X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Quadrangle_2D.hxx;h=a1938bde983a2d5353f6ddc8f719caa1b2dfb2f9;hp=3d985a1cf2f60b44707154f00d87b999681e305c;hb=55290963c776b86cb15aea30629389d503c1d3b9;hpb=b0a908c0d20341651771d0249fb10882f54b2aad diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx index 3d985a1cf..a1938bde9 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -82,7 +82,7 @@ struct FaceQuadStruct return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)]; } // some sortcuts - const vector& GetUVPtStruct(bool isXConst=0, double constValue=0) const + const std::vector& GetUVPtStruct(bool isXConst=0, double constValue=0) const { return nbNodeOut ? grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) : grid->GetUVPtStruct( isXConst, constValue ); @@ -119,6 +119,8 @@ struct FaceQuadStruct FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" ); UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; } + double& U( int i, int j ) { return UVPt( i, j ).u; } + double& V( int i, int j ) { return UVPt( i, j ).v; } void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false ); int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; } bool findCell ( const gp_XY& uv, int & i, int & j ); @@ -132,7 +134,7 @@ struct FaceQuadStruct class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo { -public: + public: StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen); virtual ~StdMeshers_Quadrangle_2D(); @@ -153,9 +155,12 @@ public: FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, - const bool considerMesh=false); + const bool considerMesh = false, + SMESH_MesherHelper* aFaceHelper = 0); -protected: + static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll); + + protected: bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh, const TopoDS_Shape & aShape, @@ -164,7 +169,7 @@ protected: bool& IsQuadratic); bool setNormalizedGrid(FaceQuadStruct::Ptr quad); - + void splitQuadFace(SMESHDS_Mesh * theMeshDS, const int theFaceID, const SMDS_MeshNode* theNode1, @@ -201,6 +206,8 @@ protected: void smooth (FaceQuadStruct::Ptr quad); + bool check(); + int getCorners(const TopoDS_Face& theFace, SMESH_Mesh & theMesh, std::list& theWire, @@ -223,12 +230,12 @@ protected: int * iNext=NULL); - // Fields + protected: // Fields bool myQuadranglePreference; bool myTrianglePreference; int myTriaVertexID; - bool myNeedSmooth; + bool myNeedSmooth, myCheckOri; const StdMeshers_QuadrangleParams* myParams; StdMeshers_QuadType myQuadType; @@ -238,9 +245,10 @@ protected: struct ForcedPoint { - gp_XY uv; - gp_XYZ xyz; - TopoDS_Vertex vertex; + gp_XY uv; + gp_XYZ xyz; + TopoDS_Vertex vertex; + const SMDS_MeshNode* node; double U() const { return uv.X(); } double V() const { return uv.Y(); }