+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESHGUI_OffsetDlg.cxx
+
+// SMESH includes
+
+#include "SMESHGUI_OffsetDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SalomeApp_Tools.h>
+
+// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
+#include <SALOMEDSClient_SObject.hxx>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QSpinBox>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
+
+/*!
+ \class BusyLocker
+ \brief Simple 'busy state' flag locker.
+ \internal
+*/
+class BusyLocker
+{
+public:
+ //! Constructor. Sets passed boolean flag to \c true.
+ BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
+ //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
+ ~BusyLocker() { myBusy = false; }
+private:
+ bool& myBusy; //! External 'busy state' boolean flag
+};
+
+#define SPACING 6
+#define MARGIN 11
+
+//=================================================================================
+// class : SMESHGUI_OffsetDlg()
+// purpose :
+//=================================================================================
+SMESHGUI_OffsetDlg::SMESHGUI_OffsetDlg( SMESHGUI* theModule ) :
+ SMESHGUI_MultiPreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0)
+{
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_OFFSET")));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ setWindowTitle(tr("SMESH_OFFSET_TITLE"));
+ setSizeGripEnabled(true);
+
+ QVBoxLayout* dlgLayout = new QVBoxLayout(this);
+ dlgLayout->setSpacing(SPACING);
+ dlgLayout->setMargin(MARGIN);
+
+ /***************************************************************/
+ ConstructorsBox = new QGroupBox(tr("SMESH_OFFSET"), this);
+ QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
+ ConstructorsBoxLayout->setSpacing(SPACING);
+ ConstructorsBoxLayout->setMargin(MARGIN);
+
+ QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox);
+ RadioButton1->setIcon(image0);
+
+ ConstructorsBoxLayout->addWidget(RadioButton1);
+
+ /***************************************************************/
+ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
+
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
+ // Controls for elements selection
+ TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
+ // SelectElementsButton = new QPushButton(GroupArguments);
+ // SelectElementsButton->setIcon(image1);
+ LineEditElements = new QLineEdit(GroupArguments);
+ LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
+
+ // Control for the whole mesh selection
+ CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
+
+ // offset
+ QLabel* TextLabel1 = new QLabel(tr("OFFSET_VALUE"), GroupArguments);
+ SpinBox = new SMESHGUI_SpinBox(GroupArguments);
+
+
+ // switch of action type
+ ActionBox = new QGroupBox(GroupArguments);
+ ActionGroup = new QButtonGroup(GroupArguments);
+ QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
+ ActionBoxLayout->addSpacing(SPACING);
+ ActionBoxLayout->setMargin(MARGIN);
+
+ QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
+ QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
+ QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
+
+ ActionBoxLayout->addWidget(aMoveElements);
+ ActionBoxLayout->addWidget(aCopyElements);
+ ActionBoxLayout->addWidget(aCreateMesh);
+ ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
+ ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
+ ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ MakeGroupsCheck->setChecked(false);
+
+ // Name of a mesh to create
+ LineEditNewMesh = new QLineEdit(GroupArguments);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
+ // layout
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+ //GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
+ GroupArgumentsLayout->addWidget(SpinBox, 2, 3);
+ GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0);
+
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
+
+ /***************************************************************/
+ dlgLayout->addWidget(ConstructorsBox);
+ dlgLayout->addWidget(GroupArguments);
+ dlgLayout->addWidget(GroupButtons);
+
+ /* Initialisations */
+ SpinBox->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision");
+
+ RadioButton1->setChecked(true);
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ // Costruction of the logical filter
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
+
+ QList<SUIT_SelectionFilter*> aListOfFilters;
+ if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
+ if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
+
+ myMeshOrSubMeshOrGroupFilter =
+ new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
+
+ myHelpFileName = "Offset_page.html";
+
+ Init();
+
+ /* signals and slots connections */
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ //connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+
+ connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ /* to close dialog if study change */
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
+
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+
+ connect(SpinBox, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
+ SelectionIntoArgument();
+ onActionClicked(MOVE_ELEMS_BUTTON);
+}
+
+//=================================================================================
+// function : ~SMESHGUI_OffsetDlg()
+// purpose : Destroys the object and frees any allocated resources
+//=================================================================================
+SMESHGUI_OffsetDlg::~SMESHGUI_OffsetDlg()
+{
+ if ( myFilterDlg ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
+}
+
+//=================================================================================
+// function : Init()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::Init (bool ResetControls)
+{
+ myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ LineEditElements->clear();
+ myElementsId = "";
+ myNbOkElements = 0;
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ myActor = 0;
+
+ if (ResetControls)
+ {
+ SpinBox->SetValue(1.0);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
+ CheckBoxMesh->setChecked(true);
+ onSelectMesh(true);
+ }
+}
+
+//=================================================================================
+// function : ClickOnApply()
+// purpose :
+//=================================================================================
+bool SMESHGUI_OffsetDlg::ClickOnApply()
+{
+ if (mySMESHGUI->isActiveStudyLocked())
+ return false;
+
+ if( !isValid() )
+ return false;
+
+ SUIT_OverrideCursor aWaitCursor;
+
+ if (myNbOkElements)
+ {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ double offsetValue = SpinBox->value();
+
+ QStringList aParameters;
+ aParameters << SpinBox->text();
+
+ int actionButton = ActionGroup->checkedId();
+ bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ SMESH::ListOfGroups_var groups;
+ SMESH::SMESH_Mesh_var mesh;
+ QStringList anEntryList;
+ try
+ {
+ switch ( actionButton ) {
+
+ case MOVE_ELEMS_BUTTON:
+ if ( CheckBoxMesh->isChecked() )
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
+ mesh = aMeshEditor->Offset( myObjects[i], offsetValue, true, "", groups.out() );
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE);
+ myMeshes[0]->SetParameters( aParameters.join( ":" ).toLatin1().constData() );
+ mesh = aMeshEditor->Offset( src, offsetValue, true, "", groups.out() );
+ }
+ break;
+
+ case COPY_ELEMS_BUTTON:
+ if ( CheckBoxMesh->isChecked() )
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups, "", groups.out() );
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE );
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->Offset( src, offsetValue, makeGroups, "", groups.out() );
+ }
+ break;
+
+ case MAKE_MESH_BUTTON: {
+ SMESH::SMESH_Mesh_var mesh;
+ if ( CheckBoxMesh->isChecked() ) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName =
+ SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ));
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups,
+ aName.toLatin1().data(), groups.out() );
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ))
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE );
+ mesh = aMeshEditor->Offset( src, offsetValue, makeGroups,
+ LineEditNewMesh->text().toLatin1().data(), groups.out() );
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ break;
+ }
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ }
+ catch (...) {
+ }
+
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
+ if ( makeGroups || actionButton == MAKE_MESH_BUTTON )
+ {
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
+ if ( !isApplyAndClose() )
+ {
+ Init(false);
+ SelectionIntoArgument();
+ }
+ SMESHGUI::Modified();
+ }
+
+ return true;
+}
+
+//=================================================================================
+// function : ClickOnOk()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::ClickOnOk()
+{
+ setIsApplyAndClose( true );
+ if( ClickOnApply() )
+ reject();
+}
+
+//=================================================================================
+// function : reject()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::reject()
+{
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
+ mySMESHGUI->ResetState();
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_OffsetDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
+}
+
+//=======================================================================
+// function : onTextChange()
+// purpose :
+//=======================================================================
+
+void SMESHGUI_OffsetDlg::onTextChange (const QString& theNewText)
+{
+ if (myBusy) return;
+ BusyLocker lock( myBusy );
+
+ myNbOkElements = 0;
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ // hilight entered elements
+ SMDS_Mesh* aMesh = 0;
+ if (myActor)
+ aMesh = myActor->GetObject()->GetMesh();
+
+ if (aMesh) {
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+
+ TColStd_MapOfInteger newIndices;
+
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+ for (int i = 0; i < aListId.count(); i++)
+ {
+ if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()))
+ newIndices.Add( e->GetID() );
+ myNbOkElements++;
+ }
+
+ mySelector->AddOrRemoveIndex( anIO, newIndices, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anIO, true, true );
+
+ myElementsId = theNewText;
+ }
+
+ if (myNbOkElements) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ }
+}
+
+//=================================================================================
+// function : SelectionIntoArgument()
+// purpose : Called when selection as changed or other case
+//=================================================================================
+void SMESHGUI_OffsetDlg::SelectionIntoArgument()
+{
+ if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+
+ BusyLocker lock( myBusy );
+
+ // clear
+ myActor = 0;
+ QString aString = "";
+ onDisplaySimulation(false);
+
+ LineEditElements->setText(aString);
+ myNbOkElements = 0;
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ if (!GroupButtons->isEnabled()) // inactive
+ return;
+
+ // get selected mesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
+
+ int nbSel = aList.Extent();
+ if (nbSel < 1)
+ return;
+
+ myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() || aMesh->NbFaces() == 0 )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
+
+ // MakeGroups is available if there are groups and "Copy"
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ }
+ else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
+ MakeGroupsCheck->setEnabled(true);
+ }
+
+ if (CheckBoxMesh->isChecked()) {
+ if (myMeshes.isEmpty())
+ return;
+ SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
+ }
+ else {
+ int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
+ myElementsId = aString;
+ if (aNbUnits < 1)
+ return;
+ }
+
+ myNbOkElements = true;
+
+ LineEditElements->setText(aString);
+ LineEditElements->repaint();
+ LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
+ LineEditElements->setEnabled(true);
+ setNewMeshName();
+
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : DeactivateActiveDialog()
+// purpose :
+//=================================================================================
+
+void SMESHGUI_OffsetDlg::DeactivateActiveDialog()
+{
+ if (ConstructorsBox->isEnabled())
+ {
+ ConstructorsBox->setEnabled(false);
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
+ }
+}
+
+//=================================================================================
+// function : ActivateThisDialog()
+// purpose :
+//=================================================================================
+
+void SMESHGUI_OffsetDlg::ActivateThisDialog()
+{
+ /* Emit a signal to deactivate the active dialog */
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ ConstructorsBox->setEnabled(true);
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
+
+ SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : enterEvent()
+// purpose :
+//=================================================================================
+
+void SMESHGUI_OffsetDlg::enterEvent (QEvent*)
+{
+ if (!ConstructorsBox->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
+ ActivateThisDialog();
+ }
+}
+
+//=======================================================================
+//function : onSelectMesh
+//purpose :
+//=======================================================================
+
+void SMESHGUI_OffsetDlg::onSelectMesh (bool toSelectMesh)
+{
+ if (toSelectMesh)
+ TextLabelElements->setText(tr("SMESH_NAME"));
+ else
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myFilterBtn->setEnabled(!toSelectMesh);
+
+ mySelectionMgr->clearFilters();
+ SMESH::SetPointRepresentation(false);
+
+ if (toSelectMesh)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
+ mySelectionMgr->installFilter( myMeshOrSubMeshOrGroupFilter );
+ LineEditElements->setReadOnly( true );
+ LineEditElements->setValidator( 0 );
+ }
+ else
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( FaceSelection );
+ LineEditElements->setReadOnly( false );
+ LineEditElements->setValidator( myIdValidator );
+ onTextChange(LineEditElements->text());
+ hidePreview();
+ }
+
+ SelectionIntoArgument();
+}
+
+//=======================================================================
+//function : onActionClicked
+//purpose : slot called when an action type changed
+//=======================================================================
+
+void SMESHGUI_OffsetDlg::onActionClicked(int button)
+{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ switch ( button ) {
+ case MOVE_ELEMS_BUTTON:
+ MakeGroupsCheck->setEnabled(false);
+ LineEditNewMesh->setEnabled(false);
+ break;
+ case COPY_ELEMS_BUTTON:
+ LineEditNewMesh->setEnabled(false);
+ MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ case MAKE_MESH_BUTTON:
+ LineEditNewMesh->setEnabled(true);
+ MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ }
+ setNewMeshName();
+ //toDisplaySimulation();
+}
+
+//=======================================================================
+//function : setNewMeshName
+//purpose : update contents of LineEditNewMesh
+//=======================================================================
+
+void SMESHGUI_OffsetDlg::setNewMeshName()
+{
+ LineEditNewMesh->setText("");
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
+ QString name;
+ if ( CheckBoxMesh->isChecked() ) {
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
+ }
+ else {
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
+ name = meshSO->GetName().c_str();
+ }
+ if ( !name.isEmpty() )
+ LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "Offset"));
+ }
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+
+void SMESHGUI_OffsetDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
+//=================================================================================
+
+void SMESHGUI_OffsetDlg::setFilters()
+{
+ if ( myMeshes.isEmpty() ) {
+ SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg ) {
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+
+ myFilterDlg->Init( SMESH::FACE );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMeshes[0] );
+ myFilterDlg->SetSourceWg( LineEditElements );
+
+ myFilterDlg->show();
+}
+
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+
+void SMESHGUI_OffsetDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled ( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+
+bool SMESHGUI_OffsetDlg::isValid()
+{
+ return true;
+}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_OffsetDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ SUIT_OverrideCursor aWaitCursor;
+
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview)
+ {
+ if ( myNbOkElements && isValid() )
+ {
+ double offsetValue = SpinBox->value();
+
+ SMESH::ListOfGroups_var groups;
+ SMESH::SMESH_Mesh_var mesh;
+
+ try
+ {
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+
+ if ( CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ )
+ {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ mesh = aMeshEditor->Offset( myObjects[i], offsetValue, false, "", groups.out() );
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else
+ {
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE);
+ mesh = aMeshEditor->Offset( src, offsetValue, false, "", groups.out() );
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview(aMeshPreviewStruct);
+
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}