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+#include "SMESH_MeshEditor.hxx" // needed for many meshers
authoreap <eap@opencascade.com>
Wed, 20 May 2009 15:37:49 +0000 (15:37 +0000)
committereap <eap@opencascade.com>
Wed, 20 May 2009 15:37:49 +0000 (15:37 +0000)
src/SMESH/SMESH_MesherHelper.hxx

index f9f906240dd4d2c44a76d2ef2ef97479864dc835..733cfa4a436e0ee1870b069d74246e5bcd259d05 100644 (file)
 
 #include "SMESH_SMESH.hxx"
 
-#include <SMESH_Mesh.hxx>
-#include <TopoDS_Shape.hxx>
+#include "SMESH_MeshEditor.hxx" // needed for many meshers
 #include <SMDS_MeshNode.hxx>
+#include <SMDS_QuadraticEdge.hxx>
+
 #include <TopoDS_Face.hxx>
+#include <TopoDS_Shape.hxx>
 #include <gp_Pnt2d.hxx>
-#include <SMDS_QuadraticEdge.hxx>
 
 #include <map>
 
 typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
-typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
-typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
+typedef std::map<NLink, const SMDS_MeshNode*>                 NLinkNodeMap;
+typedef std::map<NLink, const SMDS_MeshNode*>::iterator       ItNLinkNode;
 
 /*!
  * \brief It helps meshers to add elements