createSMESHAction( 6012, "TAPER", "ICON_TAPER" , 0, true );
createSMESHAction( 6013, "ASPECT", "ICON_ASPECT" , 0, true );
createSMESHAction( 6014, "MIN_ANG", "ICON_ANGLE" , 0, true );
createSMESHAction( 6012, "TAPER", "ICON_TAPER" , 0, true );
createSMESHAction( 6013, "ASPECT", "ICON_ASPECT" , 0, true );
createSMESHAction( 6014, "MIN_ANG", "ICON_ANGLE" , 0, true );
- createSMESHAction( 6015, "WRAP", "ICON_WRAP" , 0, true );
+ createSMESHAction( 6015, "WARP", "ICON_WARP" , 0, true );
createSMESHAction( 6016, "SKEW", "ICON_SKEW", 0, true );
createSMESHAction( 6017, "ASPECT_3D", "ICON_ASPECT_3D", 0, true );
createSMESHAction( 6018, "LENGTH_2D", "ICON_LENGTH_2D", 0, true );
createSMESHAction( 6016, "SKEW", "ICON_SKEW", 0, true );
createSMESHAction( 6017, "ASPECT_3D", "ICON_ASPECT_3D", 0, true );
createSMESHAction( 6018, "LENGTH_2D", "ICON_LENGTH_2D", 0, true );
popupMgr()->setRule( action( 6014 ), aMeshInVtkHasFaces, true );
popupMgr()->setRule( action( 6014 ), "controlMode = 'eMinimumAngle'", false );
popupMgr()->setRule( action( 6014 ), aMeshInVtkHasFaces, true );
popupMgr()->setRule( action( 6014 ), "controlMode = 'eMinimumAngle'", false );
popupMgr()->setRule( action( 6015 ), aMeshInVtkHasFaces, true );
popupMgr()->setRule( action( 6015 ), "controlMode = 'eWarping'", false );
popupMgr()->setRule( action( 6015 ), aMeshInVtkHasFaces, true );
popupMgr()->setRule( action( 6015 ), "controlMode = 'eWarping'", false );