Salome HOME
untabify
authoreap <eap@opencascade.com>
Fri, 28 Oct 2011 12:50:34 +0000 (12:50 +0000)
committereap <eap@opencascade.com>
Fri, 28 Oct 2011 12:50:34 +0000 (12:50 +0000)
src/SMESHGUI/SMESHGUI.cxx
src/SMESHGUI/SMESHGUI_HypothesesUtils.cxx

index 9b0c877bd9312f8ca9c5f59e95b9adeb790d6f63..5add18a61e93188c4349a181d64b255d07da3bd9 100644 (file)
           else if( aGroupObject->GetType() == SMESH::ELEM0D )
             anActor->Set0DColor( aColor.R, aColor.G, aColor.B );
           else {
-           QColor c;
-           int delta;
-           SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
+            QColor c;
+            int delta;
+            SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
             anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
-         }
+          }
         }
       }
     }
       }
       case 1132:{
         QColor c, e, b, n, c0D, o, outl, selection, preselection;
-       int delta;
+        int delta;
         int size0D = 0;
         int Edgewidth = 0;
         vtkFloatingPointType Shrink = 0.0;
         aDlg->SetColor(2, e);
         aDlg->SetColor(3, n);
         aDlg->SetColor(4, outl);
-       aDlg->SetDeltaBrightness(delta);
+        aDlg->SetDeltaBrightness(delta);
         aDlg->SetColor(5, c0D);
         aDlg->SetColor(6, o);
         aDlg->SetIntValue(1, Edgewidth);
           QColor outlinecolor = aDlg->GetColor(4);
           QColor color0D = aDlg->GetColor(5);
           QColor faces_orientation_color = aDlg->GetColor(6);
-         QColor selectioncolor = aDlg->GetColor(7);
-         QColor preSelectioncolor = aDlg->GetColor(8);
-         int delta = aDlg->GetDeltaBrightness();
+          QColor selectioncolor = aDlg->GetColor(7);
+          QColor preSelectioncolor = aDlg->GetColor(8);
+          int delta = aDlg->GetDeltaBrightness();
 
           /* Point marker */
           theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
                 anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
                                         vtkFloatingPointType (color.green()) / 255.,
                                         vtkFloatingPointType (color.blue()) / 255.,
-                                       delta);
+                                        delta);
                 /* edge color */
                 anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
                                       vtkFloatingPointType (edgecolor.green()) / 255.,
                                       vtkFloatingPointType (edgecolor.blue()) / 255.);
-               /* edge outline */
+                /* edge outline */
                 anActor->SetOutlineColor(vtkFloatingPointType (outlinecolor.red()) / 255.,
-                                        vtkFloatingPointType (outlinecolor.green()) / 255.,
-                                        vtkFloatingPointType (outlinecolor.blue()) / 255.);
+                                         vtkFloatingPointType (outlinecolor.green()) / 255.,
+                                         vtkFloatingPointType (outlinecolor.blue()) / 255.);
 
-               /* selection */
+                /* selection */
                 anActor->SetHighlightColor(vtkFloatingPointType (selectioncolor.red()) / 255.,
-                                          vtkFloatingPointType (selectioncolor.green()) / 255.,
-                                          vtkFloatingPointType (selectioncolor.blue()) / 255.);
-               /* pre-selection */
+                                           vtkFloatingPointType (selectioncolor.green()) / 255.,
+                                           vtkFloatingPointType (selectioncolor.blue()) / 255.);
+                /* pre-selection */
                 anActor->SetPreHighlightColor(vtkFloatingPointType (preSelectioncolor.red()) / 255.,
-                                             vtkFloatingPointType (preSelectioncolor.green()) / 255.,
-                                             vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
-               
+                                              vtkFloatingPointType (preSelectioncolor.green()) / 255.,
+                                              vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
+                
 
                 /* Shrink factor and size edges */
                 anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
@@ -5163,17 +5163,17 @@ void SMESHGUI::storeVisualParameters (int savePoint)
 
                   // Colors (surface:edge:)
                   vtkFloatingPointType r, g, b;
-                 int delta;
-                 
+                  int delta;
+                  
                   aSmeshActor->GetSufaceColor(r, g, b, delta);
                   QString colorStr ("surface");
                   colorStr += gDigitsSep; colorStr += QString::number(r);
                   colorStr += gDigitsSep; colorStr += QString::number(g);
                   colorStr += gDigitsSep; colorStr += QString::number(b);
 
-                 colorStr += gDigitsSep; colorStr += "backsurface";
-                 colorStr += gDigitsSep; colorStr += QString::number(delta);
-                                     
+                  colorStr += gDigitsSep; colorStr += "backsurface";
+                  colorStr += gDigitsSep; colorStr += QString::number(delta);
+                                      
 
                   aSmeshActor->GetEdgeColor(r, g, b);
                   colorStr += gDigitsSep; colorStr += "edge";
@@ -5547,43 +5547,43 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
               if (colors.count() == 16 || colors.count() == 18 ) {
                 if (colors[0] != "surface" || colors[4]  != "backsurface" ||
                     (colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
-                   (colors.count() == 18 && colors[14] != "outline")) {
+                    (colors.count() == 18 && colors[14] != "outline")) {
                   MESSAGE("Invalid order of data in Colors, must be: "
                           "surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
                 }
                 else {
-                 int delta = 0; 
-                 float er,eg,eb;
-                 float nr,ng,nb;
-                 vtkFloatingPointType otr,otg,otb;
-                 //Old case backsurface color is independent
-                 if( colors.count() == 16 ) {
-                   QColor ffc;
-                   SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;              
-                   er = colors[9].toFloat();
-                   eg = colors[10].toFloat();
-                   eb = colors[11].toFloat();
-                   
-                   nr = colors[13].toFloat();
-                   ng = colors[14].toFloat();
-                   nb = colors[15].toFloat();
-                   SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
-                 } else {
-                   //New case backsurface color depends on surface color
-                   delta = colors[5].toInt();
-
-                   er = colors[7].toFloat();
-                   eg = colors[8].toFloat();
-                   eb = colors[9].toFloat();
-                   
-                   nr = colors[11].toFloat();
-                   ng = colors[12].toFloat();
-                   nb = colors[13].toFloat();
-
-                   otr = colors[15].toFloat();
-                   otg = colors[16].toFloat();
-                   otb = colors[17].toFloat();
-                 }
+                  int delta = 0; 
+                  float er,eg,eb;
+                  float nr,ng,nb;
+                  vtkFloatingPointType otr,otg,otb;
+                  //Old case backsurface color is independent
+                  if( colors.count() == 16 ) {
+                    QColor ffc;
+                    SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;              
+                    er = colors[9].toFloat();
+                    eg = colors[10].toFloat();
+                    eb = colors[11].toFloat();
+                    
+                    nr = colors[13].toFloat();
+                    ng = colors[14].toFloat();
+                    nb = colors[15].toFloat();
+                    SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
+                  } else {
+                    //New case backsurface color depends on surface color
+                    delta = colors[5].toInt();
+
+                    er = colors[7].toFloat();
+                    eg = colors[8].toFloat();
+                    eb = colors[9].toFloat();
+                    
+                    nr = colors[11].toFloat();
+                    ng = colors[12].toFloat();
+                    nb = colors[13].toFloat();
+
+                    otr = colors[15].toFloat();
+                    otg = colors[16].toFloat();
+                    otb = colors[17].toFloat();
+                  }
                   aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
                   aSmeshActor->SetEdgeColor(er,eg,eb);
                   aSmeshActor->SetNodeColor(nr,ng,nb);
index c1411fa2c126862e4d8c135e0193c209e5350b14..a0986ce5d21bc78c2f5d1d190ac0a5504df09dd1 100644 (file)
@@ -219,16 +219,16 @@ namespace SMESH
           file.close();
           if (ok) {
 
-           THypothesisDataMap::ConstIterator it1 = aXmlHandler->myHypothesesMap.begin();
-           
-           for( ;it1 != aXmlHandler->myHypothesesMap.end(); it1++)
-             myHypothesesMap.insert( it1.key(), it1.value() );
-           
-           
-           it1 = aXmlHandler->myAlgorithmsMap.begin();
-           for( ;it1 != aXmlHandler->myAlgorithmsMap.end(); it1++)
-             myAlgorithmsMap.insert( it1.key(), it1.value() );
-           
+            THypothesisDataMap::ConstIterator it1 = aXmlHandler->myHypothesesMap.begin();
+            
+            for( ;it1 != aXmlHandler->myHypothesesMap.end(); it1++)
+              myHypothesesMap.insert( it1.key(), it1.value() );
+            
+            
+            it1 = aXmlHandler->myAlgorithmsMap.begin();
+            for( ;it1 != aXmlHandler->myAlgorithmsMap.end(); it1++)
+              myAlgorithmsMap.insert( it1.key(), it1.value() );
+            
             QList<HypothesesSet*>::iterator it, pos = myListOfHypothesesSets.begin();
             for ( it = aXmlHandler->myListOfHypothesesSets.begin(); 
                   it != aXmlHandler->myListOfHypothesesSets.end();