X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Quadrangle_2D.hxx;h=b17fd7fa71a52376fa2147f5e616188211064307;hp=9fe6e120a9b659da4b54ae693e3e5ef6f6713a2a;hb=5d68554076bbca0e1e95fb0db215a6c2b84b6c54;hpb=f7aba4830d53719b963fdb7fccc98b760fdef2d1 diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx index 9fe6e120a..b17fd7fa7 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -58,6 +58,7 @@ struct FaceQuadStruct }; StdMeshers_FaceSidePtr grid; int from, to; // indices of grid points used by the quad + int di; // +1 or -1 depending on IsReversed() std::set forced_nodes; // indices of forced grid points std::vector contacts; // contacts with sides of other quads int nbNodeOut; // nb of missing nodes on an opposite shorter side @@ -71,10 +72,15 @@ struct FaceQuadStruct int ToQuadIndex( int sideNodeIndex ) const; bool IsForced( int nodeIndex ) const; bool IsReversed() const { return nbNodeOut ? false : to < from; } + bool Reverse(bool keepGrid); int NbPoints() const { return Abs( to - from ); } double Param( int nodeIndex ) const; double Length( int from=-1, int to=-1) const; gp_XY Value2d( double x ) const; + const UVPtStruct& First() const { return GetUVPtStruct()[ from ]; } + const UVPtStruct& Last() const { + return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)]; + } // some sortcuts const vector& GetUVPtStruct(bool isXConst=0, double constValue=0) const { return nbNodeOut ? @@ -82,16 +88,38 @@ struct FaceQuadStruct grid->GetUVPtStruct( isXConst, constValue ); } }; + struct SideIterator // iterator on UVPtStruct of a Side + { + const UVPtStruct *uvPtr, *uvEnd; + int dPtr, counter; + SideIterator(): uvPtr(0), uvEnd(0), dPtr(0), counter(0) {} + void Init( const Side& side ) { + dPtr = counter = 0; + uvPtr = uvEnd = 0; + if ( side.NbPoints() > 0 ) { + uvPtr = & side.First(); + uvEnd = & side.Last(); + dPtr = ( uvEnd > uvPtr ) ? +1 : -1; + uvEnd += dPtr; + } + } + bool More() const { return uvPtr != uvEnd; } + void Next() { uvPtr += dPtr; ++counter; } + UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; } + UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; } + int Count() const { return counter; } + }; std::vector< Side > side; std::vector< UVPtStruct> uv_grid; int iSize, jSize; TopoDS_Face face; Bnd_B2d uv_box; + std::string name; // to ease debugging - FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face() ); + FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" ); UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; } - void shift ( size_t nb, bool keepUnitOri ); + void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false ); int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; } bool findCell ( const gp_XY& uv, int & i, int & j ); bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 ); @@ -104,7 +132,7 @@ struct FaceQuadStruct class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo { -public: + public: StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen); virtual ~StdMeshers_Quadrangle_2D(); @@ -127,7 +155,9 @@ public: const TopoDS_Shape& aShape, const bool considerMesh=false); -protected: + static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll); + + protected: bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh, const TopoDS_Shape & aShape, @@ -136,7 +166,7 @@ protected: bool& IsQuadratic); bool setNormalizedGrid(FaceQuadStruct::Ptr quad); - + void splitQuadFace(SMESHDS_Mesh * theMeshDS, const int theFaceID, const SMDS_MeshNode* theNode1, @@ -173,6 +203,8 @@ protected: void smooth (FaceQuadStruct::Ptr quad); + bool check(); + int getCorners(const TopoDS_Face& theFace, SMESH_Mesh & theMesh, std::list& theWire, @@ -186,6 +218,8 @@ protected: int splitQuad(FaceQuadStruct::Ptr quad, int i, int j); + void shiftQuad(FaceQuadStruct::Ptr& quad, const int num ); + typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide; void updateSideUV( FaceQuadStruct::Side& side, int iForced, @@ -193,12 +227,12 @@ protected: int * iNext=NULL); - // Fields + protected: // Fields bool myQuadranglePreference; bool myTrianglePreference; int myTriaVertexID; - bool myNeedSmooth; + bool myNeedSmooth, myCheckOri; const StdMeshers_QuadrangleParams* myParams; StdMeshers_QuadType myQuadType;