- connect( okBtn, SIGNAL( clicked() ), this, SLOT( reject() ) );
- connect( dumpBtn, SIGNAL( clicked() ), this, SLOT( dump() ) );
- connect( helpBtn, SIGNAL( clicked() ), this, SLOT( help() ) );
- connect( myTabWidget, SIGNAL( currentChanged( int ) ), this, SLOT( updateSelection() ) );
- connect( myMode, SIGNAL( buttonClicked( int ) ), this, SLOT( modeChanged() ) );
- connect( myID, SIGNAL( textChanged( QString ) ), this, SLOT( idChanged() ) );
- connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( deactivate() ) );
- connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) );
- connect( myElemInfo, SIGNAL( itemInfo( int ) ), this, SLOT( showItemInfo( int ) ) );
- connect( myElemInfo, SIGNAL( itemInfo( QString ) ), this, SLOT( showItemInfo( QString ) ) );
+ connect( okBtn, SIGNAL( clicked() ), this, SLOT( reject() ));
+ connect( dumpBtn, SIGNAL( clicked() ), this, SLOT( dump() ));
+ connect( helpBtn, SIGNAL( clicked() ), this, SLOT( help() ));
+ connect( myTabWidget, SIGNAL( currentChanged( int ) ), this, SLOT( updateSelection() ));
+ connect( myMode, SIGNAL( buttonClicked( int ) ), this, SLOT( modeChanged() ));
+ connect( myID, SIGNAL( textChanged( QString ) ), this, SLOT( idChanged() ));
+ connect( myIDPreviewCheck, SIGNAL( toggled(bool) ), this, SLOT( idPreviewChange(bool) ));
+ connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( deactivate() ));
+ connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ));
+ connect( myElemInfo, SIGNAL( itemInfo( int ) ), this, SLOT( showItemInfo( int )));
+ connect( myElemInfo, SIGNAL( itemInfo( QString ) ), this, SLOT( showItemInfo( QString )));