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PAL10397 - node mustn't be selected after add operation
author
asl
<asl@opencascade.com>
Mon, 28 Nov 2005 06:51:45 +0000
(06:51 +0000)
committer
asl
<asl@opencascade.com>
Mon, 28 Nov 2005 06:51:45 +0000
(06:51 +0000)
src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx
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diff --git
a/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx
b/src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx
index 845d81bc57b4e4061c06fd99587574e81bcc8874..0b5e3202281016de00803c62b8f35e1f83ba53d5 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_AddMeshElementDlg.cxx
@@
-457,7
+457,7
@@
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
-
//
mySelector->ClearIndex();
+ mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
SMESH::UpdateView();