- const SMDS_MeshNode* inFaceNode = 0;
- if ( helper.GetNodeUVneedInFaceNode() )
- for ( int i = 0; i < 8 && !inFaceNode; ++i )
- if ( aNodes[ i ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
- inFaceNode = aNodes[ i ];
-
- // find middle point for (0,1,2,3)
- // and create a node in this point;
- gp_XYZ p( 0,0,0 );
- if ( surface.IsNull() ) {
- for ( int i = 0; i < 4; i++ ) p += SMESH_TNodeXYZ( aNodes[i] );
- p /= 4;
- }
- else {
- TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
- gp_XY uv( 0,0 );
- for ( int i = 0; i < 4; i++ )
- uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
- uv /= 4.;
- p = surface->Value( uv.X(), uv.Y() ).XYZ();
+ const SMDS_MeshNode* centrNode = aNodes[8];
+ if ( centrNode == 0 )
+ {
+ centrNode = helper.GetCentralNode( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7],
+ surface.IsNull() );
+ myLastCreatedNodes.Append(centrNode);