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PAL20461 4.x Wrong mesh after creation of 3D mesh from 2D skin.
author
eap
<eap@opencascade.com>
Fri, 3 Oct 2008 10:39:47 +0000
(10:39 +0000)
committer
eap
<eap@opencascade.com>
Fri, 3 Oct 2008 10:39:47 +0000
(10:39 +0000)
additionally fix getDependsOnIterator() if submesh map is empty
src/SMESH/SMESH_subMesh.cxx
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diff --git
a/src/SMESH/SMESH_subMesh.cxx
b/src/SMESH/SMESH_subMesh.cxx
index ed6ac1a78163bc49039ee20496a661893996f57d..8842e046427da7a2035e28dc1caaf6e3c43855de 100644
(file)
--- a/
src/SMESH/SMESH_subMesh.cxx
+++ b/
src/SMESH/SMESH_subMesh.cxx
@@
-2078,6
+2078,7
@@
namespace {
SMESH_subMesh* append): myIt(subIt),myAppend(append)
{
myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
+ if ( myCur == append ) append = 0;
}
/// Return true if and only if there are other object in this iterator
virtual bool more()