePluginName,
+ const QString& theServerLibName,
+ const QString& theClientLibName,
+ const QString& theLabel,
+ const QString& theIconId,
+ const QString& theContext,
+ const int theGroupID,
+ const int thePriority,
+ const QList<int>& theDim,
+ const bool theIsAuxOrNeedHyp,
const QStringList& theBasicHypos,
const QStringList& theOptionalHypos,
const QStringList& theInputTypes,
const QStringList& theOutputTypes,
- const bool theIsNeedGeometry,
- const bool supportSub)
+ const int theIsNeedGeometry,
+ const bool theSupportSub)
: TypeName( theTypeName ),
PluginName( thePluginName ),
ServerLibName( theServerLibName ),
Label( theLabel ),
IconId( theIconId ),
Context( theContext ),
+ GroupID( theGroupID ),
+ Priority( thePriority ),
Dim( theDim ),
IsAuxOrNeedHyp( theIsAuxOrNeedHyp ),
IsNeedGeometry( theIsNeedGeometry ),
- IsSupportSubmeshes( supportSub ),
+ IsSupportSubmeshes( theSupportSub ),
BasicHypos( theBasicHypos ),
OptionalHypos( theOptionalHypos ),
InputTypes( theInputTypes ),
QString getMainShapeEntry() const { return myMainShapeEntry; }
void setMainShapeEntry( const QString& theEntry ) { myMainShapeEntry = theEntry; }
+ void setNoGeomMesh( const bool noGeom ) { myNoGeomMesh = noGeom; }
+ bool getNoGeomMesh() const { return myNoGeomMesh; }
+
signals:
void finished( int );
ListOfWidgets myParamWidgets;
ListOfWidgets myParamLabels;
bool myIsCreate;
+ bool myNoGeomMesh; //!< true for a mesh not based on geometry
QtxDialog* myDlg;
QString myShapeEntry;
QString myMainShapeEntry;
{
HypothesisData( const QString&, const QString&, const QString&,
const QString&, const QString&, const QString&,
- const QString&, const QList<int>&, const bool,
+ const QString&, const int, const int,
+ const QList<int>&, const bool,
const QStringList&, const QStringList&,
const QStringList&, const QStringList&,
- const bool=true, const bool supportSub=false );
+ const int, const bool supportSub );
QString TypeName; //!< hypothesis type name
QString PluginName; //!< plugin name
QString Label; //!< label
QString IconId; //!< icon identifier
QString Context; //!< ["GLOBAL","LOCAL","ANY"(default)]
+ int GroupID; //!< group ID (staring from zero)
+ int Priority; //!< integer, priority within the group
QList<int> Dim; //!< list of supported dimensions (see SMESH::Dimension enumeration)
- bool IsAuxOrNeedHyp; //!< TRUE if given hypothesis is auxiliary one, FALSE otherwise
- //!< TRUE if given algorithm can't work w/o hypotheses
- bool IsNeedGeometry; //!< TRUE if the algorithm works with shapes only, FALSE otherwise
- bool IsSupportSubmeshes; //!< TRUE if the algo building all-dim elems supports submeshes
+ bool IsAuxOrNeedHyp; //!< TRUE if given HYPOTHESIS is auxiliary one, FALSE otherwise
+ //!< TRUE if given ALGORITHM can't work w/o hypotheses
+ int IsNeedGeometry; //!< 1 if the algorithm works with shapes only,
+ //!< -1 if the algorithm works without shapes only,
+ //!< 0 if the algorithm works in both cases
+ bool IsSupportSubmeshes; //!< TRUE if the algorithm building all-dim elems supports sub-meshes
// for algorithm only: dependencies algo <-> algo and algo -> hypos
QStringList BasicHypos; //!< list of basic hypotheses
#include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI.h"
+#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_Hypotheses.h"
-#include "SMESHGUI_XmlHandler.h"
#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_GEOMGenUtils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_XmlHandler.h"
+
+#include "SMESH_Actor.h"
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <string>
// Qt includes
-#include <QMap>
#include <QDir>
-//#include <QList>
// Other includes
#define UnLoadLib( handle ) FreeLibrary( handle );
#else
#define LibHandle void*
-#define LoadLib( name ) dlopen( name, RTLD_LAZY )
+#define LoadLib( name ) dlopen( name, RTLD_LAZY | RTLD_GLOBAL )
#define GetProc dlsym
#define UnLoadLib( handle ) dlclose( handle );
#endif
void InitAvailableHypotheses()
{
SUIT_OverrideCursor wc;
- if (myHypothesesMap.empty() && myAlgorithmsMap.empty()) {
+ if ( myHypothesesMap.empty() && myAlgorithmsMap.empty() )
+ {
// Resource manager
SUIT_ResourceMgr* resMgr = SMESHGUI::resourceMgr();
if (!resMgr) return;
QStringList GetAvailableHypotheses( const bool isAlgo,
const int theDim,
const bool isAux,
- const bool isNeedGeometry,
+ const bool hasGeometry,
const bool isSubMesh)
{
QStringList aHypList;
// Init list of available hypotheses, if needed
InitAvailableHypotheses();
- bool checkGeometry = ( !isNeedGeometry && isAlgo );
+ bool checkGeometry = ( isAlgo );
const char* context = isSubMesh ? "LOCAL" : "GLOBAL";
// fill list of hypotheses/algorithms
THypothesisDataMap& pMap = isAlgo ? myAlgorithmsMap : myHypothesesMap;
( theDim < 0 || aData->Dim.contains( theDim )) &&
( isAlgo || aData->IsAuxOrNeedHyp == isAux ) &&
( aData->Context == "ANY" || aData->Context == context ) &&
- ( !checkGeometry || aData->IsNeedGeometry == isNeedGeometry ))
+ ( !checkGeometry || (!aData->IsNeedGeometry ||
+ ( aData->IsNeedGeometry > 0 ) == hasGeometry)))
{
aHypList.append(anIter.key());
}
return aHypData;
}
+ //================================================================================
+ /*!
+ * \brief Return the HypothesisData holding a name of a group of hypotheses
+ * a given hypothesis belongs to
+ */
+ //================================================================================
+
+ HypothesisData* GetGroupTitle( const HypothesisData* hyp, const bool isAlgo )
+ {
+ static std::vector< std::vector< HypothesisData > > theGroups;
+ if ( theGroups.empty() )
+ {
+ theGroups.resize(14); // 14: isAlgo * 10 + dim
+
+ QString dummyS("GROUP");
+ QList<int> dummyIL; dummyIL << 1;
+ QStringList dummySL;
+ HypothesisData group( dummyS,dummyS,dummyS,dummyS,dummyS,dummyS,dummyS,-1,-1,
+ dummyIL, 0, dummySL,dummySL,dummySL,dummySL,0,0 );
+ // no group
+ int key = 0;
+ theGroups[ key ].push_back( group );
+
+ // 1D algo
+ key = 11;
+ // 0: Basic
+ group.Label = "GROUP:" + QObject::tr( "SMESH_1D_ALGO_GROUP_BASIC" );
+ theGroups[ key ].push_back( group );
+ // 1: Advanced
+ group.Label = "GROUP:" + QObject::tr( "SMESH_1D_ALGO_GROUP_ADVANCED" );
+ theGroups[ key ].push_back( group );
+
+ // 1D hypotheses
+ key = 01;
+ // 0: Basic
+ group.Label = "GROUP:" + QObject::tr( "SMESH_1D_HYP_GROUP_BASIC" );
+ theGroups[ key ].push_back( group );
+ // 1: Progression
+ group.Label = "GROUP:" + QObject::tr( "SMESH_1D_HYP_GROUP_PROGRESSION" );
+ theGroups[ key ].push_back( group );
+ // 2: Advanced
+ group.Label = "GROUP:" + QObject::tr( "SMESH_1D_HYP_GROUP_ADVANCED" );
+ theGroups[ key ].push_back( group );
+
+ // 2D algo
+ key = 12;
+ // 0: Regular
+ group.Label = "GROUP:" + QObject::tr( "SMESH_2D_ALGO_GROUP_REGULAR" );
+ theGroups[ key ].push_back( group );
+ // 1: Free
+ group.Label = "GROUP:" + QObject::tr( "SMESH_2D_ALGO_GROUP_FREE" );
+ theGroups[ key ].push_back( group );
+ // 2: Advanced
+ group.Label = "GROUP:" + QObject::tr( "SMESH_2D_ALGO_GROUP_ADVANCED" );
+ theGroups[ key ].push_back( group );
+
+ // 3D algo
+ key = 13;
+ // 0: Regular
+ group.Label = "GROUP:" + QObject::tr( "SMESH_3D_ALGO_GROUP_REGULAR" );
+ theGroups[ key ].push_back( group );
+ // 1: Free
+ group.Label = "GROUP:" + QObject::tr( "SMESH_3D_ALGO_GROUP_FREE" );
+ theGroups[ key ].push_back( group );
+ // 2: Advanced
+ group.Label = "GROUP:" + QObject::tr( "SMESH_3D_ALGO_GROUP_ADVANCED" );
+ theGroups[ key ].push_back( group );
+ }
+
+ size_t key = 0, groupID = 0;
+ if ( hyp && !hyp->Dim.isEmpty() )
+ {
+ key = hyp->Dim[0] + isAlgo * 10;
+ groupID = hyp->GroupID;
+ }
+
+ if ( key < theGroups.size() && !theGroups[ key ].empty() )
+ {
+ std::vector< HypothesisData > & group = theGroups[ key ];
+ return & ( groupID < group.size() ? group[ groupID ] : group.back() );
+ }
+ return & theGroups[ 0 ][ 0 ];
+ }
+
bool IsAvailableHypothesis(const HypothesisData* algoData,
const QString& hypType,
bool& isAuxiliary)
_PTR(Study) aStudy = GetActiveStudyDocument();
_PTR(SObject) aHypObj = aStudy->FindObjectID( IObject->getEntry() );
if( aHypObj )
+ {
+ _PTR(SObject) MorSM = SMESH::GetMeshOrSubmesh( aHypObj );
+ _PTR(SObject) aRealHypo;
+ if( aHypObj->ReferencedObject( aRealHypo ) )
{
- _PTR(SObject) MorSM = SMESH::GetMeshOrSubmesh( aHypObj );
- _PTR(SObject) aRealHypo;
- if( aHypObj->ReferencedObject( aRealHypo ) )
- {
- SMESH_Hypothesis_var hypo = SMESH_Hypothesis::_narrow( SObjectToObject( aRealHypo ) );
- RemoveHypothesisOrAlgorithmOnMesh( MorSM, hypo );
- }
- else
- {
- SMESH_Hypothesis_var hypo = SMESH_Hypothesis::_narrow( SObjectToObject( aHypObj ) );
- SObjectList meshList = GetMeshesUsingAlgoOrHypothesis( hypo );
- for( size_t i = 0; i < meshList.size(); i++ )
- RemoveHypothesisOrAlgorithmOnMesh( meshList[ i ], hypo );
- }
+ SMESH_Hypothesis_var hypo = SMESH_Hypothesis::_narrow( SObjectToObject( aRealHypo ) );
+ RemoveHypothesisOrAlgorithmOnMesh( MorSM, hypo );
+ }
+ else
+ {
+ SMESH_Hypothesis_var hypo = SMESH_Hypothesis::_narrow( SObjectToObject( aHypObj ) );
+ SObjectList meshList = GetMeshesUsingAlgoOrHypothesis( hypo );
+ for( size_t i = 0; i < meshList.size(); i++ )
+ RemoveHypothesisOrAlgorithmOnMesh( meshList[ i ], hypo );
}
+ }
}
catch(const SALOME::SALOME_Exception& S_ex)
- {
- wc.suspend();
- SalomeApp_Tools::QtCatchCorbaException(S_ex);
- res = SMESH::HYP_UNKNOWN_FATAL;
- }
+ {
+ wc.suspend();
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ res = SMESH::HYP_UNKNOWN_FATAL;
+ }
return res < SMESH::HYP_UNKNOWN_FATAL;
}
if (!aMesh->_is_nil()) {
if (aMesh->HasShapeToMesh() && !aShapeObject->_is_nil()) {
res = aMesh->RemoveHypothesis(aShapeObject, anHyp);
- if (res < SMESH::HYP_UNKNOWN_FATAL) {
- _PTR(SObject) meshSO = SMESH::FindSObject(aMesh);
- if (meshSO)
- SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
- }
-
}
else if(!aMesh->HasShapeToMesh()){
res = aMesh->RemoveHypothesis(aShapeObject, anHyp);
- if (res < SMESH::HYP_UNKNOWN_FATAL) {
- _PTR(SObject) meshSO = SMESH::FindSObject(aMesh);
- if (meshSO)
- SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
- }
}
if (res > SMESH::HYP_OK) {
wc.suspend();
processHypothesisStatus(res, anHyp, false);
wc.resume();
}
+ if ( _PTR(SObject) meshSO = SMESH::FindSObject(aMesh) )
+ {
+ if ( res < SMESH::HYP_UNKNOWN_FATAL )
+ SMESH::ModifiedMesh(meshSO, false, aMesh->NbNodes()==0);
+
+ if ( SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() ))
+ if( actor->GetVisibility() )
+ actor->Update();
+ }
}
} catch(const SALOME::SALOME_Exception& S_ex) {
wc.suspend();
SMESHGUI_EXPORT
HypothesisData* GetHypothesisData( const QString& );
+ SMESHGUI_EXPORT
+ HypothesisData* GetGroupTitle( const HypothesisData* hyp, const bool isAlgo );
+
SMESHGUI_EXPORT
bool IsAvailableHypothesis( const HypothesisData*,
const QString&,
// SALOME GUI includes
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
+#include <QtxMenu.h>
// Qt includes
#include <QComboBox>
* \param [in] txt - item text
* \param [in] type - HypType
* \param [in] index - index of item in a list of items
+ * \param [in] isGroup - is the item a group title
*/
//================================================================================
-
-void SMESHGUI_MeshTab::addItem( const QString& txt, const int type, const int index )
+void SMESHGUI_MeshTab::addItem( const QString& txt,
+ const int type,
+ const int index,
+ const bool isGroup )
{
+ const char* prefix = " ";
if ( type <= AddHyp )
{
- myHypCombo[ type ]->addItem( txt, QVariant( index ));
- myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) );
+ if ( isGroup )
+ {
+ int idx = myHypCombo[ type ]->count();
+ myHypCombo[ type ]->addItem( txt.mid( 6 ), QVariant( index ));
+ myHypCombo[ type ]->setItemData( idx, "separator", Qt::AccessibleDescriptionRole );
+ }
+ else
+ {
+ myHypCombo[ type ]->addItem( prefix + txt, QVariant( index ));
+ }
+ //myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) );
}
else
{
- QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList );
+ QListWidgetItem* item = new QListWidgetItem( prefix + txt, myAddHypList );
item->setData( Qt::UserRole, QVariant( index ));
}
}
* \brief Returns index of hyp of a given type
*/
//================================================================================
-
int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const
{
if ( type <= AddHyp )
{
addItem( tr( "NONE"), Algo, 0 );
for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i )
- addItem( theHyps[i], Algo, i+1 );
+ addItem( theHyps[i], Algo, i+1, theHyps[i].startsWith( "GROUP:" ));
myHypCombo[ Algo ]->setCurrentIndex( 0 );
}
}
myMoreAddHypBtn->setEnabled( true );
}
-//================================================================================
-/*!
- * \brief Renames hypothesis
- * \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
- * \param theIndex - index of hypothesis to be renamed
- * \param theNewName - new name of hypothesis to be renamed
- *
- * Renames hypothesis
- */
-//================================================================================
-// void SMESHGUI_MeshTab::renameHyp( const int theId,
-// const int theIndex,
-// const QString& theNewName )
-// {
-// if ( theIndex > 0 && theIndex < myHypCombo[ theId ]->count() )
-// myHypCombo[ theId ]->setItemText( theIndex, theNewName );
-// }
-
//================================================================================
/*!
* \brief Sets current hypothesis
* range 0 <= i < this->nbAddHypTypes()
*/
//================================================================================
-
int SMESHGUI_MeshTab::nbAddHypTypes() const
{
return myAddHypList->count();
{
bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]);
- QMenu aPopup( this );
+ QtxMenu aPopup( this );
QStringList aHypNames = isMainHyp ?
myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ];
QList<QAction*> actions;
for ( int i = 0, n = aHypNames.count(); i < n; i++ )
- actions.append( aPopup.addAction( aHypNames[ i ] ) );
-
+ {
+ QAction* a = 0;
+ if ( aHypNames[ i ].startsWith( "GROUP:" ))
+ {
+ aPopup.appendGroupTitle( aHypNames[ i ].mid( 6 ));
+ }
+ else
+ {
+ a = aPopup.addAction( aHypNames[ i ] );
+ }
+ actions.append( a );
+ }
QAction* a = aPopup.exec( QCursor::pos() );
if ( a )
emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) );
//================================================================================
void SMESHGUI_MeshTab::onHyp( int theIndex )
{
- const QObject* aSender = sender();
+ QObject* aSender = sender();
+
+ if ( QComboBox* cb = qobject_cast< QComboBox* >( aSender ))
+ {
+ // don't allow selecting a group title
+ if ( cb->itemData( theIndex, Qt::AccessibleDescriptionRole ) == "separator" )
+ {
+ cb->setCurrentIndex( theIndex+1 );
+ return;
+ }
+ }
+
if ( aSender == myHypCombo[ Algo ] )
{
emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top
* SLOT called when myMoreAddHypBtn ("plus") clicked
*/
//================================================================================
-
void SMESHGUI_MeshTab::onMoreAddHyp()
{
int hypIndex = currentHyp( AddHyp );
* SLOT called when myLessAddHypBtn ("minus") clicked
*/
//================================================================================
-
void SMESHGUI_MeshTab::onLessAddHyp()
{
if ( QListWidgetItem * item = myAddHypList->currentItem() )
* \brief Set dialog title
*/
//================================================================================
-
void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh )
{
if ( theToCreate )
* \param int - maximum possible dimention
*/
//================================================================================
-
void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim )
{
const int DIM = maxDim;
* \brief Sets list of available Sets of Hypotheses
*/
//================================================================================
-
void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets )
{
QMenu* aHypoSetPopup = myHypoSetButton->menu();
* signal to notify operation about this event
*/
//================================================================================
-
void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a )
{
emit hypoSet( a->text() );
* \param int - tab ID
*/
//================================================================================
-void SMESHGUI_MeshDlg::disableTab(const int theTabId) {
+void SMESHGUI_MeshDlg::disableTab(const int theTabId)
+{
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
- if ( theTabId == Dim3D ) myHypoSetButton->setEnabled( false );
}
//================================================================================
* \param int - tab ID
*/
//================================================================================
-void SMESHGUI_MeshDlg::enableTab(const int theTabId) {
+void SMESHGUI_MeshDlg::enableTab(const int theTabId)
+{
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
if ( theTabId == Dim3D ) {
QMenu* aHypoSetPopup = myHypoSetButton->menu();
* \param int - tab ID
*/
//================================================================================
-bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const {
+bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const
+{
return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) );
}
+//================================================================================
+/*!
+ * \brief SLOT called when a Geom selection button is clicked
+ */
+//================================================================================
void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn)
{
if ( myGeomPopup && isBtnOn )
myGeomPopup->exec( QCursor::pos() );
}
+//================================================================================
+/*!
+ * \brief SLOT called when a item of Geom selection popup is choosen
+ */
+//================================================================================
void SMESHGUI_MeshDlg::onGeomPopup( QAction* a )
{
emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX );
}
+//================================================================================
+/*!
+ * \brief Return ID of an active selection button
+ */
+//================================================================================
int SMESHGUI_MeshDlg::getActiveObject()
{
for (int i = 0; i < 3; ++i )
private:
- void addItem( const QString& txt, const int type, const int index );
+ void addItem( const QString& txt, const int type, const int index, const bool isGroup=false );
int getCurrentIndex( const int type, const bool curByType=false) const;
QMap<int, QStringList> myAvailableHypTypes;
QTreeWidgetItem* cntrItem = createItem( elemItem, Bold );
cntrItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONTROLS" ) );
//Length
- if( e->GetType()==SMDSAbs_Edge){
+ if( e->GetType()==SMDSAbs_Edge){
afunctor.reset( new SMESH::Controls::Length() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* lenItem = createItem( cntrItem, Bold );
lenItem->setText( 0, tr( "LENGTH_EDGES" ) );
- lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
}
if( e->GetType() == SMDSAbs_Face ) {
- //Area
- afunctor.reset( new SMESH::Controls::Area() );
+ //Area
+ afunctor.reset( new SMESH::Controls::Area() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* areaItem = createItem( cntrItem, Bold );
areaItem->setText( 0, tr( "AREA_ELEMENTS" ) );
- areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
+ areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
//Taper
- afunctor.reset( new SMESH::Controls::Taper() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
- taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
- taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( e->NbNodes() == 4 ) // see SMESH_Controls.cxx
+ {
+ afunctor.reset( new SMESH::Controls::Taper() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
+ taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
+ taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Wraping angle
+ afunctor.reset( new SMESH::Controls::Warping() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
+ warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
+ warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//AspectRatio2D
- afunctor.reset( new SMESH::Controls::AspectRatio() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
- ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
- ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( !e->IsPoly() )
+ {
+ afunctor.reset( new SMESH::Controls::AspectRatio() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
+ ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
+ ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//Minimum angle
afunctor.reset( new SMESH::Controls::MinimumAngle() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* minanglItem = createItem( cntrItem, Bold );
minanglItem->setText( 0, tr( "MINIMUMANGLE_ELEMENTS" ) );
- minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //Wraping angle
- afunctor.reset( new SMESH::Controls::Warping() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
- warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
- warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //Skew
- afunctor.reset( new SMESH::Controls::Skew() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
- skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
- skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //ElemDiam2D
- afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
- diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
- diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Skew
+ if ( e->NbNodes() == 3 || e->NbNodes() == 4 )
+ {
+ afunctor.reset( new SMESH::Controls::Skew() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
+ skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
+ skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
+ //ElemDiam2D
+ if ( !e->IsPoly() )
+ {
+ afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
+ diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
+ diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
}
if( e->GetType() == SMDSAbs_Volume ) {
- //AspectRatio3D
- afunctor.reset( new SMESH::Controls::AspectRatio3D() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
- ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
- ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( !e->IsPoly() )
+ {
+ //AspectRatio3D
+ afunctor.reset( new SMESH::Controls::AspectRatio3D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
+ ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
+ ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//Volume
afunctor.reset( new SMESH::Controls::Volume() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
QTreeWidgetItem* diam3Item = createItem( cntrItem, Bold );
diam3Item->setText( 0, tr( "MAX_ELEMENT_LENGTH_3D" ) );
- diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
}
// gravity center
*/
void SMESHGUI_MeshInfoDlg::showInfo( const Handle(SALOME_InteractiveObject)& IO )
{
+ if ( !IO.IsNull() )
+ myIO = IO;
+
SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
- if ( !CORBA::is_nil( obj ) ) {
+ if ( !CORBA::is_nil( obj ) )
+ {
myAddInfo->showInfo( obj ); // nb of nodes in a group can be computed by myAddInfo,
myBaseInfo->showInfo( obj ); // and it will be used by myBaseInfo (IPAL52871)
- myCtrlInfo->showInfo( obj );
+ if ( myTabWidget->currentIndex() == CtrlInfo )
+ myCtrlInfo->showInfo( obj );
- myActor = SMESH::FindActorByEntry( IO->getEntry() );
- SVTK_Selector* selector = SMESH::GetSelector();
- QString ID;
- int nb = 0;
- if ( myActor && selector ) {
- nb = myMode->checkedId() == NodeMode ?
- SMESH::GetNameOfSelectedElements( selector, IO, ID ) :
- SMESH::GetNameOfSelectedNodes( selector, IO, ID );
- }
- myElemInfo->setSource( myActor ) ;
- if ( nb > 0 ) {
- myID->setText( ID.trimmed() );
- QSet<long> ids;
- QStringList idTxt = ID.split( " ", QString::SkipEmptyParts );
- foreach ( ID, idTxt )
- ids << ID.trimmed().toLong();
- myElemInfo->showInfo( ids, myMode->checkedId() == ElemMode );
- }
- else {
- myID->clear();
- myElemInfo->clear();
+ {
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ SVTK_Selector* selector = SMESH::GetSelector();
+ QString ID;
+ int nb = 0;
+ if ( myActor && selector ) {
+ nb = myMode->checkedId() == NodeMode ?
+ SMESH::GetNameOfSelectedElements( selector, IO, ID ) :
+ SMESH::GetNameOfSelectedNodes( selector, IO, ID );
+ }
+ myElemInfo->setSource( myActor ) ;
+ if ( nb > 0 ) {
+ myID->setText( ID.trimmed() );
+ QSet<long> ids;
+ QStringList idTxt = ID.split( " ", QString::SkipEmptyParts );
+ foreach ( ID, idTxt )
+ ids << ID.trimmed().toLong();
+ myElemInfo->showInfo( ids, myMode->checkedId() == ElemMode );
+ }
+ else {
+ myID->clear();
+ myElemInfo->clear();
+ }
}
}
}
Handle(SALOME_InteractiveObject) IO = selected.First();
showInfo( IO );
}
-// else {
-// myBaseInfo->clear();
-// myElemInfo->clear();
-// myAddInfo->clear();
-// }
+ else {
+ showInfo( myIO );
+ }
}
/*!
SMESHGUI_AddInfo* myAddInfo;
SMESHGUI_CtrlInfo* myCtrlInfo;
SMESH_Actor* myActor;
+ Handle(SALOME_InteractiveObject) myIO;
};
class SMESHGUI_EXPORT SMESHGUI_CtrlInfoDlg : public QDialog
}
}
else { // no geometry defined
- myDlg->enableTab( SMESH::DIM_3D );
- QStringList hypList;
- availableHyps( SMESH::DIM_3D, Algo, hypList,
- myAvailableHypData[SMESH::DIM_3D][Algo]);
- SMESHGUI_MeshTab* aTab = myDlg->tab( SMESH::DIM_3D );
- aTab->setAvailableHyps( Algo, hypList );
- for (int i = SMESH::DIM_0D;i < SMESH::DIM_3D; ++i) {
- myDlg->disableTab(i);
+ QStringList hypList;
+ for ( int dim = SMESH::DIM_0D; dim <= SMESH::DIM_3D; dim++ )
+ {
+ availableHyps( dim, Algo, hypList, myAvailableHypData[dim][Algo]);
+ myDlg->tab( dim )->setAvailableHyps( Algo, hypList );
+ if ( hypList.empty() ) myDlg->disableTab( dim );
+ else myDlg->enableTab( dim );
}
myMaxShapeDim = -1;
//Hide labels and fields (Mesh and Geometry)
bool isAux = ( theHypType >= AddHyp );
QStringList aHypTypeNameList = SMESH::GetAvailableHypotheses( isAlgo, theDim, isAux, myIsOnGeometry, !myIsMesh );
- QStringList::const_iterator anIter;
GEOM::GEOM_Object_var aGeomVar;
QString aCurrentGeomToSelect;
if ( !theMeshType.isEmpty() ) {
myHypMapIsApplicable.clear();
}
+ std::multimap< double, HypothesisData* > sortedHyps;
+ QStringList::const_iterator anIter;
for ( anIter = aHypTypeNameList.begin(); anIter != aHypTypeNameList.end(); ++anIter )
{
HypothesisData* aData = SMESH::GetHypothesisData( *anIter );
if ( ( isCompatible ( thePrevAlgoData, aData, theHypType ) &&
isCompatible ( theNextAlgoData, aData, theHypType ) ) ||
- ( theMeshType == "ANY" && aData->InputTypes.isEmpty())) {
- if ( !theMeshType.isEmpty() && theDim >= SMESH::DIM_2D &&
+ ( theMeshType == "ANY" && aData->InputTypes.isEmpty()))
+ {
+ if ( ( !theMeshType.isEmpty() ) &&
+ ( theDim >= SMESH::DIM_2D ) &&
( ( theMeshType != "ANY" && !isCompatibleToMeshType( aData, theMeshType )) ||
- !isCompatibleToGeometry( aData, aCurrentGeomToSelect, aGeomVar )))
+ !isCompatibleToGeometry( aData, aCurrentGeomToSelect, aGeomVar )))
continue;
+
+ int groupID = aData->GroupID;
+ int priority = aData->Priority;
+ if ( groupID < 0 || groupID > 9 ) groupID = 9;
+ if ( priority < 0 || priority > 999 ) priority = 999;
+
+ sortedHyps.insert( std::make_pair( groupID + priority * 1e-3, aData ));
+ }
+ }
+
+ if ( !sortedHyps.empty() )
+ {
+ HypothesisData* aPrevGroup = SMESH::GetGroupTitle( sortedHyps.rbegin()->second, isAlgo );
+ std::multimap< double, HypothesisData* >::iterator key_hyp = sortedHyps.begin();
+ for ( ; key_hyp != sortedHyps.end(); ++key_hyp )
+ {
+ HypothesisData* aData = key_hyp->second;
+ HypothesisData* aGroup = SMESH::GetGroupTitle( aData, isAlgo );
+ if ( aPrevGroup != aGroup )
+ {
+ theDataList.append( aGroup );
+ theHyps.append( aGroup->Label );
+ aPrevGroup = aGroup;
+ }
theDataList.append( aData );
theHyps.append( aData->Label );
}
}
- if ( !theMeshType.isEmpty() && !aCurrentGeomToSelect.isEmpty() &&
- myLastGeomToSelect != aCurrentGeomToSelect )
+ if ( !theMeshType.isEmpty() && !aCurrentGeomToSelect.isEmpty() )
myLastGeomToSelect = aCurrentGeomToSelect;
}
// Set shapes, of mesh and sub-mesh if any
// get Entry of the Geom object
- QString aGeomEntry = "";
- QString aMeshEntry = "";
- QString anObjEntry = "";
- aGeomEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Geom );
- aMeshEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Mesh );
- anObjEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Obj );
+ QString aGeomEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Geom );
+ QString aMeshEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Mesh );
+ QString anObjEntry = myDlg->selectedObject( SMESHGUI_MeshDlg::Obj );
if ( myToCreate && myIsMesh )
aMeshEntry = aGeomEntry;
theCreator->setShapeEntry( aGeomEntry );
if ( aMeshEntry != "" )
theCreator->setMainShapeEntry( aMeshEntry );
+
+ theCreator->setNoGeomMesh( !myIsOnGeometry && myIsMesh && !myToCreate );
}
//================================================================================
aCreator->create(initParamHyp, aHypName, myDlg, this, SLOT( onHypoCreated( int ) ) );
dialog = true;
}
- else {
+ else
+ {
SMESH::SMESH_Hypothesis_var aHyp =
SMESH::CreateHypothesis(theTypeName, aHypName, false);
aHyp.out();
if ( myIgnoreAlgoSelection )
return;
- int aDim = theDim < 0 ? getTabDim( sender(), myDlg ): theDim;
+ int curDim = getTabDim( sender(), myDlg );
+ int aDim = theDim < 0 ? curDim : theDim;
if (aDim == -1)
return;
myDlg->tab( dim )->setAvailableHyps( Algo, anAvailable );
noCompatible = anAvailable.isEmpty();
algoIndex = myAvailableHypData[dim][Algo].indexOf( curAlgo );
- if ( !isSubmesh && algoIndex < 0 && soleCompatible && !forward && dim != SMESH::DIM_0D) {
+ if ( !isSubmesh && algoIndex < 0 && soleCompatible && !forward && dim == curDim ) {
// select the sole compatible algo
algoIndex = 0;
}
hypIndex = this->find( curHyp, myExistingHyps[ dim ][ type ]);
else
hypIndex = -1;
- if ( !isSubmesh && myToCreate && hypIndex < 0 && anExisting.count() == 1 ) {
+ if ( !isSubmesh && myToCreate && hypIndex < 0 && anExisting.count() == 1 && dim == curDim )
+ {
// none is yet selected => select the sole existing if it is not optional
CORBA::String_var hypTypeName = myExistingHyps[ dim ][ type ].first().first->GetName();
bool isOptional = true;
{
// Call hypothesis creation server method (without GUI)
SMESH::SMESH_Hypothesis_var aHyp =
- SMESH::CreateHypothesis(aHypName, aHypName, true);
+ SMESH::CreateHypothesis(aHypName, aHypData->Label, true);
aHyp.out();
}
else
aCreator->create( true, aHypName, myDlg, 0, QString::null );
else {
SMESH::SMESH_Hypothesis_var aHyp =
- SMESH::CreateHypothesis(aHypName, aHypName, true);
+ SMESH::CreateHypothesis(aHypName, aHypData->Label, true);
aHyp.out();
}
delete aCreator;
// Get hypotheses and algorithms assigned to the mesh/sub-mesh
QStringList anExisting;
- const int lastDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_3D;
+ const int lastDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_2D;
bool algoFound = false;
for ( int dim = SMESH::DIM_3D; dim >= lastDim; --dim )
{
// Set new name
QString aName = myDlg->objectText( SMESHGUI_MeshDlg::Obj );
SMESH::SetName( pObj, aName );
- int aDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_3D;
+ int aDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_2D;
// First, remove old algos in order to avoid messages on algorithm hiding
for ( int dim = aDim; dim <= SMESH::DIM_3D; dim++ )
}
if ( !myIsOnGeometry )
for ( int i = SMESH::DIM_0D; i <= SMESH::DIM_3D; i++ ) {
- if ( i < SMESH::DIM_3D ) myDlg->disableTab( i );
- else myDlg->enableTab( i );
+ bool disable = myAvailableHypData[i][Algo].isEmpty();
+ if ( disable ) myDlg->disableTab( i );
+ else myDlg->enableTab( i );
}
else
for ( int i = SMESH::DIM_0D; i <= SMESH::DIM_3D; i++ ) {
myDY->SetValue(0);
myDZ->SetValue(0);
- myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision");
+ myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision");
+ myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision");
width = Max( aFaceBut->fontMetrics().width( tr("SMESH_X")),
aFaceBut->fontMetrics().width( tr("SMESH_DX")));
QVariant val;
if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
else if ( p=="type" ) val = QVariant( myTypes[ind] );
+ else if ( p=="hasActor" ) val = QVariant( getActor( ind ) != 0 );
else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
try {
OCC_CATCH_SIGNALS;
if (nulData)
- objModified = aVisualObj->NulData();
+ objModified = aVisualObj->NulData();
else
objModified = aVisualObj->Update();
}
int usedMB = aVisualObj->GetUnstructuredGrid()->GetActualMemorySize() / 1024;
//MESSAGE("SMESHGUI_VTKUtils::GetVisualObj(), freeMB=" << freeMB << ", usedMB=" <<usedMB);
if ( freeMB > 0 && usedMB * 5 > freeMB ) {
- bool continu = false;
- if ( usedMB * 3 > freeMB )
- // even dont try to show
- SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
- QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
- else
- // there is a chance to succeed
- continu = SUIT_MessageBox::warning
- (SMESHGUI::desktop(),
- QObject::tr("SMESH_WRN_WARNING"),
- QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
- SUIT_MessageBox::Yes | SUIT_MessageBox::No,
- SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
- if ( !continu ) {
- // remove the corresponding actors from all views
- RemoveVisualObjectWithActors( theEntry );
- aVisualObj.reset();
- }
+ bool continu = false;
+ if ( usedMB * 3 > freeMB )
+ // even dont try to show
+ SUIT_MessageBox::warning(SMESHGUI::desktop(), QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_NO_MESH_VISUALIZATION"));
+ else
+ // there is a chance to succeed
+ continu = SUIT_MessageBox::warning
+ (SMESHGUI::desktop(),
+ QObject::tr("SMESH_WRN_WARNING"),
+ QObject::tr("SMESH_CONTINUE_MESH_VISUALIZATION"),
+ SUIT_MessageBox::Yes | SUIT_MessageBox::No,
+ SUIT_MessageBox::Yes ) == SUIT_MessageBox::Yes;
+ if ( !continu ) {
+ // remove the corresponding actors from all views
+ RemoveVisualObjectWithActors( theEntry );
+ aVisualObj.reset();
+ }
}
}
bool isAuxOrNeedHyp = ( qName == "hypothesis" ?
atts.value("auxiliary") == "true" :
atts.value("need-hyp" ) == "true" );
- bool isNeedGeom = true, isSupportSubmeshes = false;
+ int isNeedGeom = 1;
+ bool isSupportSubmeshes = false;
QString aNeedGeom = atts.value("need-geom");
if ( !aNeedGeom.isEmpty() )
- isNeedGeom = (aNeedGeom == "true");
+ isNeedGeom = (aNeedGeom == "true") ? 1 : (aNeedGeom == "never") ? -1 : 0;
QString suppSub = atts.value("support-submeshes");
if ( !suppSub.isEmpty() )
isSupportSubmeshes = (suppSub == "true");
else
context = context.toUpper();
+ bool isOk;
+ QString groupIDStr = atts.value("group-id");
+ int groupID = groupIDStr.toUInt( &isOk );
+ if ( !isOk ) groupID = -1;
+ QString priorityStr = atts.value("priority");
+ int priority = priorityStr.toUInt( &isOk );
+ if ( !isOk ) priority = -1;
+
QString aDimStr = atts.value("dim");
aDimStr = aDimStr.remove( ' ' );
QStringList aDimList = aDimStr.split( ',', QString::SkipEmptyParts );
QStringList::iterator anIter;
- bool isOk;
QList<int> aDim;
for ( anIter = aDimList.begin(); anIter != aDimList.end(); ++anIter )
{
if ( !aHypAlType.contains( BAD_HYP_FLAG ) ) {
HypothesisData* aHypData =
new HypothesisData (aHypAlType, myPluginName, myServerLib, myClientLib,
- aLabel, anIcon, context, aDim, isAuxOrNeedHyp,
+ aLabel, anIcon, context, groupID, priority, aDim, isAuxOrNeedHyp,
attr[ HYPOS ], attr[ OPT_HYPOS ], attr[ INPUT ], attr[ OUTPUT ],
isNeedGeom, isSupportSubmeshes );
<source>TOP_SPLIT_TO_TETRA</source>
<translation>Split Volumes</translation>
</message>
+ <message>
+ <source>STB_OVERALL_MESH_QUALITY</source>
+ <translation>Overall Mesh Quality</translation>
+ </message>
<message>
<source>STB_SPLIT_TO_TETRA</source>
<translation>Split Volumes</translation>
You can cancel exporting and rename them,
otherwise some group names in the resulting file
will not match ones in the study.
-Do you want to continue ?</translation>
+Do you want to continue?</translation>
</message>
<message>
<source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
<translation>There are some mesh objects with the same names in the selection.
The result file may be incorrect.
-Do you want to continue ?</translation>
+Do you want to continue?</translation>
</message>
<message>
<source>SMESH_EXPORT_ONLY_GPOUP</source>
- <translation>You are going export the group without it's mesh.
-Do you want to continue ?</translation>
+ <translation>You are going to export the group without its mesh.
+Do you want to continue?</translation>
</message>
<message>
<source>SMESH_EXPORT_MED_V2_1</source>
<translation>During export mesh with name - "%1" to MED 2.1
polygons and polyhedrons elements will be missed
For correct export use MED 2.2
-Are you sure want to export to MED 2.1 ?</translation>
+Are you sure want to export to MED 2.1?</translation>
</message>
<message>
<source>SMESH_EXPORT_MED_VERSION_COLLISION</source>
<source>EXPORT_NOT_SUPPORTED</source>
<translation>During export mesh with name "%1" to %2
%3 will be missed.
-Do you want to continue ?</translation>
+Do you want to continue?</translation>
</message>
<message>
<source>SMESH_EXTRUSION</source>
<source>SMESH_ADVANCED</source>
<translation>Advanced</translation>
</message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_BASIC</source>
+ <translation>Basic</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_ADVANCED</source>
+ <translation>Advanced</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_BASIC</source>
+ <translation>Basic</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_PROGRESSION</source>
+ <translation>Progression</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_ADVANCED</source>
+ <translation>Advanced</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_REGULAR</source>
+ <translation>Regular faces</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_FREE</source>
+ <translation>Free faces</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_ADVANCED</source>
+ <translation>Advanced</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_REGULAR</source>
+ <translation>Regular volumes</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_FREE</source>
+ <translation>Free volumes</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_ADVANCED</source>
+ <translation>Advanced</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_FieldSelectorWdg</name>
<source>AREA_ELEMENTS</source>
<translation>Aire</translation>
</message>
+ <message>
+ <source>FREE_NODES</source>
+ <translation>Nœuds isolés</translation>
+ </message>
+ <message>
+ <source>NODE_CONNECTIVITY_NB</source>
+ <translation>Nombre de connectivité par nœud</translation>
+ </message>
+ <message>
+ <source>FREE_EDGES</source>
+ <translation>Arêtes libres</translation>
+ </message>
+ <message>
+ <source>FREE_FACES</source>
+ <translation>Faces libres</translation>
+ </message>
+ <message>
+ <source>BARE_BORDER_FACE</source>
+ <translation>Faces avec éléments de peau 1D manquants</translation>
+ </message>
+ <message>
+ <source>OVER_CONSTRAINED_FACE</source>
+ <translation>Faces sur-contraintes</translation>
+ </message>
+ <message>
+ <source>BARE_BORDER_VOLUME</source>
+ <translation>Volumes avec éléments de peau 2D manquants</translation>
+ </message>
+ <message>
+ <source>OVER_CONSTRAINED_VOLUME</source>
+ <translation>Volumes sur-contraints</translation>
+ </message>
<message>
<source>MIN_DIAG_ELEMENTS</source>
- <translation>Diagonal minimum</translation>
+ <translation>Diagonale minimum</translation>
</message>
<message>
<source>ASPECTRATIO_3D_ELEMENTS</source>
<source>MEN_COMPUTE</source>
<translation>Calculer</translation>
</message>
+ <message>
+ <source>MEN_COMPUTE_SUBMESH</source>
+ <translation>Calculer le sous-maillage</translation>
+ </message>
<message>
<source>MEN_PRECOMPUTE</source>
<translation>Prévisualiser</translation>
<source>MEN_EDIT_MESHSUBMESH</source>
<translation>Editer un maillage/sous-maillage</translation>
</message>
+ <message>
+ <source>MEN_EDIT_MESH</source>
+ <translation>Editer un maillage</translation>
+ </message>
+ <message>
+ <source>MEN_EDIT_SUBMESH</source>
+ <translation>Editer un sous-maillage</translation>
+ </message>
<message>
<source>MEN_EXPORT</source>
<translation>Exporter</translation>
<source>MEN_FREE_NODE</source>
<translation>Nœuds libres</translation>
</message>
+ <message>
+ <source>MEN_NODE_CONNECTIVITY_NB</source>
+ <translation>Nombre de connectivité par nœud</translation>
+ </message>
<message>
<source>MEN_FREE_FACES</source>
<translation>Faces libres</translation>
<source>TOP_SPLIT_TO_TETRA</source>
<translation>Eclater en tétraèdres</translation>
</message>
+ <message>
+ <source>STB_OVERALL_MESH_QUALITY</source>
+ <translation>Qualité du maillage global</translation>
+ </message>
<message>
<source>STB_SPLIT_TO_TETRA</source>
<translation>Eclater en tétraèdres</translation>
<source>SMESH_ADD_ELEM0D_TITLE</source>
<translation>Ajouter un élément 0D</translation>
</message>
+ <message>
+ <source>SMESH_DUPLICATE_0D</source>
+ <translation>Autorise la duplication d'éléments</translation>
+ </message>
<message>
<source>SMESH_ADD_BALL</source>
<translation>Ajouter un élément particulaire</translation>
<source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
<translation>Il y a des maillages avec les mêmes noms dans la sélection.
Il est possible que le fichier résultant soit incorrect.
+Voulez-vous continuer ?</translation>
+ </message>
+ <message>
+ <source>SMESH_EXPORT_ONLY_GPOUP</source>
+ <translation>Vous allez export le groupe sans son maillage.
Voulez-vous continuer ?</translation>
</message>
<message>
<source>SMESH_WRN_WARNING</source>
<translation>Avertissement</translation>
</message>
+ <message>
+ <source>SMESH_WRN_SHOW_DLG_CHECKBOX</source>
+ <translation>Ne plus montrer cet avertissement.</translation>
+ </message>
<message>
<source>SMESH_X</source>
<translation>X</translation>
<source>STB_COMPUTE</source>
<translation>Calculer</translation>
</message>
+ <message>
+ <source>STB_COMPUTE_SUBMESH</source>
+ <translation>Calculer le sous-maillage</translation>
+ </message>
<message>
<source>STB_PRECOMPUTE</source>
<translation>Prévisualiser</translation>
<source>STB_EDIT_MESHSUBMESH</source>
<translation>Editer un maillage/sous-maillage</translation>
</message>
+ <message>
+ <source>STB_EDIT_MESH</source>
+ <translation>Editer un maillage</translation>
+ </message>
+ <message>
+ <source>STB_EDIT_SUBMESH</source>
+ <translation>Editer un sous-maillage</translation>
+ </message>
<message>
<source>STB_EXPORT_DAT</source>
<translation>Exporter au format DAT</translation>
<source>STB_FREE_NODE</source>
<translation>Nœuds libres</translation>
</message>
+ <message>
+ <source>STB_NODE_CONNECTIVITY_NB</source>
+ <translation>Nombre de connectivité par nœud</translation>
+ </message>
<message>
<source>STB_FREE_FACES</source>
<translation>Faces libres</translation>
<source>TOP_COMPUTE</source>
<translation>Calculer</translation>
</message>
+ <message>
+ <source>TOP_COMPUTE_SUBMESH</source>
+ <translation>Calculer le sous-maillage</translation>
+ </message>
<message>
<source>TOP_PRECOMPUTE</source>
<translation>Prévisualiser</translation>
<source>TOP_EDIT_MESHSUBMESH</source>
<translation>Editer un maillage/sous-maillage</translation>
</message>
+ <message>
+ <source>TOP_EDIT_MESH</source>
+ <translation>Editer un maillage</translation>
+ </message>
+ <message>
+ <source>TOP_EDIT_SUBMESH</source>
+ <translation>Editer un sous-maillage</translation>
+ </message>
<message>
<source>TOP_EXPORT_DAT</source>
<translation>Exporter au format DAT</translation>
<source>TOP_FREE_NODE</source>
<translation>Nœuds libres</translation>
</message>
+ <message>
+ <source>TOP_NODE_CONNECTIVITY_NB</source>
+ <translation>Nombre de connectivité par nœud</translation>
+ </message>
<message>
<source>TOP_FREE_FACES</source>
<translation>Faces libres</translation>
<source>STB_SORT_CHILD_ITEMS</source>
<translation>Trier les items enfants</translation>
</message>
+ <message>
+ <source>SMESH_ADVANCED</source>
+ <translation>Avancé</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_BASIC</source>
+ <translation>Basique</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_ADVANCED</source>
+ <translation>Avancé</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_BASIC</source>
+ <translation>Basique</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_PROGRESSION</source>
+ <translation>Progression</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_ADVANCED</source>
+ <translation>Avancé</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_REGULAR</source>
+ <translation>Faces régulières</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_FREE</source>
+ <translation>Faces libres</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_ADVANCED</source>
+ <translation>Avancé</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_REGULAR</source>
+ <translation>Volumes réguliers</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_FREE</source>
+ <translation>Volumes libres</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_ADVANCED</source>
+ <translation>Avancé</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_FieldSelectorWdg</name>
<translation>Exporter les champs</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_AddMeshElementDlg</name>
+ <message>
+ <source>NB_ADDED</source>
+ <translation>%1 éléments ont été ajoutés car des éléments 0D
+étaient déjà présents sur les nœuds séléctionnés.</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_Dialog</name>
<message>
<source>PREF_AUTO_GROUPS</source>
<translation>Créer les groupes automatiquement pour l'export MED</translation>
</message>
+ <message>
+ <source>PREF_SHOW_WARN</source>
+ <translation>Affiche un avertissement quand un groupe est exporté</translation>
+ </message>
<message>
<source>PREF_GROUP_SEGMENT_LENGTH</source>
<translation>Paramètres automatiques</translation>
</message>
<message>
<source>USE_INPUT_ELEMS_ONLY</source>
- <translation>Use only input elements</translation>
+ <translation>Utilise seulement les éléments d'entrée</translation>
+ </message>
+ <message>
+ <source>SMESH_SCALES</source>
+ <translation>Facteurs d'échelle</translation>
+ </message>
+ <message>
+ <source>LINEAR_SCALES</source>
+ <translation>Variation linéaire des facteurs d'échelle</translation>
+ </message>
+ <message>
+ <source>BASE_POINT</source>
+ <translation>Point de base</translation>
</message>
</context>
<context>
<source>CONNECTED_ELEMS</source>
<translation>Eléments d'un domaine</translation>
</message>
+ <message>
+ <source>NODE_CONN_NUMBER</source>
+ <translation>Nombre de connectivité</translation>
+ </message>
<message>
<source>NUMBEROFNODESINELEMENT</source>
<translation>Nombre de noeuds dans l'élément</translation>
<translation>3D</translation>
</message>
<message>
- <source>EDIT_MESH_SUBMESH</source>
- <translation>Editer un maillage/sous-maillage</translation>
+ <source>EDIT_MESH</source>
+ <translation>Editer un maillage</translation>
+ </message>
+ <message>
+ <source>EDIT_SUBMESH</source>
+ <translation>Editer un sous-maillage</translation>
</message>
<message>
<source>GEOMETRY</source>
<source>NUMBER_OF_THE_FREE_NODES</source>
<translation>Nombre de nœuds libres</translation>
</message>
+ <message>
+ <source>MAX_NODE_CONNECTIVITY</source>
+ <translation>Nombre maximal d'élément connectés</translation>
+ </message>
<message>
<source>DOUBLE_NODES_TOLERANCE</source>
<translation>Tolérance des nœuds doubles</translation>
<translation>Au moins une entité devrait être choisie!</translation>
</message>
</context>
+<context>
+ <name>SMESH_AdvOptionsWdg</name>
+ <message>
+ <source>ADD_OPTION_BTN</source>
+ <translation>Ajouter une option</translation>
+ </message>
+ <message>
+ <source>CHOICE</source>
+ <translation>Choix</translation>
+ </message>
+ <message>
+ <source>OPTION_NAME</source>
+ <translation>Nom de l'option</translation>
+ </message>
+ <message>
+ <source>OPTION_VALUE</source>
+ <translation>Valeur de l'option'</translation>
+ </message>
+</context>
</TS>
<source>AREA_ELEMENTS</source>
<translation>エリア</translation>
</message>
+ <message>
+ <source>FREE_NODES</source>
+ <translation>自由節点</translation>
+ </message>
+ <message>
+ <source>NODE_CONNECTIVITY_NB</source>
+ <translation>節点接続番号</translation>
+ </message>
+ <message>
+ <source>FREE_EDGES</source>
+ <translation>フリーエッジ</translation>
+ </message>
+ <message>
+ <source>FREE_FACES</source>
+ <translation>フリー面</translation>
+ </message>
+ <message>
+ <source>BARE_BORDER_FACE</source>
+ <translation>むき出しの境界線を持つ面</translation>
+ </message>
+ <message>
+ <source>OVER_CONSTRAINED_FACE</source>
+ <translation>過拘束面</translation>
+ </message>
+ <message>
+ <source>BARE_BORDER_VOLUME</source>
+ <translation>むき出しの境界を持つボリューム</translation>
+ </message>
+ <message>
+ <source>OVER_CONSTRAINED_VOLUME</source>
+ <translation>過拘束ボリューム</translation>
+ </message>
<message>
<source>MIN_DIAG_ELEMENTS</source>
<translation>最小の対角線</translation>
<source>MEN_COMPUTE</source>
<translation>メッシュを作成</translation>
</message>
+ <message>
+ <source>MEN_COMPUTE_SUBMESH</source>
+ <translation>サブメッシュの生成</translation>
+ </message>
<message>
<source>MEN_PRECOMPUTE</source>
<translation>プレビュー</translation>
<source>MEN_EDIT_MESHSUBMESH</source>
<translation>メッシュ/サブメッシュを編集</translation>
</message>
+ <message>
+ <source>MEN_EDIT_MESH</source>
+ <translation>メッシュの編集</translation>
+ </message>
+ <message>
+ <source>MEN_EDIT_SUBMESH</source>
+ <translation>サブメッシュの編集</translation>
+ </message>
<message>
<source>MEN_EXPORT</source>
<translation>エクスポート...</translation>
<source>MEN_FREE_NODE</source>
<translation>フリーノード</translation>
</message>
+ <message>
+ <source>MEN_NODE_CONNECTIVITY_NB</source>
+ <translation>節点接続番号</translation>
+ </message>
<message>
<source>MEN_FREE_FACES</source>
<translation>フリーフェース</translation>
<source>TOP_SPLIT_TO_TETRA</source>
<translation>四面体を爆発します。</translation>
</message>
+ <message>
+ <source>STB_OVERALL_MESH_QUALITY</source>
+ <translation>全体的なメッシュ品質</translation>
+ </message>
<message>
<source>STB_SPLIT_TO_TETRA</source>
<translation>四面体を爆発します。</translation>
<source>SMESH_ADD_ELEM0D_TITLE</source>
<translation>D の要素を追加します。</translation>
</message>
+ <message>
+ <source>SMESH_DUPLICATE_0D</source>
+ <translation>重複要素の許容</translation>
+ </message>
<message>
<source>SMESH_ADD_BALL</source>
<translation>粒子要素を追加します。</translation>
<source>SMESH_EXPORT_MED_DUPLICATED_MESH_NAMES</source>
<translation>選択範囲内の同じ名前を持つメッシュがあります。結果のファイルが正しい可能性が。続行しますか。</translation>
</message>
+ <message>
+ <source>SMESH_EXPORT_ONLY_GPOUP</source>
+ <translation>そのメッシュなしでグループのエクスポートをしようとしています。続行しますか?</translation>
+ </message>
<message>
<source>SMESH_EXPORT_MED_V2_1</source>
<translation>多角形、多面体要素は正しいエクスポート用 MED 2.1 MED 2.2 にメッシュ '%' のエクスポートの場合省略されます。MED 2.1 をエクスポートしますか。</translation>
<source>SMESH_HYP_9</source>
<translation>このようなディメンションの前提がジオメトリに既に割り当てられています。</translation>
</message>
+ <message>
+ <source>SMESH_ID_DIAGONAL</source>
+ <translation>エッジID</translation>
+ </message>
<message>
<source>SMESH_ID_EDGES</source>
<translation>エッジID</translation>
<source>SMESH_WRN_WARNING</source>
<translation>警告</translation>
</message>
+ <message>
+ <source>SMESH_WRN_SHOW_DLG_CHECKBOX</source>
+ <translation>この警告をこれ以上表示してはいけません。</translation>
+ </message>
<message>
<source>SMESH_X</source>
<translation>X</translation>
<source>STB_COMPUTE</source>
<translation>メッシュを作成します。</translation>
</message>
+ <message>
+ <source>STB_COMPUTE_SUBMESH</source>
+ <translation>サブメッシュの生成</translation>
+ </message>
<message>
<source>STB_PRECOMPUTE</source>
<translation>プレビュー</translation>
<source>STB_EDIT_MESHSUBMESH</source>
<translation>メッシュ/サブメッシュを編集</translation>
</message>
+ <message>
+ <source>STB_EDIT_MESH</source>
+ <translation>メッシュの編集</translation>
+ </message>
+ <message>
+ <source>STB_EDIT_SUBMESH</source>
+ <translation>サブメッシュの編集</translation>
+ </message>
<message>
<source>STB_EXPORT_DAT</source>
<translation>DAT形式でエクスポート</translation>
<source>STB_FREE_NODE</source>
<translation>フリーノード</translation>
</message>
+ <message>
+ <source>STB_NODE_CONNECTIVITY_NB</source>
+ <translation>節点接続番号</translation>
+ </message>
<message>
<source>STB_FREE_FACES</source>
<translation>フリーフェース</translation>
<source>STB_SHOW_DISTRIBUTION</source>
<translation>分布を表示します。</translation>
</message>
+ <message>
+ <source>STB_SHOW_SCALAR_BAR</source>
+ <translation>スカラバーの表示</translation>
+ </message>
<message>
<source>STB_REVOLUTION</source>
<translation>Revolution</translation>
<source>STB_SHOW</source>
<translation>表示</translation>
</message>
- <message>
- <source>STB_SHOW_SCALAR_BAR</source>
- <translation>スカラバーの表示</translation>
- </message>
<message>
<source>STB_SHRINK</source>
<translation>収縮</translation>
<source>TOP_COMPUTE</source>
<translation>メッシュを作成</translation>
</message>
+ <message>
+ <source>TOP_COMPUTE_SUBMESH</source>
+ <translation>サブメッシュの生成</translation>
+ </message>
<message>
<source>TOP_PRECOMPUTE</source>
<translation>プレビュー</translation>
<source>TOP_EDIT_MESHSUBMESH</source>
<translation>メッシュ/サブメッシュを編集</translation>
</message>
+ <message>
+ <source>TOP_EDIT_MESH</source>
+ <translation>メッシュの編集</translation>
+ </message>
+ <message>
+ <source>TOP_EDIT_SUBMESH</source>
+ <translation>サブメッシュの編集</translation>
+ </message>
<message>
<source>TOP_EXPORT_DAT</source>
<translation>DAT形式でエクスポート</translation>
<source>TOP_FREE_NODE</source>
<translation>フリーノード</translation>
</message>
+ <message>
+ <source>TOP_NODE_CONNECTIVITY_NB</source>
+ <translation>節点接続番号</translation>
+ </message>
<message>
<source>TOP_FREE_FACES</source>
<translation>フリーフェース</translation>
<source>STB_SORT_CHILD_ITEMS</source>
<translation>子アイテムを並べ替える</translation>
</message>
+ <message>
+ <source>SMESH_ADVANCED</source>
+ <translation>高度な設定</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_BASIC</source>
+ <translation>ベーシック</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_ALGO_GROUP_ADVANCED</source>
+ <translation>アドバンス</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_BASIC</source>
+ <translation>ベーシック</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_PROGRESSION</source>
+ <translation>発展的</translation>
+ </message>
+ <message>
+ <source>SMESH_1D_HYP_GROUP_ADVANCED</source>
+ <translation>アドバンス</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_REGULAR</source>
+ <translation>標準面</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_FREE</source>
+ <translation>自由面</translation>
+ </message>
+ <message>
+ <source>SMESH_2D_ALGO_GROUP_ADVANCED</source>
+ <translation>アドバンス</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_REGULAR</source>
+ <translation>標準ボリューム</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_FREE</source>
+ <translation>自由ボリューム</translation>
+ </message>
+ <message>
+ <source>SMESH_3D_ALGO_GROUP_ADVANCED</source>
+ <translation>アドバンス</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_FieldSelectorWdg</name>
<translation>場の出力</translation>
</message>
</context>
+ <context>
+ <name>SMESHGUI_AddMeshElementDlg</name>
+ <message>
+ <source>NB_ADDED</source>
+ <translation>0D要素がすでに選択した節点上に存在するため、%1 の要素が追加されました。</translation>
+ </message>
+ </context>
<context>
<name>SMESHGUI_Dialog</name>
<message>
<source>PREF_AUTO_GROUPS</source>
<translation>MEDエクスポート時に自動的にグループ作成</translation>
</message>
+ <message>
+ <source>PREF_SHOW_WARN</source>
+ <translation>グループをエクスポートする際に警告を表示します。</translation>
+ </message>
<message>
<source>PREF_GROUP_SEGMENT_LENGTH</source>
<translation>自動設定</translation>
<translation>検出</translation>
</message>
<message>
- <source>EDIT_SELECTED_GROUP</source>
- <translation>選択したグループを編集します。</translation>
+ <source>EDIT_SELECTED_NODE_GROUP</source>
+ <translation>選択された一致節点のグループを編集します。</translation>
+ </message>
+ <message>
+ <source>EDIT_SELECTED_ELEM_GROUP</source>
+ <translation>選択された一致要素のグループを編集します。</translation>
</message>
<message>
<source>SELECT_ALL</source>
<source>USE_INPUT_ELEMS_ONLY</source>
<translation>入力要素のみ使用</translation>
</message>
+ <message>
+ <source>SMESH_SCALES</source>
+ <translation>スケールファクタ</translation>
+ </message>
+ <message>
+ <source>LINEAR_SCALES</source>
+ <translation>スケールファクタの直線的変化</translation>
+ </message>
+ <message>
+ <source>BASE_POINT</source>
+ <translation>スケール中心</translation>
+ </message>
</context>
<context>
<name>SMESHGUI_FilterDlg</name>
<source>CONNECTED_ELEMS</source>
<translation>ドメインの要素</translation>
</message>
+ <message>
+ <source>NODE_CONN_NUMBER</source>
+ <translation>接続番号</translation>
+ </message>
<message>
<source>NUMBEROFNODESINELEMENT</source>
<translation>要素内のノード数</translation>
<translation>3D</translation>
</message>
<message>
- <source>EDIT_MESH_SUBMESH</source>
- <translation>メッシュ/サブメッシュを編集</translation>
+ <source>EDIT_MESH</source>
+ <translation>メッシュの編集</translation>
+ </message>
+ <message>
+ <source>EDIT_SUBMESH</source>
+ <translation>サブメッシュの編集</translation>
</message>
<message>
<source>GEOMETRY</source>
<source>NUMBER_OF_THE_FREE_NODES</source>
<translation>空きノードの数</translation>
</message>
+ <message>
+ <source>MAX_NODE_CONNECTIVITY</source>
+ <translation>接続された要素の最大数</translation>
+ </message>
<message>
<source>DOUBLE_NODES_TOLERANCE</source>
<translation>重複節点の許容値</translation>
<translation>少なくとも一つのエンティティタイプは選択する必要があります!</translation>
</message>
</context>
+ <context>
+ <name>SMESH_AdvOptionsWdg</name>
+ <message>
+ <source>ADD_OPTION_BTN</source>
+ <translation>追加オプション</translation>
+ </message>
+ <message>
+ <source>CHOICE</source>
+ <translation>選択</translation>
+ </message>
+ <message>
+ <source>OPTION_NAME</source>
+ <translation>オプション名</translation>
+ </message>
+ <message>
+ <source>OPTION_VALUE</source>
+ <translation>オプション値</translation>
+ </message>
+ </context>
</TS>
${CAS_TKGeomBase}
${CAS_TKGeomAlgo}
${CAS_TKTopAlgo}
+ ${CAS_TKMesh}
${Boost_LIBRARIES}
SMDS
)
const int theNode001Index,
vector<const SMDS_MeshNode*>& theOrderedNodes)
{
- MESSAGE(" ::LoadMeshBlock()");
init();
SMDS_VolumeTool vTool;
const TopoDS_Vertex& theVertex001,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
{
- MESSAGE(" ::LoadBlockShapes()");
return ( FindBlockShapes( theShell, theVertex000, theVertex001, theShapeIDMap ) &&
LoadBlockShapes( theShapeIDMap ));
}
const TopoDS_Vertex& theVertex001,
TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
{
- MESSAGE(" ::FindBlockShapes()");
-
// 8 vertices
TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111;
// 12 edges
};
// Functions to get sample point from shapes
- void createControlPoints( const TopoDS_Shape& theShape,
+ SMESHUtils_EXPORT void createControlPoints( const TopoDS_Shape& theShape,
const double& theSize,
std::vector< ControlPnt >& thePoints );
- void createPointsSampleFromEdge( const TopoDS_Edge& theEdge,
+ SMESHUtils_EXPORT void createPointsSampleFromEdge( const TopoDS_Edge& theEdge,
const double& theSize,
std::vector<ControlPnt>& thePoints );
- void createPointsSampleFromFace( const TopoDS_Face& theFace,
+ SMESHUtils_EXPORT void createPointsSampleFromFace( const TopoDS_Face& theFace,
const double& theSize,
std::vector<ControlPnt>& thePoints );
- void createPointsSampleFromSolid( const TopoDS_Solid& theSolid,
+ SMESHUtils_EXPORT void createPointsSampleFromSolid( const TopoDS_Solid& theSolid,
const double& theSize,
std::vector<ControlPnt>& thePoints );
list< const TVDEdge* > _edges; // MA edges in CCW order within _cell
InSegment( InPoint * p0, InPoint * p1, size_t iE)
- : _p0(p0), _p1(p1), _geomEdgeInd(iE) {}
- InSegment() : _p0(0), _p1(0), _geomEdgeInd(0) {}
+ : _p0(p0), _p1(p1), _geomEdgeInd(iE), _cell(0) {}
+ InSegment() : _p0(0), _p1(0), _geomEdgeInd(0), _cell(0) {}
const InPoint& point0() const { return *_p0; }
const InPoint& point1() const { return *_p1; }
// get scale to have the same 2d proportions as in 3d
computeProportionScale( face, uvBox, scale );
- // make scale to have coordinates precise enough when converted to int
+ // make 'scale' such that to have coordinates precise enough when converted to int
gp_XY uvMin = uvBox.CornerMin(), uvMax = uvBox.CornerMax();
uvMin.ChangeCoord(1) = uvMin.X() * scale[0];
double vMax[2] = { Max( Abs( uvMin.X() ), Abs( uvMax.X() )),
Max( Abs( uvMin.Y() ), Abs( uvMax.Y() )) };
int iMax = ( vMax[0] > vMax[1] ) ? 0 : 1;
- const double precision = 1e-5;
+ const double precision = Min( 1e-5, minSegLen * 1e-2 );
double preciScale = Min( vMax[iMax] / precision,
std::numeric_limits<int>::max() / vMax[iMax] );
preciScale /= scale[iMax];
{
inPoints[ iP++ ] = points[i-1].getInPoint( scale );
inSegments.push_back( InSegment( & inPoints[ iP-2 ], & inPoints[ iP-1 ], iE ));
+ if ( inPoints[ iP-2 ] == inPoints[ iP-1 ])
+ return false; // too short segment
}
}
}
{
inPoints[ iP++ ] = points[i].getInPoint( scale );
inSegments.push_back( InSegment( & inPoints[ iP-2 ], & inPoints[ iP-1 ], iE ));
+ if ( inPoints[ iP-2 ] == inPoints[ iP-1 ])
+ return false; // too short segment
}
}
}
{
SMDS_Mesh* _mesh;
SMDS_ElemIteratorPtr _meshPartIt;
- ElementBndBoxTree* _ebbTree;
+ ElementBndBoxTree* _ebbTree [SMDSAbs_NbElementTypes];
+ int _ebbTreeHeight[SMDSAbs_NbElementTypes];
SMESH_NodeSearcherImpl* _nodeSearcher;
SMDSAbs_ElementType _elementType;
double _tolerance;
SMESH_ElementSearcherImpl( SMDS_Mesh& mesh,
double tol=-1,
SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
- : _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_nodeSearcher(0),_tolerance(tol),_outerFacesFound(false) {}
+ : _mesh(&mesh),_meshPartIt(elemIt),_nodeSearcher(0),_tolerance(tol),_outerFacesFound(false)
+ {
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ _ebbTree[i] = NULL;
+ _ebbTreeHeight[i] = -1;
+ }
+ }
virtual ~SMESH_ElementSearcherImpl()
{
- if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ delete _ebbTree[i]; _ebbTree[i] = NULL;
+ }
if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
}
virtual int FindElementsByPoint(const gp_Pnt& point,
{
return _outerFaces.empty() || _outerFaces.count(face);
}
+ int getTreeHeight()
+ {
+ if ( _ebbTreeHeight[ _elementType ] < 0 )
+ _ebbTreeHeight[ _elementType ] = _ebbTree[ _elementType ]->getHeight();
+ return _ebbTreeHeight[ _elementType ];
+ }
struct TInters //!< data of intersection of the line and the mesh face (used in GetPointState())
{
double boxSize = _nodeSearcher->getTree()->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
}
- else if ( _ebbTree && meshInfo.NbElements() > 0 )
+ else if ( _ebbTree[_elementType] && meshInfo.NbElements() > 0 )
{
- double boxSize = _ebbTree->maxSize();
+ double boxSize = _ebbTree[_elementType]->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
}
if ( _tolerance == 0 )
}
else
{
- SMDS_ElemIteratorPtr elemIt =
- _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
+ SMDS_ElemIteratorPtr elemIt = _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
const SMDS_MeshElement* elem = elemIt->next();
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
SMESH_TNodeXYZ n1( nodeIt->next() );
elemSize = 0;
while ( nodeIt->more() )
vector< const SMDS_MeshElement* >& foundElements)
{
foundElements.clear();
+ _elementType = type;
double tolerance = getTolerance();
// =================================================================================
else // elements more complex than 0D
{
- if ( !_ebbTree || _elementType != type )
+ if ( !_ebbTree[type] )
{
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt, tolerance );
+ _ebbTree[_elementType] = new ElementBndBoxTree( *_mesh, type, _meshPartIt, tolerance );
}
TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
+ _ebbTree[ type ]->getElementsNearPoint( point, suspectElems );
TIDSortedElemSet::iterator elem = suspectElems.begin();
for ( ; elem != suspectElems.end(); ++elem )
if ( !SMESH_MeshAlgos::IsOut( *elem, point, tolerance ))
SMDSAbs_ElementType type )
{
const SMDS_MeshElement* closestElem = 0;
+ _elementType = type;
if ( type == SMDSAbs_Face || type == SMDSAbs_Volume )
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, type, _meshPartIt );
+
TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
+ ebbTree->getElementsNearPoint( point, suspectElems );
- if ( suspectElems.empty() && _ebbTree->maxSize() > 0 )
+ if ( suspectElems.empty() && ebbTree->maxSize() > 0 )
{
- gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox()->CornerMin() +
- _ebbTree->getBox()->CornerMax() );
+ gp_Pnt boxCenter = 0.5 * ( ebbTree->getBox()->CornerMin() +
+ ebbTree->getBox()->CornerMax() );
double radius = -1;
- if ( _ebbTree->getBox()->IsOut( point.XYZ() ))
- radius = point.Distance( boxCenter ) - 0.5 * _ebbTree->maxSize();
+ if ( ebbTree->getBox()->IsOut( point.XYZ() ))
+ radius = point.Distance( boxCenter ) - 0.5 * ebbTree->maxSize();
if ( radius < 0 )
- radius = _ebbTree->maxSize() / pow( 2., _ebbTree->getHeight()) / 2;
+ radius = ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
while ( suspectElems.empty() )
{
- _ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
+ ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
radius *= 1.1;
}
}
TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
{
double tolerance = getTolerance();
- if ( !_ebbTree || _elementType != SMDSAbs_Face )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face, _meshPartIt );
- }
+
+ _elementType = SMDSAbs_Face;
+
+ ElementBndBoxTree*& ebbTree = _ebbTree[ SMDSAbs_Face ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
// Algo: analyse transition of a line starting at the point through mesh boundary;
// try three lines parallel to axis of the coordinate system and perform rough
// analysis. If solution is not clear perform thorough analysis.
gp_Lin line ( lineAxis );
TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
- _ebbTree->getElementsNearLine( lineAxis, suspectFaces );
+ ebbTree->getElementsNearLine( lineAxis, suspectFaces );
// Intersect faces with the line
// skip tangent intersections
int nbTgt = 0;
- const SMDS_MeshElement* prevFace = u_int1->second._face;
- while ( ok && u_int2->second._coincides )
+ if ( u_int2 != u2inters.end() )
{
- if ( SMESH_MeshAlgos::GetCommonNodes(prevFace , u_int2->second._face).empty() )
- ok = false;
- else
+ const SMDS_MeshElement* prevFace = u_int1->second._face;
+ while ( ok && u_int2->second._coincides )
{
- nbTgt++;
- u_int2++;
- ok = ( u_int2 != u2inters.end() );
+ if ( SMESH_MeshAlgos::GetCommonNodes(prevFace , u_int2->second._face).empty() )
+ ok = false;
+ else
+ {
+ nbTgt++;
+ u_int2++;
+ ok = ( u_int2 != u2inters.end() );
+ }
}
}
if ( !ok ) break;
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems)
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
- _ebbTree->getElementsNearLine( line, suspectFaces );
+ ebbTree->getElementsNearLine( line, suspectFaces );
foundElems.assign( suspectFaces.begin(), suspectFaces.end());
}
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems)
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
- _ebbTree->getElementsInSphere( center, radius, suspectFaces );
+ ebbTree->getElementsInSphere( center, radius, suspectFaces );
foundElems.assign( suspectFaces.begin(), suspectFaces.end() );
}
gp_Vec edge2( xyz[i+1], xyz[(i+2)%nbNodes] );
faceNorm += edge1 ^ edge2;
}
- double normSize = faceNorm.Magnitude();
- if ( normSize <= tol )
+ double fNormSize = faceNorm.Magnitude();
+ if ( fNormSize <= tol )
{
// degenerated face: point is out if it is out of all face edges
for ( i = 0; i < nbNodes; ++i )
}
return true;
}
- faceNorm /= normSize;
+ faceNorm /= fNormSize;
// check if the point lays on face plane
gp_Vec n2p( xyz[0], point );
// to find intersections of the ray with the boundary.
gp_Vec ray = n2p;
gp_Vec plnNorm = ray ^ faceNorm;
- normSize = plnNorm.Magnitude();
- if ( normSize <= tol ) return false; // point coincides with the first node
- plnNorm /= normSize;
+ double n2pSize = plnNorm.Magnitude();
+ if ( n2pSize <= tol ) return false; // point coincides with the first node
+ if ( n2pSize * n2pSize > fNormSize * 100 ) return true; // point is very far
+ plnNorm /= n2pSize;
// for each node of the face, compute its signed distance to the cutting plane
vector<double> dist( nbNodes + 1);
for ( i = 0; i < nbNodes; ++i )
if ( rClosest > 0. && rClosest < 1. ) // not node intersection
return out;
- // ray pass through a face node; analyze transition through an adjacent edge
+ // the ray passes through a face node; analyze transition through an adjacent edge
gp_Pnt p1 = xyz[ (rClosest == 0.) ? ((iClosest+nbNodes-1) % nbNodes) : (iClosest+1) ];
gp_Pnt p2 = xyz[ (rClosest == 0.) ? iClosest : ((iClosest+2) % nbNodes) ];
gp_Vec edgeAdjacent( p1, p2 );
{
addCmd = *cmd;
cmd = addHypCmds.erase( cmd );
- if ( !theGen->IsToKeepAllCommands() && CanClear() ) {
+ if ( !theGen->IsToKeepAllCommands() /*&& CanClear()*/ ) {
addCmd->Clear();
theCommand->Clear();
}
_pyID vertex = theCmd->GetArg( 1 );
- // the problem here is that segment algo will not be found
+ // the problem here is that segment algo can be not found
// by pyHypothesis::Addition2Creation() for <vertex>, so we try to find
// geometry where segment algorithm is assigned
- Handle(_pyHypothesis) algo;
_pyID geom = vertex;
+ Handle(_pyHypothesis) algo = theGen->FindAlgo( geom, theMeshID, this );
while ( algo.IsNull() && !geom.IsEmpty()) {
// try to find geom as a father of <vertex>
geom = FatherID( geom );
algo = theGen->FindAlgo( geom, theMeshID, this );
}
- if ( algo.IsNull() )
+ if ( algo.IsNull() || geom.IsEmpty() )
return false; // also possible to find geom as brother of veretex...
+
// set geom instead of vertex
theCmd->SetArg( 1, geom );
- // set vertex as a second arg
- if ( myCurCrMethod->myArgs.size() < 1) setCreationArg( 1, "1" ); // :(
- setCreationArg( 2, vertex );
-
// mesh.AddHypothesis(vertex, SegmentLengthAroundVertex) -->
- // theMeshID.LengthNearVertex( length, vertex )
- return _pyHypothesis::Addition2Creation( theCmd, theMeshID );
+ // SegmentLengthAroundVertex = Regular_1D.LengthNearVertex( length )
+ if ( _pyHypothesis::Addition2Creation( theCmd, theMeshID ))
+ {
+ // set vertex as a second arg
+ theCmd->SetArg( 2, vertex );
+
+ return true;
+ }
}
return false;
}
return *this;
}
+ TPythonDump&
+ TPythonDump::
+ operator<<(const std::string& theArg){
+ myStream<<theArg;
+ return *this;
+ }
+
TPythonDump&
TPythonDump::
operator<<(const SMESH::ElementType& theArg)
#define UnLoadLib( handle ) FreeLibrary( handle );
#else
#define LibHandle void*
- #define LoadLib( name ) dlopen( name, RTLD_LAZY )
+ #define LoadLib( name ) dlopen( name, RTLD_LAZY | RTLD_GLOBAL )
#define GetProc dlsym
#define UnLoadLib( handle ) dlclose( handle );
#endif
{
if ( !foundMesh->_is_nil() ) // not a sole mesh
{
- GEOM::GEOM_Object_var s1 = mesh_i ->GetShapeToMesh();
- GEOM::GEOM_Object_var s2 = foundMesh->GetShapeToMesh();
- if ( ! ( isSole = s1->IsSame( s2 )))
- break;
+ if ( !foundMesh->HasShapeToMesh() ||
+ !mesh_i ->HasShapeToMesh() )
+ {
+ isSole = ( foundMesh->HasShapeToMesh() == mesh_i->HasShapeToMesh() );
+ }
+ else
+ {
+ GEOM::GEOM_Object_var s1 = mesh_i ->GetShapeToMesh();
+ GEOM::GEOM_Object_var s2 = foundMesh->GetShapeToMesh();
+ isSole = s1->IsSame( s2 );
+ }
}
foundMesh = SMESH::SMESH_Mesh::_narrow( obj );
}
{
vector<int> color;
string str = value;
- // color must be presented as a string of next form:
+ // color must be presented as a string of following form:
if ( str.at(0) == '#' && str.length() == 7 ) { // hexadecimal color ("#ffaa00", for example)
str = str.substr(1);
for ( size_t i = 0; i < str.length()/2; i++ )
// call implementation compute
::SMESH_Mesh& myLocMesh = meshServant->GetImpl();
myGen.PrepareCompute( myLocMesh, myLocShape );
- bool ok = myGen.Compute( myLocMesh, myLocShape, myLocShape != myLocMesh.GetShapeToMesh());
+ int how = ::SMESH_Gen::COMPACT_MESH;
+ if ( myLocShape != myLocMesh.GetShapeToMesh() ) // compute a sub-mesh
+ how |= ::SMESH_Gen::SHAPE_ONLY;
+ bool ok = myGen.Compute( myLocMesh, myLocShape, how );
meshServant->CreateGroupServants(); // algos can create groups (issue 0020918)
myLocMesh.GetMeshDS()->Modified();
return ok;
::SMESH_Mesh& myLocMesh = meshServant->GetImpl();
TSetOfInt shapeIds;
::MeshDimension aDim = (MeshDimension)theDimension;
- if ( myGen.Compute( myLocMesh, myLocShape, false, false, aDim, &shapeIds ) )
+ if ( myGen.Compute( myLocMesh, myLocShape, ::SMESH_Gen::COMPACT_MESH, aDim, &shapeIds ) )
{
int nbShapeId = shapeIds.size();
theShapesId.length( nbShapeId );
SALOMEDS::SObject_wrap SO = SMESH_Gen_i::ObjectToSObject( theStudy, theIOR );
SALOMEDS::StudyBuilder_var aStudyBuilder = theStudy->NewBuilder();
SALOMEDS::UseCaseBuilder_wrap useCaseBuilder = theStudy->GetUseCaseBuilder();
- SALOMEDS::SObject_wrap objAfter;
- bool isNewSO = false;
+ bool isNewSO = false, isInUseCaseTree = false;
if ( SO->_is_nil() )
{
if ( theTag == 0 ) {
{
SO = aStudyBuilder->NewObjectToTag( theFatherObject, theTag );
isNewSO = true;
-
- // define the next tag after given one in the data tree to insert SObject
- SALOMEDS::SObject_wrap curObj;
- if ( theFatherObject->GetLastChildTag() > theTag )
- {
- SALOMEDS::UseCaseIterator_wrap
- anUseCaseIter = useCaseBuilder->GetUseCaseIterator(theFatherObject);
- for ( ; anUseCaseIter->More(); anUseCaseIter->Next() ) {
- curObj = anUseCaseIter->Value();
- if ( curObj->Tag() > theTag ) {
- objAfter = curObj;
- break;
- }
- }
- }
}
}
+ else
+ {
+ isInUseCaseTree = useCaseBuilder->IsUseCaseNode( SO );
+ }
SALOMEDS::GenericAttribute_wrap anAttr;
if ( !CORBA::is_nil( theIOR ))
selAttr->SetSelectable( false );
}
+ if ( !isNewSO )
+ aStudyBuilder->RemoveReference( SO );// remove garbage reference (23336)
+
// add object to the use case tree
// (to support tree representation customization and drag-n-drop)
- if ( isNewSO )
+ if ( isNewSO || !isInUseCaseTree )
{
- if ( !CORBA::is_nil( objAfter ) )
+ // define the next tag after given one in the data tree to insert SObject
+ SALOMEDS::SObject_wrap curObj, objAfter;
+ if ( theFatherObject->GetLastChildTag() > theTag && theTag > 0 )
+ {
+ SALOMEDS::UseCaseIterator_wrap
+ anUseCaseIter = useCaseBuilder->GetUseCaseIterator(theFatherObject);
+ for ( ; anUseCaseIter->More(); anUseCaseIter->Next() ) {
+ curObj = anUseCaseIter->Value();
+ if ( curObj->Tag() > theTag ) {
+ objAfter = curObj;
+ break;
+ }
+ }
+ }
+ if ( !CORBA::is_nil( objAfter ))
useCaseBuilder->InsertBefore( SO, objAfter ); // insert at given tag
- else if ( !useCaseBuilder->IsUseCaseNode( SO ) )
+ else if ( !isInUseCaseTree )
useCaseBuilder->AppendTo( theFatherObject, SO ); // append to the end of list
}
return SO._retn();
}
if ( !myIsPreviewMode ) {
- aPythonDump << "(" << aGroups << ", error) = "
- << this << ".ExtrusionAlongPathObjects( "
+ if ( aGroups->length() > 0 ) aPythonDump << "(" << aGroups << ", error) = ";
+ else aPythonDump << "(_noGroups, error) = ";
+ aPythonDump << this << ".ExtrusionAlongPathObjects( "
<< theNodes << ", "
<< theEdges << ", "
<< theFaces << ", "
catch(SALOME_Exception & S_ex) {
THROW_SALOME_CORBA_EXCEPTION(S_ex.what(), SALOME::BAD_PARAM);
}
- _impl->GetMeshDS()->Modified();
TPythonDump() << SMESH::SMESH_Mesh_var(_this()) << ".Clear()";
}
( !geomAssocFields || !geomAssocFields[0] ))
return;
- std::vector< double > dblVals( meshDS->MaxShapeIndex()+1 );
- std::vector< int > intVals( meshDS->MaxShapeIndex()+1 );
- std::vector< int > subIdsByDim[ 4 ];
+ std::vector< std::vector< double > > dblVals;
+ std::vector< std::vector< int > > intVals;
+ std::vector< int > subIdsByDim[ 4 ];
const double noneDblValue = 0.;
const double noneIntValue = 0;
for ( size_t iC = 0; iC < comps->length(); ++iC )
fieldWriter.SetCompName( iC, comps[ iC ].in() );
+ dblVals.resize( comps->length() );
+ intVals.resize( comps->length() );
+
// find sub-shape IDs
std::vector< int >& subIds = subIdsByDim[ dim ];
fieldWriter.SetDtIt( int( stamp ), int( id ));
// fill dblVals or intVals
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ if ( dataType == GEOM::FDT_Double )
+ {
+ dblVals[ iC ].clear();
+ dblVals[ iC ].resize( meshDS->MaxShapeIndex()+1, 0 );
+ }
+ else
+ {
+ intVals[ iC ].clear();
+ intVals[ iC ].resize( meshDS->MaxShapeIndex()+1, 0 );
+ }
switch ( dataType )
{
case GEOM::FDT_Double:
GEOM::GEOM_DoubleFieldStep_var dblStep = GEOM::GEOM_DoubleFieldStep::_narrow( step );
if ( dblStep->_is_nil() ) continue;
GEOM::ListOfDouble_var vv = dblStep->GetValues();
- if ( vv->length() != subIds.size() )
+ if ( vv->length() != subIds.size() * comps->length() )
THROW_SALOME_CORBA_EXCEPTION( METH "BUG: wrong nb subIds", SALOME::INTERNAL_ERROR );
- for ( size_t i = 0; i < vv->length(); ++i )
- dblVals[ subIds[ i ]] = vv[ i ];
+ for ( size_t iS = 0, iV = 0; iS < subIds.size(); ++iS )
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ dblVals[ iC ][ subIds[ iS ]] = vv[ iV++ ];
break;
}
case GEOM::FDT_Int:
GEOM::GEOM_IntFieldStep_var intStep = GEOM::GEOM_IntFieldStep::_narrow( step );
if ( intStep->_is_nil() ) continue;
GEOM::ListOfLong_var vv = intStep->GetValues();
- if ( vv->length() != subIds.size() )
+ if ( vv->length() != subIds.size() * comps->length() )
THROW_SALOME_CORBA_EXCEPTION( METH "BUG: wrong nb subIds", SALOME::INTERNAL_ERROR );
- for ( size_t i = 0; i < vv->length(); ++i )
- intVals[ subIds[ i ]] = (int) vv[ i ];
+ for ( size_t iS = 0, iV = 0; iS < subIds.size(); ++iS )
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ intVals[ iC ][ subIds[ iS ]] = (int) vv[ iV++ ];
break;
}
case GEOM::FDT_Bool:
GEOM::GEOM_BoolFieldStep_var boolStep = GEOM::GEOM_BoolFieldStep::_narrow( step );
if ( boolStep->_is_nil() ) continue;
GEOM::short_array_var vv = boolStep->GetValues();
- if ( vv->length() != subIds.size() )
+ if ( vv->length() != subIds.size() * comps->length() )
THROW_SALOME_CORBA_EXCEPTION( METH "BUG: wrong nb subIds", SALOME::INTERNAL_ERROR );
- for ( size_t i = 0; i < vv->length(); ++i )
- intVals[ subIds[ i ]] = (int) vv[ i ];
+ for ( size_t iS = 0, iV = 0; iS < subIds.size(); ++iS )
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ intVals[ iC ][ subIds[ iS ]] = (int) vv[ iV++ ];
break;
}
default: continue;
{
const SMDS_MeshElement* e = elemIt->next();
const int shapeID = e->getshapeId();
- if ( shapeID < 1 || shapeID >= (int) dblVals.size() )
- fieldWriter.AddValue( noneDblValue );
+ if ( shapeID < 1 || shapeID >= (int) dblVals[0].size() )
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ fieldWriter.AddValue( noneDblValue );
else
- fieldWriter.AddValue( dblVals[ shapeID ]);
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ fieldWriter.AddValue( dblVals[ iC ][ shapeID ]);
}
else
while ( elemIt->more() )
{
const SMDS_MeshElement* e = elemIt->next();
const int shapeID = e->getshapeId();
- if ( shapeID < 1 || shapeID >= (int) intVals.size() )
- fieldWriter.AddValue( (double) noneIntValue );
+ if ( shapeID < 1 || shapeID >= (int) intVals[0].size() )
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ fieldWriter.AddValue( (double) noneIntValue );
else
- fieldWriter.AddValue( (double) intVals[ shapeID ]);
+ for ( size_t iC = 0; iC < comps->length(); ++iC )
+ fieldWriter.AddValue( (double) intVals[ iC ][ shapeID ]);
}
// write a step
TPythonDump&
operator<<(const SMESH::CoincidentFreeBorders& theCFB);
+ TPythonDump&
+ operator<<(const std::string& theArg);
+
static const char* SMESHGenName() { return "smeshgen"; }
static const char* MeshEditorName() { return "mesh_editor"; }
static const char* NotPublishedObjectName();
smesh.SetName(boxmesh.GetMesh(), 'boxmesh')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
#
# Definitions:
ret = mesh.Compute()
print ret
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# ---- udate object browser
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
mesh2.Compute()
# ---- update object browser
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
oldnodes = newnodes
pass
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
#anIds = CheckBelongToGeomFilterOld(smesh,mesh.GetMesh(),box,box,anElemType)
#print "anIds = ", anIds
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
smesh.SetName(Compound2, 'Compound_with_UniteGrps_and_GrpsOfAllElems')
#end
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aSmeshGroup1 = mesh.GroupOnGeom(aGeomGroup1, "SMESHGroup1", SMESH.FACE)
aSmeshGroup2 = mesh.GroupOnGeom(aGeomGroup2, "SMESHGroup2", SMESH.EDGE)
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
print "aGroupOnShell size =", aGroupOnShell.Size()
print "aGroupOnShell ids :", aGroupOnShell.GetListOfID()
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
# Second way
mesh.MakeGroup("Group of faces lying on edge #2", SMESH.FACE, SMESH.FT_LyingOnGeom, edge)
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
print "Number of volumes : ", mesh.NbVolumes()
print "Number of tetrahedrons: ", mesh.NbTetras()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "problem when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
my_hexa.Hexahedron()
my_hexa.Compute()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
GEOM_Spanner.MakeSpanner(geompy, math, isBlocksTest, isMeshTest, smesh)
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
box_mesh.Compute()
-sg.updateObjBrowser(1)
+sg.updateObjBrowser(True)
else:
print "probleme when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "probleme when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "probleme when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
#print anIds[ i ]
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
smesh.SetName(algo.GetSubMesh(), "SubMeshEdgeZ_"+str(i+1))
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "-------------------------- compute the mesh of the volume"
else:
print "problem when Computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "problem when Computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "problem when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "problem when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "probleme when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
for i in range( len( anIds ) ):
print anIds[ i ]
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
edgeGroups = geompy.Propagate( blob )
assert len( edgeGroups ) == 3
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# -----------------------------------------------------------------------------
else:
print "problem when Computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "Number of volumes : ", mesh.NbVolumes()
print "Number of tetrahedrons: ", mesh.NbTetras()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
#9 reorientation of the submesh1
mesh.ReorientObject(submesh1)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
else:
print "problem when computing the mesh"
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print "Number of volumes : ", mesh.NbVolumes()
print "Number of tetrahedrons: ", mesh.NbTetras()
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print name
idedge.append( geompy.addToStudyInFather(box, f, name) )
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
# ---- launch SMESH
smeshgui = salome.ImportComponentGUI("SMESH")
algo.MaxElementArea(2500)
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
ii = ii+1
print "AddTriangle %i - %i %i %i" % (ind, i1, i2, i3)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
print name
idedge = geompy.addToStudyInFather(face, edge, name)
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
smesh.SetName(hypArea2, "MaxElementArea_500")
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
mesh.Compute()
-salome.sg.updateObjBrowser(1);
+salome.sg.updateObjBrowser(True)
sg = salome.ImportComponentGUI('SMESH')
if type(sg) != type(salome.salome_ComponentGUI):
for linelog in log:
print linelog
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
group1.Add(faces[:int(len(faces)/2)])
group2.Add(faces[int(len(faces)/2):])
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
ConvertMED2UNV(aPath,aFileName)
#break
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# @package StdMeshersBuilder
# Python API for the standard meshing plug-in module.
+LIBRARY = "libStdMeshersEngine.so"
+
from salome.smesh.smesh_algorithm import Mesh_Algorithm
import StdMeshers
# on curve from 0 to 1 (additionally it is neecessary to check
# orientation of edges and create list of reversed edges if it is
# needed) and sets numbers of segments between given points (default
- # values are equals 1
+ # values are 1)
# @param points defines the list of parameters on curve
# @param nbSegs defines the list of numbers of segments
# @param reversedEdges is a list of edges to mesh using reversed orientation.
pass
# 0D algorithm
if self.geom is None:
+ self.geom = store_geom
raise RuntimeError, "Attemp to create SegmentAroundVertex_0D algoritm on None shape"
from salome.smesh.smeshBuilder import AssureGeomPublished, GetName, TreatHypoStatus
AssureGeomPublished( self.mesh, self.geom )
shape = geom
if not shape:
shape = mesh.geom
- from salome.geom import geomBuilder
- nbSolids = len( geomBuilder.geom.SubShapeAll( shape, geomBuilder.geomBuilder.ShapeType["SOLID"] ))
- nbShells = len( geomBuilder.geom.SubShapeAll( shape, geomBuilder.geomBuilder.ShapeType["SHELL"] ))
- if nbSolids == 0 or nbSolids == nbShells:
+ isRadial = mesh.smeshpyD.IsApplicable("RadialPrism_3D", LIBRARY, shape, False )
+ if not isRadial:
self.Create(mesh, geom, "Prism_3D")
pass
else:
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
\ No newline at end of file
+salome.sg.updateObjBrowser(True)
\ No newline at end of file
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# Update the object browser
# -------------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
# CutListOfGroups()
aCutGrp=Mesh_1.CutListOfGroups([aRedGroup],[aGreenGroup,aBlueGroup],"CutGrp")
-salome.sg.updateObjBrowser( 1 )
+salome.sg.updateObjBrowser(True)
# Update object browser
# ---------------------
-salome.sg.updateObjBrowser(1)
+salome.sg.updateObjBrowser(True)
aGrp0D = Mesh_1.CreateDimGroup( [aGrp3D_1, aGrp3D_2], SMESH.NODE, "Nodes" )
-salome.sg.updateObjBrowser( 1 )
+salome.sg.updateObjBrowser(True)
## @defgroup l1_creating Creating meshes
## @{
## @defgroup l2_impexp Importing and exporting meshes
+## @{
+## @details
+## These are methods of class \ref smeshBuilder.smeshBuilder "smeshBuilder"
+## @}
## @defgroup l2_construct Constructing meshes
## @defgroup l2_algorithms Defining Algorithms
## @{
## @defgroup l3_hypos_additi Additional Hypotheses
## @}
-## @defgroup l2_submeshes Constructing submeshes
-## @defgroup l2_compounds Building Compounds
+## @defgroup l2_submeshes Constructing sub-meshes
## @defgroup l2_editing Editing Meshes
## @}
## @defgroup l1_grouping Grouping elements
## @{
## @defgroup l2_grps_create Creating groups
-## @defgroup l2_grps_edit Editing groups
## @defgroup l2_grps_operon Using operations on groups
## @defgroup l2_grps_delete Deleting Groups
## @defgroup l2_modif_edit Modifying nodes and elements
## @defgroup l2_modif_renumber Renumbering nodes and elements
## @defgroup l2_modif_trsf Transforming meshes (Translation, Rotation, Symmetry, Sewing, Merging)
-## @defgroup l2_modif_movenode Moving nodes
-## @defgroup l2_modif_throughp Mesh through point
## @defgroup l2_modif_unitetri Uniting triangles
## @defgroup l2_modif_cutquadr Cutting elements
## @defgroup l2_modif_changori Changing orientation of elements
## @defgroup l2_modif_smooth Smoothing
## @defgroup l2_modif_extrurev Extrusion and Revolution
-## @defgroup l2_modif_patterns Pattern mapping
## @defgroup l2_modif_tofromqu Convert to/from Quadratic Mesh
+## @defgroup l2_modif_duplicat Duplication of nodes and elements (to emulate cracks)
## @}
## @defgroup l1_measurements Measurements
import SALOMEDS
import os
+## Private class used to workaround a problem that sometimes isinstance(m, Mesh) returns False
+#
class MeshMeta(type):
def __instancecheck__(cls, inst):
"""Implement isinstance(inst, cls)."""
## @addtogroup l1_auxiliary
## @{
-## Converts an angle from degrees to radians
+## Convert an angle from degrees to radians
def DegreesToRadians(AngleInDegrees):
from math import pi
return AngleInDegrees * pi / 180.0
Result.append( hasVariables )
return Result
-# Parse parameters converting variables to radians
+## Parse parameters while converting variables to radians
def ParseAngles(*args):
return ParseParameters( *( args + (DegreesToRadians, )))
-# Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
-# Parameters are stored in PointStruct.parameters attribute
+## Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
+# Parameters are stored in PointStruct.parameters attribute
def __initPointStruct(point,*args):
point.x, point.y, point.z, point.parameters,hasVars = ParseParameters(*args)
pass
SMESH.PointStruct.__init__ = __initPointStruct
-# Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
-# Parameters are stored in AxisStruct.parameters attribute
+## Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
+# Parameters are stored in AxisStruct.parameters attribute
def __initAxisStruct(ax,*args):
if len( args ) != 6:
raise RuntimeError,\
SMESH.AxisStruct.__init__ = __initAxisStruct
smeshPrecisionConfusion = 1.e-07
+## Compare real values using smeshPrecisionConfusion as tolerance
def IsEqual(val1, val2, tol=smeshPrecisionConfusion):
if abs(val1 - val2) < tol:
return True
NO_NAME = "NoName"
-## Gets object name
+## Return object name
def GetName(obj):
if obj:
# object not null
pass
raise RuntimeError, "Null or invalid object"
-## Prints error message if a hypothesis was not assigned.
+## Print error message if a hypothesis was not assigned.
def TreatHypoStatus(status, hypName, geomName, isAlgo, mesh):
if isAlgo:
hypType = "algorithm"
mesh.geompyD.init_geom( mesh.smeshpyD.GetCurrentStudy())
## get a name
if not name and geom.GetShapeType() != geomBuilder.GEOM.COMPOUND:
- # for all groups SubShapeName() returns "Compound_-1"
+ # for all groups SubShapeName() return "Compound_-1"
name = mesh.geompyD.SubShapeName(geom, mesh.geom)
if not name:
name = "%s_%s"%(geom.GetShapeType(), id(geom)%10000)
## Dump component to the Python script
# This method overrides IDL function to allow default values for the parameters.
+ # @ingroup l1_auxiliary
def DumpPython(self, theStudy, theIsPublished=True, theIsMultiFile=True):
return SMESH._objref_SMESH_Gen.DumpPython(self, theStudy, theIsPublished, theIsMultiFile)
## Set mode of DumpPython(), \a historical or \a snapshot.
- # In the \a historical mode, the Python Dump script includes all commands
- # performed by SMESH engine. In the \a snapshot mode, commands
- # relating to objects removed from the Study are excluded from the script
- # as well as commands not influencing the current state of meshes
+ # In the \a historical mode, the Python Dump script includes all commands
+ # performed by SMESH engine. In the \a snapshot mode, commands
+ # relating to objects removed from the Study are excluded from the script
+ # as well as commands not influencing the current state of meshes
+ # @ingroup l1_auxiliary
def SetDumpPythonHistorical(self, isHistorical):
if isHistorical: val = "true"
else: val = "false"
SMESH._objref_SMESH_Gen.SetOption(self, "historical_python_dump", val)
- ## Sets the current study and Geometry component
+ ## Set the current study and Geometry component
# @ingroup l1_auxiliary
def init_smesh(self,theStudy,geompyD = None):
#print "init_smesh"
global notebook
notebook.myStudy = theStudy
- ## Creates a mesh. This can be either an empty mesh, possibly having an underlying geometry,
+ ## Create a mesh. This can be either an empty mesh, possibly having an underlying geometry,
# or a mesh wrapping a CORBA mesh given as a parameter.
# @param obj either (1) a CORBA mesh (SMESH._objref_SMESH_Mesh) got e.g. by calling
# salome.myStudy.FindObjectID("0:1:2:3").GetObject() or
obj,name = name,obj
return Mesh(self,self.geompyD,obj,name)
- ## Returns a long value from enumeration
- # @ingroup l1_controls
+ ## Return a long value from enumeration
+ # @ingroup l1_auxiliary
def EnumToLong(self,theItem):
return theItem._v
- ## Returns a string representation of the color.
+ ## Return a string representation of the color.
# To be used with filters.
# @param c color value (SALOMEDS.Color)
- # @ingroup l1_controls
+ # @ingroup l1_auxiliary
def ColorToString(self,c):
val = ""
if isinstance(c, SALOMEDS.Color):
raise ValueError, "Color value should be of string or SALOMEDS.Color type"
return val
- ## Gets PointStruct from vertex
+ ## Get PointStruct from vertex
# @param theVertex a GEOM object(vertex)
# @return SMESH.PointStruct
# @ingroup l1_auxiliary
[x, y, z] = self.geompyD.PointCoordinates(theVertex)
return PointStruct(x,y,z)
- ## Gets DirStruct from vector
+ ## Get DirStruct from vector
# @param theVector a GEOM object(vector)
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
dirst = DirStruct(pnt)
return dirst
- ## Makes DirStruct from a triplet
+ ## Make DirStruct from a triplet
# @param x,y,z vector components
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
# From SMESH_Gen interface:
# ------------------------
- ## Sets the given name to the object
+ ## Set the given name to the object
# @param obj the object to rename
# @param name a new object name
# @ingroup l1_auxiliary
ior = salome.orb.object_to_string(obj)
SMESH._objref_SMESH_Gen.SetName(self, ior, name)
- ## Sets the current mode
+ ## Set the current mode
# @ingroup l1_auxiliary
def SetEmbeddedMode( self,theMode ):
- #self.SetEmbeddedMode(theMode)
SMESH._objref_SMESH_Gen.SetEmbeddedMode(self,theMode)
- ## Gets the current mode
+ ## Get the current mode
# @ingroup l1_auxiliary
def IsEmbeddedMode(self):
- #return self.IsEmbeddedMode()
return SMESH._objref_SMESH_Gen.IsEmbeddedMode(self)
- ## Sets the current study. Calling SetCurrentStudy( None ) allows to
+ ## Set the current study. Calling SetCurrentStudy( None ) allows to
# switch OFF automatic pubilishing in the Study of mesh objects.
# @ingroup l1_auxiliary
def SetCurrentStudy( self, theStudy, geompyD = None ):
- #self.SetCurrentStudy(theStudy)
if not geompyD:
from salome.geom import geomBuilder
geompyD = geomBuilder.geom
pass
pass
- ## Gets the current study
+ ## Get the current study
# @ingroup l1_auxiliary
def GetCurrentStudy(self):
- #return self.GetCurrentStudy()
return SMESH._objref_SMESH_Gen.GetCurrentStudy(self)
- ## Creates a Mesh object importing data from the given UNV file
+ ## Create a Mesh object importing data from the given UNV file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromUNV( self,theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates a Mesh object(s) importing data from the given MED file
+ ## Create a Mesh object(s) importing data from the given MED file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromMED( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object(s) importing data from the given SAUV file
+ ## Create a Mesh object(s) importing data from the given SAUV file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromSAUV( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given STL file
+ ## Create a Mesh object importing data from the given STL file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromSTL( self, theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates Mesh objects importing data from the given CGNS file
+ ## Create Mesh objects importing data from the given CGNS file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromCGNS( self, theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given GMF file.
+ ## Create a Mesh object importing data from the given GMF file.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the binary format.
# @return [ an instance of Mesh class, SMESH.ComputeError ]
# @param allGroups forces creation of groups corresponding to every input mesh
# @param name name of a new mesh
# @return an instance of Mesh class
- # @ingroup l2_compounds
+ # @ingroup l1_creating
def Concatenate( self, meshes, uniteIdenticalGroups,
mergeNodesAndElements = False, mergeTolerance = 1e-5, allGroups = False,
name = ""):
# @param toCopyGroups to create in the new mesh groups the copied elements belongs to
# @param toKeepIDs to preserve order of the copied elements or not
# @return an instance of Mesh class
+ # @ingroup l1_creating
def CopyMesh( self, meshPart, meshName, toCopyGroups=False, toKeepIDs=False):
if (isinstance( meshPart, Mesh )):
meshPart = meshPart.GetMesh()
mesh = SMESH._objref_SMESH_Gen.CopyMesh( self,meshPart,meshName,toCopyGroups,toKeepIDs )
return Mesh(self, self.geompyD, mesh)
- ## From SMESH_Gen interface
+ ## Return IDs of sub-shapes
# @return the list of integer values
# @ingroup l1_auxiliary
def GetSubShapesId( self, theMainObject, theListOfSubObjects ):
return SMESH._objref_SMESH_Gen.GetSubShapesId(self,theMainObject, theListOfSubObjects)
- ## From SMESH_Gen interface. Creates a pattern
+ ## Create a pattern mapper.
# @return an instance of SMESH_Pattern
#
# <a href="../tui_modifying_meshes_page.html#tui_pattern_mapping">Example of Patterns usage</a>
- # @ingroup l2_modif_patterns
+ # @ingroup l1_modifying
def GetPattern(self):
return SMESH._objref_SMESH_Gen.GetPattern(self)
- ## Sets number of segments per diagonal of boundary box of geometry by which
- # default segment length of appropriate 1D hypotheses is defined.
- # Default value is 10
+ ## Set number of segments per diagonal of boundary box of geometry, by which
+ # default segment length of appropriate 1D hypotheses is defined in GUI.
+ # Default value is 10.
# @ingroup l1_auxiliary
def SetBoundaryBoxSegmentation(self, nbSegments):
SMESH._objref_SMESH_Gen.SetBoundaryBoxSegmentation(self,nbSegments)
# Filtering. Auxiliary functions:
# ------------------------------
- ## Creates an empty criterion
+ ## Create an empty criterion
# @return SMESH.Filter.Criterion
# @ingroup l1_controls
def GetEmptyCriterion(self):
return Filter.Criterion(Type, Compare, Threshold, ThresholdStr, ThresholdID,
UnaryOp, BinaryOp, Tolerance, TypeOfElement, Precision)
- ## Creates a criterion by the given parameters
+ ## Create a criterion by the given parameters
# \n Criterion structures allow to define complex filters by combining them with logical operations (AND / OR) (see example below)
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
return aCriterion
- ## Creates a filter with the given parameters
+ ## Create a filter with the given parameters
# @param elementType the type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
# Type SMESH.FunctorType._items in the Python Console to see all values.
aFilterMgr.UnRegister()
return aFilter
- ## Creates a filter from criteria
+ ## Create a filter from criteria
# @param criteria a list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
# @return SMESH_Filter
aFilterMgr.UnRegister()
return aFilter
- ## Creates a numerical functor by its type
+ ## Create a numerical functor by its type
# @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
# Type SMESH.FunctorType._items in the Python Console to see all items.
# Note that not all items correspond to numerical functors.
aFilterMgr.UnRegister()
return functor
- ## Creates hypothesis
+ ## Create hypothesis
# @param theHType mesh hypothesis type (string)
# @param theLibName mesh plug-in library name
# @return created hypothesis instance
return hyp
- ## Gets the mesh statistic
+ ## Get the mesh statistic
# @return dictionary "element type" - "count of elements"
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj):
# It has a set of methods to build a mesh on the given geometry, including the definition of sub-meshes.
# It also has methods to define groups of mesh elements, to modify a mesh (by addition of
# new nodes and elements and by changing the existing entities), to get information
-# about a mesh and to export a mesh into different formats.
+# about a mesh and to export a mesh in different formats.
class Mesh:
__metaclass__ = MeshMeta
## Constructor
#
- # Creates a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
+ # Create a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
# sets the GUI name of this mesh to \a name.
# @param smeshpyD an instance of smeshBuilder class
# @param geompyD an instance of geomBuilder class
pass
pass
- ## Initializes the Mesh object from an instance of SMESH_Mesh interface
+ ## Initialize the Mesh object from an instance of SMESH_Mesh interface
# @param theMesh a SMESH_Mesh object
# @ingroup l2_construct
def SetMesh(self, theMesh):
self.geom = self.mesh.GetShapeToMesh()
pass
- ## Returns the mesh, that is an instance of SMESH_Mesh interface
+ ## Return the mesh, that is an instance of SMESH_Mesh interface
# @return a SMESH_Mesh object
# @ingroup l2_construct
def GetMesh(self):
return self.mesh
- ## Gets the name of the mesh
+ ## Get the name of the mesh
# @return the name of the mesh as a string
# @ingroup l2_construct
def GetName(self):
name = GetName(self.GetMesh())
return name
- ## Sets a name to the mesh
+ ## Set a name to the mesh
# @param name a new name of the mesh
# @ingroup l2_construct
def SetName(self, name):
self.smeshpyD.SetName(self.GetMesh(), name)
- ## Gets the subMesh object associated to a \a theSubObject geometrical object.
- # The subMesh object gives access to the IDs of nodes and elements.
+ ## Get a sub-mesh object associated to a \a geom geometrical object.
# @param geom a geometrical object (shape)
- # @param name a name for the submesh
- # @return an object of type SMESH_SubMesh, representing a part of mesh, which lies on the given shape
+ # @param name a name for the sub-mesh in the Object Browser
+ # @return an object of type SMESH.SMESH_subMesh, representing a part of mesh,
+ # which lies on the given shape
+ #
+ # The sub-mesh object gives access to the IDs of nodes and elements.
+ # The sub-mesh object has the following methods:
+ # - SMESH.SMESH_subMesh.GetNumberOfElements()
+ # - SMESH.SMESH_subMesh.GetNumberOfNodes( all )
+ # - SMESH.SMESH_subMesh.GetElementsId()
+ # - SMESH.SMESH_subMesh.GetElementsByType( ElementType )
+ # - SMESH.SMESH_subMesh.GetNodesId()
+ # - SMESH.SMESH_subMesh.GetSubShape()
+ # - SMESH.SMESH_subMesh.GetFather()
+ # - SMESH.SMESH_subMesh.GetId()
+ # @note A sub-mesh is implicitly created when a sub-shape is specified at
+ # creating an algorithm, for example: <code>algo1D = mesh.Segment(geom=Edge_1) </code>
+ # creates a sub-mesh on @c Edge_1 and assign Wire Discretization algorithm to it.
+ # The created sub-mesh can be retrieved from the algorithm:
+ # <code>submesh = algo1D.GetSubMesh()</code>
# @ingroup l2_submeshes
def GetSubMesh(self, geom, name):
AssureGeomPublished( self, geom, name )
submesh = self.mesh.GetSubMesh( geom, name )
return submesh
- ## Returns the shape associated to the mesh
+ ## Return the shape associated to the mesh
# @return a GEOM_Object
# @ingroup l2_construct
def GetShape(self):
return self.geom
- ## Associates the given shape to the mesh (entails the recreation of the mesh)
+ ## Associate the given shape to the mesh (entails the recreation of the mesh)
# @param geom the shape to be meshed (GEOM_Object)
# @ingroup l2_construct
def SetShape(self, geom):
self.mesh = self.smeshpyD.CreateMesh(geom)
- ## Loads mesh from the study after opening the study
+ ## Load mesh from the study after opening the study
def Load(self):
self.mesh.Load()
- ## Returns true if the hypotheses are defined well
+ ## Return true if the hypotheses are defined well
# @param theSubObject a sub-shape of a mesh shape
# @return True or False
# @ingroup l2_construct
def IsReadyToCompute(self, theSubObject):
return self.smeshpyD.IsReadyToCompute(self.mesh, theSubObject)
- ## Returns errors of hypotheses definition.
+ ## Return errors of hypotheses definition.
# The list of errors is empty if everything is OK.
# @param theSubObject a sub-shape of a mesh shape
# @return a list of errors
def GetAlgoState(self, theSubObject):
return self.smeshpyD.GetAlgoState(self.mesh, theSubObject)
- ## Returns a geometrical object on which the given element was built.
+ ## Return a geometrical object on which the given element was built.
# The returned geometrical object, if not nil, is either found in the
# study or published by this method with the given name
# @param theElementID the id of the mesh element
# @param theGeomName the user-defined name of the geometrical object
# @return GEOM::GEOM_Object instance
- # @ingroup l2_construct
+ # @ingroup l1_meshinfo
def GetGeometryByMeshElement(self, theElementID, theGeomName):
return self.smeshpyD.GetGeometryByMeshElement( self.mesh, theElementID, theGeomName )
- ## Returns the mesh dimension depending on the dimension of the underlying shape
+ ## Return the mesh dimension depending on the dimension of the underlying shape
# or, if the mesh is not based on any shape, basing on deimension of elements
# @return mesh dimension as an integer value [0,3]
- # @ingroup l1_auxiliary
+ # @ingroup l1_meshinfo
def MeshDimension(self):
if self.mesh.HasShapeToMesh():
shells = self.geompyD.SubShapeAllIDs( self.geom, self.geompyD.ShapeType["SOLID"] )
if self.NbEdges() > 0: return 1
return 0
- ## Evaluates size of prospective mesh on a shape
+ ## Evaluate size of prospective mesh on a shape
# @return a list where i-th element is a number of elements of i-th SMESH.EntityType
# To know predicted number of e.g. edges, inquire it this way
# Evaluate()[ EnumToLong( Entity_Edge )]
+ # @ingroup l2_construct
def Evaluate(self, geom=0):
if geom == 0 or not isinstance(geom, geomBuilder.GEOM._objref_GEOM_Object):
if self.geom == 0:
return self.smeshpyD.Evaluate(self.mesh, geom)
- ## Computes the mesh and returns the status of the computation
+ ## Compute the mesh and return the status of the computation
# @param geom geomtrical shape on which mesh data should be computed
# @param discardModifs if True and the mesh has been edited since
# a last total re-compute and that may prevent successful partial re-compute,
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), ok, (self.NbNodes()==0) )
- if refresh: salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
return ok
## Return a list of error messages (SMESH.ComputeError) of the last Compute()
+ # @ingroup l2_construct
def GetComputeErrors(self, shape=0 ):
if shape == 0:
shape = self.mesh.GetShapeToMesh()
# - FACE #3 (not published sub-shape)
# - sub-shape #3 (invalid sub-shape ID)
# - #3 (error in this function)
+ # @ingroup l1_auxiliary
def GetSubShapeName(self, subShapeID ):
if not self.mesh.HasShapeToMesh():
return ""
# error of an algorithm
# @param publish if @c True, the returned groups will be published in the study
# @return a list of GEOM groups each named after a failed algorithm
+ # @ingroup l2_construct
def GetFailedShapes(self, publish=False):
algo2shapes = {}
def SetMeshOrder(self, submeshes):
return self.mesh.SetMeshOrder(submeshes)
- ## Removes all nodes and elements
+ ## Remove all nodes and elements generated on geometry. Imported elements remain.
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @ingroup l2_construct
def Clear(self, refresh=False):
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
- if refresh: salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
- ## Removes all nodes and elements of indicated shape
+ ## Remove all nodes and elements of indicated shape
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @param geomId the ID of a sub-shape to remove elements on
- # @ingroup l2_construct
+ # @ingroup l2_submeshes
def ClearSubMesh(self, geomId, refresh=False):
self.mesh.ClearSubMesh(geomId)
if salome.sg.hasDesktop():
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
- if refresh: salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
- ## Computes a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
+ ## Compute a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
# @param fineness [0.0,1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Computes an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
+ ## Compute an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
# @param fineness [0.0, 1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Assigns a hypothesis
+ ## Assign a hypothesis
# @param hyp a hypothesis to assign
# @param geom a subhape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def AddHypothesis(self, hyp, geom=0):
if isinstance( hyp, geomBuilder.GEOM._objref_GEOM_Object ):
hyp, geom = geom, hyp
# @param hyp a hypothesis to check
# @param geom a subhape of mesh geometry
# @return True of False
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def IsUsedHypothesis(self, hyp, geom):
if not hyp: # or not geom
return False
return True
return False
- ## Unassigns a hypothesis
+ ## Unassign a hypothesis
# @param hyp a hypothesis to unassign
# @param geom a sub-shape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def RemoveHypothesis(self, hyp, geom=0):
if not hyp:
return None
print "WARNING: RemoveHypothesis() failed as '%s' is not assigned to '%s' shape" % ( hypName, geoName )
return None
- ## Gets the list of hypotheses added on a geometry
+ ## Get the list of hypotheses added on a geometry
# @param geom a sub-shape of mesh geometry
# @return the sequence of SMESH_Hypothesis
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def GetHypothesisList(self, geom):
return self.mesh.GetHypothesisList( geom )
- ## Removes all global hypotheses
- # @ingroup l2_hypotheses
+ ## Remove all global hypotheses
+ # @ingroup l2_editing
def RemoveGlobalHypotheses(self):
current_hyps = self.mesh.GetHypothesisList( self.geom )
for hyp in current_hyps:
pass
pass
- ## Exports the mesh in a file in MED format and chooses the \a version of MED format
+ ## Export the mesh in a file in MED format and chooses the \a version of MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
else:
self.mesh.ExportToMEDX(f, auto_groups, version, overwrite, autoDimension)
- ## Exports the mesh in a file in SAUV format
+ ## Export the mesh in a file in SAUV format
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
def ExportSAUV(self, f, auto_groups=0):
self.mesh.ExportSAUV(f, auto_groups)
- ## Exports the mesh in a file in DAT format
+ ## Export the mesh in a file in DAT format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportDAT(f)
- ## Exports the mesh in a file in UNV format
+ ## Export the mesh in a file in UNV format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportSTL(f, ascii)
- ## Exports the mesh in a file in CGNS format
+ ## Export the mesh in a file in CGNS format
# @param f is the file name
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
meshPart = self.mesh
self.mesh.ExportCGNS(meshPart, f, overwrite)
- ## Exports the mesh in a file in GMF format.
+ ## Export the mesh in a file in GMF format.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the bynary format. Other extensions are not allowed.
# @param f is the file name
self.mesh.ExportGMF(meshPart, f, True)
## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
- # Exports the mesh in a file in MED format and chooses the \a version of MED format
+ # Export the mesh in a file in MED format and chooses the \a version of MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f the file name
# @param version values are SMESH.MED_V2_1, SMESH.MED_V2_2
# Operations with groups:
# ----------------------
- ## Creates an empty mesh group
+ ## Create an empty mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param name the name of the mesh group
def CreateEmptyGroup(self, elementType, name):
return self.mesh.CreateGroup(elementType, name)
- ## Creates a mesh group based on the geometric object \a grp
+ ## Create a mesh group based on the geometric object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometric group name \n
# Note: Works like GroupOnGeom().
def Group(self, grp, name=""):
return self.GroupOnGeom(grp, name)
- ## Creates a mesh group based on the geometrical object \a grp
+ ## Create a mesh group based on the geometrical object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometrical group name
# @param grp a geometrical group, a vertex, an edge, a face or a solid
"_groupTypeFromShape(): invalid geometry '%s'" % GetName(shape)
return typ
- ## Creates a mesh group with given \a name based on the \a filter which
+ ## Create a mesh group with given \a name based on the \a filter which
## is a special type of group dynamically updating it's contents during
## mesh modification
# @param typ the type of elements in the group; either of
def GroupOnFilter(self, typ, name, filter):
return self.mesh.CreateGroupFromFilter(typ, name, filter)
- ## Creates a mesh group by the given ids of elements
+ ## Create a mesh group by the given ids of elements
# @param groupName the name of the mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
group.Add(elemIDs)
return group
- ## Creates a mesh group by the given conditions
+ ## Create a mesh group by the given conditions
# @param groupName the name of the mesh group
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
group = self.MakeGroupByCriterion(groupName, aCriterion)
return group
- ## Creates a mesh group by the given criterion
+ ## Create a mesh group by the given criterion
# @param groupName the name of the mesh group
# @param Criterion the instance of Criterion class
# @return SMESH_GroupOnFilter
def MakeGroupByCriterion(self, groupName, Criterion):
return self.MakeGroupByCriteria( groupName, [Criterion] )
- ## Creates a mesh group by the given criteria (list of criteria)
+ ## Create a mesh group by the given criteria (list of criteria)
# @param groupName the name of the mesh group
# @param theCriteria the list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
group = self.MakeGroupByFilter(groupName, aFilter)
return group
- ## Creates a mesh group by the given filter
+ ## Create a mesh group by the given filter
# @param groupName the name of the mesh group
# @param theFilter the instance of Filter class
# @return SMESH_GroupOnFilter
group = self.GroupOnFilter( theFilter.GetElementType(), groupName, theFilter )
return group
- ## Removes a group
+ ## Remove a group
# @ingroup l2_grps_delete
def RemoveGroup(self, group):
self.mesh.RemoveGroup(group)
- ## Removes a group with its contents
+ ## Remove a group with its contents
# @ingroup l2_grps_delete
def RemoveGroupWithContents(self, group):
self.mesh.RemoveGroupWithContents(group)
- ## Gets the list of groups existing in the mesh in the order
+ ## Get the list of groups existing in the mesh in the order
# of creation (starting from the oldest one)
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
pass
return typedGroups
- ## Gets the number of groups existing in the mesh
+ ## Get the number of groups existing in the mesh
# @return the quantity of groups as an integer value
# @ingroup l2_grps_create
def NbGroups(self):
return self.mesh.NbGroups()
- ## Gets the list of names of groups existing in the mesh
+ ## Get the list of names of groups existing in the mesh
# @return list of strings
# @ingroup l2_grps_create
def GetGroupNames(self):
names.append(group.GetName())
return names
- ## Finds groups by name and type
+ ## Find groups by name and type
# @param name name of the group of interest
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
groups.append( group )
return groups
- ## Produces a union of two groups.
+ ## Produce a union of two groups.
# A new group is created. All mesh elements that are
# present in the initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionGroups(self, group1, group2, name):
return self.mesh.UnionGroups(group1, group2, name)
- ## Produces a union list of groups.
+ ## Produce a union list of groups.
# New group is created. All mesh elements that are present in
# initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionListOfGroups(self, groups, name):
return self.mesh.UnionListOfGroups(groups, name)
- ## Prodices an intersection of two groups.
+ ## Prodice an intersection of two groups.
# A new group is created. All mesh elements that are common
# for the two initial groups are added to the new one.
# @return an instance of SMESH_Group
def IntersectGroups(self, group1, group2, name):
return self.mesh.IntersectGroups(group1, group2, name)
- ## Produces an intersection of groups.
+ ## Produce an intersection of groups.
# New group is created. All mesh elements that are present in all
# initial groups simultaneously are added to the new one
# @return an instance of SMESH_Group
def IntersectListOfGroups(self, groups, name):
return self.mesh.IntersectListOfGroups(groups, name)
- ## Produces a cut of two groups.
+ ## Produce a cut of two groups.
# A new group is created. All mesh elements that are present in
# the main group but are not present in the tool group are added to the new one
# @return an instance of SMESH_Group
def CutGroups(self, main_group, tool_group, name):
return self.mesh.CutGroups(main_group, tool_group, name)
- ## Produces a cut of groups.
+ ## Produce a cut of groups.
# A new group is created. All mesh elements that are present in main groups
# but do not present in tool groups are added to the new one
# @return an instance of SMESH_Group
## Convert group on geom into standalone group
- # @ingroup l2_grps_edit
+ # @ingroup l2_grps_operon
def ConvertToStandalone(self, group):
return self.mesh.ConvertToStandalone(group)
# Get some info about mesh:
# ------------------------
- ## Returns the log of nodes and elements added or removed
+ ## Return the log of nodes and elements added or removed
# since the previous clear of the log.
# @param clearAfterGet log is emptied after Get (safe if concurrents access)
# @return list of log_block structures:
def GetLog(self, clearAfterGet):
return self.mesh.GetLog(clearAfterGet)
- ## Clears the log of nodes and elements added or removed since the previous
+ ## Clear the log of nodes and elements added or removed since the previous
# clear. Must be used immediately after GetLog if clearAfterGet is false.
# @ingroup l1_auxiliary
def ClearLog(self):
self.mesh.ClearLog()
- ## Toggles auto color mode on the object.
+ ## Toggle auto color mode on the object.
# @param theAutoColor the flag which toggles auto color mode.
- # @ingroup l1_auxiliary
+ #
+ # If switched on, a default color of a new group in Create Group dialog is chosen randomly.
+ # @ingroup l1_grouping
def SetAutoColor(self, theAutoColor):
self.mesh.SetAutoColor(theAutoColor)
- ## Gets flag of object auto color mode.
+ ## Get flag of object auto color mode.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def GetAutoColor(self):
return self.mesh.GetAutoColor()
- ## Gets the internal ID
+ ## Get the internal ID
# @return integer value, which is the internal Id of the mesh
# @ingroup l1_auxiliary
def GetId(self):
def GetStudyId(self):
return self.mesh.GetStudyId()
- ## Checks the group names for duplications.
+ ## Check the group names for duplications.
# Consider the maximum group name length stored in MED file.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def HasDuplicatedGroupNamesMED(self):
return self.mesh.HasDuplicatedGroupNamesMED()
- ## Obtains the mesh editor tool
+ ## Obtain the mesh editor tool
# @return an instance of SMESH_MeshEditor
# @ingroup l1_modifying
def GetMeshEditor(self):
# Get informations about mesh contents:
# ------------------------------------
- ## Gets the mesh stattistic
+ ## Get the mesh stattistic
# @return dictionary type element - count of elements
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj = None):
if not obj: obj = self.mesh
return self.smeshpyD.GetMeshInfo(obj)
- ## Returns the number of nodes in the mesh
+ ## Return the number of nodes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbNodes(self):
return self.mesh.NbNodes()
- ## Returns the number of elements in the mesh
+ ## Return the number of elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbElements(self):
return self.mesh.NbElements()
- ## Returns the number of 0d elements in the mesh
+ ## Return the number of 0d elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def Nb0DElements(self):
return self.mesh.Nb0DElements()
- ## Returns the number of ball discrete elements in the mesh
+ ## Return the number of ball discrete elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBalls(self):
return self.mesh.NbBalls()
- ## Returns the number of edges in the mesh
+ ## Return the number of edges in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbEdges(self):
return self.mesh.NbEdges()
- ## Returns the number of edges with the given order in the mesh
+ ## Return the number of edges with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbEdgesOfOrder(self, elementOrder):
return self.mesh.NbEdgesOfOrder(elementOrder)
- ## Returns the number of faces in the mesh
+ ## Return the number of faces in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbFaces(self):
return self.mesh.NbFaces()
- ## Returns the number of faces with the given order in the mesh
+ ## Return the number of faces with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbFacesOfOrder(self, elementOrder):
return self.mesh.NbFacesOfOrder(elementOrder)
- ## Returns the number of triangles in the mesh
+ ## Return the number of triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriangles(self):
return self.mesh.NbTriangles()
- ## Returns the number of triangles with the given order in the mesh
+ ## Return the number of triangles with the given order in the mesh
# @param elementOrder is the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTrianglesOfOrder(self, elementOrder):
return self.mesh.NbTrianglesOfOrder(elementOrder)
- ## Returns the number of biquadratic triangles in the mesh
+ ## Return the number of biquadratic triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadTriangles(self):
return self.mesh.NbBiQuadTriangles()
- ## Returns the number of quadrangles in the mesh
+ ## Return the number of quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbQuadrangles(self):
return self.mesh.NbQuadrangles()
- ## Returns the number of quadrangles with the given order in the mesh
+ ## Return the number of quadrangles with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbQuadranglesOfOrder(self, elementOrder):
return self.mesh.NbQuadranglesOfOrder(elementOrder)
- ## Returns the number of biquadratic quadrangles in the mesh
+ ## Return the number of biquadratic quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadQuadrangles(self):
return self.mesh.NbBiQuadQuadrangles()
- ## Returns the number of polygons of given order in the mesh
+ ## Return the number of polygons of given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPolygons(self, elementOrder = SMESH.ORDER_ANY):
return self.mesh.NbPolygonsOfOrder(elementOrder)
- ## Returns the number of volumes in the mesh
+ ## Return the number of volumes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbVolumes(self):
return self.mesh.NbVolumes()
- ## Returns the number of volumes with the given order in the mesh
+ ## Return the number of volumes with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbVolumesOfOrder(self, elementOrder):
return self.mesh.NbVolumesOfOrder(elementOrder)
- ## Returns the number of tetrahedrons in the mesh
+ ## Return the number of tetrahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTetras(self):
return self.mesh.NbTetras()
- ## Returns the number of tetrahedrons with the given order in the mesh
+ ## Return the number of tetrahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTetrasOfOrder(self, elementOrder):
return self.mesh.NbTetrasOfOrder(elementOrder)
- ## Returns the number of hexahedrons in the mesh
+ ## Return the number of hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexas(self):
return self.mesh.NbHexas()
- ## Returns the number of hexahedrons with the given order in the mesh
+ ## Return the number of hexahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbHexasOfOrder(self, elementOrder):
return self.mesh.NbHexasOfOrder(elementOrder)
- ## Returns the number of triquadratic hexahedrons in the mesh
+ ## Return the number of triquadratic hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriQuadraticHexas(self):
return self.mesh.NbTriQuadraticHexas()
- ## Returns the number of pyramids in the mesh
+ ## Return the number of pyramids in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPyramids(self):
return self.mesh.NbPyramids()
- ## Returns the number of pyramids with the given order in the mesh
+ ## Return the number of pyramids with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPyramidsOfOrder(self, elementOrder):
return self.mesh.NbPyramidsOfOrder(elementOrder)
- ## Returns the number of prisms in the mesh
+ ## Return the number of prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPrisms(self):
return self.mesh.NbPrisms()
- ## Returns the number of prisms with the given order in the mesh
+ ## Return the number of prisms with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPrismsOfOrder(self, elementOrder):
return self.mesh.NbPrismsOfOrder(elementOrder)
- ## Returns the number of hexagonal prisms in the mesh
+ ## Return the number of hexagonal prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexagonalPrisms(self):
return self.mesh.NbHexagonalPrisms()
- ## Returns the number of polyhedrons in the mesh
+ ## Return the number of polyhedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPolyhedrons(self):
return self.mesh.NbPolyhedrons()
- ## Returns the number of submeshes in the mesh
+ ## Return the number of submeshes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbSubMesh(self):
return self.mesh.NbSubMesh()
- ## Returns the list of mesh elements IDs
+ ## Return the list of mesh elements IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetElementsId(self):
return self.mesh.GetElementsId()
- ## Returns the list of IDs of mesh elements with the given type
+ ## Return the list of IDs of mesh elements with the given type
# @param elementType the required type of elements, either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
# @return list of integer values
def GetElementsByType(self, elementType):
return self.mesh.GetElementsByType(elementType)
- ## Returns the list of mesh nodes IDs
+ ## Return the list of mesh nodes IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetNodesId(self):
# Get the information about mesh elements:
# ------------------------------------
- ## Returns the type of mesh element
+ ## Return the type of mesh element
# @return the value from SMESH::ElementType enumeration
# Type SMESH.ElementType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementType(self, id, iselem=True):
return self.mesh.GetElementType(id, iselem)
- ## Returns the geometric type of mesh element
+ ## Return the geometric type of mesh element
# @return the value from SMESH::EntityType enumeration
# Type SMESH.EntityType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementGeomType(self, id):
return self.mesh.GetElementGeomType(id)
- ## Returns the shape type of mesh element
+ ## Return the shape type of mesh element
# @return the value from SMESH::GeometryType enumeration.
# Type SMESH.GeometryType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementShape(self, id):
return self.mesh.GetElementShape(id)
- ## Returns the list of submesh elements IDs
- # @param Shape a geom object(sub-shape) IOR
+ ## Return the list of submesh elements IDs
+ # @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @return the list of integer values
# @ingroup l1_meshinfo
ShapeID = Shape
return self.mesh.GetSubMeshElementsId(ShapeID)
- ## Returns the list of submesh nodes IDs
- # @param Shape a geom object(sub-shape) IOR
+ ## Return the list of submesh nodes IDs
+ # @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @param all If true, gives all nodes of submesh elements, otherwise gives only submesh nodes
# @return the list of integer values
ShapeID = Shape
return self.mesh.GetSubMeshNodesId(ShapeID, all)
- ## Returns type of elements on given shape
- # @param Shape a geom object(sub-shape) IOR
+ ## Return type of elements on given shape
+ # @param Shape a geom object(sub-shape)
# Shape must be a sub-shape of a ShapeToMesh()
# @return element type
# @ingroup l1_meshinfo
ShapeID = Shape
return self.mesh.GetSubMeshElementType(ShapeID)
- ## Gets the mesh description
+ ## Get the mesh description
# @return string value
# @ingroup l1_meshinfo
def Dump(self):
# Get the information about nodes and elements of a mesh by its IDs:
# -----------------------------------------------------------
- ## Gets XYZ coordinates of a node
- # \n If there is no nodes for the given ID - returns an empty list
+ ## Get XYZ coordinates of a node
+ # \n If there is no nodes for the given ID - return an empty list
# @return a list of double precision values
# @ingroup l1_meshinfo
def GetNodeXYZ(self, id):
return self.mesh.GetNodeXYZ(id)
- ## Returns list of IDs of inverse elements for the given node
- # \n If there is no node for the given ID - returns an empty list
+ ## Return list of IDs of inverse elements for the given node
+ # \n If there is no node for the given ID - return an empty list
# @return a list of integer values
# @ingroup l1_meshinfo
def GetNodeInverseElements(self, id):
return self.mesh.GetNodeInverseElements(id)
- ## @brief Returns the position of a node on the shape
+ ## Return the position of a node on the shape
# @return SMESH::NodePosition
# @ingroup l1_meshinfo
def GetNodePosition(self,NodeID):
return self.mesh.GetNodePosition(NodeID)
- ## @brief Returns the position of an element on the shape
+ ## Return the position of an element on the shape
# @return SMESH::ElementPosition
# @ingroup l1_meshinfo
def GetElementPosition(self,ElemID):
return self.mesh.GetElementPosition(ElemID)
- ## Returns the ID of the shape, on which the given node was generated.
+ ## Return the ID of the shape, on which the given node was generated.
# @return an integer value > 0 or -1 if there is no node for the given
# ID or the node is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeID(self, id):
return self.mesh.GetShapeID(id)
- ## Returns the ID of the shape, on which the given element was generated.
+ ## Return the ID of the shape, on which the given element was generated.
# @return an integer value > 0 or -1 if there is no element for the given
# ID or the element is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeIDForElem(self,id):
return self.mesh.GetShapeIDForElem(id)
- ## Returns the number of nodes of the given element
+ ## Return the number of nodes of the given element
# @return an integer value > 0 or -1 if there is no element for the given ID
# @ingroup l1_meshinfo
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
- ## Returns the node ID the given (zero based) index for the given element
- # \n If there is no element for the given ID - returns -1
- # \n If there is no node for the given index - returns -2
+ ## Return the node ID the given (zero based) index for the given element
+ # \n If there is no element for the given ID - return -1
+ # \n If there is no node for the given index - return -2
# @return an integer value
# @ingroup l1_meshinfo
def GetElemNode(self, id, index):
return self.mesh.GetElemNode(id, index)
- ## Returns the IDs of nodes of the given element
+ ## Return the IDs of nodes of the given element
# @return a list of integer values
# @ingroup l1_meshinfo
def GetElemNodes(self, id):
return self.mesh.GetElemNodes(id)
- ## Returns true if the given node is the medium node in the given quadratic element
+ ## Return true if the given node is the medium node in the given quadratic element
# @ingroup l1_meshinfo
def IsMediumNode(self, elementID, nodeID):
return self.mesh.IsMediumNode(elementID, nodeID)
- ## Returns true if the given node is the medium node in one of quadratic elements
+ ## Return true if the given node is the medium node in one of quadratic elements
# @param nodeID ID of the node
# @param elementType the type of elements to check a state of the node, either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
def IsMediumNodeOfAnyElem(self, nodeID, elementType = SMESH.ALL ):
return self.mesh.IsMediumNodeOfAnyElem(nodeID, elementType)
- ## Returns the number of edges for the given element
+ ## Return the number of edges for the given element
# @ingroup l1_meshinfo
def ElemNbEdges(self, id):
return self.mesh.ElemNbEdges(id)
- ## Returns the number of faces for the given element
+ ## Return the number of faces for the given element
# @ingroup l1_meshinfo
def ElemNbFaces(self, id):
return self.mesh.ElemNbFaces(id)
- ## Returns nodes of given face (counted from zero) for given volumic element.
+ ## Return nodes of given face (counted from zero) for given volumic element.
# @ingroup l1_meshinfo
def GetElemFaceNodes(self,elemId, faceIndex):
return self.mesh.GetElemFaceNodes(elemId, faceIndex)
- ## Returns three components of normal of given mesh face
+ ## Return three components of normal of given mesh face
# (or an empty array in KO case)
# @ingroup l1_meshinfo
def GetFaceNormal(self, faceId, normalized=False):
return self.mesh.GetFaceNormal(faceId,normalized)
- ## Returns an element based on all given nodes.
+ ## Return an element based on all given nodes.
# @ingroup l1_meshinfo
def FindElementByNodes(self,nodes):
return self.mesh.FindElementByNodes(nodes)
- ## Returns true if the given element is a polygon
+ ## Return true if the given element is a polygon
# @ingroup l1_meshinfo
def IsPoly(self, id):
return self.mesh.IsPoly(id)
- ## Returns true if the given element is quadratic
+ ## Return true if the given element is quadratic
# @ingroup l1_meshinfo
def IsQuadratic(self, id):
return self.mesh.IsQuadratic(id)
- ## Returns diameter of a ball discrete element or zero in case of an invalid \a id
+ ## Return diameter of a ball discrete element or zero in case of an invalid \a id
# @ingroup l1_meshinfo
def GetBallDiameter(self, id):
return self.mesh.GetBallDiameter(id)
- ## Returns XYZ coordinates of the barycenter of the given element
- # \n If there is no element for the given ID - returns an empty list
+ ## Return XYZ coordinates of the barycenter of the given element
+ # \n If there is no element for the given ID - return an empty list
# @return a list of three double values
# @ingroup l1_meshinfo
def BaryCenter(self, id):
return self.mesh.BaryCenter(id)
- ## Passes mesh elements through the given filter and return IDs of fitting elements
+ ## Pass mesh elements through the given filter and return IDs of fitting elements
# @param theFilter SMESH_Filter
# @return a list of ids
# @ingroup l1_controls
theFilter.SetMesh( self.mesh )
return theFilter.GetIDs()
- ## Verifies whether a 2D mesh element has free edges (edges connected to one face only)\n
- # Returns a list of special structures (borders).
+ # Get mesh measurements information:
+ # ------------------------------------
+
+ ## Verify whether a 2D mesh element has free edges (edges connected to one face only)\n
+ # Return a list of special structures (borders).
# @return a list of SMESH.FreeEdges.Border structure: edge id and ids of two its nodes.
- # @ingroup l1_controls
+ # @ingroup l1_measurements
def GetFreeBorders(self):
aFilterMgr = self.smeshpyD.CreateFilterManager()
aPredicate = aFilterMgr.CreateFreeEdges()
aFilterMgr.UnRegister()
return aBorders
-
- # Get mesh measurements information:
- # ------------------------------------
-
## Get minimum distance between two nodes, elements or distance to the origin
# @param id1 first node/element id
# @param id2 second node/element id (if 0, distance from @a id1 to the origin is computed)
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return minimum distance value
# @sa GetMinDistance()
+ # @ingroup l1_measurements
def MinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
aMeasure = self.GetMinDistance(id1, id2, isElem1, isElem2)
return aMeasure.value
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return Measure structure
# @sa MinDistance()
+ # @ingroup l1_measurements
def GetMinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
if isElem1:
id1 = self.editor.MakeIDSource([id1], SMESH.FACE)
# @c False specifies that @a objects are nodes
# @return tuple of six values (minX, minY, minZ, maxX, maxY, maxZ)
# @sa GetBoundingBox()
+ # @ingroup l1_measurements
def BoundingBox(self, objects=None, isElem=False):
result = self.GetBoundingBox(objects, isElem)
if result is None:
# @c False specifies that @a objects are nodes
# @return Measure structure
# @sa BoundingBox()
+ # @ingroup l1_measurements
def GetBoundingBox(self, IDs=None, isElem=False):
if IDs is None:
IDs = [self.mesh]
# Mesh edition (SMESH_MeshEditor functionality):
# ---------------------------------------------
- ## Removes the elements from the mesh by ids
+ ## Remove the elements from the mesh by ids
# @param IDsOfElements is a list of ids of elements to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveElements(self, IDsOfElements):
return self.editor.RemoveElements(IDsOfElements)
- ## Removes nodes from mesh by ids
+ ## Remove nodes from mesh by ids
# @param IDsOfNodes is a list of ids of nodes to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveNodes(self, IDsOfNodes):
return self.editor.RemoveNodes(IDsOfNodes)
- ## Removes all orphan (free) nodes from mesh
+ ## Remove all orphan (free) nodes from mesh
# @return number of the removed nodes
# @ingroup l2_modif_del
def RemoveOrphanNodes(self):
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.AddNode( x, y, z)
- ## Creates a 0D element on a node with given number.
+ ## Create a 0D element on a node with given number.
# @param IDOfNode the ID of node for creation of the element.
# @param DuplicateElements to add one more 0D element to a node or not
# @return the Id of the new 0D element
unRegister.set( theObject )
return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName, DuplicateElements )
- ## Creates a ball element on a node with given ID.
+ ## Create a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
# @return the Id of the new ball element
def AddBall(self, IDOfNode, diameter):
return self.editor.AddBall( IDOfNode, diameter )
- ## Creates a linear or quadratic edge (this is determined
+ ## Create a linear or quadratic edge (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddEdge(self, IDsOfNodes):
return self.editor.AddEdge(IDsOfNodes)
- ## Creates a linear or quadratic face (this is determined
+ ## Create a linear or quadratic face (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddFace(self, IDsOfNodes):
return self.editor.AddFace(IDsOfNodes)
- ## Adds a polygonal face to the mesh by the list of node IDs
+ ## Add a polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element.
# @return the Id of the new face
# @ingroup l2_modif_add
def AddPolygonalFace(self, IdsOfNodes):
return self.editor.AddPolygonalFace(IdsOfNodes)
- ## Adds a quadratic polygonal face to the mesh by the list of node IDs
+ ## Add a quadratic polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element;
# corner nodes follow first.
# @return the Id of the new face
def AddQuadPolygonalFace(self, IdsOfNodes):
return self.editor.AddQuadPolygonalFace(IdsOfNodes)
- ## Creates both simple and quadratic volume (this is determined
+ ## Create both simple and quadratic volume (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddVolume(self, IDsOfNodes):
return self.editor.AddVolume(IDsOfNodes)
- ## Creates a volume of many faces, giving nodes for each face.
+ ## Create a volume of many faces, giving nodes for each face.
# @param IdsOfNodes the list of node IDs for volume creation face by face.
# @param Quantities the list of integer values, Quantities[i]
# gives the quantity of nodes in face number i.
def AddPolyhedralVolume (self, IdsOfNodes, Quantities):
return self.editor.AddPolyhedralVolume(IdsOfNodes, Quantities)
- ## Creates a volume of many faces, giving the IDs of the existing faces.
+ ## Create a volume of many faces, giving the IDs of the existing faces.
# @param IdsOfFaces the list of face IDs for volume creation.
#
# Note: The created volume will refer only to the nodes
return True
- ## Moves the node with the given id
+ ## Move the node with the given id
# @param NodeID the id of the node
# @param x a new X coordinate
# @param y a new Y coordinate
# @param z a new Z coordinate
# @return True if succeed else False
- # @ingroup l2_modif_movenode
+ # @ingroup l2_modif_edit
def MoveNode(self, NodeID, x, y, z):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveNode(NodeID, x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @param NodeID if specified (>0), the node with this ID is moved,
# otherwise, the node closest to point (@a x,@a y,@a z) is moved
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MoveClosestNodeToPoint(self, x, y, z, NodeID):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveClosestNodeToPoint(x, y, z, NodeID)
- ## Finds the node closest to a point
+ ## Find the node closest to a point
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindNodeClosestTo(self, x, y, z):
#preview = self.mesh.GetMeshEditPreviewer()
#return preview.MoveClosestNodeToPoint(x, y, z, -1)
return self.editor.FindNodeClosestTo(x, y, z)
- ## Finds the elements where a point lays IN or ON
+ ## Find the elements where a point lays IN or ON
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# means elements of any type excluding nodes, discrete and 0D elements.
# @param meshPart a part of mesh (group, sub-mesh) to search within
# @return list of IDs of found elements
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL, meshPart=None):
if meshPart:
return self.editor.FindAmongElementsByPoint( meshPart, x, y, z, elementType );
## Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
# 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
# UNKNOWN state means that either mesh is wrong or the analysis fails.
+ # @ingroup l1_meshinfo
def GetPointState(self, x, y, z):
return self.editor.GetPointState(x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a moved node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MeshToPassThroughAPoint(self, x, y, z):
return self.editor.MoveClosestNodeToPoint(x, y, z, -1)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with the triangles built on the same 4 nodes but having other common link.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def InverseDiag(self, NodeID1, NodeID2):
return self.editor.InverseDiag(NodeID1, NodeID2)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with a quadrangle built on the same 4 nodes.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def DeleteDiag(self, NodeID1, NodeID2):
return self.editor.DeleteDiag(NodeID1, NodeID2)
- ## Reorients elements by ids
+ ## Reorient elements by ids
# @param IDsOfElements if undefined reorients all mesh elements
# @return True if succeed else False
# @ingroup l2_modif_changori
IDsOfElements = self.GetElementsId()
return self.editor.Reorient(IDsOfElements)
- ## Reorients all elements of the object
+ ## Reorient all elements of the object
# @param theObject mesh, submesh or group
# @return True if succeed else False
# @ingroup l2_modif_changori
unRegister.set( the3DObject )
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
- ## Fuses the neighbouring triangles into quadrangles.
+ ## Fuse the neighbouring triangles into quadrangles.
# @param IDsOfElements The triangles to be fused.
# @param theCriterion a numerical functor, in terms of enum SMESH.FunctorType, used to
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
- ## Fuses the neighbouring triangles of the object into quadrangles
+ ## Fuse the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType,
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTri(IDsOfElements, Functor)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTriObject(theObject, Functor)
- ## Splits each of given quadrangles into 4 triangles. A node is added at the center of
+ ## Split each of given quadrangles into 4 triangles. A node is added at the center of
# a quadrangle.
# @param theElements the faces to be splitted. This can be either mesh, sub-mesh,
# group or a list of face IDs. By default all quadrangles are split
unRegister.set( theElements )
return self.editor.QuadTo4Tri( theElements )
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
IDsOfElements = self.GetElementsId()
return self.editor.SplitQuad(IDsOfElements, Diag13)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
theObject = theObject.GetMesh()
return self.editor.SplitQuadObject(theObject, Diag13)
- ## Finds a better splitting of the given quadrangle.
+ ## Find a better splitting of the given quadrangle.
# @param IDOfQuad the ID of the quadrangle to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting.
def BestSplit (self, IDOfQuad, theCriterion):
return self.editor.BestSplit(IDOfQuad, self.smeshpyD.GetFunctor(theCriterion))
- ## Splits volumic elements into tetrahedrons
+ ## Split volumic elements into tetrahedrons
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param method flags passing splitting method:
# smesh.Hex_5Tet, smesh.Hex_6Tet, smesh.Hex_24Tet.
elems = [elems]
self.editor.SplitBiQuadraticIntoLinear( elems )
- ## Splits hexahedra into prisms
+ ## Split hexahedra into prisms
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param startHexPoint a point used to find a hexahedron for which @a facetNormal
# gives a normal vector defining facets to split into triangles.
self.editor.SplitHexahedraIntoPrisms(elems, startHexPoint, facetNormal, method, allDomains)
- ## Splits quadrangle faces near triangular facets of volumes
+ ## Split quadrangle faces near triangular facets of volumes
#
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitQuadsNearTriangularFacets(self):
faces_array = self.GetElementsByType(SMESH.FACE)
for face_id in faces_array:
# key-point will be mapped into <VAR>theNode001</VAR>-th node of each volume.
# The (0,0,0) key-point of the used pattern corresponds to a non-split corner.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToTetras (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|#* /|
# will be mapped into the <VAR>theNode001</VAR>-th node of each volume.
# Edge (0,0,0)-(0,0,1) of used pattern connects two not split corners.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToPrisms (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|# /|
isDone = pattern.MakeMesh(self.mesh, False, False)
if not isDone: print 'Pattern.MakeMesh :', pattern.GetErrorCode()
- # Splits quafrangle faces near triangular facets of volumes
+ # Split quafrangle faces near triangular facets of volumes
self.SplitQuadsNearTriangularFacets()
return isDone
- ## Smoothes elements
+ ## Smooth elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.Smooth(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Smoothes elements which belong to the given object
+ ## Smooth elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the given elements
+ ## Parametrically smooth the given elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametric(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the elements which belong to the given object
+ ## Parametrically smooth the elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
+ ## Convert the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting two nodes of a mesh element
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
# @param theToBiQuad If True, converts the mesh to bi-quadratic
+ # @return SMESH.ComputeError which can hold a warning
# @ingroup l2_modif_tofromqu
def ConvertToQuadratic(self, theForce3d=False, theSubMesh=None, theToBiQuad=False):
if isinstance( theSubMesh, Mesh ):
error = self.editor.GetLastError()
if error and error.comment:
print error.comment
+ return error
- ## Converts the mesh from quadratic to ordinary,
+ ## Convert the mesh from quadratic to ordinary,
# deletes old quadratic elements, \n replacing
# them with ordinary mesh elements with the same id.
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
else:
return self.editor.ConvertFromQuadratic()
- ## Creates 2D mesh as skin on boundary faces of a 3D mesh
+ ## Create 2D mesh as skin on boundary faces of a 3D mesh
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def Make2DMeshFrom3D(self):
return self.editor.Make2DMeshFrom3D()
- ## Creates missing boundary elements
+ ## Create missing boundary elements
# @param elements - elements whose boundary is to be checked:
# mesh, group, sub-mesh or list of elements
# if elements is mesh, it must be the mesh whose MakeBoundaryMesh() is called
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
- # SMESH.BND_1DFROM3D creates mesh edges on all borders of free facets of 3D cells
+ # SMESH.BND_1DFROM3D create mesh edges on all borders of free facets of 3D cells
# @param groupName - a name of group to store created boundary elements in,
# "" means not to create the group
# @param meshName - a name of new mesh to store created boundary elements in,
# @param toCopyExistingBondary - if true, not only new but also pre-existing
# boundary elements will be copied into the new mesh
# @return tuple (mesh, group) where boundary elements were added to
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def MakeBoundaryMesh(self, elements, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyElements=False, toCopyExistingBondary=False):
unRegister = genObjUnRegister()
return mesh, group
##
- # @brief Creates missing boundary elements around either the whole mesh or
+ # @brief Create missing boundary elements around either the whole mesh or
# groups of elements
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
# mesh - the mesh where elements were added to
# group - the group of boundary elements or None
#
+ # @ingroup l2_modif_add
def MakeBoundaryElements(self, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyAll=False, groups=[]):
nb, mesh, group = self.editor.MakeBoundaryElements(dimension,groupName,meshName,
arg = [arg]
return arg
- ## Generates new elements by rotation of the given elements and nodes around the axis
+ ## Generate new elements by rotation of the given elements and nodes around the axis
# @param nodes - nodes to revolve: a list including ids, groups, sub-meshes or a mesh
# @param edges - edges to revolve: a list including ids, groups, sub-meshes or a mesh
# @param faces - faces to revolve: a list including ids, groups, sub-meshes or a mesh
Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups)
- ## Generates new elements by rotation of the elements around the axis
+ ## Generate new elements by rotation of the elements around the axis
# @param IDsOfElements the list of ids of elements to sweep
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @param AngleInRadians the angle of Rotation (in radians) or a name of variable which defines angle in degrees
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle )
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
return self.RotationSweepObjects([],[],theObject, Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups, TotalAngle)
- ## Generates new elements by extrusion of the given elements and nodes
+ ## Generate new elements by extrusion of the given elements and nodes
# @param nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
# @param faces faces to extrude: a list including ids, groups, sub-meshes or a mesh
MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements the list of ids of elements or nodes for extrusion
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
else : e,f, = IDsOfElements,IDsOfElements
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion along the normal to a discretized surface or wire
+ ## Generate new elements by extrusion along the normal to a discretized surface or wire
# @param Elements elements to extrude - a list including ids, groups, sub-meshes or a mesh.
# Only faces can be extruded so far. A sub-mesh should be a sub-mesh on geom faces.
# @param StepSize length of one extrusion step (the total extrusion
return self.editor.ExtrusionByNormal(Elements, StepSize, NbOfSteps,
ByAverageNormal, UseInputElemsOnly, MakeGroups, Dim)
- ## Generates new elements by extrusion of the elements or nodes which belong to the object
+ ## Generate new elements by extrusion of the elements or nodes which belong to the object
# @param theObject the object whose elements or nodes should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
else : e,f, = theObject,theObject
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of edges which belong to the object
+ ## Generate new elements by extrusion of edges which belong to the object
# @param theObject object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],theObject,[], StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# @param theObject object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],[],theObject, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements is ids of elements
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
return self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
ExtrFlags, SewTolerance, MakeGroups)
- ## Generates new elements by extrusion of the given elements and nodes along the path.
+ ## Generate new elements by extrusion of the given elements and nodes along the path.
# The path of extrusion must be a meshed edge.
# @param Nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param Edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
HasAngles, Angles, LinearVariation,
HasRefPoint, RefPoint, MakeGroups)
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param Base mesh or group, or sub-mesh, or list of ids of elements for extrusion
# @param Path - 1D mesh or 1D sub-mesh, along which proceeds the extrusion
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param IDsOfElements ids of elements
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which proceeds the extrusion
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the elements which belong to the object
+ ## Generate new elements by extrusion of the elements which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of mesh segments which belong to the object
+ ## Generate new elements by extrusion of mesh segments which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Creates a symmetrical copy of mesh elements
+ ## Create a symmetrical copy of mesh elements
# @param IDsOfElements list of elements ids
# @param Mirror is AxisStruct or geom object(point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.Mirror(IDsOfElements, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of mesh elements
+ ## Create a new mesh by a symmetrical copy of mesh elements
# @param IDsOfElements the list of elements ids
# @param Mirror is AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh(self.smeshpyD,self.geompyD,mesh)
- ## Creates a symmetrical copy of the object
+ ## Create a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.MirrorObject(theObject, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of the object
+ ## Create a new mesh by a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD,self.geompyD,mesh )
- ## Translates the elements
+ ## Translate the elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.Translate(IDsOfElements, Vector, Copy)
return []
- ## Creates a new mesh of translated elements
+ ## Create a new mesh of translated elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
return Mesh ( self.smeshpyD, self.geompyD, mesh )
- ## Translates the object
+ ## Translate the object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector direction of translation (DirStruct or geom vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.TranslateObject(theObject, Vector, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector the direction of translation (DirStruct or geom vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
- ## Scales the object
+ ## Scale the object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
self.editor.Scale(theObject, thePoint, theScaleFact, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
- ## Rotates the elements
+ ## Rotate the elements
# @param IDsOfElements list of elements ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.Rotate(IDsOfElements, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh of rotated elements
+ ## Create a new mesh of rotated elements
# @param IDsOfElements list of element ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Rotates the object
+ ## Rotate the object
# @param theObject the object to rotate( mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.RotateObject(theObject, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh from the rotated object
+ ## Create a new mesh from the rotated object
# @param theObject the object to rotate (mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.mesh.SetParameters(Parameters)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Finds groups of adjacent nodes within Tolerance.
+ ## Find groups of adjacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SeparateCornerAndMediumNodes if @c True, in quadratic mesh puts
# corner and medium nodes in separate groups thus preventing
def FindCoincidentNodes (self, Tolerance, SeparateCornerAndMediumNodes=False):
return self.editor.FindCoincidentNodes( Tolerance, SeparateCornerAndMediumNodes )
- ## Finds groups of ajacent nodes within Tolerance.
+ ## Find groups of ajacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SubMeshOrGroup SubMesh, Group or Filter
# @param exceptNodes list of either SubMeshes, Groups or node IDs to exclude from search
return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,
exceptNodes, SeparateCornerAndMediumNodes)
- ## Merges nodes
+ ## Merge nodes
# @param GroupsOfNodes a list of groups of nodes IDs for merging
# (e.g. [[1,12,13],[25,4]], then nodes 12, 13 and 4 will be removed and replaced
# by nodes 1 and 25 correspondingly in all elements and groups
# NodesToKeep are converted to SMESH_IDSource in meshEditor.MergeNodes()
self.editor.MergeNodes(GroupsOfNodes,NodesToKeep)
- ## Finds the elements built on the same nodes.
+ ## Find the elements built on the same nodes.
# @param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching
# @return the list of groups of equal elements IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
MeshOrSubMeshOrGroup = MeshOrSubMeshOrGroup.GetMesh()
return self.editor.FindEqualElements( MeshOrSubMeshOrGroup )
- ## Merges elements in each given group.
+ ## Merge elements in each given group.
# @param GroupsOfElementsID a list of groups of elements IDs for merging
# (e.g. [[1,12,13],[25,4]], then elements 12, 13 and 4 will be removed and
# replaced by elements 1 and 25 in all groups)
def MergeElements(self, GroupsOfElementsID):
self.editor.MergeElements(GroupsOfElementsID)
- ## Leaves one element and removes all other elements built on the same nodes.
+ ## Leave one element and remove all other elements built on the same nodes.
# @ingroup l2_modif_trsf
def MergeEqualElements(self):
self.editor.MergeEqualElements()
- ## Returns groups of FreeBorder's coincident within the given tolerance.
+ ## Return groups of FreeBorder's coincident within the given tolerance.
# @param tolerance the tolerance. If the tolerance <= 0.0 then one tenth of an average
# size of elements adjacent to free borders being compared is used.
# @return SMESH.CoincidentFreeBorders structure
return self.editor.SewCoincidentFreeBorders( freeBorders, createPolygons, createPolyhedra )
- ## Sews free borders
+ ## Sew free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2, LastNodeID2,
CreatePolygons, CreatePolyedrs)
- ## Sews conform free borders
+ ## Sew conform free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewConformFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
return self.editor.SewConformFreeBorders(FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2)
- ## Sews border to side
+ ## Sew border to side
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewBorderToSide (self, FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
return self.editor.SewBorderToSide(FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
FirstNodeIDOnSide, LastNodeIDOnSide, CreatePolygons, CreatePolyedrs)
- ## Sews two sides of a mesh. The nodes belonging to Side1 are
+ ## Sew two sides of a mesh. The nodes belonging to Side1 are
# merged with the nodes of elements of Side2.
# The number of elements in theSide1 and in theSide2 must be
# equal and they should have similar nodal connectivity.
NodeID1OfSide1ToMerge, NodeID1OfSide2ToMerge,
NodeID2OfSide1ToMerge, NodeID2OfSide2ToMerge)
- ## Sets new nodes for the given element.
+ ## Set new nodes for the given element.
# @param ide the element id
# @param newIDs nodes ids
- # @return If the number of nodes does not correspond to the type of element - returns false
+ # @return If the number of nodes does not correspond to the type of element - return false
# @ingroup l2_modif_edit
def ChangeElemNodes(self, ide, newIDs):
return self.editor.ChangeElemNodes(ide, newIDs)
## If during the last operation of MeshEditor some nodes were
- # created, this method returns the list of their IDs, \n
- # if new nodes were not created - returns empty list
+ # created, this method return the list of their IDs, \n
+ # if new nodes were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedNodes(self):
return self.editor.GetLastCreatedNodes()
## If during the last operation of MeshEditor some elements were
- # created this method returns the list of their IDs, \n
- # if new elements were not created - returns empty list
+ # created this method return the list of their IDs, \n
+ # if new elements were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Clears sequences of nodes and elements created by mesh edition oparations
- # @ingroup l1_auxiliary
+ ## Forget what nodes and elements were created by the last mesh edition operation
+ # @ingroup l2_modif_add
def ClearLastCreated(self):
self.editor.ClearLastCreated()
- ## Creates duplicates of given elements, i.e. creates new elements based on the
+ ## Create duplicates of given elements, i.e. create new elements based on the
# same nodes as the given ones.
# @param theElements - container of elements to duplicate. It can be a Mesh,
# sub-mesh, group, filter or a list of element IDs. If \a theElements is
# If \a theGroupName is empty, new elements are not added
# in any group.
# @return a group where the new elements are added. None if theGroupName == "".
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleElements(self, theElements, theGroupName=""):
unRegister = genObjUnRegister()
if isinstance( theElements, Mesh ):
unRegister.set( theElements )
return self.editor.DoubleElements(theElements, theGroupName)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but
# they not assigned to elements
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodes(self, theNodes, theModifiedElems):
return self.editor.DoubleNodes(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodeId identifiers of node to be doubled
# @param theModifiedElems identifiers of elements to be updated
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNode(self, theNodeId, theModifiedElems):
return self.editor.DoubleNode(theNodeId, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes group of nodes to be doubled
# @param theModifiedElems group of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE or a created group if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroup(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroup(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes list of groups of nodes to be doubled
# @param theModifiedElems list of groups of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroups(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupsNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroups(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# @param theAffectedElems - the list of elements (cells and edges) to which the
# replicated nodes should be associated to.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElem(self, theElems, theNodesNot, theAffectedElems):
return self.editor.DoubleNodeElem(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theShape - shape to detect affected elements (element which geometric center
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroups(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroups(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupsInRegion(theElems, theNodesNot, theShape)
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return groups of affected elements
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def AffectedElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.AffectedElemGroupsInRegion(theElems, theNodesNot, theShape)
## Double nodes on shared faces between groups of volumes and create flat elements on demand.
- # The list of groups must describe a partition of the mesh volumes.
- # The nodes of the internal faces at the boundaries of the groups are doubled.
- # In option, the internal faces are replaced by flat elements.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theDomains - list of groups of volumes
- # @param createJointElems - if TRUE, create the elements
- # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
- # the boundary between \a theDomains and the rest mesh
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # The list of groups must describe a partition of the mesh volumes.
+ # The nodes of the internal faces at the boundaries of the groups are doubled.
+ # In option, the internal faces are replaced by flat elements.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theDomains - list of groups of volumes
+ # @param createJointElems - if TRUE, create the elements
+ # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ # the boundary between \a theDomains and the rest mesh
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def DoubleNodesOnGroupBoundaries(self, theDomains, createJointElems, onAllBoundaries=False ):
return self.editor.DoubleNodesOnGroupBoundaries( theDomains, createJointElems, onAllBoundaries )
## Double nodes on some external faces and create flat elements.
- # Flat elements are mainly used by some types of mechanic calculations.
- #
- # Each group of the list must be constituted of faces.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theGroupsOfFaces - list of groups of faces
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # Flat elements are mainly used by some types of mechanic calculations.
+ #
+ # Each group of the list must be constituted of faces.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theGroupsOfFaces - list of groups of faces
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def CreateFlatElementsOnFacesGroups(self, theGroupsOfFaces ):
return self.editor.CreateFlatElementsOnFacesGroups( theGroupsOfFaces )
self.functors[ funcType._v ] = fn
return fn
- ## Returns value of a functor for a given element
+ ## Return value of a functor for a given element
# @param funcType an item of SMESH.FunctorType enum
# Type "SMESH.FunctorType._items" in the Python Console to see all items.
# @param elemId element or node ID
# @param isElem @a elemId is ID of element or node
# @return the functor value or zero in case of invalid arguments
+ # @ingroup l1_measurements
def FunctorValue(self, funcType, elemId, isElem=True):
fn = self._getFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, isElem):
pass # end of Mesh class
-## Class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
+## Private class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
# with old dump scripts which call SMESH_Mesh directly and not via smeshBuilder.Mesh
#
class meshProxy(SMESH._objref_SMESH_Mesh):
omniORB.registerObjref(SMESH._objref_SMESH_Mesh._NP_RepositoryId, meshProxy)
-## Class wrapping SMESH_SubMesh in order to add Compute()
+## Private class wrapping SMESH.SMESH_SubMesh in order to add Compute()
#
class submeshProxy(SMESH._objref_SMESH_subMesh):
def __init__(self):
new = self.__class__()
return new
- ## Computes the sub-mesh and returns the status of the computation
+ ## Compute the sub-mesh and return the status of the computation
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @return True or False
- # @ingroup l2_construct
+ #
+ # This is a method of SMESH.SMESH_submesh that can be obtained via Mesh.GetSubMesh() or
+ # @ref smesh_algorithm.Mesh_Algorithm.GetSubMesh() "Mesh_Algorithm.GetSubMesh()".
+ # @ingroup l2_submeshes
def Compute(self,refresh=False):
if not self.mesh:
self.mesh = Mesh( smeshBuilder(), None, self.GetMesh())
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self ), ok, (self.GetNumberOfElements()==0) )
- if refresh: salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
pass
return ok
omniORB.registerObjref(SMESH._objref_SMESH_subMesh._NP_RepositoryId, submeshProxy)
-## Class used to compensate change of CORBA API of SMESH_MeshEditor for backward compatibility
-# with old dump scripts which call SMESH_MeshEditor directly and not via smeshBuilder.Mesh
+## Private class used to compensate change of CORBA API of SMESH_MeshEditor for backward
+# compatibility with old dump scripts which call SMESH_MeshEditor directly and not via
+# smeshBuilder.Mesh
#
class meshEditor(SMESH._objref_SMESH_MeshEditor):
def __init__(self):
pass
omniORB.registerObjref(SMESH._objref_SMESH_MeshEditor._NP_RepositoryId, meshEditor)
-## Helper class for wrapping of SMESH.SMESH_Pattern CORBA class
+## Private class wrapping SMESH.SMESH_Pattern CORBA class in order to treat Notebook
+# variables in some methods
#
class Pattern(SMESH._objref_SMESH_Pattern):
self.defaultAlgoType = ""
self.algoTypeToClass = {}
- # Stores a python class of algorithm
+ # Store a python class of algorithm
def add(self, algoClass):
if type( algoClass ).__name__ == 'classobj' and \
hasattr( algoClass, "algoType"):
self.defaultAlgoType = algoClass.algoType
#print "Add",algoClass.algoType, "dflt",self.defaultAlgoType
- # creates a copy of self and assign mesh to the copy
+ # Create a copy of self and assign mesh to the copy
def copy(self, mesh):
other = algoCreator()
other.defaultAlgoType = self.defaultAlgoType
other.mesh = mesh
return other
- # creates an instance of algorithm
+ # Create an instance of algorithm
def __call__(self,algo="",geom=0,*args):
algoType = self.defaultAlgoType
for arg in args + (algo,geom):
return result
pass
-## A helper class that call UnRegister() of SALOME.GenericObj'es stored in it
+## A helper class that calls UnRegister() of SALOME.GenericObj'es stored in it
#
class genObjUnRegister:
## Private method.
def Create(self, mesh, geom, hypo, so="libStdMeshersEngine.so"):
if geom is None and mesh.mesh.HasShapeToMesh():
- raise RuntimeError, "Attemp to create " + hypo + " algoritm on None shape"
+ raise RuntimeError, "Attemp to create " + hypo + " algorithm on None shape"
algo = self.FindAlgorithm(hypo, mesh.smeshpyD)
if algo is None:
algo = mesh.smeshpyD.CreateHypothesis(hypo, so)
def Assign(self, algo, mesh, geom):
from salome.smesh.smeshBuilder import AssureGeomPublished, TreatHypoStatus, GetName
if geom is None and mesh.mesh.HasShapeToMesh():
- raise RuntimeError, "Attemp to create " + algo + " algoritm on None shape"
+ raise RuntimeError, "Attemp to create " + algo + " algorithm on None shape"
self.mesh = mesh
if not geom or geom.IsSame( mesh.geom ):
self.geom = mesh.geom
raise TypeError, "ViscousLayers are supported by 3D algorithms only"
if not "ViscousLayers" in self.GetCompatibleHypothesis():
raise TypeError, "ViscousLayers are not supported by %s"%self.algo.GetName()
+ if faces and isinstance( faces, geomBuilder.GEOM._objref_GEOM_Object ):
+ faces = [ faces ]
if faces and isinstance( faces[0], geomBuilder.GEOM._objref_GEOM_Object ):
faceIDs = []
for shape in faces:
raise TypeError, "ViscousLayers2D are supported by 2D algorithms only"
if not "ViscousLayers2D" in self.GetCompatibleHypothesis():
raise TypeError, "ViscousLayers2D are not supported by %s"%self.algo.GetName()
+ if edges and not isinstance( edges, list ) and not isinstance( edges, tuple ):
+ edges = [edges]
if edges and isinstance( edges[0], geomBuilder.GEOM._objref_GEOM_Object ):
edgeIDs = []
for shape in edges:
}
};
- MESSAGE("Constructeur");
+ //MESSAGE("Constructeur");
if(CORBA::is_nil(anORB))
ProcessVoidEvent(new TEvent(anORB));
}
};
- MESSAGE("Init");
+ //MESSAGE("Init");
ProcessVoidEvent(new TEvent(theStudyID,
myStudy,
//===============================================================
SMESH_Swig::~SMESH_Swig()
{
- MESSAGE("Destructeur");
+ //MESSAGE("Destructeur");
}
${Boost_INCLUDE_DIRS}
${VTK_INCLUDE_DIRS}
${KERNEL_INCLUDE_DIRS}
- ${GUI_INCLUDE_DIRS}
${GEOM_INCLUDE_DIRS}
${PROJECT_SOURCE_DIR}/src/SMESHUtils
${PROJECT_SOURCE_DIR}/src/SMESH
const F_IntersectPoint* firstIntPnt = 0;
if ( link._nodes[0]->Node() ) // 1st node is a hexa corner
{
- curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0];
+ curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0] + _grid->_tol;
const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]];
multiset< F_IntersectPoint >::const_iterator ip =
line._intPoints.upper_bound( curIntPnt );
if ((int) u2node.size() + nbProxyNodes != myNbPonits &&
(int) u2node.size() + nbProxyNodes != NbPoints( /*update=*/true ))
{
- MESSAGE("Wrong node parameters on edges, u2node.size():"
- <<u2node.size()<<" != myNbPonits:"<<myNbPonits);
+ return myPoints;
+ }
+ if (( u2node.size() > 0 ) &&
+ ( u2node.begin()->first < 0 || u2node.rbegin()->first > 1 ))
+ {
return myPoints;
}
if ( proxySubMesh[ iE ] ) // copy data from a proxy sub-mesh
{
const UVPtStructVec& edgeUVPtStruct = proxySubMesh[iE]->GetUVPtStructVec();
- std::copy( edgeUVPtStruct.begin(), edgeUVPtStruct.end(), & points[iPt] );
+ UVPtStruct* pointsPtr = & points[iPt];
+ std::copy( edgeUVPtStruct.begin(), edgeUVPtStruct.end(), pointsPtr );
// check orientation
double du1 = edgeUVPtStruct.back().param - edgeUVPtStruct[0].param;
double du2 = myLast[iE] - myFirst[iE];
if ( du1 * du2 < 0 )
{
- std::reverse( & points[iPt], & points[iPt + edgeUVPtStruct.size()]);
+ std::reverse( pointsPtr, pointsPtr + edgeUVPtStruct.size());
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
- points[iPt+i].normParam = 1. - points[iPt+i].normParam;
+ pointsPtr[i].normParam = 1. - pointsPtr[i].normParam;
}
// update normalized params
if ( myEdge.size() > 1 ) {
- for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i, ++iPt )
+ for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
{
- UVPtStruct & uvPt = points[iPt];
+ UVPtStruct & uvPt = pointsPtr[i];
uvPt.normParam = prevNormPar + uvPt.normParam * paramSize;
uvPt.x = uvPt.y = uvPt.normParam;
}
- --iPt; // to point to the 1st VERTEX of the next EDGE
+ iPt += edgeUVPtStruct.size() - 1; // to point to the 1st VERTEX of the next EDGE
+ }
+ // update UV on a seam EDGE
+ if ( fHelper.IsRealSeam( myEdgeID[ iE ]))
+ {
+ // check if points lye on the EDGE
+ const UVPtStruct& pm = edgeUVPtStruct[ edgeUVPtStruct.size()/2 ];
+ gp_Pnt pNode = SMESH_TNodeXYZ( pm.node );
+ gp_Pnt pCurv = myC3dAdaptor[ iE ].Value( pm.param );
+ double tol = BRep_Tool::Tolerance( myEdge[ iE ]) * 10;
+ bool isPointOnEdge = ( pNode.SquareDistance( pCurv ) < tol * tol );
+ if ( isPointOnEdge )
+ for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
+ pointsPtr[i].SetUV( myC2d[ iE ]->Value( pointsPtr[i].param ).XY() );
}
}
else
for ( ; u_node != u2node.end(); ++u_node, ++iPt )
{
if ( myNormPar[ iE ]-eps < u_node->first )
- break; // u_node is at VERTEX of the next EDGE
+ break; // u_node is at VERTEX of the next EDGE
UVPtStruct & uvPt = points[iPt];
uvPt.node = u_node->second;
#include "SMESH_Algo.hxx"
#include "SMESH_Mesh.hxx"
-//#include <BRep_Tool.hxx>
-//#include <GCPnts_AbscissaPoint.hxx>
-//#include <GeomAdaptor_Curve.hxx>
-//#include <Geom_Curve.hxx>
-//#include <TopExp.hxx>
-//#include <TopLoc_Location.hxx>
-//#include <TopTools_IndexedMapOfShape.hxx>
-//#include <TopoDS.hxx>
-//#include <TopoDS_Edge.hxx>
-
using namespace std;
//=============================================================================
:SMESH_Hypothesis(hypId, studyId, gen)
{
_name = "FixedPoints1D";
- _param_algo_dim = 1;
+ _param_algo_dim = 1;
_nbsegs.reserve( 1 );
_nbsegs.push_back( 1 );
}
//=============================================================================
/*!
- *
+ *
*/
//=============================================================================
//=============================================================================
void StdMeshers_FixedPoints1D::SetPoints(std::vector<double>& listParams)
- throw(SALOME_Exception)
+ throw(SALOME_Exception)
{
_params = listParams;
NotifySubMeshesHypothesisModification();
//=============================================================================
void StdMeshers_FixedPoints1D::SetNbSegments(std::vector<int>& listNbSeg)
- throw(SALOME_Exception)
+ throw(SALOME_Exception)
{
_nbsegs = listNbSeg;
NotifySubMeshesHypothesisModification();
//=============================================================================
/*!
- *
+ *
*/
//=============================================================================
return load;
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-
-ostream & operator <<(ostream & save, StdMeshers_FixedPoints1D & hyp)
-{
- return hyp.SaveTo( save );
-}
-
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-
-istream & operator >>(istream & load, StdMeshers_FixedPoints1D & hyp)
-{
- return hyp.LoadFrom( load );
-}
-
//================================================================================
/*!
* \brief Initialize start and end length by the mesh built on the geometry
virtual std::ostream & SaveTo(std::ostream & save);
virtual std::istream & LoadFrom(std::istream & load);
- friend std::ostream& operator << (std::ostream & save, StdMeshers_FixedPoints1D & hyp);
- friend std::istream& operator >> (std::istream & load, StdMeshers_FixedPoints1D & hyp);
/*!
* \brief Initialize start and end length by the mesh built on the geometry
- * \param theMesh - the built mesh
- * \param theShape - the geometry of interest
- * \retval bool - true if parameter values have been successfully defined
+ * \param theMesh - the built mesh
+ * \param theShape - the geometry of interest
+ * \retval bool - true if parameter values have been successfully defined
*/
virtual bool SetParametersByMesh(const SMESH_Mesh* theMesh, const TopoDS_Shape& theShape);
StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId, SMESH_Gen * gen)
:SMESH_3D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
_name = "Hexa_3D";
_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
_requireShape = false;
StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
{
- MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
}
//=============================================================================
{
return _src2tgtNodes;
}
+ void SetEventListener( SMESH_subMesh* tgtSubMesh )
+ {
+ NSProjUtils::SetEventListener( tgtSubMesh,
+ _sourceHypo->GetSourceFace(),
+ _sourceHypo->GetSourceMesh() );
+ }
};
//=======================================================================
/*!
std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
std::list< int > nbQuadsPerWire;
int iE = 0;
- double f,l;
while ( edge != thePrism.myBottomEdges.end() )
{
++iE;
- if ( BRep_Tool::Curve( *edge, f,l ).IsNull() )
+ if ( SMESH_Algo::isDegenerated( *edge ))
{
edge = thePrism.myBottomEdges.erase( edge );
--iE;
}
else
{
+ bool hasWallFace = false;
TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
for ( ; faceIt.More(); faceIt.Next() )
{
const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
if ( !thePrism.myBottom.IsSame( face ))
{
+ hasWallFace = true;
Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
if ( !quadList.back() )
return toSM( error(TCom("Side face #") << shapeID( face )
break;
}
}
- ++edge;
+ if ( hasWallFace )
+ {
+ ++edge;
+ }
+ else // seam edge (IPAL53561)
+ {
+ edge = thePrism.myBottomEdges.erase( edge );
+ --iE;
+ --(*nbE);
+ }
}
if ( iE == *nbE )
{
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
{
const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
- if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
+ if ( tBotNode.GetPositionType() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( tBotNode.myNode ))
continue; // node is not inside the FACE
// column nodes; middle part of the column are zero pointers
for ( int i = 0; i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
- if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
+ columns[ i ] = NULL;
+
+ if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
+ columns[ i ] = myBlock.GetNodeColumn( n );
+
+ if ( !columns[ i ] )
+ {
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
if ( bot_column == myBotToColumnMap.end() )
- return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
- columns[ i ] = & bot_column->second;
- }
- else {
- columns[ i ] = myBlock.GetNodeColumn( n );
- if ( !columns[ i ] )
return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
+ columns[ i ] = & bot_column->second;
}
}
// create prisms
{
const SMDS_MeshNode* botNode = bN_tN->first;
const SMDS_MeshNode* topNode = bN_tN->second;
- if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
+ if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
+ myBlock.HasNodeColumn( botNode ))
continue; // wall columns are contained in myBlock
// create node column
Prism_3D::TNode bN( botNode );
Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
- bool isFixed = false;
set<const SMDS_MeshNode*> fixedNodes;
- for ( int iAttemp = 0; !isFixed && iAttemp < 10; ++iAttemp )
- {
- TIDSortedElemSet faces;
- for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
- faces.insert( faces.end(), faceIt->next() );
+ TIDSortedElemSet faces;
+ for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
+ faces.insert( faces.end(), faceIt->next() );
+ bool isOk = false;
+ for ( int isCentroidal = 0; isCentroidal < 2; ++isCentroidal )
+ {
SMESH_MeshEditor::SmoothMethod algo =
- iAttemp ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
+ isCentroidal ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
+
+ int nbAttempts = isCentroidal ? 1 : 10;
+ for ( int iAttemp = 0; iAttemp < nbAttempts; ++iAttemp )
+ {
+ TIDSortedElemSet workFaces = faces;
- // smoothing
- editor.Smooth( faces, fixedNodes, algo, /*nbIterations=*/ 10,
- /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
+ // smoothing
+ editor.Smooth( workFaces, fixedNodes, algo, /*nbIterations=*/ 10,
+ /*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
- isFixed = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true );
+ if (( isOk = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true )) &&
+ ( !isCentroidal ))
+ break;
+ }
}
- if ( !isFixed )
+ if ( !isOk )
return toSM( error( TCom("Projection from face #") << botSM->GetId()
<< " to face #" << topSM->GetId()
<< " failed: inverted elements created"));
}
+ TProjction2dAlgo::instance( this )->SetEventListener( topSM );
+
return true;
}
bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
{
+ if ( thePrism.myBottomEdges.size() != 4 )
+ return false;
+
// analyse angles between edges
double nbConcaveAng = 0, nbConvexAng = 0;
TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ projector2D->SetEventListener( tgtSM );
+
return ok;
}
struct EdgeWithNeighbors
{
TopoDS_Edge _edge;
- int _iL, _iR;
- EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift = 0 ):
- _edge( E ),
- _iL( SMESH_MesherHelper::WrapIndex( iE-1, nbE ) + shift ),
- _iR( SMESH_MesherHelper::WrapIndex( iE+1, nbE ) + shift )
+ int _iBase; /* index in a WIRE with non-base EDGEs excluded */
+ int _iL, _iR; /* used to connect edges in a base FACE */
+ bool _isBase; /* is used in a base FACE */
+ EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift, bool isBase ):
+ _edge( E ), _iBase( iE + shift ),
+ _iL( SMESH_MesherHelper::WrapIndex( iE-1, Max( 1, nbE )) + shift ),
+ _iR( SMESH_MesherHelper::WrapIndex( iE+1, Max( 1, nbE )) + shift ),
+ _isBase( isBase )
{
- //_edge.Orientation( TopAbs_FORWARD ); // for operator==() to work
}
EdgeWithNeighbors() {}
bool IsInternal() const { return !_edge.IsNull() && _edge.Orientation() == TopAbs_INTERNAL; }
return false;
}
};
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Return another faces sharing an edge
+ */
+ const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
+ const TopoDS_Edge& edge,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
+ {
+ TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
+ for ( ; faceIt.More(); faceIt.Next() )
+ if ( !face.IsSame( faceIt.Value() ))
+ return TopoDS::Face( faceIt.Value() );
+ return face;
+ }
+
//--------------------------------------------------------------------------------
/*!
* \brief Return ordered edges of a face
*/
- bool getEdges( const TopoDS_Face& face,
- vector< EdgeWithNeighbors > & edges,
- const bool noHolesAllowed)
+ bool getEdges( const TopoDS_Face& face,
+ vector< EdgeWithNeighbors > & edges,
+ TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge,
+ const bool noHolesAllowed)
{
TopoDS_Face f = face;
if ( f.Orientation() != TopAbs_FORWARD &&
if ( nbW > 1 && noHolesAllowed )
return false;
- int iE, nbTot = 0;
+ int iE, nbTot = 0, nbBase, iBase;
list< TopoDS_Edge >::iterator e = ee.begin();
list< int >::iterator nbE = nbEdgesInWires.begin();
for ( ; nbE != nbEdgesInWires.end(); ++nbE )
for ( iE = 0; iE < *nbE; ++e, ++iE )
- if ( SMESH_Algo::isDegenerated( *e ))
+ if ( SMESH_Algo::isDegenerated( *e )) // degenerated EDGE is never used
{
e = --ee.erase( e );
--(*nbE);
--iE;
}
+ vector<int> isBase;
edges.clear();
e = ee.begin();
for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
{
- for ( iE = 0; iE < *nbE; ++e, ++iE )
- edges.push_back( EdgeWithNeighbors( *e, iE, *nbE, nbTot ));
- nbTot += *nbE;
+ nbBase = 0;
+ isBase.resize( *nbE );
+ list< TopoDS_Edge >::iterator eIt = e;
+ for ( iE = 0; iE < *nbE; ++eIt, ++iE )
+ {
+ isBase[ iE ] = ( getAnotherFace( face, *eIt, facesOfEdge ) != face );
+ nbBase += isBase[ iE ];
+ }
+ for ( iBase = 0, iE = 0; iE < *nbE; ++e, ++iE )
+ {
+ edges.push_back( EdgeWithNeighbors( *e, iBase, nbBase, nbTot, isBase[ iE ] ));
+ iBase += isBase[ iE ];
+ }
+ nbTot += nbBase;
}
+ if ( nbTot == 0 )
+ return false;
// IPAL53099. Set correct neighbors to INTERNAL EDGEs, which can be connected to
// EDGEs of the outer WIRE but this fact can't be detected by their order.
bool isConnectOk = ( vv[0].IsSame( vv[1] ));
if ( !isConnectOk )
{
- // look for an EDGE of the outer WIRE connected to vv
+ edges[ iFirst ]._iL = edges[ iFirst ]._iBase; // connect to self
+ edges[ iLast ]._iR = edges[ iLast ]._iBase;
+
+ // look for an EDGE of the outer WIREs connected to vv
TopoDS_Vertex v0, v1;
- for ( iE = 0; iE < nbEdgesInWires.front(); ++iE )
+ for ( iE = 0; iE < iFirst; ++iE )
{
v0 = SMESH_MesherHelper::IthVertex( 0, edges[ iE ]._edge );
v1 = SMESH_MesherHelper::IthVertex( 1, edges[ iE ]._edge );
if ( vv[0].IsSame( v0 ) || vv[0].IsSame( v1 ))
- edges[ iFirst ]._iL = iE;
+ edges[ iFirst ]._iL = edges[ iE ]._iBase;
if ( vv[1].IsSame( v0 ) || vv[1].IsSame( v1 ))
- edges[ iLast ]._iR = iE;
+ edges[ iLast ]._iR = edges[ iE ]._iBase;
}
}
iFirst += *nbE;
}
return edges.size();
}
- //--------------------------------------------------------------------------------
- /*!
- * \brief Return another faces sharing an edge
- */
- const TopoDS_Face & getAnotherFace( const TopoDS_Face& face,
- const TopoDS_Edge& edge,
- TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
- {
- TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
- for ( ; faceIt.More(); faceIt.Next() )
- if ( !face.IsSame( faceIt.Value() ))
- return TopoDS::Face( faceIt.Value() );
- return face;
- }
-
+
//--------------------------------------------------------------------------------
/*!
* \brief Return number of faces sharing given edges
// check nb shells
TopoDS_Shape shell;
TopExp_Explorer shExp( sExp.Current(), TopAbs_SHELL );
- if ( shExp.More() ) {
+ while ( shExp.More() ) {
shell = shExp.Current();
shExp.Next();
- if ( shExp.More() )
+ if ( shExp.More() && BRep_Tool::IsClosed( shExp.Current() ))
shell.Nullify();
}
if ( shell.IsNull() ) {
}
// get all faces
TopTools_IndexedMapOfShape allFaces;
- TopExp::MapShapes( shell, TopAbs_FACE, allFaces );
+ TopExp::MapShapes( sExp.Current(), TopAbs_FACE, allFaces );
if ( allFaces.Extent() < 3 ) {
if ( toCheckAll ) return false;
continue;
}
}
#ifdef _DEBUG_
- TopTools_IndexedMapOfShape allShapes;
+ TopTools_IndexedMapOfShape allShapes; // usage: allShapes.FindIndex( s )
TopExp::MapShapes( shape, allShapes );
#endif
TEdgeWithNeighborsVec& botEdges = faceEdgesVec[ iF ];
if ( botEdges.empty() )
- if ( !getEdges( botF, botEdges, /*noHoles=*/false ))
+ if ( !getEdges( botF, botEdges, facesOfEdge, /*noHoles=*/false ))
break;
- if ( allFaces.Extent()-1 <= (int) botEdges.size() )
+
+ int nbBase = 0;
+ for ( size_t iS = 0; iS < botEdges.size(); ++iS )
+ nbBase += botEdges[ iS ]._isBase;
+
+ if ( allFaces.Extent()-1 <= nbBase )
continue; // all faces are adjacent to botF - no top FACE
// init data of side FACEs
sides.clear();
- sides.resize( botEdges.size() );
- for ( size_t iS = 0; iS < botEdges.size(); ++iS )
+ sides.resize( nbBase );
+ size_t iS = 0;
+ for ( size_t iE = 0; iE < botEdges.size(); ++iE )
{
- sides[ iS ]._topEdge = botEdges[ iS ]._edge;
+ if ( !botEdges[ iE ]._isBase )
+ continue;
+ sides[ iS ]._topEdge = botEdges[ iE ]._edge;
sides[ iS ]._face = botF;
- sides[ iS ]._leftSide = & sides[ botEdges[ iS ]._iR ];
- sides[ iS ]._rightSide = & sides[ botEdges[ iS ]._iL ];
- sides[ iS ]._isInternal = botEdges[ iS ].IsInternal();
+ sides[ iS ]._leftSide = & sides[ botEdges[ iE ]._iR ];
+ sides[ iS ]._rightSide = & sides[ botEdges[ iE ]._iL ];
+ sides[ iS ]._isInternal = botEdges[ iE ].IsInternal();
sides[ iS ]._faces = & facesOfSide[ iS ];
sides[ iS ]._faces->Clear();
+ ++iS;
}
bool isOK = true; // ok for a current botF
int faceID = allFaces.FindIndex( side._face );
side._edges = & faceEdgesVec[ faceID ];
if ( side._edges->empty() )
- if ( !getEdges( side._face, * side._edges, /*noHoles=*/true ))
+ if ( !getEdges( side._face, * side._edges, facesOfEdge, /*noHoles=*/true ))
break;
const int nbE = side._edges->size();
if ( nbE >= 4 )
}
}
- //centerIntErrorIsSmall = true;
- //bndErrorIsSmall = true;
+ centerIntErrorIsSmall = true; // 3D_mesh_Extrusion_00/A3
+ bndErrorIsSmall = true;
if ( !centerIntErrorIsSmall )
{
// Compensate the central error; continue adding projection
return col_frw.first;
}
+ /*!
+ * \brief Return pointer to column of nodes
+ * \param node - bottom node from which the returned column goes up
+ * \retval const TNodeColumn* - the found column
+ */
+ bool HasNodeColumn(const SMDS_MeshNode* node) const
+ {
+ return myShapeIndex2ColumnMap.count( node->getshapeId() );
+ }
+
/*!
* \brief Return transformations to get coordinates of nodes of each internal layer
* by nodes of the bottom. Layer is a set of nodes at a certain step
const gp_Pnt2d& uv,
const double& tol2d )
{
- TopoDS_Vertex VV[2];
- TopExp::Vertices( edge, VV[0], VV[1], true);
- gp_Pnt2d v1UV = BRep_Tool::Parameters( VV[vIndex], face);
+ TopoDS_Vertex V = SMESH_MesherHelper::IthVertex( vIndex, edge, /*CumOri=*/true );
+ gp_Pnt2d v1UV = BRep_Tool::Parameters( V, face);
double dist2d = v1UV.Distance( uv );
return dist2d < tol2d;
}
for ( ; eIt1 != edges1.end(); ++eIt1, ++eIt2 )
{
InsertAssociation( *eIt1, *eIt2, theMap );
- VV1[0] = TopExp::FirstVertex( *eIt1, true );
- VV2[0] = TopExp::FirstVertex( *eIt2, true );
+ VV1[0] = SMESH_MesherHelper::IthVertex( 0, *eIt1, true );
+ VV2[0] = SMESH_MesherHelper::IthVertex( 0, *eIt2, true );
InsertAssociation( VV1[0], VV2[0], theMap );
}
InsertAssociation( theShape1, theShape2, theMap );
string algoType = algo->GetName();
if ( algoType.substr(0, 11) != "Projection_")
- return gen->Compute( *mesh, shape, /*shapeOnly=*/true );
+ return gen->Compute( *mesh, shape, SMESH_Gen::SHAPE_ONLY );
// try to compute source mesh
srcMesh = mesh;
if ( MakeComputed( srcMesh->GetSubMesh( srcShape ), iterationNb + 1 ) &&
- gen->Compute( *mesh, shape, /*shapeOnly=*/true ))
+ gen->Compute( *mesh, shape, SMESH_Gen::SHAPE_ONLY ))
return sm->IsMeshComputed();
return false;
#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_MeshAlgos.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_Pattern.hxx"
#include "SMESH_subMesh.hxx"
#include "SMESH_subMeshEventListener.hxx"
-#include "utilities.h"
+#include <utilities.h>
+#include <BRepAdaptor_Curve.hxx>
#include <BRepAdaptor_Surface.hxx>
+#include <BRepMesh_Delaun.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_B2d.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <GeomLib_IsPlanarSurface.hxx>
+#include <Precision.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
using namespace std;
#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
+#ifdef _DEBUG_
+// enable printing algo + projection shapes while meshing
+//#define PRINT_WHO_COMPUTE_WHAT
+#endif
namespace TAssocTool = StdMeshers_ProjectionUtils;
//typedef StdMeshers_ProjectionUtils TAssocTool;
//================================================================================
/*!
* \brief find new nodes belonging to one free border of mesh on face
- * \param sm - submesh on edge or vertex containg nodes to choose from
+ * \param sm - submesh on edge or vertex containing nodes to choose from
* \param face - the face bound by the submesh
* \param u2nodes - map to fill with nodes
* \param seamNodes - set of found nodes
if (( err && !err->IsOK() ) ||
( srcWires.empty() ))
return err;
-
+#ifdef PRINT_WHO_COMPUTE_WHAT
+ cout << "Projection_2D" << " F "
+ << tgtMesh->GetMeshDS()->ShapeToIndex( tgtFace ) << " <- "
+ << srcMesh->GetMeshDS()->ShapeToIndex( srcFace ) << endl;
+#endif
SMESH_MesherHelper srcHelper( *srcMesh );
srcHelper.SetSubShape( srcFace );
for ( int iE = 0; iE < srcWire->NbEdges(); ++iE )
{
+#ifdef PRINT_WHO_COMPUTE_WHAT
+ if ( tgtMesh->GetSubMesh( tgtWire->Edge(iE) )->IsEmpty() )
+ cout << "Projection_2D" << " E "
+ << tgtWire->EdgeID(iE) << " <- " << srcWire->EdgeID(iE) << endl;
+#endif
if ( srcMesh->GetSubMesh( srcWire->Edge(iE) )->IsEmpty() ||
tgtMesh->GetSubMesh( tgtWire->Edge(iE) )->IsEmpty() )
{
SMESH_MesherHelper srcHelper( *srcMesh );
srcHelper.SetSubShape( srcFace );
+ SMESH_MesherHelper edgeHelper( *tgtMesh );
+ edgeHelper.ToFixNodeParameters( true );
const SMDS_MeshNode* nullNode = 0;
TAssocTool::TNodeNodeMap::iterator srcN_tgtN;
}
case SMDS_TOP_EDGE:
{
- const TopoDS_Shape & srcE = srcMeshDS->IndexToShape( srcNode->getshapeId() );
- const TopoDS_Shape & tgtE = shape2ShapeMap( srcE, /*isSrc=*/true );
- double srcU = srcHelper.GetNodeU( TopoDS::Edge( srcE ), srcNode );
- tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtE ), srcU );
+ const TopoDS_Edge& srcE = TopoDS::Edge( srcMeshDS->IndexToShape( srcNode->getshapeId()));
+ const TopoDS_Edge& tgtE = TopoDS::Edge( shape2ShapeMap( srcE, /*isSrc=*/true ));
+ double srcU = srcHelper.GetNodeU( srcE, srcNode );
+ tgtMeshDS->SetNodeOnEdge( n, tgtE, srcU );
+ if ( !tgtFace.IsPartner( srcFace ))
+ {
+ edgeHelper.SetSubShape( tgtE );
+ double tol = BRep_Tool::Tolerance( tgtE );
+ bool isOk = edgeHelper.CheckNodeU( tgtE, n, srcU, 2 * tol, /*force=*/true );
+ if ( !isOk ) // projection of n to tgtE failed (23395)
+ {
+ double sF, sL, tF, tL;
+ BRep_Tool::Range( srcE, sF, sL );
+ BRep_Tool::Range( tgtE, tF, tL );
+ double srcR = ( srcU - sF ) / ( sL - sF );
+ double tgtU = tF + srcR * ( tL - tF );
+ tgtMeshDS->SetNodeOnEdge( n, tgtE, tgtU );
+ gp_Pnt newP = BRepAdaptor_Curve( tgtE ).Value( tgtU );
+ double dist = newP.Distance( tgtP );
+ if ( tol < dist && dist < 1000*tol )
+ tgtMeshDS->MoveNode( n, newP.X(), newP.Y(), newP.Z() );
+ }
+ }
break;
}
case SMDS_TOP_VERTEX:
if ( !tgtFace.IsPartner( srcFace ) )
{
- SMESH_MesherHelper edgeHelper( *tgtMesh );
- edgeHelper.ToFixNodeParameters( true );
helper.ToFixNodeParameters( true );
int nbOkPos = 0;
- bool toCheck = true;
const double tol2d = 1e-12;
srcN_tgtN = src2tgtNodes.begin();
for ( ; srcN_tgtN != src2tgtNodes.end(); ++srcN_tgtN )
}
case SMDS_TOP_EDGE:
{
- const TopoDS_Edge & tgtE = TopoDS::Edge( tgtMeshDS->IndexToShape( n->getshapeId() ));
- edgeHelper.SetSubShape( tgtE );
- edgeHelper.GetNodeU( tgtE, n, 0, &toCheck );
+ // const TopoDS_Edge & tgtE = TopoDS::Edge( tgtMeshDS->IndexToShape( n->getshapeId() ));
+ // edgeHelper.SetSubShape( tgtE );
+ // edgeHelper.GetNodeU( tgtE, n, 0, &toCheck );
break;
}
default:;
{
SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
- if ( helper.IsDistorted2D( faceSM, /*checkUV=*/false ))
+ if ( helper.IsDistorted2D( faceSM, /*checkUV=*/true ))
{
SMESH_MeshEditor editor( helper.GetMesh() );
SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
return true;
}
+ typedef list< pair< const SMDS_MeshNode*, const BRepMesh_Triangle* > > TNodeTriaList;
+
+ //================================================================================
+ /*!
+ * \brief Add in-FACE nodes surrounding a given node to a queue
+ */
+ //================================================================================
+
+ void addCloseNodes( const SMDS_MeshNode* srcNode,
+ const BRepMesh_Triangle* bmTria,
+ const int srcFaceID,
+ TNodeTriaList & noTriQueue )
+ {
+ // find in-FACE nodes
+ SMDS_ElemIteratorPtr elems = srcNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( elems->more() )
+ {
+ const SMDS_MeshElement* elem = elems->next();
+ if ( elem->getshapeId() == srcFaceID )
+ {
+ for ( int i = 0, nb = elem->NbNodes(); i < nb; ++i )
+ {
+ const SMDS_MeshNode* n = elem->GetNode( i );
+ if ( !n->isMarked() )
+ noTriQueue.push_back( make_pair( n, bmTria ));
+ }
+ }
+ }
+ }
+
+ //================================================================================
+ /*!
+ * \brief Find a delauney triangle containing a given 2D point and return
+ * barycentric coordinates within the found triangle
+ */
+ //================================================================================
+
+ const BRepMesh_Triangle* findTriangle( const gp_XY& uv,
+ const BRepMesh_Triangle* bmTria,
+ Handle(BRepMesh_DataStructureOfDelaun)& triaDS,
+ double bc[3] )
+ {
+ int nodeIDs[3];
+ gp_XY nodeUVs[3];
+ int linkIDs[3];
+ Standard_Boolean ori[3];
+
+ while ( bmTria )
+ {
+ // check bmTria
+
+ triaDS->ElementNodes( *bmTria, nodeIDs );
+ nodeUVs[0] = triaDS->GetNode( nodeIDs[0] ).Coord();
+ nodeUVs[1] = triaDS->GetNode( nodeIDs[1] ).Coord();
+ nodeUVs[2] = triaDS->GetNode( nodeIDs[2] ).Coord();
+
+ SMESH_MeshAlgos::GetBarycentricCoords( uv,
+ nodeUVs[0], nodeUVs[1], nodeUVs[2],
+ bc[0], bc[1] );
+ if ( bc[0] >= 0 && bc[1] >= 0 && bc[0] + bc[1] <= 1 )
+ {
+ bc[2] = 1 - bc[0] - bc[1];
+ return bmTria;
+ }
+
+ // look for a neighbor triangle, which is adjacent to a link intersected
+ // by a segment( triangle center -> uv )
+
+ gp_XY gc = ( nodeUVs[0] + nodeUVs[1] + nodeUVs[2] ) / 3.;
+ gp_XY seg = uv - gc;
+
+ bmTria->Edges( linkIDs, ori );
+ int triaID = triaDS->IndexOf( *bmTria );
+ bmTria = 0;
+
+ for ( int i = 0; i < 3; ++i )
+ {
+ const BRepMesh_PairOfIndex & triIDs = triaDS->ElementsConnectedTo( linkIDs[i] );
+ if ( triIDs.Extent() < 2 )
+ continue; // no neighbor triangle
+
+ // check if a link intersects gc2uv
+ const BRepMesh_Edge & link = triaDS->GetLink( linkIDs[i] );
+ const BRepMesh_Vertex & n1 = triaDS->GetNode( link.FirstNode() );
+ const BRepMesh_Vertex & n2 = triaDS->GetNode( link.LastNode() );
+ gp_XY uv1 = n1.Coord();
+ gp_XY lin = n2.Coord() - uv1; // link direction
+
+ double crossSegLin = seg ^ lin;
+ if ( Abs( crossSegLin ) < std::numeric_limits<double>::min() )
+ continue; // parallel
+
+ double uSeg = ( uv1 - gc ) ^ lin / crossSegLin;
+ if ( 0. <= uSeg && uSeg <= 1. )
+ {
+ bmTria = & triaDS->GetElement( triIDs.Index( 1 + ( triIDs.Index(1) == triaID )));
+ break;
+ }
+ }
+ }
+ return bmTria;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Morph mesh on the target face to lie within FACE boundary w/o distortion
+ *
+ * algo:
+ * - make a CDT on the src FACE
+ * - find a triangle containing a src node and get its barycentric coordinates
+ * - move the node to a point with the same barycentric coordinates in a corresponding
+ * tgt triangle
+ */
+ //================================================================================
+
+ bool morph( SMESH_MesherHelper& tgtHelper,
+ const TopoDS_Face& tgtFace,
+ const TopoDS_Face& srcFace,
+ const TSideVector& tgtWires,
+ const TSideVector& srcWires,
+ const TAssocTool::TNodeNodeMap& src2tgtNodes )
+ {
+ if ( srcWires.size() != tgtWires.size() ) return false;
+ if ( srcWires.size() == 1 ) return false; // tmp
+
+ // count boundary points
+ int iP = 1, nbP = 0;
+ for ( size_t iW = 0; iW < srcWires.size(); ++iW )
+ nbP += srcWires[iW]->NbPoints() - 1; // 1st and last points coincide
+
+ // fill boundary points
+ BRepMesh::Array1OfVertexOfDelaun srcVert( 1, 1 + nbP ), tgtVert( 1, 1 + nbP );
+ vector< const SMDS_MeshNode* > bndSrcNodes( nbP + 1 ); bndSrcNodes[0] = 0;
+ BRepMesh_Vertex v( 0, 0, BRepMesh_Frontier );
+ for ( size_t iW = 0; iW < srcWires.size(); ++iW )
+ {
+ const UVPtStructVec& srcPnt = srcWires[iW]->GetUVPtStruct();
+ const UVPtStructVec& tgtPnt = tgtWires[iW]->GetUVPtStruct();
+ if ( srcPnt.size() != tgtPnt.size() ) return false;
+
+ for ( int i = 0, nb = srcPnt.size() - 1; i < nb; ++i, ++iP )
+ {
+ bndSrcNodes[ iP ] = srcPnt[i].node;
+ srcPnt[i].node->setIsMarked( true );
+
+ v.ChangeCoord() = srcPnt[i].UV();
+ srcVert( iP ) = v;
+ v.ChangeCoord() = tgtPnt[i].UV();
+ tgtVert( iP ) = v;
+ }
+ }
+ // triangulate the srcFace in 2D
+ BRepMesh_Delaun delauney( srcVert );
+ Handle(BRepMesh_DataStructureOfDelaun) triaDS = delauney.Result();
+
+ Handle(ShapeAnalysis_Surface) tgtSurface = tgtHelper.GetSurface( tgtFace );
+ SMESHDS_Mesh* srcMesh = srcWires[0]->GetMesh()->GetMeshDS();
+ SMESHDS_Mesh* tgtMesh = tgtHelper.GetMeshDS();
+ const SMDS_MeshNode *srcNode, *tgtNode;
+ const BRepMesh_Triangle *bmTria;
+
+ // un-mark internal src nodes; later we will mark moved nodes
+ SMDS_NodeIteratorPtr nIt = srcMesh->MeshElements( srcFace )->GetNodes();
+ if ( !nIt || !nIt->more() ) return true;
+ while ( nIt->more() )
+ ( srcNode = nIt->next() )->setIsMarked( false );
+
+ // initialize a queue of nodes with starting triangles
+ const int srcFaceID = srcNode->getshapeId();
+ TNodeTriaList noTriQueue;
+ size_t iBndSrcN = 1;
+ for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
+ {
+ // get a triangle
+ const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
+ const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
+ const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
+
+ addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
+ }
+
+ // Move tgt nodes
+
+ double bc[3]; // barycentric coordinates
+ int nodeIDs[3];
+ bool checkUV = true;
+ const SMDS_FacePosition* pos;
+
+ while ( !noTriQueue.empty() )
+ {
+ srcNode = noTriQueue.front().first;
+ bmTria = noTriQueue.front().second;
+ noTriQueue.pop_front();
+ if ( srcNode->isMarked() )
+ continue;
+ srcNode->setIsMarked( true );
+
+ // find a delauney triangle containing the src node
+ gp_XY uv = tgtHelper.GetNodeUV( srcFace, srcNode, NULL, &checkUV );
+ bmTria = findTriangle( uv, bmTria, triaDS, bc );
+ if ( !bmTria )
+ continue;
+
+ // compute new coordinates for a corresponding tgt node
+ gp_XY uvNew( 0., 0. ), nodeUV;
+ triaDS->ElementNodes( *bmTria, nodeIDs );
+ for ( int i = 0; i < 3; ++i )
+ uvNew += bc[i] * tgtVert( nodeIDs[i]).Coord();
+ gp_Pnt xyz = tgtSurface->Value( uvNew );
+
+ // find and move tgt node
+ TAssocTool::TNodeNodeMap::const_iterator n2n = src2tgtNodes.find( srcNode );
+ if ( n2n == src2tgtNodes.end() ) continue;
+ tgtNode = n2n->second;
+ tgtMesh->MoveNode( tgtNode, xyz.X(), xyz.Y(), xyz.Z() );
+
+ if (( pos = dynamic_cast< const SMDS_FacePosition* >( tgtNode->GetPosition() )))
+ const_cast<SMDS_FacePosition*>( pos )->SetParameters( uvNew.X(), uvNew.Y() );
+
+ addCloseNodes( srcNode, bmTria, srcFaceID, noTriQueue );
+
+ // assure that all src nodes are visited
+ for ( ; iBndSrcN < bndSrcNodes.size() && noTriQueue.empty(); ++iBndSrcN )
+ {
+ const BRepMesh::ListOfInteger & linkIds = triaDS->LinksConnectedTo( iBndSrcN );
+ const BRepMesh_PairOfIndex & triaIds = triaDS->ElementsConnectedTo( linkIds.First() );
+ const BRepMesh_Triangle& tria = triaDS->GetElement( triaIds.Index(1) );
+ addCloseNodes( bndSrcNodes[ iBndSrcN ], &tria, srcFaceID, noTriQueue );
+ }
+ }
+
+ return true;
+ }
+
//=======================================================================
/*
* Set initial association of VERTEXes for the case of projection
}
TopoDS_Face srcFace = TopoDS::Face( shape2ShapeMap( tgtFace ).Oriented(TopAbs_FORWARD));
- // orient faces
- // if ( srcMesh == tgtMesh )
- // {
- // TopoDS_Shape solid =
- // helper.GetCommonAncestor( srcFace, tgtFace, *tgtMesh, TopAbs_SOLID );
- // if ( !solid.IsNull() )
- // {
- // srcFace.Orientation( helper.GetSubShapeOri( solid, srcFace ));
- // tgtFace.Orientation( helper.GetSubShapeOri( solid, tgtFace ));
- // }
- // else if ( helper.NbAncestors( srcFace, *tgtMesh, TopAbs_SOLID ) == 1 &&
- // helper.NbAncestors( tgtFace, *tgtMesh, TopAbs_SOLID ) == 1 )
- // {
- // srcFace.Orientation( helper.GetSubShapeOri( tgtMesh->GetShapeToMesh(), srcFace ));
- // tgtFace.Orientation( helper.GetSubShapeOri( tgtMesh->GetShapeToMesh(), tgtFace ));
- // }
- // }
// ----------------------------------------------
// Assure that mesh on a source Face is computed
// ----------------------------------------------
// Load pattern from the source face
SMESH_Pattern mapper;
- mapper.Load( srcMesh, srcFace, toProjectNodes, srcV1 );
+ mapper.Load( srcMesh, srcFace, toProjectNodes, srcV1, /*keepNodes=*/true );
if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
return error(COMPERR_BAD_INPUT_MESH,"Can't load mesh pattern from the source face");
if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
return error("Can't make mesh by source mesh pattern");
+ // fill _src2tgtNodes
+ std::vector< const SMDS_MeshNode* > *srcNodes, *tgtNodes;
+ mapper.GetInOutNodes( srcNodes, tgtNodes );
+ size_t nbN = std::min( srcNodes->size(), tgtNodes->size() );
+ for ( size_t i = 0; i < nbN; ++i )
+ if ( (*srcNodes)[i] && (*tgtNodes)[i] )
+ _src2tgtNodes.insert( make_pair( (*srcNodes)[i], (*tgtNodes)[i] ));
+
+
} // end of projection using Pattern mapping
{
// boundary, also bad face can be created if EDGEs already discretized
// --> fix bad faces by smoothing
// ----------------------------------------------------------------
- if ( !fixDistortedFaces( helper, tgtWires ))
- return error("Invalid mesh generated");
+ if ( helper.IsDistorted2D( tgtSubMesh, /*checkUV=*/false ))
+ {
+ morph( helper, tgtFace, srcFace, tgtWires, srcWires, _src2tgtNodes );
+ if ( !fixDistortedFaces( helper, tgtWires ))
+ return error("Invalid mesh generated");
+ }
// ---------------------------
// Check elements orientation
// ---------------------------
tmpMesh.ShapeToMesh( theEdges[i] );
try {
if ( !mesh->GetGen() ) continue; // tmp mesh
- mesh->GetGen()->Compute( tmpMesh, theEdges[i], true, true ); // make nodes on VERTEXes
+ mesh->GetGen()->Compute( tmpMesh, theEdges[i], SMESH_Gen::SHAPE_ONLY_UPWARD ); // make nodes on VERTEXes
if ( !algo->Compute( tmpMesh, theEdges[i] ))
continue;
}
TmpMesh tmpMesh;
tmpMesh.ShapeToMesh( branchEdge );
try {
- mesh->GetGen()->Compute( tmpMesh, branchEdge, true, true ); // make nodes on VERTEXes
+ mesh->GetGen()->Compute( tmpMesh, branchEdge, SMESH_Gen::SHAPE_ONLY_UPWARD ); // make nodes on VERTEXes
if ( !algo->Compute( tmpMesh, branchEdge ))
return false;
}
{
if ( !theHasRadialHyp )
// use global hyps
- theHelper.GetGen()->Compute( *theHelper.GetMesh(), theShortEdges[i], true, true );
+ theHelper.GetGen()->Compute( *theHelper.GetMesh(), theShortEdges[i],
+ SMESH_Gen::SHAPE_ONLY_UPWARD );
SMESH_subMesh* sm = theHelper.GetMesh()->GetSubMesh(theShortEdges[i] );
if ( sm->IsEmpty() )
gp_XYZ vert1 = P2.XYZ();
gp_XYZ vert2 = P3.XYZ();
- /* calculate distance from vert0 to ray origin */
- gp_XYZ tvec = orig - vert0;
-
gp_XYZ edge1 = vert1 - vert0;
gp_XYZ edge2 = vert2 - vert0;
/* if determinant is near zero, ray lies in plane of triangle */
double det = edge1 * pvec;
- if (det > -EPSILON && det < EPSILON)
+ const double ANGL_EPSILON = 1e-12;
+ if ( det > -ANGL_EPSILON && det < ANGL_EPSILON )
return false;
+ /* calculate distance from vert0 to ray origin */
+ gp_XYZ tvec = orig - vert0;
+
/* calculate U parameter and test bounds */
double u = ( tvec * pvec ) / det;
//if (u < 0.0 || u > 1.0)
groupDS = 0;
}
+ const bool toFindVolumes = aMesh.NbVolumes() > 0;
+
vector<const SMDS_MeshElement*> myPyramids;
SMESH_MesherHelper helper(aMesh);
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
if ( !myElemSearcher )
myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+ SMESHUtils::Deleter<SMESH_ElementSearcher>
+ volSearcher( SMESH_MeshAlgos::GetElementSearcher( *meshDS ));
+ vector< const SMDS_MeshElement* > suspectFaces, foundVolumes;
TColgp_Array1OfPnt PN(1,5);
TColgp_Array1OfVec VN(1,4);
if ( what == NOT_QUAD )
continue;
if ( volumes[0] && volumes[1] )
- continue; // face is shared by two volumes - no space for a pyramid
+ continue; // face is shared by two volumes - no room for a pyramid
if ( what == DEGEN_QUAD )
{
}
// Restrict pyramid height by intersection with other faces
+
gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
double tmp = PN(1).Distance(PN(3)) + PN(2).Distance(PN(4));
// far points: in (PC, PCbest) direction and vice-versa
gp_Pnt intPnt [2];
int intFaceInd [2] = { 0, 0 };
+ if ( toFindVolumes && 0 ) // non-conformal mesh is not suitable for any mesher so far
+ {
+ // there are volumes in the mesh, in a non-conformal mesh an neighbor
+ // volume can be not found yet
+ for ( int isRev = 0; isRev < 2; ++isRev )
+ {
+ if ( volumes[isRev] ) continue;
+ gp_Pnt testPnt = PC.XYZ() + tmpDir.XYZ() * height * ( isRev ? -0.1: 0.1 );
+ foundVolumes.clear();
+ if ( volSearcher->FindElementsByPoint( testPnt, SMDSAbs_Volume, foundVolumes ))
+ volumes[isRev] = foundVolumes[0];
+ }
+ if ( volumes[0] && volumes[1] )
+ continue; // no room for a pyramid
+ }
+
gp_Ax1 line( PC, tmpDir );
- vector< const SMDS_MeshElement* > suspectFaces;
+ suspectFaces.clear();
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectFaces);
for ( size_t iF = 0; iF < suspectFaces.size(); ++iF )
myQuadType(QUAD_STANDARD),
myHelper( NULL )
{
- MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
_name = "Quadrangle_2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("QuadrangleParams");
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
- MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
}
//=============================================================================
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
isFirstParams = false;
- myTrianglePreference = true;
+ myTrianglePreference = true;
}
else {
isFirstParams = false;
if (isFirstParams) {
if (strcmp("QuadranglePreference", aHyp->GetName()) == 0) {
myQuadranglePreference = true;
- myTrianglePreference = false;
+ myTrianglePreference = false;
myQuadType = QUAD_STANDARD;
}
else if (strcmp("TrianglePreference", aHyp->GetName()) == 0){
myQuadranglePreference = false;
- myTrianglePreference = true;
+ myTrianglePreference = true;
myQuadType = QUAD_STANDARD;
}
}
- else {
- const StdMeshers_QuadrangleParams* aHyp2 =
- (const StdMeshers_QuadrangleParams*)aHyp;
+ else if (const StdMeshers_QuadrangleParams* aHyp2 =
+ dynamic_cast<const StdMeshers_QuadrangleParams*>( aHyp ))
+ {
myTriaVertexID = aHyp2->GetTriaVertex();
if (!myQuadranglePreference && !myTrianglePreference) { // priority of hypos
//=============================================================================
/*!
- *
+ *
*/
//=============================================================================
_hypType = MAX_LENGTH;
aStatus = SMESH_Hypothesis::HYP_OK;
}
+ else if ( !_mainEdge.IsNull() && _hypType == DISTRIB_PROPAGATION ) // !!! before "Adaptive1D"
+ {
+ aStatus = SMESH_Hypothesis::HYP_OK;
+ }
else if ( hypName == "Adaptive1D" )
{
_adaptiveHyp = dynamic_cast < const StdMeshers_Adaptive1D* >(theHyp);
// Propagation Of Distribution
//
- if ( !_mainEdge.IsNull() && _isPropagOfDistribution )
+ if ( !_mainEdge.IsNull() && _hypType == DISTRIB_PROPAGATION )
{
TopoDS_Edge mainEdge = TopoDS::Edge( _mainEdge ); // should not be a reference!
- _gen->Compute( theMesh, mainEdge, /*aShapeOnly=*/true, /*anUpward=*/true);
+ _gen->Compute( theMesh, mainEdge, SMESH_Gen::SHAPE_ONLY_UPWARD );
SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( mainEdge );
if ( !smDS )
{
const std::vector<double>& aPnts = _fpHyp->GetPoints();
std::vector<int> nbsegs = _fpHyp->GetNbSegments();
- if ( theReverse )
- std::reverse( nbsegs.begin(), nbsegs.end() );
// sort normalized params, taking into account theReverse
TColStd_SequenceOfReal Params;
uVec.back() = theLastU;
// divide segments
+ if ( theReverse )
+ {
+ if ((int) nbsegs.size() > Params.Length() + 1 )
+ nbsegs.resize( Params.Length() + 1 );
+ std::reverse( nbsegs.begin(), nbsegs.end() );
+ }
+ if ( nbsegs.empty() )
+ {
+ nbsegs.push_back( 1 );
+ }
Params.InsertBefore( 1, 0.0 );
Params.Append( 1.0 );
double eltSize, segmentSize, par1, par2;
ASSERT(!VFirst.IsNull());
ASSERT(!VLast.IsNull());
- const SMDS_MeshNode * idFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
- const SMDS_MeshNode * idLast = SMESH_Algo::VertexNode( VLast, meshDS );
- if (!idFirst || !idLast)
+ const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
+ const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
+ if ( !nFirst || !nLast )
return error( COMPERR_BAD_INPUT_MESH, "No node on vertex");
// remove elements created by e.g. patern mapping (PAL21999)
// CLEAN event is incorrectly ptopagated seemingly due to Propagation hyp
// so TEMPORARY solution is to clean the submesh manually
- //theMesh.GetSubMesh(theShape)->ComputeStateEngine( SMESH_subMesh::CLEAN );
if (SMESHDS_SubMesh * subMeshDS = meshDS->MeshElements(theShape))
{
SMDS_ElemIteratorPtr ite = subMeshDS->GetElements();
}
}
- if (!Curve.IsNull())
+ double length = EdgeLength( E );
+ if ( !Curve.IsNull() && length > 0 )
{
list< double > params;
bool reversed = false;
// take into account reversing the edge the hypothesis is propagated from
// (_mainEdge.Orientation() marks mutual orientation of EDGEs in propagation chain)
reversed = ( _mainEdge.Orientation() == TopAbs_REVERSED );
- if ( !_isPropagOfDistribution ) {
+ if ( _hypType != DISTRIB_PROPAGATION ) {
int mainID = meshDS->ShapeToIndex(_mainEdge);
if ( std::find( _revEdgesIDs.begin(), _revEdgesIDs.end(), mainID) != _revEdgesIDs.end())
reversed = !reversed;
reversed = !reversed;
BRepAdaptor_Curve C3d( E );
- double length = EdgeLength( E );
if ( ! computeInternalParameters( theMesh, C3d, length, f, l, params, reversed, true )) {
return false;
}
// edge extrema (indexes : 1 & NbPoints) already in SMDS (TopoDS_Vertex)
// only internal nodes receive an edge position with param on curve
- const SMDS_MeshNode * idPrev = idFirst;
+ const SMDS_MeshNode * nPrev = nFirst;
double parPrev = f;
double parLast = l;
- /* NPAL18025
- if (reversed) {
- idPrev = idLast;
- idLast = idFirst;
- idFirst = idPrev;
- parPrev = l;
- parLast = f;
- }
- */
for (list<double>::iterator itU = params.begin(); itU != params.end(); itU++) {
double param = *itU;
gp_Pnt P = Curve->Value(param);
if(_quadraticMesh) {
// create medium node
double prm = ( parPrev + param )/2;
- gp_Pnt PM = Curve->Value(prm);
+ gp_Pnt PM = Curve->Value(prm);
SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
meshDS->SetNodeOnEdge(NM, shapeID, prm);
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node, NM);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, node, NM);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
else {
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, node);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
- idPrev = node;
+ nPrev = node;
parPrev = param;
}
if(_quadraticMesh) {
gp_Pnt PM = Curve->Value(prm);
SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
meshDS->SetNodeOnEdge(NM, shapeID, prm);
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast, NM);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, nLast, NM);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
else {
- SMDS_MeshEdge* edge = meshDS->AddEdge(idPrev, idLast);
+ SMDS_MeshEdge* edge = meshDS->AddEdge(nPrev, nLast);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
}
gp_Pnt P = BRep_Tool::Pnt(VFirst);
- const SMDS_MeshNode * idPrev = idFirst;
+ const SMDS_MeshNode * nPrev = nFirst;
for (int i = 2; i < NbPoints; i++) {
double param = f + (i - 1) * du;
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
double prm = param - du/2.;
SMDS_MeshNode * NM = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnEdge(NM, shapeID, prm);
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node, NM);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, node, NM);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
else {
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, node);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
meshDS->SetNodeOnEdge(node, shapeID, param);
- idPrev = node;
+ nPrev = node;
}
if(_quadraticMesh) {
// create medium node
double prm = l - du/2.;
SMDS_MeshNode * NM = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnEdge(NM, shapeID, prm);
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast, NM);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, nLast, NM);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
else {
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(nPrev, nLast);
meshDS->SetMeshElementOnShape(edge, shapeID);
}
}
std::vector<int> aVec(SMDSEntity_Last,0);
- if (!Curve.IsNull()) {
+ double length = EdgeLength( E );
+ if ( !Curve.IsNull() && length > 0 )
+ {
list< double > params;
-
BRepAdaptor_Curve C3d( E );
- double length = EdgeLength( E );
if ( ! computeInternalParameters( theMesh, C3d, length, f, l, params, false, true )) {
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
aResMap.insert(std::make_pair(sm,aVec));
aVec[SMDSEntity_Node] = params.size();
aVec[SMDSEntity_Edge] = params.size() + 1;
}
-
+
}
else {
// Edge is a degenerated Edge : We put n = 5 points on the edge.
if (nbHyp == 0 && aShape.ShapeType() == TopAbs_EDGE)
{
// Check, if propagated from some other edge
+ bool isPropagOfDistribution = false;
_mainEdge = StdMeshers_Propagation::GetPropagationSource( aMesh, aShape,
- _isPropagOfDistribution );
+ isPropagOfDistribution );
if ( !_mainEdge.IsNull() )
{
+ if ( isPropagOfDistribution )
+ _hypType = DISTRIB_PROPAGATION;
// Propagation of 1D hypothesis from <aMainEdge> on this edge;
// get non-auxiliary assigned to _mainEdge
nbHyp = aMesh.GetHypotheses( _mainEdge, *compatibleFilter, _usedHypList, true );
StdMeshers_SegmentLengthAroundVertex* getVertexHyp(SMESH_Mesh & theMesh,
const TopoDS_Vertex & theV);
- enum HypothesisType { LOCAL_LENGTH, MAX_LENGTH, NB_SEGMENTS, BEG_END_LENGTH, DEFLECTION, ARITHMETIC_1D, FIXED_POINTS_1D, ADAPTIVE, GEOMETRIC_1D, NONE };
+ enum HypothesisType { LOCAL_LENGTH, MAX_LENGTH, NB_SEGMENTS, BEG_END_LENGTH, DEFLECTION, ARITHMETIC_1D, FIXED_POINTS_1D, ADAPTIVE, GEOMETRIC_1D, DISTRIB_PROPAGATION, NONE };
enum ValueIndex {
SCALE_FACTOR_IND = 0,
// a source of propagated hypothesis, is set by CheckHypothesis()
// always called before Compute()
TopoDS_Shape _mainEdge;
- bool _isPropagOfDistribution;
};
#endif
#include <string>
#ifdef _DEBUG_
-//#define __myDEBUG
+#define __myDEBUG
//#define __NOT_INVALIDATE_BAD_SMOOTH
+//#define __NODES_AT_POS
#endif
#define INCREMENTAL_SMOOTH // smooth only if min angle is too small
// data for smoothing of _LayerEdge's based on the EDGE
_2NearEdges* _2neibors;
- enum EFlags { TO_SMOOTH = 1,
- MOVED = 2, // set by _neibors[i]->SetNewLength()
- SMOOTHED = 4, // set by this->Smooth()
- DIFFICULT = 8, // near concave VERTEX
- ON_CONCAVE_FACE = 16,
- BLOCKED = 32, // not to inflate any more
- INTERSECTED = 64, // close intersection with a face found
- NORMAL_UPDATED = 128,
- MARKED = 256, // local usage
- MULTI_NORMAL = 512, // a normal is invisible by some of surrounding faces
- NEAR_BOUNDARY = 1024,// is near FACE boundary forcing smooth
- SMOOTHED_C1 = 2048,// is on _eosC1
- DISTORTED = 4096,// was bad before smoothing
- RISKY_SWOL = 8192 // SWOL is parallel to a source FACE
+ enum EFlags { TO_SMOOTH = 0x0000001,
+ MOVED = 0x0000002, // set by _neibors[i]->SetNewLength()
+ SMOOTHED = 0x0000004, // set by this->Smooth()
+ DIFFICULT = 0x0000008, // near concave VERTEX
+ ON_CONCAVE_FACE = 0x0000010,
+ BLOCKED = 0x0000020, // not to inflate any more
+ INTERSECTED = 0x0000040, // close intersection with a face found
+ NORMAL_UPDATED = 0x0000080,
+ MARKED = 0x0000100, // local usage
+ MULTI_NORMAL = 0x0000200, // a normal is invisible by some of surrounding faces
+ NEAR_BOUNDARY = 0x0000400, // is near FACE boundary forcing smooth
+ SMOOTHED_C1 = 0x0000800, // is on _eosC1
+ DISTORTED = 0x0001000, // was bad before smoothing
+ RISKY_SWOL = 0x0002000, // SWOL is parallel to a source FACE
+ UNUSED_FLAG = 0x0100000
};
- bool Is ( EFlags f ) const { return _flags & f; }
- void Set ( EFlags f ) { _flags |= f; }
- void Unset( EFlags f ) { _flags &= ~f; }
+ bool Is ( int flag ) const { return _flags & flag; }
+ void Set ( int flag ) { _flags |= flag; }
+ void Unset( int flag ) { _flags &= ~flag; }
void SetNewLength( double len, _EdgesOnShape& eos, SMESH_MesherHelper& helper );
bool SetNewLength2d( Handle(Geom_Surface)& surface,
void ChooseSmooFunction(const set< TGeomID >& concaveVertices,
const TNode2Edge& n2eMap);
void SmoothPos( const vector< double >& segLen, const double tol );
+ int GetSmoothedPos( const double tol );
int Smooth(const int step, const bool isConcaveFace, bool findBest);
int Smooth(const int step, bool findBest, vector< _LayerEdge* >& toSmooth );
int CheckNeiborsOnBoundary(vector< _LayerEdge* >* badNeibors = 0, bool * needSmooth = 0 );
dist, epsilon );
}
const gp_XYZ& PrevPos() const { return _pos[ _pos.size() - 2 ]; }
- const gp_XYZ& PrevCheckPos() const { return _pos[ Is( NORMAL_UPDATED ) ? _pos.size()-2 : 0 ]; }
+ gp_XYZ PrevCheckPos( _EdgesOnShape* eos=0 ) const;
gp_Ax1 LastSegment(double& segLen, _EdgesOnShape& eos) const;
gp_XY LastUV( const TopoDS_Face& F, _EdgesOnShape& eos ) const;
bool IsOnEdge() const { return _2neibors; }
SMESH_MesherHelper& GetHelper() const { return *_helper; }
- void UnmarkEdges() {
+ void UnmarkEdges( int flag = _LayerEdge::MARKED ) {
for ( size_t i = 0; i < _edgesOnShape.size(); ++i )
for ( size_t j = 0; j < _edgesOnShape[i]._edges.size(); ++j )
- _edgesOnShape[i]._edges[j]->Unset( _LayerEdge::MARKED );
+ _edgesOnShape[i]._edges[j]->Unset( flag );
}
void AddShapesToSmooth( const set< _EdgesOnShape* >& shape,
const set< _EdgesOnShape* >* edgesNoAnaSmooth=0 );
_OffsetPlane() {
_isLineOK[0] = _isLineOK[1] = false; _faceIndexNext[0] = _faceIndexNext[1] = -1;
}
- void ComputeIntersectionLine( _OffsetPlane& pln );
- gp_XYZ GetCommonPoint(bool& isFound) const;
+ void ComputeIntersectionLine( _OffsetPlane& pln,
+ const TopoDS_Edge& E,
+ const TopoDS_Vertex& V );
+ gp_XYZ GetCommonPoint(bool& isFound, const TopoDS_Vertex& V) const;
int NbLines() const { return _isLineOK[0] + _isLineOK[1]; }
};
//--------------------------------------------------------------------------------
gp_XYZ getWeigthedNormal( const _LayerEdge* edge );
gp_XYZ getNormalByOffset( _LayerEdge* edge,
std::pair< TopoDS_Face, gp_XYZ > fId2Normal[],
- int nbFaces );
+ int nbFaces,
+ bool lastNoOffset = false);
bool findNeiborsOnEdge(const _LayerEdge* edge,
const SMDS_MeshNode*& n1,
const SMDS_MeshNode*& n2,
vector< _EdgesOnShape* >& eosC1,
const int infStep );
void makeOffsetSurface( _EdgesOnShape& eos, SMESH_MesherHelper& );
- void putOnOffsetSurface( _EdgesOnShape& eos, int infStep, int smooStep=0, bool moveAll=false );
+ void putOnOffsetSurface( _EdgesOnShape& eos, int infStep,
+ vector< _EdgesOnShape* >& eosC1,
+ int smooStep=0, bool moveAll=false );
void findCollisionEdges( _SolidData& data, SMESH_MesherHelper& helper );
+ void limitMaxLenByCurvature( _SolidData& data, SMESH_MesherHelper& helper );
+ void limitMaxLenByCurvature( _LayerEdge* e1, _LayerEdge* e2,
+ _EdgesOnShape& eos1, _EdgesOnShape& eos2,
+ SMESH_MesherHelper& helper );
bool updateNormals( _SolidData& data, SMESH_MesherHelper& helper, int stepNb, double stepSize );
bool updateNormalsOfConvexFaces( _SolidData& data,
SMESH_MesherHelper& helper,
double _len; // length reached at previous inflation step
double _param; // on EDGE
_2NearEdges _2edges; // 2 neighbor _LayerEdge's
+ gp_XYZ _edgeDir;// EDGE tangent at _param
double Distance( const OffPnt& p ) const { return ( _xyz - p._xyz ).Modulus(); }
};
vector< OffPnt > _offPoints;
vector< double > _leParams; // normalized param of _eos._edges on EDGE
Handle(Geom_Curve) _anaCurve; // for analytic smooth
_LayerEdge _leOnV[2]; // _LayerEdge's holding normal to the EDGE at VERTEXes
+ gp_XYZ _edgeDir[2]; // tangent at VERTEXes
size_t _iSeg[2]; // index of segment where extreme tgt node is projected
_EdgesOnShape& _eos;
double _curveLen; // length of the EDGE
const TopoDS_Face& F,
SMESH_MesherHelper& helper);
- void setNormalOnV( const bool is2nd,
- SMESH_MesherHelper& helper);
+ gp_XYZ getNormalNormal( const gp_XYZ & normal,
+ const gp_XYZ& edgeDir);
_LayerEdge* getLEdgeOnV( bool is2nd )
{
if ( data._stepSize < 1. )
data._epsilon *= data._stepSize;
- if ( !findShapesToSmooth( data ))
+ if ( !findShapesToSmooth( data )) // _LayerEdge::_maxLen is computed here
return false;
// limit data._stepSize depending on surface curvature and fill data._convexFaces
void _ViscousBuilder::limitStepSizeByCurvature( _SolidData& data )
{
+ SMESH_MesherHelper helper( *_mesh );
+
const int nbTestPnt = 5; // on a FACE sub-shape
BRepLProp_SLProps surfProp( 2, 1e-6 );
- SMESH_MesherHelper helper( *_mesh );
-
data._convexFaces.clear();
for ( size_t iS = 0; iS < data._edgesOnShape.size(); ++iS )
convFace._face = F;
convFace._normalsFixed = false;
+ // skip a closed surface (data._convexFaces is useful anyway)
+ bool isClosedF = false;
+ helper.SetSubShape( F );
+ if ( helper.HasRealSeam() )
+ {
+ // in the closed surface there must be a closed EDGE
+ for ( TopExp_Explorer eIt( F, TopAbs_EDGE ); eIt.More() && !isClosedF; eIt.Next() )
+ isClosedF = helper.IsClosedEdge( TopoDS::Edge( eIt.Current() ));
+ }
+ if ( isClosedF )
+ {
+ // limit _LayerEdge::_maxLen on the FACE
+ const double minCurvature =
+ 1. / ( eof._hyp.GetTotalThickness() * ( 1 + theThickToIntersection ));
+ map< TGeomID, _EdgesOnShape* >::iterator id2eos = cnvFace._subIdToEOS.find( faceID );
+ if ( id2eos != cnvFace._subIdToEOS.end() )
+ {
+ _EdgesOnShape& eos = * id2eos->second;
+ for ( size_t i = 0; i < eos._edges.size(); ++i )
+ {
+ _LayerEdge* ledge = eos._edges[ i ];
+ gp_XY uv = helper.GetNodeUV( F, ledge->_nodes[0] );
+ surfProp.SetParameters( uv.X(), uv.Y() );
+ if ( !surfProp.IsCurvatureDefined() )
+ continue;
+
+ if ( surfProp.MaxCurvature() * oriFactor > minCurvature )
+ ledge->_maxLen = Min( ledge->_maxLen, 1. / surfProp.MaxCurvature() * oriFactor );
+
+ if ( surfProp.MinCurvature() * oriFactor > minCurvature )
+ ledge->_maxLen = Min( ledge->_maxLen, 1. / surfProp.MinCurvature() * oriFactor );
+ }
+ }
+ continue;
+ }
+
// Fill _ConvexFace::_simplexTestEdges. These _LayerEdge's are used to detect
// prism distortion.
map< TGeomID, _EdgesOnShape* >::iterator id2eos = convFace._subIdToEOS.find( faceID );
// find _normal
if ( useGeometry )
{
- if ( onShrinkShape ) // one of faces the node is on has no layers
+ bool fromVonF = ( eos.ShapeType() == TopAbs_VERTEX &&
+ eos.SWOLType() == TopAbs_FACE &&
+ totalNbFaces > 1 );
+
+ if ( onShrinkShape && !fromVonF ) // one of faces the node is on has no layers
{
if ( eos.SWOLType() == TopAbs_EDGE )
{
node, helper, normOK);
}
}
- else // layers are on all FACEs of SOLID the node is on
+ else // layers are on all FACEs of SOLID the node is on (or fromVonF)
{
+ if ( fromVonF )
+ face2Norm[ totalNbFaces++ ].first = TopoDS::Face( eos._sWOL );
+
int nbOkNorms = 0;
- for ( int iF = 0; iF < totalNbFaces; ++iF )
+ for ( int iF = totalNbFaces - 1; iF >= 0; --iF )
{
- F = TopoDS::Face( face2Norm[ iF ].first );
+ F = face2Norm[ iF ].first;
geomNorm = getFaceNormal( node, F, helper, normOK );
if ( !normOK ) continue;
nbOkNorms++;
if ( nbOkNorms == 0 )
return error(SMESH_Comment("Can't get normal to node ") << node->GetID(), data._index);
+ if ( totalNbFaces >= 3 )
+ {
+ edge._normal = getNormalByOffset( &edge, face2Norm, totalNbFaces, fromVonF );
+ }
+
if ( edge._normal.Modulus() < 1e-3 && nbOkNorms > 1 )
{
// opposite normals, re-get normals at shifted positions (IPAL 52426)
edge._normal.SetCoord( 0,0,0 );
- for ( int iF = 0; iF < totalNbFaces; ++iF )
+ for ( int iF = 0; iF < totalNbFaces - fromVonF; ++iF )
{
const TopoDS_Face& F = face2Norm[iF].first;
geomNorm = getFaceNormal( node, F, helper, normOK, /*shiftInside=*/true );
edge._normal += face2Norm[ iF ].second;
}
}
-
- if ( totalNbFaces >= 3 )
- {
- edge._normal = getNormalByOffset( &edge, face2Norm, totalNbFaces );
- }
}
}
else // !useGeometry - get _normal using surrounding mesh faces
break;
}
case TopAbs_VERTEX: {
- if ( eos.SWOLType() != TopAbs_FACE ) { // else _cosin is set by getFaceDir()
+ //if ( eos.SWOLType() != TopAbs_FACE ) // else _cosin is set by getFaceDir()
+ {
TopoDS_Vertex V = TopoDS::Vertex( eos._shape );
gp_Vec inFaceDir = getFaceDir( F, V, node, helper, normOK );
double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
if ( normOK ) {
double angle = inFaceDir.Angle( edge._normal );
double cosin = Cos( angle );
- if ( Abs( cosin ) > edge._cosin )
+ if ( Abs( cosin ) > Abs( edge._cosin ))
edge._cosin = cosin;
}
}
gp_XYZ _ViscousBuilder::getNormalByOffset( _LayerEdge* edge,
std::pair< TopoDS_Face, gp_XYZ > f2Normal[],
- int nbFaces )
+ int nbFaces,
+ bool lastNoOffset)
{
SMESH_TNodeXYZ p0 = edge->_nodes[0];
// prepare _OffsetPlane's
vector< _OffsetPlane > pln( nbFaces );
- for ( int i = 0; i < nbFaces; ++i )
+ for ( int i = 0; i < nbFaces - lastNoOffset; ++i )
{
pln[i]._faceIndex = i;
pln[i]._plane = gp_Pln( p0 + f2Normal[i].second, f2Normal[i].second );
}
+ if ( lastNoOffset )
+ {
+ pln[ nbFaces - 1 ]._faceIndex = nbFaces - 1;
+ pln[ nbFaces - 1 ]._plane = gp_Pln( p0, f2Normal[ nbFaces - 1 ].second );
+ }
// intersect neighboring OffsetPlane's
PShapeIteratorPtr edgeIt = SMESH_MesherHelper::GetAncestors( V, *_mesh, TopAbs_EDGE );
(( f1 < 0 ) ? f1 : f2 ) = i;
if ( f2 >= 0 )
- pln[ f1 ].ComputeIntersectionLine( pln[ f2 ]);
+ pln[ f1 ].ComputeIntersectionLine( pln[ f2 ], TopoDS::Edge( *edge ), TopoDS::Vertex( V ));
}
// get a common point
bool isPointFound;
for ( int i = 0; i < nbFaces; ++i )
{
- commonPnt += pln[ i ].GetCommonPoint( isPointFound );
+ commonPnt += pln[ i ].GetCommonPoint( isPointFound, TopoDS::Vertex( V ));
nbPoints += isPointFound;
}
gp_XYZ wgtNorm = getWeigthedNormal( edge );
commonPnt /= nbPoints;
resNorm = commonPnt - p0;
+ if ( lastNoOffset )
+ return resNorm;
// choose the best among resNorm and wgtNorm
resNorm.Normalize();
wgtNorm.Normalize();
double resMinDot = std::numeric_limits<double>::max();
double wgtMinDot = std::numeric_limits<double>::max();
- for ( int i = 0; i < nbFaces; ++i )
+ for ( int i = 0; i < nbFaces - lastNoOffset; ++i )
{
resMinDot = Min( resMinDot, resNorm * f2Normal[i].second );
wgtMinDot = Min( wgtMinDot, wgtNorm * f2Normal[i].second );
*/
//================================================================================
-void _OffsetPlane::ComputeIntersectionLine( _OffsetPlane& pln )
+void _OffsetPlane::ComputeIntersectionLine( _OffsetPlane& pln,
+ const TopoDS_Edge& E,
+ const TopoDS_Vertex& V )
{
int iNext = bool( _faceIndexNext[0] >= 0 );
_faceIndexNext[ iNext ] = pln._faceIndex;
else cooMax = 3;
}
- if ( Abs( lineDir.Coord( cooMax )) < 0.05 )
- return;
-
gp_Pnt linePos;
- // the constants in the 2 plane equations
- double d1 = - ( _plane.Axis().Direction().XYZ() * _plane.Location().XYZ() );
- double d2 = - ( pln._plane.Axis().Direction().XYZ() * pln._plane.Location().XYZ() );
-
- switch ( cooMax ) {
- case 1:
- linePos.SetX( 0 );
- linePos.SetY(( d2*n1.Z() - d1*n2.Z()) / lineDir.X() );
- linePos.SetZ(( d1*n2.Y() - d2*n1.Y()) / lineDir.X() );
- break;
- case 2:
- linePos.SetX(( d1*n2.Z() - d2*n1.Z()) / lineDir.Y() );
- linePos.SetY( 0 );
- linePos.SetZ(( d2*n1.X() - d1*n2.X()) / lineDir.Y() );
- break;
- case 3:
- linePos.SetX(( d2*n1.Y() - d1*n2.Y()) / lineDir.Z() );
- linePos.SetY(( d1*n2.X() - d2*n1.X()) / lineDir.Z() );
- linePos.SetZ( 0 );
+ if ( Abs( lineDir.Coord( cooMax )) < 0.05 )
+ {
+ // parallel planes - intersection is an offset of the common EDGE
+ gp_Pnt p = BRep_Tool::Pnt( V );
+ linePos = 0.5 * (( p.XYZ() + n1 ) + ( p.XYZ() + n2 ));
+ lineDir = getEdgeDir( E, V );
}
+ else
+ {
+ // the constants in the 2 plane equations
+ double d1 = - ( _plane.Axis().Direction().XYZ() * _plane.Location().XYZ() );
+ double d2 = - ( pln._plane.Axis().Direction().XYZ() * pln._plane.Location().XYZ() );
+ switch ( cooMax ) {
+ case 1:
+ linePos.SetX( 0 );
+ linePos.SetY(( d2*n1.Z() - d1*n2.Z()) / lineDir.X() );
+ linePos.SetZ(( d1*n2.Y() - d2*n1.Y()) / lineDir.X() );
+ break;
+ case 2:
+ linePos.SetX(( d1*n2.Z() - d2*n1.Z()) / lineDir.Y() );
+ linePos.SetY( 0 );
+ linePos.SetZ(( d2*n1.X() - d1*n2.X()) / lineDir.Y() );
+ break;
+ case 3:
+ linePos.SetX(( d2*n1.Y() - d1*n2.Y()) / lineDir.Z() );
+ linePos.SetY(( d1*n2.X() - d2*n1.X()) / lineDir.Z() );
+ linePos.SetZ( 0 );
+ }
+ }
gp_Lin& line = _lines[ iNext ];
line.SetDirection( lineDir );
line.SetLocation ( linePos );
*/
//================================================================================
-gp_XYZ _OffsetPlane::GetCommonPoint(bool& isFound) const
+gp_XYZ _OffsetPlane::GetCommonPoint(bool& isFound,
+ const TopoDS_Vertex & V) const
{
gp_XYZ p( 0,0,0 );
isFound = false;
{
gp_Vec lPerp0 = _lines[0].Direction().XYZ() ^ _plane.Axis().Direction().XYZ();
double dot01 = lPerp0 * _lines[1].Direction().XYZ();
- if ( Abs( dot01 ) > std::numeric_limits<double>::min() )
+ if ( Abs( dot01 ) > 0.05 )
{
gp_Vec l0l1 = _lines[1].Location().XYZ() - _lines[0].Location().XYZ();
double u1 = - ( lPerp0 * l0l1 ) / dot01;
p = ( _lines[1].Location().XYZ() + _lines[1].Direction().XYZ() * u1 );
isFound = true;
}
+ else
+ {
+ gp_Pnt pV ( BRep_Tool::Pnt( V ));
+ gp_Vec lv0( _lines[0].Location(), pV ), lv1(_lines[1].Location(), pV );
+ double dot0( lv0 * _lines[0].Direction() ), dot1( lv1 * _lines[1].Direction() );
+ p += 0.5 * ( _lines[0].Location().XYZ() + _lines[0].Direction().XYZ() * dot0 );
+ p += 0.5 * ( _lines[1].Location().XYZ() + _lines[1].Direction().XYZ() * dot1 );
+ isFound = true;
+ }
}
return p;
findCollisionEdges( data, helper );
+ limitMaxLenByCurvature( data, helper );
+
// limit length of _LayerEdge's around MULTI_NORMAL _LayerEdge's
for ( size_t i = 0; i < data._edgesOnShape.size(); ++i )
if ( data._edgesOnShape[i].ShapeType() == TopAbs_VERTEX &&
{
// smooth disabled by the user; check validy only
if ( !isFace ) continue;
+ badEdges.clear();
for ( size_t i = 0; i < eos._edges.size(); ++i )
{
_LayerEdge* edge = eos._edges[i];
for ( size_t iF = 0; iF < edge->_simplices.size(); ++iF )
if ( !edge->_simplices[iF].IsForward( edge->_nodes[0], edge->_pos.back(), vol ))
{
- debugMsg( "-- Stop inflation. Bad simplex ("
- << " "<< edge->_nodes[0]->GetID()
- << " "<< edge->_nodes.back()->GetID()
- << " "<< edge->_simplices[iF]._nPrev->GetID()
- << " "<< edge->_simplices[iF]._nNext->GetID() << " ) ");
- return false;
+ // debugMsg( "-- Stop inflation. Bad simplex ("
+ // << " "<< edge->_nodes[0]->GetID()
+ // << " "<< edge->_nodes.back()->GetID()
+ // << " "<< edge->_simplices[iF]._nPrev->GetID()
+ // << " "<< edge->_simplices[iF]._nNext->GetID() << " ) ");
+ // return false;
+ badEdges.push_back( edge );
}
}
+ if ( !badEdges.empty() )
+ {
+ eosC1.resize(1);
+ eosC1[0] = &eos;
+ int nbBad = invalidateBadSmooth( data, helper, badEdges, eosC1, infStep );
+ if ( nbBad > 0 )
+ return false;
+ }
continue; // goto the next EDGE or FACE
}
if (( step % 3 == 1 ) || ( nbBad > 0 && step >= stepLimit / 2 ))
for ( size_t iEOS = 0; iEOS < eosC1.size(); ++iEOS )
{
- putOnOffsetSurface( *eosC1[ iEOS ], infStep, step, /*moveAll=*/step == 1 );
+ putOnOffsetSurface( *eosC1[ iEOS ], infStep, eosC1, step, /*moveAll=*/step == 1 );
}
} // smoothing steps
for ( size_t iEOS = 0; iEOS < eosC1.size(); ++iEOS )
{
if ( ! eosC1[ iEOS ]->_eosConcaVer.empty() || nbBad > 0 )
- putOnOffsetSurface( *eosC1[ iEOS ], infStep );
+ putOnOffsetSurface( *eosC1[ iEOS ], infStep, eosC1 );
}
- if ( !badEdges.empty() )
+ //if ( !badEdges.empty() )
{
badEdges.clear();
for ( size_t iEOS = 0; iEOS < eosC1.size(); ++iEOS )
_LayerEdge* edge = eosC1[ iEOS ]->_edges[i];
edge->CheckNeiborsOnBoundary( & badEdges );
- if ( nbBad > 0 )
+ if (( nbBad > 0 ) ||
+ ( edge->Is( _LayerEdge::BLOCKED ) && edge->Is( _LayerEdge::NEAR_BOUNDARY )))
{
SMESH_TNodeXYZ tgtXYZ = edge->_nodes.back();
- const gp_XYZ& prevXYZ = edge->PrevCheckPos();
+ gp_XYZ prevXYZ = edge->PrevCheckPos();
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
if ( !edge->_simplices[j].IsForward( &prevXYZ, &tgtXYZ, vol ))
{
_LayerEdge* edge = eos._edges[i];
if ( edge->_nodes.size() < 2 ) continue;
SMESH_TNodeXYZ tgtXYZ = edge->_nodes.back();
- const gp_XYZ& prevXYZ = edge->PrevCheckPos();
+ gp_XYZ prevXYZ = edge->PrevCheckPos( &eos );
//const gp_XYZ& prevXYZ = edge->PrevPos();
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
if ( !edge->_simplices[j].IsForward( &prevXYZ, &tgtXYZ, vol ))
} // loop on eos._edges
} // loop on data._edgesOnShape
-#ifdef __myDEBUG
- if ( closestFace )
+ if ( closestFace && le )
{
+#ifdef __myDEBUG
SMDS_MeshElement::iterator nIt = closestFace->begin_nodes();
cout << "Shortest distance: _LayerEdge nodes: tgt " << le->_nodes.back()->GetID()
<< " src " << le->_nodes[0]->GetID()<< ", intersection with face ("
<< (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()
<< ") distance = " << distToIntersection<< endl;
- }
#endif
+ }
return true;
}
dumpFunction(SMESH_Comment("invalidateBadSmooth")<<"_S"<<eosC1[0]->_shapeID<<"_InfStep"<<infStep);
- //data.UnmarkEdges();
+ enum {
+ INVALIDATED = _LayerEdge::UNUSED_FLAG,
+ TO_INVALIDATE = _LayerEdge::UNUSED_FLAG * 2,
+ ADDED = _LayerEdge::UNUSED_FLAG * 4
+ };
+ data.UnmarkEdges( TO_INVALIDATE & INVALIDATED & ADDED );
double vol;
- //size_t iniNbBad = badSmooEdges.size();
+ bool haveInvalidated = true;
+ while ( haveInvalidated )
+ {
+ haveInvalidated = false;
+ for ( size_t i = 0; i < badSmooEdges.size(); ++i )
+ {
+ _LayerEdge* edge = badSmooEdges[i];
+ _EdgesOnShape* eos = data.GetShapeEdges( edge );
+ edge->Set( ADDED );
+ bool invalidated = false;
+ if ( edge->Is( TO_INVALIDATE ) && edge->NbSteps() > 1 )
+ {
+ edge->InvalidateStep( edge->NbSteps(), *eos, /*restoreLength=*/true );
+ edge->Block( data );
+ edge->Set( INVALIDATED );
+ edge->Unset( TO_INVALIDATE );
+ invalidated = true;
+ haveInvalidated = true;
+ }
+
+ // look for _LayerEdge's of bad _simplices
+ int nbBad = 0;
+ SMESH_TNodeXYZ tgtXYZ = edge->_nodes.back();
+ gp_XYZ prevXYZ1 = edge->PrevCheckPos( eos );
+ //const gp_XYZ& prevXYZ2 = edge->PrevPos();
+ for ( size_t j = 0; j < edge->_simplices.size(); ++j )
+ {
+ if (( edge->_simplices[j].IsForward( &prevXYZ1, &tgtXYZ, vol ))/* &&
+ ( &prevXYZ1 == &prevXYZ2 || edge->_simplices[j].IsForward( &prevXYZ2, &tgtXYZ, vol ))*/)
+ continue;
+
+ bool isBad = true;
+ _LayerEdge* ee[2] = { 0,0 };
+ for ( size_t iN = 0; iN < edge->_neibors.size() && !ee[1] ; ++iN )
+ if ( edge->_simplices[j].Includes( edge->_neibors[iN]->_nodes.back() ))
+ ee[ ee[0] != 0 ] = edge->_neibors[iN];
+
+ int maxNbSteps = Max( ee[0]->NbSteps(), ee[1]->NbSteps() );
+ while ( maxNbSteps > edge->NbSteps() && isBad )
+ {
+ --maxNbSteps;
+ for ( int iE = 0; iE < 2; ++iE )
+ {
+ if ( ee[ iE ]->NbSteps() > maxNbSteps &&
+ ee[ iE ]->NbSteps() > 1 )
+ {
+ _EdgesOnShape* eos = data.GetShapeEdges( ee[ iE ] );
+ ee[ iE ]->InvalidateStep( ee[ iE ]->NbSteps(), *eos, /*restoreLength=*/true );
+ ee[ iE ]->Block( data );
+ ee[ iE ]->Set( INVALIDATED );
+ haveInvalidated = true;
+ }
+ }
+ if (( edge->_simplices[j].IsForward( &prevXYZ1, &tgtXYZ, vol )) /*&&
+ ( &prevXYZ1 == &prevXYZ2 || edge->_simplices[j].IsForward( &prevXYZ2, &tgtXYZ, vol ))*/)
+ isBad = false;
+ }
+ nbBad += isBad;
+ if ( !ee[0]->Is( ADDED )) badSmooEdges.push_back( ee[0] );
+ if ( !ee[1]->Is( ADDED )) badSmooEdges.push_back( ee[1] );
+ ee[0]->Set( ADDED );
+ ee[1]->Set( ADDED );
+ if ( isBad )
+ {
+ ee[0]->Set( TO_INVALIDATE );
+ ee[1]->Set( TO_INVALIDATE );
+ }
+ }
+
+ if ( !invalidated && nbBad > 0 && edge->NbSteps() > 1 )
+ {
+ _EdgesOnShape* eos = data.GetShapeEdges( edge );
+ edge->InvalidateStep( edge->NbSteps(), *eos, /*restoreLength=*/true );
+ edge->Block( data );
+ edge->Set( INVALIDATED );
+ edge->Unset( TO_INVALIDATE );
+ haveInvalidated = true;
+ }
+ } // loop on badSmooEdges
+ } // while ( haveInvalidated )
+
+ // re-smooth on analytical EDGEs
for ( size_t i = 0; i < badSmooEdges.size(); ++i )
{
_LayerEdge* edge = badSmooEdges[i];
- if ( edge->NbSteps() < 2 /*|| edge->Is( _LayerEdge::MARKED )*/)
- continue;
+ if ( !edge->Is( INVALIDATED )) continue;
_EdgesOnShape* eos = data.GetShapeEdges( edge );
- edge->InvalidateStep( edge->NbSteps(), *eos, /*restoreLength=*/true );
- edge->Block( data );
- //edge->Set( _LayerEdge::MARKED );
-
- // look for _LayerEdge's of bad _simplices
- SMESH_TNodeXYZ tgtXYZ = edge->_nodes.back();
- const gp_XYZ& prevXYZ1 = edge->PrevCheckPos();
- const gp_XYZ& prevXYZ2 = edge->PrevPos();
- for ( size_t j = 0; j < edge->_simplices.size(); ++j )
- {
- if (( edge->_simplices[j].IsForward( &prevXYZ1, &tgtXYZ, vol )) &&
- ( &prevXYZ1 == &prevXYZ2 || edge->_simplices[j].IsForward( &prevXYZ2, &tgtXYZ, vol )))
- continue;
- for ( size_t iN = 0; iN < edge->_neibors.size(); ++iN )
- if ( edge->_simplices[j].Includes( edge->_neibors[iN]->_nodes.back() ))
- badSmooEdges.push_back( edge->_neibors[iN] );
- }
-
if ( eos->ShapeType() == TopAbs_VERTEX )
{
- // re-smooth on analytical EDGEs
PShapeIteratorPtr eIt = helper.GetAncestors( eos->_shape, *_mesh, TopAbs_EDGE );
while ( const TopoDS_Shape* e = eIt->next() )
if ( _EdgesOnShape* eoe = data.GetShapeEdges( *e ))
if ( eoe->_edgeSmoother && eoe->_edgeSmoother->isAnalytic() )
{
- TopoDS_Face F; Handle(ShapeAnalysis_Surface) surface;
- if ( eoe->SWOLType() == TopAbs_FACE ) {
- F = TopoDS::Face( eoe->_sWOL );
- surface = helper.GetSurface( F );
- }
- eoe->_edgeSmoother->Perform( data, surface, F, helper );
+ // TopoDS_Face F; Handle(ShapeAnalysis_Surface) surface;
+ // if ( eoe->SWOLType() == TopAbs_FACE ) {
+ // F = TopoDS::Face( eoe->_sWOL );
+ // surface = helper.GetSurface( F );
+ // }
+ // eoe->_edgeSmoother->Perform( data, surface, F, helper );
+ eoe->_edgeSmoother->_anaCurve.Nullify();
}
-
}
- } // loop on badSmooEdges
+ }
// check result of invalidation
if ( !eosC1[ iEOS ]->_sWOL.IsNull() ) continue;
_LayerEdge* edge = eosC1[ iEOS ]->_edges[i];
SMESH_TNodeXYZ tgtXYZ = edge->_nodes.back();
- const gp_XYZ& prevXYZ = edge->PrevCheckPos();
+ gp_XYZ prevXYZ = edge->PrevCheckPos( eosC1[ iEOS ]);
for ( size_t j = 0; j < edge->_simplices.size(); ++j )
if ( !edge->_simplices[j].IsForward( &prevXYZ, &tgtXYZ, vol ))
{
// find offset
gp_Pnt tgtP = SMESH_TNodeXYZ( eos._edgeForOffset->_nodes.back() );
- gp_Pnt2d uv = baseSurface->ValueOfUV( tgtP, Precision::Confusion() );
+ /*gp_Pnt2d uv=*/baseSurface->ValueOfUV( tgtP, Precision::Confusion() );
double offset = baseSurface->Gap();
eos._offsetSurf.Nullify();
*/
//================================================================================
-void _ViscousBuilder::putOnOffsetSurface( _EdgesOnShape& eos,
- int infStep,
- int smooStep,
- bool moveAll )
+void _ViscousBuilder::putOnOffsetSurface( _EdgesOnShape& eos,
+ int infStep,
+ vector< _EdgesOnShape* >& eosC1,
+ int smooStep,
+ bool moveAll )
{
- if ( eos._offsetSurf.IsNull() ||
- eos.ShapeType() != TopAbs_FACE ||
- eos._edgeForOffset == 0 ||
- eos._edgeForOffset->Is( _LayerEdge::BLOCKED ))
+ _EdgesOnShape * eof = & eos;
+ if ( eos.ShapeType() != TopAbs_FACE ) // eos is a boundary of C1 FACE, look for the FACE eos
+ {
+ eof = 0;
+ for ( size_t i = 0; i < eosC1.size() && !eof; ++i )
+ {
+ if ( eosC1[i]->_offsetSurf.IsNull() ||
+ eosC1[i]->ShapeType() != TopAbs_FACE ||
+ eosC1[i]->_edgeForOffset == 0 ||
+ eosC1[i]->_edgeForOffset->Is( _LayerEdge::BLOCKED ))
+ continue;
+ if ( SMESH_MesherHelper::IsSubShape( eos._shape, eosC1[i]->_shape ))
+ eof = eosC1[i];
+ }
+ }
+ if ( !eof ||
+ eof->_offsetSurf.IsNull() ||
+ eof->ShapeType() != TopAbs_FACE ||
+ eof->_edgeForOffset == 0 ||
+ eof->_edgeForOffset->Is( _LayerEdge::BLOCKED ))
return;
- double preci = BRep_Tool::Tolerance( TopoDS::Face( eos._shape )), vol;
+ double preci = BRep_Tool::Tolerance( TopoDS::Face( eof->_shape )), vol;
for ( size_t i = 0; i < eos._edges.size(); ++i )
{
_LayerEdge* edge = eos._edges[i];
continue;
gp_Pnt tgtP = SMESH_TNodeXYZ( edge->_nodes.back() );
- gp_Pnt2d uv = eos._offsetSurf->NextValueOfUV( edge->_curvature->_uv, tgtP, preci );
- if ( eos._offsetSurf->Gap() > edge->_len ) continue; // NextValueOfUV() bug
+ gp_Pnt2d uv = eof->_offsetSurf->NextValueOfUV( edge->_curvature->_uv, tgtP, preci );
+ if ( eof->_offsetSurf->Gap() > edge->_len ) continue; // NextValueOfUV() bug
edge->_curvature->_uv = uv;
- if ( eos._offsetSurf->Gap() < 10 * preci ) continue; // same pos
+ if ( eof->_offsetSurf->Gap() < 10 * preci ) continue; // same pos
- gp_XYZ newP = eos._offsetSurf->Value( uv ).XYZ();
+ gp_XYZ newP = eof->_offsetSurf->Value( uv ).XYZ();
gp_XYZ prevP = edge->PrevCheckPos();
bool ok = true;
if ( !moveAll )
SMESH_TNodeXYZ p1 ( _eos._edges[iTo-1]->_2neibors->tgtNode(1) );
SMESH_TNodeXYZ pSrc0( _eos._edges[iFrom]->_2neibors->srcNode(0) );
SMESH_TNodeXYZ pSrc1( _eos._edges[iTo-1]->_2neibors->srcNode(1) );
- gp_XYZ newPos;
+ gp_XYZ newPos, lineDir = pSrc1 - pSrc0;
+ _LayerEdge* vLE0 = _eos._edges[iFrom]->_2neibors->_edges[0];
+ _LayerEdge* vLE1 = _eos._edges[iTo-1]->_2neibors->_edges[1];
+ bool shiftOnly = ( vLE0->Is( _LayerEdge::NORMAL_UPDATED ) ||
+ vLE0->Is( _LayerEdge::BLOCKED ) ||
+ vLE1->Is( _LayerEdge::NORMAL_UPDATED ) ||
+ vLE1->Is( _LayerEdge::BLOCKED ));
for ( size_t i = iFrom; i < iTo; ++i )
{
_LayerEdge* edge = _eos._edges[i];
SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( edge->_nodes.back() );
newPos = p0 * ( 1. - _leParams[i] ) + p1 * _leParams[i];
- if ( _eos._edges[i]->Is( _LayerEdge::NORMAL_UPDATED ))
+ if ( shiftOnly || edge->Is( _LayerEdge::NORMAL_UPDATED ))
{
- gp_XYZ curPos = SMESH_TNodeXYZ ( tgtNode );
- gp_XYZ lineDir = pSrc1 - pSrc0;
- double shift = ( lineDir * ( newPos - pSrc0 ) -
- lineDir * ( curPos - pSrc0 ));
+ gp_XYZ curPos = SMESH_TNodeXYZ ( tgtNode );
+ double shift = ( lineDir * ( newPos - pSrc0 ) -
+ lineDir * ( curPos - pSrc0 ));
newPos = curPos + lineDir * shift / lineDir.SquareModulus();
}
- if ( _eos._edges[i]->Is( _LayerEdge::BLOCKED ))
+ if ( edge->Is( _LayerEdge::BLOCKED ))
{
SMESH_TNodeXYZ pSrc( edge->_nodes[0] );
double curThick = pSrc.SquareDistance( tgtNode );
if ( _offPoints.empty() )
return false;
- // move _offPoints to positions along normals of _LayerEdge's
+ // move _offPoints along normals of _LayerEdge's
_LayerEdge* e[2] = { getLEdgeOnV(0), getLEdgeOnV(1) };
- if ( e[0]->Is( _LayerEdge::NORMAL_UPDATED )) setNormalOnV( 0, helper );
- if ( e[1]->Is( _LayerEdge::NORMAL_UPDATED )) setNormalOnV( 1, helper );
+ if ( e[0]->Is( _LayerEdge::NORMAL_UPDATED ))
+ _leOnV[0]._normal = getNormalNormal( e[0]->_normal, _edgeDir[0] );
+ if ( e[1]->Is( _LayerEdge::NORMAL_UPDATED ))
+ _leOnV[1]._normal = getNormalNormal( e[1]->_normal, _edgeDir[1] );
_leOnV[0]._len = e[0]->_len;
_leOnV[1]._len = e[1]->_len;
for ( size_t i = 0; i < _offPoints.size(); i++ )
gp_XYZ avgNorm = ( e0->_normal * w0 + e1->_normal * w1 ).Normalized();
double avgLen = ( e0->_len * w0 + e1->_len * w1 );
double avgFact = ( e0->_lenFactor * w0 + e1->_lenFactor * w1 );
+ if ( e0->Is( _LayerEdge::NORMAL_UPDATED ) ||
+ e1->Is( _LayerEdge::NORMAL_UPDATED ))
+ avgNorm = getNormalNormal( avgNorm, _offPoints[i]._edgeDir );
_offPoints[i]._xyz += avgNorm * ( avgLen - _offPoints[i]._len ) * avgFact;
_offPoints[i]._len = avgLen;
// project tgt nodes of extreme _LayerEdge's to the offset segments
+ if ( e[0]->Is( _LayerEdge::NORMAL_UPDATED )) _iSeg[0] = 0;
+ if ( e[1]->Is( _LayerEdge::NORMAL_UPDATED )) _iSeg[1] = _offPoints.size()-2;
+
gp_Pnt pExtreme[2], pProj[2];
for ( int is2nd = 0; is2nd < 2; ++is2nd )
{
int i = _iSeg[ is2nd ];
int di = is2nd ? -1 : +1;
bool projected = false;
- double uOnSeg, uOnSegDiff, uOnSegBestDiff = Precision::Infinite(), uOnSegPrevDiff = 0;
+ double uOnSeg, distMin = Precision::Infinite(), dist, distPrev = 0;
int nbWorse = 0;
do {
gp_Vec v0p( _offPoints[i]._xyz, pExtreme[ is2nd ] );
gp_Vec v01( _offPoints[i]._xyz, _offPoints[i+1]._xyz );
- uOnSeg = ( v0p * v01 ) / v01.SquareMagnitude();
- uOnSegDiff = Abs( uOnSeg - 0.5 );
- projected = ( uOnSegDiff <= 0.5 );
- if ( uOnSegDiff < uOnSegBestDiff )
+ uOnSeg = ( v0p * v01 ) / v01.SquareMagnitude(); // param [0,1] along v01
+ projected = ( Abs( uOnSeg - 0.5 ) <= 0.5 );
+ dist = pExtreme[ is2nd ].SquareDistance( _offPoints[ i + ( uOnSeg > 0.5 )]._xyz );
+ if ( dist < distMin || projected )
{
_iSeg[ is2nd ] = i;
pProj[ is2nd ] = _offPoints[i]._xyz + ( v01 * uOnSeg ).XYZ();
- uOnSegBestDiff = uOnSegDiff;
+ distMin = dist;
}
- else if ( uOnSegDiff > uOnSegPrevDiff )
+ else if ( dist > distPrev )
{
if ( ++nbWorse > 3 ) // avoid projection to the middle of a closed EDGE
break;
}
- uOnSegPrevDiff = uOnSegDiff;
+ distPrev = dist;
i += di;
}
while ( !projected &&
return false;
}
+ // adjust length of extreme LE (test viscous_layers_01/B7)
+ gp_Vec vDiv0( pExtreme[0], pProj[0] );
+ gp_Vec vDiv1( pExtreme[1], pProj[1] );
+ double d0 = vDiv0.Magnitude();
+ double d1 = vDiv1.Magnitude();
+ if ( e[0]->_normal * vDiv0.XYZ() < 0 ) e[0]->_len += d0;
+ else e[0]->_len -= d0;
+ if ( e[1]->_normal * vDiv1.XYZ() < 0 ) e[1]->_len += d1;
+ else e[1]->_len -= d1;
+
// compute normalized length of the offset segments located between the projections
size_t iSeg = 0, nbSeg = _iSeg[1] - _iSeg[0] + 1;
vector< double > len( nbSeg + 1 );
len[ iSeg++ ] = 0;
- len[ iSeg++ ] = pProj[ 0 ].Distance( _offPoints[ _iSeg[0]+1 ]._xyz );
+ len[ iSeg++ ] = pProj[ 0 ].Distance( _offPoints[ _iSeg[0]+1 ]._xyz )/* * e[0]->_lenFactor*/;
for ( size_t i = _iSeg[0]+1; i <= _iSeg[1]; ++i, ++iSeg )
{
len[ iSeg ] = len[ iSeg-1 ] + _offPoints[i].Distance( _offPoints[i+1] );
}
- len[ nbSeg ] -= pProj[ 1 ].Distance( _offPoints[ _iSeg[1]+1 ]._xyz );
+ len[ nbSeg ] -= pProj[ 1 ].Distance( _offPoints[ _iSeg[1]+1 ]._xyz )/* * e[1]->_lenFactor*/;
- double d0 = pProj[0].Distance( pExtreme[0]);
- double d1 = pProj[1].Distance( pExtreme[1]);
+ // d0 *= e[0]->_lenFactor;
+ // d1 *= e[1]->_lenFactor;
double fullLen = len.back() - d0 - d1;
for ( iSeg = 0; iSeg < len.size(); ++iSeg )
len[iSeg] = ( len[iSeg] - d0 ) / fullLen;
// sort _LayerEdge's by position on the EDGE
data.SortOnEdge( E, _eos._edges );
- SMESH_MesherHelper& helper = data.GetHelper();
-
// compute normalized param of _eos._edges on EDGE
_leParams.resize( _eos._edges.size() + 1 );
{
- double curLen, prevLen = _leParams[0] = 1.0;
+ double curLen;
gp_Pnt pPrev = SMESH_TNodeXYZ( getLEdgeOnV( 0 )->_nodes[0] );
_leParams[0] = 0;
for ( size_t i = 0; i < _eos._edges.size(); ++i )
{
- gp_Pnt p = SMESH_TNodeXYZ( _eos._edges[i]->_nodes[0] );
- //curLen = prevLen * _eos._edges[i]->_2neibors->_wgt[1] / _eos._edges[i]->_2neibors->_wgt[0];
- curLen = p.Distance( pPrev );
+ gp_Pnt p = SMESH_TNodeXYZ( _eos._edges[i]->_nodes[0] );
+ curLen = p.Distance( pPrev );
_leParams[i+1] = _leParams[i] + curLen;
- prevLen = curLen;
- pPrev = p;
+ pPrev = p;
}
double fullLen = _leParams.back() + pPrev.Distance( SMESH_TNodeXYZ( getLEdgeOnV(1)->_nodes[0]));
for ( size_t i = 0; i < _leParams.size()-1; ++i )
_leParams[i] = _leParams[i+1] / fullLen;
}
- // find intersection of neighbor _LayerEdge's to limit _maxLen
- // according to EDGE curvature (IPAL52648)
- _LayerEdge* e0 = _eos._edges[0];
- for ( size_t i = 1; i < _eos._edges.size(); ++i )
- {
- _LayerEdge* ei = _eos._edges[i];
- gp_XYZ plnNorm = e0->_normal ^ ei->_normal;
- gp_XYZ perp0 = e0->_normal ^ plnNorm;
- double dot0i = perp0 * ei->_normal;
- if ( Abs( dot0i ) > std::numeric_limits<double>::min() )
- {
- SMESH_TNodeXYZ srci( ei->_nodes[0] ), src0( e0->_nodes[0] );
- double ui = ( perp0 * ( src0 - srci )) / dot0i;
- if ( ui > 0 )
- {
- ei->_maxLen = Min( ei->_maxLen, 0.75 * ui / ei->_lenFactor );
- if ( ei->_maxLen < ei->_len )
- {
- ei->InvalidateStep( ei->NbSteps(), _eos, /*restoreLength=*/true );
- ei->SetNewLength( ei->_maxLen, _eos, helper );
- ei->Block( data );
- }
- gp_Pnt pi = srci + ei->_normal * ui;
- double u0 = pi.Distance( src0 );
- e0->_maxLen = Min( e0->_maxLen, 0.75 * u0 / e0->_lenFactor );
- if ( e0->_maxLen < e0->_len )
- {
- e0->InvalidateStep( e0->NbSteps(), _eos, /*restoreLength=*/true );
- e0->SetNewLength( e0->_maxLen, _eos, helper );
- e0->Block( data );
- }
- }
- }
- e0 = ei;
- }
-
if ( isAnalytic() )
return;
return;
}
- const double edgeLen = SMESH_Algo::EdgeLength( E );
- const double u0 = c3dAdaptor.FirstParameter();
+ const double u0 = c3dAdaptor.FirstParameter();
+ gp_Pnt p; gp_Vec tangent;
_offPoints.resize( discret.NbPoints() );
for ( size_t i = 0; i < _offPoints.size(); i++ )
{
- _offPoints[i]._xyz = discret.Value( i+1 ).XYZ();
- // use OffPnt::_len to TEMPORARY store normalized param of an offset point
double u = discret.Parameter( i+1 );
- _offPoints[i]._len = GCPnts_AbscissaPoint::Length( c3dAdaptor, u0, u ) / edgeLen;
+ c3dAdaptor.D1( u, p, tangent );
+ _offPoints[i]._xyz = p.XYZ();
+ _offPoints[i]._edgeDir = tangent.XYZ();
+ _offPoints[i]._param = GCPnts_AbscissaPoint::Length( c3dAdaptor, u0, u ) / _curveLen;
}
_LayerEdge* leOnV[2] = { getLEdgeOnV(0), getLEdgeOnV(1) };
{
// find _LayerEdge's located before and after an offset point
// (_eos._edges[ iLE ] is next after ePrev)
- while ( iLE < _eos._edges.size() && _offPoints[i]._len > _leParams[ iLE ] )
+ while ( iLE < _eos._edges.size() && _offPoints[i]._param > _leParams[ iLE ] )
ePrev = _eos._edges[ iLE++ ];
eNext = ePrev->_2neibors->_edges[1];
_offPoints[i]._2edges.set( ePrev, eNext, 1-r, r );
}
- int iLBO = _offPoints.size() - 2; // last but one
- _offPoints[iLBO]._2edges._edges[1] = & _leOnV[1];
+ // replace _LayerEdge's on VERTEX by _leOnV in _offPoints._2edges
+ for ( size_t i = 0; i < _offPoints.size(); i++ )
+ if ( _offPoints[i]._2edges._edges[0] == leOnV[0] )
+ _offPoints[i]._2edges._edges[0] = & _leOnV[0];
+ else break;
+ for ( size_t i = _offPoints.size()-1; i > 0; i-- )
+ if ( _offPoints[i]._2edges._edges[1] == leOnV[1] )
+ _offPoints[i]._2edges._edges[1] = & _leOnV[1];
+ else break;
- // {
- // TopoDS_Face face[2]; // FACEs sharing the EDGE
- // PShapeIteratorPtr fIt = helper.GetAncestors( _eos._shape, *helper.GetMesh(), TopAbs_FACE );
- // while ( const TopoDS_Shape* F = fIt->next() )
- // {
- // TGeomID fID = helper.GetMeshDS()->ShapeToIndex( *F );
- // if ( ! data._ignoreFaceIds.count( fID ))
- // face[ !face[0].IsNull() ] = *F;
- // }
- // if ( face[0].IsNull() ) return;
- // if ( face[1].IsNull() ) face[1] = face[0];
- // }
+ // set _normal of _leOnV[0] and _leOnV[1] to be normal to the EDGE
+ int iLBO = _offPoints.size() - 2; // last but one
- // set _normal of _leOnV[0] and _leOnV[1] to be normal to the EDGE
+ _edgeDir[0] = getEdgeDir( E, leOnV[0]->_nodes[0], data.GetHelper() );
+ _edgeDir[1] = getEdgeDir( E, leOnV[1]->_nodes[0], data.GetHelper() );
- setNormalOnV( 0, data.GetHelper() );
- setNormalOnV( 1, data.GetHelper() );
+ _leOnV[ 0 ]._normal = getNormalNormal( leOnV[0]->_normal, _edgeDir[0] );
+ _leOnV[ 1 ]._normal = getNormalNormal( leOnV[1]->_normal, _edgeDir[1] );
_leOnV[ 0 ]._len = 0;
_leOnV[ 1 ]._len = 0;
_leOnV[ 0 ]._lenFactor = _offPoints[1 ]._2edges._edges[1]->_lenFactor;
*/
//================================================================================
-void _Smoother1D::setNormalOnV( const bool is2nd,
- SMESH_MesherHelper& helper)
+gp_XYZ _Smoother1D::getNormalNormal( const gp_XYZ & normal,
+ const gp_XYZ& edgeDir)
{
- _LayerEdge* leOnV = getLEdgeOnV( is2nd );
- const TopoDS_Edge& E = TopoDS::Edge( _eos._shape );
- TopoDS_Shape V = helper.GetSubShapeByNode( leOnV->_nodes[0], helper.GetMeshDS() );
- gp_XYZ eDir = getEdgeDir( E, TopoDS::Vertex( V ));
- gp_XYZ cross = leOnV->_normal ^ eDir;
- gp_XYZ norm = eDir ^ cross;
- double size = norm.Modulus();
+ gp_XYZ cross = normal ^ edgeDir;
+ gp_XYZ norm = edgeDir ^ cross;
+ double size = norm.Modulus();
- _leOnV[ is2nd ]._normal = norm / size;
+ return norm / size;
}
//================================================================================
}
}
+//================================================================================
+/*!
+ * \brief Limit _LayerEdge::_maxLen according to local curvature
+ */
+//================================================================================
+
+void _ViscousBuilder::limitMaxLenByCurvature( _SolidData& data, SMESH_MesherHelper& helper )
+{
+ // find intersection of neighbor _LayerEdge's to limit _maxLen
+ // according to local curvature (IPAL52648)
+
+ // This method must be called after findCollisionEdges() where _LayerEdge's
+ // get _lenFactor initialized in the case of eos._hyp.IsOffsetMethod()
+
+ for ( size_t iS = 0; iS < data._edgesOnShape.size(); ++iS )
+ {
+ _EdgesOnShape& eosI = data._edgesOnShape[iS];
+ if ( eosI._edges.empty() ) continue;
+ if ( !eosI._hyp.ToSmooth() )
+ {
+ for ( size_t i = 0; i < eosI._edges.size(); ++i )
+ {
+ _LayerEdge* eI = eosI._edges[i];
+ for ( size_t iN = 0; iN < eI->_neibors.size(); ++iN )
+ {
+ _LayerEdge* eN = eI->_neibors[iN];
+ if ( eI->_nodes[0]->GetID() < eN->_nodes[0]->GetID() ) // treat this pair once
+ {
+ _EdgesOnShape* eosN = data.GetShapeEdges( eN );
+ limitMaxLenByCurvature( eI, eN, eosI, *eosN, helper );
+ }
+ }
+ }
+ }
+ else if ( eosI.ShapeType() == TopAbs_EDGE )
+ {
+ const TopoDS_Edge& E = TopoDS::Edge( eosI._shape );
+ if ( SMESH_Algo::IsStraight( E, /*degenResult=*/true )) continue;
+
+ _LayerEdge* e0 = eosI._edges[0];
+ for ( size_t i = 1; i < eosI._edges.size(); ++i )
+ {
+ _LayerEdge* eI = eosI._edges[i];
+ limitMaxLenByCurvature( eI, e0, eosI, eosI, helper );
+ e0 = eI;
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Limit _LayerEdge::_maxLen according to local curvature
+ */
+//================================================================================
+
+void _ViscousBuilder::limitMaxLenByCurvature( _LayerEdge* e1,
+ _LayerEdge* e2,
+ _EdgesOnShape& eos1,
+ _EdgesOnShape& eos2,
+ SMESH_MesherHelper& helper )
+{
+ gp_XYZ plnNorm = e1->_normal ^ e2->_normal;
+ double norSize = plnNorm.SquareModulus();
+ if ( norSize < std::numeric_limits<double>::min() )
+ return; // parallel normals
+
+ // find closest points of skew _LayerEdge's
+ SMESH_TNodeXYZ src1( e1->_nodes[0] ), src2( e2->_nodes[0] );
+ gp_XYZ dir12 = src2 - src1;
+ gp_XYZ perp1 = e1->_normal ^ plnNorm;
+ gp_XYZ perp2 = e2->_normal ^ plnNorm;
+ double dot1 = perp2 * e1->_normal;
+ double dot2 = perp1 * e2->_normal;
+ double u1 = ( perp2 * dir12 ) / dot1;
+ double u2 = - ( perp1 * dir12 ) / dot2;
+ if ( u1 > 0 && u2 > 0 )
+ {
+ double ovl = ( u1 * e1->_normal * dir12 -
+ u2 * e2->_normal * dir12 ) / dir12.SquareModulus();
+ if ( ovl > theSmoothThickToElemSizeRatio )
+ {
+ e1->_maxLen = Min( e1->_maxLen, 0.75 * u1 / e1->_lenFactor );
+ e2->_maxLen = Min( e2->_maxLen, 0.75 * u2 / e2->_lenFactor );
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Fill data._collisionEdges
SMESHUtils::Deleter<SMESH_ElementSearcher> searcher
( SMESH_MeshAlgos::GetElementSearcher( *getMeshDS(), fIt ));
- double dist1, dist2, segLen, eps;
+ double dist1, dist2, segLen, eps = 0.5;
_CollisionEdges collEdges;
vector< const SMDS_MeshElement* > suspectFaces;
- const double angle30 = Cos( 30. * M_PI / 180. );
+ const double angle45 = Cos( 45. * M_PI / 180. );
for ( size_t iS = 0; iS < data._edgesOnShape.size(); ++iS )
{
// find intersecting _LayerEdge's
for ( size_t i = 0; i < eos._edges.size(); ++i )
{
+ if ( eos._edges[i]->Is( _LayerEdge::MULTI_NORMAL )) continue;
_LayerEdge* edge = eos._edges[i];
gp_Ax1 lastSegment = edge->LastSegment( segLen, eos );
- eps = 0.5 * edge->_len;
segLen *= 1.2;
gp_Vec eSegDir0, eSegDir1;
eSegDir1 = SMESH_TNodeXYZ( edge->_2neibors->srcNode(1) ) - eP;
}
suspectFaces.clear();
- searcher->GetElementsInSphere( SMESH_TNodeXYZ( edge->_nodes.back()), edge->_len,
+ searcher->GetElementsInSphere( SMESH_TNodeXYZ( edge->_nodes.back()), edge->_len * 2,
SMDSAbs_Face, suspectFaces );
collEdges._intEdges.clear();
for ( size_t j = 0 ; j < suspectFaces.size(); ++j )
{
// skip perpendicular EDGEs
gp_Vec fSegDir = SMESH_TNodeXYZ( f->_nn[0] ) - SMESH_TNodeXYZ( f->_nn[3] );
- bool isParallel = ( isLessAngle( eSegDir0, fSegDir, angle30 ) ||
- isLessAngle( eSegDir1, fSegDir, angle30 ) ||
- isLessAngle( eSegDir0, fSegDir.Reversed(), angle30 ) ||
- isLessAngle( eSegDir1, fSegDir.Reversed(), angle30 ));
+ bool isParallel = ( isLessAngle( eSegDir0, fSegDir, angle45 ) ||
+ isLessAngle( eSegDir1, fSegDir, angle45 ) ||
+ isLessAngle( eSegDir0, fSegDir.Reversed(), angle45 ) ||
+ isLessAngle( eSegDir1, fSegDir.Reversed(), angle45 ));
if ( !isParallel )
continue;
}
set< _EdgesOnShape* > shapesToSmooth, edgesNoAnaSmooth;
- double segLen, dist1, dist2;
+ double segLen, dist1, dist2, dist;
vector< pair< _LayerEdge*, double > > intEdgesDist;
_TmpMeshFaceOnEdge quad( &zeroEdge, &zeroEdge, 0 );
{
_CollisionEdges& ce = data._collisionEdges[iE];
_LayerEdge* edge1 = ce._edge;
- if ( !edge1 || edge1->Is( _LayerEdge::BLOCKED )) continue;
+ if ( !edge1 /*|| edge1->Is( _LayerEdge::BLOCKED )*/) continue;
_EdgesOnShape* eos1 = data.GetShapeEdges( edge1 );
if ( !eos1 ) continue;
// detect intersections
gp_Ax1 lastSeg = edge1->LastSegment( segLen, *eos1 );
- double testLen = 1.5 * edge1->_maxLen; //2 + edge1->_len * edge1->_lenFactor;
- double eps = 0.5 * edge1->_len;
+ double testLen = 1.5 * edge1->_maxLen * edge1->_lenFactor;
+ double eps = 0.5;
intEdgesDist.clear();
double minIntDist = Precision::Infinite();
for ( size_t i = 0; i < ce._intEdges.size(); i += 2 )
{
- if ( ce._intEdges[i ]->Is( _LayerEdge::BLOCKED ) ||
+ if ( edge1->Is( _LayerEdge::BLOCKED ) &&
+ ce._intEdges[i ]->Is( _LayerEdge::BLOCKED ) &&
ce._intEdges[i+1]->Is( _LayerEdge::BLOCKED ))
continue;
double dot = edge1->_normal * quad.GetDir( ce._intEdges[i], ce._intEdges[i+1] );
gp_XYZ pLast0 = pSrc0 + ( pTgt0 - pSrc0 ) * fact;
gp_XYZ pLast1 = pSrc1 + ( pTgt1 - pSrc1 ) * fact;
dist1 = dist2 = Precision::Infinite();
- if ( !edge1->SegTriaInter( lastSeg, pSrc0, pTgt0, pSrc1, dist1, eps ) &&
- !edge1->SegTriaInter( lastSeg, pSrc1, pTgt1, pTgt0, dist2, eps ))
- continue;
- if (( dist1 > testLen || dist1 < 0 ) &&
- ( dist2 > testLen || dist2 < 0 ))
+ if ( !edge1->SegTriaInter( lastSeg, pSrc0, pLast0, pSrc1, dist1, eps ) &&
+ !edge1->SegTriaInter( lastSeg, pSrc1, pLast1, pLast0, dist2, eps ))
continue;
-
+ dist = dist1;
+ if ( dist > testLen || dist <= 0 )
+ {
+ dist = dist2;
+ if ( dist > testLen || dist <= 0 )
+ continue;
+ }
// choose a closest edge
- gp_Pnt intP( lastSeg.Location().XYZ() +
- lastSeg.Direction().XYZ() * ( Min( dist1, dist2 ) + segLen ));
+ gp_Pnt intP( lastSeg.Location().XYZ() + lastSeg.Direction().XYZ() * ( dist + segLen ));
double d1 = intP.SquareDistance( pSrc0 );
double d2 = intP.SquareDistance( pSrc1 );
int iClose = i + ( d2 < d1 );
( d1 < d2 ? edgeJ : edge2 )->Set( _LayerEdge::MARKED );
}
}
- intEdgesDist.push_back( make_pair( edge2, Min( dist1, dist2 )));
+ intEdgesDist.push_back( make_pair( edge2, dist ));
// if ( Abs( d2 - d1 ) / Max( d2, d1 ) < 0.5 )
// {
// iClose = i + !( d2 < d1 );
// intEdges.push_back( ce._intEdges[iClose] );
// ce._intEdges[iClose]->Unset( _LayerEdge::MARKED );
// }
- minIntDist = Min( edge1->_len * edge1->_lenFactor - segLen + dist1, minIntDist );
- minIntDist = Min( edge1->_len * edge1->_lenFactor - segLen + dist2, minIntDist );
+ minIntDist = Min( edge1->_len * edge1->_lenFactor - segLen + dist, minIntDist );
}
//ce._edge = 0;
{
_LayerEdge* edge2 = intEdgesDist[i].first;
double distWgt = edge1->_len / intEdgesDist[i].second;
+ // if ( edge1->Is( _LayerEdge::BLOCKED ) &&
+ // edge2->Is( _LayerEdge::BLOCKED )) continue;
if ( edge2->Is( _LayerEdge::MARKED )) continue;
edge2->Set( _LayerEdge::MARKED );
for ( e2neIt = edge2newEdge.begin(); e2neIt != edge2newEdge.end(); ++e2neIt )
{
_LayerEdge* edge = e2neIt->first;
+ if ( edge->Is( _LayerEdge::BLOCKED )) continue;
_LayerEdge& newEdge = e2neIt->second;
_EdgesOnShape* eos = data.GetShapeEdges( edge );
edge1->SetDataByNeighbors( n1, n2, *eos1, helper );
}
- if ( !edge1->_2neibors )
+ if ( !edge1->_2neibors || !eos1->_sWOL.IsNull() )
continue;
for ( int j = 0; j < 2; ++j ) // loop on 2 neighbors
{
if ( nextEdge == prevEdge )
nextEdge = neighbor->_2neibors->_edges[ ++iNext ];
}
- double r = double(step-1)/nbSteps;
+ double r = double(step-1)/nbSteps/(iter+1);
if ( !nextEdge->_2neibors )
r = Min( r, 0.5 );
newMinDot = Min( newNormal * normFace, newMinDot );
curMinDot = Min( edge._normal * normFace, curMinDot );
}
+ bool ok = true;
if ( newMinDot < 0.5 )
{
- return ( newMinDot >= curMinDot * 0.9 );
+ ok = ( newMinDot >= curMinDot * 0.9 );
//return ( newMinDot >= ( curMinDot * ( 0.8 + 0.1 * edge.NbSteps() )));
// double initMinDot2 = 1. - edge._cosin * edge._cosin;
// return ( newMinDot * newMinDot ) >= ( 0.8 * initMinDot2 );
}
- return true;
+
+ return ok;
}
//================================================================================
oppV = SMESH_MesherHelper::IthVertex( 1, e );
_EdgesOnShape* eovOpp = data.GetShapeEdges( oppV );
if ( !eovOpp || eovOpp->_edges.empty() ) continue;
+ if ( eov._edges[0]->Is( _LayerEdge::BLOCKED )) continue;
double curThickOpp = eovOpp->_edges[0]->_len * eovOpp->_edges[0]->_lenFactor;
if ( curThickOpp + curThick < eLen )
return segmentIntersected;
}
+//================================================================================
+/*!
+ * \brief Returns a point used to check orientation of _simplices
+ */
+//================================================================================
+
+gp_XYZ _LayerEdge::PrevCheckPos( _EdgesOnShape* eos ) const
+{
+ size_t i = Is( NORMAL_UPDATED ) ? _pos.size()-2 : 0;
+
+ if ( !eos || eos->_sWOL.IsNull() )
+ return _pos[ i ];
+
+ if ( eos->SWOLType() == TopAbs_EDGE )
+ {
+ return BRepAdaptor_Curve( TopoDS::Edge( eos->_sWOL )).Value( _pos[i].X() ).XYZ();
+ }
+ //else // TopAbs_FACE
+
+ return BRepAdaptor_Surface( TopoDS::Face( eos->_sWOL )).Value(_pos[i].X(), _pos[i].Y() ).XYZ();
+}
+
//================================================================================
/*!
* \brief Returns size and direction of the last segment
const gp_Dir& dir = lastSegment.Direction();
/* calculate distance from vert0 to ray origin */
- gp_XYZ tvec = orig.XYZ() - vert0;
+ //gp_XYZ tvec = orig.XYZ() - vert0;
//if ( tvec * dir > EPSILON )
// intersected face is at back side of the temporary face this _LayerEdge belongs to
if ( det > -ANGL_EPSILON && det < ANGL_EPSILON )
return false;
+ /* calculate distance from vert0 to ray origin */
+ gp_XYZ tvec = orig.XYZ() - vert0;
+
/* calculate U parameter and test bounds */
double u = ( tvec * pvec ) / det;
//if (u < 0.0 || u > 1.0)
if ( eN->_nodes[0]->getshapeId() == _nodes[0]->getshapeId() )
continue;
if ( needSmooth )
- *needSmooth |= ( eN->Is( _LayerEdge::BLOCKED ) || eN->Is( _LayerEdge::NORMAL_UPDATED ));
+ *needSmooth |= ( eN->Is( _LayerEdge::BLOCKED ) ||
+ eN->Is( _LayerEdge::NORMAL_UPDATED ) ||
+ eN->_pos.size() != _pos.size() );
SMESH_TNodeXYZ curPosN ( eN->_nodes.back() );
SMESH_TNodeXYZ prevPosN( eN->_nodes[0] );
findBest = true;
const gp_XYZ& curPos = _pos.back();
- const gp_XYZ& prevPos = PrevCheckPos();
+ const gp_XYZ& prevPos = _pos[0]; //PrevPos();
// quality metrics (orientation) of tetras around _tgtNode
int nbOkBefore = 0;
return 0; // not inflated
const gp_XYZ& curPos = _pos.back();
- const gp_XYZ& prevPos = PrevCheckPos();
+ const gp_XYZ& prevPos = _pos[0]; //PrevCheckPos();
// quality metrics (orientation) of tetras around _tgtNode
int nbOkBefore = 0;
// find point of intersection of the face plane located at baryCenter
// and _normal located at newXYZ
- double d = -( faceNorm.XYZ() * baryCenter ); // d of plane equation ax+by+cz+d=0
- double dot = ( faceNorm.XYZ() * _normal );
+ double d = -( faceNorm.XYZ() * baryCenter ); // d of plane equation ax+by+cz+d=0
+ double dot = ( faceNorm.XYZ() * _normal );
if ( dot < std::numeric_limits<double>::min() )
dot = lenDelta * 1e-3;
double step = -( faceNorm.XYZ() * newXYZ + d ) / dot;
newXYZ += step * _normal;
}
+ _lenFactor = _normal * ( newXYZ - oldXYZ ) / lenDelta; // _lenFactor is used in InvalidateStep()
}
else
{
void _LayerEdge::Block( _SolidData& data )
{
- if ( Is( BLOCKED )) return;
+ //if ( Is( BLOCKED )) return;
Set( BLOCKED );
_maxLen = _len;
for ( size_t iN = 0; iN < edge->_neibors.size(); ++iN )
{
_LayerEdge* neibor = edge->_neibors[iN];
- if ( neibor->Is( BLOCKED ) ||
- neibor->_maxLen < edge->_maxLen )
+ if ( neibor->_maxLen < edge->_maxLen * 1.01 )
continue;
pSrcN = SMESH_TNodeXYZ( neibor->_nodes[0] );
pTgtN = SMESH_TNodeXYZ( neibor->_nodes.back() );
neibor->NbSteps() > 1 )
neibor->InvalidateStep( neibor->NbSteps(), *eos, /*restoreLength=*/true );
neibor->SetNewLength( neibor->_maxLen, *eos, data.GetHelper() );
+ //neibor->Block( data );
}
queue.push( neibor );
}
//================================================================================
/*!
- * \brief Smooth a path formed by _pos of a _LayerEdge smoothed on FACE
+ * \brief Return index of a _pos distant from _normal
*/
//================================================================================
-void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
+int _LayerEdge::GetSmoothedPos( const double tol )
{
- //return;
- if ( /*Is( NORMAL_UPDATED ) ||*/ _pos.size() <= 2 )
- return;
-
- // find the 1st smoothed _pos
int iSmoothed = 0;
for ( size_t i = 1; i < _pos.size() && !iSmoothed; ++i )
{
if ( normDist > tol * tol )
iSmoothed = i;
}
+ return iSmoothed;
+}
+
+//================================================================================
+/*!
+ * \brief Smooth a path formed by _pos of a _LayerEdge smoothed on FACE
+ */
+//================================================================================
+
+void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
+{
+ if ( /*Is( NORMAL_UPDATED ) ||*/ _pos.size() <= 2 )
+ return;
+
+ // find the 1st smoothed _pos
+ int iSmoothed = GetSmoothedPos( tol );
if ( !iSmoothed ) return;
- if ( 1 || Is( DISTORTED ))
+ //if ( 1 || Is( DISTORTED ))
{
- // if ( segLen[ iSmoothed ] / segLen.back() < 0.5 )
- // return;
gp_XYZ normal = _normal;
if ( Is( NORMAL_UPDATED ))
for ( size_t i = 1; i < _pos.size(); ++i )
}
}
const double r = 0.2;
- for ( int iter = 0; iter < 3; ++iter )
+ for ( int iter = 0; iter < 50; ++iter )
{
double minDot = 1;
for ( size_t i = Max( 1, iSmoothed-1-iter ); i < _pos.size()-1; ++i )
const_cast< double& >( segLen[i] ) = newLen;
// check angle between normal and (_pos[i+1], _pos[i] )
gp_XYZ posDir = _pos[i+1] - _pos[i];
- double size = posDir.Modulus();
+ double size = posDir.SquareModulus();
if ( size > RealSmall() )
- minDot = Min( minDot, ( normal * posDir ) / size );
+ minDot = Min( minDot, ( normal * posDir ) * ( normal * posDir ) / size );
}
- if ( minDot > 0.5 )
+ if ( minDot > 0.5 * 0.5 )
break;
}
}
bool useNormal = true;
bool usePos = false;
bool smoothed = false;
- const double preci = 0.1 * edge._len;
- if ( eos._toSmooth )
+ double preci = 0.1 * edge._len;
+ if ( eos._toSmooth && edge._pos.size() > 2 )
{
- gp_Pnt tgtExpected = edge._pos[0] + edge._normal * edge._len;
- smoothed = tgtExpected.SquareDistance( edge._pos.back() ) > preci * preci;
+ smoothed = edge.GetSmoothedPos( preci );
}
if ( smoothed )
{
}
}
}
- else
+ else if ( !edge.Is( _LayerEdge::NORMAL_UPDATED ))
{
+#ifndef __NODES_AT_POS
useNormal = usePos = false;
edge._pos[1] = edge._pos.back();
edge._pos.resize( 2 );
segLen.resize( 2 );
segLen[ 1 ] = edge._len;
+#endif
}
if ( useNormal && edge.Is( _LayerEdge::NORMAL_UPDATED ))
{
while ( swapped )
{
swapped = false;
- for ( size_t j = 1; j < edge._pos.size(); ++j )
+ for ( size_t j = 1; j < edge._pos.size()-1; ++j )
if ( segLen[j] > segLen.back() )
{
segLen.erase( segLen.begin() + j );
edge._pos.erase( edge._pos.begin() + j );
+ --j;
}
else if ( segLen[j] < segLen[j-1] )
{
}
}
// smooth a path formed by edge._pos
+#ifndef __NODES_AT_POS
if (( smoothed ) /*&&
( eos.ShapeType() == TopAbs_FACE || edge.Is( _LayerEdge::SMOOTHED_C1 ))*/)
edge.SmoothPos( segLen, preci );
+#endif
}
else if ( eos._isRegularSWOL ) // usual SWOL
{
const SMDS_MeshNode* tgtNode = edge._nodes.back();
if ( edge._nodes.size() == 2 )
{
- edge._nodes.resize( eos._hyp.GetNumberLayers() + 1, 0 );
+#ifdef __NODES_AT_POS
+ int nbNodes = edge._pos.size();
+#else
+ int nbNodes = eos._hyp.GetNumberLayers() + 1;
+#endif
+ edge._nodes.resize( nbNodes, 0 );
edge._nodes[1] = 0;
edge._nodes.back() = tgtNode;
}
--iPrevSeg;
double r = ( segLen[iSeg] - hSum ) / ( segLen[iSeg] - segLen[iPrevSeg] );
gp_Pnt pos = r * edge._pos[iPrevSeg] + (1-r) * edge._pos[iSeg];
-
+#ifdef __NODES_AT_POS
+ pos = edge._pos[ iStep ];
+#endif
SMDS_MeshNode*& node = const_cast< SMDS_MeshNode*& >( edge._nodes[ iStep ]);
if ( !eos._sWOL.IsNull() )
{
}
} // loop on FACEs sharing E
+ // Check if L is an already shrinked seam
+ if ( adjFace.IsNull() && _helper.IsRealSeam( edgeID ))
+ if ( L._wire->Edge( L._edgeInd ).Orientation() == TopAbs_FORWARD )
+ continue;
// Commented as a case with a seam EDGE (issue 0052461) is hard to support
// because SMESH_ProxyMesh can't hold different sub-meshes for two
// 2D representations of the seam. But such a case is not a real practice one.
- // Check if L is an already shrinked seam
- // if ( adjFace.IsNull() && _helper.IsRealSeam( edgeID ))
// {
// for ( int iL2 = iL1-1; iL2 > -1; --iL2 )
// {
nodeDataVec.front().param = L._wire->FirstU( L._edgeInd );
nodeDataVec.back() .param = L._wire->LastU ( L._edgeInd );
+ if (( nodeDataVec[0].node == nodeDataVec.back().node ) &&
+ ( _helper.GetPeriodicIndex() == 1 || _helper.GetPeriodicIndex() == 2 )) // closed EDGE
+ {
+ const int iCoord = _helper.GetPeriodicIndex();
+ gp_XY uv = nodeDataVec[0].UV();
+ uv.SetCoord( iCoord, L._lEdges[0]._uvOut.Coord( iCoord ));
+ nodeDataVec[0].SetUV( uv );
+
+ uv = nodeDataVec.back().UV();
+ uv.SetCoord( iCoord, L._lEdges.back()._uvOut.Coord( iCoord ));
+ nodeDataVec.back().SetUV( uv );
+ }
+
_ProxyMeshOfFace::_EdgeSubMesh* edgeSM
= getProxyMesh()->GetEdgeSubMesh( L._wire->EdgeID( L._edgeInd ));
edgeSM->SetUVPtStructVec( nodeDataVec );
//================================================================================
StdMeshersGUI_ObjectReferenceParamWdg::StdMeshersGUI_ObjectReferenceParamWdg
-( SUIT_SelectionFilter* f, QWidget* parent, bool multiSelection
- /*, bool stretch */)
+( SUIT_SelectionFilter* f, QWidget* parent, bool multiSelection )
: QWidget( parent ), myMultiSelection( multiSelection )
{
myFilter = f;
- // myStretchActivated = stretch;
init();
}
myFilter = new SMESH_TypeFilter( objType );
init();
}
+
//================================================================================
/*!
* \brief Destructor
}
}
-
//================================================================================
/*!
* \brief Create a leayout, initialize fields
aHBox->addWidget( mySelButton );
aHBox->addWidget( myObjNameLineEdit );
- //if (myStretchActivated){
- // aHBox->addStretch();
- //}
connect( mySelButton, SIGNAL(clicked()), SLOT(activateSelection()));
}
#include <SALOME_ListIO.hxx>
#include <SUIT_OverrideCursor.h>
#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
#include <SVTK_Selector.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
//================================================================================
StdMeshersGUI_SubShapeSelectorWdg
-::StdMeshersGUI_SubShapeSelectorWdg( QWidget * parent, TopAbs_ShapeEnum aSubShType ):
+::StdMeshersGUI_SubShapeSelectorWdg( QWidget * parent,
+ TopAbs_ShapeEnum subShType,
+ const bool toShowList,
+ const bool toShowActivateBtn ):
QWidget( parent ),
myMaxSize( -1 ),
myPreviewActor( 0 )
{
QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
- QGridLayout* edgesLayout = new QGridLayout( this );
- edgesLayout->setMargin( MARGIN );
- edgesLayout->setSpacing( SPACING );
-
- myListWidget = new QListWidget( this );
- myAddButton = new QPushButton( tr( "SMESH_BUT_ADD" ), this );
- myRemoveButton = new QPushButton( tr( "SMESH_BUT_REMOVE" ), this );
+ QGridLayout* layout = new QGridLayout( this );
+ layout->setMargin( MARGIN );
+ layout->setSpacing( SPACING );
+
+ if ( toShowList )
+ {
+ QPixmap iconSelect (SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
+ myListWidget = new QListWidget( this );
+ myActivateButton = new QPushButton( iconSelect, "", this );
+ myAddButton = new QPushButton( tr( "SMESH_BUT_ADD" ), this );
+ myRemoveButton = new QPushButton( tr( "SMESH_BUT_REMOVE" ), this );
+ myListWidget->setSelectionMode( QListWidget::ExtendedSelection );
+ myListWidget->setMinimumWidth(300);
+ myListWidget->setWrapping(true);
+ myActivateButton->setCheckable( true );
+ }
+ else
+ {
+ myListWidget = 0;
+ myActivateButton = 0;
+ myAddButton = 0;
+ myRemoveButton = 0;
+ }
myInfoLabel = new QLabel( this );
myPrevButton = new QPushButton( "<<", this );
myNextButton = new QPushButton( ">>", this );
- myListWidget->setSelectionMode( QListWidget::ExtendedSelection );
-
- edgesLayout->addWidget(myListWidget, 0, 0, 3, 3);
- edgesLayout->addWidget(myAddButton, 0, 3);
- edgesLayout->addWidget(myRemoveButton, 1, 3);
- edgesLayout->addWidget(myInfoLabel, 3, 0, 1, 3);
- edgesLayout->addWidget(myPrevButton, 4, 0);
- edgesLayout->addWidget(myNextButton, 4, 2);
-
- edgesLayout->setRowStretch(2, 5);
- edgesLayout->setColumnStretch(1, 5);
- myListWidget->setMinimumWidth(300);
- myInfoLabel->setMinimumWidth(300);
- myInfoLabel->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
+ if ( myListWidget )
+ {
+ int row = 0;
+ layout->addWidget(myListWidget, row, 0, 3+toShowActivateBtn, 3);
+ if ( toShowActivateBtn )
+ layout->addWidget( myActivateButton, row++, 3 );
+ else
+ myActivateButton->hide();
+ layout->addWidget(myAddButton, row, 3);
+ layout->addWidget(myRemoveButton, ++row, 3);
+ ++row;
+ layout->addWidget(myInfoLabel, ++row, 0, 1, 3);
+ layout->addWidget(myPrevButton, ++row, 0);
+ layout->addWidget(myNextButton, row, 2);
+
+ layout->setRowStretch(row-2, 5);
+ layout->setColumnStretch(1, 5);
+ }
+ else // show only Prev and Next buttons
+ {
+ layout->addWidget(myInfoLabel, 0, 0, 1, 2);
+ layout->addWidget(myPrevButton, 1, 0);
+ layout->addWidget(myNextButton, 1, 1);
+ }
+ //myInfoLabel->setMinimumWidth(300);
+ //myInfoLabel->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
myInfoLabel->setAlignment(Qt::AlignCenter);
- mySubShType = aSubShType;
+ mySubShType = subShType;
init();
}
void StdMeshersGUI_SubShapeSelectorWdg::init()
{
myParamValue = "";
- myIsNotCorrected = true; // to dont call the GetCorrectedValue method twice
myListOfIDs.clear();
mySelectedIDs.clear();
- myAddButton->setEnabled( false );
- myRemoveButton->setEnabled( false );
-
mySMESHGUI = SMESHGUI::GetSMESHGUI();
mySelectionMgr = SMESH::GetSelectionMgr( mySMESHGUI );
- mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
myFilter=0;
- //setFilter();
- connect( myAddButton, SIGNAL(clicked()), SLOT(onAdd()));
- connect( myRemoveButton, SIGNAL(clicked()), SLOT(onRemove()));
+ if ( myListWidget )
+ {
+ myAddButton->setEnabled( false );
+ myRemoveButton->setEnabled( false );
+
+ connect( myListWidget, SIGNAL(itemSelectionChanged()), this, SLOT(onListSelectionChanged()));
+ connect( myActivateButton, SIGNAL( toggled(bool) ), SLOT( ActivateSelection(bool)));
+ connect( myAddButton, SIGNAL(clicked()), SLOT(onAdd()));
+ connect( myRemoveButton, SIGNAL(clicked()), SLOT(onRemove()));
+ }
connect( myPrevButton, SIGNAL(clicked()), SLOT(onPrevious()));
connect( myNextButton, SIGNAL(clicked()), SLOT(onNext()));
-
+
connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(selectionIntoArgument()));
- connect( myListWidget, SIGNAL(itemSelectionChanged()), this, SLOT(onListSelectionChanged()));
updateState();
}
void StdMeshersGUI_SubShapeSelectorWdg::setFilter()
{
- SalomeApp_Study* study = mySMESHGUI->activeStudy();
- GEOM_TypeFilter* typeFilter = new GEOM_TypeFilter(study, mySubShType, /*isShapeType=*/true );
- GEOM_CompoundFilter* gpoupFilter = new GEOM_CompoundFilter(study);
- gpoupFilter->addSubType( mySubShType );
- myGeomFilters.append( typeFilter );
- myGeomFilters.append( gpoupFilter );
- myFilter = new SMESH_LogicalFilter( myGeomFilters, SMESH_LogicalFilter::LO_OR );
- mySelectionMgr->installFilter( myFilter );
+ // if ( !myFilter )
+ // {
+ // SalomeApp_Study* study = mySMESHGUI->activeStudy();
+ // GEOM_TypeFilter* typeFilter = new GEOM_TypeFilter(study, mySubShType, /*isShapeType=*/true );
+ // GEOM_CompoundFilter* gpoupFilter = new GEOM_CompoundFilter(study);
+ // gpoupFilter->addSubType( mySubShType );
+ // myGeomFilters.append( typeFilter );
+ // myGeomFilters.append( gpoupFilter );
+ // myFilter = new SMESH_LogicalFilter( myGeomFilters, SMESH_LogicalFilter::LO_OR );
+ // }
+ // mySelectionMgr->installFilter( myFilter );
}
//================================================================================
}
}
+//================================================================================
+/*!
+ * \brief Connect/disconnect to change of selection
+ */
+//================================================================================
+
+void StdMeshersGUI_SubShapeSelectorWdg::ActivateSelection( bool toActivate )
+{
+ // adjust state of myActivateButton
+ if ( myActivateButton &&
+ myActivateButton != sender() &&
+ myActivateButton->isChecked() != toActivate )
+ {
+ myActivateButton->toggle();
+ return;
+ }
+
+ if ( !mySelectionMgr ) return;
+
+ if ( toActivate )
+ {
+ connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(selectionIntoArgument()));
+ }
+ else
+ {
+ disconnect(mySelectionMgr, 0, this, 0 );
+ }
+
+ if ( sender() == myActivateButton )
+ ShowPreview( toActivate );
+}
+
//================================================================================
/*!
* \brief Clears selected IDs. This is a workaround of a bug that
//=================================================================================
// function : selectionIntoArgument()
-// purpose : Called when selection as changed or other case
+// purpose : Called when selection has changed or in other cases
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::selectionIntoArgument()
{
} else if ( aGeomObj->GetType() == 28 /*GEOM_SUBSHAPE*/ ||
myEntry == IO->getEntry() )
{
- GEOMBase::GetShape(aGeomObj, shape);
+ GEOMBase::GetShape(aGeomObj, shape);
if ( !shape.IsNull() && shape.ShapeType() == mySubShType ) {
int index = myPreviewActor->GetIndexByShape( shape );
if ( index ) {
}
}
// update add button
- myAddButton->setEnabled( ( myListWidget->count() < myMaxSize || myMaxSize == -1 ) &&
- mySelectedIDs.size() > 0 &&
- ( mySelectedIDs.size() <= myMaxSize || myMaxSize == -1 ) );
-
- //Connect Selected Ids in viewer and dialog's Ids list
- bool signalsBlocked = myListWidget->blockSignals( true );
- myListWidget->clearSelection();
- if ( mySelectedIDs.size() > 0 ) {
- for (int i = 0; i < mySelectedIDs.size(); i++) {
- QString anID = QString(" %1").arg( mySelectedIDs.at(i) );
- QList<QListWidgetItem*> anItems = myListWidget->findItems ( anID, Qt::MatchExactly );
- QListWidgetItem* item;
- foreach(item, anItems)
- item->setSelected(true);
+ if ( myListWidget )
+ {
+ myAddButton->setEnabled(( myListWidget->count() < myMaxSize || myMaxSize == -1 ) &&
+ ( mySelectedIDs.size() > 0 ) &&
+ ( mySelectedIDs.size() <= myMaxSize || myMaxSize == -1 ) );
+
+ //Connect Selected Ids in viewer and dialog's Ids list
+ bool signalsBlocked = myListWidget->blockSignals( true );
+ myListWidget->clearSelection();
+ if ( mySelectedIDs.size() > 0 ) {
+ for (int i = 0; i < mySelectedIDs.size(); i++) {
+ QString anID = QString(" %1").arg( mySelectedIDs.at(i) );
+ QList<QListWidgetItem*> anItems = myListWidget->findItems ( anID, Qt::MatchExactly );
+ QListWidgetItem* item;
+ foreach(item, anItems)
+ item->setSelected(true);
+ }
}
+ myListWidget->blockSignals( signalsBlocked );
}
- myListWidget->blockSignals( signalsBlocked );
+
+ emit shapeSelected();
}
//=================================================================================
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::onAdd()
{
- if ( mySelectedIDs.size() < 1 )
+ if ( mySelectedIDs.size() < 1 || !myListWidget )
return;
myListWidget->blockSignals( true );
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::onRemove()
{
- if ( myListWidget->count() < 1 )
+ if ( myListWidget->count() < 1 || !myListWidget )
return;
myListWidget->blockSignals( true );
{
if ( myPreviewActor ) {
myPreviewActor->previous();
- myListWidget->clearSelection();
+ if ( myListWidget )
+ myListWidget->clearSelection();
updateButtons();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
{
if ( myPreviewActor ) {
myPreviewActor->next();
- myListWidget->clearSelection();
+ if ( myListWidget )
+ myListWidget->clearSelection();
updateButtons();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
if ( !myPreviewActor )
return;
- //mySelectionMgr->clearSelected();
myPreviewActor->HighlightAll( false );
QList<QListWidgetItem*> selItems = myListWidget->selectedItems();
QListWidgetItem* anItem;
else
myMainShape = GetTopoDSByEntry( myMainEntry.c_str() );
updateState();
- myIsNotCorrected = true;
}
}
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::updateState()
{
- bool state = false;
- if ( !myGeomShape.IsNull() )
- state = true;
- myInfoLabel->setVisible( false );
+ bool state = ( !myGeomShape.IsNull() );
+
+ myInfoLabel ->setVisible( false );
myPrevButton->setVisible( false );
myNextButton->setVisible( false );
-
- myListWidget->setEnabled( state );
- myAddButton->setEnabled( mySelectedIDs.size() > 0 );
-
- if (state) {
+
+ if ( myListWidget )
+ {
+ myListWidget->setEnabled( state );
+ myAddButton->setEnabled( mySelectedIDs.size() > 0 );
+ }
+ if ( state ) {
SUIT_OverrideCursor wc;
- myPreviewActor = new SMESH_PreviewActorsCollection();
+ if ( !myPreviewActor )
+ myPreviewActor = new SMESH_PreviewActorsCollection();
myPreviewActor->SetSelector( mySelector );
myPreviewActor->Init( myGeomShape, myMainShape, mySubShType, myEntry.c_str() );
myPreviewActor->SetShown( false );
for ( int i = 0; i < size; i++ )
mySelectedIDs.append( theIds[ i ] );
- myListWidget->blockSignals( true );
- myListWidget->clear();
- myListWidget->blockSignals( false );
+ if ( myListWidget )
+ {
+ myListWidget->blockSignals( true );
+ myListWidget->clear();
+ myListWidget->blockSignals( false );
+ }
bool isOk = true;
if ( myPreviewActor )
for ( int i = 0; i < size && isOk; i++ )
isOk = ( theIds[ i ] > 0 && theIds[ i ] <= aMainMap.Extent() );
}
- // mySelectedIDs = GetCorrectedListOfIDs( false, &isOk );
onAdd();
return isOk;
}
Q_OBJECT
public:
- StdMeshersGUI_SubShapeSelectorWdg( QWidget* parent = 0,
- TopAbs_ShapeEnum aSubShType = TopAbs_EDGE );
+ StdMeshersGUI_SubShapeSelectorWdg( QWidget* parent = 0,
+ TopAbs_ShapeEnum subShType = TopAbs_EDGE,
+ const bool toShowList = true,
+ const bool toShowActivateBtn = false);
~StdMeshersGUI_SubShapeSelectorWdg();
SMESH::long_array_var GetListOfIDs();
bool SetListOfIDs( SMESH::long_array_var );
+ const QList<int>& GetSelectedIDs() const { return mySelectedIDs; }
void SetGeomShapeEntry( const QString& theEntry,
const QString& theMainShapeEntry);
- //QString GetGeomShapeEntry() { return myEntry; }
-
- // void SetMainShapeEntry( const QString& theEntry );
const char* GetMainShapeEntry();
TopoDS_Shape GetGeomShape() { return myGeomShape; }
TopoDS_Shape GetMainShape() { return myMainShape; }
- // QList<int> GetCorrectedListOfIDs( bool fromSubshapeToMainshape,
- // bool* isOK=0);
-
static GEOM::GEOM_Object_var GetGeomObjectByEntry( const QString& );
static TopoDS_Shape GetTopoDSByEntry( const QString& );
SMESH_PreviewActorsCollection* GetActorCollection() { return myPreviewActor; }
void ClearSelected();
+public slots:
+ void ActivateSelection( bool );
+
signals:
- void selectionChanged();
+ void selectionChanged(); // in the list
+ void shapeSelected(); // globally
private:
void updateState();
vtkRenderer* myRenderer;
QListWidget* myListWidget;
+ QPushButton* myActivateButton;
QPushButton* myAddButton;
QPushButton* myRemoveButton;
QLabel* myInfoLabel;
QString myParamValue;
bool myIsShown;
- bool myIsNotCorrected;
// for manage possible size of myListOfIDs
int myMaxSize;
<source>ICON_SMESH_TREE_ALGO_Projection_2D</source>
<translation>mesh_tree_algo_projection_2d.png</translation>
</message>
+ <message>
+ <source>ICON_SMESH_TREE_ALGO_Projection_1D2D</source>
+ <translation>mesh_tree_algo_projection_2d.png</translation>
+ </message>
<message>
<source>ICON_SMESH_TREE_ALGO_Projection_3D</source>
<translation>mesh_tree_hypo_projection_3d.png</translation>
<source>ICON_SMESH_TREE_HYPO_QuadranglePreference</source>
<translation>mesh_tree_algo_quad.png</translation>
</message>
+ <message>
+ <source>ICON_SMESH_TREE_HYPO_QuadrangleParams</source>
+ <translation>mesh_tree_algo_quad.png</translation>
+ </message>
<message>
<source>ICON_SMESH_TREE_HYPO_TrianglePreference</source>
<translation>mesh_tree_algo_mefisto.png</translation>
: SALOME::GenericObj_i( thePOA ),
SMESH_Hypothesis_i( thePOA )
{
- MESSAGE( "StdMeshers_AutomaticLength_i::StdMeshers_AutomaticLength_i" );
myBaseImpl = new ::StdMeshers_AutomaticLength( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_AutomaticLength_i::~StdMeshers_AutomaticLength_i()
{
- MESSAGE( "StdMeshers_AutomaticLength_i::~StdMeshers_AutomaticLength_i" );
}
//=============================================================================
SMESH_Algo_i( thePOA ),
SMESH_3D_Algo_i( thePOA )
{
- MESSAGE( "StdMeshers_Hexa_3D_i::StdMeshers_Hexa_3D_i" );
myBaseImpl = new ::StdMeshers_Hexa_3D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_Hexa_3D_i::~StdMeshers_Hexa_3D_i()
{
- MESSAGE( "StdMeshers_Hexa_3D_i::~StdMeshers_Hexa_3D_i" );
}
//=============================================================================
::StdMeshers_Hexa_3D* StdMeshers_Hexa_3D_i::GetImpl()
{
- MESSAGE( "StdMeshers_Hexa_3D_i::GetImpl" );
return ( ::StdMeshers_Hexa_3D* )myBaseImpl;
}
: SALOME::GenericObj_i( thePOA ),
SMESH_Hypothesis_i( thePOA )
{
- MESSAGE( "StdMeshers_NumberOfSegments_i::StdMeshers_NumberOfSegments_i" );
myBaseImpl = new ::StdMeshers_NumberOfSegments( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_NumberOfSegments_i::~StdMeshers_NumberOfSegments_i()
{
- MESSAGE( "StdMeshers_NumberOfSegments_i::~StdMeshers_NumberOfSegments_i" );
}
//=============================================================================
SMESH::long_array* StdMeshers_NumberOfSegments_i::GetReversedEdges()
{
- MESSAGE( "StdMeshers_NumberOfSegments_i::GetReversedEdges" );
ASSERT( myBaseImpl );
SMESH::long_array_var anArray = new SMESH::long_array;
std::vector<int> ids = this->GetImpl()->GetReversedEdges();
}
myCorbaMesh = SMESH::SMESH_Mesh::_duplicate( mesh );
- GetImpl()->SetSourceMesh ( meshImpl );
- GetImpl()->SetSourceEdge ( shapes[ SRC_EDGE ] );
- GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX ],
- shapes[ TGT_VERTEX ]);
-
+ try {
+ GetImpl()->SetSourceMesh ( meshImpl );
+ GetImpl()->SetSourceEdge ( shapes[ SRC_EDGE ] );
+ GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX ],
+ shapes[ TGT_VERTEX ]);
+ }
+ catch (...) {
+ }
myBaseImpl->LoadFrom( is );
std::istringstream str( theStream );
::SMESH_Gen* theGenImpl ) : SALOME::GenericObj_i( thePOA ),
SMESH_Hypothesis_i( thePOA )
{
- MESSAGE( "StdMeshers_ProjectionSource2D_i::StdMeshers_ProjectionSource2D_i" );
myBaseImpl = new ::StdMeshers_ProjectionSource2D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_ProjectionSource2D_i::~StdMeshers_ProjectionSource2D_i()
{
- MESSAGE( "StdMeshers_ProjectionSource2D_i::~StdMeshers_ProjectionSource2D_i" );
}
//=============================================================================
myCorbaMesh = SMESH::SMESH_Mesh::_duplicate( mesh );
- GetImpl()->SetSourceMesh ( meshImpl );
- GetImpl()->SetSourceFace ( shapes[ SRC_FACE ] );
- GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX1 ],
- shapes[ SRC_VERTEX2 ],
- shapes[ TGT_VERTEX1 ],
- shapes[ TGT_VERTEX2 ]);
+ try {
+ GetImpl()->SetSourceMesh ( meshImpl );
+ GetImpl()->SetSourceFace ( shapes[ SRC_FACE ] );
+ GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX1 ],
+ shapes[ SRC_VERTEX2 ],
+ shapes[ TGT_VERTEX1 ],
+ shapes[ TGT_VERTEX2 ]);
+ }
+ catch( ... ) {
+ }
myBaseImpl->LoadFrom( is );
std::istringstream str( theStream );
//================================================================================
/*!
* \brief Write parameters in a string
- * \retval char* - resulting string
+ * \retval char* - resulting string
*/
//================================================================================
//================================================================================
/*!
* \brief Retrieve parameters from the string
- * \param theStream - the input string
+ * \param theStream - the input string
*/
//================================================================================
myCorbaMesh = SMESH::SMESH_Mesh::_duplicate( mesh );
- GetImpl()->SetSourceMesh ( meshImpl );
- GetImpl()->SetSource3DShape ( shapes[ SRC_SHAPE3D ] );
- GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX1 ],
- shapes[ SRC_VERTEX2 ],
- shapes[ TGT_VERTEX1 ],
- shapes[ TGT_VERTEX2 ]);
-
+ try {
+ GetImpl()->SetSourceMesh ( meshImpl );
+ GetImpl()->SetSource3DShape ( shapes[ SRC_SHAPE3D ] );
+ GetImpl()->SetVertexAssociation( shapes[ SRC_VERTEX1 ],
+ shapes[ SRC_VERTEX2 ],
+ shapes[ TGT_VERTEX1 ],
+ shapes[ TGT_VERTEX2 ]);
+ }
+ catch (...) {
+ }
myBaseImpl->LoadFrom( is );
std::istringstream str( theStream );
SMESH_Algo_i( thePOA ),
SMESH_3D_Algo_i( thePOA )
{
- MESSAGE( "StdMeshers_Projection_3D_i::StdMeshers_Projection_3D_i" );
myBaseImpl = new ::StdMeshers_Projection_3D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_Projection_3D_i::~StdMeshers_Projection_3D_i()
{
- MESSAGE( "StdMeshers_Projection_3D_i::~StdMeshers_Projection_3D_i" );
}
//-----------------------------------------------------------------------------
::StdMeshers_Projection_3D* StdMeshers_Projection_3D_i::GetImpl()
{
- MESSAGE( "StdMeshers_Projection_3D_i::GetImpl" );
return ( ::StdMeshers_Projection_3D* )myBaseImpl;
}
SMESH_Algo_i( thePOA ),
SMESH_2D_Algo_i( thePOA )
{
- MESSAGE( "StdMeshers_Projection_2D_i::StdMeshers_Projection_2D_i" );
myBaseImpl = new ::StdMeshers_Projection_2D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_Projection_2D_i::~StdMeshers_Projection_2D_i()
{
- MESSAGE( "StdMeshers_Projection_2D_i::~StdMeshers_Projection_2D_i" );
}
//-----------------------------------------------------------------------------
::StdMeshers_Projection_2D* StdMeshers_Projection_2D_i::GetImpl()
{
- MESSAGE( "StdMeshers_Projection_2D_i::GetImpl" );
return ( ::StdMeshers_Projection_2D* )myBaseImpl;
}
SMESH_Algo_i( thePOA ),
SMESH_2D_Algo_i( thePOA )
{
- MESSAGE( "StdMeshers_Projection_1D2D_i::StdMeshers_Projection_1D2D_i" );
myBaseImpl = new ::StdMeshers_Projection_1D2D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_Projection_1D2D_i::~StdMeshers_Projection_1D2D_i()
{
- MESSAGE( "StdMeshers_Projection_1D2D_i::~StdMeshers_Projection_1D2D_i" );
}
//-----------------------------------------------------------------------------
::StdMeshers_Projection_1D2D* StdMeshers_Projection_1D2D_i::GetImpl()
{
- MESSAGE( "StdMeshers_Projection_1D2D_i::GetImpl" );
return ( ::StdMeshers_Projection_1D2D* )myBaseImpl;
}
SMESH_Algo_i( thePOA ),
SMESH_1D_Algo_i( thePOA )
{
- MESSAGE( "StdMeshers_Projection_1D_i::StdMeshers_Projection_1D_i" );
myBaseImpl = new ::StdMeshers_Projection_1D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_Projection_1D_i::~StdMeshers_Projection_1D_i()
{
- MESSAGE( "StdMeshers_Projection_1D_i::~StdMeshers_Projection_1D_i" );
}
//-----------------------------------------------------------------------------
::StdMeshers_Projection_1D* StdMeshers_Projection_1D_i::GetImpl()
{
- MESSAGE( "StdMeshers_Projection_1D_i::GetImpl" );
return ( ::StdMeshers_Projection_1D* )myBaseImpl;
}
for ( int i = 0; i < nb; ++i )
shapes.push_back( StdMeshers_ObjRefUlils::LoadFromStream( is, & myShapeEntries[i] ));
- GetImpl()->SetEnforcedNodes( shapes, points );
+ try {
+ GetImpl()->SetEnforcedNodes( shapes, points );
+ }
+ catch (...) {
+ }
}
}
: SALOME::GenericObj_i( thePOA ),
SMESH_Hypothesis_i( thePOA )
{
- MESSAGE( "StdMeshers_SegmentLengthAroundVertex_i::StdMeshers_SegmentLengthAroundVertex_i" );
myBaseImpl = new ::StdMeshers_SegmentLengthAroundVertex( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
StdMeshers_SegmentLengthAroundVertex_i::~StdMeshers_SegmentLengthAroundVertex_i()
{
- MESSAGE( "StdMeshers_SegmentLengthAroundVertex_i::~StdMeshers_SegmentLengthAroundVertex_i" );
}
//=============================================================================
void StdMeshers_SegmentLengthAroundVertex_i::SetLength( CORBA::Double theLength )
throw ( SALOME::SALOME_Exception )
{
- MESSAGE( "StdMeshers_SegmentLengthAroundVertex_i::SetLength" );
ASSERT( myBaseImpl );
try {
this->GetImpl()->SetLength( theLength );
CORBA::Double StdMeshers_SegmentLengthAroundVertex_i::GetLength()
{
- MESSAGE( "StdMeshers_SegmentLengthAroundVertex_i::GetLength" );
ASSERT( myBaseImpl );
return this->GetImpl()->GetLength();
}
::StdMeshers_SegmentLengthAroundVertex* StdMeshers_SegmentLengthAroundVertex_i::GetImpl()
{
- MESSAGE( "StdMeshers_SegmentLengthAroundVertex_i::GetImpl" );
return ( ::StdMeshers_SegmentLengthAroundVertex* )myBaseImpl;
}
newLink=monStudyBuilder.NewObject(SOMesh)
monStudyBuilder.Addreference(newLink, newStudyIter)
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num+=1
return True
ACmt = myBuilder.FindOrCreateAttribute(myObject, "AttributeComment")
ACmt.SetValue(datai)
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num += 1
if verbose: print("save %s in Object Browser done: %s\n%s" % (name, myObject.GetID(), datai))
return True
notebook.set("MGCleaner_%i" % self.num, data)
"""
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num += 1
if verbose: print("save %s in Object Browser done:\n%s" % (name, data))
return True
self.monExe.readyReadStandardOutput.connect( self.readFromStdOut )
self.monExe.readyReadStandardError.connect( self.readFromStdErr )
+ self.monExe.finished.connect( self.finished )
""" for test set environment
env = QProcessEnvironment().systemEnvironment()
cmds = ''
ext = ''
if sys.platform == "win32":
- cmds += 'delete %s\n' % self.parent().fichierOut
+ if os.path.exists(self.parent().fichierOut):
+ cmds += 'del %s\n' % self.parent().fichierOut
ext = '.bat'
else:
cmds += '#!/bin/bash\n'
a=self.monExe.readAllStandardOutput()
aa=unicode(a.data())
self.TB_Exe.append(aa)
- if "END_OF_MGCleaner" in aa:
- self.parent().enregistreResultat()
- self.enregistreResultatsDone=True
- #self.theClose()
+
+ def finished(self):
+ self.parent().enregistreResultat()
+ self.enregistreResultatsDone=True
def theClose(self):
if not self.enregistreResultatsDone:
self.monExe.readyReadStandardOutput.connect( self.readFromStdOut )
self.monExe.readyReadStandardError.connect( self.readFromStdErr )
+ self.monExe.finished.connect( self.finished )
cmds = ''
ext = ''
if sys.platform == "win32":
- cmds += 'delete %s\n' % self.parent().fichierOut
+ if os.path.exists(self.parent().fichierOut):
+ cmds += 'del %s\n' % self.parent().fichierOut
+ ext = '.bat'
else:
cmds += '#!/bin/bash\n'
cmds += 'pwd\n'
def readFromStdOut(self) :
a=self.monExe.readAllStandardOutput()
aa=unicode(a.data())
- self.TB_Exe.append(aa)
- if "END_OF_MGSurfOpt" in aa:
- self.parent().enregistreResultat()
- self.enregistreResultatsDone=True
- #self.theClose()
+ self.TB_Exe.append(aa)
+
+ def finished(self):
+ self.parent().enregistreResultat()
+ self.enregistreResultatsDone=True
def theClose(self):
if not self.enregistreResultatsDone:
newLink=monStudyBuilder.NewObject(SOMesh)
monStudyBuilder.Addreference(newLink, newStudyIter)
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num+=1
return True
ACmt = myBuilder.FindOrCreateAttribute(myObject, "AttributeComment")
ACmt.SetValue(datai)
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num += 1
if verbose: print("save %s in Object Browser done: %s\n%s" % (name, myObject.GetID(), datai))
return True
data = self.getResumeData(separator=" ; ")
self.editor.setAttributeValue(newStudyIter, "AttributeComment", data)
- if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(0)
+ if salome.sg.hasDesktop(): salome.sg.updateObjBrowser(False)
self.num += 1
if verbose: print("save %s in Object Browser done:\n%s" % (name, data))
return True
self.fichierIn=""
def prepareFichier(self):
- self.fichierIn=tempfile.mktemp(suffix=".meshb",prefix="ForSurfOpt_")
+ self.fichierIn=tempfile.mktemp(suffix=".mesh",prefix="ForSurfOpt_")
if os.path.exists(self.fichierIn):
os.remove(self.fichierIn)
self.__selectedMesh.ExportGMF(self.__selectedMesh, self.fichierIn, True)
self.commande+= " -O G" # This option has not been updated to the new option style yet
deb=os.path.splitext(self.fichierIn)
- self.fichierOut=deb[0] + "_output.meshb"
+ self.fichierOut=deb[0] + "_output.mesh"
tolerance=self.SP_toStr(self.SP_Tolerance)
if not self.RB_Absolute.isChecked():
# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#
-IF(SALOME_BUILD_DOC)
- ADD_SUBDIRECTORY(doc)
-ENDIF(SALOME_BUILD_DOC)
+ADD_SUBDIRECTORY(casTests)
+
+INCLUDE(UsePyQt)
# --- scripts ---
# scripts / static
SET(plugin_SCRIPTS
- zcracks_plugin.py
+ __init__.py
+ ellipse.py
+ genereCrack.py
+ images_rc.py
+ main.py
+ output.py
+ rectangle.py
+ sphere.py
+ utilityFunctions.py
+ zcracks_plugin.py
+ Zset.py
)
+SET(command_SCRIPTS
+ zcracksLaunch.py
+)
-# --- rules ---
+# --- resources ---
-SALOME_INSTALL_SCRIPTS("${plugin_SCRIPTS}" ${SALOME_SMESH_INSTALL_PLUGINS})
+# uic files / to be processed by pyuic
+SET(_pyuic_files
+ zcracks.ui
+)
+
+# scripts / pyuic wrappings
+PYQT_WRAP_UIC(_pyuic_SCRIPTS ${_pyuic_files})
+
+# --- rules ---
+SALOME_INSTALL_SCRIPTS("${plugin_SCRIPTS}" ${SALOME_INSTALL_PYTHON}/Zcracks)
+SALOME_INSTALL_SCRIPTS("${_pyuic_SCRIPTS}" ${SALOME_INSTALL_PYTHON}/Zcracks)
+SALOME_INSTALL_SCRIPTS("${command_SCRIPTS}" ${SALOME_INSTALL_BINS})
--- /dev/null
+
+import os, tempfile, shutil
+import utilityFunctions as uF
+from output import message
+
+def medToGeo(medFile, geoFile, tmpdir, opt=[], verbose=0):
+ medLoc=os.path.dirname(medFile)
+ medName=os.path.basename(medFile)
+ inpFile=os.path.join(tmpdir,'import.inp')
+ zfile = open(inpFile,'w')
+ zfile.write('****mesher\n')
+ zfile.write(' ***mesh %s\n' %(geoFile.replace('.geo','')+'.geo'))
+ zfile.write(' **import med %s\n' %medName)
+ for x in opt:
+ zfile.write(x+'\n')
+ zfile.write('****return\n')
+ zfile.close()
+ commande='cd %s; Zrun -m %s' %(medLoc,inpFile)
+ if verbose!=0: commande+=' >> %s' %os.path.join(tmpdir,'log.msg')
+ res=os.system(commande)
+
+ return(res)
+
+ #os.remove(inpFile)
+
+
+def geoToMed(medFile, geoFile, tmpdir, opt=[], verbose=0):
+ medLoc=os.path.dirname(medFile)
+ medName=os.path.basename(medFile)
+ inpFile=os.path.join(tmpdir,'export.inp')
+ zfile = open(inpFile,'w')
+ zfile.write('****mesher\n')
+ zfile.write(' ***mesh\n')
+ zfile.write(' **open %s\n' %geoFile)
+ for x in opt:
+ zfile.write(x+'\n')
+ zfile.write(' **export med %s\n' %medName)
+ zfile.write('****return\n')
+ zfile.close()
+ commande='cd %s; Zrun -m %s' %(medLoc,inpFile)
+ if verbose!=0: commande+=' >> %s' %os.path.join(tmpdir,'log.msg')
+ res=os.system(commande)
+ #print ' -------- '
+ #print res
+ #print ' -------- '
+ return(res)
+
+
+def launchZcrack(minS, maxS,
+ saneN, crackN, crackedN,
+ grad, quad, extrL,
+ nbLay, nbIter,
+ Gvol, Gfac, Gedg, Gnod,
+ surfOpt, tmpdir, cas2D, refine, verbose=0, ):
+
+ zfile = open(os.path.join(tmpdir,'insert.z7p'),'w')
+ zfile.write(' #include <Zcracks_base.z7p> \n')
+ zfile.write(' int main()\n{\n')
+ zfile.write(' init_var();\n')
+
+ if cas2D==True:
+ zfile.write(' if_2D=1;\n')
+ zfile.write(' thickness.resize(1);\n')
+ zfile.write(' thickness[0]=-1.;\n')
+
+ zfile.write(' format="geo";\n')
+ zfile.write(' gradation=%e;\n' %grad)
+ zfile.write(' min_size= %e;\n' %minS)
+ zfile.write(' max_size=%e;\n' %maxS)
+ zfile.write(' nb_velem=%d;\n' %(nbLay*2))
+ zfile.write(' nb_iter=%d;\n' %nbIter)
+ zfile.write(' sane_name="%s";\n' %saneN.replace('.geo',''))
+ #zfile.write(' crack_name="%s";\n' %crackN.replace('.geo',''))
+ zfile.write(' convert_surface("%s");\n' %crackN.replace('.geo',''))
+ zfile.write(' cracked_name="%s";\n' %crackedN.replace('.geo',''))
+
+ if Gfac!='': zfile.write(' faset_names="%s";\n' %(Gfac[0] if type(Gfac)==list else Gfac))
+ if Gnod!='': zfile.write(' nset_names="%s";\n' %(Gnod[0] if type(Gnod)==list else Gnod))
+ if Gvol!='': zfile.write(' elset_names="%s";\n' %(Gvol[0] if type(Gvol)==list else Gvol))
+ if Gedg!='': zfile.write(' liset_names="%s";\n' %(Gedg[0] if type(Gedg)==list else Gedg))
+ if surfOpt!='':
+ zfile.write(' yams_options="%s";\n' %surfOpt)
+
+ if refine: zfile.write(' if_must_refine=1;\n')
+
+ if extrL<=1.E-12:
+ zfile.write(' if_must_define_elset=0;\n')
+ else:
+ zfile.write(' if_must_define_elset=1;\n')
+ if extrL==[]:
+ zfile.write(' elset_radius=%e;\n' %maxS)
+ else:
+ zfile.write(' elset_radius=%e;\n' %extrL)
+
+ zfile.write(' nice_cut(20.0);\n}\n\n')
+ zfile.close()
+ commande='Zrun -zp %s' %(os.path.join(tmpdir,'insert.z7p'))
+ if verbose!=0: commande+=' >> %s' %os.path.join(tmpdir,'log.msg')
+ res=os.system(commande)
+ #print ' -------- '
+ #print res
+ #print ' -------- '
+ return(res)
+
+
+
+def insertCrack(data, names, tmpdir='./zcracks_temp', verbose=0):
+
+ saneN=names['saneGeoName']
+ crackN=names['crackGeoName']
+ crackedN=names['crackedGeoName']
+
+ minS=data['minSize'][0]
+ maxS=data['maxSize'][0]
+ extrL=data['extractLength'][0]
+
+ grad = data['gradation'][0] if 'gradation' in data.keys() else 1.3
+ quad = data['quad'] if 'quad' in data.keys() else False
+ cas2D = data['is2D'] if 'is2D' in data.keys() else False
+ refine = data['refine'] if 'refine' in data.keys() else False
+ nbLay = data['layers'][0] if 'layers' in data.keys() else 5
+ nbIter = data['iterations'][0] if 'iterations' in data.keys() else 2
+
+ Gvol = data['grVol'] if 'grVol' in data.keys() else ''
+ Gfac = data['grFace'] if 'grFace' in data.keys() else ''
+ Gedg = data['grEdge'] if 'grEdge' in data.keys() else ''
+ Gnod = data['grNodes'] if 'grNodes' in data.keys() else ''
+ surfOpt = data['surfopt'] if 'surfopt' in data.keys() else ''
+
+
+ if not os.path.isdir(tmpdir): os.mkdir(tmpdir)
+ curDir=os.getcwd()
+ os.chdir(tmpdir)
+ res=launchZcrack(minS, maxS, saneN, crackN, crackedN,grad, quad, extrL,
+ nbLay, nbIter,Gvol, Gfac, Gedg, Gnod,surfOpt, tmpdir, cas2D, refine, verbose)
+ os.chdir(curDir)
+ return(res)
+
+
+#def TUI(data, names, tmpdir='./zcracks_temp', verbose=0)
--- /dev/null
+import sys, os, shutil, pickle, tempfile
+import main, genereCrack, Zset
+import utilityFunctions as uF
+
+#commande="/bin/bash -c ""source $HOME/zebulon/Z8.6.6_NEW/do_config_bash"""
+#os.system(commande)
+
+def IHM():
+
+ try:
+ from PyQt5.QtWidgets import QApplication
+ except:
+ from PyQt4.QtGui import QApplication
+
+ app = QApplication(sys.argv)
+ myapp = main.ShipHolderApplication()
+ myapp.show()
+ sys.exit(app.exec_())
+
+
+def SCRIPT(dataFile=None, data=None, dim=3, names=None):
+ if dim!=3 and dim!=2:
+ print 'ERROR'
+ return(False)
+
+ if dataFile==None and data==None:
+ print 'One of dataFile or data is mandatory'
+ return(False)
+
+ if data==None: data=pickle.load(open(dataFile,'r'))
+
+ print data
+
+ tmpdir=tempfile.mkdtemp()
+ uF.removeFromSessionPath('LD_LIBRARY_PATH', 'Meshgems-2111')
+
+ if names==None: names={'saneGeoName':'salome_sane', 'crackGeoName':'salome_crack', 'crackedGeoName':'salome_cracked'}
+
+ crackedMed=data['crackedName']
+ crackMed=os.path.join(tmpdir,'crackMed.med')
+ saneMed=data['saneName']
+
+ saneGeo=os.path.join(tmpdir,names['saneGeoName']+'.geo')
+ crackGeo=os.path.join(tmpdir,names['crackGeoName']+'.geo')
+ crackedGeo=os.path.join(tmpdir,names['crackedGeoName']+'.geo')
+
+ for f in [crackMed, crackedMed, saneGeo, crackGeo, crackedGeo]:
+ if os.path.isfile(f): os.remove(f)
+
+ print crackMed
+ genereCrack.main(data, crackMed)
+ goOn=os.path.isfile(crackMed)
+
+ if goOn: Zset.medToGeo(crackMed, crackGeo, tmpdir)
+ goOn=os.path.isfile(crackGeo)
+
+ if dim==3:
+ if goOn: Zset.medToGeo(saneMed,saneGeo, tmpdir)
+ elif dim==2:
+ if goOn: Zset.medToGeo(saneMed,saneGeo, tmpdir, opt=[' **to_3d'])
+ goOn=os.path.isfile(saneGeo)
+
+ if goOn: Zset.insertCrack(data, names, tmpdir)
+ goOn=os.path.isfile(crackedGeo)
+
+ if goOn: Zset.geoToMed(crackedMed, crackedGeo, tmpdir)
+ goOn=os.path.isfile(crackedMed)
+
+ if goOn: maxAR=uF.extendElsets(crackedMed)
+
+ shutil.rmtree(tmpdir)
+
+ return([os.path.isfile(crackedMed), maxAR])
+
+
+
--- /dev/null
+# Copyright (C) 2012-2016 EDF R&D
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2.1 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+#
+
+# --- scripts ---
+
+# scripts / static
+SET(plugin_SCRIPTS
+ __init__.py
+ genereCube.py
+ launchCas.py
+ launchManuel.py
+)
+
+# --- rules ---
+
+SALOME_INSTALL_SCRIPTS("${plugin_SCRIPTS}" ${SALOME_INSTALL_PYTHON}/Zcracks/casTests)
--- /dev/null
+# -*- coding: utf-8 -*-
+
+###
+### This file is generated automatically by SALOME v7.7.0 with dump python functionality
+###
+
+import salome
+
+salome.salome_init()
+theStudy = salome.myStudy
+
+import salome_notebook
+notebook = salome_notebook.NoteBook(theStudy)
+
+###
+### GEOM component
+###
+
+
+#L = 1.
+#N = 20 #Nombre d elements sur un cote
+
+def cube3D(L, N, outFile):
+
+ N=int(N)
+ from salome.geom import geomBuilder
+
+ geompy = geomBuilder.New(theStudy)
+
+ eps=L*1.e-6
+
+ O = geompy.MakeVertex(0, 0, 0)
+ OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+ OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+ OZ = geompy.MakeVectorDXDYDZ(0, 0, 1)
+ cube = geompy.MakeBoxDXDYDZ(L, L, L)
+ geompy.TranslateDXDYDZ(cube, -L/2., -L/2., -L/2.)
+
+ epais=1./(2.*N)
+ larg=L*1.1
+
+ boxX = geompy.MakeBoxDXDYDZ(epais, larg, larg)
+ geompy.TranslateDXDYDZ(boxX, -epais/2., -larg/2., -larg/2.)
+ boxXM = geompy.TranslateDXDYDZ(boxX, -L/2., 0., 0., theCopy=True)
+ boxXP = geompy.TranslateDXDYDZ(boxX, L/2., 0., 0., theCopy=True)
+
+ boxY = geompy.MakeBoxDXDYDZ(larg, epais, larg)
+ geompy.TranslateDXDYDZ(boxY, -larg/2., -epais/2., -larg/2.)
+ boxYM = geompy.TranslateDXDYDZ(boxY, 0., -L/2., 0., theCopy=True)
+ boxYP = geompy.TranslateDXDYDZ(boxY, 0., L/2., 0., theCopy=True)
+
+ boxZ = geompy.MakeBoxDXDYDZ(larg, larg, epais)
+ geompy.TranslateDXDYDZ(boxZ, -larg/2., -larg/2., -epais/2.)
+ boxZM = geompy.TranslateDXDYDZ(boxZ, 0., 0., -L/2., theCopy=True)
+ boxZP = geompy.TranslateDXDYDZ(boxZ, 0., 0., L/2., theCopy=True)
+
+ box = geompy.MakeBoxDXDYDZ(larg, larg, larg)
+
+ boxXPLUS = geompy.TranslateDXDYDZ(box, 0., -larg/2., -larg/2., theCopy=True)
+ boxXMOIN = geompy.TranslateDXDYDZ(box, -larg, -larg/2., -larg/2., theCopy=True)
+
+ boxYPLUS = geompy.TranslateDXDYDZ(box, -larg/2., 0., -larg/2., theCopy=True)
+ boxYMOIN = geompy.TranslateDXDYDZ(box, -larg/2., -larg, -larg/2., theCopy=True)
+
+ boxZPLUS = geompy.TranslateDXDYDZ(box, -larg/2., -larg/2., 0., theCopy=True)
+ boxZMOIN = geompy.TranslateDXDYDZ(box, -larg/2., -larg/2., -larg, theCopy=True)
+
+
+ from salome.smesh import smeshBuilder
+ import SMESH
+
+ smesh = smeshBuilder.New(theStudy)
+ Nb_Segments_1 = smesh.CreateHypothesis('NumberOfSegments')
+ Nb_Segments_1.SetNumberOfSegments( N )
+ Length_From_Edges_1 = smesh.CreateHypothesis('LengthFromEdges')
+ Regular_1D = smesh.CreateHypothesis('Regular_1D')
+ NETGEN_2D_ONLY = smesh.CreateHypothesis('NETGEN_2D_ONLY', 'NETGENEngine')
+ Hexa_3D = smesh.CreateHypothesis('Hexa_3D')
+ Maillage_1 = smesh.Mesh(cube)
+ status = Maillage_1.AddHypothesis(Nb_Segments_1)
+ status = Maillage_1.AddHypothesis(Regular_1D)
+ Quadrangle_2D = Maillage_1.Quadrangle(algo=smeshBuilder.QUADRANGLE)
+ status = Maillage_1.AddHypothesis(Hexa_3D)
+ isDone = Maillage_1.Compute()
+
+ geometries = [boxXPLUS, boxXMOIN, boxYPLUS, boxYMOIN, boxZPLUS, boxZMOIN]
+
+ noms = ['VOLXP', 'VOLXM', 'VOLYP', 'VOLYM', 'VOLZP', 'VOLZM']
+
+ for cont, geo in enumerate(geometries):
+ aCriteria = smesh.GetCriterion(SMESH.VOLUME,SMESH.FT_BelongToGeom,SMESH.FT_Undefined, geo)
+ aFilter_1 = smesh.GetFilterFromCriteria([aCriteria])
+ aFilter_1.SetMesh(Maillage_1.GetMesh())
+ VOLUME_temp = Maillage_1.GroupOnFilter( SMESH.VOLUME, noms[cont], aFilter_1 )
+
+ nbAdded, Maillage_1, Group = Maillage_1.MakeBoundaryElements( SMESH.BND_2DFROM3D, '', '', 0, [ VOLUME_temp ])
+
+ geometries = [boxX, boxXM, boxXP,
+ boxY, boxYM, boxYP,
+ boxZ, boxZM, boxZP]
+
+ noms = ['FACEX', 'FACEXM', 'FACEXP',
+ 'FACEY', 'FACEYM', 'FACEYP',
+ 'FACEZ', 'FACEZM', 'FACEZP']
+
+ for cont, geo in enumerate(geometries):
+ aCriteria = smesh.GetCriterion(SMESH.FACE,SMESH.FT_BelongToGeom,SMESH.FT_Undefined, geo)
+ aFilter_1 = smesh.GetFilterFromCriteria([aCriteria])
+ aFilter_1.SetMesh(Maillage_1.GetMesh())
+ FACE_temp = Maillage_1.GroupOnFilter( SMESH.FACE, noms[cont], aFilter_1 )
+
+ Maillage_1.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+
+ #if salome.sg.hasDesktop():
+ #salome.sg.updateObjBrowser(1)
+
+
+
+def cube2D(L, N, outFile):
+
+ N=int(N)
+ from salome.geom import geomBuilder
+
+ geompy = geomBuilder.New(theStudy)
+
+ eps=L*1.e-6
+
+ O = geompy.MakeVertex(0, 0, 0)
+ OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+ OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+ OZ = geompy.MakeVectorDXDYDZ(0, 0, 1)
+ face = geompy.MakeFaceHW(L, L, 1)
+
+ epais=1./(2.*N)
+ larg=L*1.1
+
+ boxX = geompy.MakeBoxDXDYDZ(epais, larg, epais)
+ geompy.TranslateDXDYDZ(boxX, -epais/2., -larg/2., -epais/2.)
+ boxXM = geompy.TranslateDXDYDZ(boxX, -L/2., 0., 0., theCopy=True)
+ boxXP = geompy.TranslateDXDYDZ(boxX, L/2., 0., 0., theCopy=True)
+
+ boxY = geompy.MakeBoxDXDYDZ(larg, epais, epais)
+ geompy.TranslateDXDYDZ(boxY, -larg/2., -epais/2., -epais/2.)
+ boxYM = geompy.TranslateDXDYDZ(boxY, 0., -L/2., 0., theCopy=True)
+ boxYP = geompy.TranslateDXDYDZ(boxY, 0., L/2., 0., theCopy=True)
+
+ box = geompy.MakeBoxDXDYDZ(larg, larg, epais)
+
+ boxXPLUS = geompy.TranslateDXDYDZ(box, 0., -larg/2., -epais/2., theCopy=True)
+ boxXMOIN = geompy.TranslateDXDYDZ(box, -larg, -larg/2., -epais/2., theCopy=True)
+
+ boxYPLUS = geompy.TranslateDXDYDZ(box, -larg/2., 0., -epais/2., theCopy=True)
+ boxYMOIN = geompy.TranslateDXDYDZ(box, -larg/2., -larg, -epais/2., theCopy=True)
+
+
+ from salome.smesh import smeshBuilder
+ import SMESH
+
+ smesh = smeshBuilder.New(theStudy)
+ Nb_Segments_1 = smesh.CreateHypothesis('NumberOfSegments')
+ Nb_Segments_1.SetNumberOfSegments( N )
+ Length_From_Edges_1 = smesh.CreateHypothesis('LengthFromEdges')
+ Regular_1D = smesh.CreateHypothesis('Regular_1D')
+ NETGEN_2D_ONLY = smesh.CreateHypothesis('NETGEN_2D_ONLY', 'NETGENEngine')
+ Maillage_1 = smesh.Mesh(face)
+
+ status = Maillage_1.AddHypothesis(Nb_Segments_1)
+ status = Maillage_1.AddHypothesis(Regular_1D)
+ Quadrangle_2D = Maillage_1.Quadrangle(algo=smeshBuilder.QUADRANGLE)
+ isDone = Maillage_1.Compute()
+
+ geometries = [boxXPLUS, boxXMOIN, boxYPLUS, boxYMOIN]
+
+ noms = ['FACEXP', 'FACEXM', 'FACEYP', 'FACEYM']
+
+ for cont, geo in enumerate(geometries):
+ aCriteria = smesh.GetCriterion(SMESH.FACE,SMESH.FT_BelongToGeom,SMESH.FT_Undefined, geo)
+ aFilter_1 = smesh.GetFilterFromCriteria([aCriteria])
+ aFilter_1.SetMesh(Maillage_1.GetMesh())
+ FACE_temp = Maillage_1.GroupOnFilter( SMESH.FACE, noms[cont], aFilter_1 )
+
+ nbAdded, Maillage_1, Group = Maillage_1.MakeBoundaryElements( SMESH.BND_1DFROM2D, '', '', 0, [ FACE_temp ])
+
+ geometries = [boxX, boxXM, boxXP, boxY, boxYM, boxYP]
+
+ noms = ['EDGEX', 'EDGEXM', 'EDGEXP', 'EDGEY', 'EDGEYM', 'EDGEYP']
+
+ for cont, geo in enumerate(geometries):
+ aCriteria = smesh.GetCriterion(SMESH.EDGE,SMESH.FT_BelongToGeom,SMESH.FT_Undefined, geo)
+ aFilter_1 = smesh.GetFilterFromCriteria([aCriteria])
+ aFilter_1.SetMesh(Maillage_1.GetMesh())
+ EDGE_temp = Maillage_1.GroupOnFilter( SMESH.EDGE, noms[cont], aFilter_1 )
+
+ Maillage_1.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+
+ #if salome.sg.hasDesktop():
+ #salome.sg.updateObjBrowser(1)
\ No newline at end of file
--- /dev/null
+
+from Zcracks import genereCrack, Zset
+from Zcracks import utilityFunctions as uF
+import genereCube
+
+from math import sqrt
+
+
+if False:
+ import Zcracks
+ from Zcracks import casTests
+ from Zcracks.casTests import launchCas
+ launchCas.LAUNCH(['10'])
+
+import os, shutil
+import tempfile
+import string
+
+#tmpdir = "/local00/home/B27118/projets/Zcracks/Zcracks/casTests/tmpdir"
+#if not os.path.isdir(tmpdir): os.mkdir(tmpdir)
+tmpdir=tempfile.mktemp(prefix='tmpZcracks')
+print "tmpdir=", tmpdir
+
+meshgemsdir=os.environ('MESHGEMSHOME')
+if len(meshgemsdir) > 0:
+ meshgems=string.split(meshgemsdir,os.sep)[-1]
+ uF.removeFromSessionPath('LD_LIBRARY_PATH', meshgems)
+
+def LAUNCH(listCas=[]):
+ if type(listCas)!=list: listCas=[listCas]
+
+ N=20
+ L=1.
+ te=L/N
+ offset=te/2.
+ genereCube.cube3D(L, N, os.path.join(tmpdir,'cube3D.med'))
+ genereCube.cube2D(L, N, os.path.join(tmpdir,'cube2D.med'))
+ crack={}
+ synthese={}
+
+ # -------- #
+ # CAS 2D #
+ # -------- #
+ data={'minSize':[te/10.], 'maxSize':[te], 'extractLength':[2.*te], 'is2D':True, 'crack':crack,
+ 'grEdge':['EDGEXP EDGEXM EDGEYP EDGEYM']}
+
+ cas='1'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L/2.], 'Centre':[L/2., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ cas='2'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L], 'Centre':[L/2., 0., 0.], 'Normale':[1., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ cas='3'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L*sqrt(2.)], 'Centre':[-L/2., L/2., 0.], 'Normale':[1., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ cas='4'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[0., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ data['grFace']=['FACEXM FACEXP']
+ cas='5'
+ crack['actif']='Ellipse'; crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[0., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ cas='6'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L/8.], 'Centre':[-L/16., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+
+ data['grFace']=['']
+ cas='7'
+ crack['actif']='Sphere'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[0., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ cas='8'
+ crack['actif']='Sphere'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[L/2., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ data['grFace']=['FACEXM FACEXP']
+ cas='9'
+ crack['actif']='Sphere'
+ crack['Sphere']={'Rayon':[L/4.], 'Centre':[0., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute2D(data, cas)
+
+ # -------- #
+ # CAS 3D #
+ # -------- #
+ data['grEdge']=['']
+ data['grFace']=['FACEXP FACEXM FACEYP FACEYM FACEZP FACEZM']
+ data['is2D']=False
+
+ cas='10'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[L/2., offset, 0.], 'Normale':[0., 1., 0.], 'Direction':[1., 0., 0.], 'Longueur':[L/2.], 'Largeur':[L]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='11'
+ crack['actif']='Sphere'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[0., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='12'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Centre':[L/4., L/4., L/4.], 'Normale':[1., 1., 1.], 'Rayon':[L]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='13'
+ crack['actif']='Sphere'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[L/2., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='14'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[L/2., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='15'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[L/2., 0., 0.], 'Normale':[0., 1., 0.], 'Direction':[-1., 0., 0.],
+ 'Longueur':[L/2.], 'Largeur':[L], 'Rayon entaille':[te*1.5]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='16'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[L/2., offset, 0.], 'Normale':[0., 1., 0.], 'Direction':[1., 0., 0.],
+ 'Longueur':[L/2.], 'Largeur':[L/4.], 'Rayon':[2.*te]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='17'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[0., offset, 0.], 'Normale':[0., 1., 0.], 'Direction':[1., 0., 0.],
+ 'Longueur':[L/4.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ cas='18'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[0., 0., 0.], 'Normale':[1., 1., 0.], 'Direction':[1., -1., 0.],
+ 'Longueur':[L], 'Angle':[180.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+
+ data['grVol']=['VOLYP VOLYM']
+
+ cas='19'
+ crack['actif']='Rectangle'
+ crack[crack['actif']]={'Centre':[0., 0., 0.], 'Normale':[0., 1., 0.], 'Direction':[1., 0., 0.],
+ 'Longueur':[L], 'Angle':[180.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ data['grVol']=['VOLXP VOLXM']
+
+ cas='20'
+ crack['actif']='Sphere'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[0., 0., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ data['grVol']=['VOLYP VOLYM']
+
+ cas='21'
+ crack['actif']='Ellipse'
+ crack[crack['actif']]={'Rayon':[L/4.], 'Centre':[L/2., offset, 0.], 'Normale':[0., 1., 0.]}
+ if cas in listCas or listCas==[]:
+ synthese[cas]=execute3D(data, cas)
+
+ OK=[]
+ NOOK=[]
+ for s in synthese.keys():
+ if synthese[s]:
+ OK.append(s)
+ else:
+ NOOK.append(s)
+
+ print 'OK:'
+ print OK
+ print ' '
+ print 'NOOK:'
+ print NOOK
+ print ' '
+
+ return(synthese)
+
+
+
+def execute3D(data, cas):
+ names={'saneGeoName':'cube3D', 'crackGeoName':'crack'+cas, 'crackedGeoName':'cracked'+cas}
+
+ crackMed=os.path.join(tmpdir,'crack'+cas+'.med')
+ crackedMed=os.path.join(tmpdir,'cracked'+cas+'.med')
+
+ saneGeo=os.path.join(tmpdir,names['saneGeoName'],'.geo')
+ crackGeo=os.path.join(tmpdir,names['crackGeoName'],'.geo')
+ crackedGeo=os.path.join(tmpdir,names['crackedGeoName'],'.geo')
+
+ for f in [crackMed, crackedMed, saneGeo, crackGeo, crackedGeo]:
+ if os.path.isfile(f): os.remove(f)
+
+ genereCrack.main(data, crackMed)
+
+ Zset.medToGeo(os.path.join(tmpdir,names['saneGeoName']),names['saneGeoName'], tmpdir)
+ Zset.medToGeo(crackMed, names['crackGeoName'], tmpdir)
+ Zset.insertCrack(data, names, tmpdir)
+ shutil.copy(os.path.join(tmpdir,'_mesh_out_to_ghs3d.mesh'),os.path.join(tmpdir,'mesh'+cas+'.mesh'))
+ shutil.copy(os.path.join(tmpdir,'insert.z7p'),os.path.join(tmpdir,'insert'+cas+'.z7p'))
+
+ Zset.geoToMed(crackedMed, names['crackedGeoName'], tmpdir)
+
+ if os.path.isfile(crackedMed):
+ uF.extendElsets(crackedMed)
+ maxAR=uF.getMaxAspectRatio(tmpdir)
+ return(maxAR<30. and maxAR>=1.)
+ else:
+ return(False)
+
+
+
+def execute2D(data, cas):
+ names={'saneGeoName':'cube2D', 'crackGeoName':'crack'+cas, 'crackedGeoName':'cracked'+cas}
+
+ crackMed=os.path.join(tmpdir,'crack'+cas+'.med')
+ crackedMed=os.path.join(tmpdir,'cracked'+cas+'.med')
+
+ saneGeo=os.path.join(tmpdir,names['saneGeoName'],'.geo')
+ crackGeo=os.path.join(tmpdir,names['crackGeoName'],'.geo')
+ crackedGeo=os.path.join(tmpdir,names['crackedGeoName'],'.geo')
+
+ for f in [crackMed, crackedMed, saneGeo, crackGeo, crackedGeo]:
+ if os.path.isfile(f): os.remove(f)
+
+ genereCrack.main(data, crackMed)
+
+ Zset.medToGeo(os.path.join(tmpdir,names['saneGeoName']),names['saneGeoName'], tmpdir, opt=[' **to_3d'])
+ Zset.medToGeo(crackMed, names['crackGeoName'], tmpdir)
+ Zset.insertCrack(data, names, tmpdir)
+ shutil.copy(os.path.join(tmpdir,'_mesh_out_.mesh'),os.path.join(tmpdir,'mesh'+cas+'.mesh'))
+ shutil.copy(os.path.join(tmpdir,'insert.z7p'),os.path.join(tmpdir,'insert'+cas+'.z7p'))
+ Zset.geoToMed(crackedMed, names['crackedGeoName'], tmpdir)
+
+ if os.path.isfile(crackedMed):
+ uF.extendElsets(crackedMed)
+ maxAR=uF.getMaxAspectRatio(tmpdir)
+ return(maxAR<30. and maxAR>=1.)
+ else:
+ return(False)
+
+
+
+
--- /dev/null
+
+import os, tempfile
+
+directory=tempfile.mktemp(prefix='tmpZcracks')
+print "directory=", tmpdir
+
+# Tous les cas
+listCas=['1','2','3','4','5','6','7','8','9','10','11','12','13','14','15','16','17','18','19','20','21']
+
+# Cas sans les aretes ou faces sur la fissure :
+listCas=['1','2','3','4','5','6','7','8','9','10','11','12','13','14','15','16','17','20']
+
+synthese={}
+
+for cas in listCas:
+ result=os.path.join(directory,'cracked'+cas+'.geo')
+ if os.path.isfile(result): os.remove(result)
+ try:
+ os.remove(os.path.join(directory,'cracked'+cas+'.geo'))
+ except:
+ pass
+ os.system('cd '+directory+';Zrun -zp insert'+cas+'.z7p')
+
+ synthese[cas]= os.path.isfile(result)
+
+print synthese
+
--- /dev/null
+# -*- coding: utf-8 -*-
+
+###
+### This file is generated automatically by SALOME v7.7.1 with dump python functionality
+###
+
+
+import sys, numpy
+import salome
+
+salome.salome_init()
+theStudy = salome.myStudy
+
+import salome_notebook
+notebook = salome_notebook.NoteBook(theStudy)
+
+###
+### GEOM component
+###
+
+import GEOM
+from salome.geom import geomBuilder
+import math
+import SALOMEDS
+import utilityFunctions as uF
+from output import message
+
+#ellipse.generate(data_demi_grand_axe, data_centre, data_normale,data_direction, data_demi_petit_axe, data_angle, rayon_entaille,extension, outFile)
+#if True:
+ #data_demi_grand_axe = 2.
+ #data_centre = [0., 0., 0.]
+ #data_normale = [1., 0., 0.]
+ #data_direction = [0., 1., 0.]
+ #data_demi_petit_axe = 1.
+ #data_angle=180.
+ #rayon_entaille=0.1
+ #extension=0.1
+ #outFile='/home/I60976/00_PROJETS/2015_INTEGRATION_ZCRACKS/zcracks_salome/test.med'
+
+
+def generate(data_demi_grand_axe, data_centre, data_normale,
+ data_direction, data_demi_petit_axe, data_angle,
+ rayon_entaille, extension, outFile):
+
+ Vnormale, Vdirection, Vortho = uF.calcCoordVectors(data_normale, data_direction)
+ Vcentre = numpy.array(data_centre)
+
+ geompy = geomBuilder.New(theStudy)
+
+ O = geompy.MakeVertex(0, 0, 0)
+ OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+ OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+ OZ = geompy.MakeVectorDXDYDZ(0, 0, 1)
+ CENTRE = geompy.MakeVertex(Vcentre[0], Vcentre[1], Vcentre[2])
+ NORMALE = geompy.MakeVectorDXDYDZ(Vnormale[0], Vnormale[1], Vnormale[2])
+ DIRECTION = geompy.MakeVectorDXDYDZ(Vdirection[0], Vdirection[1], Vdirection[2])
+ DIRECTION_op = geompy.MakeVectorDXDYDZ(-Vdirection[0], -Vdirection[1], -Vdirection[2])
+ V3 = geompy.MakeVectorDXDYDZ(Vortho[0], Vortho[1], Vortho[2])
+ V3_op = geompy.MakeVectorDXDYDZ(-Vortho[0], -Vortho[1], -Vortho[2])
+ if data_demi_grand_axe >= data_demi_petit_axe:
+ ELLIPSE = geompy.MakeEllipse(CENTRE, NORMALE, data_demi_grand_axe, data_demi_petit_axe, DIRECTION)
+ else:
+ ELLIPSE = geompy.MakeEllipse(CENTRE, NORMALE, data_demi_petit_axe, data_demi_grand_axe, V3)
+
+ if rayon_entaille<1.e-12:
+ FELLIPSE = geompy.MakeFaceWires([ELLIPSE], 1)
+ dim=2
+ else:
+ dim=3
+ VP1=Vcentre+Vdirection*(data_demi_grand_axe-rayon_entaille)+Vnormale*rayon_entaille
+ VP2=Vcentre+Vdirection*(data_demi_grand_axe)
+ VP3=Vcentre+Vdirection*(data_demi_grand_axe-rayon_entaille)-Vnormale*rayon_entaille
+ PE1=geompy.MakeVertex(VP1[0], VP1[1], VP1[2])
+ PE2=geompy.MakeVertex(VP2[0], VP2[1], VP2[2])
+ PE3=geompy.MakeVertex(VP3[0], VP3[1], VP3[2])
+ ARC = geompy.MakeArc(PE1, PE2, PE3)
+ TUYAU = geompy.MakePipe(ARC, ELLIPSE)
+ subShapesList=geompy.GetFreeBoundary(TUYAU)[1]
+ entailleFace1 = geompy.MakeFaceWires([subShapesList[0]], 1)
+ entailleFace2 = geompy.MakeFaceWires([subShapesList[1]], 1)
+ FELLIPSE = geompy.MakeShell([TUYAU, entailleFace1, entailleFace2])
+
+ edgesIDs = geompy.SubShapeAllIDs(FELLIPSE, geompy.ShapeType["EDGE"])
+ edges = geompy.CreateGroup(FELLIPSE, geompy.ShapeType["EDGE"])
+ geompy.UnionIDs(edges, edgesIDs)
+ geompy.addToStudy( FELLIPSE, 'FELLIPSE' )
+ geompy.addToStudyInFather( FELLIPSE , edges, 'edges' )
+
+ hauteur=numpy.max([data_demi_grand_axe,data_demi_petit_axe])*1.1
+
+ eps=1.E-05
+ bool_boite=True
+ extrusion=numpy.max([1.,rayon_entaille])*1.1
+ if ( (data_angle>(eps)) and (data_angle<(180.-eps)) ):
+ rayon2=hauteur*numpy.tan(data_angle*numpy.pi/180./2.)
+
+ B1=geompy.MakeTranslationVectorDistance(CENTRE,DIRECTION,hauteur)
+ B2=geompy.MakeTranslationVectorDistance(B1,V3,rayon2)
+ geompy.TranslateVectorDistance(B1,V3_op,rayon2, False)
+ LB01 = geompy.MakeLineTwoPnt(CENTRE, B1)
+ LB02 = geompy.MakeLineTwoPnt(CENTRE, B2)
+ LB12 = geompy.MakeLineTwoPnt(B1, B2)
+ plan_BOITE = geompy.MakeFaceWires([LB01, LB02, LB12], True)
+
+ BOITE = geompy.MakePrismVecH2Ways(plan_BOITE, NORMALE, extrusion)
+
+ FACE_FISSURE = geompy.MakeCommonList([FELLIPSE, BOITE])
+
+ elif ( (data_angle>=(180.-eps)) and (data_angle<=(180.+eps)) ):
+ VP1=Vcentre+Vortho*hauteur
+ VP2=Vcentre-Vortho*hauteur
+ VP3=Vcentre-Vortho*hauteur+Vdirection*hauteur
+ VP4=Vcentre+Vortho*hauteur+Vdirection*hauteur
+
+ Sommet_1 = geompy.MakeVertex(VP1[0], VP1[1], VP1[2])
+ Sommet_2 = geompy.MakeVertex(VP2[0], VP2[1], VP2[2])
+ Sommet_3 = geompy.MakeVertex(VP3[0], VP3[1], VP3[2])
+ Sommet_4 = geompy.MakeVertex(VP4[0], VP4[1], VP4[2])
+
+ Ligne_1 = geompy.MakeLineTwoPnt(Sommet_1, Sommet_2)
+ Ligne_2 = geompy.MakeLineTwoPnt(Sommet_2, Sommet_3)
+ Ligne_3 = geompy.MakeLineTwoPnt(Sommet_3, Sommet_4)
+ Ligne_4 = geompy.MakeLineTwoPnt(Sommet_4, Sommet_1)
+
+ Contour_1 = geompy.MakeWire([Ligne_1, Ligne_2, Ligne_3, Ligne_4], 1e-07)
+ Face_1 = geompy.MakeFaceWires([Contour_1], 1)
+ BOITE = geompy.MakePrismVecH2Ways(Face_1, NORMALE, extrusion)
+ FACE_FISSURE = geompy.MakeCommonList([FELLIPSE, BOITE])
+
+ elif ( (data_angle>(180.+eps)) and (data_angle<(360.-eps)) ):
+ rayon2=hauteur*numpy.tan((360.-data_angle)*numpy.pi/180./2.)
+
+ B1=geompy.MakeTranslationVectorDistance(CENTRE,DIRECTION_op,hauteur)
+ B2=geompy.MakeTranslationVectorDistance(B1,V3,rayon2)
+ geompy.TranslateVectorDistance(B1,V3_op,rayon2, False)
+ LB01 = geompy.MakeLineTwoPnt(CENTRE, B1)
+ LB02 = geompy.MakeLineTwoPnt(CENTRE, B2)
+ LB12 = geompy.MakeLineTwoPnt(B1, B2)
+ plan_BOITE = geompy.MakeFaceWires([LB01, LB02, LB12], True)
+ extrusion=numpy.max([1.,rayon_entaille])*1.1
+ BOITE = geompy.MakePrismVecH2Ways(plan_BOITE, NORMALE, extrusion)
+
+ FACE_FISSURE = geompy.MakeCutList(FELLIPSE, [BOITE])
+
+ elif ( (data_angle<=(eps)) or (data_angle>=(360.-eps)) ):
+ bool_boite=False
+ FACE_FISSURE = FELLIPSE
+
+ else:
+ message('E','Angle non prevu')
+
+ if bool_boite:
+ #geompy.addToStudy( BOITE, 'BOITE' )
+ newEdgesIDs = geompy.SubShapeAllIDs(FACE_FISSURE, geompy.ShapeType["EDGE"])
+ newEdges = geompy.CreateGroup(FACE_FISSURE, geompy.ShapeType["EDGE"])
+ geompy.UnionIDs(newEdges, newEdgesIDs)
+
+ [oldEdges] = geompy.RestoreGivenSubShapes(FACE_FISSURE, [FELLIPSE, edges], GEOM.FSM_GetInPlace, True, False)
+
+ toExtrude = geompy.CutListOfGroups([newEdges], [oldEdges])
+
+ if extension>1.e-12:
+ extrusion = geompy.MakePrismVecH(toExtrude, DIRECTION_op, extension)
+ try:
+ FACE_FISSURE = geompy.MakeFuseList([FACE_FISSURE, extrusion], False, True)
+ except:
+ FACE_FISSURE = geompy.MakeFuseList([FACE_FISSURE, extrusion], False, False)
+
+ #geompy.addToStudy( FACE_FISSURE, 'FACE_FISSURE' )
+
+ #geompy.addToStudy( FACE_FISSURE, 'FACE_FISSURE' )
+
+ import SMESH, SALOMEDS
+ from salome.smesh import smeshBuilder
+ smesh = smeshBuilder.New(theStudy)
+
+ A=numpy.pi/(30.)
+ minAxes=numpy.min([data_demi_grand_axe,data_demi_petit_axe])
+ maxAxes=numpy.max([data_demi_grand_axe,data_demi_petit_axe])
+ R=minAxes**2/maxAxes
+
+ if rayon_entaille>1.e-12:
+ R=numpy.min([R,rayon_entaille])
+ A=numpy.pi/(15.)
+
+ chordal, minSize = uF.calcElemSize(A, R)
+ maxSize=maxAxes/5.
+
+ Maillage=uF.meshCrack(FACE_FISSURE, minSize, maxSize, chordal, dim)
+
+ try:
+ Maillage.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ smesh.SetName(Maillage.GetMesh(), 'MAILLAGE_FISSURE')
+ except:
+ print 'ExportToMEDX() failed. Invalid file name?'
+
+
+ ## Set names of Mesh objects
+
+
+ if salome.sg.hasDesktop():
+ salome.sg.updateObjBrowser(1)
--- /dev/null
+import os, shutil
+import sphere, ellipse, rectangle
+import utilityFunctions as uF
+from output import message
+
+def main(data, outFile):
+ activeCrack=data['crack']['actif']
+ crack=data['crack'][activeCrack]
+
+ res=False
+
+ if activeCrack == 'Ellipse':
+ res=generateEllipse(crack, outFile)
+
+ elif activeCrack == 'Rectangle':
+ res=generateRectangle(crack, outFile)
+
+ elif activeCrack == 'Sphere':
+ res=generateSphere(crack, outFile)
+
+ elif activeCrack == 'Custom':
+ res=generateCustom(crack, outFile)
+
+ return(res)
+
+
+def generateEllipse(crack, outFile):
+ res=True
+ test=uF.testStrictRange(crack['Rayon'])
+ if not test:
+ message('E','Bad Rayon',goOn=True)
+ res=False
+ demiGrandAxe=crack['Rayon'][0]
+
+ if 'Rayon 2' not in crack.keys(): crack['Rayon 2']=[]
+ if len(crack['Rayon 2'])==0:
+ demiPetitAxe=demiGrandAxe
+ else:
+ test=uF.testStrictRange(crack['Rayon 2'])
+ if not test:
+ message('E','Bad Rayon 2',goOn=True)
+ res=False
+ demiPetitAxe=crack['Rayon 2'][0]
+
+ test=uF.test3dVector(crack['Centre'])
+ if not test:
+ message('E','Invalid Centre',goOn=True)
+ res=False
+ centre=crack['Centre']
+
+ test=uF.test3dVector(crack['Normale'])
+ if not test:
+ message('E','Invalid Normale',goOn=True)
+ res=False
+ normale=crack['Normale']
+
+ if 'Direction' not in crack.keys(): crack['Direction']=[]
+ if len(crack['Direction'])==0:
+ if normale==[1.,0.,0.]:
+ direction=[0.,1.,0.]
+ else:
+ direction=[1.,0.,0.]
+ else:
+ test=uF.test3dVector(crack['Direction'])
+ if not test:
+ message('E','Invalid Direction',goOn=True)
+ res=False
+ direction=crack['Direction']
+ test=(direction!=normale)
+ if not test:
+ message('E','Normale and Direction are equals',goOn=True)
+ res=False
+
+ if 'Angle' not in crack.keys(): crack['Angle']=[]
+ if len(crack['Angle'])==0:
+ angle=0.0
+ else:
+ test=uF.testRange(crack['Angle'], inf=0.0, sup=360.)
+ if not test:
+ message('E','Angle not valid or out of range 0 to 360',goOn=True)
+ res=False
+ angle=crack['Angle'][0]
+
+ if 'Rayon entaille' not in crack.keys(): crack['Rayon entaille']=[]
+ if len(crack['Rayon entaille'])==0:
+ rayon_entaille=0.0
+ else:
+ test=uF.testStrictRange(crack['Rayon entaille'], inf=0.0)
+ if not test:
+ message('E','rayon entaille not valid or negative',goOn=True)
+ res=False
+ rayon_entaille=crack['Rayon entaille'][0]
+
+ if 'Extension' not in crack.keys(): crack['Extension']=[]
+ if len(crack['Extension'])==0:
+ extension=0.0
+ else:
+ test=uF.testStrictRange(crack['Extension'], inf=0.0)
+ if not test:
+ message('E','extension not valid or negative',goOn=True)
+ res=False
+ extension=crack['Extension'][0]
+
+ if res:
+ ellipse.generate(demiGrandAxe, centre, normale,
+ direction, demiPetitAxe, angle,
+ rayon_entaille, extension, outFile)
+ return(True)
+ else:
+ return(False)
+
+def generateRectangle(crack, outFile):
+ res=True
+ test=uF.testStrictRange(crack['Longueur'])
+ if not test:
+ message('E','Bad Longueur',goOn=True)
+ res=False
+ longueur=crack['Longueur'][0]
+
+ if 'Largeur' not in crack.keys(): crack['Largeur']=[]
+ if len(crack['Largeur'])==0:
+ largeur=longueur
+ else:
+ test=uF.testStrictRange(crack['Largeur'])
+ if not test:
+ message('E','Bad Largeur',goOn=True)
+ res=False
+ largeur=crack['Largeur'][0]
+
+ test=uF.test3dVector(crack['Centre'])
+ if not test:
+ message('E','Invalid Centre',goOn=True)
+ res=False
+ centre=crack['Centre']
+
+ test=uF.test3dVector(crack['Normale'])
+ if not test:
+ message('E','Invalid Normale',goOn=True)
+ res=False
+ normale=crack['Normale']
+
+ test=uF.test3dVector(crack['Direction'])
+ if not test:
+ message('E','Invalid Direction',goOn=True)
+ res=False
+ direction=crack['Direction']
+
+ if 'Angle' not in crack.keys(): crack['Angle']=[]
+ if len(crack['Angle'])==0:
+ angle=0.0
+ else:
+ test=uF.testRange(crack['Angle'], inf=0.0, sup=360.)
+ if not test:
+ message('E','Angle not valid or out of range 0 to 360',goOn=True)
+ res=False
+ angle=crack['Angle'][0]
+
+ if 'Rayon' not in crack.keys(): crack['Rayon']=[]
+ if len(crack['Rayon'])==0:
+ rayon=0.0
+ else:
+ test=uF.testRange(crack['Rayon'], inf=0.0)
+ if not test:
+ message('E','Rayon not valid',goOn=True)
+ res=False
+ rayon=crack['Rayon'][0]
+
+ if 'Rayon entaille' not in crack.keys(): crack['Rayon entaille']=[]
+ if len(crack['Rayon entaille'])==0:
+ rayon_entaille=0.0
+ else:
+ test=uF.testStrictRange(crack['Rayon entaille'], inf=0.0)
+ if not test:
+ message('E','rayon entaille not valid or negative',goOn=True)
+ res=False
+ rayon_entaille=crack['Rayon entaille'][0]
+
+ if res:
+ rectangle.generate(longueur,largeur,centre,
+ normale,direction,angle,
+ rayon,rayon_entaille,outFile)
+ return(True)
+ else:
+ return(False)
+
+def generateSphere(crack, outFile):
+ res=True
+ test=uF.testStrictRange(crack['Rayon'])
+ if not test:
+ message('E','Bad Rayon',goOn=True)
+ res=False
+ rayon=crack['Rayon'][0]
+
+ test=uF.test3dVector(crack['Centre'])
+ if not test:
+ message('E','Invalid Centre',goOn=True)
+ res=False
+ centre=crack['Centre']
+
+ if res:
+ sphere.generate(rayon,centre,outFile)
+ return(True)
+ else:
+ return(False)
+
+def generateCustom(crack, outFile):
+ res=True
+ test=os.path.isfile(crack['med file'])
+ if not test:
+ message('E','crack med file missing',goOn=True)
+ res=False
+
+ import salome
+ salome.salome_init()
+ theStudy = salome.myStudy
+ import salome_notebook
+ notebook = salome_notebook.NoteBook(theStudy)
+ import SMESH, SALOMEDS
+ from salome.smesh import smeshBuilder
+
+ smesh = smeshBuilder.New(theStudy)
+ ([Maillage_1], status) = smesh.CreateMeshesFromMED(crack['med file'])
+ isCrack=False
+ for group in Maillage_1.GetGroups():
+ if [group.GetType(), group.GetName()]==[SMESH.NODE, 'crack']: isCrack=True
+ if isCrack:
+ shutil.copy(crack['med file'],outFile)
+ else:
+ Group_1 = Maillage_1.CreateEmptyGroup( SMESH.NODE, 'crack' )
+ nbAdd = Group_1.AddFrom( Maillage_1.GetMesh() )
+ Maillage_1.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ return(True)
+
+
+
--- /dev/null
+<RCC>
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+ <file>images/schema_ellipse.png</file>
+ <file>images/schema_rectangle.png</file>
+ </qresource>
+</RCC>
--- /dev/null
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+ y="35.933609" /></flowRegion><flowPara
+ id="flowPara4120-1-6"
+ style="font-size:12px;font-weight:bold;fill:#0000ff;fill-opacity:1">Rayon</flowPara></flowRoot> <path
+ sodipodi:nodetypes="ccc"
+ inkscape:connector-curvature="0"
+ id="path5627"
+ d="m 536,428.36218 c 10e-6,48.60105 -17.99999,82 -39.99999,88 l 0,0"
+ style="fill:none;stroke:#000000;stroke-width:0.99999994;stroke-linecap:butt;stroke-miterlimit:4;stroke-opacity:1;stroke-dashoffset:0" />
+ <path
+ style="fill:none;stroke:#000000;stroke-width:0.99999994;stroke-linecap:butt;stroke-miterlimit:4;stroke-opacity:1;stroke-dashoffset:0"
+ d="m 456,428.36218 c -10e-6,48.60105 17.99999,82 39.99999,88 l 0,0"
+ id="path5629"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="ccc" />
+ <path
+ sodipodi:nodetypes="ccc"
+ inkscape:connector-curvature="0"
+ id="path5631"
+ d="m 535.99999,428.36218 c 0,-48.60105 -17.99999,-82 -39.99999,-88 l 0,0"
+ style="fill:none;stroke:#000000;stroke-width:0.99999994;stroke-linecap:butt;stroke-miterlimit:4;stroke-opacity:1;stroke-dashoffset:0" />
+ </g>
+</svg>
--- /dev/null
+# -*- coding: utf-8 -*-
+
+# Resource object code
+#
+# Created: mer. oct. 19 07:56:41 2016
+# by: The Resource Compiler for PyQt (Qt v4.8.4)
+#
+# WARNING! All changes made in this file will be lost!
+
+from PyQt5 import QtCore
+
+qt_resource_data = "\
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+\x09\x86\x00\x00\x00\x00\x49\x45\x4e\x44\xae\x42\x60\x82\
+"
+
+qt_resource_name = "\
+\x00\x09\
+\x0c\x78\x54\x88\
+\x00\x6e\
+\x00\x65\x00\x77\x00\x50\x00\x72\x00\x65\x00\x66\x00\x69\x00\x78\
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+\
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+\x00\x67\
+"
+
+qt_resource_struct = "\
+\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\
+\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x02\
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+\x00\x00\x00\x52\x00\x00\x00\x00\x00\x01\x00\x00\x5a\xc2\
+"
+
+def qInitResources():
+ QtCore.qRegisterResourceData(0x01, qt_resource_struct, qt_resource_name, qt_resource_data)
+
+def qCleanupResources():
+ QtCore.qUnregisterResourceData(0x01, qt_resource_struct, qt_resource_name, qt_resource_data)
+
+qInitResources()
--- /dev/null
+import sys, pickle, tempfile, shutil
+from os import path, getpid, environ, remove, system
+
+try:
+ from PyQt5.QtCore import *
+ from PyQt5.QtGui import *
+ from PyQt5.QtWidgets import *
+except:
+ from PyQt4.QtCore import *
+ from PyQt4.QtGui import *
+
+import utilityFunctions as uF
+import genereCrack, Zset, output, zcracks_ui
+
+from output import message, init
+from zcracks_ui import Ui_Zui
+
+
+# ---------------------
+# FONCTIONS ANNEXES
+# ---------------------
+
+
+uF.removeFromSessionPath('LD_LIBRARY_PATH', 'Meshgems-2111')
+
+def stringToFloat(string, typ=float):
+ if str(string).replace(' ','')=='':
+ out=[]
+ else:
+ out=map(typ, str(string).split())
+ return(out)
+
+def addExtension(string, extension):
+ cond=True
+ strLen=len(string)
+ if strLen<1:
+ out=None
+ else:
+ start=0
+ lastPt=0
+ while cond:
+ res=string.find('.',start)
+ if res==-1:
+ cond=False
+ else:
+ lastPt=res
+ start=res+1
+ if strLen<=(lastPt+1+5) and lastPt!=0:
+ out=string[:(lastPt+1)]+extension.replace('.','')
+ else:
+ out=string+'.'+extension.replace('.','')
+ return(out)
+
+
+# ----------------------------
+# DEFINITION DE LA CLASSE
+# ----------------------------
+class ShipHolderApplication(QGroupBox):
+
+ def __init__(self, parent=None):
+ super (ShipHolderApplication, self).__init__(parent)
+
+ self.salomeVers=path.normpath(environ['ROOT_SALOME'])
+ self.salomeVers=path.split(self.salomeVers)[-1].split('V')[-1]
+
+ self.createWidgets()
+ self.data=dict()
+ self.GroupToLoad=None
+ self.ui.widget.setVisible(False)
+ self.tmpdir=tempfile.mkdtemp()
+ self.saneGeoName=path.join(self.tmpdir,'salome_sane.geo')
+ self.crackGeoName=path.join(self.tmpdir,'salome_crack.geo')
+ self.crackMedName=path.join(self.tmpdir,'salome_crack.med')
+ self.crackedGeoName=path.join(self.tmpdir,'cracked.geo')
+
+ global log
+ init(self.tmpdir)
+
+ self.verbose=1
+
+ #self.connect(self.ui.CBQuad, SIGNAL("toggled(bool)"),self.pressQuad)
+ #self.connect(self.ui.btReset, SIGNAL("clicked()"),self.pressReset)
+ #self.connect(self.ui.btCancel, SIGNAL("clicked()"),self.pressCancel)
+ #self.connect(self.ui.btApply, SIGNAL("clicked()"),self.pressApply)
+ #self.connect(self.ui.btApplyClose, SIGNAL("clicked()"),self.pressApplyClose)
+ #self.connect(self.ui.btLoad, SIGNAL("clicked()"),self.pressCharger)
+ #self.connect(self.ui.btSave, SIGNAL("clicked()"),self.pressSauver)
+ #self.connect(self.ui.btLoadCracked, SIGNAL("clicked()"),self.pressLoadCracked)
+ #self.connect(self.ui.btLoadSane, SIGNAL("clicked()"),self.pressLoadSane)
+
+ #self.connect(self.ui.btGrVol, SIGNAL("clicked()"),self.pressLoadGroupVOL)
+ #self.connect(self.ui.btGrFace, SIGNAL("clicked()"),self.pressLoadGroupFACE)
+ #self.connect(self.ui.btGrEdge, SIGNAL("clicked()"),self.pressLoadGroupEDGE)
+ #self.connect(self.ui.btGrNode, SIGNAL("clicked()"),self.pressLoadGroupNODE)
+ #self.connect(self.ui.btGrAll, SIGNAL("clicked()"),self.pressLoadGroupALL)
+ #self.connect(self.ui.btVisu, SIGNAL("clicked()"),self.pressVisu)
+
+ #self.connect(self.ui.CBAdvanced, SIGNAL("toggled(bool)"),self.pressAdvanced)
+
+ self.ui.CBQuad.toggled.connect(self.pressQuad)
+ self.ui.btReset.clicked.connect(self.pressReset)
+ self.ui.btCancel.clicked.connect(self.pressCancel)
+ self.ui.btApply.clicked.connect(self.pressApply)
+ self.ui.btApplyClose.clicked.connect(self.pressApplyClose)
+ self.ui.btLoad.clicked.connect(self.pressCharger)
+ self.ui.btSave.clicked.connect(self.pressSauver)
+ self.ui.btLoadCracked.clicked.connect(self.pressLoadCracked)
+ self.ui.btLoadSane.clicked.connect(self.pressLoadSane)
+
+ self.ui.btGrVol.clicked.connect(self.pressLoadGroupVOL)
+ self.ui.btGrFace.clicked.connect(self.pressLoadGroupFACE)
+ self.ui.btGrEdge.clicked.connect(self.pressLoadGroupEDGE)
+ self.ui.btGrNode.clicked.connect(self.pressLoadGroupNODE)
+ self.ui.btGrAll.clicked.connect(self.pressLoadGroupALL)
+ self.ui.btVisu.clicked.connect(self.pressVisu)
+
+ self.ui.CBAdvanced.toggled.connect(self.pressAdvanced)
+ self.lineEditTypes=[str, str, float,
+ float, float, str,
+ str, str, str,
+ float, int, int,
+ str]
+
+ self.lineEditNames=['crackedName','saneName','minSize',
+ 'maxSize','extractLength','grVol',
+ 'grFace','grEdge','grNodes',
+ 'gradation','iterations','layers',
+ 'surfopt']
+
+ self.lineEditObjects=[self.ui.valCrackedName,self.ui.valSaneName,self.ui.valMinSize,
+ self.ui.valMaxSize,self.ui.valExtractLength,self.ui.valGrVol,
+ self.ui.valGrFace,self.ui.valGrEdge,self.ui.valGrNode,
+ self.ui.valGradation,self.ui.valIterations,self.ui.valLayers,
+ self.ui.valSurfopt]
+
+ def createWidgets(self):
+ self.ui = Ui_Zui()
+ self.ui.setupUi(self)
+
+# -----------------------------------
+# FONCTIONS D'ACTIONS DES BOUTONS
+# -----------------------------------
+
+ def pressQuad(self):
+ if self.ui.CBQuad.isChecked():
+ self.ui.CBBarsoum.setEnabled(True)
+ self.ui.valGradation.setText(QString('2.3'))
+ else:
+ self.ui.valGradation.setText(QString('1.3'))
+ self.ui.CBBarsoum.setChecked(False)
+ self.ui.CBBarsoum.setEnabled(False)
+
+
+ def pressReset(self):
+ for val in self.lineEditObjects:
+ val.clear()
+ self.ui.CBQuad.setChecked(False)
+ self.ui.CBBarsoum.setChecked(False)
+ nbOnglet=self.ui.tabWidget.count()
+ for iongl in range(nbOnglet):
+ onglet=self.ui.tabWidget.widget(iongl)
+ tab=onglet.findChildren(QTableWidget)[0]
+ for irow in range(tab.rowCount()):
+ if tab.item(irow,0) != None:
+ tab.item(irow,0).setText(QString(''))
+ self.ui.valGradation.setText(QString('1.3'))
+ self.ui.valLayers.setText(QString('5'))
+ self.ui.valIterations.setText(QString('2'))
+ self.ui.CBIs2D.setChecked(False)
+ self.ui.CBRefine.setChecked(False)
+
+
+ def pressApply(self):
+ message('M','\n\n -------------')
+ message('M',' Nouveau cas ')
+ message('M',' -------------')
+ message('M','Getting parameters and checking ...')
+ self.getParameters()
+ test=uF.check(self.data)
+ self.cleanTmpFiles()
+
+ if test:
+ message('M','Parameters checked and ready to go')
+ else:
+ message('E','Parameters checking failled',goOn=True)
+ return()
+
+ message('M','\nGenerating crack ...')
+ res=genereCrack.main(self.data, self.crackMedName)
+ if res:
+ message('M','Crack generated successfully')
+ else:
+ message('E','Crack generation failed',goOn=True)
+ return()
+
+ if self.ui.CBIs2D.isChecked():
+ res=Zset.medToGeo(self.data['saneName'],self.saneGeoName, self.tmpdir, verbose=self.verbose, opt=[' **to_3d'])
+ else:
+ res=Zset.medToGeo(self.data['saneName'],self.saneGeoName, self.tmpdir, verbose=self.verbose)
+
+ if res!=0:
+ message('E','medToGeo sane failed',goOn=True)
+ return()
+
+ #opt=['**elset crack *function 1.;','**elset elset0 *function 1.;']
+ res=Zset.medToGeo(self.crackMedName,self.crackGeoName, self.tmpdir, verbose=self.verbose)
+ if res!=0:
+ message('E','medToGeo crack failed',goOn=True)
+ return()
+
+ names={'saneGeoName':self.saneGeoName, 'crackGeoName':self.crackGeoName, 'crackedGeoName':self.crackedGeoName}
+ message('M','\nInserting crack ...')
+ res=Zset.insertCrack(self.data, names, self.tmpdir, verbose=self.verbose)
+ if res!=0:
+ message('E','Crack insertion failed',goOn=True)
+ return()
+ else:
+ message('M','Crack inserted successfully')
+
+ if self.ui.CBQuad.isChecked() and self.ui.CBBarsoum.isChecked():
+ message('M','\nSaving cracked mesh in quadratic with Barsoum elements...')
+ opt=[' **lin_to_quad',' **crack_3d_quarter_nodes',' *liset FRONT0']
+ res=Zset.geoToMed(self.data['crackedName'], names['crackedGeoName'], self.tmpdir, opt=opt, verbose=self.verbose)
+
+ elif self.ui.CBQuad.isChecked() and not self.ui.CBBarsoum.isChecked():
+ message('M','\nSaving cracked mesh in quadratic...')
+ opt=[' **lin_to_quad']
+ res=Zset.geoToMed(self.data['crackedName'], names['crackedGeoName'], self.tmpdir, opt=opt, verbose=self.verbose)
+
+ else:
+ message('M','\nSaving cracked mesh...')
+ res=Zset.geoToMed(self.data['crackedName'], names['crackedGeoName'], self.tmpdir, verbose=self.verbose)
+
+ uF.extendElsets(self.data['crackedName'])
+
+ if res==0:
+ message('M','Cracked mesh ready at : %s' %(self.data['crackedName']))
+ message('M','Maximal aspect ratio is %f' %(uF.getMaxAspectRatio(self.tmpdir)))
+ #message('M','medit %s/_mesh_out_to_ghs3d.mesh' %(self.tmpdir))
+ message('M','\n ----------------')
+ message('M',' Fin cas OK ')
+ message('M',' ----------------')
+
+
+
+ def pressApplyClose(self):
+ self.pressApply()
+ self.pressCancel()
+
+
+ def pressLoadCracked(self):
+ fileDiag = QFileDialog(self)
+ fileDiag.setFileMode(QFileDialog.AnyFile)
+ fileDiag.setNameFilters(["Parametres *.med (*.*med)","All files (*)"])
+ fileDiag.setViewMode(QFileDialog.List)
+ if fileDiag.exec_() :
+ fileNames = fileDiag.selectedFiles()
+ filedef = fileNames[0]
+ filedef = addExtension(str(filedef), 'med')
+ self.ui.valCrackedName.setText(QString(filedef))
+
+
+ def pressLoadSane(self):
+ fileDiag = QFileDialog(self)
+ fileDiag.setFileMode(QFileDialog.AnyFile)
+ fileDiag.setNameFilters(["Parametres *.med (*.*med)","All files (*)"])
+ fileDiag.setViewMode(QFileDialog.List)
+ if fileDiag.exec_() :
+ fileNames = fileDiag.selectedFiles()
+ filedef = fileNames[0]
+ self.ui.valSaneName.setText(QString(filedef))
+
+
+ def pressCharger(self):
+ fileDiag = QFileDialog(self)
+ fileDiag.setFileMode(QFileDialog.AnyFile)
+ fileDiag.setNameFilters(["Parametres *.dic (*.dic)","All files (*)"])
+ fileDiag.setViewMode(QFileDialog.List)
+
+ if fileDiag.exec_() :
+ fileNames = fileDiag.selectedFiles()
+ filedef = fileNames[0]
+ if not path.isfile(str(filedef)):
+ message('E','Invalid dic file')
+ self.data=pickle.load(open(str(filedef),'r'))
+ message('M','\nLoading parameters from %s' %str(filedef))
+
+ for cont, obj in enumerate(self.lineEditObjects):
+ if self.lineEditTypes[cont] in [float, int]:
+ obj.setText(QString(self.data['TXT'+self.lineEditNames[cont]]))
+ else:
+ obj.setText(QString(self.data[self.lineEditNames[cont]]))
+
+ self.ui.CBQuad.setChecked(True if 'quad' in self.data.keys() and self.data['quad'] else False)
+ self.ui.CBBarsoum.setChecked(True if 'barsoum' in self.data.keys() and self.data['barsoum'] else False)
+ self.ui.CBIs2D.setChecked(True if 'is2D' in self.data.keys() and self.data['is2D'] else False)
+ self.ui.CBRefine.setChecked(True if 'refine' in self.data.keys() and self.data['refine'] else False)
+
+
+
+
+
+ #if self.data['quad']: self.ui.CBQuad.setChecked(True)
+ #if self.data['barsoum']: self.ui.CBBarsoum.setChecked(True)
+ #if self.data['is2D']: self.ui.CBIs2D.setChecked(True)
+ #if self.data['refine']: self.ui.CBRefine.setChecked(True)
+ self.setTableParameters()
+
+
+ def pressSauver(self):
+ fileDiag = QFileDialog(self)
+ fileDiag.setFileMode(QFileDialog.AnyFile)
+ fileDiag.setNameFilters(["Parametres *.dic (*.dic)","All files (*)"])
+ fileDiag.setViewMode(QFileDialog.List)
+ if fileDiag.exec_() :
+ self.getParameters()
+ fileNames = fileDiag.selectedFiles()
+ filedef = fileNames[0]
+ pickle.dump(self.data, open(addExtension(str(filedef), 'dic'),'w'))
+ message('M','Saving parameters in %s' %addExtension(str(filedef), 'dic'))
+
+ def pressLoadGroupVOL(self):
+ try:
+ self.GroupToLoad='VOL'
+ self.loadGroups()
+ except:
+ message('E','Groups loading impossible',goOn=True)
+
+ def pressLoadGroupFACE(self):
+ try:
+ self.GroupToLoad='FACE'
+ self.loadGroups()
+ except:
+ message('E','Groups loading impossible',goOn=True)
+
+ def pressLoadGroupEDGE(self):
+ try:
+ self.GroupToLoad='EDGE'
+ self.loadGroups()
+ except:
+ message('E','Groups loading impossible',goOn=True)
+
+ def pressLoadGroupNODE(self):
+ try:
+ self.GroupToLoad='NODE'
+ self.loadGroups()
+ except:
+ message('E','Groups loading impossible',goOn=True)
+
+ def pressLoadGroupALL(self):
+ try:
+ self.GroupToLoad='ALL'
+ self.loadGroups()
+ except:
+ message('E','Groups loading impossible',goOn=True)
+
+ def pressAdvanced(self):
+ if self.ui.CBAdvanced.isChecked():
+ self.ui.widget.setVisible(True)
+ else:
+ self.ui.widget.setVisible(False)
+
+ def pressVisu(self):
+ meshFile1=path.join(self.tmpdir,'_mesh_out_to_ghs3d.mesh')
+ meshFile2=path.join(self.tmpdir,'_mesh_out_.mesh')
+ test1=path.isfile(meshFile1)
+ test2=path.isfile(meshFile2)
+ medit=path.join('$Z7PATH/PUBLIC/lib-Linux_64/Zmesh/bin/medit')
+ if not test1:
+ if not test2:
+ message('A','No mesh file to visualize')
+ else:
+ print medit+' %s' %meshFile2
+ system(medit+' %s' %meshFile2)
+ else:
+ print medit+' %s' %meshFile1
+ system(medit+' %s' %meshFile1)
+ return()
+
+ def pressCancel(self):
+ message('M','exiting Zcracks')
+ try:
+ shutil.rmtree(self.tmpdir)
+ except:
+ message('E','Impossible to delete %s' %self.tmpdir,goOn=True)
+ pass
+ exit()
+
+# ---------------------------------
+# FONCTIONS ANNEXES A LA CLASSE
+# ---------------------------------
+
+
+ def getParameters(self):
+ for cont, name in enumerate(self.lineEditNames):
+ value=str(self.lineEditObjects[cont].text())
+ #print name
+ if self.lineEditTypes[cont] == float:
+ self.data['TXT'+name]=value
+ self.data[name]= stringToFloat(value)
+ elif self.lineEditTypes[cont] == int:
+ self.data['TXT'+name]=value
+ self.data[name]= stringToFloat(value, typ=int)
+ else:
+ self.data[name]=value
+ self.data['quad']=self.ui.CBQuad.isChecked()
+ self.data['barsoum']=self.ui.CBBarsoum.isChecked()
+ self.data['TXTcrack']=self.getTableParameters()
+ self.data['crack']=self.getTableParameters(str2float=True)
+ self.data['is2D']=self.ui.CBIs2D.isChecked()
+ self.data['refine']=self.ui.CBRefine.isChecked()
+
+
+ def getTableParameters(self, str2float=False):
+ nbOnglet=self.ui.tabWidget.count()
+ out=dict()
+ iOngletActif=self.ui.tabWidget.currentIndex()
+ ongletActif=False
+ for iongl in range(nbOnglet):
+ crack=dict()
+ onglet=self.ui.tabWidget.widget(iongl)
+ tab=onglet.findChildren(QTableWidget)[0]
+ for irow in range(tab.rowCount()):
+ label=tab.verticalHeaderItem(irow).text()
+ if tab.item(irow,0) is None:
+ crack[str(label)]=''
+ elif 'med file' in str(label):
+ crack[str(label)]=str(tab.item(irow,0).text())
+ else:
+ value=tab.item(irow,0).text()
+ if str2float:
+ crack[str(label)]=stringToFloat(value)
+ else:
+ crack[str(label)]=str(value)
+ out[str(self.ui.tabWidget.tabText(iongl))]=crack
+ if iongl==iOngletActif:
+ ongletActif=str(self.ui.tabWidget.tabText(iongl))
+
+ out['actif']=ongletActif
+ return(out)
+
+
+ def setTableParameters(self):
+ nbOnglet=self.ui.tabWidget.count()
+ #iOngletActif=self.ui.tabWidget.currentIndex()
+ for iongl in range(nbOnglet):
+ onglet=self.ui.tabWidget.widget(iongl)
+ tab=onglet.findChildren(QTableWidget)[0]
+ for irow in range(tab.rowCount()):
+ label=tab.verticalHeaderItem(irow).text()
+ if tab.item(irow,0) == None:
+ item = QTableWidgetItem()
+ tab.setItem(irow, 0, item)
+ tab.item(irow,0).setText(QString(self.data['TXTcrack'][str(self.ui.tabWidget.tabText(iongl))][str(label)]))
+ if str(self.ui.tabWidget.tabText(iongl)) == self.data['TXTcrack']['actif']:
+ self.ui.tabWidget.setCurrentWidget(onglet)
+
+
+ def loadGroups(self):
+ saneFile=str(self.ui.valSaneName.text())
+ message('I','Loading Sane mesh...')
+ if not path.isfile(saneFile):
+ message('E','Sane mesh med file is not valid')
+ else:
+ import SMESH, salome
+ #salome.salome_init()
+ theStudy = salome.myStudy
+ from salome.smesh import smeshBuilder
+ smesh = smeshBuilder.New(theStudy)
+
+ ([objetSain], status) = smesh.CreateMeshesFromMED(saneFile)
+
+ groupsVOL, groupsFAC, groupsEDG, groupsNOD = '', '', '', ''
+ nGr=0
+
+ for group in objetSain.GetGroups():
+ if (self.GroupToLoad in ['VOL','ALL']) and (group.GetType()==SMESH.VOLUME):
+ groupsVOL+=group.GetName().replace(' ','')+" "
+ nGr+=1
+
+ if (self.GroupToLoad in ['FACE','ALL']) and (group.GetType()==SMESH.FACE):
+ groupsFAC+=group.GetName().replace(' ','')+" "
+ nGr+=1
+
+ if (self.GroupToLoad in ['EDGE','ALL']) and (group.GetType()==SMESH.EDGE):
+ groupsEDG+=group.GetName().replace(' ','')+" "
+ nGr+=1
+
+ if (self.GroupToLoad in ['NODE','ALL']) and (group.GetType()==SMESH.NODE):
+ groupsNOD+=group.GetName().replace(' ','')+" "
+ nGr+=1
+
+ if groupsVOL!='': self.ui.valGrVol.setText(groupsVOL)
+ if groupsFAC!='': self.ui.valGrFace.setText(groupsFAC)
+ if groupsEDG!='': self.ui.valGrEdge.setText(groupsEDG)
+ if groupsNOD!='': self.ui.valGrNode.setText(groupsNOD)
+
+ message('I','%d group(s) found' %nGr)
+
+ def cleanTmpFiles(self):
+ for f in [self.saneGeoName, self.crackGeoName, self.crackMedName, self.crackedGeoName]:
+ try:
+ remove(f)
+ except:
+ pass
+
+
+# ---------------------------------
+# LANCEMENT DE LA BOITE DE DIAG
+# ---------------------------------
+
+
+
+
--- /dev/null
+
+from subprocess import Popen
+from os import remove, getpid, path
+
+def init(tmpdir):
+ global log
+ log=output(tmpdir)
+ log.initialise()
+
+def message(typ, message, goOn=False):
+ global log
+ log.message(typ,message,goOn)
+
+class output():
+ def __init__(self, tmpDir, tmpFile='Messages.txt'):
+ self.tmpFile=path.join(tmpDir,tmpFile)
+
+ def initialise(self):
+ try:
+ remove(self.tmpFile)
+ except:
+ pass
+ f = open(self.tmpFile,'w')
+ f.write('\n ------------------------------\n')
+ f.write(' | BIENVENU DANS L\'INTERFACE |\n')
+ f.write(' | ZCRACKS DE SALOME |\n')
+ f.write(' | VERSION ALPHA |\n')
+ f.write(' ------------------------------\n\n')
+ f.close()
+
+ pid=getpid()
+ fenName='Zcracks message log'
+ proc = Popen(['xterm -T "%s" -e "tail -s 0.05 -f %s --pid=%d"' %(fenName,self.tmpFile,pid)], shell=True)
+ return()
+
+ def message(self, typ, message='', goOn=False):
+ fileName=self.tmpFile
+ f = open(fileName,'a')
+ if typ=='E':
+ f.write('ERROR: '+message+'\n')
+ #print 'ERROR: '+message
+ if not goOn:
+ exit()
+
+ elif typ in ['A','W']:
+ #print ARNING: '+message
+ f.write('WARNING: '+message+'\n')
+
+ elif typ in ['M','I']:
+ #print 'INFO: '+message
+ f.write(message+'\n')
+
+ f.close()
--- /dev/null
+pyuic4 zcracks.ui -o zcracks_ui.py
+pyrcc4 images.qrc -o images_rc.py
+
+#pyuic5 zcracks.ui -o zcracks_ui.py
+#pyrcc5 images.qrc -o images_rc.py
+
--- /dev/null
+# -*- coding: utf-8 -*-
+
+###
+### This file is generated automatically by SALOME v7.7.1 with dump python functionality
+###
+
+import sys, numpy
+import salome
+
+salome.salome_init()
+theStudy = salome.myStudy
+
+import salome_notebook
+notebook = salome_notebook.NoteBook(theStudy)
+
+###
+### GEOM component
+###
+
+import GEOM
+from salome.geom import geomBuilder
+import math
+import SALOMEDS
+import utilityFunctions as uF
+from output import message
+
+#import GEOM_Gen.ild
+#rectangle.generate(data_longueur,data_largeur,data_centre,data_normale,data_direction,data_angle,data_rayon,rayon_entaille,extension,outFile)
+
+def generate(data_longueur,data_largeur,data_centre,
+ data_normale,data_direction,data_angle,
+ data_rayon,rayon_entaille,outFile):
+
+#data_longueur = 2.
+#data_largeur = 1.
+#data_centre = [0., 0., 0.]
+#data_normale = [1., 2., 0.]
+#data_direction = [0., 1., 5.]
+#rayon_entaille=0.1
+#data_angle=180.
+#data_rayon=0.1
+#extension=0.1
+ #epsilon=numpy.max([data_longueur,data_largeur])*1.e-8
+ Brayon = data_rayon>1e-12
+ Bentaille = rayon_entaille>1e-12
+
+ A=numpy.pi/(15.)
+ maxSize=numpy.min([data_longueur,data_largeur])/4.
+ if Bentaille:
+ dim=3
+ if Brayon:
+ R=numpy.min([data_rayon,rayon_entaille])
+ chordal, minSize = uF.calcElemSize(A, R)
+ else:
+ chordal, minSize = uF.calcElemSize(A, rayon_entaille)
+ else:
+ dim=2
+ if Brayon:
+ chordal, minSize = uF.calcElemSize(A, data_rayon)
+ else:
+ minSize=numpy.min([data_longueur,data_largeur])/10.
+ maxSize=minSize
+ chordal=1.
+
+ Vnormale, Vdirection, Vortho = uF.calcCoordVectors(data_normale, data_direction)
+ Vcentre = numpy.array(data_centre)
+
+ geompy = geomBuilder.New(theStudy)
+
+ O = geompy.MakeVertex(0, 0, 0)
+ OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+ OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+ OZ = geompy.MakeVectorDXDYDZ(0, 0, 1)
+ CENTRE = geompy.MakeVertex(Vcentre[0], Vcentre[1], Vcentre[2])
+ NORMALE = geompy.MakeVectorDXDYDZ(Vnormale[0], Vnormale[1], Vnormale[2])
+ DIRECTION = geompy.MakeVectorDXDYDZ(Vdirection[0], Vdirection[1], Vdirection[2])
+ DIRECTION_op = geompy.MakeVectorDXDYDZ(-Vdirection[0], -Vdirection[1], -Vdirection[2])
+ V3 = geompy.MakeVectorDXDYDZ(Vortho[0], Vortho[1], Vortho[2])
+ V3_op = geompy.MakeVectorDXDYDZ(-Vortho[0], -Vortho[1], -Vortho[2])
+
+ VP1=Vcentre+Vdirection*data_longueur+Vortho*data_largeur
+ VP2=Vcentre-Vdirection*data_longueur+Vortho*data_largeur
+ VP3=Vcentre-Vdirection*data_longueur-Vortho*data_largeur
+ VP4=Vcentre+Vdirection*data_longueur-Vortho*data_largeur
+
+ Sommet_1 = geompy.MakeVertex(VP1[0], VP1[1], VP1[2])
+ Sommet_2 = geompy.MakeVertex(VP2[0], VP2[1], VP2[2])
+ Sommet_3 = geompy.MakeVertex(VP3[0], VP3[1], VP3[2])
+ Sommet_4 = geompy.MakeVertex(VP4[0], VP4[1], VP4[2])
+
+ Ligne_1 = geompy.MakeLineTwoPnt(Sommet_1, Sommet_2)
+ Ligne_2 = geompy.MakeLineTwoPnt(Sommet_2, Sommet_3)
+ Ligne_3 = geompy.MakeLineTwoPnt(Sommet_3, Sommet_4)
+ Ligne_4 = geompy.MakeLineTwoPnt(Sommet_4, Sommet_1)
+
+ Contour_1 = geompy.MakeWire([Ligne_1, Ligne_2, Ligne_3, Ligne_4], 1e-07)
+
+ if Brayon or Bentaille:
+ vertexOfRect=geompy.SubShapeAllIDs(Contour_1, geompy.ShapeType["VERTEX"])
+ Contour_1 = geompy.MakeFillet1D(Contour_1, data_rayon + rayon_entaille, vertexOfRect)
+
+ if not Bentaille:
+ RECTANGLE = geompy.MakeFaceWires([Contour_1], 1)
+ else:
+ VP1=Vcentre+Vdirection*(data_longueur-rayon_entaille)+Vnormale*rayon_entaille
+ VP2=Vcentre+Vdirection*(data_longueur)
+ VP3=Vcentre+Vdirection*(data_longueur-rayon_entaille)-Vnormale*rayon_entaille
+ PE1=geompy.MakeVertex(VP1[0], VP1[1], VP1[2])
+ PE2=geompy.MakeVertex(VP2[0], VP2[1], VP2[2])
+ PE3=geompy.MakeVertex(VP3[0], VP3[1], VP3[2])
+ ARC = geompy.MakeArc(PE1, PE2, PE3)
+ TUYAU = geompy.MakePipe(ARC, Contour_1)
+ subShapesList=geompy.GetFreeBoundary(TUYAU)[1]
+ entailleFace1 = geompy.MakeFaceWires([subShapesList[0]], 1)
+ entailleFace2 = geompy.MakeFaceWires([subShapesList[1]], 1)
+ RECTANGLE = geompy.MakeShell([TUYAU, entailleFace1, entailleFace2])
+
+ #edgesIDs = geompy.SubShapeAllIDs(RECTANGLE, geompy.ShapeType["EDGE"])
+ #edges = geompy.CreateGroup(RECTANGLE, geompy.ShapeType["EDGE"])
+ #geompy.UnionIDs(edges, edgesIDs)
+ #geompy.addToStudy( RECTANGLE, 'RECTANGLE' )
+ #geompy.addToStudyInFather( RECTANGLE , edges, 'edges' )
+
+ hauteur=data_longueur*1.1
+
+ eps=1.E-05
+ bool_boite=True
+ extrusion=numpy.max([1.,rayon_entaille])*1.1
+
+ if ( (data_angle>(eps)) and (data_angle<(180.-eps)) ):
+ rayon2=hauteur*numpy.tan(data_angle*numpy.pi/180./2.)
+
+ B1=geompy.MakeTranslationVectorDistance(CENTRE,DIRECTION,hauteur)
+ B2=geompy.MakeTranslationVectorDistance(B1,V3,rayon2)
+ geompy.TranslateVectorDistance(B1,V3_op,rayon2, False)
+ LB01 = geompy.MakeLineTwoPnt(CENTRE, B1)
+ LB02 = geompy.MakeLineTwoPnt(CENTRE, B2)
+ LB12 = geompy.MakeLineTwoPnt(B1, B2)
+ plan_BOITE = geompy.MakeFaceWires([LB01, LB02, LB12], True)
+ extrusion=numpy.max([1.,rayon_entaille])*1.1
+ BOITE = geompy.MakePrismVecH2Ways(plan_BOITE, NORMALE, extrusion)
+
+ FACE_FISSURE = geompy.MakeCommonList([RECTANGLE, BOITE])
+
+ elif ( (data_angle>=(180.-eps)) and (data_angle<=(180.+eps)) ):
+ VP1=Vcentre+Vortho*data_largeur*1.1
+ VP2=Vcentre-Vortho*data_largeur*1.1
+ VP3=Vcentre-Vortho*data_largeur*1.1+Vdirection*data_longueur*1.1
+ VP4=Vcentre+Vortho*data_largeur*1.1+Vdirection*data_longueur*1.1
+
+ Sommet_5 = geompy.MakeVertex(VP1[0], VP1[1], VP1[2])
+ Sommet_6 = geompy.MakeVertex(VP2[0], VP2[1], VP2[2])
+ Sommet_7 = geompy.MakeVertex(VP3[0], VP3[1], VP3[2])
+ Sommet_8 = geompy.MakeVertex(VP4[0], VP4[1], VP4[2])
+
+ Ligne_5 = geompy.MakeLineTwoPnt(Sommet_5, Sommet_6)
+ Ligne_6 = geompy.MakeLineTwoPnt(Sommet_6, Sommet_7)
+ Ligne_7 = geompy.MakeLineTwoPnt(Sommet_7, Sommet_8)
+ Ligne_8 = geompy.MakeLineTwoPnt(Sommet_8, Sommet_5)
+
+ Contour_2 = geompy.MakeWire([Ligne_5, Ligne_6, Ligne_7, Ligne_8], 1e-07)
+ Face_2 = geompy.MakeFaceWires([Contour_2], 1)
+ BOITE = geompy.MakePrismVecH2Ways(Face_2, NORMALE, extrusion)
+ FACE_FISSURE = geompy.MakeCommonList([RECTANGLE, BOITE])
+
+ #geompy.addToStudy( RECTANGLE, 'RECTANGLE' )
+ #geompy.addToStudy( BOITE, 'BOITE' )
+ #geompy.addToStudy( FACE_FISSURE, 'FACE_FISSURE' )
+
+ elif ( (data_angle>(180.+eps)) and (data_angle<(360.-eps)) ):
+ rayon2=hauteur*numpy.tan((360.-data_angle)*numpy.pi/180./2.)
+ B1=geompy.MakeTranslationVectorDistance(CENTRE,DIRECTION_op,hauteur)
+ B2=geompy.MakeTranslationVectorDistance(B1,V3,rayon2)
+ geompy.TranslateVectorDistance(B1,V3_op,rayon2, False)
+ LB01 = geompy.MakeLineTwoPnt(CENTRE, B1)
+ LB02 = geompy.MakeLineTwoPnt(CENTRE, B2)
+ LB12 = geompy.MakeLineTwoPnt(B1, B2)
+ plan_BOITE = geompy.MakeFaceWires([LB01, LB02, LB12], True)
+ extrusion=numpy.max([1.,rayon_entaille])*1.1
+ BOITE = geompy.MakePrismVecH2Ways(plan_BOITE, NORMALE, extrusion)
+ FACE_FISSURE = geompy.MakeCutList(RECTANGLE, [BOITE])
+
+ elif ( (data_angle<=(eps)) or (data_angle>=(360.-eps)) ):
+ bool_boite=False
+ FACE_FISSURE = RECTANGLE
+
+ else:
+ message('E','Angle non prevu')
+
+ #if bool_boite:
+ #newEdgesIDs = geompy.SubShapeAllIDs(FACE_FISSURE, geompy.ShapeType["EDGE"])
+ #newEdges = geompy.CreateGroup(FACE_FISSURE, geompy.ShapeType["EDGE"])
+ #geompy.UnionIDs(newEdges, newEdgesIDs)
+
+ #[oldEdges] = geompy.RestoreGivenSubShapes(FACE_FISSURE, [RECTANGLE, edges], GEOM.FSM_GetInPlace, True, False)
+
+ #toExtrude = geompy.CutListOfGroups([newEdges], [oldEdges])
+
+ #if extension>1.e-12:
+ #extrusion = geompy.MakePrismVecH(toExtrude, DIRECTION_op, extension)
+ #try:
+ #FACE_FISSURE = geompy.MakeFuseList([FACE_FISSURE, extrusion], False, True)
+ #except:
+ #FACE_FISSURE = geompy.MakeFuseList([FACE_FISSURE, extrusion], False, False)
+
+ #geompy.addToStudy( FACE_FISSURE, 'FACE_FISSURE' )
+
+ #
+ # SMESH component
+ #
+
+ import SMESH, SALOMEDS
+ from salome.smesh import smeshBuilder
+ smesh = smeshBuilder.New(theStudy)
+
+ Maillage=uF.meshCrack(FACE_FISSURE, minSize, maxSize, chordal, dim)
+
+ try:
+ Maillage.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ smesh.SetName(Maillage.GetMesh(), 'MAILLAGE_FISSURE')
+ except:
+ print 'ExportToMEDX() failed. Invalid file name?'
+
+
+ if salome.sg.hasDesktop():
+ salome.sg.updateObjBrowser(1)
--- /dev/null
+# -*- coding: utf-8 -*-
+
+###
+### This file is generated automatically by SALOME v7.7.1 with dump python functionality
+###
+
+import sys, numpy
+import salome
+
+salome.salome_init()
+theStudy = salome.myStudy
+
+import salome_notebook
+notebook = salome_notebook.NoteBook(theStudy)
+
+###
+### GEOM component
+###
+
+import GEOM
+from salome.geom import geomBuilder
+import math
+import SALOMEDS
+import utilityFunctions as uF
+from output import message
+
+#import GEOM_Gen.ild
+
+def generate(data_rayon,data_centre,outFile):
+ #data_rayon = 0.1
+ #data_centre = [1., 1., 01.]
+
+ geompy = geomBuilder.New(theStudy)
+
+ O = geompy.MakeVertex(0, 0, 0)
+ OX = geompy.MakeVectorDXDYDZ(1, 0, 0)
+ OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
+ OZ = geompy.MakeVectorDXDYDZ(0, 0, 1)
+
+ SPHERE = geompy.MakeSphereR(data_rayon)
+ geompy.TranslateDXDYDZ(SPHERE, data_centre[0], data_centre[1], data_centre[2])
+ [FACE_FISSURE] = geompy.ExtractShapes(SPHERE, geompy.ShapeType["FACE"], True)
+
+ #
+ # SMESH component
+ #
+
+ import SMESH, SALOMEDS
+ from salome.smesh import smeshBuilder
+
+ smesh = smeshBuilder.New(theStudy)
+
+ A=numpy.pi/(20.)
+ chordal, minSize = uF.calcElemSize(A, data_rayon)
+ maxSize=data_rayon/3.
+
+ Maillage=uF.meshCrack(FACE_FISSURE, minSize, maxSize, chordal, dim=3)
+
+ try:
+ Maillage.ExportMED( outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ smesh.SetName(Maillage.GetMesh(), 'MAILLAGE_FISSURE')
+ except:
+ print 'ExportToMEDX() failed. Invalid file name?'
+
+
+ ## Set names of Mesh objects
+
+
+ if salome.sg.hasDesktop():
+ salome.sg.updateObjBrowser(1)
--- /dev/null
+#import sys
+#sys.path.append('/home/I60976/00_PROJETS/2015_INTEGRATION_ZCRACKS/zcracks_salome/zcracks')
+
+import numpy, subprocess, sys
+from os import remove, getpid, path, environ
+from output import message
+
+def calcCoordVectors(normalIN, directionIN):
+ V3TEMP=numpy.cross(normalIN,directionIN)
+ directionTEMP=numpy.cross(V3TEMP,normalIN)
+
+ normalOUT=numpy.array(normalIN)/numpy.linalg.norm(normalIN)
+ directionOUT=numpy.array(directionTEMP)/numpy.linalg.norm(directionTEMP)
+ V3OUT=numpy.array(V3TEMP)/numpy.linalg.norm(V3TEMP)
+ return(normalOUT, directionOUT, V3OUT)
+
+
+def testStrictRange(x, inf=0.0, sup=False):
+ test=False
+ c1=(type(x)==list)
+ if c1:
+ c2=(len(x)==1)
+ if c2:
+ c3=(type(x[0])==type(inf))
+ if c3:
+ c4=(x[0]>inf)
+ c5=True
+ if sup!=False:
+ c5=(x[0]<sup)
+ if c4 and c5:
+ test=True
+ return(test)
+
+def test3dVector(x):
+ test=False
+ c1=(type(x)==list)
+ if c1:
+ c2=(len(x)==3)
+ if c2:
+ c3=(type(x[0])==float)
+ c4=(type(x[1])==float)
+ c5=(type(x[2])==float)
+ if c3 and c4 and c5:
+ test=True
+ return(test)
+
+def testRange(x, inf=0.0, sup=False):
+ test=False
+ c1=(type(x)==list)
+ if c1:
+ c2=(len(x)==1)
+ if c2:
+ c3=(type(x[0])==type(inf))
+ if c3:
+ c4=(x[0]>=inf)
+ c5=True
+ if sup!=False:
+ c5=(x[0]<=sup)
+ if c4 and c5:
+ test=True
+ return(test)
+
+def check(data):
+ OK=True
+
+ test=False
+ c1=(data['crackedName']!='')
+ if c1:
+ test=True
+ if not test:
+ message('E','Invalid Cracked name',goOn=True)
+ OK=False
+
+ test=False
+ c1=path.isfile(data['saneName'])
+ if c1:
+ c2=(data['saneName']!=data['crackedName'])
+ if c2:
+ test=True
+ else:
+ message('E','sane mesh and cracked mesh are identical',goOn=True)
+ OK=False
+ if not test:
+ message('E','Bad sane mesh file',goOn=True)
+ OK=False
+
+ test=testStrictRange(data['minSize'])
+ if not test:
+ message('E','invalid min size',goOn=True)
+ OK=False
+
+ test=testStrictRange(data['maxSize'])
+ if not test:
+ message('E','invalid max size',goOn=True)
+ OK=False
+
+ if OK:
+ test=(data['maxSize'][0]>=data['minSize'][0])
+ if not test:
+ message('E','min size greater than max size',goOn=True)
+ OK=False
+
+ test=testStrictRange(data['extractLength'])
+ if not test:
+ message('E','invalid extract length',goOn=True)
+ OK=False
+
+ test=testRange(data['gradation'], inf=1.0)
+ if not test:
+ message('E','invalid Gradation',goOn=True)
+ OK=False
+
+ test=testRange(data['layers'], inf=1)
+ if not test:
+ message('E','invalid layers',goOn=True)
+ OK=False
+
+ test=testRange(data['iterations'], inf=1)
+ if not test:
+ message('E','invalid iterations',goOn=True)
+ OK=False
+ return(OK)
+
+
+def calcElemSize(A, R):
+ x=R*(1.-numpy.cos(A/2.))
+ h=R*numpy.sin(A/2.)
+ return(x, h)
+
+def meshCrack(geomObject, minSize, maxSize, chordal, dim):
+ import salome
+
+ salome.salome_init()
+ theStudy = salome.myStudy
+
+ import SMESH, SALOMEDS
+ from salome.smesh import smeshBuilder
+ smesh = smeshBuilder.New(theStudy)
+ Maillage = smesh.Mesh(geomObject)
+
+ if dim==3:
+ MG_CADSurf = Maillage.Triangle(algo=smeshBuilder.MG_CADSurf)
+ MG_CADSurf_Parameters = MG_CADSurf.Parameters()
+ MG_CADSurf_Parameters.SetPhysicalMesh( 0 )
+ MG_CADSurf_Parameters.SetGeometricMesh( 1 )
+ MG_CADSurf_Parameters.SetMinSize( minSize )
+ MG_CADSurf_Parameters.SetMaxSize( maxSize )
+ MG_CADSurf_Parameters.SetChordalError( chordal )
+
+ elif dim==2:
+ Regular_1D = Maillage.Segment()
+ Adaptive = Regular_1D.Adaptive(minSize,maxSize,chordal)
+ NETGEN_2D_ONLY = Maillage.Triangle(algo=smeshBuilder.NETGEN_2D)
+ else:
+ message('E',"error in mesh dimension",goOn=True)
+
+ isDone = Maillage.Compute()
+
+ #crack1 = Maillage.CreateEmptyGroup( SMESH.NODE, 'crack' )
+ #nbAdd = crack1.AddFrom( Maillage.GetMesh() )
+ #crack2 = Maillage.CreateEmptyGroup( SMESH.NODE, 'surface' )
+ #nbAdd = crack2.AddFrom( Maillage.GetMesh() )
+
+ return(Maillage)
+
+def extendElsets(meshFile, outFile=None):
+
+ if outFile==None: outFile=meshFile
+
+ if not path.isfile(meshFile):
+ message('E','Mesh med file is not valid')
+ return('error')
+
+ import SMESH, salome
+ #salome.salome_init()
+ theStudy = salome.myStudy
+ from salome.smesh import smeshBuilder
+ smesh = smeshBuilder.New(theStudy)
+
+ ([mesh], status) = smesh.CreateMeshesFromMED(meshFile)
+
+ mesh=cleanGroups(mesh)
+
+ # Node color status
+ nodeList=mesh.GetNodesId()
+ volElemList=mesh.GetElementsByType(SMESH.VOLUME)
+ surfElemList=mesh.GetElementsByType(SMESH.FACE)
+ edgeElemList=mesh.GetElementsByType(SMESH.EDGE)
+ colorList=[-1]*len(nodeList)
+
+ case2D=True
+ for group in mesh.GetGroups():
+ if group.GetType()==SMESH.VOLUME and group.GetName()[:5]=='sides' : case2D=False
+
+ sides=[]
+ for group in mesh.GetGroups():
+ if case2D:
+ if group.GetType()==SMESH.FACE and group.GetName()[:5]=='sides':
+ sides.append(group)
+ else:
+ if group.GetType()==SMESH.VOLUME and group.GetName()[:5]=='sides':
+ sides.append(group)
+
+ sortedSides=[None]*len(sides)
+ for group in sides:
+ N=group.GetName().replace('sides','').replace('_bset','').replace(' ','')
+ N=int(N)
+ sortedSides[N]=group
+
+ elems=group.GetIDs()
+ for elemId in elems:
+ for elemNodeId in mesh.GetElemNodes(elemId) :
+ colorList[elemNodeId-1]=N
+ #print colorList
+
+ crackOnly=True
+ for iN in range(len(sides)/2):
+ side0=sortedSides[2*iN]
+ side1=sortedSides[2*iN+1]
+ elemsOfside0=side0.GetIDs()
+ elemsOfside1=side1.GetIDs()
+ NodesOfside0=[]
+ NodesOfside1=[]
+ for elem in elemsOfside0: NodesOfside0+=mesh.GetElemNodes(elem)
+ for elem in elemsOfside1: NodesOfside1+=mesh.GetElemNodes(elem)
+ front=set(NodesOfside0).intersection(set(NodesOfside1))
+ if len(front)==0: crackOnly=False
+
+ if crackOnly:
+ mesh.ExportMED(outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ return('crack')
+
+ # Propagates color using elem connectivity
+ # Always propagates max color
+
+ #elemToTreat=volElemList
+
+ #while len(elemToTreat)>0 :
+ #print len(elemToTreat)
+ #for elemId in elemToTreat:
+ #minColor=sys.maxint
+ #maxColor=-sys.maxint
+ #for elemNodeId in mesh.GetElemNodes(elemId) :
+ #nodeColor=colorList[elemNodeId-1]
+ #if nodeColor<minColor : minColor=nodeColor
+ #if nodeColor>maxColor : maxColor=nodeColor
+ #if minColor!=maxColor :
+ #elemToTreat.remove(elemId)
+ #for elemNodeId in mesh.GetElemNodes(elemId) :
+ #colorList[elemNodeId-1]=maxColor
+
+ ifChanged=True
+ if case2D:
+ elemList=[surfElemList,edgeElemList]
+ grElemList=[[],[]]
+ else:
+ elemList=[volElemList,surfElemList,edgeElemList]
+ grElemList=[[],[],[]]
+
+ while ifChanged :
+ ifChanged=False
+ for elemId in elemList[0]:
+ minColor=sys.maxint
+ maxColor=-sys.maxint
+ for elemNodeId in mesh.GetElemNodes(elemId) :
+ nodeColor=colorList[elemNodeId-1]
+ if nodeColor<minColor : minColor=nodeColor
+ if nodeColor>maxColor : maxColor=nodeColor
+ if minColor!=maxColor :
+ ifChanged = True
+ for elemNodeId in mesh.GetElemNodes(elemId) :
+ colorList[elemNodeId-1]=maxColor
+
+ for l in grElemList:
+ for x in range(len(sides)):
+ l.append([])
+
+ for N, el in enumerate(elemList):
+ for elemId in el:
+ elemNodesId=mesh.GetElemNodes(elemId)
+ elemColor=colorList[elemNodesId[0]-1]
+ if elemColor>=0:
+ grElemList[N][elemColor].append(elemId)
+
+ #for elemId in surfElemList:
+ #elemNodesId=mesh.GetElemNodes(elemId)
+ #elemColor=colorList[elemNodesId[0]-1]
+ #if elemColor>=0:
+ #selem[elemColor].append(elemId)
+
+ for n in range(len(sides)):
+ if case2D:
+ mesh.MakeGroupByIds('Extended_side%d' %n ,SMESH.FACE,grElemList[0][n])
+ mesh.MakeGroupByIds('Extended_side%d' %n ,SMESH.EDGE,grElemList[1][n])
+ else:
+ mesh.MakeGroupByIds('Extended_side%d' %n ,SMESH.VOLUME,grElemList[0][n])
+ mesh.MakeGroupByIds('Extended_side%d' %n ,SMESH.FACE,grElemList[1][n])
+ mesh.MakeGroupByIds('Extended_side%d' %n ,SMESH.EDGE,grElemList[2][n])
+
+ if outFile==None: outFile=meshFile
+ mesh.ExportMED(outFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ return(True)
+
+
+def cleanGroups(mesh):
+ import SMESH
+ for group in mesh.GetGroups():
+ if '_bset' in group.GetName():
+ group.SetName(group.GetName().replace('_bset',''))
+
+ if group.GetType()==SMESH.NODE:
+ if group.GetName() in ['SURFACE','lip','SFRONT_NODES','FRONT']: mesh.RemoveGroup(group)
+
+ #elif group.GetType()==SMESH.EDGE:
+
+ elif group.GetType()==SMESH.FACE:
+ if group.GetName() in ['SURFACE','Nlip']:
+ mesh.RemoveGroup(group)
+
+ elif group.GetType()==SMESH.VOLUME:
+ if (group.GetName() in ['ELSET0','AUTO']) or (group.GetName()[:4] in ['SIDE']) :
+ mesh.RemoveGroup(group)
+
+ return(mesh)
+
+
+def getMaxAspectRatio(tmpdir):
+ logFile=path.join(tmpdir,'MESHING_OUTPUT')
+ print logFile
+ if not path.isfile(logFile): return(-1)
+
+ import re
+ f = open(logFile, "r")
+ for line in f:
+ if re.search("WORST ELEMENT QUALITY", line): maxAR=line
+
+ f.close()
+ for r in [' ','WORSTELEMENTQUALITY','\n']: maxAR=maxAR.replace(r,'')
+ return(float(maxAR))
+
+
+#def extendElsets(meshFile):
+ #if not path.isfile(meshFile):
+ #message('E','Mesh med file is not valid')
+ #return(-1)
+
+ #import SMESH, salome
+ ##salome.salome_init()
+ #theStudy = salome.myStudy
+ #from salome.smesh import smeshBuilder
+ #smesh = smeshBuilder.New(theStudy)
+
+ #([mesh], status) = smesh.CreateMeshesFromMED(meshFile)
+
+ ## Node color status
+ #nodeList=mesh.GetNodesId()
+ #colorList=[0]*len(nodeList)
+
+ ## Init using SIDE0 SIDE1
+ #for group in mesh.GetGroups():
+ #if group.GetType()==SMESH.FACE :
+ #color=0
+ #if group.GetName()[0:4]=='SIDE0' :
+ #color=1
+ #elif group.GetName()[0:4]=='SIDE1' :
+ #color=2
+ #else : continue
+ ## Get faces
+ #faces=group.GetIDs()
+ ## Set faces nodes to given color
+ #for face_id in faces :
+ #for face_node_id in mesh.GetElemNodes(face_id) :
+ #colorList[face_node_id-1]=color
+
+ ## Propagates color using elem connectivity
+ ## Always propagates max color
+ #volElemList=mesh.GetElementsByType(SMESH.VOLUME)
+ #ifChanged=True
+ #while ifChanged :
+ #ifChanged=False
+ #minColor=100
+ #maxColor=0
+ #for elemId in volElemList:
+ #for elemNodeId in mesh.GetElemNodes(elemId) :
+ #nodeColor=colorList[elemNodeId-1]
+ #if nodeColor<minColor : minColor=nodeColor
+ #if nodeColor>maxColor : maxColor=nodeColor
+ #if minColor!=maxColor :
+ #ifChanged = True
+ #for elemNodeId in mesh.GetElemNodes(elemId) :
+ #colorList[elemNodeId-1]=maxColor
+
+ #velem0 = []
+ #velem1 = []
+ #for elemId in volElemList:
+ #elemNodesId=mesh.GetElemNodes(elemId)
+ #elemColor=colorList[elemNodesId[0]-1]
+ #if(elemColor==1) : velem0.append(elemId)
+ #if(elemColor==2) : velem1.append(elemId)
+
+ #mesh.MakeGroupByIds('SIDE_co',SMESH.VOLUME,velem0)
+ #mesh.MakeGroupByIds('SIDE_ext',SMESH.VOLUME,velem1)
+
+ #surfElemList=mesh.GetElementsByType(SMESH.FACE)
+ #selem0 = []
+ #selem1 = []
+ #nbelem0=0
+ #nbelem1=0
+
+ #for elemId in surfElemList:
+ #elemNodesId=mesh.GetElemNodes(elemId)
+ #elemColor=colorList[elemNodesId[0]-1]
+ #if(elemColor==1) : selem0.append(elemId)
+ #if(elemColor==2) : selem1.append(elemId)
+
+ #mesh.MakeGroupByIds('SIDE_co',SMESH.FACE,selem0)
+ #mesh.MakeGroupByIds('SIDE_ext',SMESH.FACE,selem1)
+
+ #maxAR=0.
+ #for elem in volElemList:
+ #maxAR=max(mesh.GetAspectRatio(elem),maxAR)
+ #for elem in surfElemList:
+ #maxAR=max(mesh.GetAspectRatio(elem),maxAR)
+
+ #mesh.ExportMED(meshFile, 0, SMESH.MED_V2_2, 1, None ,1)
+ #return(maxAR)
+
+
+def removeFromSessionPath(envVar, patern):
+ if type(patern) is not list: patern=[patern]
+ if type(envVar) is not list: envVar=[envVar]
+
+ for env in envVar:
+ path=environ[env]
+ listPath=path.split(':')
+ for p in listPath:
+ for pat in patern:
+ if pat in p:
+ path=path.replace(p,'')
+ path.replace('::',':')
+ environ[env]=path
+
+
+#def isPlane(geomObject, eps=1.e-9):
+ #import salome
+ #salome.salome_init()
+ #theStudy = salome.myStudy
+
+ #import salome_notebook
+ #notebook = salome_notebook.NoteBook(theStudy)
+
+ #import GEOM
+ #from salome.geom import geomBuilder
+ #geompy = geomBuilder.New(theStudy)
+
+ #Vs=geompy.SubShapeAll(geomObject, geompy.ShapeType["VERTEX"])
+ #if len(Vs)<=3:
+ #return(True)
+ #elif len(Vs)>3:
+ #P0=numpy.array(geompy.GetPosition(Vs[0])[:3])
+ #P1=numpy.array(geompy.GetPosition(Vs[1])[:3])
+ #P2=numpy.array(geompy.GetPosition(Vs[2])[:3])
+ #V01=P1-P0
+ #V02=P2-P0
+ #V12=P2-P1
+ #norm01=numpy.linalg.norm(V01)
+ #norm02=numpy.linalg.norm(V02)
+ #norm12=numpy.linalg.norm(V12)
+ #if (norm01<eps) or (norm02<eps) or (norm12<eps):
+ #print 'error'
+ #return(False)
+ #else:
+ #N=numpy.cross(V01,V02)
+ #N=N/numpy.linalg.norm(N)
+ #maxDist=0.
+ #for P in Vs[3:]:
+ #Pi=numpy.array(geompy.GetPosition(P)[:3])
+ #V=Pi-P0
+ #d=numpy.dot(V,N)
+ #maxDist=numpy.max([maxDist,numpy.abs(d)])
+ #else:
+ #print 'error'
+ #return(False)
+
+ #return(maxDist<eps)
--- /dev/null
+OTHER_FILES +=
+FORMS += zcracks.ui
--- /dev/null
+<!DOCTYPE QtCreatorProject>
+<qtcreator>
+ <data>
+ <variable>RunConfiguration0-BaseEnvironmentBase</variable>
+ <value type="int">2</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-CommandLineArguments</variable>
+ <valuelist type="QVariantList"/>
+ </data>
+ <data>
+ <variable>RunConfiguration0-ProFile</variable>
+ <value type="QString">zcracks.pro</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-RunConfiguration.name</variable>
+ <value type="QString">zcracks</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-UseDyldImageSuffix</variable>
+ <value type="bool">false</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-UseTerminal</variable>
+ <value type="bool">false</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-UserEnvironmentChanges</variable>
+ <valuelist type="QVariantList"/>
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+ <data>
+ <variable>RunConfiguration0-UserSetName</variable>
+ <value type="bool">false</value>
+ </data>
+ <data>
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+ <value type="bool">false</value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-UserWorkingDirectory</variable>
+ <value type="QString"></value>
+ </data>
+ <data>
+ <variable>RunConfiguration0-type</variable>
+ <value type="QString">Qt4ProjectManager.Qt4RunConfiguration</value>
+ </data>
+ <data>
+ <variable>activeRunConfiguration</variable>
+ <value type="int">0</value>
+ </data>
+ <data>
+ <variable>activebuildconfiguration</variable>
+ <value type="QString">Debug</value>
+ </data>
+ <data>
+ <variable>buildConfiguration-Debug</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
+ <value key="QtVersionId" type="int">0</value>
+ <value key="ToolChain" type="int">0</value>
+ <value key="buildConfiguration" type="int">2</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildConfiguration-Release</variable>
+ <valuemap type="QVariantMap">
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+ <value key="QtVersionId" type="int">0</value>
+ <value key="buildConfiguration" type="int">0</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Debug-buildstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Debug-buildstep1</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Debug-cleanstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
+ <value key="cleanConfig" type="bool">true</value>
+ <valuelist key="makeargs" type="QVariantList">
+ <value type="QString">clean</value>
+ </valuelist>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Release-buildstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Release</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Release-buildstep1</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Release</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfiguration-Release-cleanstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Release</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildconfigurations</variable>
+ <valuelist type="QVariantList">
+ <value type="QString">Debug</value>
+ <value type="QString">Release</value>
+ </valuelist>
+ </data>
+ <data>
+ <variable>buildstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString"></value>
+ <value key="mkspec" type="QString"></value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildstep1</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString"></value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>buildsteps</variable>
+ <valuelist type="QVariantList">
+ <value type="QString">trolltech.qt4projectmanager.qmake</value>
+ <value type="QString">trolltech.qt4projectmanager.make</value>
+ </valuelist>
+ </data>
+ <data>
+ <variable>cleanstep0</variable>
+ <valuemap type="QVariantMap">
+ <value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString"></value>
+ <value key="clean" type="bool">true</value>
+ </valuemap>
+ </data>
+ <data>
+ <variable>cleansteps</variable>
+ <valuelist type="QVariantList">
+ <value type="QString">trolltech.qt4projectmanager.make</value>
+ </valuelist>
+ </data>
+ <data>
+ <variable>defaultFileEncoding</variable>
+ <value type="QByteArray">System</value>
+ </data>
+ <data>
+ <variable>project</variable>
+ <valuemap type="QVariantMap"/>
+ </data>
+</qtcreator>
--- /dev/null
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>Zui</class>
+ <widget class="QGroupBox" name="Zui">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>709</width>
+ <height>540</height>
+ </rect>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>709</width>
+ <height>540</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>709</width>
+ <height>540</height>
+ </size>
+ </property>
+ <property name="palette">
+ <palette>
+ <active>
+ <colorrole role="Base">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </active>
+ <inactive>
+ <colorrole role="Base">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </inactive>
+ <disabled>
+ <colorrole role="Base">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </disabled>
+ </palette>
+ </property>
+ <property name="windowTitle">
+ <string>Zcracks interface - version dev</string>
+ </property>
+ <property name="title">
+ <string/>
+ </property>
+ <widget class="QWidget" name="horizontalLayoutWidget">
+ <property name="geometry">
+ <rect>
+ <x>3</x>
+ <y>497</y>
+ <width>301</width>
+ <height>37</height>
+ </rect>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QPushButton" name="btReset">
+ <property name="minimumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Clear all paramters</string>
+ </property>
+ <property name="text">
+ <string>Reset</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="btSave">
+ <property name="minimumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Save parameters in a file</string>
+ </property>
+ <property name="text">
+ <string>Save</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="btLoad">
+ <property name="minimumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>85</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Load all parameters from a file</string>
+ </property>
+ <property name="text">
+ <string>Load</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWidget" name="horizontalLayoutWidget_2">
+ <property name="geometry">
+ <rect>
+ <x>344</x>
+ <y>490</y>
+ <width>360</width>
+ <height>51</height>
+ </rect>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QPushButton" name="btCancel">
+ <property name="minimumSize">
+ <size>
+ <width>100</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>100</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Exit Zcracks</string>
+ </property>
+ <property name="text">
+ <string>Cancel</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="btApply">
+ <property name="minimumSize">
+ <size>
+ <width>100</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>100</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Launch crack insertion</string>
+ </property>
+ <property name="text">
+ <string>Apply</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="btApplyClose">
+ <property name="minimumSize">
+ <size>
+ <width>130</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>130</width>
+ <height>35</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Launch crack insertion and quit</string>
+ </property>
+ <property name="text">
+ <string>Apply and close</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QFrame" name="frame">
+ <property name="geometry">
+ <rect>
+ <x>3</x>
+ <y>6</y>
+ <width>309</width>
+ <height>255</height>
+ </rect>
+ </property>
+ <property name="frameShape">
+ <enum>QFrame::Panel</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Raised</enum>
+ </property>
+ <property name="lineWidth">
+ <number>2</number>
+ </property>
+ <property name="midLineWidth">
+ <number>0</number>
+ </property>
+ <widget class="QWidget" name="gridLayoutWidget">
+ <property name="geometry">
+ <rect>
+ <x>-2</x>
+ <y>21</y>
+ <width>311</width>
+ <height>81</height>
+ </rect>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <property name="leftMargin">
+ <number>10</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>10</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <property name="spacing">
+ <number>6</number>
+ </property>
+ <item row="0" column="0">
+ <widget class="QLabel" name="txtCrackedName">
+ <property name="minimumSize">
+ <size>
+ <width>112</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>76</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Name of the resulting cracked mesh</string>
+ </property>
+ <property name="statusTip">
+ <string/>
+ </property>
+ <property name="whatsThis">
+ <string/>
+ </property>
+ <property name="accessibleName">
+ <string/>
+ </property>
+ <property name="accessibleDescription">
+ <string/>
+ </property>
+ <property name="text">
+ <string>Cracked name</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="valCrackedName">
+ <property name="minimumSize">
+ <size>
+ <width>118</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>file adress (ex: /home/A123456/cracked.med)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="txtSaneName">
+ <property name="maximumSize">
+ <size>
+ <width>100</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Name of the sane mesh</string>
+ </property>
+ <property name="text">
+ <string>Sane mesh</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="valSaneName">
+ <property name="toolTip">
+ <string notr="true">file adress (ex: /home/A123456/cuve.med)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="inputMask">
+ <string/>
+ </property>
+ <property name="text">
+ <string comment="Name of the sane mesh input" extracomment="Name of the sane mesh"/>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QPushButton" name="btLoadCracked">
+ <property name="minimumSize">
+ <size>
+ <width>28</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>28</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>...</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="2">
+ <widget class="QPushButton" name="btLoadSane">
+ <property name="minimumSize">
+ <size>
+ <width>28</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>28</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>...</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QLabel" name="cracked_name_2">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>311</width>
+ <height>28</height>
+ </rect>
+ </property>
+ <property name="palette">
+ <palette>
+ <active>
+ <colorrole role="WindowText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="Text">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="BrightText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="ButtonText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </active>
+ <inactive>
+ <colorrole role="WindowText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="Text">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="BrightText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="ButtonText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </inactive>
+ <disabled>
+ <colorrole role="WindowText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>118</red>
+ <green>118</green>
+ <blue>117</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="Text">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>118</red>
+ <green>118</green>
+ <blue>117</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="BrightText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>255</red>
+ <green>255</green>
+ <blue>255</blue>
+ </color>
+ </brush>
+ </colorrole>
+ <colorrole role="ButtonText">
+ <brush brushstyle="SolidPattern">
+ <color alpha="255">
+ <red>118</red>
+ <green>118</green>
+ <blue>117</blue>
+ </color>
+ </brush>
+ </colorrole>
+ </disabled>
+ </palette>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="toolTip">
+ <string>General parameters</string>
+ </property>
+ <property name="text">
+ <string>Mesh parameters</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ <widget class="QWidget" name="gridLayoutWidget_3">
+ <property name="geometry">
+ <rect>
+ <x>-2</x>
+ <y>102</y>
+ <width>311</width>
+ <height>161</height>
+ </rect>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_3">
+ <property name="leftMargin">
+ <number>10</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>10</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item row="1" column="0">
+ <widget class="QLabel" name="txtMaxSize">
+ <property name="toolTip">
+ <string>Maximum mesh size</string>
+ </property>
+ <property name="text">
+ <string>Maximum size</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="txtExtractLength">
+ <property name="toolTip">
+ <string>Extraction length (optionnal)</string>
+ </property>
+ <property name="text">
+ <string>Extraction length</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="valMinSize">
+ <property name="toolTip">
+ <string>float (ex: 1.E-04)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="valMaxSize">
+ <property name="toolTip">
+ <string>float (ex: 1.E-03)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QLineEdit" name="valExtractLength">
+ <property name="toolTip">
+ <string>float (ex: 1.E-04)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="CBQuad">
+ <property name="toolTip">
+ <string>Quadratic cracked mesh</string>
+ </property>
+ <property name="text">
+ <string>Quadratic</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="1">
+ <widget class="QCheckBox" name="CBBarsoum">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="toolTip">
+ <string>Use Barsoum (quarter nodes) elements at crack front</string>
+ </property>
+ <property name="text">
+ <string>Barsoum</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <widget class="QLabel" name="txtMinSize">
+ <property name="toolTip">
+ <string>Minimum mesh size</string>
+ </property>
+ <property name="text">
+ <string>Minimum size</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </widget>
+ <widget class="QFrame" name="frame_2">
+ <property name="geometry">
+ <rect>
+ <x>2</x>
+ <y>265</y>
+ <width>309</width>
+ <height>226</height>
+ </rect>
+ </property>
+ <property name="frameShape">
+ <enum>QFrame::Panel</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Raised</enum>
+ </property>
+ <property name="lineWidth">
+ <number>2</number>
+ </property>
+ <property name="midLineWidth">
+ <number>0</number>
+ </property>
+ <widget class="QLabel" name="labelCrackedName">
+ <property name="geometry">
+ <rect>
+ <x>-1</x>
+ <y>0</y>
+ <width>311</width>
+ <height>28</height>
+ </rect>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="toolTip">
+ <string>Groups to save (limit list to vital groups)</string>
+ </property>
+ <property name="text">
+ <string>Groups</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ <widget class="QWidget" name="gridLayoutWidget_2">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>14</y>
+ <width>311</width>
+ <height>220</height>
+ </rect>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <property name="margin">
+ <number>10</number>
+ </property>
+ <property name="spacing">
+ <number>10</number>
+ </property>
+ <item row="0" column="0">
+ <widget class="QLabel" name="txtGrVol">
+ <property name="toolTip">
+ <string>Groups of volumes to keep</string>
+ </property>
+ <property name="text">
+ <string>Volumes</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="valGrVol">
+ <property name="toolTip">
+ <string>groups separated by a space (ex: Gr1 Gr2 Gr3)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="txtGrFace">
+ <property name="toolTip">
+ <string notr="true">Groups of faces to keep</string>
+ </property>
+ <property name="text">
+ <string>Faces</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="valGrFace">
+ <property name="toolTip">
+ <string notr="true">groups separated by a space (ex: Gr1 Gr2 Gr3)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="inputMask">
+ <string/>
+ </property>
+ <property name="text">
+ <string comment="Name of the sane mesh input" extracomment="Name of the sane mesh"/>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="txtGrEdge">
+ <property name="toolTip">
+ <string>Groups of edges to keep</string>
+ </property>
+ <property name="text">
+ <string>Edges</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QLineEdit" name="valGrEdge">
+ <property name="toolTip">
+ <string>groups separated by a space (ex: Gr1 Gr2 Gr3)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QLabel" name="txtGrNode">
+ <property name="toolTip">
+ <string>Groups of nodes to keep</string>
+ </property>
+ <property name="text">
+ <string>Nodes</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="1">
+ <widget class="QLineEdit" name="valGrNode">
+ <property name="toolTip">
+ <string>groups separated by a space (ex: Gr1 Gr2 Gr3)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QPushButton" name="btGrVol">
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Load</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="2">
+ <widget class="QPushButton" name="btGrFace">
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Load</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="2">
+ <widget class="QPushButton" name="btGrEdge">
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Load</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="2">
+ <widget class="QPushButton" name="btGrNode">
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Load</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="1">
+ <widget class="QPushButton" name="btGrAll">
+ <property name="maximumSize">
+ <size>
+ <width>80</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Load all</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </widget>
+ <widget class="QFrame" name="frame_3">
+ <property name="geometry">
+ <rect>
+ <x>317</x>
+ <y>6</y>
+ <width>388</width>
+ <height>333</height>
+ </rect>
+ </property>
+ <property name="frameShape">
+ <enum>QFrame::Panel</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Raised</enum>
+ </property>
+ <property name="lineWidth">
+ <number>2</number>
+ </property>
+ <property name="midLineWidth">
+ <number>0</number>
+ </property>
+ <widget class="QTabWidget" name="tabWidget">
+ <property name="geometry">
+ <rect>
+ <x>4</x>
+ <y>23</y>
+ <width>378</width>
+ <height>306</height>
+ </rect>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>270</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>331</height>
+ </size>
+ </property>
+ <property name="currentIndex">
+ <number>2</number>
+ </property>
+ <widget class="QWidget" name="ongletEllipse">
+ <attribute name="title">
+ <string>Ellipse</string>
+ </attribute>
+ <widget class="QTableWidget" name="tabEllipse">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>375</width>
+ <height>271</height>
+ </rect>
+ </property>
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Expanding">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>301</height>
+ </size>
+ </property>
+ <property name="baseSize">
+ <size>
+ <width>0</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="font">
+ <font>
+ <underline>false</underline>
+ </font>
+ </property>
+ <property name="mouseTracking">
+ <bool>false</bool>
+ </property>
+ <property name="contextMenuPolicy">
+ <enum>Qt::DefaultContextMenu</enum>
+ </property>
+ <property name="autoFillBackground">
+ <bool>false</bool>
+ </property>
+ <row>
+ <property name="text">
+ <string>Centre</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <italic>false</italic>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Normale</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Direction</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon 2</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Angle</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon entaille</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Extension</string>
+ </property>
+ </row>
+ <column>
+ <property name="text">
+ <string>Valeur</string>
+ </property>
+ </column>
+ <item row="0" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="background">
+ <brush brushstyle="NoBrush">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </property>
+ <property name="foreground">
+ <brush brushstyle="NoBrush">
+ <color alpha="255">
+ <red>0</red>
+ <green>0</green>
+ <blue>0</blue>
+ </color>
+ </brush>
+ </property>
+ </item>
+ <item row="1" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </item>
+ <item row="2" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </item>
+ <item row="3" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ <item row="4" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ <item row="5" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ </widget>
+ <widget class="QLabel" name="infoEllipse">
+ <property name="geometry">
+ <rect>
+ <x>330</x>
+ <y>0</y>
+ <width>40</width>
+ <height>25</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string><html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Fissure de forme elliptique :</span></p><p><img src=":/newPrefix/images/schema_ellipse.png"/><br/></p><p><span style=" font-weight:600; text-decoration: underline;">Centre</span> : Coordonnées du centre de l'ellipse (ex: 0 0 1)</p><p><span style=" font-weight:600; text-decoration: underline;">Normale</span> : Coordonnées du vecteur normal à l'ellipse (ex: 1 0 0)</p><p><span style=" font-weight:600; text-decoration: underline;">Rayon</span> : Rayon de l'ellipse le long du vecteur direction (ex: 1.0e1)</p><p><span style=" text-decoration: underline;">Direction</span> : Coordonnées du vecteur direction de l'ellipse (ex: 0 1 0). Nécessaire pour une ellipse</p><p><span style=" text-decoration: underline;">Rayon 2</span> : Rayon de l'ellipse le long du vecteur orthogonal à normale et direction (ex: 1.0e1). Si vide égal à Rayon</p><p><span style=" text-decoration: underline;">Angle</span> : Angle en degrés pour une ellipse tronquée (ex: 180.). Si vide, l'ellipse n'est pas tronquée</p><p><span style=" text-decoration: underline;">Rayon entaille</span> : Rayon du fond d'entaille. (ex: 1.0e1). Si vide, la fissure est plane sans entaille</p><p><span style=" text-decoration: underline;">Extension</span> : Longueur d'extension de l'ellipse tronquée dans le long de la direction opposée à Direction (ex: 1.0)</p><p><span style=" font-weight:600; font-style:italic;">Gras : Informations obligatoires</span></p></body></html></string>
+ </property>
+ <property name="text">
+ <string>?</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </widget>
+ <widget class="QWidget" name="ongletRectangle">
+ <attribute name="title">
+ <string>Rectangle</string>
+ </attribute>
+ <widget class="QTableWidget" name="tabRectangle">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>375</width>
+ <height>271</height>
+ </rect>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>301</height>
+ </size>
+ </property>
+ <row>
+ <property name="text">
+ <string>Centre</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Normale</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Longueur</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Direction</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Largeur</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Angle</string>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon entaille</string>
+ </property>
+ </row>
+ <column>
+ <property name="text">
+ <string>Valeur</string>
+ </property>
+ </column>
+ <item row="3" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ <item row="4" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ <item row="5" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ <item row="6" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ </widget>
+ <widget class="QLabel" name="infoRectangle">
+ <property name="geometry">
+ <rect>
+ <x>330</x>
+ <y>0</y>
+ <width>40</width>
+ <height>25</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string><html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Fissure de forme rectangulaire :</span></p><p><img src=":/newPrefix/images/schema_rectangle.png"/><br/></p><p><span style=" font-weight:600; text-decoration: underline;">Centre</span> : Coordonnées du centre du rectangle (ex: 0 0 1)</p><p><span style=" font-weight:600; text-decoration: underline;">Normale</span> : Coordonnées du vecteur normal au rectangle (ex: 1 0 0)</p><p><span style=" font-weight:600; text-decoration: underline;">Longueur</span> : Demie longueur du rectangle le long du vecteur direction (ex: 1.0e1)</p><p><span style=" font-weight:600; text-decoration: underline;">Direction</span> : Coordonnées du vecteur direction du rectangle (ex: 0 1 0)</p><p><span style=" text-decoration: underline;">Largeur</span> : Demie largeur du rectangle le long du vecteur orthogonal à normale et direction (ex: 1.0e1). Si vide, égal à Longueur</p><p><span style=" text-decoration: underline;">Rayon </span>: Rayon du congé aux angles du rectangle (ex: 1.0e1). Si vide, pas de congé</p><p><span style=" text-decoration: underline;">Angle</span> : Angle en degrés pour un rectangle tronqué (ex: 180.). Si vide, le rectangle n'est pas tronquée</p><p><span style=" text-decoration: underline;">Rayon entaille</span> : Rayon du fond d'entaille. (ex: 1.0e1). Si vide, la fissure est plane sans entaille</p><p><span style=" font-weight:600; font-style:italic;">Gras : Informations obligatoires</span></p></body></html></string>
+ </property>
+ <property name="text">
+ <string>?</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </widget>
+ <widget class="QWidget" name="ongletSphere">
+ <attribute name="title">
+ <string>Sphere</string>
+ </attribute>
+ <widget class="QTableWidget" name="tabSphere">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>375</width>
+ <height>272</height>
+ </rect>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>301</height>
+ </size>
+ </property>
+ <row>
+ <property name="text">
+ <string>Centre</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <row>
+ <property name="text">
+ <string>Rayon</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <column>
+ <property name="text">
+ <string>Valeur</string>
+ </property>
+ </column>
+ </widget>
+ <widget class="QLabel" name="infoSphere">
+ <property name="geometry">
+ <rect>
+ <x>330</x>
+ <y>0</y>
+ <width>40</width>
+ <height>25</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string><html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Fissure de forme spherique :</span></p><p><img src=":/newPrefix/images/schema_shpere.png"/><br/></p><p><span style=" font-weight:600; text-decoration: underline;">Centre</span> : Coordonnées du centre de la sphere (ex: 0 0 1)</p><p><span style=" font-weight:600; text-decoration: underline;">Rayon</span> : Rayon de la sphere (ex: 1.0e1)</p><p><span style=" font-weight:600; font-style:italic;">Gras : Informations obligatoires</span></p></body></html></string>
+ </property>
+ <property name="text">
+ <string>?</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </widget>
+ <widget class="QWidget" name="ongletPerso">
+ <attribute name="title">
+ <string>Custom</string>
+ </attribute>
+ <widget class="QTableWidget" name="tabPerso">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>375</width>
+ <height>271</height>
+ </rect>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>301</height>
+ </size>
+ </property>
+ <row>
+ <property name="text">
+ <string>med file</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ </row>
+ <column>
+ <property name="text">
+ <string>File</string>
+ </property>
+ <property name="font">
+ <font>
+ <weight>50</weight>
+ <bold>false</bold>
+ </font>
+ </property>
+ </column>
+ <item row="0" column="0">
+ <property name="text">
+ <string/>
+ </property>
+ </item>
+ </widget>
+ <widget class="QLabel" name="infoCustom">
+ <property name="geometry">
+ <rect>
+ <x>330</x>
+ <y>0</y>
+ <width>40</width>
+ <height>25</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string><html><head/><body><p><span style=" font-weight:600; text-decoration: underline;">Fissure de forme personnalisée :</span></p><p><span style=" font-weight:600; text-decoration: underline;">Med file</span> : Adresse du maillage décrivant la fissure (ex: $HOME/PROJETX/fissure3.med)</p><p><span style=" font-style:italic;">Le maillage de la fissure doit être une surface composée de tétrahèdres linéaires uniquement.</span></p><p><span style=" font-weight:600; font-style:italic;">Gras : Informations obligatoires</span></p></body></html></string>
+ </property>
+ <property name="text">
+ <string>?</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </widget>
+ </widget>
+ <widget class="QLabel" name="labelCrackName">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>381</width>
+ <height>28</height>
+ </rect>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="toolTip">
+ <string>Crack automatic generation</string>
+ </property>
+ <property name="text">
+ <string>Crack</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
+ </widget>
+ <widget class="QFrame" name="frame_4">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="geometry">
+ <rect>
+ <x>317</x>
+ <y>344</y>
+ <width>388</width>
+ <height>147</height>
+ </rect>
+ </property>
+ <property name="frameShape">
+ <enum>QFrame::Panel</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Raised</enum>
+ </property>
+ <property name="lineWidth">
+ <number>2</number>
+ </property>
+ <property name="midLineWidth">
+ <number>0</number>
+ </property>
+ <widget class="QCheckBox" name="CBAdvanced">
+ <property name="geometry">
+ <rect>
+ <x>6</x>
+ <y>2</y>
+ <width>171</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="font">
+ <font>
+ <weight>75</weight>
+ <bold>true</bold>
+ </font>
+ </property>
+ <property name="toolTip">
+ <string>Advanced options (Use with caution)</string>
+ </property>
+ <property name="text">
+ <string>Advanced options</string>
+ </property>
+ </widget>
+ <widget class="QWidget" name="widget" native="true">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>24</y>
+ <width>427</width>
+ <height>106</height>
+ </rect>
+ </property>
+ <widget class="QWidget" name="gridLayoutWidget_9">
+ <property name="geometry">
+ <rect>
+ <x>1</x>
+ <y>35</y>
+ <width>381</width>
+ <height>40</height>
+ </rect>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_9">
+ <property name="leftMargin">
+ <number>10</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>10</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item row="0" column="0">
+ <widget class="QPushButton" name="btVisu">
+ <property name="minimumSize">
+ <size>
+ <width>85</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>85</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Load all parameters from a file</string>
+ </property>
+ <property name="text">
+ <string>Quick View</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLabel" name="txtSurfopt">
+ <property name="minimumSize">
+ <size>
+ <width>67</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>SURFOPT options</string>
+ </property>
+ <property name="text">
+ <string>SURFOPT</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QLineEdit" name="valSurfopt">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>string</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QCheckBox" name="CBIs2D">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>80</y>
+ <width>81</width>
+ <height>26</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>Check if sane mesh is a surface</string>
+ </property>
+ <property name="text">
+ <string>2D case</string>
+ </property>
+ </widget>
+ <widget class="QCheckBox" name="CBRefine">
+ <property name="geometry">
+ <rect>
+ <x>90</x>
+ <y>80</y>
+ <width>92</width>
+ <height>26</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>Check to refine sane mesh before crack insertion</string>
+ </property>
+ <property name="text">
+ <string>Pre refine</string>
+ </property>
+ </widget>
+ <widget class="QWidget" name="gridLayoutWidget_8">
+ <property name="geometry">
+ <rect>
+ <x>2</x>
+ <y>6</y>
+ <width>381</width>
+ <height>30</height>
+ </rect>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_8">
+ <property name="leftMargin">
+ <number>10</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>10</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item row="0" column="0">
+ <widget class="QLabel" name="txtGradation">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Mesh increase parameter</string>
+ </property>
+ <property name="text">
+ <string>Gradation</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="valGradation">
+ <property name="minimumSize">
+ <size>
+ <width>40</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>float (ex: 1.3)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>1.3</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QLabel" name="txtLayers">
+ <property name="minimumSize">
+ <size>
+ <width>50</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Constant size layers number</string>
+ </property>
+ <property name="text">
+ <string>Layers</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="4">
+ <widget class="QLabel" name="txtIterations">
+ <property name="minimumSize">
+ <size>
+ <width>69</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>16777215</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Remeshing iterations number</string>
+ </property>
+ <property name="text">
+ <string>Iterations</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <widget class="QLineEdit" name="valLayers">
+ <property name="minimumSize">
+ <size>
+ <width>30</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>35</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>integer (ex: 5)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>5</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="5">
+ <widget class="QLineEdit" name="valIterations">
+ <property name="minimumSize">
+ <size>
+ <width>30</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>30</width>
+ <height>28</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>integer (ex: 2)</string>
+ </property>
+ <property name="autoFillBackground">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>2</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </widget>
+ <zorder>widget</zorder>
+ <zorder>CBAdvanced</zorder>
+ </widget>
+ </widget>
+ <resources>
+ <include location="images.qrc"/>
+ </resources>
+ <connections/>
+</ui>
--- /dev/null
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import Zcracks
+Zcracks.IHM()
# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#
-import SalomePyQt
-sgPyQt = SalomePyQt.SalomePyQt()
-import eficasSalome
-
-class EficasForZcracks(eficasSalome.MyEficas):
- """
- """
- def __init__(self, fichier = None, version = None):
- eficasSalome.MyEficas.__init__(self, sgPyQt.getDesktop(),
- "ZCRACKS",
- fichier, version = version)
- #sgPyQt.createView(custom_appli.widgetname, self)
-
+import os
def ZcracksLct(context):
-
- window=EficasForZcracks()
- window.show()
+ import os,subprocess
+ command = ". ${ZCRACKSHOME}/salome_do_config.sh ; "
+ command += 'zcracksLaunch.py &'
+ if command is not "":
+ try:
+ subprocess.check_call(command, executable = '/bin/bash', shell = True, bufsize=-1)
+ except Exception, e:
+ print "Error: ",e
--- /dev/null
+# -*- coding: utf-8 -*-
+
+# Form implementation generated from reading ui file 'zcracks.ui'
+#
+# Created: Wed Oct 19 07:56:41 2016
+# by: PyQt4 UI code generator 4.9.6
+#
+# WARNING! All changes made in this file will be lost!
+
+from PyQt4 import QtCore, QtGui
+
+try:
+ _fromUtf8 = QtCore.QString.fromUtf8
+except AttributeError:
+ def _fromUtf8(s):
+ return s
+
+try:
+ _encoding = QtGui.QApplication.UnicodeUTF8
+ def _translate(context, text, disambig):
+ return QtGui.QApplication.translate(context, text, disambig, _encoding)
+except AttributeError:
+ def _translate(context, text, disambig):
+ return QtGui.QApplication.translate(context, text, disambig)
+
+class Ui_Zui(object):
+ def setupUi(self, Zui):
+ Zui.setObjectName(_fromUtf8("Zui"))
+ Zui.resize(709, 540)
+ Zui.setMinimumSize(QtCore.QSize(709, 540))
+ Zui.setMaximumSize(QtCore.QSize(709, 540))
+ palette = QtGui.QPalette()
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Base, brush)
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Base, brush)
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Base, brush)
+ Zui.setPalette(palette)
+ Zui.setTitle(_fromUtf8(""))
+ self.horizontalLayoutWidget = QtGui.QWidget(Zui)
+ self.horizontalLayoutWidget.setGeometry(QtCore.QRect(3, 497, 301, 37))
+ self.horizontalLayoutWidget.setObjectName(_fromUtf8("horizontalLayoutWidget"))
+ self.horizontalLayout = QtGui.QHBoxLayout(self.horizontalLayoutWidget)
+ self.horizontalLayout.setMargin(0)
+ self.horizontalLayout.setObjectName(_fromUtf8("horizontalLayout"))
+ self.btReset = QtGui.QPushButton(self.horizontalLayoutWidget)
+ self.btReset.setMinimumSize(QtCore.QSize(85, 35))
+ self.btReset.setMaximumSize(QtCore.QSize(85, 35))
+ self.btReset.setObjectName(_fromUtf8("btReset"))
+ self.horizontalLayout.addWidget(self.btReset)
+ self.btSave = QtGui.QPushButton(self.horizontalLayoutWidget)
+ self.btSave.setMinimumSize(QtCore.QSize(85, 35))
+ self.btSave.setMaximumSize(QtCore.QSize(85, 35))
+ self.btSave.setObjectName(_fromUtf8("btSave"))
+ self.horizontalLayout.addWidget(self.btSave)
+ self.btLoad = QtGui.QPushButton(self.horizontalLayoutWidget)
+ self.btLoad.setMinimumSize(QtCore.QSize(85, 35))
+ self.btLoad.setMaximumSize(QtCore.QSize(85, 35))
+ self.btLoad.setObjectName(_fromUtf8("btLoad"))
+ self.horizontalLayout.addWidget(self.btLoad)
+ self.horizontalLayoutWidget_2 = QtGui.QWidget(Zui)
+ self.horizontalLayoutWidget_2.setGeometry(QtCore.QRect(344, 490, 360, 51))
+ self.horizontalLayoutWidget_2.setObjectName(_fromUtf8("horizontalLayoutWidget_2"))
+ self.horizontalLayout_2 = QtGui.QHBoxLayout(self.horizontalLayoutWidget_2)
+ self.horizontalLayout_2.setMargin(0)
+ self.horizontalLayout_2.setObjectName(_fromUtf8("horizontalLayout_2"))
+ self.btCancel = QtGui.QPushButton(self.horizontalLayoutWidget_2)
+ self.btCancel.setMinimumSize(QtCore.QSize(100, 35))
+ self.btCancel.setMaximumSize(QtCore.QSize(100, 35))
+ self.btCancel.setObjectName(_fromUtf8("btCancel"))
+ self.horizontalLayout_2.addWidget(self.btCancel)
+ self.btApply = QtGui.QPushButton(self.horizontalLayoutWidget_2)
+ self.btApply.setMinimumSize(QtCore.QSize(100, 35))
+ self.btApply.setMaximumSize(QtCore.QSize(100, 35))
+ self.btApply.setObjectName(_fromUtf8("btApply"))
+ self.horizontalLayout_2.addWidget(self.btApply)
+ self.btApplyClose = QtGui.QPushButton(self.horizontalLayoutWidget_2)
+ self.btApplyClose.setMinimumSize(QtCore.QSize(130, 35))
+ self.btApplyClose.setMaximumSize(QtCore.QSize(130, 35))
+ self.btApplyClose.setObjectName(_fromUtf8("btApplyClose"))
+ self.horizontalLayout_2.addWidget(self.btApplyClose)
+ self.frame = QtGui.QFrame(Zui)
+ self.frame.setGeometry(QtCore.QRect(3, 6, 309, 255))
+ self.frame.setFrameShape(QtGui.QFrame.Panel)
+ self.frame.setFrameShadow(QtGui.QFrame.Raised)
+ self.frame.setLineWidth(2)
+ self.frame.setMidLineWidth(0)
+ self.frame.setObjectName(_fromUtf8("frame"))
+ self.gridLayoutWidget = QtGui.QWidget(self.frame)
+ self.gridLayoutWidget.setGeometry(QtCore.QRect(-2, 21, 311, 81))
+ self.gridLayoutWidget.setObjectName(_fromUtf8("gridLayoutWidget"))
+ self.gridLayout = QtGui.QGridLayout(self.gridLayoutWidget)
+ self.gridLayout.setSpacing(6)
+ self.gridLayout.setContentsMargins(10, 0, 10, 0)
+ self.gridLayout.setObjectName(_fromUtf8("gridLayout"))
+ self.txtCrackedName = QtGui.QLabel(self.gridLayoutWidget)
+ self.txtCrackedName.setMinimumSize(QtCore.QSize(112, 0))
+ self.txtCrackedName.setMaximumSize(QtCore.QSize(76, 16777215))
+ self.txtCrackedName.setStatusTip(_fromUtf8(""))
+ self.txtCrackedName.setWhatsThis(_fromUtf8(""))
+ self.txtCrackedName.setAccessibleName(_fromUtf8(""))
+ self.txtCrackedName.setAccessibleDescription(_fromUtf8(""))
+ self.txtCrackedName.setObjectName(_fromUtf8("txtCrackedName"))
+ self.gridLayout.addWidget(self.txtCrackedName, 0, 0, 1, 1)
+ self.valCrackedName = QtGui.QLineEdit(self.gridLayoutWidget)
+ self.valCrackedName.setMinimumSize(QtCore.QSize(118, 0))
+ self.valCrackedName.setAutoFillBackground(True)
+ self.valCrackedName.setObjectName(_fromUtf8("valCrackedName"))
+ self.gridLayout.addWidget(self.valCrackedName, 0, 1, 1, 1)
+ self.txtSaneName = QtGui.QLabel(self.gridLayoutWidget)
+ self.txtSaneName.setMaximumSize(QtCore.QSize(100, 16777215))
+ self.txtSaneName.setObjectName(_fromUtf8("txtSaneName"))
+ self.gridLayout.addWidget(self.txtSaneName, 1, 0, 1, 1)
+ self.valSaneName = QtGui.QLineEdit(self.gridLayoutWidget)
+ self.valSaneName.setToolTip(_fromUtf8("file adress (ex: /home/A123456/cuve.med)"))
+ self.valSaneName.setAutoFillBackground(True)
+ self.valSaneName.setInputMask(_fromUtf8(""))
+ self.valSaneName.setText(_fromUtf8(""))
+ self.valSaneName.setObjectName(_fromUtf8("valSaneName"))
+ self.gridLayout.addWidget(self.valSaneName, 1, 1, 1, 1)
+ self.btLoadCracked = QtGui.QPushButton(self.gridLayoutWidget)
+ self.btLoadCracked.setMinimumSize(QtCore.QSize(28, 28))
+ self.btLoadCracked.setMaximumSize(QtCore.QSize(28, 28))
+ self.btLoadCracked.setObjectName(_fromUtf8("btLoadCracked"))
+ self.gridLayout.addWidget(self.btLoadCracked, 0, 2, 1, 1)
+ self.btLoadSane = QtGui.QPushButton(self.gridLayoutWidget)
+ self.btLoadSane.setMinimumSize(QtCore.QSize(28, 28))
+ self.btLoadSane.setMaximumSize(QtCore.QSize(28, 28))
+ self.btLoadSane.setObjectName(_fromUtf8("btLoadSane"))
+ self.gridLayout.addWidget(self.btLoadSane, 1, 2, 1, 1)
+ self.cracked_name_2 = QtGui.QLabel(self.frame)
+ self.cracked_name_2.setGeometry(QtCore.QRect(0, 0, 311, 28))
+ palette = QtGui.QPalette()
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.WindowText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.Text, brush)
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.BrightText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.ButtonText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.WindowText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.Text, brush)
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.BrightText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.ButtonText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(118, 118, 117))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.WindowText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(118, 118, 117))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.Text, brush)
+ brush = QtGui.QBrush(QtGui.QColor(255, 255, 255))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.BrightText, brush)
+ brush = QtGui.QBrush(QtGui.QColor(118, 118, 117))
+ brush.setStyle(QtCore.Qt.SolidPattern)
+ palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.ButtonText, brush)
+ self.cracked_name_2.setPalette(palette)
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ self.cracked_name_2.setFont(font)
+ self.cracked_name_2.setAlignment(QtCore.Qt.AlignCenter)
+ self.cracked_name_2.setObjectName(_fromUtf8("cracked_name_2"))
+ self.gridLayoutWidget_3 = QtGui.QWidget(self.frame)
+ self.gridLayoutWidget_3.setGeometry(QtCore.QRect(-2, 102, 311, 161))
+ self.gridLayoutWidget_3.setObjectName(_fromUtf8("gridLayoutWidget_3"))
+ self.gridLayout_3 = QtGui.QGridLayout(self.gridLayoutWidget_3)
+ self.gridLayout_3.setContentsMargins(10, 0, 10, 0)
+ self.gridLayout_3.setObjectName(_fromUtf8("gridLayout_3"))
+ self.txtMaxSize = QtGui.QLabel(self.gridLayoutWidget_3)
+ self.txtMaxSize.setObjectName(_fromUtf8("txtMaxSize"))
+ self.gridLayout_3.addWidget(self.txtMaxSize, 1, 0, 1, 1)
+ self.txtExtractLength = QtGui.QLabel(self.gridLayoutWidget_3)
+ self.txtExtractLength.setObjectName(_fromUtf8("txtExtractLength"))
+ self.gridLayout_3.addWidget(self.txtExtractLength, 2, 0, 1, 1)
+ self.valMinSize = QtGui.QLineEdit(self.gridLayoutWidget_3)
+ self.valMinSize.setAutoFillBackground(True)
+ self.valMinSize.setObjectName(_fromUtf8("valMinSize"))
+ self.gridLayout_3.addWidget(self.valMinSize, 0, 1, 1, 1)
+ self.valMaxSize = QtGui.QLineEdit(self.gridLayoutWidget_3)
+ self.valMaxSize.setAutoFillBackground(True)
+ self.valMaxSize.setObjectName(_fromUtf8("valMaxSize"))
+ self.gridLayout_3.addWidget(self.valMaxSize, 1, 1, 1, 1)
+ self.valExtractLength = QtGui.QLineEdit(self.gridLayoutWidget_3)
+ self.valExtractLength.setAutoFillBackground(True)
+ self.valExtractLength.setObjectName(_fromUtf8("valExtractLength"))
+ self.gridLayout_3.addWidget(self.valExtractLength, 2, 1, 1, 1)
+ self.CBQuad = QtGui.QCheckBox(self.gridLayoutWidget_3)
+ self.CBQuad.setObjectName(_fromUtf8("CBQuad"))
+ self.gridLayout_3.addWidget(self.CBQuad, 3, 0, 1, 1)
+ self.CBBarsoum = QtGui.QCheckBox(self.gridLayoutWidget_3)
+ self.CBBarsoum.setEnabled(False)
+ self.CBBarsoum.setObjectName(_fromUtf8("CBBarsoum"))
+ self.gridLayout_3.addWidget(self.CBBarsoum, 3, 1, 1, 1)
+ self.txtMinSize = QtGui.QLabel(self.gridLayoutWidget_3)
+ self.txtMinSize.setObjectName(_fromUtf8("txtMinSize"))
+ self.gridLayout_3.addWidget(self.txtMinSize, 0, 0, 1, 1)
+ self.frame_2 = QtGui.QFrame(Zui)
+ self.frame_2.setGeometry(QtCore.QRect(2, 265, 309, 226))
+ self.frame_2.setFrameShape(QtGui.QFrame.Panel)
+ self.frame_2.setFrameShadow(QtGui.QFrame.Raised)
+ self.frame_2.setLineWidth(2)
+ self.frame_2.setMidLineWidth(0)
+ self.frame_2.setObjectName(_fromUtf8("frame_2"))
+ self.labelCrackedName = QtGui.QLabel(self.frame_2)
+ self.labelCrackedName.setGeometry(QtCore.QRect(-1, 0, 311, 28))
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ self.labelCrackedName.setFont(font)
+ self.labelCrackedName.setAlignment(QtCore.Qt.AlignCenter)
+ self.labelCrackedName.setObjectName(_fromUtf8("labelCrackedName"))
+ self.gridLayoutWidget_2 = QtGui.QWidget(self.frame_2)
+ self.gridLayoutWidget_2.setGeometry(QtCore.QRect(0, 14, 311, 220))
+ self.gridLayoutWidget_2.setObjectName(_fromUtf8("gridLayoutWidget_2"))
+ self.gridLayout_2 = QtGui.QGridLayout(self.gridLayoutWidget_2)
+ self.gridLayout_2.setMargin(10)
+ self.gridLayout_2.setSpacing(10)
+ self.gridLayout_2.setObjectName(_fromUtf8("gridLayout_2"))
+ self.txtGrVol = QtGui.QLabel(self.gridLayoutWidget_2)
+ self.txtGrVol.setObjectName(_fromUtf8("txtGrVol"))
+ self.gridLayout_2.addWidget(self.txtGrVol, 0, 0, 1, 1)
+ self.valGrVol = QtGui.QLineEdit(self.gridLayoutWidget_2)
+ self.valGrVol.setAutoFillBackground(True)
+ self.valGrVol.setObjectName(_fromUtf8("valGrVol"))
+ self.gridLayout_2.addWidget(self.valGrVol, 0, 1, 1, 1)
+ self.txtGrFace = QtGui.QLabel(self.gridLayoutWidget_2)
+ self.txtGrFace.setToolTip(_fromUtf8("Groups of faces to keep"))
+ self.txtGrFace.setObjectName(_fromUtf8("txtGrFace"))
+ self.gridLayout_2.addWidget(self.txtGrFace, 1, 0, 1, 1)
+ self.valGrFace = QtGui.QLineEdit(self.gridLayoutWidget_2)
+ self.valGrFace.setToolTip(_fromUtf8("groups separated by a space (ex: Gr1 Gr2 Gr3)"))
+ self.valGrFace.setAutoFillBackground(True)
+ self.valGrFace.setInputMask(_fromUtf8(""))
+ self.valGrFace.setText(_fromUtf8(""))
+ self.valGrFace.setObjectName(_fromUtf8("valGrFace"))
+ self.gridLayout_2.addWidget(self.valGrFace, 1, 1, 1, 1)
+ self.txtGrEdge = QtGui.QLabel(self.gridLayoutWidget_2)
+ self.txtGrEdge.setObjectName(_fromUtf8("txtGrEdge"))
+ self.gridLayout_2.addWidget(self.txtGrEdge, 2, 0, 1, 1)
+ self.valGrEdge = QtGui.QLineEdit(self.gridLayoutWidget_2)
+ self.valGrEdge.setAutoFillBackground(True)
+ self.valGrEdge.setObjectName(_fromUtf8("valGrEdge"))
+ self.gridLayout_2.addWidget(self.valGrEdge, 2, 1, 1, 1)
+ self.txtGrNode = QtGui.QLabel(self.gridLayoutWidget_2)
+ self.txtGrNode.setObjectName(_fromUtf8("txtGrNode"))
+ self.gridLayout_2.addWidget(self.txtGrNode, 3, 0, 1, 1)
+ self.valGrNode = QtGui.QLineEdit(self.gridLayoutWidget_2)
+ self.valGrNode.setAutoFillBackground(True)
+ self.valGrNode.setObjectName(_fromUtf8("valGrNode"))
+ self.gridLayout_2.addWidget(self.valGrNode, 3, 1, 1, 1)
+ self.btGrVol = QtGui.QPushButton(self.gridLayoutWidget_2)
+ self.btGrVol.setMaximumSize(QtCore.QSize(40, 28))
+ self.btGrVol.setObjectName(_fromUtf8("btGrVol"))
+ self.gridLayout_2.addWidget(self.btGrVol, 0, 2, 1, 1)
+ self.btGrFace = QtGui.QPushButton(self.gridLayoutWidget_2)
+ self.btGrFace.setMaximumSize(QtCore.QSize(40, 28))
+ self.btGrFace.setObjectName(_fromUtf8("btGrFace"))
+ self.gridLayout_2.addWidget(self.btGrFace, 1, 2, 1, 1)
+ self.btGrEdge = QtGui.QPushButton(self.gridLayoutWidget_2)
+ self.btGrEdge.setMaximumSize(QtCore.QSize(40, 28))
+ self.btGrEdge.setObjectName(_fromUtf8("btGrEdge"))
+ self.gridLayout_2.addWidget(self.btGrEdge, 2, 2, 1, 1)
+ self.btGrNode = QtGui.QPushButton(self.gridLayoutWidget_2)
+ self.btGrNode.setMaximumSize(QtCore.QSize(40, 28))
+ self.btGrNode.setObjectName(_fromUtf8("btGrNode"))
+ self.gridLayout_2.addWidget(self.btGrNode, 3, 2, 1, 1)
+ self.btGrAll = QtGui.QPushButton(self.gridLayoutWidget_2)
+ self.btGrAll.setMaximumSize(QtCore.QSize(80, 28))
+ self.btGrAll.setObjectName(_fromUtf8("btGrAll"))
+ self.gridLayout_2.addWidget(self.btGrAll, 4, 1, 1, 1)
+ self.frame_3 = QtGui.QFrame(Zui)
+ self.frame_3.setGeometry(QtCore.QRect(317, 6, 388, 333))
+ self.frame_3.setFrameShape(QtGui.QFrame.Panel)
+ self.frame_3.setFrameShadow(QtGui.QFrame.Raised)
+ self.frame_3.setLineWidth(2)
+ self.frame_3.setMidLineWidth(0)
+ self.frame_3.setObjectName(_fromUtf8("frame_3"))
+ self.tabWidget = QtGui.QTabWidget(self.frame_3)
+ self.tabWidget.setGeometry(QtCore.QRect(4, 23, 378, 306))
+ self.tabWidget.setMinimumSize(QtCore.QSize(0, 270))
+ self.tabWidget.setMaximumSize(QtCore.QSize(16777215, 331))
+ self.tabWidget.setObjectName(_fromUtf8("tabWidget"))
+ self.ongletEllipse = QtGui.QWidget()
+ self.ongletEllipse.setObjectName(_fromUtf8("ongletEllipse"))
+ self.tabEllipse = QtGui.QTableWidget(self.ongletEllipse)
+ self.tabEllipse.setGeometry(QtCore.QRect(0, 0, 375, 271))
+ sizePolicy = QtGui.QSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding)
+ sizePolicy.setHorizontalStretch(0)
+ sizePolicy.setVerticalStretch(0)
+ sizePolicy.setHeightForWidth(self.tabEllipse.sizePolicy().hasHeightForWidth())
+ self.tabEllipse.setSizePolicy(sizePolicy)
+ self.tabEllipse.setMaximumSize(QtCore.QSize(16777215, 301))
+ self.tabEllipse.setBaseSize(QtCore.QSize(0, 0))
+ font = QtGui.QFont()
+ font.setUnderline(False)
+ self.tabEllipse.setFont(font)
+ self.tabEllipse.setMouseTracking(False)
+ self.tabEllipse.setContextMenuPolicy(QtCore.Qt.DefaultContextMenu)
+ self.tabEllipse.setAutoFillBackground(False)
+ self.tabEllipse.setObjectName(_fromUtf8("tabEllipse"))
+ self.tabEllipse.setColumnCount(1)
+ self.tabEllipse.setRowCount(8)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setItalic(False)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabEllipse.setVerticalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabEllipse.setVerticalHeaderItem(1, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabEllipse.setVerticalHeaderItem(2, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setVerticalHeaderItem(3, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setVerticalHeaderItem(4, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setVerticalHeaderItem(5, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setVerticalHeaderItem(6, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setVerticalHeaderItem(7, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setHorizontalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.NoBrush)
+ item.setBackground(brush)
+ brush = QtGui.QBrush(QtGui.QColor(0, 0, 0))
+ brush.setStyle(QtCore.Qt.NoBrush)
+ item.setForeground(brush)
+ self.tabEllipse.setItem(0, 0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabEllipse.setItem(1, 0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabEllipse.setItem(2, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setItem(3, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setItem(4, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabEllipse.setItem(5, 0, item)
+ self.infoEllipse = QtGui.QLabel(self.ongletEllipse)
+ self.infoEllipse.setGeometry(QtCore.QRect(330, 0, 40, 25))
+ self.infoEllipse.setAlignment(QtCore.Qt.AlignCenter)
+ self.infoEllipse.setObjectName(_fromUtf8("infoEllipse"))
+ self.tabWidget.addTab(self.ongletEllipse, _fromUtf8(""))
+ self.ongletRectangle = QtGui.QWidget()
+ self.ongletRectangle.setObjectName(_fromUtf8("ongletRectangle"))
+ self.tabRectangle = QtGui.QTableWidget(self.ongletRectangle)
+ self.tabRectangle.setGeometry(QtCore.QRect(0, 0, 375, 271))
+ self.tabRectangle.setMaximumSize(QtCore.QSize(16777215, 301))
+ self.tabRectangle.setObjectName(_fromUtf8("tabRectangle"))
+ self.tabRectangle.setColumnCount(1)
+ self.tabRectangle.setRowCount(8)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabRectangle.setVerticalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabRectangle.setVerticalHeaderItem(1, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabRectangle.setVerticalHeaderItem(2, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabRectangle.setVerticalHeaderItem(3, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setVerticalHeaderItem(4, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setVerticalHeaderItem(5, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setVerticalHeaderItem(6, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setVerticalHeaderItem(7, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setHorizontalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setItem(3, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setItem(4, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setItem(5, 0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabRectangle.setItem(6, 0, item)
+ self.infoRectangle = QtGui.QLabel(self.ongletRectangle)
+ self.infoRectangle.setGeometry(QtCore.QRect(330, 0, 40, 25))
+ self.infoRectangle.setAlignment(QtCore.Qt.AlignCenter)
+ self.infoRectangle.setObjectName(_fromUtf8("infoRectangle"))
+ self.tabWidget.addTab(self.ongletRectangle, _fromUtf8(""))
+ self.ongletSphere = QtGui.QWidget()
+ self.ongletSphere.setObjectName(_fromUtf8("ongletSphere"))
+ self.tabSphere = QtGui.QTableWidget(self.ongletSphere)
+ self.tabSphere.setGeometry(QtCore.QRect(0, 0, 375, 272))
+ self.tabSphere.setMaximumSize(QtCore.QSize(16777215, 301))
+ self.tabSphere.setObjectName(_fromUtf8("tabSphere"))
+ self.tabSphere.setColumnCount(1)
+ self.tabSphere.setRowCount(2)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabSphere.setVerticalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabSphere.setVerticalHeaderItem(1, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabSphere.setHorizontalHeaderItem(0, item)
+ self.infoSphere = QtGui.QLabel(self.ongletSphere)
+ self.infoSphere.setGeometry(QtCore.QRect(330, 0, 40, 25))
+ self.infoSphere.setAlignment(QtCore.Qt.AlignCenter)
+ self.infoSphere.setObjectName(_fromUtf8("infoSphere"))
+ self.tabWidget.addTab(self.ongletSphere, _fromUtf8(""))
+ self.ongletPerso = QtGui.QWidget()
+ self.ongletPerso.setObjectName(_fromUtf8("ongletPerso"))
+ self.tabPerso = QtGui.QTableWidget(self.ongletPerso)
+ self.tabPerso.setGeometry(QtCore.QRect(0, 0, 375, 271))
+ self.tabPerso.setMaximumSize(QtCore.QSize(16777215, 301))
+ self.tabPerso.setObjectName(_fromUtf8("tabPerso"))
+ self.tabPerso.setColumnCount(1)
+ self.tabPerso.setRowCount(1)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ item.setFont(font)
+ self.tabPerso.setVerticalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ font = QtGui.QFont()
+ font.setBold(False)
+ font.setWeight(50)
+ item.setFont(font)
+ self.tabPerso.setHorizontalHeaderItem(0, item)
+ item = QtGui.QTableWidgetItem()
+ self.tabPerso.setItem(0, 0, item)
+ self.infoCustom = QtGui.QLabel(self.ongletPerso)
+ self.infoCustom.setGeometry(QtCore.QRect(330, 0, 40, 25))
+ self.infoCustom.setAlignment(QtCore.Qt.AlignCenter)
+ self.infoCustom.setObjectName(_fromUtf8("infoCustom"))
+ self.tabWidget.addTab(self.ongletPerso, _fromUtf8(""))
+ self.labelCrackName = QtGui.QLabel(self.frame_3)
+ self.labelCrackName.setGeometry(QtCore.QRect(0, 0, 381, 28))
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ self.labelCrackName.setFont(font)
+ self.labelCrackName.setAlignment(QtCore.Qt.AlignCenter)
+ self.labelCrackName.setObjectName(_fromUtf8("labelCrackName"))
+ self.frame_4 = QtGui.QFrame(Zui)
+ self.frame_4.setEnabled(True)
+ self.frame_4.setGeometry(QtCore.QRect(317, 344, 388, 147))
+ self.frame_4.setFrameShape(QtGui.QFrame.Panel)
+ self.frame_4.setFrameShadow(QtGui.QFrame.Raised)
+ self.frame_4.setLineWidth(2)
+ self.frame_4.setMidLineWidth(0)
+ self.frame_4.setObjectName(_fromUtf8("frame_4"))
+ self.CBAdvanced = QtGui.QCheckBox(self.frame_4)
+ self.CBAdvanced.setGeometry(QtCore.QRect(6, 2, 171, 23))
+ font = QtGui.QFont()
+ font.setBold(True)
+ font.setWeight(75)
+ self.CBAdvanced.setFont(font)
+ self.CBAdvanced.setObjectName(_fromUtf8("CBAdvanced"))
+ self.widget = QtGui.QWidget(self.frame_4)
+ self.widget.setGeometry(QtCore.QRect(0, 24, 427, 106))
+ self.widget.setObjectName(_fromUtf8("widget"))
+ self.gridLayoutWidget_9 = QtGui.QWidget(self.widget)
+ self.gridLayoutWidget_9.setGeometry(QtCore.QRect(1, 35, 381, 40))
+ self.gridLayoutWidget_9.setObjectName(_fromUtf8("gridLayoutWidget_9"))
+ self.gridLayout_9 = QtGui.QGridLayout(self.gridLayoutWidget_9)
+ self.gridLayout_9.setContentsMargins(10, 0, 10, 0)
+ self.gridLayout_9.setObjectName(_fromUtf8("gridLayout_9"))
+ self.btVisu = QtGui.QPushButton(self.gridLayoutWidget_9)
+ self.btVisu.setMinimumSize(QtCore.QSize(85, 28))
+ self.btVisu.setMaximumSize(QtCore.QSize(85, 28))
+ self.btVisu.setObjectName(_fromUtf8("btVisu"))
+ self.gridLayout_9.addWidget(self.btVisu, 0, 0, 1, 1)
+ self.txtSurfopt = QtGui.QLabel(self.gridLayoutWidget_9)
+ self.txtSurfopt.setMinimumSize(QtCore.QSize(67, 28))
+ self.txtSurfopt.setMaximumSize(QtCore.QSize(16777215, 28))
+ self.txtSurfopt.setObjectName(_fromUtf8("txtSurfopt"))
+ self.gridLayout_9.addWidget(self.txtSurfopt, 0, 1, 1, 1)
+ self.valSurfopt = QtGui.QLineEdit(self.gridLayoutWidget_9)
+ self.valSurfopt.setMinimumSize(QtCore.QSize(0, 28))
+ self.valSurfopt.setMaximumSize(QtCore.QSize(16777215, 28))
+ self.valSurfopt.setAutoFillBackground(True)
+ self.valSurfopt.setText(_fromUtf8(""))
+ self.valSurfopt.setObjectName(_fromUtf8("valSurfopt"))
+ self.gridLayout_9.addWidget(self.valSurfopt, 0, 2, 1, 1)
+ self.CBIs2D = QtGui.QCheckBox(self.widget)
+ self.CBIs2D.setGeometry(QtCore.QRect(0, 80, 81, 26))
+ self.CBIs2D.setObjectName(_fromUtf8("CBIs2D"))
+ self.CBRefine = QtGui.QCheckBox(self.widget)
+ self.CBRefine.setGeometry(QtCore.QRect(90, 80, 92, 26))
+ self.CBRefine.setObjectName(_fromUtf8("CBRefine"))
+ self.gridLayoutWidget_8 = QtGui.QWidget(self.widget)
+ self.gridLayoutWidget_8.setGeometry(QtCore.QRect(2, 6, 381, 30))
+ self.gridLayoutWidget_8.setObjectName(_fromUtf8("gridLayoutWidget_8"))
+ self.gridLayout_8 = QtGui.QGridLayout(self.gridLayoutWidget_8)
+ self.gridLayout_8.setContentsMargins(10, 0, 10, 0)
+ self.gridLayout_8.setObjectName(_fromUtf8("gridLayout_8"))
+ self.txtGradation = QtGui.QLabel(self.gridLayoutWidget_8)
+ self.txtGradation.setMinimumSize(QtCore.QSize(0, 28))
+ self.txtGradation.setObjectName(_fromUtf8("txtGradation"))
+ self.gridLayout_8.addWidget(self.txtGradation, 0, 0, 1, 1)
+ self.valGradation = QtGui.QLineEdit(self.gridLayoutWidget_8)
+ self.valGradation.setMinimumSize(QtCore.QSize(40, 28))
+ self.valGradation.setAutoFillBackground(True)
+ self.valGradation.setObjectName(_fromUtf8("valGradation"))
+ self.gridLayout_8.addWidget(self.valGradation, 0, 1, 1, 1)
+ self.txtLayers = QtGui.QLabel(self.gridLayoutWidget_8)
+ self.txtLayers.setMinimumSize(QtCore.QSize(50, 28))
+ self.txtLayers.setObjectName(_fromUtf8("txtLayers"))
+ self.gridLayout_8.addWidget(self.txtLayers, 0, 2, 1, 1)
+ self.txtIterations = QtGui.QLabel(self.gridLayoutWidget_8)
+ self.txtIterations.setMinimumSize(QtCore.QSize(69, 0))
+ self.txtIterations.setMaximumSize(QtCore.QSize(16777215, 28))
+ self.txtIterations.setObjectName(_fromUtf8("txtIterations"))
+ self.gridLayout_8.addWidget(self.txtIterations, 0, 4, 1, 1)
+ self.valLayers = QtGui.QLineEdit(self.gridLayoutWidget_8)
+ self.valLayers.setMinimumSize(QtCore.QSize(30, 28))
+ self.valLayers.setMaximumSize(QtCore.QSize(35, 16777215))
+ self.valLayers.setAutoFillBackground(True)
+ self.valLayers.setObjectName(_fromUtf8("valLayers"))
+ self.gridLayout_8.addWidget(self.valLayers, 0, 3, 1, 1)
+ self.valIterations = QtGui.QLineEdit(self.gridLayoutWidget_8)
+ self.valIterations.setMinimumSize(QtCore.QSize(30, 28))
+ self.valIterations.setMaximumSize(QtCore.QSize(30, 28))
+ self.valIterations.setAutoFillBackground(True)
+ self.valIterations.setObjectName(_fromUtf8("valIterations"))
+ self.gridLayout_8.addWidget(self.valIterations, 0, 5, 1, 1)
+
+ self.retranslateUi(Zui)
+ self.tabWidget.setCurrentIndex(2)
+ QtCore.QMetaObject.connectSlotsByName(Zui)
+
+ def retranslateUi(self, Zui):
+ Zui.setWindowTitle(_translate("Zui", "Zcracks interface - version dev", None))
+ self.btReset.setToolTip(_translate("Zui", "Clear all paramters", None))
+ self.btReset.setText(_translate("Zui", "Reset", None))
+ self.btSave.setToolTip(_translate("Zui", "Save parameters in a file", None))
+ self.btSave.setText(_translate("Zui", "Save", None))
+ self.btLoad.setToolTip(_translate("Zui", "Load all parameters from a file", None))
+ self.btLoad.setText(_translate("Zui", "Load", None))
+ self.btCancel.setToolTip(_translate("Zui", "Exit Zcracks", None))
+ self.btCancel.setText(_translate("Zui", "Cancel", None))
+ self.btApply.setToolTip(_translate("Zui", "Launch crack insertion", None))
+ self.btApply.setText(_translate("Zui", "Apply", None))
+ self.btApplyClose.setToolTip(_translate("Zui", "Launch crack insertion and quit", None))
+ self.btApplyClose.setText(_translate("Zui", "Apply and close", None))
+ self.txtCrackedName.setToolTip(_translate("Zui", "Name of the resulting cracked mesh", None))
+ self.txtCrackedName.setText(_translate("Zui", "Cracked name", None))
+ self.valCrackedName.setToolTip(_translate("Zui", "file adress (ex: /home/A123456/cracked.med)", None))
+ self.txtSaneName.setToolTip(_translate("Zui", "Name of the sane mesh", None))
+ self.txtSaneName.setText(_translate("Zui", "Sane mesh", None))
+ self.btLoadCracked.setText(_translate("Zui", "...", None))
+ self.btLoadSane.setText(_translate("Zui", "...", None))
+ self.cracked_name_2.setToolTip(_translate("Zui", "General parameters", None))
+ self.cracked_name_2.setText(_translate("Zui", "Mesh parameters", None))
+ self.txtMaxSize.setToolTip(_translate("Zui", "Maximum mesh size", None))
+ self.txtMaxSize.setText(_translate("Zui", "Maximum size", None))
+ self.txtExtractLength.setToolTip(_translate("Zui", "Extraction length (optionnal)", None))
+ self.txtExtractLength.setText(_translate("Zui", "Extraction length", None))
+ self.valMinSize.setToolTip(_translate("Zui", "float (ex: 1.E-04)", None))
+ self.valMaxSize.setToolTip(_translate("Zui", "float (ex: 1.E-03)", None))
+ self.valExtractLength.setToolTip(_translate("Zui", "float (ex: 1.E-04)", None))
+ self.CBQuad.setToolTip(_translate("Zui", "Quadratic cracked mesh", None))
+ self.CBQuad.setText(_translate("Zui", "Quadratic", None))
+ self.CBBarsoum.setToolTip(_translate("Zui", "Use Barsoum (quarter nodes) elements at crack front", None))
+ self.CBBarsoum.setText(_translate("Zui", "Barsoum", None))
+ self.txtMinSize.setToolTip(_translate("Zui", "Minimum mesh size", None))
+ self.txtMinSize.setText(_translate("Zui", "Minimum size", None))
+ self.labelCrackedName.setToolTip(_translate("Zui", "Groups to save (limit list to vital groups)", None))
+ self.labelCrackedName.setText(_translate("Zui", "Groups", None))
+ self.txtGrVol.setToolTip(_translate("Zui", "Groups of volumes to keep", None))
+ self.txtGrVol.setText(_translate("Zui", "Volumes", None))
+ self.valGrVol.setToolTip(_translate("Zui", "groups separated by a space (ex: Gr1 Gr2 Gr3)", None))
+ self.txtGrFace.setText(_translate("Zui", "Faces", None))
+ self.txtGrEdge.setToolTip(_translate("Zui", "Groups of edges to keep", None))
+ self.txtGrEdge.setText(_translate("Zui", "Edges", None))
+ self.valGrEdge.setToolTip(_translate("Zui", "groups separated by a space (ex: Gr1 Gr2 Gr3)", None))
+ self.txtGrNode.setToolTip(_translate("Zui", "Groups of nodes to keep", None))
+ self.txtGrNode.setText(_translate("Zui", "Nodes", None))
+ self.valGrNode.setToolTip(_translate("Zui", "groups separated by a space (ex: Gr1 Gr2 Gr3)", None))
+ self.btGrVol.setText(_translate("Zui", "Load", None))
+ self.btGrFace.setText(_translate("Zui", "Load", None))
+ self.btGrEdge.setText(_translate("Zui", "Load", None))
+ self.btGrNode.setText(_translate("Zui", "Load", None))
+ self.btGrAll.setText(_translate("Zui", "Load all", None))
+ item = self.tabEllipse.verticalHeaderItem(0)
+ item.setText(_translate("Zui", "Centre", None))
+ item = self.tabEllipse.verticalHeaderItem(1)
+ item.setText(_translate("Zui", "Normale", None))
+ item = self.tabEllipse.verticalHeaderItem(2)
+ item.setText(_translate("Zui", "Rayon", None))
+ item = self.tabEllipse.verticalHeaderItem(3)
+ item.setText(_translate("Zui", "Direction", None))
+ item = self.tabEllipse.verticalHeaderItem(4)
+ item.setText(_translate("Zui", "Rayon 2", None))
+ item = self.tabEllipse.verticalHeaderItem(5)
+ item.setText(_translate("Zui", "Angle", None))
+ item = self.tabEllipse.verticalHeaderItem(6)
+ item.setText(_translate("Zui", "Rayon entaille", None))
+ item = self.tabEllipse.verticalHeaderItem(7)
+ item.setText(_translate("Zui", "Extension", None))
+ item = self.tabEllipse.horizontalHeaderItem(0)
+ item.setText(_translate("Zui", "Valeur", None))
+ __sortingEnabled = self.tabEllipse.isSortingEnabled()
+ self.tabEllipse.setSortingEnabled(False)
+ self.tabEllipse.setSortingEnabled(__sortingEnabled)
+ self.infoEllipse.setToolTip(_translate("Zui", "<html><head/><body><p><span style=\" font-weight:600; text-decoration: underline;\">Fissure de forme elliptique :</span></p><p><img src=\":/newPrefix/images/schema_ellipse.png\"/><br/></p><p><span style=\" font-weight:600; text-decoration: underline;\">Centre</span> : Coordonnées du centre de l\'ellipse (ex: 0 0 1)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Normale</span> : Coordonnées du vecteur normal à l\'ellipse (ex: 1 0 0)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Rayon</span> : Rayon de l\'ellipse le long du vecteur direction (ex: 1.0e1)</p><p><span style=\" text-decoration: underline;\">Direction</span> : Coordonnées du vecteur direction de l\'ellipse (ex: 0 1 0). Nécessaire pour une ellipse</p><p><span style=\" text-decoration: underline;\">Rayon 2</span> : Rayon de l\'ellipse le long du vecteur orthogonal à normale et direction (ex: 1.0e1). Si vide égal à Rayon</p><p><span style=\" text-decoration: underline;\">Angle</span> : Angle en degrés pour une ellipse tronquée (ex: 180.). Si vide, l\'ellipse n\'est pas tronquée</p><p><span style=\" text-decoration: underline;\">Rayon entaille</span> : Rayon du fond d\'entaille. (ex: 1.0e1). Si vide, la fissure est plane sans entaille</p><p><span style=\" text-decoration: underline;\">Extension</span> : Longueur d\'extension de l\'ellipse tronquée dans le long de la direction opposée à Direction (ex: 1.0)</p><p><span style=\" font-weight:600; font-style:italic;\">Gras : Informations obligatoires</span></p></body></html>", None))
+ self.infoEllipse.setText(_translate("Zui", "?", None))
+ self.tabWidget.setTabText(self.tabWidget.indexOf(self.ongletEllipse), _translate("Zui", "Ellipse", None))
+ item = self.tabRectangle.verticalHeaderItem(0)
+ item.setText(_translate("Zui", "Centre", None))
+ item = self.tabRectangle.verticalHeaderItem(1)
+ item.setText(_translate("Zui", "Normale", None))
+ item = self.tabRectangle.verticalHeaderItem(2)
+ item.setText(_translate("Zui", "Longueur", None))
+ item = self.tabRectangle.verticalHeaderItem(3)
+ item.setText(_translate("Zui", "Direction", None))
+ item = self.tabRectangle.verticalHeaderItem(4)
+ item.setText(_translate("Zui", "Largeur", None))
+ item = self.tabRectangle.verticalHeaderItem(5)
+ item.setText(_translate("Zui", "Rayon", None))
+ item = self.tabRectangle.verticalHeaderItem(6)
+ item.setText(_translate("Zui", "Angle", None))
+ item = self.tabRectangle.verticalHeaderItem(7)
+ item.setText(_translate("Zui", "Rayon entaille", None))
+ item = self.tabRectangle.horizontalHeaderItem(0)
+ item.setText(_translate("Zui", "Valeur", None))
+ __sortingEnabled = self.tabRectangle.isSortingEnabled()
+ self.tabRectangle.setSortingEnabled(False)
+ self.tabRectangle.setSortingEnabled(__sortingEnabled)
+ self.infoRectangle.setToolTip(_translate("Zui", "<html><head/><body><p><span style=\" font-weight:600; text-decoration: underline;\">Fissure de forme rectangulaire :</span></p><p><img src=\":/newPrefix/images/schema_rectangle.png\"/><br/></p><p><span style=\" font-weight:600; text-decoration: underline;\">Centre</span> : Coordonnées du centre du rectangle (ex: 0 0 1)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Normale</span> : Coordonnées du vecteur normal au rectangle (ex: 1 0 0)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Longueur</span> : Demie longueur du rectangle le long du vecteur direction (ex: 1.0e1)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Direction</span> : Coordonnées du vecteur direction du rectangle (ex: 0 1 0)</p><p><span style=\" text-decoration: underline;\">Largeur</span> : Demie largeur du rectangle le long du vecteur orthogonal à normale et direction (ex: 1.0e1). Si vide, égal à Longueur</p><p><span style=\" text-decoration: underline;\">Rayon </span>: Rayon du congé aux angles du rectangle (ex: 1.0e1). Si vide, pas de congé</p><p><span style=\" text-decoration: underline;\">Angle</span> : Angle en degrés pour un rectangle tronqué (ex: 180.). Si vide, le rectangle n\'est pas tronquée</p><p><span style=\" text-decoration: underline;\">Rayon entaille</span> : Rayon du fond d\'entaille. (ex: 1.0e1). Si vide, la fissure est plane sans entaille</p><p><span style=\" font-weight:600; font-style:italic;\">Gras : Informations obligatoires</span></p></body></html>", None))
+ self.infoRectangle.setText(_translate("Zui", "?", None))
+ self.tabWidget.setTabText(self.tabWidget.indexOf(self.ongletRectangle), _translate("Zui", "Rectangle", None))
+ item = self.tabSphere.verticalHeaderItem(0)
+ item.setText(_translate("Zui", "Centre", None))
+ item = self.tabSphere.verticalHeaderItem(1)
+ item.setText(_translate("Zui", "Rayon", None))
+ item = self.tabSphere.horizontalHeaderItem(0)
+ item.setText(_translate("Zui", "Valeur", None))
+ self.infoSphere.setToolTip(_translate("Zui", "<html><head/><body><p><span style=\" font-weight:600; text-decoration: underline;\">Fissure de forme spherique :</span></p><p><img src=\":/newPrefix/images/schema_shpere.png\"/><br/></p><p><span style=\" font-weight:600; text-decoration: underline;\">Centre</span> : Coordonnées du centre de la sphere (ex: 0 0 1)</p><p><span style=\" font-weight:600; text-decoration: underline;\">Rayon</span> : Rayon de la sphere (ex: 1.0e1)</p><p><span style=\" font-weight:600; font-style:italic;\">Gras : Informations obligatoires</span></p></body></html>", None))
+ self.infoSphere.setText(_translate("Zui", "?", None))
+ self.tabWidget.setTabText(self.tabWidget.indexOf(self.ongletSphere), _translate("Zui", "Sphere", None))
+ item = self.tabPerso.verticalHeaderItem(0)
+ item.setText(_translate("Zui", "med file", None))
+ item = self.tabPerso.horizontalHeaderItem(0)
+ item.setText(_translate("Zui", "File", None))
+ __sortingEnabled = self.tabPerso.isSortingEnabled()
+ self.tabPerso.setSortingEnabled(False)
+ self.tabPerso.setSortingEnabled(__sortingEnabled)
+ self.infoCustom.setToolTip(_translate("Zui", "<html><head/><body><p><span style=\" font-weight:600; text-decoration: underline;\">Fissure de forme personnalisée :</span></p><p><span style=\" font-weight:600; text-decoration: underline;\">Med file</span> : Adresse du maillage décrivant la fissure (ex: $HOME/PROJETX/fissure3.med)</p><p><span style=\" font-style:italic;\">Le maillage de la fissure doit être une surface composée de tétrahèdres linéaires uniquement.</span></p><p><span style=\" font-weight:600; font-style:italic;\">Gras : Informations obligatoires</span></p></body></html>", None))
+ self.infoCustom.setText(_translate("Zui", "?", None))
+ self.tabWidget.setTabText(self.tabWidget.indexOf(self.ongletPerso), _translate("Zui", "Custom", None))
+ self.labelCrackName.setToolTip(_translate("Zui", "Crack automatic generation", None))
+ self.labelCrackName.setText(_translate("Zui", "Crack", None))
+ self.CBAdvanced.setToolTip(_translate("Zui", "Advanced options (Use with caution)", None))
+ self.CBAdvanced.setText(_translate("Zui", "Advanced options", None))
+ self.btVisu.setToolTip(_translate("Zui", "Load all parameters from a file", None))
+ self.btVisu.setText(_translate("Zui", "Quick View", None))
+ self.txtSurfopt.setToolTip(_translate("Zui", "SURFOPT options", None))
+ self.txtSurfopt.setText(_translate("Zui", "SURFOPT", None))
+ self.valSurfopt.setToolTip(_translate("Zui", "string", None))
+ self.CBIs2D.setToolTip(_translate("Zui", "Check if sane mesh is a surface", None))
+ self.CBIs2D.setText(_translate("Zui", "2D case", None))
+ self.CBRefine.setToolTip(_translate("Zui", "Check to refine sane mesh before crack insertion", None))
+ self.CBRefine.setText(_translate("Zui", "Pre refine", None))
+ self.txtGradation.setToolTip(_translate("Zui", "Mesh increase parameter", None))
+ self.txtGradation.setText(_translate("Zui", "Gradation", None))
+ self.valGradation.setToolTip(_translate("Zui", "float (ex: 1.3)", None))
+ self.valGradation.setText(_translate("Zui", "1.3", None))
+ self.txtLayers.setToolTip(_translate("Zui", "Constant size layers number", None))
+ self.txtLayers.setText(_translate("Zui", "Layers", None))
+ self.txtIterations.setToolTip(_translate("Zui", "Remeshing iterations number", None))
+ self.txtIterations.setText(_translate("Zui", "Iterations", None))
+ self.valLayers.setToolTip(_translate("Zui", "integer (ex: 5)", None))
+ self.valLayers.setText(_translate("Zui", "5", None))
+ self.valIterations.setToolTip(_translate("Zui", "integer (ex: 2)", None))
+ self.valIterations.setText(_translate("Zui", "2", None))
+
+import images_rc
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
shellFiss = geompy.ImportFile(os.path.join(gmu.pathBloc, "materielCasTests/CubeAngleFiss.brep"), "BREP")
fondFiss = geompy.CreateGroup(shellFiss, geompy.ShapeType["EDGE"])
- geompy.UnionIDs(fondFiss, [4])
+ geompy.UnionIDs(fondFiss, [3])
geompy.addToStudy( shellFiss, 'shellFiss' )
geompy.addToStudyInFather( shellFiss, fondFiss, 'fondFiss' )
dicoParams = dict(nomCas = 'cubeCoin',
maillageSain = os.path.join(gmu.pathBloc, 'materielCasTests/cubeFin.med'),
brepFaceFissure = os.path.join(gmu.pathBloc, "materielCasTests/cubeFin_Coin.brep"),
- edgeFissIds = [7],
+ edgeFissIds = [6],
lgInfluence = 50,
meshBrep = (5,10),
rayonPipe = 10,
dicoParams = dict(nomCas = 'cubeMilieu',
maillageSain = os.path.join(gmu.pathBloc, 'materielCasTests/cubeFin.med'),
brepFaceFissure = os.path.join(gmu.pathBloc, "materielCasTests/cubeFin_Milieu.brep"),
- edgeFissIds = [7],
+ edgeFissIds = [6],
lgInfluence = 50,
meshBrep = (5,10),
rayonPipe = 10,
shellFiss = geompy.ImportFile(os.path.join(gmu.pathBloc, "materielCasTests/FissInCylindre2.brep"), "BREP")
fondFiss = geompy.CreateGroup(shellFiss, geompy.ShapeType["EDGE"])
- geompy.UnionIDs(fondFiss, [7])
+ geompy.UnionIDs(fondFiss, [6])
geompy.addToStudy( shellFiss, 'shellFiss' )
geompy.addToStudyInFather( shellFiss, fondFiss, 'fondFiss' )
dicoParams = dict(nomCas = 'disque',
maillageSain = os.path.join(gmu.pathBloc, 'materielCasTests/disque.med'),
brepFaceFissure = os.path.join(gmu.pathBloc, "materielCasTests/ellipse_disque.brep"),
- edgeFissIds = [4],
+ edgeFissIds = [3],
lgInfluence = 10,
meshBrep = (0.5,2.5),
rayonPipe = 1.0,
# logging.info("genereGeometrieSaine %s", self.nomCas)
# box = geompy.MakeBox(0, -500, 0, 400, 500, 800, "boiteSaine")
# return [box]
-
+
# ---------------------------------------------------------------------------
def genereMaillageSain(self, geometriesSaines, meshParams):
logging.info("genereMaillageSain %s", self.nomCas)
shellFiss = geompy.ImportFile(os.path.join(gmu.pathBloc, "materielCasTests/ellipse1.brep"), "BREP")
fondFiss = geompy.CreateGroup(shellFiss, geompy.ShapeType["EDGE"])
- geompy.UnionIDs(fondFiss, [4])
+ geompy.UnionIDs(fondFiss, [3])
geompy.addToStudy( shellFiss, 'shellFiss' )
geompy.addToStudyInFather( shellFiss, fondFiss, 'fondFiss' )
shellFiss = geompy.ImportFile(os.path.join(gmu.pathBloc, "materielCasTests/ellipse1_pb.brep"), "BREP")
fondFiss = geompy.CreateGroup(shellFiss, geompy.ShapeType["EDGE"])
- geompy.UnionIDs(fondFiss, [4])
+ geompy.UnionIDs(fondFiss, [3])
geompy.addToStudy( shellFiss, 'shellFiss' )
geompy.addToStudyInFather( shellFiss, fondFiss, 'fondFiss' )
# --- peau tube exterieur (PEAUEXT)
- cercle1 = geompy.MakeCircle(centre, OZ, de/2.)
- extru1 = geompy.MakePrismVecH(cercle1, OZ, l_tube_p1)
- revol1 = geompy.MakeRevolution(cercle1, axe, angleCoude*math.pi/180.0)
- rot1 = geompy.MakeRotation(cercle1, axe, angleCoude*math.pi/180.0)
+ Disk_3 = geompy.MakeDiskPntVecR(centre, OZ, de/2. +epais)
+ couronne1 = geompy.MakeCut(Disk_3, Disk_1)
+ extru1 = geompy.MakePrismVecH(couronne1, OZ, l_tube_p1)
+ revol1 = geompy.MakeRevolution(couronne1, axe, angleCoude*math.pi/180.0)
+ rot1 = geompy.MakeRotation(couronne1, axe, angleCoude*math.pi/180.0)
extru2 = geompy.MakePrismVecH(rot1, Rotation_2, -l_tube_p2)
externe = geompy.MakeFuse(extru1, revol1)
externe = geompy.MakeFuse(extru2, externe)
azimut = -azimut # axe inverse / ASCOUF
axe = geompy.MakeTranslation(OY, -r_cintr, 0, -l_tube_p1)
-
+
if not lgInfluence:
lgInfluence = profondeur
shellFiss = geompy.ImportFile(os.path.join(gmu.pathBloc, "materielCasTests/visFiss.brep"), "BREP")
fondFiss = geompy.CreateGroup(shellFiss, geompy.ShapeType["EDGE"])
- geompy.UnionIDs(fondFiss, [7, 9])
+ geompy.UnionIDs(fondFiss, [6, 8])
geompy.addToStudy( shellFiss, 'shellFiss' )
geompy.addToStudyInFather( shellFiss, fondFiss, 'fondFiss' )
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
\ No newline at end of file
+ salome.sg.updateObjBrowser(True)
\ No newline at end of file
def construitEdgesRadialesDebouchantes(idisklim, idiskout, gptsdisks, raydisks,
facesPipePeau, edgeRadFacePipePeau, nbsegCercle):
"""
- construction des listes d'edges radiales sur chaque extrémité débouchante
+ construction des listes d'edges radiales sur chaque extrémité débouchante
"""
logging.info('start')
-
+
# --- listes de nappes radiales en filling à chaque extrémité débouchante
-
+
facesDebouchantes = [False, False]
idFacesDebouchantes = [-1, -1] # contiendra les indices des faces disque débouchantes (facesPipePeau)
listNappes =[]
geomPublish(initLog.debug, nappe, name)
facesDebouchantes[i] = True
listNappes.append(nappes)
-
+
# --- mise en correspondance avec les indices des faces disque débouchantes (facesPipePeau)
for i, nappes in enumerate(listNappes):
if facesDebouchantes[i]:
else:
maxl = geompy.BasicProperties(edge)[0]
if maxl < 0.01: # problème MakeSection
- logging.debug("problème MakeSection recherche edge radiale %s, longueur trop faible: %s, utilisation partition", k, maxl)
+ logging.info("problème MakeSection recherche edge radiale %s, longueur trop faible: %s, utilisation partition", k, maxl)
partNappeFace = geompy.MakePartition([face, nappes[k]], [] , [], [], geompy.ShapeType["FACE"], 0, [], 0)
edps= geompy.ExtractShapes(partNappeFace, geompy.ShapeType["EDGE"], False)
ednouv = []
for ii, ed in enumerate(edps):
+ dmax=100.
vxs = geompy.ExtractShapes(ed, geompy.ShapeType["VERTEX"], False)
distx = [geompy.MinDistance(vx, face) for vx in vxs]
distx += [geompy.MinDistance(vx, nappes[k]) for vx in vxs]
dmax = max(distx)
- logging.debug(" dmax %s",dmax)
- if dmax < 0.01:
+ lgedge = geompy.BasicProperties(ed)[0]
+ logging.debug(" dmax %s, longueur edge %s",dmax, lgedge)
+ if dmax < 0.01 and lgedge > 0.01:
ednouv.append(ed)
- logging.debug(" edges issues de la partition: %s", ednouv)
- for ii, ed in enumerate(ednouv):
- geomPublish(initLog.debug, ed, "ednouv%d"%ii)
- [edsorted, minl,maxl] = sortEdges(ednouv)
- logging.debug(" longueur edge trouvée: %s", maxl)
- edge = edsorted[-1]
+ if (len(ednouv) > 0):
+ logging.debug(" edges issues de la partition: %s", ednouv)
+ for ii, ed in enumerate(ednouv):
+ geomPublish(initLog.debug, ed, "ednouv%d"%ii)
+ [edsorted, minl,maxl] = sortEdges(ednouv)
+ logging.debug(" longueur edge trouvée: %s", maxl)
+ edge = edsorted[-1]
+ else:
+ logging.info("problème partition recherche edge radiale %s", k)
+ vxs = geompy.ExtractShapes(partNappeFace, geompy.ShapeType["VERTEX"], False)
+ vxnouv=[]
+ for ii,vx in enumerate(vxs):
+ distx = geompy.MinDistance(vx, face)
+ distx += geompy.MinDistance(vx, nappes[k])
+ logging.debug("vertex distance: %s", distx)
+ if distx < 0.005:
+ vxnouv.append(vx)
+ logging.debug("nombre vertex candidats %s", len(vxnouv))
+ if len(vxnouv) >= 2:
+ eds = [geompy.MakeEdge(vxnouv[j],vxnouv[(j+1)%len(vxnouv)]) for j in range(len(vxnouv))]
+ [edsorted2, minl,maxl] = sortEdges(eds)
+ edge = edsorted2[-1]
+ logging.debug("lg edge: %s", maxl)
+ else:
+ logging.debug("problème recherche edge radiale %s non résolu", k)
edges.append(edge)
name = 'edgeEndPipe%d'%k
geomPublish(initLog.debug, edge, name)
listEdges.append(edges)
-
+
return (listEdges, idFacesDebouchantes)
\ No newline at end of file
logging.info("fichier maillage fissure %s", fichierMaillageFissure)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
logging.info("maillage fissure fini")
# --- peau tube exterieur (PEAUEXT)
- cercle1 = geompy.MakeCircle(centre, OZ, de/2.)
- extru1 = geompy.MakePrismVecH(cercle1, OZ, l_tube_p1)
- revol1 = geompy.MakeRevolution(cercle1, axe, angleCoude*math.pi/180.0)
- rot1 = geompy.MakeRotation(cercle1, axe, angleCoude*math.pi/180.0)
+ Disk_3 = geompy.MakeDiskPntVecR(centre, OZ, de/2. +epais)
+ extru1 = geompy.MakePrismVecH(Disk_3, OZ, l_tube_p1)
+ revol1 = geompy.MakeRevolution(Disk_3, axe, angleCoude*math.pi/180.0)
+ rot1 = geompy.MakeRotation(Disk_3, axe, angleCoude*math.pi/180.0)
extru2 = geompy.MakePrismVecH(rot1, Rotation_2, -l_tube_p2)
externe = geompy.MakeFuse(extru1, revol1)
externe = geompy.MakeFuse(extru2, externe)
self.elliptique = False
if shapeFissureParams.has_key('elliptique'):
self.elliptique = shapeFissureParams['elliptique']
-
+
azimut = -azimut # axe inverse / ASCOUF
axe = geompy.MakeTranslation(OY, -r_cintr, 0, -l_tube_p1)
geomPublish(initLog.debug, axe,"axe")
-
+
if not lgInfluence:
lgInfluence = profondeur
lgfond = longueur -2*profondeur
angle = lgfond/(2*raybor)
pb = geompy.MakeVertex(raybor, 0, 0)
- pi = geompy.MakeVertex(rayint, 0, 0)
+ pi = geompy.MakeVertex(rayint, 0, 0)
pbl = geompy.MakeRotation(pb, OZ, angle)
pbr = geompy.MakeRotation(pb, OZ, -angle)
geomPublish(initLog.debug, pbl,"pbl")
pt = geompy.MakeRotation(pil, axl, angi)
points.append(pt)
for i in range(nbp):
- angi = angle -2.0*i*angle/nbp
+ angi = angle -2.0*i*angle/nbp
pt = geompy.MakeRotation(pi, OZ, angi)
points.append(pt)
for i in range(nbp+1):
pt = geompy.MakeTranslation(pt, 0, 0, -l_tube_p1)
pt = geompy.MakeRotation(pt, axe, alpha*math.pi/180.)
points[i] = pt
- wire0 = geompy.MakeInterpol(points[0:nbp+1])
- wire1 = geompy.MakeInterpol(points[nbp:2*nbp+1])
- wire2 = geompy.MakeInterpol(points[2*nbp:3*nbp+1])
+ wire0 = geompy.MakeInterpol(points[0:nbp+1])
+ wire1 = geompy.MakeInterpol(points[nbp:2*nbp+1])
+ wire2 = geompy.MakeInterpol(points[2*nbp:3*nbp+1])
#wiretube = geompy.MakeInterpol(points)
wiretube=geompy.MakeWire([wire0,wire1,wire2])
geomPublish(initLog.debug, wiretube,"wiretube")
-
+
pe = geompy.MakeVertex(rayext, 0, 0)
pe = geompy.MakeRotation(pe, OZ, azimut*math.pi/180.)
pe = geompy.MakeTranslation(pe, 0, 0, -l_tube_p1)
pe = geompy.MakeRotation(pe, axe, alpha*math.pi/180.)
-
+
arce = geompy.MakeArc(points[0], pe, points[-1])
geomPublish(initLog.debug, arce,"arce")
-
+
facefiss = geompy.MakeFaceWires([arce, wiretube], 1)
geomPublish(initLog.debug, facefiss, 'facefissPlace' )
-
+
pc = geompy.MakeVertex((raybor + rayint)/2.0, 0, 0)
centre = geompy.MakeRotation(pc, OZ, azimut*math.pi/180.)
centre = geompy.MakeTranslation(centre, 0, 0, -l_tube_p1)
centre = geompy.MakeRotation(centre, axe, alpha*math.pi/180.)
geomPublish(initLog.debug, centre, 'centrefissPlace' )
-
+
wiretube = geompy.GetInPlace(facefiss, wiretube)
geomPublish(initLog.debug, wiretube, 'wiretubePlace' )
try:
else:
raybor = de/2. - epais
dp = +1.0
- prof = dp * profondeur
+ prof = dp * profondeur
lgfond = longueur -2*profondeur
cosaz = math.cos(azimut*math.pi/180.)
sinaz = math.sin(azimut*math.pi/180.)
for i in range(nbp+2):
x = math.sin(i*math.pi/(nbp+1)) # fonction de répartition des points : distance relative
x2 = x*x
- totx += x2
+ totx += x2
xs.append(totx)
- logging.debug("x2: %s, totx: %s", x2, totx)
+ logging.debug("x2: %s, totx: %s", x2, totx)
for i in range(nbp+1):
#posi = nbp -i # répartition équidistante des points sur la courbe
posi = nbp*(1 -xs[i]/totx) # points plus resserrés aux extrémités de la courbe
x = math.sin(i*math.pi/nbp)
#x = 1.0 # répartition équidistante des points sur la courbe
x2 = x*x # points plus resserrés aux extrémités de la courbe
- totx += x2
+ totx += x2
xs.append(totx)
- logging.debug("x2: %s, totx: %s", x2, totx)
+ logging.debug("x2: %s, totx: %s", x2, totx)
for i in range(nbp):
- angi = alfrd -angle +2.0*angle*xs[i]/totx
+ angi = alfrd -angle +2.0*angle*xs[i]/totx
pt = geompy.MakeRotation(pi, axe, angi)
points.append(pt)
curves.append(geompy.MakeInterpol(points))
for i in range(nbp+2):
x = math.sin(i*math.pi/(nbp+1))
x2 = x*x
- totx += x2
+ totx += x2
xs.append(totx)
- logging.debug("x2: %s, totx: %s", x2, totx)
+ logging.debug("x2: %s, totx: %s", x2, totx)
for i in range(nbp+1):
#posi = nbp -i # répartition équidistante des points sur la courbe
posi = nbp*xs[i]/totx # points plus resserrés aux extrémités de la courbe
# for i, pt in enumerate(points):
# name = "point%d"%i
# geomPublishInFather(initLog.debug,curves[-1], pt, name)
-
+
wiretube = geompy.MakeWire(curves)
geomPublish(initLog.debug, wiretube,"wiretube")
try:
except:
logging.debug("erreur MakeEdgeWire sur fond de fissure, on fait sans")
edgetube = None
-
+
pts = []
pts.append(point0)
dpr = prof*math.cos(5.0*math.pi/8.0)
pe = geompy.MakeTranslation(pb, dpr*cosaz, dpr*sinaz, 0., "pe")
for i in range(nbp):
- angi = alfrd -angle +2.0*i*angle/nbp
+ angi = alfrd -angle +2.0*i*angle/nbp
pt = geompy.MakeRotation(pe, axe, angi)
pts.append(pt)
pts.append(point1)
arce = geompy.MakeInterpol(pts)
geomPublish(initLog.debug, arce,"arce")
-
+
facefiss = geompy.MakeFaceWires([arce, wiretube], 0)
geomPublish(initLog.debug, facefiss, 'facefissPlace' )
-
+
pc = geompy.MakeTranslation(pb, 0.5*prof*cosaz, 0.5*prof*sinaz, 0.)
centre = geompy.MakeRotation(pc, axe, alfrd)
geomPublish(initLog.debug, centre, 'centrefissPlace' )
-
+
edges = geompy.ExtractShapes(facefiss, geompy.ShapeType["EDGE"], True)
edgesTriees, minl, maxl = sortEdges(edges)
edges = edgesTriees[:-1] # la plus grande correspond à arce, on l'elimine
else:
raybor = de/2. - epais
dp = +1.0
- prof = dp * profondeur
+ prof = dp * profondeur
cosaz = math.cos(azimut*math.pi/180.)
sinaz = math.sin(azimut*math.pi/180.)
alfrd = alpha*math.pi/180.
cox = geompy.VectorCoordinates(ax1)
coy = geompy.VectorCoordinates(ay1)
localLCS = geompy.MakeMarker(coo[0], coo[1], coo[2], cox[0], cox[1], cox[2], coy[0], coy[1], coy[2], "localLCS")
-
+
pco = geompy.MakeVertex(0, 0, -profondeur, "pco")
pao = geompy.MakeRotation(pco, OY, 0.6*math.pi, "pao")
pbo = geompy.MakeRotation(pco, OY, -0.6*math.pi, "pbo")
edgesTriees, minl, maxl = sortEdges(edges)
edgetube = edgesTriees[-1] # la plus grande correspond à arci
wiretube = edgetube
-
+
pc = geompy.MakeTranslation(pb, 0.5*prof*cosaz, 0.5*prof*sinaz, 0.)
centre = geompy.MakeRotation(pc, axe, alfrd)
geomPublish(initLog.debug, centre, 'centrefissPlace' )
identification précise des edges et disques des faces de peau selon index extremité fissure
"""
logging.info('start')
-
+
facesPipePeau = [None for i in range(len(edgesFissExtPipe))]
endsEdgeFond = [None for i in range(len(edgesFissExtPipe))]
edgeRadFacePipePeau = [None for i in range(len(edgesFissExtPipe))]
-
+
edgesListees = []
edgesCircPeau = []
verticesCircPeau = []
if len(verticesPipePeau) > 0: # --- au moins une extrémité du pipe sur cette face de peau
-
+
for face in facesPeauSorted[:-1]: # la ou les faces débouchantes, pas la grande face de peau
logging.debug("examen face debouchante circulaire")
for i,efep in enumerate(edgesFissExtPipe):
pass
pass
pass
-
+
# --- edges circulaires de la face de peau et points de jonction de la face externe de fissure
logging.debug("facesPipePeau: %s", facesPipePeau)
edgesCircPeau = [None for i in range(len(facesPipePeau))]
- verticesCircPeau = [None for i in range(len(facesPipePeau))]
+ verticesCircPeau = [None for i in range(len(facesPipePeau))]
for i,fcirc in enumerate(facesPipePeau):
edges = geompy.GetSharedShapesMulti([facePeau, fcirc], geompy.ShapeType["EDGE"])
grpEdgesCirc = geompy.CreateGroup(facePeau, geompy.ShapeType["EDGE"])
geompy.UnionList(groupEdgesBordPeau, edgesBords)
bordsVifs = None
if aretesVivesC is not None:
- logging.debug("identification des bords vifs par GetInPlace (old)")
+ logging.debug("identification des bords vifs par GetInPlace")
bordsVifs = geompy.GetInPlace(facePeau, aretesVivesC)
+ if bordsVifs is None:
+ logging.debug("pas d'identification des bords vifs par GetInPlace: test par distance")
+ edvifs = []
+ arvives = geompy.ExtractShapes(aretesVivesC, geompy.ShapeType["EDGE"], False)
+ edgs = geompy.ExtractShapes(facePeau, geompy.ShapeType["EDGE"], False)
+ for ed in edgs:
+ vxs = geompy.ExtractShapes(ed, geompy.ShapeType["VERTEX"], False)
+ for ar in arvives:
+ d = geompy.MinDistance(vxs[0], ar)
+ d += geompy.MinDistance(vxs[1], ar)
+ logging.debug("test distance bord face peau - arete vive: %s",d)
+ if d < 0.001:
+ edvifs.append(ed)
+ break
+ if len(edvifs) >0:
+ bordsVifs = geompy.CreateGroup(facePeau,geompy.ShapeType["EDGE"])
+ for ed in edvifs:
+ geompy.AddObject(bordsVifs, geompy.GetSubShapeID(facePeau, ed))
if bordsVifs is not None:
geomPublishInFather(initLog.debug, facePeau, bordsVifs, "bordsVifs")
groupEdgesBordPeau = geompy.CutGroups(groupEdgesBordPeau, bordsVifs)
aretesVivesCoupees += edv
logging.debug("aretesVivesCoupees %s",aretesVivesCoupees)
geomPublishInFather(initLog.debug, facePeau, groupEdgesBordPeau , "EdgesBords")
-
+
# --- edges de la face de peau partagées avec la face de fissure
-
+
edgesPeau = geompy.ExtractShapes(facePeau, geompy.ShapeType["EDGE"], False)
edges = substractSubShapes(facePeau, edgesPeau, edgesListees)
edgesFissurePeau = []
edgesFissurePeau.append(edge)
name = "edgeFissurePeau%d"%i
geomPublishInFather(initLog.debug, facePeau, edge, name)
-
+
return (endsEdgeFond, facesPipePeau, edgeRadFacePipePeau,
edgesCircPeau, verticesCircPeau, groupEdgesBordPeau,
bordsVifs, edgesFissurePeau, aretesVivesCoupees)
logging.info("fichier maillage fissure : %s", fichierMaillageFissure)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
return maillageComplet
logging.info("fichier maillage fissure %s", fichierMaillageFissure)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
logging.info("maillage fissure fini")
logging.info("fichier maillage fissure %s", fichierMaillageFissure)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
return maillageComplet
\ No newline at end of file
<rect>
<x>0</x>
<y>0</y>
- <width>959</width>
+ <width>974</width>
<height>618</height>
</rect>
</property>
<rect>
<x>0</x>
<y>0</y>
- <width>663</width>
+ <width>664</width>
<height>624</height>
</rect>
</property>
study = context.study
studyId = context.studyId
sg = context.sg
-
+
import os
#import subprocess
#import tempfile
- from PyQt4 import QtCore
- from PyQt4 import QtGui
- from PyQt4.QtGui import QFileDialog
- from PyQt4.QtGui import QMessageBox
- from PyQt4.QtGui import QPalette
- from PyQt4.QtGui import QColor
- from PyQt4.QtCore import QString
+ from PyQt5 import QtCore
+ from PyQt5 import QtWidgets
+ from PyQt5 import QtGui
+ from PyQt5.QtWidgets import QFileDialog
+ from PyQt5.QtWidgets import QMessageBox
+ from PyQt5.QtGui import QPalette
+ from PyQt5.QtGui import QColor
from fissureGenerale_ui import Ui_Dialog
-
- class fissureGeneraleDialog(QtGui.QDialog):
-
+
+ class fissureGeneraleDialog(QtWidgets.QDialog):
+
def __init__(self):
print "__init__"
- QtGui.QDialog.__init__(self)
+ QtWidgets.QDialog.__init__(self)
# Set up the user interface from Designer.
self.ui = Ui_Dialog()
self.ui.setupUi(self)
-
+
self.blackPalette = self.ui.dsb_influence.palette()
self.redPalette = QPalette()
self.redPalette.setColor(QPalette.Text, QColor(255,0,0))
self.NOK = False
-
+
self.initDefaut()
self.initDialog(self.defaut)
self.ui.lb_calcul.hide()
-
+
# Connect up the buttons.
- self.connect(self.ui.pb_exemple, QtCore.SIGNAL("clicked()"),
- self.genereExemples)
- self.connect(self.ui.pb_valPrec, QtCore.SIGNAL("clicked()"),
- self.readValPrec)
- self.connect(self.ui.pb_reset, QtCore.SIGNAL("clicked()"),
- self.resetVal)
- self.connect(self.ui.pb_recharger, QtCore.SIGNAL("clicked()"),
- self.recharger)
- self.connect(self.ui.pb_sauver, QtCore.SIGNAL("clicked()"),
- self.sauver)
- self.connect(self.ui.pb_maillage, QtCore.SIGNAL("clicked()"),
- self.selectMaillage)
- self.connect(self.ui.pb_facefiss, QtCore.SIGNAL("clicked()"),
- self.selectFacefiss)
- self.connect(self.ui.pb_reptrav, QtCore.SIGNAL("clicked()"),
- self.selectReptrav)
- self.connect(self.ui.pb_nomres, QtCore.SIGNAL("clicked()"),
- self.selectNomres)
- self.disconnect(self.ui.bb_OkCancel, QtCore.SIGNAL("accepted()"), self.accept)
- self.connect(self.ui.bb_OkCancel, QtCore.SIGNAL("accepted()"),
- self.execute)
-
+
+ self.ui.pb_exemple.clicked.connect(self.genereExemples)
+ self.ui.pb_valPrec.clicked.connect(self.readValPrec)
+ self.ui.pb_reset.clicked.connect(self.resetVal)
+ self.ui.pb_recharger.clicked.connect(self.recharger)
+ self.ui.pb_sauver.clicked.connect(self.sauver)
+ self.ui.pb_maillage.clicked.connect(self.selectMaillage)
+ self.ui.pb_facefiss.clicked.connect(self.selectFacefiss)
+ self.ui.pb_reptrav.clicked.connect(self.selectReptrav)
+ self.ui.bb_OkCancel.accepted.disconnect(self.accept)
+ self.ui.bb_OkCancel.accepted.connect(self.execute)
+
def initDefaut(self):
self.defaut = dict(
nomCas = 'angleCube',
nomres = 'casStandard_fissure.med',
verbosite = 0)
-
+
def initDialog(self, dico):
self.ui.le_maillage.setText(dico['maillageSain'])
self.ui.le_facefiss.setText(dico['brepFaceFissure'])
self.ui.cb_log.setCurrentIndex(dico['verbosite'])
incomplet = self.testval(dico)
pass
-
+
def testval(self, dico):
incomplet = False
if not os.path.lexists(dico['maillageSain']):
incomplet = True
else:
self.ui.dsb_areteFaceFissure.setPalette(self.blackPalette)
-
+
print "incomplet: ", incomplet
return incomplet
-
+
def fileDefault(self):
filedef = os.path.expanduser("~/.config/salome/dialogFissureGenerale.dic")
print filedef
return filedef
-
+
def writeDefault(self, dico):
filedef = self.fileDefault()
f = open(filedef, 'w')
f.write(str(dico))
f.close()
-
+
def genereExemples(self):
maillageSain = os.path.join(gmu.pathBloc, 'materielCasTests/CubeAngle.med')
brepFaceFissure = os.path.join(gmu.pathBloc, "materielCasTests/CubeAngleFiss.brep")
from blocFissure.materielCasTests import genereMateriel
self.ui.lb_calcul.hide()
self.initDialog(self.defaut)
-
+
def readValPrec(self):
filedef = self.fileDefault()
if os.path.exists(filedef):
def resetVal(self):
#self.initDefaut()
self.initDialog(self.defaut)
-
+
def setLogVerbosity(self, logfile):
from blocFissure.gmu import initLog # le mode de log s'initialise une seule fois
print "setLogVerbosity"
initLog.setVerbose(logfile)
elif index == 2:
initLog.setDebug(logfile)
-
-
+
+
def sauver(self):
print "sauver"
fileDiag = QFileDialog(self)
fileDiag.setViewMode(QFileDialog.List)
if fileDiag.exec_() :
fileNames = fileDiag.selectedFiles()
+ print fileNames
filedef = fileNames[0]
if filedef[-4:] not in ['.dic']:
filedef += '.dic'
f = open(filedef, 'w')
f.write(str(dico))
f.close()
-
+
def recharger(self):
print "recharger"
fileDiag = QFileDialog(self)
dico = eval(txt)
print dico
self.initDialog(dico)
-
+
def selectMaillage(self):
fileDiag = QFileDialog(self)
fileDiag.setFileMode(QFileDialog.ExistingFile)
filedef = fileNames[0]
print filedef
self.ui.le_maillage.setText(filedef)
-
+
def selectFacefiss(self):
fileDiag = QFileDialog(self)
fileDiag.setFileMode(QFileDialog.ExistingFile)
filedef = fileNames[0]
print filedef
self.ui.le_facefiss.setText(filedef)
-
+
def selectReptrav(self):
fileDiag = QFileDialog(self)
fileDiag.setFileMode(QFileDialog.Directory)
reptrav = str(fileNames[0])
print "reptrav ", reptrav
self.ui.le_reptrav.setText(os.path.abspath(reptrav))
-
-
+
+
def selectNomres(self):
fileDiag = QFileDialog(self)
fileDiag.setFileMode(QFileDialog.AnyFile)
self.ui.le_nomres.setText(tempnom)
else:
self.ui.le_nomres.setText(nomres)
-
+
def creeDico(self):
dico = dict(
maillageSain = str(self.ui.le_maillage.text()),
)
print dico
return dico
-
+
def checkValues(self):
return self.NOK
print erreur.msg
print '-'*60
for ligne in erreur.pile:
- print repr(ligne)
+ print repr(ligne)
print '-'*60
texte = erreur.msg
# texte += +"<br>" +'-'*60 +"<br>"
# texte += repr(ligne) +"<br>"
mbox = QMessageBox(self)
mbox.setWindowTitle("erreur blocFissure")
- mbox.setText(QString.fromUtf8(texte))
- mbox.exec_()
+ mbox.setText(str(texte))
+ mbox.exec_()
# except Exception as erreur:
# print "exception non répertoriée"
self.NOK = NOK
self.ui.lb_calcul.hide()
#self.accept()
-
- pass
+
+ pass
# ----------------------------------------------------------------------------
-
- print "main"
+
+ print "main"
window = fissureGeneraleDialog()
retry = True
while(retry):
else:
print "dialog rejected, exit"
pass
-
+
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
execInstance = casStandard(dicoParams)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(Hexa_3D.GetAlgorithm(), 'Hexa_3D')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
cubeFin_1.ExportMED( os.path.join(gmu.pathBloc, "materielCasTests/cubeFin.med"), 0, SMESH.MED_V2_2, 1 )
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(SubMesh_2, 'SubMesh_2')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(SubMesh_2, 'SubMesh_2')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(SubMesh_2, 'SubMesh_2')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(SubMesh_2, 'SubMesh_2')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(SubMesh_2, 'SubMesh_2')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
smesh.SetName(Hexa_3D.GetAlgorithm(), 'Hexa_3D')
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(1)
+ salome.sg.updateObjBrowser(True)
meshname = 'padder_'+str(self.__jobid)
smesh.SetName(outputMesh.GetMesh(), meshname)
if salome.sg.hasDesktop():
- salome.sg.updateObjBrowser(0)
+ salome.sg.updateObjBrowser(False)
self.__ui.lblStatusBar.setText("Publication OK")
self.__setGuiState(["CAN_SELECT"])
#
# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#
-# Author : Guillaume Boulant (EDF)
+# Author : Guillaume Boulant (EDF)
#
import salome_pluginsmanager
+import os
try:
from spadderPlugin import runSpadderPlugin
salome_pluginsmanager.logger.info('ERROR: Meshed Pipe with a crack plug-in is unavailable')
pass
-# ZCracks plugin requires the module EFICAS to be installed
-# thus it is first tested if this module is available before
-# adding the plugin to salome_pluginsmanager
+# ZCracks plugin requires the Zcracks tool
try:
- import eficasSalome
- from zcracks_plugin import ZcracksLct
- salome_pluginsmanager.AddFunction('Run Zcrack',
- 'Run Zcrack',
- ZcracksLct)
+ zcracksHome=os.environ['ZCRACKSHOME']
+ if len(zcracksHome) > 1:
+ #print 'ZCRACKSHOME ', zcracksHome
+ from Zcracks.zcracks_plugin import ZcracksLct
+ salome_pluginsmanager.AddFunction('Run Zcrack',
+ 'Run Zcrack',
+ ZcracksLct)
except:
+ #print 'probleme zcracks'
salome_pluginsmanager.logger.info('ERROR: Zcrack plug-in is unavailable')
pass