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0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27
authoreap <eap@opencascade.com>
Wed, 6 Mar 2013 08:33:31 +0000 (08:33 +0000)
committereap <eap@opencascade.com>
Wed, 6 Mar 2013 08:33:31 +0000 (08:33 +0000)
-      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces);
+      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);

src/StdMeshers/StdMeshers_Projection_2D.cxx

index 9f1c2fcf6c85ba2e62e0fbec4a1749c9c9bcab2b..67f5c770dea6bab30ebe36bac09f60bf253abf93 100644 (file)
@@ -1144,7 +1144,7 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
       while ( faceIt->more() )
         tgtFaces.insert( tgtFaces.end(), faceIt->next() );
 
-      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces);
+      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
     }
 
     cleaner.Release(); // not to remove mesh