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bos #29104 [EDF 24805] Pb of displaying: reset point representation when redisplaying...
author
vsr
<vsr@opencascade.com>
Wed, 16 Feb 2022 10:17:55 +0000
(13:17 +0300)
committer
vsr
<vsr@opencascade.com>
Wed, 16 Feb 2022 10:17:55 +0000
(13:17 +0300)
src/SMESHGUI/SMESHGUI_VTKUtils.cxx
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diff --git
a/src/SMESHGUI/SMESHGUI_VTKUtils.cxx
b/src/SMESHGUI/SMESHGUI_VTKUtils.cxx
index e3d6adeab7f29434b546e565a93955d8a0e52dad..5b7ebba07bf5b7e4c7abbebc2a804e364a430234 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_VTKUtils.cxx
+++ b/
src/SMESHGUI/SMESHGUI_VTKUtils.cxx
@@
-692,6
+692,7
@@
namespace SMESH
try {
OCC_CATCH_SIGNALS;
//MESSAGE("DisplayActor " << theActor);
+ theActor->SetPointRepresentation(false);
vtkWnd->AddActor(theActor);
vtkWnd->Repaint();
}